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New OoTS. I'm disappointed that there isn't a thread
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New OoTS.

I'm disappointed that there isn't a thread up yet. You're slipping, /tg/.

This is where vampire Belkar backstabs Durkon, isn't it?
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>>43638774
Its like a week old moron, the threads for it have come and gone
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>>43638774
Its been up for fucking ages.
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>>43638802
>>43638804
Oh.

Well, this is embarrassing.
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>>43638774
Here's the thog that you missed.
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>>43638808
>ITT: Disappointment.
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>New OoTS
>just the old one
Get the fuck outta here OP
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>>43638843
>by shouting REEE as loud as I could
kek
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Odds on Roy throwing his sword and it being played up as LOOK AT ME BEING THE SMART FIGHTOR are worryingly high.
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>Check Erfworld
>Like 3 updates in the time it takes Rich to shit out ONE
>"Nothing that's still ALIVE can penetrate this barrier, however."
>With THIS fucking quality writing

This is why I rely on /tg/ for my OoTS updates these days.
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>>43638774
wasnt there this undead chick?
I bet she will save the day
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What's your favorite Xykon moment? Mine is pic related.
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>>43638774
Why doesn't he just tie a rope to the handle of his greatsword and turn it into a ranged swinging weapon
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>>43640751
That scene from Start of Darkness. You know, THAT scene.
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>>43640751
"Hey I know you, you're the guy that was pissed off at me because I kept forgetting...something."
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>>43640788
>tfw cant taste coffee
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>>43640062
Did the "hopes and dreams" joke fly over your head?
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>>43640062
Erfworld has three people working on it so it's extremely reasonable to have three updates to rich's one? Writer, artist, colorist.
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>>43642436

Are you stupid?

The "joke" is literally just there to temper the blatantly terrible writing.
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>>43638843
>Thogging a quote from Thog himself
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>>43640786
if he was using a proper weapon (spiked chain) he wouldn't even need to do anything to change his weapon in the first place
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>>43643753
Antilife sphere goes out 10 ft from the caster, and Roy has to be outside that radius, so just spiked chain doesn't work. You either need a ranged weapon or to be bigger than medium
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>>43644154
>Antilife sphere goes out 10 ft from the caster, and Roy has to be outside that radius, so just spiked chain doesn't work. You either need a ranged weapon or to be bigger than medium
enlarge person is a level 1 spell, as such it is really easy and super cheap to make a potion out of
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>>43638843
>Congratulations
>But now Im a raid siren

>A IEE A IEE
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>>43638843
>Congratulations, but now i'm a raid siren. Aiiieieii.

fucking golden.
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>>43644176
No one can cast anything without starting a high level cleric brawl, and Roy doesn't strike me as someone that can brew a potion, especially in fighting.

We're geting Belkar ex machina.
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>>43644221
I think the argument is that Roy, as a fighter, must have a spiked chain and several potions of enlarge on him at all times
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>>43644221
>No one can cast anything without starting a high level cleric brawl, and Roy doesn't strike me as someone that can brew a potion, especially in fighting.
Roy LITERALLY drank potions during this fight so far. He carries them with him at all time. He is a high level character and who has a fuckton of money and some of it money is in potion.
V literally bought over 100 potions on his last potion shopping trip
literally
this is all canon.

Enlarge person is not some exceptionally rare situational event.

Then again, needing some range greater than melee is also not such an event and there is really no goddamn reason for roy to not carry a bow as a backup

But yea, he should totally have an enlarge person potion and a spiked chain
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>>43644265
Yes, exactly.
its like roy is being built as the worst most ineffective fighter possible
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>>43644154
He's probably going to throw his sword after a few more pages of wordswordswords
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>>43644269
>>43644284
Why does a fighter have to have a spiked chain again? There's little point beyond specific trip builds, outside which it's just using a feat for a weapon mostly worse than what you can already use.
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>>43644328
>Why does a fighter have to have a spiked chain again?
it is objectively superior to every other weapon in existance. massively so.

