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Im feeling a dwarf civ... Anyone interested?
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Nobody believed the silly rumors at first, that a great dragon in the west had raised a horde of lizardmen and was destroying towns. Our town of Revor was a prosperous growing town nestled in the mountains, wars had come and gone but never had conflict touched the town before. One night everything changed. All you remember were the flames and the screams of dying. You barely remember gathering a few items and fleeing with the rest to one of the old tunnels leading out of the town. You find yourself in charge of a large group of refugees you are

A. Horik, A young noble warrior(military leader)
B. Aegar, A middle aged master craftsmen(tech/economic leader)
C. Riga, A young prodigy geomancer(magic leader)
D, Other(please explain)
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>>32998854

>C. Riga, A young prodigy geomancer(magic leader)
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>>32998854
>C. Riga, A young prodigy geomancer(magic leader)
>>
>>32998912
>>32998861

You are Riga, before the fall you were the top student at our towns magic college, you are an expert geomancer.

Our people have had one item to symbolize the power of our ruler it is

A. A crown giving our ruler the ability to see far away things and places
B. A sword made out of rare unbreakable metal from a falling star, it upon the uttering of a simple incantation comes alight with fire
C. A shield, supposedly given to our people by the gods thousands of years ago, that will never break, never bend and will protect its bearer from any harmful magic cast upon them
D. A scepter, giving our ruler the ability to read the minds of people around them
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>>32999144
>C. A shield, supposedly given to our people by the gods thousands of years ago, that will never break, never bend and will protect its bearer from any harmful magic cast upon them
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>>32999155
You gather your people around you to address them when you are approached by a group of old men who hand you the shield and tell you to use its power to protect and lead our people.

You immediately feel its weight in your arms and see the fear, sorrow and above all exhaustion in the faces of our people. You rally them and lead them further down the tunnels.

Finally in the chaos of the fall, our people lost most of what we had, but had time to gather up one item

A. A set of magic scrolls, detailing spells and techniques covering a variety of subjects
B. A wagonload of weapons and armor
C. A large number of blueprints and schematics from the library
D. A wagonload of tools
>>
>>32999402
>A. A set of magic scrolls, detailing spells and techniques covering a variety of subjects
>>
>>32999402
>A. A set of magic scrolls, detailing spells and techniques covering a variety of subjects
>>
>>32999966
>>33000162
Your people were fortunate enough to have the foresight to take a wagonload of magic scrolls from the mage college, this will make it much easier to do magic and train new mages for our people.

As the leader your priority is to put some distance between the threat and your people as you lead them deeper and deeper into ancient tunnels not traveled by the dwarf people for centuries. After weeks of travel your scouts come across two main options for settlement

A. An abandoned ancient dwarven imperial outpost in the tunnels, has access to the tunnels as well as a small iron mine, also is surrounded by ruined walls and towers.

B. A clearing in a thickly wooded forest with the mountains not far in one direction and the sea not far in the other, it has no established defences but good access to resources and expansion potential
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>>33000203
>A. An abandoned ancient dwarven imperial outpost in the tunnels, has access to the tunnels as well as a small iron mine, also is surrounded by ruined walls and towers.
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>>33000242
I would've gone the other way since I imagine a geomancer could magic up some walls, but it's no fun if one person monopolizes
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>>33000301

You know I was thinking the same thing initially, but I was figuring since we don't have builders we'd need the initial defenses. I'm really open either way since I forgot we could probly magic up some, at least basic, defenses
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>>33000242
You lead the refugees to the old outpost. You immediately set about starting a mushroom farm and getting the small iron mine going. Unfortunately there is a lack of lumber for construction down in the tunnels.

Now that the outpost is settled whats the next move?

A. Rebuild the old outpost defenses
B. Set up a lumber camp on the surface
C. Build a blacksmith to start smelting the iron ore and producing weapons,armor and tools
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>>33000360
>B. Set up a lumber camp on the surface
Can't do a whole lot of building or smelting without some wood.
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>>33000408
You gather up some volunteers and send them up to the surface with the tools and supplies to set up a camp.

You arrive at the lumber camp yourself several days later to see the men hard at work, logging the forest around them.

The operation is highly successful but the loggers request permission to use some of the wood to build fishing boats to utilize the nearby ocean as a food source, instead of relying on hunting the nearby game and shipments of food from the outpost.

Do we support this request?

A. Yes
B. No
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>>33000534
>A. Yes
>>
A
>>
>>33000789
>>33000856

You have the lumberjacks build a small fleet of fishing boats as well as a small fishing village on the coast. After a few days of practice, the fishermen start to bring plentiful fish to feed our people.

After several weeks of fishing the fishermen spread farther and farther out, helping us explore while also gathering food. They find several small islands off the coast nearby and one of the fishermen reports seeing what appears to be a shipwreck on one of the islands, with campfires he can see at night and other signs of habitiation.

