[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/btg/ Battletech General
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 25
File: MSK-5S_Mackie.jpg (86 KB, 446x441) Image search: [Google]
MSK-5S_Mackie.jpg
86 KB, 446x441
The /btg/ is dead, long live the /btg/!

BattleMackies Edition

Combat Manual: Mercs BETA
http://www.mediafire.com/download/1b5jq3tyi8viycf/E-CAT3526XA+BattleTech+Combat+Manual+Mercenaries-BETA.pdf

Old thread: >>43588718

=====================

>/btg/ does a TRO.
http://builtforwar.blog(not spam) spot.com/

>The Happening has Happened and it was glorious:
http://bg.battletech.com/news/news-and-announcements/drop-pod-sequence-initiatedthree-two-one/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5 (embed)

>Can I get an overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out what mechs a faction has?
http://masterunitlist.info/

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Battletech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Rookie guides
http://pastebin.com/HZvGKuGx (embed)

>Sarna.net - Battletech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of Battletech. Play with AI or other players
http://megamek.info/

>SSW Mech Designer
http://www.solarisskunkwerks.com/

>Battletech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
MackieWarrior!
>>
Mackie a best.

Mechs without penis guns a shit.
>>
Repostan:

How common was the Enfield? Would the Feddies have a bunch in 3145?
>>
ha ha Mackiecock Hold
>>
>>43621936
So it that one of the mechs that the Imperial Robots in 40k are based off of?
>>
>>43622101
I would rate it as plentiful, as the Enfield production lines súrvived both the Civil War and the Jihad untouched, and continuously supplied both AFFS and LCAF plus mercenary market on top of that. And their first production run was completed in 3056, to boot, making it a relatively early Level 2 mech.

XL engines however also make it an expensive machine, despite being common.
>>
>>43622792
>XL engines
If your mech cannot keep fighting while reduced to just head, center torso, and a leg, it's not worth deploying in my book
>>
>>43622836
If a 'Mech cant keep fighting while reduced to a leg and a center torso, it isn't worth fielding.

Head cockpits a shit
>>
File: Mackie.jpg (29 KB, 364x500) Image search: [Google]
Mackie.jpg
29 KB, 364x500
>>43622868
You take that back!
>>
>>43622868
>Head cockpits a shit
Funny, because torso cockpits blow.
>>
So /btg/, how many situations would be improved by a Mackie? Scouting? Fire Support? Sloppy makeouts with Nasty K?
>>
>>43622951
Clearly drone mechs is the way to go.
>>
>>43622968
>Nasty K

Keep your tube sank fetish to yourself
>>
>>43622951
Yeah, they're garbage.

/btg/, how would you fix torso cockpits?
>>
>>43623215
Move them to the head
>>
>>43622968
I think you mean
>sloppy mackouts with nasty k
>>
>>43622044
Did I hear "penis gun"?

I bet the fucking main designer of the Dragon Fire was compensating for something and designed the 'Mech for his spiritual kin.
>>
>>43622868
If a 'Mech cant keep fighting while reduced to a center torso, it isn't worth fielding.
>>
>>43623672
if a mechwarrior cannot leave the smoldering remains of his mech and finish the job, he's not worth hiring
>>
>>43623722
This to be honest family
>>
>>43623215
Get rid of either the extra ton, one of the sensor crits, the +1 to piloting, or the whole "overheating at all kills the pilot" thing.
>>
>>43623776
The overheating thing is only when the Life Support crits are destroyed, and you only take moderate pilot damage as long as you only overheat by a bit.
>>
>>43623831
Oh, right. I suppose I should have specified.
What I actually meant is
>CRIT PACK THE FUCKING GOTTERDAMMERUNG
>>
The Axman-2N seems pretty cool, what are the cons?
>>
>>43624475
Using it means you're Adam Steiner.
>>
File: Axman.png (49 KB, 784x1300) Image search: [Google]
Axman.png
49 KB, 784x1300
>>43624475

-Slow for a melee 'Mech
-Melee 'Mech but doesn't have TSM
-Slow and melee 'Mech without full armour
-XL engine with ammo sitting next to it
-Mixes IS LRMs with a brawler/melee loadout, arguably can fire off its LRMs at range and then charge in
-Low LRM ammunition is a mixed blessing, since it can be run through fairly quickly if you do want to close, but if you want to hang back 8 shots each won't get you far.

Try this instead if you can.
>>
https://www.youtube.com/watch?v=-oB6DN5dYWo
Well then, I guess this proves that we of the Word should be the only ones to handle technology. yes? I mean, if this is what happens when one of you Lyrans gets in a forklift, I dread to think of how bad the piloting skills for your mechwarriors are.
>>
File: Urbie_chase.jpg (224 KB, 785x693) Image search: [Google]
Urbie_chase.jpg
224 KB, 785x693
Something I've never understood. Why is it that so many mechs have very heavy weapon systems like Autocannons and LRMs that are only supported by a single ton of ammunition? When that ton is exhausted the entire system is dead weight, and with weapons like LRM-20s and AC-20s that can happen very quickly. Why is adequate ammunition the exception rather than the rule?
>>
>>43626409

Frankly, it's to encourage people to meet up their Mechs in the middle of the board and beat the hell out of each other in melee combat. That was a deliberate design goal from the earliest days of BattleDroids, and it's carried through since then.
>>
File: Atlas_Masakari Punch.jpg (201 KB, 1024x768) Image search: [Google]
Atlas_Masakari Punch.jpg
201 KB, 1024x768
>>43626563
Huh, never knew that. I guess some mechs like the Victor and Grasshopper make more sense in that context.
>>
>>43626683
surprise motherfucker.
>>
>>43626683
The GHP makes sense from the "being really good" perspective as well.
>>
I just had the stupidest idea; A Berserker with twin LRM-5s in its side torsos and an AC-10 in one arm and a Sword as it's melee weapon.

I call this custom model the BRZ-KM "Guts"
>>
File: Dice Roll Melee.jpg (96 KB, 864x432) Image search: [Google]
Dice Roll Melee.jpg
96 KB, 864x432
>>43626826
I always appreciated how well-rounded it was, but the focus on medium/close range makes more sense if all you plan on doing is closing in to smashing distance.
>>
File: mackie would be proud.jpg (167 KB, 1152x864) Image search: [Google]
mackie would be proud.jpg
167 KB, 1152x864
>>43626900
We armored core now?
>>
>>43626900
the sword have to be really big though, make it have some special rule saying it does extreme damage or something
>>
File: berserk.jpg (592 KB, 1519x1100) Image search: [Google]
berserk.jpg
592 KB, 1519x1100
>>43627032
i think>>43626900
meant something more like this
>>
>>43627032
We're been Armored Core since super heavy WiGE protomechs
>>
>>43627136
oh
>still havent watched or read yet
Someday I'll get to it
>>
>>43627140
It's good to see CGL adapting with the times, at least a little bit. It's 2015, nobody cares about slow-ass walking tanks anymore The fast Japanese-style mecha are what sells, and is clearly what real gamers want, and I'm glad to see CGL moving their obsolete product line in that direction.
>>
>>43627444
This tbqh bae
>>
>>43627444
I know that this is bait but the fact that someone out there actually thinks this really fucking bothers me
It's like an itch I can't scratch and eventually develops into a rash
>>
>>43627444
Hi Vroom Vroom, welcome back.
>>
I'd play an Armored Core tabletop desu
>>
Does anyone have a scan of the old Solaris rules (not the boxed set or the mechwarrior's guide or the Reaches). I think it came with a mappack - the one that had the original rules for all those wacky melee weapons in it that later made it to TacOps.
>>
>>43627780
I need to finish this game, I stopped at mission 5
>>
>>43627780
You'd need a very big board with a whole lot of terrain, or else very small models. Also, a system that can deal with complex flying maneuvers.
>>
What's the point of a retractable blade? It seems to be a sword that weighs a half-ton more, but does 1 less point of damage.
>>
>>43629112
Sniktbub
>>
>>43629014
I never understood why it wasn't just an Ace Combat game...Ace Combat, Armored Core, both AC, both lots of flying, both stupid bullshit plots and superweapons...
>>
>>43627780
I wish i could play an armoured core tabletop
>>
File: 1362871294460.jpg (63 KB, 960x600) Image search: [Google]
1362871294460.jpg
63 KB, 960x600
>>43629112
>>43629130
Don't they free up the hand actuator? Because if I recall, maces/hatchets/swords/flails obstruct the hand actuator, even if the art doesn't look like it does, or like the Scarabus, doesn't appear to have one.
>>
>>43629112
It's essentially pointless unless you play with TacOps rules, where you can make a punch attack and then extend the blade and try to get a critical hit, similar to the lance. Even then, it's meh. The crit chance isn't too good, iirc, and it has a chance of breaking.

