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Golden Sun
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You are currently reading a thread in /tg/ - Traditional Games

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What ever happened with that Golden Sun RPG that some one was developing and posting here on /tg/?
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It was worked on roughly two years ago, pretty much by one anon (though I had a good hand in it). Here's what came of it.
>Core
https://docs.google.com/document/d/1xCdK8cps-tu1B89HQAessLfjZ1nsoImJk4KPS-xVjZI/edit
>Custom creation
https://docs.google.com/document/d/1c6F_SnivgEt-bdej0t5gdAP5zyKBM31o6-Be1ZI80Fo/edit
>Class Psynergy gains
https://docs.google.com/document/d/1so7SYpkyeMdwVhDFewwrbC68peZH5iviEXZhxIyh4Gg/edit
>Character sheet
https://docs.google.com/spreadsheets/d/1SOojefFIRym_LNpfCn0TOgWxprJNXBcNkIw7V5rn9XU/edit#gid=0
>Consolidated Psynergy
https://docs.google.com/spreadsheets/d/1MUqfz6GMhIm4Oti4kjlJynEJUsgJS2jkFBZR7yTDPVM/edit
>Psynergy balancing
https://docs.google.com/spreadsheets/d/1IyFDws-8OsYrmmp5GeOv9wJCCO1FJgghL_hABbPGqGU/edit
>>
>>43082119
>roughly two years ago
Was it really that long ago? Wow time sure does fly!
>>
>>43082147
For what it's worth, I really like how absurdly flexible the abilities are, how you can craft skills, equipment and djinn unleashes all from the same base system.
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Maybe he'll come back to work on the system. I dunno.
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>>43082119
Time to sneak a look and steal all the good stuff.
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>>43082119
Fuck dude you have insane talent for these kinds of things
>>
>>43084146
I must stress that this isn't my system, though. It was another anon who was doing all the heavy lifting by himself. I had some input on the system, though, and I even contributed a fair number of sample djinn and custom equipment (though I think the equipment suggestions are lost). I guess you could say I had more of an advisory role on this system.
>>
>>43084159
>>43082119
Alright, I was reading through it to see how Djinns were handled, and....is it really wise to keep the stat ups/downs based on equipped djinns?

It's alright when you have a computer to add and subtract everything, but you need a shorthand for every single permutation of djinn combo to keep the math from boiling over.
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>>43084181
No one said the system was finished, but you can't deny the system was thorough; in the respect you mention, it's faithful to the original material.
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>>43084209
yes, it's like looking at a FAQ.

There are a few changes I can think of, but I'm not nearly as sure about them as I would like.

Definitely remove the individual stat buffs between individual Djinn. It really matters too little. Make each djinn just Element, Name, Unleash, and most importantly Personality.

I would go so far as to remove stat distinctions between element for djinn, too. Make the stat buff entirely dependent on class and class alone. I understand if others would disagree though.

Now, how to navigate the Class problem. What do you think of setting 4-5 Classes that will be ALL that you'll use through a battle?
>No Djinns
>2-3 SubClasses
>All Djinns
You pick each class from the possible djinns in your possession. Keep the spell lists and stat templates for each class, and those are fixed, regardless of EXACTLY how many djinns are up. Then just switch between these classes, ignoring the fact that you don't actually have the right djinns for X class in favor of keeping things fast while keeping options available.
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>>43084272
There was meant to be a give-and-take between the passive buffs you get from set djinn and the bonus actives you get from unleashing them.
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>>43084361
Yes, but for individual djinns, that's a single digit stats in the game.

Here, it's more pronounced, but no less of a nightmare to calculate and update with every unleash, hence the simplification.
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I'm gonna guess much the same thing that happened to that Valkyria Chronicles adaptation of Only War... Sad really.
>>
Great game, but without the hype it died out kinda quickly. It's a shame, I really wanted to see what people could do with it.
Thread replies: 15
Thread images: 4

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