Should we check it out?
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>>33000933
Sounds fishy. I, Riga, request that my most trusted adviser investigate personally.
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>>33000933
Investigate
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>>33000996
>>33001111

You send in Locke, an old warrior and one of your closest advisors with a small group of warriors to investigate the mysterious shipwreck. They land on the beach near the wreck and approach it. They see noone but there are signs of recent habitation with a fire that appears to be no more than a day or two old and footsteps leading into the forest in the interior of the island. The group checks out the ship first, seeing what appears to be elven runes written on several pieces of wreckage before proceeding into the forest. They follow the trail to a small clearing with several high elves are sitting. We approach what appears to be their leader and greet him. He responds to our greeting with heavily accented response. We find out that he is the leader of a school expedition for a magic college from a distant high elf land. Their ship was caught up in a storm and landed them on the island. When you look at the survivors they do not appear to be doing well, with torn clothes, and the look of malnourishment and exhaustion. The survivors number only 20 with half being students and the other half being professors of magic along with a few surviving soldiers and sailors.

A. Offer them assistance
B. Wipe them out while they are weak and isolated
C. Other
>>
>>33001208
>A. Offer them assistance
Offer them our most finely crafted fishing vessel and some provisions to help them get back home in exchange for their knowledge on how to best protect ourselves from lizardmen and the Great Dragon in the West.
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>>33001499
You offer them help to get home in exchange for any knowledge they can give us to help fight the dragon and lizardmen hordes.

The professors and students offer to give us magic knowledge in exchange for us helping them build a boat to get home. We accept and after a few weeks they begin to give a number of our most promising children basic training in the arts of healing magic, pyromancy, hydromancy, aeromancy and enchanting.

As the professors and their students train our people, we have our best craftsmen work with their sailors to build a small but durable sailing ship with efficient use of space and sail power. After another few weeks a ship is produced with the best of elven elegance and dwarven precision engineering, the elves call it a caravel. We finally christen the ship and send the elves off with the provisions they need to get home. They are kind enough to leave behind some of their scrolls and examples of tools weapons armor and pottery, helping us expand our knowledge in these areas.

With the elves sent home, what should our people focus on

A. Military development(defenses, ground forces, military technology, military infrastructure)
B. Naval development(ship design, production, naval technology, naval infrastructure)
C. Economic development ( Expansion, Exploration, Exploitation of resources, economic technology and infrastructure)
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>>33001499

I like that, elven magic is still magic.
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>>33001738
pic related
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>>33001738
I think B would be neat because a seafaring nation of dwarfs feels like we're breaking the cliche, but I'll let someone else make that call.
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>>33001867
Riga focuses her attentions and the peoples resources on naval development, building a small dock and shipyard, while also ordering construction of a few of the caravels we built for elves. We also have some of our fishermen order new and improved boats, improving our economy. In the light of the high morale and good economy many children are born, reflecting our peoples high hopes for the future.

After several months the ships are built and our seaside village is booming, with people moving there from the old outpost as well natural growth from the villages own population.

You get small crews together for each ship and send them off exploring down the coast while the third ship heads across the sea, towards the elven lands.

After sending them out you are left with options
Focus on

A. Economic development
B. Military development
C. Magic development
D. Cultural development
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>>33002168
Can we A and C?
Use magic to create a better environment for agriculture, or even create magical plants with twice the yield or be more filling?
Magic earthenware to preserve fish more efficiently?
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>>33002543
yes this is the kind of shit i like to see from my players
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>>33002543
Riga works with the newly trained mages and our economic advisors to find magical solutions for economic problems, notably developing magically enhanced plants that are enchanted to resist disease and grow larger, increasingly our yields, giving us a nice trade surplus or the ability to support a large population. This development sparks a group of our people to start clearing forest for land cultivation on the surface, further diversifying our food supply. In light of these developments are population continues to increase.

As our people grow and expand, private investors begin supporting land based exploration expeditions.

After a few months one of the land based expeditions returns with news from the eastern mountains. They have encountered several orc tribes in the area who have banded together to fight their fellow orcs who seem to have fallen under the control of demonic forces.

How should we respond to this situation

A. Form nonbinding diplomatic relations, like a trade treaty and possibly send observers
B. Form an alliance with the orcs, send military aid
C. Ignore them and explore elsewhere
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>>33002838
>A. Form nonbinding diplomatic relations, like a trade treaty and possibly send observers
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>>33002838
B
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>>33002946
>>33003132

You have a diplomat sent back and form a trade treaty, trading some of our excess food and lumber in exchange for their iron ore.

Their leader Ogg,sees our iron armor and weapons and wishes for trade for that he also requests military assistance against the demons.

We are unwilling to commit to a full alliance but decide to ship them some weapons and some military advisors to help train their troops with some of our tactics to give them an edge.

Locke is send along with a squad of our best men and after several months sends a messenger saying that he advises our full military involvement, as the demons seem to absorb any civilization they come into contact with.