also they needed a way to nerf the Celestials
>>
>>43627503

He's right though. There are probably more Gundam fans in the west alone than Battletech players.

The other part to remember is that most Battletech players are old farts. There's not much young blood coming into the hobby, and the 80s/90s western mecha aesthetic certainly isn't helping.
>>
>>43629290
You can not nerf true and holy justice.
>>
>>43629348
E Nomini Blake, Et Spiritu Domini...
>>
>>43629343
I disagree, I just don't think there's been a solid western mech game in a decade and we live in a time where people tend to transition from vidya to tabletop instead of the other way around
>>
File: Four Mackies.png (207 KB, 1328x1926) Image search: [Google]
Four Mackies.png
207 KB, 1328x1926
>>43622968
>Scouting?
Yes, check the -10J in pic related.

>Fire Support?
Any of the other Mackies in pic related, special shout out to all the anons who are triggered by the -9F.

>Sloppy makeouts with Nasty K?
-9FA. 8 tons of Davy Crockett nukes, no waiting.
>>
>>43629441
Stop listening to him ffs, in what universe are 'Mechs that run at 60kph+ slow? Play Armored Core again and check how fast they move. It's really not much more. And we have 'Mechs that go 100kph+ easily. A lot of them.

Guys, the bait is weak. Just ignore it ffs. The game has been fairly fast-paced since its inception. You just don't think so for the same reason D&D combat seems slow, even though entire fights are over in 12 seconds sometimes.
>>
File: Macklas.png (49 KB, 682x998) Image search: [Google]
Macklas.png
49 KB, 682x998
>>43629606

Mackie + Atlas = Macklas
>>
>>43629606
It's so beautiful.
>>43629753
I was using his post more as a platform to state that really there hasn't been a good mech vidya in forever outside of early HAWKEN beta and it's a bit frustrating.
>>
>>43629753

It's more the agility than the raw speed. Western mecha are clunky and move like industrial robots. Japanese mecha move much more fluidly and are like the personification of their pilots, a warrior in armour. That's why they're so much more popular than Battletech.
>>
>>43629830
I see. I can understand that I suppose, but one could argue that games like that are better disposed to powered armor anyway, so what you really want is Ninja Gaiden: Elemental no Jutsu.
>>
>>43630005

Or agile robots, which are far more interesting. :^)

I'm not going anywhere, kid. I'll keep plugging away with this until the thread hits 300 replies, then I'll start a new one with a Gundam in the OP. Stay strong, bro. I'm gonna be taking you on quite the rough little ride.
>>
>>43629273
>Don't they free up the hand actuator?
Yes, when retracted.

>Because if I recall, maces/hatchets/swords/flails obstruct the hand actuator
Nope. Which is what makes it hilarious, the RB's "advantage" is based on something that doesn't occur. Somebody forgot what their own rules are.
>>
File: WoB.png (135 KB, 267x563) Image search: [Google]
WoB.png
135 KB, 267x563
>>43630048
>BT doesn't have agile robots
laughingmaneidomini.png
>>
>>43630268
When did they change that about the other melee weapons? You have to have a hand actuator to use them, except the flail, which I was wrong about, that actually requires you NOT to have one. So... if the hand is not holding the weapon, why are you required to have it again?

>>43630048
>i am le rusebait master
Okay.
>>
>>43631185
Fuck, I wish I had the "This is an ERPPC. It's not even bait" image.
>>
>>43631027
They never did, because it was never a thing. Just one of those little rule oversights, and one that probably came about because in most games, you aren't using a mech's hands for much else than punching, and if you've got a melee weapon, you probably aren't going to be punching.

As for needing a hand actuator, that might have to do with melee how weapons had a janky start. The Hatchetman's hatchet originally had neither construction rules or game rules when it was made. At best you had some fluff that implied you might use it like a club.

tl;dr: BT is weird.
>>
File: 1442235991843.png (53 KB, 500x501) Image search: [Google]
1442235991843.png
53 KB, 500x501
>>43631215

Here you go.
>>
>>43631332
Fair enough I guess. Seems like something that could use some cleaning up I guess.

Also hand actuators are very important for pirates, and since I like pirates, and prefer to play them, having hands is a good thing.
>>
> the AC/2 now weighs 2 tons
Would it still be useless?
>>
>>43631901
No, and it'd be better than the LAC/2 too.
>>
>>43631901

>AC/2 and AC/5 can fire 3 shots

>AC/10 and AC/20 can fire 2 shots

>Roll cluster hits as normal.

>Jams can be cleared by an unmodified piloting check.
>>
>>43632008
Okay so what do UACs do?
>>
>>43632083
Double the fire rate, at the risk of burning out the gun.
Yes, that means that the Hunchback IIC can fire 80% of it's ammo in one round.
>>
>>43632083

No risk of jamming. Or +1 more shots. Or since they're about the same anyways you can just ignore the difference.
>>
>>43632135
So... then what about RACs?

>>43632261
I guess? I just think ACs are permafucked, truth be told. Though having them function like actual autocannons then having rifles/smoothbores as their own class would make more sense, but we got what we got.
>>
File: 1444526645577.png (900 KB, 690x968) Image search: [Google]
1444526645577.png
900 KB, 690x968
>>43632135
By this train of logic, RACs will be the dread lords of BRRRRT. Just as god intended.

>Hunchback IIC can fire 80% of it's ammo in one round
mfw
>>
>>43632366
>I guess? I just think ACs are permafucked, truth be told.

Well, the goal would be to un-fuck them as much as possible.
>>
>>43632639
Thing is, they do still have to stay fairly heavy to compensate for the lack of heat they generate, but I think their weight is the main issue. That falls apart though when you hit the AC/20, since a single weapon capable of reliably forcing a PSR is very very strong, and so it needs to be heavy. LRM20s can stay as they are because hitting with all 20 missiles is pretty rare, and LBX have the same issue, though only with one of the two ammo types, so again, weight needs to be there as a limiting factor. The crit thing helps too.

