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Flames of War General /fwg/: Because someone had to make another
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Flames of War SCANS database (Great War and Berlin soon):
http://www.mediafire.com/?8ciamhs8husms
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:
http://www.flamesofwar.com/Default.aspx?tabid=108

Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
https://drive.google.com/open?id=1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw
Quick Guide on all present FOW Books:
http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/

Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts

WWII Osprey's, Other Wargames, and Reference Books
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
and, for Vietnam.
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War

--Guybrarian Notes:
https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing

http://www.400gb.com/u/1883935

Panzerfunk, the /fowg/ podcast.
http://panzerfunk.podbean.com/

https://vimeo.com/128373915

http://www.flamesofwar.com/Portals/0/Documents/Briefings/CariusNarva.pdf

http://www.flamesofwar.com/hobby.aspx?art_id=1949 the Azul Division: no longer linkable off the main page
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>>43497204
Starting to see why this died off.
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It's a wee bit late.

Anyone painted up the new red banner set yet?
>>
This month's WI proves once again that the people who cry that it's just become an ad for FoW are talking completely out their arses.

One tiny, 3-turn batrep for Team Yankee, a couple pages preview of the new box sets, and the entire rest of the magazine is dedicated to all other conceivable gaming periods. The Fucking Russian Civil War gets more pagespace than team Yankee.

There aren't even any ads for regular FoW at all.
>>
>>43498308
That's because Wargames Illustrated isn't owned by Battlefront any more.

But while it was, WI was essentially Flames of War's version of White Dwarf.
>>
>>43499128
No, it never was. You're utterly delusional if you actually think that.

Or just have one hell of a chip on your shoulder.
>>
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>>43499128

I bought a few during that period and this was not even remotely true.

Rather than regurgitating bullshit some idiot fed you try thinking for yourself and only talking about shit you have a clue about.
>>
>>43499320
>>43499251
I own some of those issues.

They were 1/2 to 2/3 FoW for a while. And usually all about whatever the latest FoW release was.

It never quite got to the "Over Glorified Product Catalog" level of modern White Dwarf, but to deny that it wasn't FoW-centric for a while is just as delusional as you're accusing me of being.

That being said, it's not like I disliked having it be FoW-centric. I'm not exactly rushing out to go buy minis for the war of 1812 any time soon...
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>>43499402
I own *all* of the issues, and you're frankly talking out of your arse.
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>>43497782
Someone in a previous thread was working on a Red Banner set. He even converted an actual metal flag to go on that empty flagpole they give you.
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>>43497420
>Starting to see why this died off.
what died off?
>>
>>43499618
I'd assume he means the previous thread.

We tend to be somewhat slow moving, and the US overnight hours tend to be when the threads fall off the board.

Also, there aren't many new releases to discuss. It's all just hype and wish listing for Team Yankee which isn't out until the end of the month.

There is Great War for new releases, but it isn't really getting talked about.
>>
>>43498308
And man, all that glorious Back of Beyond! So nice to see Copplestone figures that aren't mine for a change.
>>
>>43499943
>Also, there aren't many new releases to discuss.

Yeah, we're kinda in a bit of a lull between Berlin and Team Yankee.

I know I'm looking forward to M1s and A-10s dominating the battlefield, but daydreaming about it and actually playing it are two different things.

As for Great War, I don't know anything about it myself. It doesn't spark my imagination in the same way WWII and a fictional WWIII do.

Plus nobody in my area even owns Great War. The box-sets that came out with the WI booklet are still sitting on the shelves at my two FLGSs collecting dust.
>>
Speaking of (relatively) new things, I picked up a box of the plastic ISUs at my FLGS yesterday.
Any recommendations about assembling them as 122s or 152s?
Or is it viable to get tiny magnets and make the barrels swappable?
>>
>>43501473
122s if you want to use them in most lists, and would like an alternative to the SU-200 that can move and shoot with the same effectiveness as your T-34s, and can still be used against guns and infantry. 152s if you don't care about shooting tanks, and eould really like to show your hate for guns and infantry. The occasional game where a 152 (or three) volley fire into a building, makes up for all the problems Bunker Buster causes.
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>>43502784
>SU-200
Fucking hell! That would have been amazing!

Sorry, I meant SU-100.
>>
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GET HYPE
E
T

H
Y
P
E
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>>43503546
DAMN i really want 10 of those shits.
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>>43503546
will one kit build 4 of those?
>>
For Panzergrenadiers, against infantry, which of these two attachments do you prefer:

2x SdKfz 251/16 Flamethrower halftracks, 105pts
or 2x Grille H, 175pts?

I'm leaning towards the flame on cost alone, but I quite like the enduring threat that the bunker buster guns pose.
>>
Garsh, these threads do geek quickly.
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>>43504619
I probably wouldn't bother with only two 251/16s as they're very vulnerable. A single round of flamethrowing will generally be as effective as multiple turns of sustained bunker busting - each half track will kill an average of four guys which would take a dozen or two turns of firing bunker busters. The difficulty is getting to use it; you need to start your turn within 10" of the target whereas the infantry guns can just sit 15.9" away.

What's really quite useful is Gepanzerte Panzerpioneers. Can act like flame halftracks without the fuel tanks rule and are very good on defence too. A lot more expensive though.
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>>43504596
PAC kits tend to give you the pieces to build each mini as any of the variants in the kit.
>>
>>43507275
PSC.

Damn auto-misspell...
>>
Will we be seeing BTR-70s or 80s in Team Yankee or is it to early for them
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>>43507833
Not in wave one, at least.
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>>43503546
Don't really care about the trucks, but that self-propelled PaK is nice!
>>
>>43509495
>truck

Raupenschlepper, Ost deserves better than that.
>>
Do I want churchill tank platoons or sherman/firefly armoured platoons supporting british inf?
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>>43510923
What else do you have? How do you intend to play them? What points limit? Do you generally play in local tournaments, larger tournaments or just among your local mates? What's the meta like?

It's never as easy as "do I want A or do I want B".
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>>43511102
1750 standard points, and "with mates" but that includes most of the local tournament players.

If it's a complex question I'm happy to take a critical assessment of either option and work out what fits best.
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>>43511126
Both can work.

What makes more of a difference is how they fit in with the rest of the units in your army.

Post up an army list and we'll give you our thoughts.
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>>43503546
fuck to the yes...even if i just use them as Pak 40's
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>>43510923
Totally dependent on what else you have, whether you're likely to be aggressive or defensive, etc. I like taking a platoon of 6pdr(Late) armed Churchills but if you're defending then towed 6pdrs are probably better, and you want some vehicle mounted 17pdrs in any LW British list.
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Red army defeated by German steel terminators
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>>43516753
what are those fires made from?
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>>43517205
Painted cotton balls would be my guess.
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>>43517205
Slavs!
>>
I've been taking a few looks at the various weapons ranges in TY, specifically those of aircraft and AA weapons.

What's interesting is that both of the ground-attack aircraft have weapons (guided missiles) that outrange the most likely AA to face them; the M163 VADS and the Shilka.

This means stand-off attacks against enemy tanks are very much possible. Even if you bring along your longer-ranged AA missiles as the Soviet player, you'll have to keep them pretty far forward to protect your spearhead units from those missile strikes.

In this light, the difference in missile armament between the Cobra and the Hind is also very interesting.
While the Hind's missiles can be fired on the move, they have a pretty short range, which means VADS cover is still very much effective against them.
On the other hand, the Cobra's iTOW missiles require it to be stationary, but allow it to strike from beyond the protective range of any Shilkas present.