Shall we mobilize our army to go to the orcs aid?
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>>33002838
>>33002946
>>33003132
I think we should form an alliance, but the kind where we mostly just sell them things like the USA and Britain before the Lusitania sunk.
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>>33003183
Yes, aid the orcs but under the condition that they will aid us when called upon.
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>>33003183
We've been in and on the water for so long I don't think we'd do well in the mountains, so rather than take the fight to them, let's begin fortifying our city and offer to let the orcs fall back with us. We'll have a better chance to break this demon army with high walls, and after that we can help them reclaim and rebuild their mountains.
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>>33003297
I second this. couldn't we also use our ships to bombard with arrows and retreat back to sea when necessary?
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>>33003338
>>33003297
>>33003252

You send a messenger to Locke with controversial orders. You tell him to have his men pull back and offer the orcs an alliance and sanctuary in our lands. You send some wagons and escorts to help them move, as you use your magic to build a wall system around the cave entrance and our surface settlements. The orcs arrive a few weeks later, but most of the escort is not with them. You find out that the column was discovered by the demonic forces and that Locke and Ogg led a group of warriors in a rearguard action in a mountain pass to give the rest of the people time to escape.

Hearing this you quickly settle the orcs putting them to work farming or helping to build defenses while their able bodied males are trained by some of our warriors. Several days later Ogg and a dozen bloodied and wounded warriors make their way back to our town. Ogg tells you the story of how most of the rearguard were killed including Locke, who gave his life so the rest could escape.

With the defenses finished all there is to is wait and train our men the best we can.

It was after dark when the demonic horde attacked, attacking the walls with loud unnatural yells and screams and attempting to put up siege ladders. The ladders are quickly kicked off the walls but several mutants make their way up to the walls and kill a number of our people before they can be put down. Finally you see a large wheeled battering ram come out of the forest. It is sheltered in wood encased with steel. Despite your best efforts to crush it with stones it resists. You try to have the pyromancers light it aflame but the steel is covered with water and won't catch fire. You finally have the hydromancers freeze the wheel but even that only buys us a few minutes.

The ram works all night, with the demons seeming to never rest slowly battering down the gate of our town.

The demons finally break through shortly after daybreak. You throw stones and have the men form a spearwall.
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>>33003631
Crash the top of the gate down, we can build again later, survive now.
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>>33003631
The spearwall holds and you stand behind it with the archers picking off the mutants that come through the gates. When you hear a strange demonic chanting and several strange looking mutants come through the gates. A second later you are blinded by a purple light and knocked down by a massive explosion. You get up to see only gore and corpses where the middle of the spearwall used to be as the mutants surge through the gate. You lift a large boulder and crush the caster demons with it before falling back to the interior defenses. All seems lost when you hear a strange warhorn and the mutants begin running towards the docks. You run to one of the interior towers and see one of our ships docked along with 3 ships of clearly elvish design. You see a group of our men backed by elves slowly pushing the mutants back. You gather all the warriors you can and rush out the interior gate to attack the mutants from the other side. Upon seeing the renewed ferocity of our defenders and getting another taste of dwarven steel the mutants are put to flight.

You make your way over to meet our savior and see an elf in golden gilded armor step apart from the rest of the group. He introduces himself as Orrell, Captain Commander of the Sunguard, sent here to form an alliance and trade relations with our people.

A. Agree to the alliance
B. Decline(dont recommend this)
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>>33003631
Order the soldiers to try to bottleneck them using our gates with as close to a phalanx as dwarfs and orcs can manage. Order the hydromancers to keep the floor underneath the demons slick with ice. Also, lets try to make some grenades using magic augmented clay pots.
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>>33003772
A. Agree to the alliance.
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>>33003772
After they just saved our butts like that I can't imagine we could decline.
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>>33003806
Support
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>>33003806
>>33003816
You gladly accept the alliance offer and explain to him the strategic situation, he agrees to send a ship back to bring an elvish expeditionary force to help put an end to the demonic threat.

A few days pass as you have the walls and gates rebuilt. You also have our men train with the elves, improving their archery and learning some new light infantry tactics. After weeks of training our orcish and dwarven troops start to seamlessly blend together. In the meantime you have the engineers work on improving our weapons and armor as well use the knowledge of the elves to make steel. They begin crafting steel equipment as well as designing a much improved crossbow design as dwarf bodies being short and stout with short arms and legs make them poor bowmen.

More time passes and our men are equipped with the new gear when the elvish expeditionary force arrives bringing us a large force. With our own army numbering 200 men with the orcs included the 300 elves will prove to be extremely helpful.

You elect to march on the mountains and reclaim the old orcish lands.

The army leaves at dawn the next morning steadily marching toward the old orcish territories. They eventually get to the old orcish villages finding them abandoned but the demonic hordes seem to have ignored them.

Another few days pass as you have Ogg lead us to the source of the demons, a dark citadel in the depths of the mountains surrounded by orc villages. As you approach through the mountain passes to the dark fortress, the demons seem to notice you as there is a sudden spike in activity in and around the dark fortress.

You begin to get close and are about to start the assault

A. Use your geomancy to rip apart the enemy walls and defenses destroying targets of opportunity and opening holes in the walls for our men to get through
B. Put the fortress to siege, attempt to starve them out
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>>33004042
Make some catapults to begin pelting them with rocks using magic to help direct them to critical spots, but also begin digging under their walls to help make them collapse
>>
A.