It's complicated, but autocannons could benefit from a "select fire" state, where they can operate like RACs (which ultimately gets rid of UACs/RACs, but eh, omelette, eggs, etc) but suffer heat and movement restrictions based on that (this also applies to MGs too):

A player selects how many rounds an autocannon is firing when the unit shoots. Lighter caliber autocannons are capable of more shots than heavier ones. Each shot or shots generate excess heat, increase the chance of jamming, and are modified by movement regarding to-hit numbers.

AC/2: 1h/2 shots, jam on 2, max 6 shots, if ran during movement, +1 to hit if firing more than 3 shots, roll on cluster table for number of shots hit if shooting more than one shot.

AC/5: 1h/shot, jam on 2, max 4 shots, if ran during movement, +1 to hit if firing more than 2 shots, roll on cluster table for number of shots hit if shooting more than one shot.

AC/10: 2h/shot, jam on 2 or 3, max 3 shots, if ran during movement, +1 to hit if firing more than 1 shot, roll on cluster table for number of shots hit if shooting more than one shot.

AC/20: 4h/shot, jam on 2 or 3, max 2 shots, if ran during movement, +1 to hit if firing more than 1 shot, roll on cluster table for number of shots hit if shooting more than one shot.

As far as weights and whatnot go... reduce the AC/2 by one ton, and keep the rest as they are. Same ammo/ton as they already have.

Maybe something like this?
>>
>>43632894

That seems way, way more complicated than it has to be.
>>
>>43633110
The only thing different from the RAC rules (essentially) is the movement thing, which makes sense when you're trying to track multiple shots over a target that is also moving, even with sophisticated sensors.
>>
>>43631583
>shoot water
>receive fish
>>
>>43633316

Right, but that seems like a pretty major penalty, basically making them as useless as MRMs if they want to fire while moving, and mechs will almost always want to move. And it's a few extra things to keep track of (number of shots, whether they moved or not, etc).

For a game that's already straining under bookkeeping you don't want to add anything that's not completely necessary.
>>
>>43633536
Only if you want to fire more than X shots. But hey, you ain't gotta like it and I ain't gotta agree with you.
>>
>>43632894

Excessive rules. Normal ACs function like current Ultras, Ultras fire double rate with no chance of jamming, Rotatory remain as is.

All ACs can use special munitions available to the standard model.
>>
>>43633699
OP as fuck. I hope you don't work for CGL.
>>
>>43633831

How the hell is that OP? For most ACs it just means the regular ones and ultras are about equal and for the small ones they're still pretty much useless.
>>
>>43632366
What's the difference?
>>
>Legacy with C3i and UAC10 raining AP rounds from max range with impunity
No thanks
>>
>>43633917
>UAC/5
>20 damage
>no jamming
Okay.
>>
>>43623722
>>43623737
sooooo... are you saying you actually want Interface Cockpits?
>>
>>43634198

>UAC/5

>9 tons, 5 crits

>only firing 2x or 3x with no chance of jamming, so max 10, maybe 15 if you want to be generous

>Still rolls cluster hits, so avg 5-10 damage

>Still weighs more than LRM 10 (5 tons) or LRM 15 (7 tons)

>Still occupies more crits than LRM 10 or 15

>Still rolls separate locations

>Shorter range, but at least a shorter minimum range

>Slightly more ammo, avoids AMS

> Weighing more to do the same damage at shorter range is apparently "OP as fuck".
>>
>>43634189
QQ more heretic
>>
>People talking about tonnage balancing when BV is a thing
You're all idiots.
AC/5: 70 BV
LPPC: 88 BV

LB 10-X: 148 BV
PPC: 176 BV

>But muh weapon weig-
Weapon weight is irrelevant when you have a functioning balancing system. Which, outside of extreme edge cases that you keks like to bitch about so much (muh Fire Moth D), we have in BV2. Stop confusing weight for balancing, or go back to the 80s.
>>
>>43634256
>moving the goalposts
You said double rate. That means double rate of the AC/5, which you want to work like an Ultra does currently, which is 2 shots or 4, not 2 or 3. So you're even less worth considering now.

>>43634415
>18 BV is enough of a difference to balance an 8 ton, 1 heat, 5 damage, ammo-fed weapon compared to a 3 ton, 5 heat, ammoless, 5 damage weapon with comparable ranges
Not when most BVs are over 1000 it isn't. Autocannons. Are. Fucked. Son. Only ones worth a damn are the LBX and RACs, and the Ultra 10+s.
>>
>>43634487
>You said double rate

You misread. The only thing we were ever discussing was maximum 3 shots for AC/5s.

Don't blame other people for your mistakes.
>>
>>43634487
Actually, I take that back, the LAC/5 is good too. So really:

AC/2
AC/5
AC/10
LAC/2
Ultra/2
Ultra/5
Are all shit. And no, specialty ammo doesn't fix them.
>>
>>43634505
You said you wanted the AC/5 to function like an UAC/5. Then, you said the NEW UAC/5 would fire at DOUBLE RATE.

What part of math are you failing here, exactly?
>Normal ACs function like current Ultras, Ultras fire double rate with no chance of jamming
This is you. Keep denying it.
>>
>>43634487
>>18 BV is enough of a difference to balance an 8 ton, 1 heat, 5 damage, ammo-fed weapon compared to a 3 ton, 5 heat, ammoless, 5 damage weapon with comparable ranges
>Not when most BVs are over 1000 it isn't.
You do know that most mechs have a further multiplier on top of that difference because they're not immobile, right? And that actually USING that 5 ton difference results in the LPPC mech being even more expensive? Or would you argue that Endo Steel should have a higher BV than standard internals because it frees up more weight?
>>
>>43634533
Double rate means they fire twice, dumbshit. The difference between regular and ultra now is that ultras don't jam.
>>
>>43634533
>You said you wanted the AC/5 to function like an UAC/5. Then, you said the NEW UAC/5 would fire at DOUBLE RATE.

Yes, ACs fire at double rate with a chance of jamming. Ultras fire at double rate without a chance of jamming.

Is that really so fucking complicated? Do I need to communicate with crayon pictures so that you understand?
>>
>>43634415
A battlemech with no weapons still costs BV.

Not that I don't like slow battlemechs with tons of armor and cheap weapons, but you are omitting the fact that fielding two mechs with two LAC/2s are still gonna be more expensive than, and outdamaged by, a mech with a single LPPC.
>>
>>43634546
I do, and I doubt it is sufficient compensation. But wow us with some numbers.

When AC/5s and 2s were reviled in the 4th SW era, the only era they made any sense whatsoever in, how are you going to justify them being balanced now?
>>
>>43634533
Not him, but I thought he meant that ultras fired two shots with no jam chance. Not the "double two = four shot" you got out of his statement. The increase in range and removal of jamming would be worth the extra ton without a further RoF increase, provided LBX ACs still can't double-tap under these rules.
>>
>>43634592
>>43634570
>>43634562

So that's at least three different people who are capable of reading, and one who isn't.
>>
>>43634562
>>43634570
... so now you're saying that what you REALLY meant was "The AC/5 will be able to fire one shot without jamming, two shots with a chance to jam, and the UAC/5 will be able to fire 1 or two shots without jamming, and 3 but have a chance to jam" Yes?

Then type that. Because when you say "double rate" as a comparative statement to the thing you just said shoots 1 or 2 times, that is 2 or 4, not 2 or 3. If I squint, it looks like you're saying what you mean there, but the context is not clear. Don't get your panties in a bundle because YOU can't weave a sentence. If you mean WHEN IT FIRES AT DOUBLE RATE, not DOUBLE RATE OF THE BASE MODEL then say that, faggot.