> There's little point beyond specific trip builds, outside which it's just using a feat for a weapon mostly worse than what you can already use.
It has literally nothing to do with trip. It is based on attacks of opportunity, which are free attacks you take on the enemy's turn.
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>>43644353
>It has literally nothing to do with trip.
well ok, it is ALSO an amazing trip weapon.
It is the perfect AoO weapon, it is the perfect trip weapon, and it is the perfect disarming weapon, it is also the best melee weapon with "range" ability. It is massively superior to every other weapon in the game on all 4 of these aspects.
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>>43644353
>it is objectively superior to every other weapon in existance. massively so.

Uh, no. Literally the only thing it has going for it is attacking adjacent with a reach weapon, in every other respect it's straight worse to every two-handed weapon. Crit-fishers are better off with a falchion, and general damage people (especially those who specialise against things immune to crits, where the falchion loses out) are better off with the greatsword. More damage and no need for an EWP feat beats out an attack of opportunity per round.

Spiked chain is good, I'm not denying that. But it's main advantage is when you build the character aound it. It's not something that's flat better than every other weapon for every single possible fighter
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>>43644421
>Uh, no. Literally the only thing it has going for it is attacking adjacent with a reach weapon
Which is fucking huge. An enemy being able to no sell your weapon by stepping inside your range is crippling
>in every other respect it's straight worse to every two-handed weapon. Crit-fishers are better off with a falchion, and general damage people (especially those who specialise against things immune to crits, where the falchion loses out) are better off with the greatsword.
Crit fishing is objectively inferior to AoOs and falchions are not reach weapons at all and as such do not provide free AoOs from making an enemy move through your threatened range.
And great sword averages literally exactly 1 HP damage more per hit in exchange for being complete and total arse on everything that matters. Greatsword is literally the worst weapon because it has absolutely nothing going for it. it is sub par for every single possible build in existence.
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>>43644488
>Obejectively
You keep using that word. Double damage on 1/4 of your attacks if you hit with an attack is exactly the same as getting an extra attack per turn, and that's ignoring all the extra stuff that can be applied to crits. Plus stepping within somebody's reach doesn't negate their weapon unless they're in a corner.

So now we've got spiked chains as a superior weapon if you've got combat reflexes, are backed into a corner and don't fight anything with the same reach as you or Tumble. Hardly 'objectively better'.

All you're doing is downplaying any advantage of other weapons and saying 'spiked chain is the best thing for anyone!', when you need a decent dex and combat reflexes to get any number of attacks of opportunity, by which point you're spending 2 feats and changing your stat spread, which is exactly my point about spiked chains.
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>>43644592
>>Obejectively
>You keep using that word.
Because its true you retard. it is objectively, mathematically, superior.
The numbers don't lie, math doesn't lie.
This is not a matter of personal preference, it is a question of math.

I didn't say it is objectively more FUN, that would be retarded. If you decide that for roleplaying reasons you must absolutely use a sub par mechanically inferior weapon that is your choice.
But asking which item produces bigger numbers when performing a gamist simulation called dungeons and dragons 3e then you have objectively superior and objectively inferior solutions
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>>43644609
You have yet to provide any maths supporting you. All you're saying is 'my attacks of opportunity!' when reach and tumble both negate that advantage.

Compare a spiked chain fighter and a greatsword fighter who both get attacked by a giant. Giant has reach, thus doesn't provoke from either of the fighters. The spiked chain fighter full attacks for 2d4+1.5*str damage per attack, while the greatsword fighter full attacks for 2d6+1.5*str damage, and has a 19-20 crit range.

'objectively' implies the weapon is superior in all scenarios, and in the above scenario greatsword wins out, albiet slightly since it's a martial weapon vs an exotic weapon. I fully agree spiked chains are cool, but they're not the best weapon for every situation for every character.
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>>43644592
>Double damage on 1/4 of your attacks if you hit with an attack is exactly the same as getting an extra attack per turn, and that's ignoring all the extra stuff that can be applied to crits.
No it is NOT ignoring all the extra stuff, it is literally assuming those extra stuff exist. To begin with it is assuming that the falchion is keen, and it is then further ignoring the fact that other weapons have a crit range too. A falchion does not provide an INCREASE 1/4th of your attacks compared to other weapons in crit terms. A falchin has a base crit chance of 3/20

Every else has, at a minimum, a crit chance of 1/20.
1/4th of your attacks is 5/20. So you are doing what here exactly, taking a keen falchion and rounding 6/20 into 5/20, or you are assuming that the falchion gets the the keen trait but the other weapon is not.

