Cyberpunk thread.
What cyberpunk games have you played recently, tabletop or vidya?
I also need some cyberpunk landscapes, if people have some new ones.
Which of the following things are a necessity in a cyberpunk setting?
Androids
Cyberware
Virtual Reality Hacking
Skillchips/skillsofts
Artificial Intelligences
Powered Armor
Rich/poor divide
Energy Weapons
Mecha (big robots)
Megacorporatacy
Bioware
National fragmentation
Milspec weaponry
Gangster culture
Ethnic tribalism
Cyberpsychosis (alienation)
Mercenary outfits
Strange drugs
Cyborgs (full conversions)
Brainhacking
Environmental catastrophe
Religious wars
Out of control criminals
Bodysculpting (furries et al.)
Nuclear war
[add your own]
>>44729630
I don't think any in particular are strictly necessary as long as enough of them are there.
Not sure how new any of it is but I got some shit.
>>44730065
>>44730065
>>44730090
New to me. Thanks!
>>44730090
>>44730114
>>44730155
>>44730048
This desu.
>>44729630
I like to have a bit of everything to be honest, except maybe religious wars.
Anybody have any good replacements for netrunning/hacking? Something that isn't a cyber dungeon crawl but also isn't just a single skill roll.
>>44729303
Only video game i have played recently was Satellite Reign.
cyberpunk tabletop rpgs, well Shadowrun, but i have started reading a bit of Interface Zero 2.0
>>44729630
Neon lights, shit weather, cruel and bloody stuff.
>>44731557
More then one skill + machine or what ever roll and describing how it looks?
Nothing other than that comes to mind right now.
>>44729303
The "Breaching" in Syndicate was pretty good. It was kind of like short-range hacking; if you could see a device you could hack (open a door, redirect a minigun, turn off an alarm, etc.). And you could do it literally on the fly, while in bullet time and pumping a security guard full of JHP.
DXHR had the same thing but with a complex minigame.
That's what a cyberpunk RPG needs.
>>44731815
Yeah, but it's too bad that syndicate wasn't a rpg.
>>44731927
We could try adapting it to an rpg.
For example, on-the-fly hacking could be a standard action in any cyberpunk RPG, with difficulty partly assessed on line-of-sight and distance to an object, representing the network complexity of arriving at a destination with cracking code.
Everyone could be implanted with brain chips, like in Syndicate, so that behaviour-altering hacks could have all kinds of effects, from making a security guard's hands shake (-1 for him to hit) to completely altering the loyalty of a merc for a few crucial seconds. Inducing fear or hypnosis, getting a safe code from someone's mind, those could be done on the fly.
Makes hacking much more useful than just "steal data from ten blocks away".
>>44732207
Well SR 5th e had AR hacking + normal and you could hack someones fun and drop it's clip etc if it was wireless.
IZ 2.0 supposedly has some hacking and cyberbrain stuff too, but not sure what because i haven't gotten so far.
>>44729630
At bare minimum, cyberware and the rich/poor divide are needed for a setting to be recognizably cyberpunk. But of course it's best to season a cyberpunk setting to taste with some combination of the other things.
>>44729630
The only necessity is the rich/poor divide and some sort of advanced computing technology, whether VR, AR, zeerust-y old computer systems with advanced capabilities, whatever.
A good cyberpunk setting- not, just a given story, but the entire world of the setting- hits most of your list if itt's written today.
>>44733956
>>44733975
>>44734009
Oh, this guy. Thank God his designs didn't become popular among architects, I'd hate to live in any of the weird crap he designed. Le Corbusier was bad enough.
>>44729303
>Cyberpunk = shit remake of Syndicate...
If I was a tumblr-cunt I'd be soo triggered right now.
>>44734165
The Syndicate remake wasn't Syndicate, but it still had some cool scenery and cyberpunk elements.
>>44734274
Trailer was nice too, even if the game is shit remake.