>Do I need to communicate with crayon pictures so that you understand?
I could ask the same thing. Go back to second grade and learn some grammar.
>>
>>43634632

Everyone understood it but you, Admit your mistake and move on.
>>
>>43634640
Sure thing, whatever mate. Main thing is I know what you're talking about now, and it's a far sight less OP than it seemed at first.
>>
>>43634578
I'm saying you're approaching it from the wrong angle. I'm not saying they don't need some improvement to get people to WANT to field them, but that all this talk about weapon tonnages and just making them not-ultras is not a way to actually make them interesting enough to use and is not using the actually important balancing metric here.

>>43634571
A mech with no weapons still has armor, internal structure, and physical attacks. Don't act like those don't exist.
>>
>>43634707
>Don't act like those don't exist.
I'm not saying that. I'm saying the opposite, actually. Going fast is fucking EXPENSIVE, and I would like my fast designs to carry enough gun to make that worth the cost.
>>
>>43634707
Well how can we use BV2 to balance them, then? Make then cheaper by keeping them as-is? What will that do? Very little. More specialty ammo that's even better? If you need to try that hard to put a bandaid on something it's more broken than you would like to admit.
>>
>>43634735
What is specialty ammo but an attempt at doing exactly what we're doing (making basic ACs not shit), but by TPTB instead of us? There's nothing wrong with exploring that avenue for fixing them.
>>
>>43634640

Not sure what all the confusion was about -- that was easy enough to understand. Toss the minimums on all ACs too and get rid of the half-the-shots penalty for specialty ammo and I'd be very happy with all this.
>>
Does anyone have the character background rolling charts? I am trying to make the lead mechwarrior for my lance for a new Battletech campaign. 4th succession war era.
>>
>>43634773
The issue is that something like an LRM is functional out of the box, and useful. The specialty ammo it has just makes it even better. If something needs that kind of think just to bring it up to par it's fundamentally broken. Plus, what are they gonna do, retcon the earlier eras to include the new ammo like they did with the shitty RLs that nobody understands why they couldn't just add the standard RL instead?

Sure, I guess. So what specialty ammo should we get?
>>
>>43634798
Quit fucking samefagging, the conversation is over. Christ people are petty.
>>
>>43634661

What's really hilarious is that he's not even the one that suggested it. I did. I just didn't think that you calling the suggesting OP was worth even responding to since you had to be a dumb fucker to not get it.

The fact that you spend like 6 posts arguing it with 3 other people pointing it out does not bode well for you.
>>
Hey guys, can a baron buy military hardware?

Three systems near my home (where my father is a baron) have been taken over by "massive organized bandit attack" (pretty sure it is the beginning of the Clan Invasion).

I just got a windfall of 2.3 (ish) million credits I don't know what to do with, so was thinking: "Hey, could buy some defenses for my home system from those 'bandits' if the come!"

Is that kind of thing legal? Any good suggestions?
>>
What's your favorite House regiment?

Have you created, or recreated in the event of a canonical death, any House regiment for a campaign?

And lastly, what is your favorite Stackpole-written BT novel?
>>
>>43634836
Are you still talking about this? Do you have such a fragile ego that being "correct" about something on an anonymous image board is this important to you? When I won't know who you are and you won't know me after these posts? What's the goddamn point? Hell it was stupid for me to get upset too for the same reason. Move on already, and either shit or get off the pot. If you're gonna splooge smug all over the thread, get it out of your system so we can talk shop, or piss off and go whack it into a sock you stole from Herb's dresser.
>>
>>43634884
>credits
I wish I knew what you were talking about. What faction are these credits from? We'd have to do conversion rates and stuff if you buy outside your state, you know.

>>43634885
>favorite house regiment
I used to be a 15th Dracon guy till they got asplod. I never had the chance to play through their death campaign though; that would have been bittersweet and since I roll like shit, things would have of course gone as they do in canon.
>>
>>43634798

I'd say keep the 1/2 ammo penalty at least for the more effective types of specialty ammo. Combining full bins of specialty ammo with higher ROF might start getting too powerful.
>>
>>43634834

You know there's more than one person on /btg, right?
>>
>>43634986

Out of precision and AP, what's the one that people generally skip? Maybe just give the less-liked one full lots, and the good one half.
>>
>>43635059
AP isn't really good.
>>
>>43635059
Precision is generally well-liked, but AP ammo is really hurt by the +1 to hit. I'd honestly remove that before removing the half-ammo-per-ton.


In general, basic AC's have:
Anti-fast (Precision)
Anti-infantry (Flechette)
Anti-air (Flak)
Crit fishing (AP)

Maybe let AP also have a 10+ chance to penetrate and instagib BA suits like TC SRMs have?
>>
>>43635204
>TC SRMs
Please no
>>
>>43635226
>TC SRM jenners
Please yes

Speaking of AP ammo and TC SRMs, I figure they'd be the most effective way of bringing down super-heavy battlemechs. No need to strip through that 26 tons of armour when you can just crit through it with a pair of AC/2s on the other side of the map
>>
>>43635410
I would love to see someone take down an Ares with a Blackjack from 24 hexes away
>>
hey y'all, random periphery state generator guy, I'm almost done the physical geography/astrography tables, and I'm looking for suggestions on this last thing: What range of planetary environments should I include? I'm thinking that it should be 90% "reasonably earthlike", since these are not the sort of places with super-tech environmental regulation/life support gear.
right now I've got wet, dry, cold, hot, trees, plains, islands, mountains, and space station/domed colony as the 93-00 result
any thoughts, guys?
>>
>>43635494
I think blanket statements like that aren't that great of an idea, but I assume you're trying to keep it relatively simple, so maybe it's the best. Still, you usually would't get entire planets that are "wet", though "dry" is more likely to be a planet-wide climate. I dunno, it's probably just fine like that. Gravity might be an important thing too, but that's up to you if you want to get so specific.

I'm also not sure about planet-wide ecologies, but same deal, that's probably just a nitpick.
>>
>>43635494
Huge coastal mountain range with hot/wet jungle on the coastal side and vast hot/dry plains on the other. The maintain range can break off from the continent and extend into the ocean where volcanic activity and tectonic thrusting creates the island environment where the continental and ocean shelves meet
>>
>>43635548
good call on the gravity thing
I want to keep these simple so as to not bog things down with like 20 rolls for each planet; the person rolling fills in the details themselves instead of me trying to come up with every possibility for tables
I was also gonna make it a roll twice per planet thing, so you'd get combos like cold/wet (ice everywhere) or trees/cold (it's basically northern canada) or the classic hot/dry or cold/dry (tundra, say), to make things more varied
>>
>>43635599
Okay yeah that works great. Have I thanked you for your efforts lately? Because if not, thank you. We need more folks like you contributing OC to these threads.
>>
>>43635613
I enjoy doing stuff like this, it's just such a nice feeling when people use stuff that you created
(the last thing I did for /btg/ was pretty niche, and unless NEA has, I suspect that it hasn't been used yet)

also, guys, how should mech distribution be handled? I was simply thinking that the system would give you X number of mechs and a given weight distribution to plug into RATs, but I've been toying with the concept of a percentile-based, not-weight-limited RAT, which I might include for fun.
also, I'm not sure how to handle representing the fact that mechs produced in a state are gonna make up a disproportionate percentage of their units, without having to do custom RATs. thoughts, guys?
>>
>>43635661
Xotl's RATs have Periphery/Merc tables, you could just use those to save yourself the hassle. Or you can just look up the most common 'Mechs, and throw those on there since it's the Deep Periphery we're talking about. Also, toss some old SLDF/RWR stuff on there too for good measure, just nothing with Helm Core tech on it. That'll give it the feel that they are "classic cars" so to speak.