How do you guys think this will impact tactics and force composition in TY?
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>>43519575
>How do you guys think this will impact tactics and force composition in TY?

Oh, do i have an answer to this, but i wil have to save it.

....i am off to tourney!!! sadly, i may be the odd-man-out, so i might not play, but my camera will be at the ready...i am low on cash, so i could pay to play, but i might not either.

either way, i'll be on later tonight.
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I reeally hope battlefront does the US infantry in plastic
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>>43520610
I think it's been confirmed that the infantry is in metal, since making vehicles in plastic is more economical, especially for mech forces like in TY.
>>
>>43520857
Yeah, I expect the main vehicles to be in plastic(M1s, M113s, T-72s, BMPs), with maybe a few metal pieces, and the infantry to be metal.

The Self Propelled Artillery and AA will probably be resin, and the aircraft will probably be resin for the Jets and plastic for the Choppers.
>>
>>43523058
>>43520857
help me PSC, you are my only hope
>>
>>43519575
I think the relative sophistication of indirect fire attacks will first force players to bring less units directly on the table, as it poses a risk of losing those units to an unreachable attacker.

Similarily, I expect rules for fighter cover to appear soon. Also, is there any mention of counter-battery fire?
>>
>>43519575

I only think that what will happen is probably people will take as much AA as they can get in their lists.

I know I will.
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>>43524588
And then your opponents decide not to bring any aircraft.
>>
Finished painting up a couple of additional T-55s converted for 1980s use.

Six of them pretending to be T-72s plus the tanks from one of the TY army boxes should be enough to get me started with some Soviet armour in TY.

The next question will be what to add in support alongside the Hinds.
I'm personally thinking Shilkas and 2S1s, possibly from Zvezda.
>>
>>43524617

I will have wasted a whole 4 points out of 100 as gopher SAMs are the only ones that don't have any other use.

Also, I highly suspect that any list that doesn't include any Air at all is going to be a shitty list so I'll probably just laugh at them as my air units rape them without opposition.
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>>43523161
>>43520610
Lad a burlap sack is not a miniatures case!
>>>>/KRmulticase/
it can be tricky I know, but this is the price we must pay for satisfyingly weighty minis
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>>43503546
Id kill for them to make kfz70 trucks I need a bunch for my HG company
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>>43519575
The transport capacity of Hinds will also have an impact on their tactical use, I think. I know I'm planning on trying aggressive tactics with the troops on board.
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>>43503546
>mfw I've been needing 14 pak 40's to go full retard with my sturmkompanie
>>
>>43526852
>fellow KR user

Mah negroid
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>>43528403
Yeah, but they need to stay on the ground to unload troops. So they'll be vulnerable for at least a turn.
>>
>>43520610
fuck, you get tweezers, metal-knowledge, and a gentle hand and you unbend that shit!!! fuck, pleebs!

tourney sucked. all my fault for not maxing the cheeze.

>>43526515
you are wise. i like you.
>>43530186
they issue the plastic Pak40 seperately...
all you need is figs to go with, if they don't also come with...
>>
>>43534284
>they issue the plastic Pak40 seperately...
Who is "they"? Link?
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>>43503546
Is there any way to get this shit in the US online? I HAVE A NEED
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>>43509802
Not the person you replied to, but I think the SdKfz 251/22 is better than the RSO with the PaK 40. Pic related of course
>>
>>43516753
>3. SS token set
I have a want
>>
>>43536347
You can do international orders from their website.

IIRC The Warstore might also deal in their stuff.
>>
>>43535767
plastic soldier company
>>
are there many lists that use the Pak 36, got four in my PSC early war kit. If not is there any way to convert them into more useful guns?
>>
>>43537977
Almost all German EW lists have access to them. And many MW and even some LW lists.

Italians and Finns also get them in limited numbers.
>>
the prices are in folks
Bannon's boys is £50/€65/$90
Potecknov's Bears is £75/€90/$120
those are USD, I checked
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>>43538167
What's actually in those boxes? Because those could be great deals or awful.
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>>43538307
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>>43538358
>>
Well, two cobras is £25, and three plastic pershings is 16, so that can be doubled to about another 25 for five. It'll be 45 with retail discount. You've got a free template, objective, and the cards, basically... Which admittedly isn't a mind blowing starter box deal. It's not Open Fire, for sure.
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>>43539222
I think because you don't get a diverse range of figure just tanks and 'choppers it doesn't seem great.

I think it's definitely cheaper than buying that separately but it's missing some pizazz or wow factor.
>>
>>43539280
I think also FoW is making people think "five tanks" is a bit of a shitty army. I mean, who knows, it could be great, but if someone put down five tanks in the main game I'd laugh them out of the club.
>>
I'd say the army boxes for TY are decent but not amazing value.
Quite a bit like the other army deals they've been releasing lately.

Comparing them with Open Fire is a bit of a mismatch; it, like most starter sets, is probably sold with low to non-existent margins, possible even at a slight loss, to draw players in.
Taking such a risk whith what is, in essence, an entirely new game would indeed be a bit much.

>>43539346
Yeah, that would also have to do with it.
I don't think people have realized how much of a points sink MBTs are in this game system yet.
It might be easier to grasp when they realize the M1 is basically an unholy hybrid of an Easy Eight and a Panther with veteran status (for being hit at least).
That wouldn't come cheaply.
>>
>>43539628
The issue is in the main game, a hybrid easy-eight/panther would need to be supported by a ton of infantry or something or else fall into the usual trap superheavy armies fall into. So far we've just got copters. I don't know how viable that'll be.
>>
>>43539912
I do think that we'll have to see the army composition metagame to determine how viable certain units will be in TY.
I feel like the tactical; roles of certain unit types will be quite different from WW2 FoW.

With the low cost of US mech infantry platoons, getting some infantry support for a couple of Abrams should be perfectly viable, though.

Alternatively, a M113 Mech Combat Team can still get a bunch of Abrams to support them, which might be the more effective option in practical terms.

I think that part of it will come down to how effective tanks assaulting infantry are going to be now that they've got solid protection from most weapons the infantry carry.
>>
I think it's pretty obvious the box is going for 2 copters or 5 tanks being £25. Really, the soviets look a little worse in that respect, since there's only 9 tanks and you don't get the objective marker, too. Wonder if the T-72 is way bigger or something?
>>
but what will the objective be?
>>
>>43540184
T-72's should be somewhat smaller in every dimension to an M1.
>>
>>43540631
Are Hinds massive or something? Or some other obvious reason there's less plastic per unit currency in the communist box?
>>
>Off the forums so treat as uncorroborated data. I do like that BF release the paints two months after the first releases...