I'd rather tear'em apart now while we have the advantage than wait around for them to attack us.
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>>33004164
I don't know how well we can starve out demons, A.
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>>33004233
that's what i was thinking, plus, I'd be pissed if we marched up here just to have some of our forces corrupted by waiting around them.
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>>32998854
>still no wolf-people option
0/10
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>>33004267
>>33004233
>>33004164
>>33004158
The army uses supplies it brought to build several catapults and combined with your ability to guide the stones, begin easily dismantling the dark fortress. In addition you have tunnels dug under the walls, and combined with your geomancy start collapsing walls and towers. After a half day of dismantling you sound the attack and have the troops move in. They force their way through several gaps in the walls and begin to fight to take the battlements, with mutants firing arrows on them as they enter the fortress. We take some losses but fight our way in, with you covering the troops picking off archers with stones as they make their way in. After the walls are cleared you pick up the magic shield and an axe and make your way into the fortress as well. The battle is brutal, relentless and bloody as our troops make their way through the halls of the fortress, with no mutants even attempting to surrender. You link up with a small group of warriors and lead them to what looks like a throne room. You enter a large open room with a throne in the back center with pic related sitting in it. He is surrounded by 4 orcish mutant guards.

Our squad has 8 troops including yourself. With 2 elven archers an elven swordsmen and 4 heavy infantry made up of 2 dwarves and 2 orcs.

How do we deal with this?
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>>33004488
Tell everyone to focus the demon lord. Maybe if he is defeated it will break the curse on the mutant orcs.
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>>33004488
Form shield wall with High Infantry, myself included, and defend the archers as they unleash arrows on the big demon dude.
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>>33004606
>>33004650
You have the troops form a shield wall with the 2 archers standing behind. You have the archers target the demon lord while you stand in the middle of the shield wall with the magic shield. The demon gives an unnatural sounding scream and gets up from the throne pointing his sword towards your group as the his guards rush forward. The men hold fast and make short work of the guards. However the demon keeps coming, despite the half dozen arrow plumes sticking out of his chest. You see the demon raise and open its hand, with another bright purple light and you have just enough time to tell the men to huddle behind you. You raise your shield and raise a stone wall around the group. You hear another explosion but open your eyes to see the shield intact but the wall in front of your destroyed, looking around you the shield seems to have disipated the blast in a small area around you, protecting your men as they get up and attack the demon. Your pick up a large stone and throw it at the demon as you see it effortlessly cleave one of our men in half. The demon seems temporarily stunned by the rock but then turns around and takes another swing, narrowly missing one of the elven soldiers. You run up to the demon yourself drawing its attention to you as the demon swings at you, you block his attack with his shield and his sword harmlessy bounces off you. The demon yells in rage and prepares to strike again when you use your geomancy to raise the floor under you propelling you into the air. You find yourself in front of the demons face and swing you axe lodging it in his neck. He screams at you some more as you see one your men hack his tail off. As the demon claws at his neck trying to remove the axe the rest of your men start hacking and stabbing away, opening numerous wounds spilling blackish purple blood spilling all over the floor. The demon then doubles over clutching its wounds. Seeing this you remove your axe from his neck and take his head.
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>>33005165
In the aftermath of the battle you easily mop up the remaining mutants, who upon further inspection seem to be orcs covered in strange demonic tumors. Outside, in the orc villages surrounding the castle, we find many orc women and children cowering their tents. They explain that one day their tribal leaders began to develop strange tumors and making odd decisions. They were led to this dark fortress with no explanation and when male orcs reach maturity they are brought to the castle never to be heard from again.

What should we do these orcs? Also what should we do with the dark fortress?
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>>33005300
burn the bodies of the dead, and check the surviving orcs for these tumors. If they're clean then invite them to live with us, we could always use extra farmers. Search the dark fortress for treasure, weapons, and any clues leading to where these creatures came from and destroy it.
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>>33005300
We must raze the fortress to prevent any such evil from emerging again. The orcs are free to return with us, provided they follow our laws.
>>33005415
I disagree about the treasure. Any bauble could be what opened the way for the demon lord into our realm.
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>>33005300
Collapse the fortress to cover the corrupted fortress, slowly if need be, let stone guard the world from this taint.
Take the orc civilians in
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>>33005471
you're right, I didn't even think about that, the greedy dwarf in me was coming out.
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>>33005503
>>33005471
>>33005415
You have the bodies of the dead burned, and after checking the orcs over for demonic influence, invite them to join their brethren and return with us. They accept. You then check the fortress for anything of value, however you find little except for some primitive orcish weapons and some ancient stone tablets with strange demonic writing on them. Before the army leaves however your order them to help you burn and dismantle the fortress ,removing it from this world forever.

Upon your return a great celebration is held, with orc, dwarf and elf all sharing the joy of victory together. After a few days the elves return home and things return to normality.

One day you return to town and find Ogg and the orcish leaders waiting. He kneels before and swears a blood oath binding him and his clan to you and the other clan leaders do the same. They then offer a large obsidian stone shaped like a skull, they explain that it is the symbol of the one that rules the orcs of the eastern mountain.

Do you accept their oath of fealty?
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>>33005786
Yes.