As far as what a state has regarding production, well you could always do that as the RAT instead, Maybe each state gets to roll on a "what 'Mech factory do you have" table then has to dedicate at least 50% of their force to that 'Mech, balanced of course somehow so you don't have one state with a company of Thuds and another neighbor with a company of Locusts. Since you can make more Locusts than Thuds, maybe balance by tonnage (dirty word?)? That might be the simplest route since materials-wise, tonnage is the best way to do it since a light 'Mech literally takes up less material than a heavy. So like, the way you do it is "oh, okay, you rolled a Thud factory. these factories produce 200 tons of 'Mechs annually" or something like that, so the Locust guy gets 10 'Mechs and the Thud guy gets a handful. Does that work you think?
>>
>>43635204
Maybe a flipped AP round could work. AP's good against sections that still have armor because you get the free TAC, but does nothing once you're hitting structure. How about an HE round that gets an extra +1/+2 (2s/5s and 10s/20s respectively) on crit rolls if it does structure damage, but does nothing special if the armor takes all the damage? Half ammo per ton as usual, unless you're trying to balance ACs by making Alternate ammos the norm.

Oher ideas: Ammo that increases the range at the cost of damage, or increases damage at the cost of range.
>>
>>43634885
8th Orloff Grenadier

Scourge of the Periphery, baby.
>>
>>43634229
You just need the PA(L), and you don't need interface cockpits for that. Look at the Bounty Hunter, who was wearing than Nighthawk in the cockpit even back in the Succession Wars.

>>43635410
>>43635479
The problem with that is AP rounds have modifiers based on the size of the AC, and AP AC/2 has a whopping -4 to the crit roll meaning a 12 is necessary for them to actually do something.

TC SRMs however, only suffer a -2, and the number of missiles makes that a lot less of a problem. You think Jenners would be nasty? You should see what a bunch of Harassers loaded with TC can do. Especially for the BV they cost.
>>
>>43636905
And having said that, I can't actually find anything stating any link to the Bounty Hunter's armor and Nighthawks, or it being worn in the cockpit (just the mechwarrior combat suit), which was pretty fancy shit back in the 30th century, despite having thought I read both somewhere before.

Maybe I'm just losing my mind.
>>
>>43637408
No, i recall reading that too once. Either you're not crazy, or we both are.
>>
>>43637489
That's 3 of us.
>>
>>43637696
No, I'm Spartacus!
>>
>>43637408
>>43637489
>>43637696
If it's anywhere it's probably in the ISP entry on the BH
>>
>>43634905

Butt hurt much?
>>
File: Bounty Hunter and Nighthawk.png (283 KB, 1280x779) Image search: [Google]
Bounty Hunter and Nighthawk.png
283 KB, 1280x779
>>43637991
That's mainly where I was looking in fact. But it never mentions the main thing I recall about the BH having some slight mods done to cockpits to accommodate wearing the PA(L) in them, and it talks about the MCS, and then the PA(L) stating it fore when he's expecting action outside the cockpit, which doesn't really confirm anything.

As for the Nighthawk connection, only implications of an SLDF prototype are given rather than outright statements I recall. Of course, any such thing popping up in the late SW period would almost certainly be Nighthawk related, and looking at the art for both, there's a lot of similarity, but its not quite the same. The lack of jump pack might simply be due to the rules mentioning that prior to 3034, the jump pack and stealth don't work, so maybe it was just removed as dead weight.

So looks like it's either a Nighthawk prototype, or prototype for a Nighthawk successor, the BH's armor has 3/3 move and no fixed weapons or ECM, but apparently has an extra fuel tank and power pack. Its stealth mods are also hefty, +1/+3/+6, as opposed to the +1/+2/+3 of even advanced stealth, let alone the standard the NH XXI has.

Either that or Plog just got really off model for one of these.
>>
Fuck it is quiet in here today. /btg/ is all off playing BattleTech on Saturday now, I guess.
>>
Came up with a new variant of the Berserker, two Snubbies in it's side torsos, Talons in the Arms and a SRM-6 in the head.
>>
>>43639937
You forgot the most important part what's its name
>>
>>43639871
I wish. To much to do before winter hits.
>>
>>43639961
Joke's on you, no one plays BattleTech anymore.
>>
>>43639958
Kaiju, maybe I'll swap out the SRM for a Chemical Laser
>>
>>43639871
Or using the first saturday since FO4 was released to do absolutely nothing else.
>>
>>43635661
If the Mackie doesn't show up on any of the tables, I will be IMMENSELY disappointed
>>
>>43640173
>playing Bethesda games at launch
Cmon, I don't mind shit game companies, but I have standarda
>>
>>43640489
I don't agree that they're shit, but I do agree that they make buggy releases.
>>
>Primitive Griffin model now available via Ironwind.
>Looks sexy as fuck.

"Unff right in the wallet."
>>
>>43641381
OH SHIT IS IT REALLY

>goes to Ironwind and orders one

I've been waiting for that release for so long.
>>
>>43640875
I'm mostly mad about "no mod support FOR AN ENTIRE YEAR" more than anything else
>>
>>43641420
Wow that's bullshit. :-/
>>
Mechs are cool
>>
>>43634800
I have no idea what those are, but now I want to see them too.

>>43634884
That's enough to buy a cheapish 'Mech, or a platoon of cheap vehicles. Could possibly hire a larger merc unit than you could buy.

>>43635494
stormy, muddy, canyon-y, crater-y, volcanic, nuclear wasteland

>>43635661
How you do Mech distribution depends on what exactly this is supposed to be used for. Offhand, I'd say roll two battalions on whatever RATs apply, take the 36 lightest designs, then make the 0-3 (RNG) most commonly rolled (of those 36) designs your native production.
>>
>>43635494
Oh hey, do your astrography tables include days to zenith/nadir points, closest pirate points, and closest/significant inhabited neighbor stars?
>>
>>43641554
Not the Rifleman
>>
>>43635661
Roll on RATs for half the mechs, home production for the rest.
>>
>>43641633
Get out, fuckstick. The Rifleman-1N is one of the slickest mechs known to man.
>>
>>43641629
I believe that random tables for that stuff exist in StratOps, so I don't feel the need to duplicate them. As for the neighboring stars, one of the tables is devoted to placing all the state's stars in relation to one another, so there's that.chances are, though, considering how periphery states are, you aren't going to have many close neighbors unless you deliberately try to set it up that way
>>
>>43641656
>missing the joke
>>
>>43640285
I'd be gobs-macked.
>>
>>43641714
Here's the 64,000 C-Bill question: are you going to include nukes in the available stuff tables?
>>
>>43635760
>>43641606
thanks for the suggestions guys, I think I'll just leave mech distribution out entirely, to keep things simple; let people decide how to do it themselves.
I think the way that I'll do factories is that if you own a mech factory, you get a free company (two lances for assaults or four for lights) of each design you build to mix in with whatever you get otherwise
>>43641606
those are good ideas for the environment, though I'd leave wasteland out, being as it'd be too unlivable for the tech-level
>>43640285
don't worry pal, I'm just as big a mackie fan as anyone
>>43642898
frig off medron
>>
File: 1415982486214.jpg (280 KB, 1000x1104) Image search: [Google]
1415982486214.jpg
280 KB, 1000x1104
battlebump
>>
>>43629753
A universe in which cars drive at 110 kph every day
>>
Ded thread ded game
>>
>>43645957
It's Saturday night in the US. Most of the people who would normally be using this thread are out actually playing the game with real-life tabletop groups.
>>
>>43646187
Not me. I'm playing Fallout: New Vegas and painting minis. Just doing some basing and priming, nothing to write home about. Working on my Goons lance (assault lance: Victor, Imp, Marauder II, Archer).
>>
>>43646428
>FNV
My main man
How modded do you run yours?
>>
File: Tip of the Iceberg.png (120 KB, 1365x729) Image search: [Google]
Tip of the Iceberg.png
120 KB, 1365x729
>>43646551
Here's a shot of FOMM at max size. That's about a third of it.