"Prices and Releases:

Late November
Team Yankee Book 20 Euros
Bannons Boys 65 Euros
Potechnovs Bears 90 Euros

Early December
A-10 (x2) 36 Euros
Su-25 (x2) 36 Euros
M113/M106 Platoon (x5) 35 Euros
Infantry Platoon US (27) 14,50 Euros
Motor Rifle Company (79) 36 Euros
Motor Rifle Platoon (24) 9,50 Euros
Modern Roads 35 Euros
Modern Roads Expansion 35 Euros

Mid December
Cobra (x2) 25 Euros
Hind (x2) 30 Euros
Template Soviet 20 Euros
Soviet Token Set 9,50 Euros
Template US 20 Euros
US Token Set 9,50 Euros
Oil Tanks 22 Euros
Concrete Walls 16 Euros

Early January
M1 (x5) 35,00 Euros
BMP1/BMP2 (x5) 35,00 Euros
T72 (x5)35,00 Euros
American Paint Set 20 Euros
Soviet Paint Set 18 Euros
Yankee Green Spray 10 Euros
Soviet Green Spray 10 Euros
Factory Building 42 Euros

Late January
M163/M901 (x4) 28 Euros
M109 Battery (x3) 31 Euros
ZSU 23-4 (X2) 20 Euros
BM-21 (X3) 31 Euros
SA-13 (x2) 20 Euros
2S1 Carnation (x3) 31 Euros
Petrol Station 22 Euros
Signs 22 Euros "
>>
>>43539628
An 8pt Abrams in a 100pt list is the equivalent of a 140pt tank in a LW list. That's more than a Sherman / Panzer IV / whatever but would be cheap for a Tiger / Panther and is cheaper than a CV M4A3E8.
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>>43540821
Man, what're these new templates? They're pretty pricey.
>>
>>43541047
It's about the same price as their 6"x12" template, so I assume it's the slightly larger template (9"x9"?) from Team Yankee. Works out at a similar price per area as the 6x12.
>>
>>43541172
Oh, hadn't heard they had 9x9 templates. The boxes seem to basically work out at the cost of the tanks and chopper, but with a bonus template, then.
>>
>>43541172
>>43541264
The template is actually 10"x10". I assume you can use them for the normal 6" square ones as well.
>>
>>43541172
I believe they're supposed to be 10x10 templates.

>>43540741
What?

The Soviets are getting the better deal if I'm doing my math correctly. 11 vehicles at $120 compared to 7 vehicles at $90.

That's $10.91 per vehicle for the Soviets and $12.86 per vehicle for the Americans.
>>
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>>43536347
is that an entire DAK division?

>god knows they had losses..it might be the entire DAK in 1943....
>>
>>43541622
you underestimate the size of division.
>>
>>43535767
battlefront also sells just the Pak40 plastic (the explodium one) but i don't think it also comes with the figs...i can go to my FLGS and look.

>>43538167
damn, it better come with extra swag....
>>43539222
>>43539628
so, just normal army boxes...
>>43540207
if the objective is a plexiglass large base with a flag i am going to shit in a box and mail it posthaste to Phil

>>43540821
you do god's work...

now i can plan purchases...
>>
>>43541675
> ...for you...
on paper, you are correct

those germans lost a lot of shit...
some german divisions were the size of a US regiment in Late War....
>>
>>43540741
Hinds are huge sows, yeah. They're capable of transporting 8 troopers at a time in addition to being armed up to the nines.
>>
>>43541720
>battlefront also sells just the Pak40 plastic
Link?
>>
>>43541800
it's an SO item, gimme a sec, those aren't usual...
>>
>>43541800
>http://www.flamesofwar.com/Default.aspx?tabid=55&search=Pak40

this page, a few links down.
BF uses pop ups for their catalog, and it sucks.
>>
>>43543564
dope, I'm gonna use my >>43537977 Pak 36 crew for them then.
>>
Do you guys ever do "exhibition matches" in FoW? Basically take pictures of games and post them here along with the story?

I guess Ouchies is the closest to a battle reporter here, but he posts soooo rarely.
>>
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>>43543768
Dunno.
I do post pics from matches along with some condensed reports at times.
>>
>>43543564
Oh wow, that's awesome. Did not realise that.
>>
>>43543983
what are those foreground vehicles?
>>
>>43544154
Su-122s I think?
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>>43544168
Yep Su-122s.
>>
>>43545804
>>43544168
ha, the barrel is so dinky, I can't believe I've never seen that before
>>
>>43534284
>tourney sucked. all my fault for not maxing the cheeze.

What happened? What era and points and how did the games go? Tell me a bit more. Did everyone bring cheezy shit?
>>43543768

I feel it there is lot of work in posting an entire coherent battlereport here and it just disappears in the aether after a while. Editing the pictures, writing something witty and readable for each turn, that stuff is better for forums and blogs I think.
>>
>>43547118
I normally post my batreps straight to my blog, but if you guys would like that, I'll post em here as well.
>>
>>43534284
Do tell, anon!
>>
>>43547237
That'd be pretty swell. Maybe it'll liven the threads up enough so that they don't keep falling off the board.
>>
Does anyone use other miniatures for flames of war, not made by the company? By that I mean any old 1/100 historical miniatures. If so, what brand do you get?
>>
>>43550902
Plastic Soldier Company.
Also some Zvezda for cheap vehicles.
>>
>>43550935
so Zvezda is a common source of miniatures? good to know, a local store sells them
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>>43551008
Their 1/100 vehicles aren't the greatest in terms of quality, but they're decent value and still look good enough.
Especially useful is that they make a bunch of early/mid war vehicles that no-one else does in plastic.
>>
>>43551100
i bought a 1/100 panzer iii from them and it seems pretty detailed, are flames of war official models much more detailed, or do you mean relative to other historicals?
>>
>>43551242
The models from Battlefront (the makers of FoW) are some of the most detailed in the industry for 15mm ww2, especially their newer stuff.
>>
PSC does high-detail, but it can be a little soft.
>>
Any advice on beating German heavy tank and motorized company's with an infantry based Russain force? (Late war)
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>>43547118
>>43547554

okay. short version:

i was running a pretty hearty list, but nothing devisive:
>HQ IS-85, 2 plts. of 3x IS-85, 1 plt 3x ISU-122, 10 engineer sapper stands, 4 Hvy Mortars, Recon infantry, Sturmovik...out of Red Bear.
--my starting mistake:
i usually try to bring some reserve fodder, or at least, more units if i get all on the table.

1st game: DEF: opponent was RV US armor with a Super-Pershing. the table had a huge open spot in the middle, so i ended up consolidating all my IS-85's in a town. made some other dumb deploy mistakes, which would have let me fire across the open...if he was dumb enough to cross it. he was a wise man though, and met me in a city fight. i wiped his chaffees off the board 2nd turn, he killed 1 IS platoon by 4th, i reduced most of his shermans to wrecks, including 2 by Sturmovik. then turn 5 i had to bring my ISU-122's across that open to try and get in with the Super Pershing...who backed out and went to the challenge. at the end i had CiC and 1 operating IS-85 killing left over shermans, my sappers ran, and the mortars were a shambles. it was a 3-2, for the other guy.