We should use learn from this whole experience, this might not be the last time we deal with these demons, and there will be further threats to deal with. We should really invest in our military and defenses.
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>>33006025
You gladly accept their oaths and set up settlers to reclaim their old homeland. You order our craftsmen to fashion a scepter with the obsidian skull adorning the end of it. Learning the lessons from this war you decide to make sure that our people will never be so unprepared for war again and expand the military by raising soldiers pay and expanding recruitment. You also have all of our people participate in military training so they can be used as a militia force in the event of the war.

In our military expansion we have another breakthrough and our engineers design a new kind of torsion catapult they call it a ballista(pic related). After this period of war and military reform is a decade of peace what should did we focus on in this period?

A. Expansion and colonization (naval and economic)
B. Training and knowledge (magic and warfare)
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>>33006255
A. Trying to imagine our home region, and it seems like a lot of unoccupied space that needs to be colonized so we can create a greater civilization.
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>>33006385
This.

Sea faring, colonizing dwarves? We're like little Vikings.
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>>33006514
This gave me a thought, do we have an established religion?
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>>33006385
>>33006514
Our people use this golden age to our advantage, with an economic boom and population boom. We soon begin colonization of several of the small islands off the coast near our settlement. Our main town also begins to grow into a true city(pic related). We establish major coastal defenses around the city and the dock. Settlements are also founded all over the region, with our western border being the mountains the orcs came from, the north a great wide river we have yet to cross, the south a desert and the east being the sea.

We also develop a large and powerful naval force to protect our coastal settlements and assist and protect are growing trade with the elves across the sea. In addition our mountain mining towns have begun to produce lots of iron as well as some gold and there have even been a few veins of an ore that the scholars believe match the properties of mithril, a metal used by the dwarves of old.

Finally we have the ability to equip a large expedition, which direction should we send it in?

A. North across the great river
B. South across the great desert
C. West across the mountains
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>>33006596
I'd assume Moradin, but perhaps these dwarves would offer more to Njord, as he's associated with with the sea, fishing, and crops, which our dwarves seem to be all about.

http://en.wikipedia.org/wiki/Nj%C3%B6r%C3%B0r
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>>33006596
no we do not. Also pic of the ballista i forgot
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>>33006722
crap
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>>33006685
West
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>>33006685
The orcs resettled the mountains right? I say we establish small mining towns in the west, we consult them to see if they know what is further to the west, and we send the expedition north, the south is desert and will be more difficult for the lizard army, so we should make outposts after scouting it at some point, I only foresee threats to the north. Also, we should maintain contacts with other civilizations, no one should be popping up across the ocean without us knowing about it, because of our alliance with the elves.

If you want to ignore my custom answer, I would go with A between those three.
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>>33006767
I support this!
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>>33006788
>>33006767
>>33006758
We already established mining towns in the mountains and the orcs know little of the area west as they mostly stayed in the mountains eastern edge and in the foothills. You elect to have the orcs to explore further and settle deeper in the mountains, steadily moving west while the expedition moves north across the river.

Who will lead this expedition(new hero)

A. Doran, dwarven ranger and veteran woodsman
B. Ogg, orcish warrior and tactician
C. Lukas, dwarven pyromancer and diplomat
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>>33006921
I would like to make use of other characters in general, but for this specific expedition and what we know about the terrain I will say A.
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>>33006960
im also willing to take suggestions for a new hero character we dont have to go with the choices i suggested
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A. Doran, dwarven ranger and veteran woodsman

are there any scouting parties heading to the south to bring word of the desert lands?
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>>33006989
I actually just meant it would be cool to have different named characters hanging out and doing different things, I am not creative enough to create new characters.
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>>33007138
A
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>>33006993
>>33006960
An old grizzled but experienced woodsman is chosen to lead the mission. He has a pet wolf and wields a custom siege crossbow along with a sword given to him as a gift by one of the elves in his unit from the war. He wears light chainmail armor and a buckler shield.

He leads the expedition to the river, where they stop and cut down some trees, building simple rafts to cross the river. They cross another 40 or 50 miles of rorestlands before the trees start to thin and they find themselves on a vast plain. They continue on through he plains until they see a dustcloud on the horizon and what appears two mounted groups fighted each other, You draw your spyglass, another gift from the elves and see that its a group of centaurs fighting a group of humans. You see the battle turn against the humans as many of them are cut down and several of them flee as the centaurs proceed to slaughter the wounded, the centaurs then ride west while the humans ride east.

Which way should we go?
A. West after the centaurs
B. East after the humans

Also im going to be busy for the next hour or 2 so the updates may get slow but I should basically be free again by no later than 1030 eastern time
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>>33007227
East.
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>>33007227
West
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>>33007227
Send an envoy to both camps. Maybe there is a perfectly good reason for this dispute. If we only have the manpower to visit one campt at a time, I vote centaurs first.
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>>33007227
North.
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>>33007292
I vote east to humans they are more likely to have things we want as centaurs are tribal and humans are typically more interested in tradeband inginuity
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>>33007285
I'm seconding this.

But I'm also wanting to point out, that we should probably support the centaurs. If we can form an alliance with them like we did the Orcs, we would have a cavalry on our side.