I just wrapped up the Someguy Series of mods, since he released New Vegas Bounties III this year (fuck you, Marko).
>>
>>43646187
I ran my game earlier. A newbie player found out the hard way that CASPAR IIs will fuck you up. Of course, going off on your own in a non secured star system and expecting both FTL communications and rapid response will get you in trouble. The nearest friendly radio was a generous (since he was in the outer planets of the system) 10 light minutes away. And out of Jump charge.
>>
>>43646596
That's a lot like mine. Huh. And I haven't yet started NVB:III, though I'm going to real soon (I've been really friggin busy), and I've got a serious case of DreadHype going
>>
>>43646551
>>43646596
Oh, and I technically have DUST installed, but not activated. I did a run through... but actually figured out the escape on my first try by accident. Still haven't entirely figured out the plot of DUST but whatever. A little *too* grim for my tastes.

Oh, right, on-topic shit. So, uh, BattleTech. Is anyone doing anything cool for their buddies for Christmas? I'm doing up a Pillager "Anvil" for a friend who really likes the mech.
>>
>>43646670
>A newbie player found out the hard way that CASPAR IIs will fuck you up.
Is there a not-hard way to find this out?
>>
>>43646742
Reading their description seems fairly safe.
>>
>>43646742
Watch it happen to somebody else?
>>
>>43646742
His radio to the rest of the fleet was "Am engaging two Lola II vessels, will inform you of status once they're destroyed." Which, with the ships he had, 2 Rigas, 3 Vincent Mk 39s, and an Essex, would have been an ugly, if possible fight. It's also an AU game, the Star League splinters on Simon Cameron's death, rather than post Coup. The SDS system was also kept relatively secret from the Successor States due to higher tensions with the Houses. So the Successor States invade while Richard Cameron is a small child, with Aleksandr Kerensky leading the full SLDF. It's pretty meat grinder-y.
>>
>>43646825
>Aleksandr Kerensky leading the full SLDF
In this AU, where does the SLDF go? Does it defend the Hegemony and House Cameron in the name of the Star League? How does it possibly stay together if the Amaris Coup never takes place and the Great Houses decide to fuck shit up?

I need details, I like what I'm hearing.

>>43646685
Anon, two notes. First, go download The Better Angels as well, it's a wrap up for NVB as a series. Second, when NVBIII tells you "don't bring a companion" it isn't joking. Don't do it.
>>
>>43646866
I know about "the better angels", it's on the list for after NVB III. And I wasn't planning on it, though I'm sorta tempted to DL one of those waifu companions and bring them on my *next* playthrough
>>
How much would it change the BT setting if vessels capable of both jumping and planetary landings existed?
>>
>>43646915
>I'm sorta tempted to DL one of those waifu companions and bring them on my *next* playthrough
I've never done that. I probably should one of these days.

Are there any BattleTech-themed mods for FNV, you think?
>>
>>43646866
>In this AU, where does the SLDF go?
The SLDF remains mostly intact, at least until the House militaries begin ambushing them as they return to the Hegemony. All told, maybe a fifth of the SLDF is lost on their trip back to Terran space.

>Does it defend the Hegemony and House Cameron in the name of the Star League?
Yes. The cracks start when John Davion and Takiro Kurita begin agitating to be the nominal Regent of the Star League, rather than anyone choosing Kerensky. Kerensky is one of the few to call for calm, and orders the SLDF to return to Terran Space to keep the peace at home, which then segues into keeping the League alive.

>How does it possibly stay together if the Amaris Coup never takes place and the Great Houses decide to fuck shit up?
Successor States start attacking their neighbors as well as the SLDF after they realize that their rapid strikes will only lose them more materiel against the SLDF. It's somewhat like Empires Aflame in that respect, only the SLDF goes full RotS, and turns into a bunker in the heart of the IS.
>>
>>43646955
I don't think there's any. I keep seeing a guy with the davion flag as his avatar in comments, and that's basically it for FNV/BT interaction. I think that there might have been a shit-quality ripped from somewhere elemental armor mod for Fo3, but nothing for NV, I believe
>>
>>43647024
Huh. How far along are you in the AU? What becomes of the Periphery States, now that the SL isn't around to abuse them? What does the RWR do with its new-found freedom? How does Kerensky deal with the fact that he's defending an institution that definitely isn't coming back and a House that has no adult lord?
>>
File: Pillager PLG-6L.png (38 KB, 582x1058) Image search: [Google]
Pillager PLG-6L.png
38 KB, 582x1058
>>43646703
>I'm doing up a Pillager "Anvil" for a friend who really likes the mech.
Here, give him this. It's a more sustainable version of the design that uses a Radical Heat Sink instead of the short-lasing coolant pods.
>>
>>43647062
>What becomes of the Periphery States
since this is CA, I'm willing to bet twenty bucks that the SLDF found time to nuke the TC out of existence before going home.
>>
>>43647062
>How far along are you in the AU?
~11 years. It's May 2762 for my players, though they're playing ship captains in the LCN, simply because letting them play the SLDF wouldn't be as interesting, since currently the League is losing.

>What becomes of the Periphery States, now that the SL isn't around to abuse them?
About the same as the beginning of the Coup. Kerensky uproots damn near everything, and leaves what can't be uprooted. The Secret Army doesn't really exist in this setting as such. I have some notes on them nibbling away at the edges of the Houses, but nothing really concrete yet, since that's later in the 2800s.

>What does the RWR do with its new-found freedom?
That would be telling, though Stefan panicked initially, due to spoilery reasons.

>How does Kerensky deal with the fact that he's defending an institution that definitely isn't coming back and a House that has no adult lord?
Exhaustion and anger. He's fighting a losing war on all fronts, and while the Houses are being torn apart, they just keep coming. The SDSes severely even the odds, as Takiro Kurita's main fleet found out when they tried to take Quentin, losing 60% of the fleet in the opening hours.
>>
>>43646940

It would wreck the setting.

WarShips completely fuck with balance as it is. The last thing you need is shit like the Nightlord making planetfall.
>>
>>43647470
I wasn't thinking WarShip sized, Jesus no. I was thinking basically drop-junp-ships, not atmo-capable WarShips
>>
>>43646955
There was a few for 3 where you could change the end game mech to shit like Atlas and such
>>
>>43647508
I'd be okay with that. Maybe only the largest DSs could handle it, of course. And be expensive, specialty units factions are loathe to risk.
>>
>>43644499

Think they'll ever make a mini using that version of the Mackie?
>>
>>43647508

Assuming the standard limitations of Kearny-Fuchida physics still apply, it probably wouldn't make very much difference.