2nd game: ATT: ...i fought the max stands version of Kampfgruppe Arnehm. any questions? it was like digging through a wall of bodies, and i only had 3 BTG's...btw, you still have to hit and Firepower with BTG's, so they aren't imbalanced...i was lucky i rolled no 1s and hit 50% of the time looking for 5's or 6's...
it was 6-1 for the other guy

3rd game: ATT: i fought a normal panzer list in Counterattack. i would have fuckign rocked out were it not for him rolling every last morale save...and we both had enchanted dice, i swear....we both lost 1-3 tanks per turn, but he had more PzIV's than i had IS's...at time i hadn't taken the objective, only contested it: 2 ISU's vs 3 PzIV's that i had 2 dice to shoot in a swirling fight, so i hit with +1
6-1, the other guys

games are not the same as paper.
>>
>>43553262
Dunno.
>Fearless
>pioneers or engineers
>Il-2
>defend against tanks in terrain and hope for bogs in cc
>big inf units
>leave all your tanks at home
>hvy artillery
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>>43553262
where do i start?

sir, Russian Infantry are how you play Russians.
--you now have Panzerfaust russians in Desperate Measures and Berlin. Assault.
--Engineering Sappers fuckign rock.
--motorized are easy: got any 47mm? crash-booms are overkill, but also good.
--BS-3's get a 3+ save if they are not shooting, and never take +1 to hit, and get cat-killer, which they will use due to being pre-set to shoot at something, waiting patiently. they will rape Panthers and Tigers from the front at long range.
--most Russian arty can pound tanks. take a few ZiS-3 and then same number of Reserve Heavy Artie. or, take 4 122mm as your base and have 2x the template rape. also, observes are paid extra.
--do not deny the Sturmovik:
i hear players bitch about air power. as a Russian, you are forced to pay 200 for your 'useless air'....which comes with Rockets (3+/at6/3+) Flying Tank, and a minimal 5 dice...not bad. if you play infantry, your average asset moves 6", so fuck the danger distance: use the airpower to chew up his rear: you can't get there turn 1, so send somethign that CAN.
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>>43554212
It's okay boet, if it were me, wouldn't matter how guaranteed my list or tactics were, I'd roll 1's for days. And lose through shit luck 100% of the time. Changing the dice doesn't save me from low-roller-for-life status.
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>>43551242
>>43551461
>>43551874

The main difference seems to be that BF's sculpts are (consciously) exaggerated to emphasise heads, hands, weapons, and other details such as stowage, tools, etc. Neither Zvezda nor PSC emphasise details to the same degree, making them look flatter by comparison.
>>
>>43555633
The new PSC inf match battlefront's "heroic" pose, actually.
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>>43555769

Oh, okay - thanks! I clearly haven't bought any of their new sculpts.
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>>43553262

The Heavy Tanks are unlikely to do much. They can't assault your swarms worth a damn, and they're very vunerable to a lot of your guns. Motorised are more dangerous, but they're vunerable to all of your tanks and guns, and in close assault you can out bleed them easily.

So basically, dig in properly, and watch them dash themselves helplessly against you. That's basically what those games are set up to happen.
>>
So I've taken an interest in FoW, but I'm in it almost exclusively for Tigers.

Is there any hope for me to have a fun time?
Everything I've seen online seems to equate Tigers with expensive turds...
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>>43557275

Not at all. Tigers are expensive, but you get what you pay for. You just can't really make them a keystone of your list without some fairly serious issues.

But a Tiger or two in MW, or a KT in LW can be a very effective include. At the end of the day, they are just a single/pair of tanks. They don't have enough attacks anywhere to make a difference, they can be dogpiled, and stuff like arty and air support and the occasional high anti tank rating unit can kill them.

Even one of the very cheap lower rated tigers in LW, that's really only 10 or so Tigers, best case scenario, and that's the crappy ones, and your support choices are shot.

Having said that, in MW they're one big fuck you to a lot of armies. Very hard to kill, and every turn they're smashing stuff. LW with king tigers as well, although there's more around then to flank and bombard them. They're more of a capstone to an army rather than a keystone.
>>
>>43557275
They're probably fine in MW? I've seen people talking praises of the minimax Panther lists and the Tigers fill a similar role. Just see how many Tigers you can get in 1500pts and then maybe add some recce or Nebelwerfers or something.

LW you have three main viable options. Firstly, you take them as support for an infantry company. One KT or a pair of Tigers as a reasonably tough platoon that can scare people. Secondly, you go Kampfgruppe Hummel. CT and no Ace skills means you can get decent numbers of them in your list and play them a little like uparmoured mediums. Thirdly, you take one of the LLW lists that gets RT King Tigers and RC Volksturm. Your platoons all have garbage ratings and are therefore cheap but are still very functional because of their core stats - an RT King Tiger is almost as good as a FV one whilst being massively cheaper, and a big pile of Volksturm is still pretty resilient and has a surprisingly good level of firepower.

Your straight up Michael Wittman style Schwerepanzerkompanie (or worse, ss-schwerepanzerkompanie...) just doesn't really work very well.
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>>43557275
As others have pointed out, the trick with Tigers is not to go overboard on them.

A single King Tiger or a pair of Tigers can be a powerful addition to an infantry company.

Just don't fall into the Noob Trap of wanting to run ALL THE TIGERS. That tends to end poorly for new players as you get out numbered, out maneuvered, and in some cases out gunned.

Tigers have a lot of armor, and a huge powerful gun, but they're slow and don't have any better Rate of Fire than a lighter tank like a Panzer IV H.

Plus, good use of smoke by your opponent will leave your Tigers half-blind, or force you to move out of the smoke. And either option negatively effects your shooting, reducing the already low effectiveness of your Tigers.
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>>43558367
>and don't have any better Rate of Fire than a lighter tank like a Panzer IV H.
Well, not unless you get *really* lucky on Tiger Ace rolls. But that's obviously not something to rely on.
>>
>>43555803
If you've got ones that come on little circular bases that just so happen to fit battlefront's base pegs you've got new ones. Those ones are great. I think their brits and germans are the main ones now; their soviets aren't and I'm unsure about the Americans.
>>
Question for the floor: what are tg's thoughts on Fortified companies?

I'm considering building up an Atlantik Wall German Fortified Infantry Company to go with a Bocage board I've built. I'm tempted to cut a trench network into a big piece of polystyrene, model up some mines...

Is a fortified list competitive, fun to play. Any recommendations?
>>
>>43559263
Certainly fun to play as I adore playing scenario battles as for competitive I would have no idea, I play for the narrative and history kind of thing.
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>>43559263

I've had some fun with my Mannerheim Line Strongpoint list. It's a pretty efficient example of a fortified list though, so I'm not sure it really compares to stuff like the Normandy defense lists.
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>>43559021
The PSC Americans are old ( and absolute garbage).
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>>43559405

The ones with the German style Y straps?
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>>43559263
Well, a huge percentage of your gameplay is in setup and you win through timing out so it's certainly not a great one to make new friends at tournaments with. It can be fun to play - I certainly find them a lot of fun to think about - and can be competitive enough due to a few unique factors. You get to manipulate the reserves mechanics in your favour (area fortifications let you spend a lot of useful points that aren't counted towards fortifications, Fortified platoons let you spend even more points on the ones that will start on the board, and you never have to put Fortified platoons into reserve), you can absolutely destroy the mobility of certain lists for very cheap and by being the "slowest" list in terms of who attacks you can really screw over some infantry companies by making them have to attack.

If you think it's fun then do it but for the most part I'd recommend not taking them to tournaments.

>>43559412
Yes, the ones in German uniforms.
>>
>>43559263
dont' play them.

they sit in one spot and play patience. play them if you'd rather chat than think about the board...
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>>43559788

So, like most Infantry lists on the defensive, then?
>>
More chatter about fortified lists: trench scale.

I'd be tempted to put actual zig-zagging trenches for individual 15mm men to sit in. Obviously that isn't going to sit well with FoW's medium bases.

I suppose if I left a defined area behind each occupied trench, to represent a base,then I might get away with it.

This is becoming less a gaming board and more a Diorama in my mind's eye!
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>>43560064
Trenches are in game terms an 8" long stretch of undefined width (but usually assumed to be only wide enough for a medium base to sit in it facing out). They can bend and curve as much as you want, however. If you're doing zigzags you're going to want to reduce the absolute length of it so that the usable length is the same - it shouldn't allow more than 4 medium bases across it. And, of course, if you're doing some elaborate thing then the trench rules should only apply to where the infantry actually are (rather than making some big 8x6" diorama and claiming the whole thing is trench for movement purposes...) and it'll be really awkward to incorporate in with terrain.