Imagine it: A cavalry of centaur with dwarves mounting them
>>
>>33007394
If I recall correctly, centaurs have something of a complex when it comes to being used as mounts, so I wouldn't advise it.
>>
>>33007394
Yea but it also eliminates the ability to use humanity's tech bonus
>>
>>33007227
Lets make contact with both and stay neutral. Unless one side winds up being demonic influenced monsters we can just stay out of this conflict and maintain status quo in the realm.
>>
>>33007680
I agree, we might even be able to broker a peace and profit off both.
>>
Come back op its time for dorf supremacy.
>>
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>>33008762
he's abandoned his people
>>
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>>33009116
And yet we hunger for more.
>>
>>33009170
DO NOT FEAR MY DWARF BROTHERS! HE WILL RETURN.
>>
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>>33009336
Stand together, brothers!
>>
>>33007227
Humans
>>
God I hate those faggits who can't finish their threads.
>>
>>33009670
>>33009336
>>33009170
>>33008762
>>33007680
>>33007574
>>33007394
>>33007292
>>33007285
>>33007243
hey im coming back sorry something came up, give me like 20 minutes to get my shit together
>>
>>33010102
BROTHER'S WE HAVE STOOD TALL AND OUR ANSWER HAS COME!
>>
>>33010102
THE GODS HEARD US!
>>
>>33007285
>>
>>33010738
>dorfs
>stood tall
I laughed harder then I should have.
>>
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>>33011066
>>
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>>33010102
OP WHERE ARE YOU? I WANNA FIGHT SOME FUCKING CENTAURS (OR PEOPLE WHATEVER)
>>
>>33011760
I think op left long ago and some anon, taking advantage of op's lack of tripcode trolled us.
>>
>>33007243
>>33007260
>>33007285
>>33007292
>>33007384
>>33007394
>>33007570
>>33007574
>>33007680
You visit the humans first and then the centaurs offering them both a nonbinding trade treaty. You then return to our land and establish an outpost on our side of the river and build a bridge to facilitate trade.

With the trade routes established Doran leads the men back south to our town. When you arrive you are alerted that one of the exploration ships has gone missing and is long overdue.

You quickly gather a small fleet together to start searching. The missing ships mission was to scout down the coast to the south and meet new civilizations as well as survey the land.

Who will lead the naval expedition

A. Rolf, expert navigator and explorer
B. Dagg, naval strategist and veteran captain
C. Kolt, naval engineer and scientist
>>
>>33011909
Dagg
>>
>>33011909
sorry guys work and then the family were being difficult. But ive taken care of business and im down to run this for another hour or so.
>>
>>33011928
this
>>
>>33011928
this
>>
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>>33011928
get it, Dagg
>>
>>33011947
>>33011928
>>33011963

Dagg a young orc warrior who took well to navy life and has risen throught he ranks to be our best captain is chosen to lead the search party.

The ships load up on provisions and head due south, looking for any sign of the missing ship. After several days they find it, afloat in the middle of the ocean. Dagg has the ship boarded and upon inspection they find that something blew several holes in the ship, the floor also have blood on them and clear signs of a fight. You also find strange black powder residue...

As the fleet is about to turn around 2 ships of unknown design and origin appear on the horizon.

What should we do?

A. Make a run for it
B. Approach them cautiously
>>
>>33012040
approach cautiously
>>
>>33012040
run so we can turn around and hit them with everything if they decide to keep following us
>>
Smeh you cunt what happened to the vamp civ quest? Btw you've gotten better at this
>>
>>33012040
>black powder
Run like hell, next time we send battleships with mages in that direction.
>>
>>33012040
Set fire to the old ship and use the smoke to hide our get away
>>
>>33012040
B
>>
>>33012121
it wasnt very popular and i got a little tired of running it.
>>33012113
>>33012126
>>33012158
You have the boarding parties set the abandoned ship alight, using the smoke to attempt to cover our escape.

After a few hours the smoke dissipates and the chase is still on.
Dagg orders the ships to raise full sail and to head back home, using his elven spyglass to watch for the other ships activity. You look over to see what appears to be gnome doing the same thing. Upon examination their ships have bigger sails and sleeker designs and will likely catch up within the few days it will take to get home.

A. Prepare to fight
B. Have one of the ships(we have 3) turn around and engage them while the other two escape
>>
>>33012243
A

" BROTHER'S THE ENEMY COMES, BRACE FOR COMBAT! DEATH TO THE DEMONS! "
>>
>>33012040
We established a small fleet right? And we have our highest level possible mil leader, lets fuck them up and seize their gunpowder tech, B.
>>
>>33012243
A but try to ask them what the fuck is up first.
>>
>>33012243
They're fucking gnomes? A. Prepare to fight.

We'll steal their ships and reverse engineer them.
>>
Fuck you smeh. I enjoyed Rhas. Promise you'll revive him one day.
>>
>>33012243
A. Maybe these caravels can really pay off now.
>>
>>33012276
>>33012280
>>33012306
You turn around and set up the best possible approach angle for a boarding operation. As you approach you have your man on the crowsnest attempt to signal the other ships and wave them off but they keep coming. You have the sailors and marines draw swords and prep their crossbows, while the ballistae are loaded.