A jumpdropper would still need a lightsail to recharge (and for that matter, might not be able to recharge while inside a thick planetary atmosphere). It would still need to jump in and out of a system at a safe spot away from a gravity well. Jump drives would still be rare and/or expensive and nations would be reluctant to risk them being captured or destroyed, so you'd probably want a conventional jumpship with conventional dropships to escort the jumpdropper anyway, especially if attempting to land while fighting through enemy aerospace defences.
>>
>>43647598
I was really just thinking of a world where space stuff was a lot cheaper (so that people could actually afford DS and JS), and sub-compact KF drives would have their costs driven down A LOT, to about about 2x much as a DropShip does currently, (while a JumpShip would cost like ~100 mil and dropships are in the 40-80 range), so that you'd see them in use by house raiding units, a handful of merchant vessels and in the hands of a few mercenaries, because they'd pretty much be the ultimate mercenary ship, but they would be still rare. I'm just worried that they might have system-busting side effects
>>
File: 1447222011458.jpg (235 KB, 760x580) Image search: [Google]
1447222011458.jpg
235 KB, 760x580
battlebump 2.0
>>
File: image.jpg (174 KB, 750x577) Image search: [Google]
image.jpg
174 KB, 750x577
Source of this picture?where can I find more?
>>
>>43649397
Fan commission by Plog about the later mechs of the Sorenson's Sabres unit. Notably, the pilot of the Black Hawk -KU becomes head of the ISF in the Jihad.
>>
>>43649397
Is that a MRM Jenner?
>>
>>43649484
it does indeed seem to be. and a MRM hunchie of some kind, for that mattter
>>
>>43650565
15 tubes on the hunchie, so probably a LRM. The 20 tubes on the jenner are probably for a MRM, yeah.
>>
>>43647725
>worrying about breaking a broken system
I dunno man, I think you might be okay.
>>
>>43650616
I'd normally agree, but it's a drac, and the AC tube looks to small-bore for a swayback,which is what had me thinking MRM. they come in 15s, right? or is the bourbon just clouding my memory?
>>
>>43650687
10s, 20s, 30s, and 40s. Are you at least drinking good stuff?
>>
>>43650687
*looks too big-bore for a swayback
christ almighty I'm gone
>>43650774
is four roses yellow lable good enough?
>>
>>43650784
>$18/fifth
It might be? When stuff gets that cheap it can still be good (Glen Nash) but it's a tossup. If you like it, I guess that's all that matters. As long as you're not drinking $7 rotgut or something.
>>
>>43650809
I've heard only good reviews of it, so there's that. it's a sipping whiskey day, so that's the bit of the day
when I want to just get plastered, it's jim beam and old crow, which is assuredly rotgut. but hey, I can be drunk all week for a hundred, which ain't so bad
>>
>>43650809
er, *Glen Nash.

>>43650937
I used to be one of those people that thought price = taste with scotch till I started shopping around and reading. And dammit all if some of the better stuff I've had has been $25 or less a bottle.
>>
>>43650972
I've heard that Four Roses has kept things cheap so as to recover from being a Bob Lee Swagger-tier whiskey back in the day, so that they're undervalued for the goodness, at least for now.
>>
File: the damn bane.jpg (106 KB, 605x788) Image search: [Google]
the damn bane.jpg
106 KB, 605x788
>>43651011
You can bet if they get "discovered" or become trendy that'll change, yeah.

Oh yeah, BATTLETECH.
>>
>>43651032
which BA is that?
>>
>>43651032
I mean, it's already too late, them hipster never-had-a-drop-of-white-lightning-in-their-lives coward bourbon-bandwagoning motherfuckers are already all over the single barrel and small batch shit, and only shitquakes follow in their wake

and for the obligatory BT content, the simple fact is that the Archer-4M is the best-ever archer, and anyone who says otherwise is wrong
>>
>>43651145
Bog-standard Elemental suit.
>>
>>43651145
>>43651188
Yeah, just minus the SRM pack. It does make it look like a whole other suit, to be fair.
>>
Does a Lance interfere with a Mechs hand actuators?
>>
>>43651940
No. As mentioned earlier in the thread, no melee weapon that requires hand actuators actually interferes with hand actuators, except for a retractable blade when extended.
>>
>>43652268
excellent, how many crit slots does a Berserker have in its arms? Mainly because I had a stupid idea for one with a pair of Lances and two Large X-Pulses in the side torsos
>>
What would you need to swap out on a Berserker to mount Harjel III?
>>
>>43650937
>I can be drunk all week for a hundred, which ain't so bad

You need actual help, anon.
>>
>>43652296
Pair of lances won't actually do anything for you
>>
>>43652338
cock.
>>
>>43652338
Play as as an obscure faction within a faction within a faction, who may not actually even have battlemechs, the Saurimat, from ISP2:

"to reflect their expertise in close combat, saurimat MechWarriors may execute one extra physical attack during the
Physical attack Phase, so long as the attack does not use the same limb or limbs."
>>
>>43647226
>Secret Army
Hmm. I'd be curious to see what they're up to in this AU.

>That would be telling, though Stefan panicked initially, due to spoilery reasons.
Fuck spoilers, tell me. I'm hardly one of your players.

>Exhaustion and anger.
Understandable.

>He's fighting a losing war on all fronts
Slightly less so. The SLDF was the most dangerous fighting force in BT history and in their heyday held all the entire Inner Sphere.in check. Along with the hidden SDSes and the fact that the Houses are fighting each other as well, I'm not seeing how Kerensky is actually losing. I can see how he has no win conditions, but I could easily see the full SLDF playing a very serious long-term stalemate game.

>>43647620
Nope. But gods above, they should.

>>43647066
True, it's better. However, what I meant was that I'm assembling and painting the mini for my friend.
>>
>>43652842
>However, what I meant was that I'm assembling and painting the mini for my friend.
Yeah, I figured that, I was just saying "give him this record sheet as well so he has a more playable version". Because it IS an awesome concept.
>>
>>43653944
>Because it IS an awesome concept.
To clarify before someone takes this the wrong way, I'm saying the Pillager Anvil is an awesome concept (Two LTCs!), not that my unoriginal revision is.
>>
>>43653987
I think the Pillager Anvil is boss as fuck and your revision is just fine. Radical Heat Sinks are sweet, as are artillery cannons (I seriously wish more mechs carried them; I even made a Helepolis that drops the Sniper for a Long Tom Cannon since they're the same weight and it is *so good* holy shit).

I can think of only three mechs that mount artillery cannons: the Pillager Anvil, the Schwerer Gustav, and the Victor-9K2 St. James. Are there any others?

Also, what's a great paint scheme for an arena-fighting Pillager Anvil? Yes, it's not what the mech is for, but it's what he wants to do with it, so fuck it.
>>
>>43654185
Loki II C
>>
>>43654246
>Loki II C
Do you mean the Loki II B? It carries a LTC. A good catch.
>>
Can superheavy mechs use melee weapons and shields?
>>
>>43654275

Melee ns, yes.

Dunno about shields since they aren't allowed to use stuff like Modular Armour though.
>>
>>43654343
Shields count as melee weapons AFAIK
>>
Quintessential Kurita tanks from Succession Wars through Fedcom Civil war?

So far I've got Myrmidons, Shreks, and Hetzers.
>>
>>43654925
Tokugawa medium tank (whatever that is).