Probably better to build a cool board and play scenarios on it, I think.
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>>43559263
>Question for the floor: what are tg's thoughts on Fortified companies?

They're good for scenario games, but tend to be ill suited to pick-up games and tournament play.

A lot of people don't really think to include the things needed to fight against a Fortified Company when they build their army lists, so taking one to a tournament can be considered a bit of a Dick Move.

But for scenario games where people know they'll be coming up against fortifications, people will include the necessary tools in their lists for destroying bunkers, barbed wire, mine fields, etc.
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>>43560242
Would it be a dick move to take a Tank Company to a tournament that you expected people wouldn't bring much anti tank to? It's not a dick move to play something that has a strategic advantage due to people being unprepared; it is a bit of a dick move, however, to play something that's largely uninteractive once the game has begun and that wins through timeout.
>>
I don't think that bringing a fortified comany to a tournament is automatically a dick move.
Many of them still offer decent options for mobility and interaction.

However, certain ones are very much the epitome of sitzkrieg; I wouldn't bring one of those to tournaments or pick-up games.
>>
are there any scenarios for flames with predetermined forces?
for example the siege of Foy, from BoB, with what units were actually there
If not someone should totally write some up.
>>
>>43560707
The Normandy Battles book has a number of those and I believe the Italy Battles book has more.
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>>43560707
There's a big list of them on either the BF website or WWPD.
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>>43560341
Most lists have some sort of anti-tank available and you just dungoofed if you forgot to bring some.
I've never fought a fortified company but don't they require some fairly specialist tools to deal with? The kind of tools that don't really work if you add then as an afterthought, or aren't even available to some companies?
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>>43561063
IIRC a lot of stuff you can get past, just less well, with non-engineer stuff.
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>>43560341
>It's not a dick move to play something that has a strategic advantage due to people being unprepared;

It's a bit meta-gamey.

"Let me bring this thing that nobody honestly ever expects to show up at a tournament so I can steal some victories from people who were not expecting to have to face this."

Maybe "Dick Move" is a bit too strong of a phrase, but it's certainly a bit Trollish.

>it is a bit of a dick move, however, to play something that's largely uninteractive once the game has begun and that wins through timeout.

That's certainly a reason why I called it what I did. It's a list that requires you to pretty much just sit back and watch your opponent bang his head against your wall until time runs out.

Unless he brought Pioneers, flamethrowers, or Bunker-Busters with him. And even then it'll likely be a tough fight for the attacker.
>>
>>43561063
Infantry can deal with bunkers and barbed wire, they're just not incredibly efficient at it. The difficult part about killing bunkers is getting through defensive fire more than the actually killing it part. Armies that are full of light vehicles will struggle a lot with barbed wire (and perhaps to a lesser extent bunkers depending on the nature of the vehicles) but then one can expect them to struggle against Tanks too, so jesus wept.

>most lists have some AT
Okay then, let's try narrow it down to a more specific hypothetical list. Are you a dick for taking the BAR King Tiger list since most people don't have adequate tools to effectively deal with that many King Tigers? What about taking a massive trackless list that has too many teams for most lists to be able to kill? MW Tigers / EW Tankovy where there's a significant chance your opponent can't penetrate your tanks at all? Many lists are going to be built around taking advantage of a strategy that you expect people to not be able to easily defeat, so where's the line where it becomes a dick move and why would Fortified lists necessarily be on the other side?

>>43561629
So, would you also consider it a dick move to take a heavy tank company to a tournament? The primary reason one would take one is very similar - that people don't expect to face lists full of heavy tanks and that you can therefore negate a lot of their strength (in this case, most of their weapons being useless). How about not taking any tanks in your infantry list since you expect people to be spending points on anti tank assets?
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>>43561629
how does one prepare to fight a fortified company?
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>>43561753
Those examples are both very metagamey as well, but to a lesser extent in my opinion.

Heavy Tanks are still vulnerable to some of the increasingly common high AT values on some Medium Tanks and some AT guns. Not to mention how common Tank Destoyers are in many US lists.

As for all infantry. It can render dedicated anti-tank units a bit pointless, but even then most armies will have a way to deal with infantry.

Fortified Companies are the biggest Unexpected List. At least among my local players.

We get infantry-heavy armies, we get heavy tank armies, we get always attacks or always defends armies. The one thing almost nobody ever plans on seeing on the Tabletop in a tournament or in pick-up games is a Fortified Company.

And the times I have unexpectedly come up against one, I've done poorly. The metagaming worked. My opponent got his win, and I had an absolutely infuriating game of trying to crack his defenses.

I guess the line for me between a minor annoyance and Trollish dickery comes down to just how un-fun it is to have to play against.

Even in tournaments I'm trying to have a good fun game, even if I'm losing horribly. Because even if I'm not winning, I still want to enjoy playing the game.

Stuff like Fortified lists, Patton, or even Panzers to the Meuse fall into that un-fun category for me.

>>43561797
>how does one prepare to fight a fortified company?

I've never managed to successfully do it to be honest.

Although I would assume the key is to bring units like Pioneers that can cut through barbed wire, clear minefields, and destroy bunkers.

Flamethrowers and bunker-busters would both be useful as well.

And I'd imagine breakthrough guns like StuHs would be a good idea as well for taking on dug-in infantry.
>>
What fortified lists are there? I figure some in atlantic wall. Was there a Maginot line one or something?
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>>43562515
I guess an important question here is what in your opinion is the distinction between a Fortified Company and your standard sitzkrieg infantry list with a ton of guns and a PSV or two?

>>43561797
The Sturmtiger would let you ensure that all their bunkers are positioned for enfilading fire rather than pointed straight out. Otherwise, just making sure you have some infantry and the tools you'd bring to deal with any other infantry list. Flamethrowers, pioneers and bunker busters are helpful but at least with the former two you can justify them (or not) based on how well they perform in any other game more than the small increase in effectiveness they get.

>>43562713
Atlantic Wall has up to 4 heavily fortified lists (depending on how you delineate between different types of lists; I'd consider it two separate lists I think) that have loads of pillboxes, nests, obstacles, trenchlines, etc as well as practically every list having the option for Field Fortifications that gives you a bunch of minefields and maybe some wire and HMG nests.

Grey Wolf I've not looked into since its revision but it has a load of lists with access to fortifications that are between the two categories previously mentioned. Red Bear has I think two lists that I've not paid much attention to.

Fortress Italy has a similar set up to Atlantik Wall with a small number of heavily fortified lists and IIRC some Field Fortifications. Road to Rome has several different lists with Field Fortifications.

One of the Bulge books has a US Fortified company that's basically Field Fortifications + trenches IIRC.

The German list (singular) from Berlin can be Fortified.

Probably some more that I've forgotten.
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>>43563092
Bridge by Bridge has some fortified options as well.
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>>43563092
Mostly stuff like bunkers, turrets, trench lines, gun pits, and the like.

Pioneer Supply Vehicles can give you some aspects of a fortified list, but even then that's limited. And it's usually the lighter stuff. Barbed wire instead of bunkers.
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>>43563092
>Probably some more that I've forgotten.
Bridge by Bridge has some semi-fortified lists.

In EW, Finns get a properly Fortified list, As do Italians, DAK and the Commonwealth (Tobruk).
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>>43564787
Bump.