That is not even taking into account that crits are shit because all the higher end tougher enemies are 100% totally immune to crits. Or the fact that even you did get that "1 extra free attack per turn" from your extra crit it would still be nothing compared to the many multiple extra AoO hilarity you can do (and that is before you combo AoO with cleave for some really hilarious number of free attacks on enemy's turn)

There are many more things that iincrease your AoO and do so better than things that increase your crit, not to mention phenomenal synergy with things such as grease, web, or any other CC the mage can throw.

>Plus stepping within somebody's reach doesn't negate their weapon unless they're in a corner.
Or they are webbed, or they are in the threatened range of anyone else and don't want to provoke an AoO, or if there is some other CC going on. Dnd is a team based game, you do not solo people, ever.
The enlarged fighter, the enlarged cleric, and the enlarged paladin each projects an AoO field of 15' with nothing but a single cheap weapon and a 1st level spell. No special builds needed. And those fields overlap
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>>43644702
>You have yet to provide any maths supporting you. All you're saying is 'my attacks of opportunity!' when reach and tumble both negate that advantage.
I have provided math you collosal faggot, it takes time to write more of it.
Also, tumble is unreliable shit with a bunch of drawbacks (can't heavy armor, can't enlarge, etc) and having reach being needed to negate enemy AoO is actually supporting my own argument you retard. You literally argued that falchion AND a greatsword are better weapons, and NEITHER of those have reach. If they are enlarged they won't have as much reach as an enlarged spiked chain. So the spiked chain still wins the AoO war.

Also, are you dropping the greatsword thing now? just asking because I am curious to know if you are still supporting it or not. what with the awesome +1HP damage per hit compared to spiked chain (makes a huge difference when you are doing 30 damage a hit even before cheese)
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>>43644782
>>43644843
A bit of a self correction, i have been saying spiked chain is objectively the best... it is not entirely accurate. An ubercharger makes a lance better by dealing thousands of damage per strike, which relies on lance
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>>43644843
I gave a scenario where the falchion and greatsword beat out the spiked chain; one where the enemy has reach and attacks first. That's all I need to show that the spiked chain isn't superior (or rather, second only to the lance) in all situations. And no, you have yet to quote any maths to support your point.

>>43644782
Point taken on the crit thing, wasn't thinking writing that one out. That said, everything you posted there is building around the spiked chain (getting stuff to increase you aoos per round to take advantage of its reach), which is something I already admitted is what makes the spiked chain great, but not great for every character.
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>>43644915
>I gave a scenario where the falchion and greatsword beat out the spiked chain
No you didn't
>one where the enemy has reach and attacks first.
How does the enemy of a spiked chain user have greater reach than them? The only possible way for that to happen is if the enemy is larger than them AND has reach. In such a rare scenario they are clearly a super specialized AoO build and as such will have 1 additional AoO vs a falchion and greatsword user compared to a spiked chain.
>That's all I need to show that the spiked chain isn't superior (or rather, second only to the lance) in all situations.
No, because that is explicitly an example of spiked chain superiority. A falchion and a greatsword are both far inferior in your scenario of the enemy having even MOAR reach than the spiked chain user.
>And no, you have yet to quote any maths to support your point.
You being a retard who can't read is just sad

>Point taken on the crit thing, wasn't thinking writing that one out. That said, everything you posted there is building around the spiked chain (getting stuff to increase you aoos per round to take advantage of its reach), which is something I already admitted is what makes the spiked chain great, but not great for every character.
No it is NOT. The spiked chain will MASSIVELY ridiculously benefit from a single feat that does that by getting even more out of their AoOs, way more than the falchion would benefit from taking the weapon critical feat. but they do not need to do this. I even gave an example of a fighter, paladin, and cleric each with a spiked chain, and EXACTLY ZERO feats invested into this using overlapping AoO rings to create a murder blender. Feats are at a huge premium for caster classes like the cleric, and the ability to have spiked chain just work, and work amazingly well with a zero feat investment is absolutely amazing.
Now have the mage throw in a grease in front of them, and when the enemy trips and tries to stand up he provokes 3 AoOs
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>>43645067
>How does the enemy of a spiked chain user have greater reach than them?
They don't. They have equal reach, and moving into threatened squares doesn't provoke (moving out of them does). Hence the giant ends turn 10 ft away, and neither of them get an AoO. Next turn the spiked chain fighter full attacks, while the greatsword fighter can 5 foot step and full attack (+1 damage is superior, especially when you consider the greatsword fighter also has another feat to spend that he didn't use on EWP) This isn't a specialised enemy, simply a big guy.

