Hey /tg/, i'm making a tbs game in a scavenger world/scrap punk setting, where the inhabitants are several generations into mystifying the old world technology.
What are some inspirations i can draw from when dealing with the user interface? I'm looking for things like circuit boards drawn on parchment as flourishes, console fonts scribed in calligraphic ink, mixed with occult stuff like tarot or ouija board designs, to deliver the point that whatever's left of high technology is just used as religious iconography, embellishments and decoration.
Got any rulebooks or similar things with this kind of aesthetic?
>>43048948
Yeah.. you're in completely unknown territory for most people. If you want supplies, you'll have to make most of it up as you go.
>>43049340
I was afraid of that.. another idea, QR code-derived designs for house banners, letter seals or flags
>>43048948
It sounds like youre applying tech priest aesthetics to something of a Fallout-like setting. I cant think of anything thats really done that specifically.
>>43049569
Something like that, something that feels like A Canticle for Leibowitz or Anathem by Neal Stephenson, star charts mixed with something like pic related
>>43049569
It's pretty much standard in a lot of post-apocalyptic settings.
>>43050732
Please share :)
>>43051194
Never said I had any pics, just that junk worship is a common trope.
>>43051227
>junk worship
In Canticle for Liebowitz the monks were intentionally preserving useable blue prints, copying them by hand. They forgot what it all meant, but they knew that if they kept the system intact someone would be able to put it all back together.
Look for line art from old text books and patent applications. You can set google to look for line drawings; then just search for stuff like "machine schematics" "turbine diagram" etc. Then maybe you can shop it into an illuminated manuscript or something.
>>43051768
Much obliged anon!
>>43051768
>>43051227
The proper term would probably be cargo cult.