Also, we should work on making a few Team Yankee themed thread banners.
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Anyone going in on TY at launch? Who're you going for?
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>>43567069
Not launch, but soon afterwards.
I want one of everything.
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>>43567069
I'll be diving in head first on it.
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>>43567069

I was going soviet but today I came into the possession of a bunch of Vietnam stuff so that other than the Cobras I have reasonable proxies for everything in the NATO lists.

Sorry comrades, but I'm am defecting to the west.
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>>43567069
Already sunk £200 into 6mm TY.
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>>43566995
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>>43566995

>>43567243
sadly, my fave stuff will be out in january
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>>43566995
close enough
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>>43566995

and one with gloriously true text
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>>43566995
Just for you, comerade anon! Fresh off the people's program.
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>>43497204

So Uhhh. Would I be decently happy with the Open Fire starter box for casual introduction to the minis game for a 30-something and his 13 year old brother?

I don't know if I can get my historical wargamey goodness from this system or if we are better served by a board game like Tide of Iron.

I am not a newb to wargames, but experience lies with fantasy stuff like Warmachine and Malifaux. Younger brother has barely played anything in terms of minis but loves WWII and History in general.

Any tips/clues from bro's in similar situations?
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>>43569835
A good starting point is to find out if your younger brother is even interested in wargaming.

As a wargamer, you'll probably enjoy it. But it might be a bit much for a complete wargaming noob.
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For the benefit of any Slovak EW players who might be present, you'll soon be able to field a model of your Unique national Air Support option - Eduard will be releasing in December a 1/144 scale kit of the Czechoslovak Avia B.534 Fighter/Bomber.
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>>43571678

A fully enclosed fighter biplane. Neat.

Almost looks like someone built a P-40 out of junkyard bits, and slapped another wing on it.

How did it perform?
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>>43569666

This is the banner of my army. I hope to have a WIP of the Air Support soon.
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>>43572150
In 1941? Adequately; though certainly not up to the standards of modern low-wing monoplanes.

That begin said, in 1941 the design was nearly 9 years old - The Prototype first flew in 1933. And for mid-30s fighter, it was exceptionally fast, maneuverable and innovative.

>"The superb performance of the aircraft was demonstrated at a flying exhibition in 1937. The aircraft was tested against the best in the world at the IV International Air Meeting at Zurich's Dübendorf airport. The B-534 entered three of the competitions. The first of these tested climbing and diving. A GermanBf 109 took first place and a Henschel Hs 123 pilot pushed his biplane to claim second. The B-534 took the next three positions. The 534 outflew every other fighter participating, bar the Messerschmitt Bf 109 – and even then, the Avia was only 11 kph slower than the German aircraft."
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>>43567069
Going in at launch, going for Soviets.

In fact, I've already got a half-dozen T-55s painted up as well and I'm considering ordering some Zvezda SHilkas and 2S1s.
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>>43569027
>the second guy
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>>43554212
>1st game:

For shame. 3-2. Well, at least it's better to loose at a fighting score than just plainly never have a chance.

>2nd game

... yeah, that's not much fun. Sounds like a bit of a list-y setup.

>3rd game

Ah. That's brutal. Tank-outnumbered as the soviets.
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>>43569835
>Would I be decently happy with the Open Fire starter box for casual introduction to the minis game for a 30-something and his 13 year old brother?

Open Fire is a pretty good starter set. You get the rules and two armies that are roughly half the size of a standard-sized game.

>I don't know if I can get my historical wargamey goodness from this system or if we are better served by a board game like Tide of Iron.

It depends on what you're looking to do. Board games tend to be faster to play and easier to learn. Miniatures games tend to be more complicated, but they're also more "cinematic", for lack of a better word. The games seem to come alive more than board games do.

>I am not a newb to wargames, but experience lies with fantasy stuff like Warmachine and Malifaux. Younger brother has barely played anything in terms of minis but loves WWII and History in general.

As another person already suggested, see if he is even interested in minis gaming. If so Flames of War or even Bolt Action might be worth a try.

If not, maybe a board game might be a better option that would still be fun for both of you.

>Any tips/clues from bro's in similar situations?

My brother isn't a gamer at all. He tried to be when I first started ages ago, but he never got into it like I did.

Don't be upset if this isn't his thing.
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>>43574844
>You get the rules
YOU LIE!
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>>43574879
Right. Sorry. Coffee hasn't kicked in yet.

That was the old Open Fire.

Still not entirely sure why they took out the pocket-sized rule book in favor of a quick-start rule set...
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>>43574936
At least partly because that pretty thick tome was quite intimidating to new players.

Plus, in return, you get much better-quality tanks.
I say it's a good trade, especially since you can buy the mini-rulebook separately now.
>>
Does anybody know if PSC ships to the US from their website? I tried contacting them and they didn't answer ofc
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>>43574936
They went down the route of having Open Fire as a distinct game that is very similar yet separate from FoW.
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>>43569715
leapin' leopards!
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>>43575388
>At least partly because that pretty thick tome was quite intimidating to new players.

Yeah, but they had the Learn to Play guide in the original set as well.

And to be honest, 80-90% of the most commonly used rules are covered in that Learn to Play guide anyway.

The rule book doesn't need to be as thick and complicated as it is. You could probably shrink it down to 1/2 or even 1/3 of it's current size while still covering all the essentials and the most commonly used "special situation" rules.

>>43575622
>Does anybody know if PSC ships to the US from their website? I tried contacting them and they didn't answer ofc

I live just outside of New York City, and I've ordered directly from the PSC website before with no problems.

Shipping took a little while, but it was worth it.
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>>43575622
I've basically never heard back from PSC. You just give them money and three hours later plastic appears on your doorstep, delivered by a mysterious tank genie.
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got a question

just bought the Open Fire starter set with a friend.

I can't seem to find the rules for what seems to be 50 cal machine guns on the allied forces? what am i doing wrong?
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>>43577583
You mean the .30 cal LMGs that are a part of the Parachute Rifle Platoon?

Those are simply a part of why they're considered Rifle/MG teams instead of just Rifle teams.
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>>43577621
oh, sorry for dumb question. I'm a bit new to all this war stuff (like weapon names) so I'm watching The world at war to get some basic knowledge. Thanks for the help!
>>
Team Yankee scans when?
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>>43577668
No problem, man.
Most of us started off knowing fairly little.

While there are such things as stupid questions, that one wasn't really one of those.

On that line of discussion, what's everyone's favourite series about WW2?
For me, it's probably Unsere vater, unsere mutter (aka Generation War); a German series about five friends from Berlin who each have their own paths through the war.
It provides an interesting look at the war from a German perspective and is pretty well-produced as well.

>>43577680
If we don't have one yet by the time my FLGS gets my copy in stock, I'll do one.
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>>43577835
>what's everyone's favourite series about WW2?
Band of Brothers, probably my favourite TV program in general. Is the Pacific any good?
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>>43577680
The book isn't even out yet.

We still have two weeks or so before it's even in stores.
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>>43577912
It's basically wasted potential: the series.
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>>43577933
To be fair, there is now word that several stores have recieved their preview copies.

IN addition, BF have started putting content onto their TY website, includint the design notes:
http://www.team-yankee.com/Default.aspx?tabid=878&art_id=5033
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>>43577912
>Is the Pacific any good?
>>43577936
>It's basically wasted potential: the series.

THIS. So much this.

You'd think that with the same crew that made Band of Brothers in charge of making The Pacific that it would be just as good, if not better than, Band of Brothers.