You sight the enemy ships in your spyglass as they approach when you hear a loud thunderous booming sound and a cloud of black smoke over the front of the enemy ships as you see water plume up from something hitting it around the ship. You urge the ship to go faster and finally get into boarding range. As you get in closer and parallel to board they enemy ship opens up on you again, unleashing a full broadside. The shock knock you off your feet as holes are blown in the side of the ship sending splinters everywhere. You look over to where the firstmate was standing only to see a pair of dwarf legs while the other half of him is anyones guess. Your men throw over grappling hooks and prepare a boarding ramp as a group of sailors pulls on the grappling hook ropes and pulls the ships closer together. As soon as they are close enough a few of our men swing over while the boarding ramp is set up and the rest of the men charge across. They are met by a line of gnomes with strange metal tube weapons. One of them who appears to be an officer of some kind yells and there is another thunderous explosion as a half dozen of our boarders drop.

Your men quickly close with the gnomes, making short work of them in hand to hand combat. You go straight for what appears to be the enemy captain. As you get close he pulls out a smaller metal tube weapon and shoots you in the chest. It dents your breastplate revealing the projectile to be a small metal ball. You proceed to put your sword through his chest. After ripping your sword out you pick up his weapon, pointing it at another gnome sailor.
>>
>>33012540
Order the men to slaughter all they can but leave a few for questioning. Also, I search the lower decks for the ship to find any possibly captured dwarves or orcs from the last ship they raided.
>>
>>33012540
You pull the trigger just like the gnome did, but nothing happens. In a fit of rage the beat the gnome with back of the weapon using it like a club until his skull looks like a bloody cracked egg.

You pick up a crossbow off of one of our dead marines and place a bolt squarely in the chest of another gnome before taking out your spyglass to see the progress of the other ship. With the boarding battle nearly won here you take your ship and move off to help the other. You easily put a boarding ramp onto our friendly ship and lead your men into the fray. As soon as you step on to the enemy ship you see the enemy commander who was looking at you through the spyglass. You pull out your sword and move towards him cutting down 2 gnomes along the way. The enemy leader pulls out a large tube weapon and tries to shoot you with it but nothing happens. He then whips out his own sword and launches a savage set of slashes against you, which you parry with ease and then take his sword arm with one strong slash, ending his life by putting your blade through his chest. As you remove your sword from his ribcage you look around. Taking account of the dead we lost 3/4 of the crews and took no prisoners. However we are now in possession of not one but two enemy ships as well as all of their equipment. Your first move is to go to the enemy captains quarters and look for any useful intelligence. The first thing you find is a map with some of our southernmost settlements on it as well as a map of a vast cluster of towns and cities to the south of us.

There are several documents, luckily there are written in common, one is a letter of marque giving this captain and all ships under his command the right to seize any vessels not flying the flag of the city state of Oberon. Apparently thats where the ship is from. They is also a cargo manifest detailing a recent slave shipment. It lists orcs and dwarfs among the cargo.

You return home with this knowledge and the gnome ships
>>
>>33012540
Round up the lesser officers, put the crew to the sword. I want to know why they would fire on us so freely. If the prisoners behave, maybe we can send them back with some enjoys and get this sorted out. I want to get some of this metal tube magic.
>>
>>33012721
Tell the Gnomes that if they work. We will free them. Also, revese engerring the stuff
>>
>>33012721
As soon as you get to port and the word gets out, a ship is sent to inform the elves of what has happened and to request aid from them against this new foe. Our top engineers immediately start looking at the strange technology and try to piece together how it works, hopefully in the next few months we will be able to reverse engineer it.

Whats our next move?

A. Build a fleet
B. Build our defenses
C. Other (please explain)
>>
>>33012772
B
C, Econ and mass producing the Gunpower/ OR bring to life Golums.
>>
>>33012772
What about the centaur/human conflict?
>>
>>33012772
It feels like the elves have had more technology than us thus far, so let's try to master cannons, mass produce them, and trade them to the elves for more knowledge.
>>
>>33012812
It is ongoing and our merchants get some news through trade that the humans are losing and will likely have to cede some territory and give up some of their people as slaves to the great khan, ruler of the centaurs.
>>
>>33012817
This. I feel like our defenses should be secure since we already worked on that, and these gnomes don't seem to know where we're at. We need to focus on producing these gunpowder weapons.
>>
>>33012836
Supply gunpowder to the humans as a trail for the stuff.
>>
>>33012836
>>33012772
Lets try and secretly arm the humans with advanced weapons and armor. The longer that conflict remains in a stalemate the longer we can profit from it by trading with bith factions.
>>
>>33012772
>>33012817
>>33012817