>a conference room is not an auditorium, captcha
>>
>>43654925
http://www.sarna.net/wiki/Category:Draconis_Combine_Combat_Vehicles
>>
>>43652842
>>Fuck spoilers, tell me. I'm hardly one of your players.
The obvious hint that Stefan Amaris was responsible for Simon Cameron's death is true. What is also true is that at least one House Lord, and as many as five March Lords assisted in making the assassination possible and muddying the waters as to who is responsible.

>Slightly less so.
True enough, but in this instance, the SLDF not outright winning is considered a losing game, since the Houses have only started fighting each other (beyond the Capellans and Davions, since the AFFS has a narrow invasion route) as of 2760. Pic related is the total extent of the invasion, with about 2/3s of the captured planets being taken after about 3-4 years of hard fighting. New Dallas promises to be exciting, since my players are racing a FWLN fleet to get there first.
>>
File: League In Flames.png (223 KB, 741x565) Image search: [Google]
League In Flames.png
223 KB, 741x565
>>43655728
Fuck, forgot my pic.
>>
>>43655728
Who are the players with?
>>
>>43655855
Lyran Navy. They were initially fighting throughout the Bolan Thumb (a caveat to the Houses fighting, because the Lyrans started the House infighting a little early, in 2755), but were recalled because they had a relatively large number of ships remaining.
>>
>>43655728
>spoiler
Makes sense to me. However, I am more curious as to what Stefan is going to do *now*. I can actually see a world where he aligns the RWR with the SLDF and comes to Kerensky's aid, which makes sense given his entire "I'm gonna be Richard's bro" plan. Can't rule if the Hegemony is dead and the throne was bombed, after all.

>>43655728
>Pic related is the total extent of the invasion, with about 2/3s of the captured planets being taken after about 3-4 years of hard fighting.
In 3-4 years... that's it? The majority of the Hegemony is still free and in SLDF control, the Houses are turning on each other slowly, there are almost certainly SLDF forces elsewhere that are unaccounted for (Secret Fleet, etc), and Kerensky is among the greatest military leaders in history. Yeah, I'm seeing a solid chance for the Hegemony's survival. A stalemate for the SLDF favors them. They're in a hardened position with the entire Hegemony's techbase supporting them while the jackals begin to turn on each other.

I could also see the Periphery powers beginning to exert their freedom over the next few years, which will divert House resources from the grindy "go nowhere" Hegemony front. Regardless of if someone likes them or not, it's what they'd start doing, especially after so long under the yolk of the Star League.
>>
>>43655895
>Stalemate
It's mostly a psychological loss kind of thing. The Terran Hegemony had never really been invaded before this, so it feels like they're losing every time the SLDF loses a planet. Though yes, Kerensky only has to hold out long enough for the Houses to fall on each other more than on him. But then, that's not how propaganda works, is it?

>I could also see the Periphery powers beginning to exert their freedom over the next few years, which will divert House resources from the grindy "go nowhere" Hegemony front.
Amaris was the biggest bankroller of the Secret Army, so without him being Mister Moneybags, the Periphery states are much slower in expanding their forces, but will begin doing so once it becomes obvious the Houses are too committed to the Hegemony to really stop them.

>Regardless of if someone likes them or not, it's what they'd start doing, especially after so long under the yoke of the Star League.
That anon seems to be of the opinion that because I think the Taurianaboo predilection for "Nuke it, then if they twitch, nuke them again!" without any real tactics beyond that is stupid, I must hate the Concordat. Though just for him, I might turn Nicoletta Calderon into Jake Featherston. At any rate, the Periphery will do what will seem best for them.
>>
>>43656090
>But then, that's not how propaganda works, is it?
True, but Kerensky never was big on propaganda, he was big on winning. All he needs is one big defense and breaking of an enemy fleet or retaking a world to appease the homecrowd. Once he gets those victories, the Hegemony should back him ever more than they currently do.

Out of curiosity, who is running the Hegemony? Richard is a child.

>Periphery
While everything you say is true, I feel like the Houses are pretty fucking obsessed at this point. It's been 3-4 years of aggro against a hardened opponent with minimal attention to anything else. If there was ever a time to act, this would be it. Mostly, I'd like to see the Periphery really have a solid chance to make some reasonable gains in a reasonable way (everyone else is pissed off, let's juke some stuff!).
>>
>>43656199
>>True, but Kerensky never was big on propaganda, he was big on winning. All he needs is one big defense and breaking of an enemy fleet or retaking a world to appease the homecrowd. Once he gets those victories, the Hegemony should back him ever more than they currently do.
It's not Kerensky using propaganda, it's the Houses transmitting it as they attack the Hegemony. Kerensky is actually doing pretty damn well here, since 10 years into his invasion, he had basically reconquered the TH.

>Out of curiosity, who is running the Hegemony? Richard is a child.
Aleksandr is still Regent, though he has Richard being raised by his wife Katyusha with Nicholas.

>Mostly, I'd like to see the Periphery really have a solid chance to make some reasonable gains in a reasonable way (everyone else is pissed off, let's juke some stuff!).
Gotta get the resources first. Plus this is an IS focused game, so the players aren't hearing as much about the Periphery.
>>
>>43656440
>Kerensky is actually doing pretty damn well here
Sounds like him, honestly. He was a pretty crazy good general (remember: he crushed the RWR into a fine powder then reconquered the entire Hegemony in the OG timeline).

>Aleksandr is still Regent, though he has Richard being raised by his wife Katyusha with Nicholas.
Ah, I forgot that he was named Regent, right. So did the Lords come together just long enough to name him Regent and CIC of the SLDF... then invaded? Seems like a strange choice on their ends. Then again, House Lords are usually morons about this sorta shit.

>Gotta get the resources first.
True, true. I am asking about them a lot to see how you handled them in this time period, since my AU is primarily focused on the Fall of the Star League-3rd Succession War time period and involves the Periphery taking slightly more focus (though hardly all of it; the Houses are the main powers still; notably the RWR survives in this AU, but only just; Amaris is pulverized as normal of course).
>>
>>43656552
>So did the Lords come together just long enough to name him Regent and CIC of the SLDF
He was named CiC of the SLDF before that, the Council of the Hegemony named Kerensky Regent as a sop to their initial plan to get him to be one anyway.

>I am asking about them a lot to see how you handled them in this time period
Fair point, though really my focus here was on the assault of the Hegemony. I have plans for the RWR, though they're still unformed. The MoC isn't going to invade so much as send a nice happy fleet of "traders" to strategic League worlds to show they're back in business. The Taurians will invade once they're sure they can win, to simplify things on my end.
>>
>>43656695
>He was named CiC of the SLDF before that, the Council of the Hegemony named Kerensky Regent as a sop to their initial plan to get him to be one anyway.
Ah, I see.

>my focus here was on the assault of the Hegemony
As it should be, since it's excellent. Is most of the fighting bogged down combined arms ground combat? Or is there a very serious space component? I know you mentioned the SDS stuff earlier, but even in this era, fleets weren't huge.

And doesn't the SLDF have the majority of the McKenna's that existed? Those things are insanely bullshit to handle.
>>
>>43656090
Nigger please. You had a literal autismal ragefit about the turrans last week without them even being MENTIONED. I was mocking you for that. Shit, I don't even LIKE the taurians and I still think it's pretty fucking silly.
Thread replies: 255
Thread images: 25

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.