Instead you get entire episodes about drunken bar fights in Australia and PTSD-induced bedwetting...

*shakng my damn head*

So much wasted potential.
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>>43577966
>Oh, and one last thing on the cards. You’ll notice that the points are much lower than Flames Of War. Back in 2001, Games Workshop’s 1500-points was the model to follow. These days, games have much smaller totals: 4 points, 30 points, or 100 points. Team Yankee follows that lead with a 100-point game being the ‘standard’ for a quick evening’s gaming.

This is the worst game design thought I've read in months. They're not changing the numbers because of how different granularity affects list creation or because it's simpler to work with smaller numbers; they're changing it because that's what everyone else did.
>>
Anyone tried converting FoW rules to something sci fi/post apoc?
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>>43578042
Smaller point totals are easier to work with, so I'm glad they did, but, it is shitty logic.
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>>43577933
A friend of mine who has a store has received already a copy, it's not in english though so no scans
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>>43578042
Let's be honest. Most games do have "small" points totals now.

Star Wars X-Wing is 100 points standard, Star Wars Armada is 300 to 400 points standard, WarmaHordes is 30 to 50(?) points standard.

Age of Sigmar(touchy subject, I know...) doesn't even HAVE points.

Flames of War and 40K are a bit oddball now having points totals in the 1500 to 2000 points range.

That being said, you shouldn't exactly admit that the entire reason you did something is because "everyone else is doing it".

>>43578175
>Anyone tried converting FoW rules to something sci fi/post apoc?

I've been tempted. There are several well known franchises that I've thought would be fun to play on the table top with FoW rules.

I'd love to play out the Imperial assault on Echo Base in 15mm with FoW rules. Tell me marching half a dozen 15mm scale AT-ATs across a table top wouldn't be a blast.

Or Command and Conquer, complete with Obelisks of Light (or Tesla Coils for the Red Alert fans) guarding the objectives.
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>>43578446
>Red Alert
I'm doing the invasion of New York once I get my 6mm stuff and the TY book.
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Hey, just got some questions form a noob

My open fire didn't come with magnets, what size should i use for my Sherman tanks?

and

What should the next unit in my army be? I'm going to buy the overlord book at some point, since i want a tank heavy army, but for now i just got the open fire book, which gives me some options.
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>>43578600
I believe they're 5x1s. Or, like, 4.9x1 or something? I've got 5x1s that don't fit in them, but I can't easily distinguish between the BF ones and the third party ones I got. Might be safer going for 4x1s just in case?

You want to have infantry, some sort of indirect fire (preferably with smoke) and recce. I'd recommend picking up Universal Carriers and Heavy Mortars as cheap ways to get a passable force. Ideally you'll want 25pdrs (including AOP) and some proper British Infantry.
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>>43578446
>Let's be honest. Most games do have "small" points totals now.
Also Infinity at 1-300pts, and malifaux at around 20-30 soulstones (points). I doubt they're following Age of Sigmar, honestly.
>Tell me marching half a dozen 15mm scale AT-ATs across a table top wouldn't be a blast.
That it certainly would. In my head I'm imagining a near-future, maybe earth-orbital level sci fi game with relatively hard sci-fi kit; drone tanks, power-assist armour for troops, scarce laser weapons, etc.
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>>43578684
so 4x1?

I'm going towards a tank army, sounds like more fun to me
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>>43578497

Similar idea here; the fact that the US box is named "Bannon's Boys" reminded me of World In Conflict, so I'm going to re-play that fight.
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>>43578814
Bannon is the name of one of the characters in the Team Yankee novel, isn't it?
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>>43579892

Also yes, but Capt Bannon is a named character in the game World In Conflict. In fact, although he's not the main character, it's fair to say that the story (of defeat and fight back) mirrors his personal arc of dick-ness and redemption, so in many respects he personifies it to me.
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>>43497204
Anyone got any info/opinions on bolt action. I love fow but my eyes need a rest from painting 70+ 15mm army mans. From what i can tell it doesn't follow the i-go-you-go format and the battles are scaled down to platoon sized engagements. I know i could download the rulebooks myself but im more interested in a FoW players perspective right now.

Also how good are warlords models? And will it meet my historical sperglord needs? Do nations still have their own field.

Namefaging to save confusion
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>>43581758
Feel*
Stupid auto type
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>>43581758
Tried a bit of it myself and it seems decent, if a bit beer-and-pretzels.

The boltaction.net guys have created a set of house rules that adress a bunch of the balance/logic issues the game has, like overpriced LMGs and unimpressive MMGs.

The thing is, I'm putting together forces for it in 15mm, so I can use my FoW vehicles and heavy weapons teams.
In larger battles, I could even use some FoW bases alongside single-based troops to make movement etc. easier.
Playing in 15mm with default ranges also makes the game feel a bit more realistic in terms of attack ranges etc.
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>>43577835
Oh damn. Was that the german series with the two girls, jewish dude, and two brothers who end up on the eastern front?

I didnt know the name but if its the same one i whole heartedly recommend
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>>43582070
It is, complete with based German Emma Watson.
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Wasn't there meant to be a Remebrance Day celebration on PSC, or is he running yank time and I forgot?
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>>43583586
It's possible. But it doesn't make too much sense for a UK company.

Then again, it's still only like 3 in the morning there right now.
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>>43577966
>http://www.team-yankee.com/Default.aspx?tabid=878&art_id=5033

they have their own fucking site?

oh, holy shit....this could be right or wrong in so many ways....
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>>43581758
>>43581973

let me tell you, for i play the game

>the LMG is essentially a +1 die boost.
>assault rifles are the shit
>assault measures from the front and moves in from the back, allowing 20+ inch charge moves.
>mortars a a must
>medics are a must
>...because you get 1 HE weapon and 2 action die for minimal points
>Arty is Wonky
>tanks..oh, FUCKING TANKS!!!! ARGHDAGHLEGRRAGHELRLRLEKDKERLER!!

...italians are ok, i guess. never seen them win

btw, you don't paint 15mm the same way..you are allowed to be loose and fuck up quite a bit.
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>>43576370
>Shipping took a little while, but it was worth it.
I ordered some Battlefront miniatures off Amazon from Great Britain and it took a month, so PSC will be worth it, I want some Fallschirmjaeger.
>>43577261
>three hours later plastic appears on your doorstep, delivered by a mysterious tank genie.
THAT'S WHAT I LIKE TO HEAR
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>>43581758
I've been wanting to try Bolt action, but I keep failing to meet up with one of the local players.

The rules seem simple and the game play seems to want to imitate WWII action movies from the few battle reports I've read or watched.

But it seems like a fun game.
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>>43585751
Also, I expect by tomorrow night I'll have the new episode of Panzerfunk ready to be published.

I would have had it ready sooner, but my attention has been focused on preparing for yet another sci-fi convention.
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>>43585782
Sweet!
I'll be looking forward to it!
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Does someone have the Midwar soviet marineinfantrylist?