Hey, any chance we could recruit Kolt into aiding in reverse engineering the weapons found on the Gnomes? Maybe a hero would help decrease the time it takes to understand them.
>>
>>33012871
I don't want to jeopardize out relationship with the centaurs. Defending ourselves from both land and sea sounds costly.
>>
>>33012871
>>33012901
No way, we barely even know these Humans. For all we know, we could be trying to conquer the Gnomes and they turn on us why our force is gone.
>>
>>33012933
its just a TEST. Give it enough to impact there war. Draw it out and make BOTH sides weak.
>>
>>33012914
We might have to if the centaurs dom't perceive the humans as a threat anymore.
Even if they find out we are helping them they can't attack us and defend themselves from the humans at the same time. Its a win win.
>>
>>33012946
Absolutly this.
>>
>>33012952
But we're trading with the centaurs as well, plus there's a forest and a river between them and us.
>>
>>33012853
>>33012817
>>33012788
You have the fleet expanded and focus its operations on defending our southern waters from gnomish encroachment. After a few skirmishes and trading a few of our ships for a few of theirs, we finally develop a working model for a gunpowder weapon. Our weapons are crude and unwieldly but our steel is of high quality and if we use mithril our weapons will be lighter and more durable than their gnomish counterparts. We have the smiths work all day and night to furnish our army with these new weapons, in addition our people come up with their own innovation of placing either a small axe head or a spear head below the barrel of these new guns, giving their user some melee capability as well.

Finally production begins on cannons as well and our first ships are equipped with them. After seeing these new weapons in action and training with them Dagg sees the tactical potential of lining up rows of them on the sides of ships, the more rows and the longer the rows the better.

A debate has arisen on the council of whether to covertly arm the humans in an attempt to drag out their war and expand the need for both sides to trade with us, please weigh the risks of either choice

A. Attempt to covertly aid the humans
B. Maintain the status quo
>>
>>33012772
We must master gunpowder utterly! And the seas! A.
>>
>>33012989
>B. Maintain the status quo
If anything I would want to arm the centaurs and join the winning side.
>>
>>33012989
> A
>>
>>33012989
I really feel like we should mind our own business here. If anything, arm our northern territories with enough firearms to defend the walls, and lets take out these south-landers. Because, if I'm understanding this correctly, these Gnomes will be very useful. their recessive gene thing means their offspring will have the high tech ability, so shouldn't we enslave them and breed with their women?
>>
>>33012989
B
>>
>>33013030
nah we just drag out their war until our conflict with the gnomes is over
>>
>>33012989
A
>>
>>33013050
I dont really follow the rules that closesly, In fact I think some of the stats and bonuses are pretty poorly balanced for the races, so dont read too much into the reccessive gene thing. The gnomes are simply a little more tech oriented to compensate for the natural lack of physical strength. Im also loosely basing their civ on the spanish conquistadors and italian city states in the renaissance and early age of exploration
>>
>>33012989
how is our economy doing in general right now? also, what are we trading to the humans and centaurs? If the Centaurs destroy them, what might we be losing out on?

>>33013030
No, I don't want centaurs with gunpowder weapons, that would be a waste and a risk to us, same goes to the Humans.
>>
>>33012989
Status quo.
>>
>>33013123
We are trading the humans food for horses and leather, while we are trading iron ore to the centaurs for gold coins.
>>
>>33013140
>>33013115
>>33013067
>>33013061
>>33013030
The council has decided that for now we will not intervene and attempt to arm either side in the war.

Do we have a policy on trading weapons and armor? Both sides, especially the humans have shown interest in trading/buying military equipment from us
>>
>>33013173
Let's keep gunpowder to ourselves for now, but offer both sides arms and armor. Maybe we can use this as an opportunity to train our enchanters.
>>
>>33013173
I don't see why not, as long as we're not handing over top quality weapons that may bite us in the ass later on. I also don't want to lose our horses/leather from the Humans. lets see what both sides are offering. If the Humans don't have much to offer, then maybe make an alliance with the centaur that if we supply them with arms and armor (obviously no cannons or rifles), they have to continue the supply of horses and leather.
>>
>>33013173
can we send a delegation to get to know more about the centaurs?
>>
>>33013231
continue the supply once they have defeated the humans, is what I meant.
>>
>>33013123
Also our economy is still very strong even though morale is a little lower knowing that the gnomes are hostile and out there. Our population is still growing steadily and settlements are growing all over our territory
>>33013235
Yes we can send Doren and some guards to escort envoys to them.
>>
>>33013247
trade with armor and some gunpowder
>>
>>33013263
not gunpowder
god no not gunpowder
>>
>>33013280
I second this
>>
>>33013280
Guys just GIVE them some to test them with. Not enough to actually make a diference.
>>
>>33013263
no, just better crafted weapons than they have, but we can't be giving this away already. we barely know these Centaurs.

>>33013254
okay, lets get this human/centaur business taken care of so we can rid the place of these foul pests.
>>
>>33013263
>>33013247
>>33013231
>>33013204
The council decides that we should open our stocks of older weapons mostly iron and our early steel designs for sale to either side. This should increase our trade with both factions while finding a use for our old military equipment

Alright guys its past 1am where I live so I think im going to call it a night. Its been great hosting this and I plan to start it again late afternoon eastern time and probably will run it till late at night like tonight.

Thanks for playing
>>
>>33013173
NOT GUNPOWDER and NOT STEEL. We can be the traders of this region supplying those around us, but keeping the real top quality shit to ourselves. The only people that get the good shit are the orcs because they swore fealty to us.
>>
>>33013325
Thanks OP, had fun
>>
>>33013325
sounds good to me. this was great, I enjoyed it. hope to see you tomorrow then.
>>
>>33013325
thanks OP
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