>I even gave an example of a fighter, paladin, and cleric each with a spiked chain, and EXACTLY ZERO feats invested into this

Exactly *one* feat invested, exotic weapon proficiency. All the party members can also pick up longspears to exactly the same efect in the situation given, since they only need to be threatening the 1 guy/square.

But you do seem to be getting my idea. The strength of the spiked chain is synergy, which is something I don't deny. If your wizard is a blaster, your given scenario doesn't work, but the synergy with him makes the spiked chain into a hella good weapon.
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>>43640062

>Even mentioning Erfworld

Jesus, I like Erfworld, but that is not the pinnacle of updating on a schedule. The only reason it's not missing updates now is the Artist making the writer create a bumper crop.

Also he hasn't done a promised Wednesday text update in months,
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>>43645223
>They don't. They have equal reach, and moving into threatened squares doesn't provoke (moving out of them does). Hence the giant ends turn 10 ft away, and neither of them get an AoO.
Which means the spiked chain gets a superior result to the greatsword and falchion which DO provoke and eat an AoO from the giant. Get it now? the spiked chain is superior in this case not by giving an extra free attack against the enemy, but by nullifying a free attack the enemy would have taken against the PC. Making it superior.
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>>43645259
No. 5 foot steps don't provoke attacks of opportunity. This is absolutely basic dnd rules here. The spiked chain fighter doesn't move and doesn't provoke, the greatsword fighter 5 foot steps and doesn't provoke.
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>>43645288
>No. 5 foot steps don't provoke attacks of opportunity. This is absolutely basic dnd rules here. The spiked chain fighter doesn't move and doesn't provoke, the greatsword fighter 5 foot steps and doesn't provoke.
You are assuming "dumb AI" again
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>>43645314
What? I'm assuming the big guy (which in the example of a giant, is dumb) wants to get into melee rather than patiently waiting for the other guy to attack him. Unless I'm completely misinterpreting you, in which case you have my apologies.
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>>43645349
>What? I'm assuming the big guy (which in the example of a giant, is dumb)
Yes, and that is a problem for several reasons.
Not the least of which is that giants are smarter than humans on average
http://www.d20srd.org/srd/monsters/giant.htm
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>>43645247
>Also he hasn't done a promised Wednesday text update in months,

I thought Wednesday updates were only for backer stories? And it looks like there aren't any new stories, save for that Rhymeomancer story that got snipped.
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Oh sweet its a new oots
>It's a fucking week and a half old

Why do I even read this fucking comic anymore
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>>43645375
I was assuming a hill giant. That said, the only giant there smarter than the average human is the cloud giant. Ogres/trolls would probably be a better example of the 'charge into melee and hit until target is dead' type of monster. Also large earth elementals, vrocks, large zombies/skeletons, bone devils, ice devils...

There's no major shortage of melee creatures with 10 ft reach who strike first, whether due to intelligence or bloodlust.
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>>43645476
Because it's pretty hype the few times it does update
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>>43645480
Actually my mistake on giants. Was looking more at the int, less at the wis. And while yes ogres do have javelins, those are shitty enough they're gonna lose out in any sort of ranged combat, and once they're empty-handed after throwing a javelin, that's the time to charge.
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>>43640062
Doesn't Erfworld suck now though?
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>>43645585
no
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>>43645585

It did for a long, long, LONG while, while they were doing the whole background story on the Necromancer chick and that Flower Kingdom or whatever.

Then things got back to Parson and crew and it got good again.

>>43645495

I dunno man. Every time Rich puts out a hype comic, the hype is immediately killed by the scene taking like 8 comics to actually play out, and the fact that he only puts out like 2 comics a month.
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