Thanks in advance
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There's a Mid War list for the Black Death? I've never seen it...
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>>43584643
It's almost 11, so I figure there's no veteran's day sale. A shame, I was hoping to pad out my fledgling british infantry.
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British Rifle
Infantry Company, 15th (Scottish) Division, from Overlord, page 142

Compulsory Rifle Company HQ (p.143) - CinC Rifle, 2iC Rifle (25 pts)

Compulsory Rifle Platoon (p.144) - Command Rifle/MG, PIAT, Light Mortar, 6x Rifle/MG (140 pts)

Compulsory Rifle Platoon (p.144) - Command Rifle/MG, PIAT, Light Mortar, 6x Rifle/MG (140 pts)

Rifle Platoon (p.144) - Command Rifle/MG, PIAT, Light Mortar, 6x Rifle/MG (140 pts)

Carrier Platoon (p.145) - Command Universal Carrier, 2x Universal Carrier (70 pts)

Anti-tank Platoon (p.146) - Command Rifle, 4x OQF 6 pdr gun (late) (105 pts)
- Troop Carrier, Loyd Carrier per gun (5 pts)

Mortar Platoon (p.147) - Command Rifle, 2x Observer Rifle, 4x ML 3” Mk II mortar (90 pts)

Machine-gun Platoon (p.149) - Command Rifle, 4x Vickers HMG (110 pts)

Heavy Mortar Platoon (p.149) - Command Rifle, Observer Rifle, 4x ML 4.2” mortar (120 pts)


945 Points, 8 Platoons

1000 points of tommies. How'm I looking? Most of the stuff here is stuff I've already got courtesy of PSC but I could probably splash for one or two tweaks.
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>>43584918
I mean if you're overseas I doubt it'll be that quick, but PSC operate in silence and are pretty prompt about delivery as far as I can see. It's a weird combo.
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>>43588180
If the limit is 1k and you're at 945, get yourself a sniper. You have the points and they can be handy.
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>>43588180

Looks solid. I'd be a little worried about ranged AT with only the 6 pdrs, but at 1000 I doubt you'll see that much armor (unless you fight Soviets - then it could be ugly).

You should be fine.
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>>43588218
Good point; then I can splash for some 5 point upgrade and hit 1000 exactly.

>>43588250
I think people will bring armoured lists but my thought is it's not going to be all that heavy or numerous and I've got three PIATs to keep them out of assault.
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>>43587915

IIRC was basically just guards strelkovy.
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>>43588268

The PIATs won't likely STOP an assault, but they might dissuade one or turn the tide when one happens with only a few vehicles.

Any BTGs will ruin your day though.
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>>43588712
Are you not thinking Late War? They had a PDF there, now in Red Bear 2.0 apparently. MW I think the official BF response has just been "use MW Guards and call them Naval infantry".
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>>43588180
I'd get 4 more 6-pounders if you have the models, the are way better than HMGs and Brit infantry really needs them as they don't have multiple zooks/schreks like US and Germans. A single Trained PIAT is not much of a deterrent IMO.
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>>43504596

I'm hoping so as well. I have the 2 from Open Fire so a set of 4 would make 2 sets of 3 PaK40s....
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>>43581758

It's a good game. It plays quickly and you can collect multiple armies for cheap since it's platoon based.

Models: Warlords newer plastic kits are amazing. Avoid their oldest kits though(the British/American/German generic infantry).
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>>43584802

Hopefully Warlord addresses this sort of wonkiness in a new edition someday.

LMGs should be mandatory for Brits/Germans and get 4 shots for +10 points, with Germans getting 5. And the squad should be able to pass it onto someone else if the gunner dies. Infantry squads revolved around their LMG.

I think all the squads should be full-sized and you can get a slight points discount if you take a battle casualties option that removes 1d3 of them before the game. It feels really gamey to calculate the ideal size of a squad.

There should be an order die cap depending on game size. Just about everyone I've played with had a 12-14 die house rule.

Tanks are one of the weaknesses of the game. AT is really overcosted. A PaK40 or Panzerschreck is like 100 points that might be wasted if the opponent didn't take one.

Stuff like heavy mortars, howitzers, et cetera shouldn't be anywhere near the Battlefield.
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>>43589804
>LMGs
Use the stats straight out the book for +5pts and it works perfectly. 40pts for a weapon with 3 shots is a fucking joke.

>AT
I find that a Bazooka in a jeep is usually worth taking. It's pretty cheap for two order dice and can threaten enemy tanks when needed. Anti tank guns are just generally awful, something that continues to some extent onto vehicles - howitzer armed tanks (or even just Allied 75s) are going to be a better choice than those with higher end AT guns. The Sherman is a better tank than the Panzer IV and IIRC comes out cheaper too.
>heavy Mortars, Howitzers, etc
Agree on the heavy Mortars side of things, but I could see howitzers being justified through more specialised theatre selectors (with perhaps a FoW style attack / defend mechanic?). Light howitzers are mostly fine since it encompasses things like ZiS 3s and infantry guns. The problem then is that you have things like the German SIG that's a Heavy Howitzer or vehicles like the KV-2 that could lead to cross faction balance breaking down somewhat?
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>>43585782
>yet another sci-fi convention

Good lord. You seem to go to about one a month lately.
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Anyone bought Forged in Battle miniatures? They tend to do more irregular things like prototypes and paper panzers.

Got my E-100 the other week, looks nice
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>>43593901
>paper panzers

Into the trash it goes.
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>>43585782
>Also, I expect by tomorrow night I'll have the new episode of Panzerfunk ready to be published.
>>43585795
>Sweet!
>I'll be looking forward to it!

Episode 10 is online! Our ONE YEAR Anniversary Episode!

http://panzerfunk.podbean.com/e/panzerfunk-episode-10-our-one-year-anniversary/

>>43593199
>>yet another sci-fi convention

>Good lord. You seem to go to about one a month lately.

September, October and November tend to be about 1 per month. Typically Dragon*Con in Early September, New York Comic Con in October, and L.I. Who in November.
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>>43594070
Why do you hate fun?
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>>43594982
Don't listen to him, our entire Late War Leviathans an project was built on wanting stats for stuff like the Maus.
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I had a chance to read the TY corebook today. Interesting stuff, major rule I noticed I hadn't heard about was that you can move things out of cohesion, now. There's no dash move (at-the-double; that no longer doubles shots either) if you're out of cohesion, and you have a +1 tohit penalty, but you can totally send one dude off to rambo people on his own. It's that and things like target allocation rules that're making me wonder if "five heavy tanks" is a lot more of an army here.
>>
I just saw PSC's new army boxes; checking they're all fieldable with Forces as 1000-1300 point companies. Would make great christmas presents if you know someone interested in FoW. Or if you just want to start Brits, Germans or Russians. Or Americans, I guess, but they have the crappy early US Infantry sculpts in the box.
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>>43593901

I love the look of the figures. Especially the crew members.

However, I'm really OCD so I'd have to go and add bases to my PSC and Battlefront tanks for consistency within the army.
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Think we're entering the late-night danger zone. Hopefully there'll be some chat.

>>43595889
I'm interested in the weird special rules, if you get a chance tomorrow. What're Brutal, Chobham armour, and stuff like that for?
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>>43598623
Try reading the stat cards, they're all explained on them.
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>>43598623
>What're Brutal, Chobham armour, and stuff like that for?

Brutal - Infantry and Unarmored Tank Teams re-roll successful saves.

Chobham Armor - Side armor is 16 against HEAT weapons.

It's all in the previews we've seen. Unit stat cards are full of exactly all the right useful information.
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what's your reaction face when you realize a 50pt. army for USA Team Yankee is 5 Abrams and 2 A-10's???
and if you wanna play the week it comes out, that's your army!
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>>43600584
I'm not gonna lie, M1s and A-10s give me a massive Freedom Boner.

Although the A-10s won't be out right away.

Your Day 1 army will actually be M1s and Cobra helicopters for the US, or T-72s and Hind helicopters for the Soviets.
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