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Low Level Dilemmas
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Which quest would you take first?

-A newly built inn offers a free room for whenever you like if you manage to bring back some monstrous head from the dark forest, preferably a dire wolf or similar, so that it can be stuffed and mounted over the fireplace.
-A little girl offers the party three copper pieces in exchange for escorting her to the next town's cemetery to lay flowers on her mother's grave.
-A farm has been attacked by a band of halfling bandits. The mayor offers six month's wages to anyone who tracks them down and brings them to justice.
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>>43613913
With current character: Going by importance, bandits obviously win, but urgency goes to the girl - shouldn't take more than an hour or so, right? Plenty of time to go take care of the bandits after.

That said, the rest of the party are greedy fucks. If I could talk my DM into it, I'd say he'd split up briefly and catch up later (perhaps by blowing spells or with a mount), but alas we are ultimately beholden to the character-splitting principle.
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First the bandits, they're a danger to the good people of the town.

Then the little girl, she deserves to pay her respects to her mother.

The head can wait until last.
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My character would probably help the girl first, because he lost his mother young. He'd probably do it for free.
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Knowing my DM, I take the little girl escort quest, knowing that i'll wind up fighting at least 1 mega-fauna monster along with the halfling bandits on the way to the next town.
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>>43614052
Knowing my DM, we'll wind up awakening some horrible monster in the graveyard along with a hoard of skeletons, and half of us will die while the rest of us will escape only to live bitter lives, refusing to ever help anyone ever again.
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>>43613913
Little girl, bandits and finally the head hunting.
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>>43613913
The little girl's quest. It seems to be the most urgent of the available quests.
The monster quest can be done if you fight a monster on the road, and rooting out the bandits might be a wild goose chase.
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>>43613913
As a freshly minted pack of murder hobos.

-The monster for the inn is top priority, free room to stay whenever means we now have a base of operation.

-Little girl better find herself another copper if she wants our help. 1 copper per party member.

-Bandits come after we secure that free room at the inn.
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>>43613913
The little girl, tracking the bandits will be a large time investment and even if the little girl is leading us to some big scary death trap, it's probably a bit more up there on the priority list than bandits
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>>43614015
Anyone that actually takes the money is basically a heartless monster.
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>>43613913
My bard?
>Halfling Bandits
So that the passage of the young girl would be safe
>Little girl
Not taking the money.
>Inn
For a room when she needs it.
Thread replies: 12
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