[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Disney Villains Victorious: Let's Try that Again.
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 154
Thread images: 10
File: DVVworld7.png (334 KB, 3744x2304) Image search: [Google]
DVVworld7.png
334 KB, 3744x2304
Disney Villains Victorious is a /tg/ homebrew project based on the glorious idea of a world, not entirely unlike our own, in which (almost) all the villains from (almost) all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords and the might of Atlantis. It is a world where the grasslands, the jungles and the forests are prowled not only by fearsome primal beasts like Shere Khan and Scar, but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between sorcerous queens like Maleficent, inquisitorial clergymen like Frollo, and dark gods like Hades and Chernabog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the Player Characters and their allies plot, plan, fight, strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.
DVV Google Doc Folder (READ CORE BOOK FIRST):
https://drive.google.com/folderview?id=0B8z4Cy1zaGU1R0ZMSlhlUnBobFk&usp=drive_web
Our new forum:http://s15.zetaboards.com/Villains_Victorious/index/
>>
>>44268166
1d4chan: http://1d4chan.org/wiki/Disney_Villains_Victorious
The Adventurer's Almanac, Fluff Catalogue, Song Catalogue, and Rumour Mill are hosted on the new doc.
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
DTP in the West Story Archive: https://docs.google.com/document/d/1ONQ38zlRwgmM90MMkENcmSZhsIhN4r1O0KqxdQn3GKs/edit
DVV Art Gallery: http://imgur.com/a/1zdua
DTP Art Gallery: http://imgur.com/a/iawzw
DVV: Gridlock Art Gallery: http://imgur.com/a/s1g3b

SAMPLE TRAITS: http://pastebin.com/DsdEgCcc
SAMPLE POWERS:http://pastebin.com/pQDDqisU
Beasts and Chimera rules are in the core book.
Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL
Fifth Playtest: http://pastebin.com/TGctR8VA
Sixth Playtest: http://pastebin.com/8wUw2Leg
Seventh Playtest: http://pastebin.com/ygcRPBzf

First Campaign Session: http://pastebin.com/Ne7SpFMJ
Second Campaign Session: http://pastebin.com/2hbsDP74
Third and Fourh Campaign Sessions: http://pastebin.com/cY8TLN0z
Fifth Campaign Session: http://pastebin.com/v2s3s1vi
>>
>>44268172
EXPANSION GUIDE

Gridlocked: Modern/Future Disney, unique setting

DVV Space: Outer space, incorporated into Gridlocked

Dreamworks/Don Bluth: Incorporated it into DVV Core

Setting Sun: Ghibli films, incorporated into DVV Core

Cruel Network: Cartoon Network, unique setting

Saturday Mourning: Saturday morning cartoons, unique setting

Vidya Villains Victorious: Video games, unique setting.
>>
OK, let's try that again, this time without the link to Reddit which pretty much killed the last thread. There was some interest last time. Hopefully, we can do it this time.
>>
Man, am I glad people don't forget this one. Had a blast with core.

Alright, what exactly happened last time?
>>
>>44268355
There was a reddit link, people lost their shit.
>>
>>44268454

What, did reddit start talking about this?

Anyway, what was last done and what still needs doing?

Feels like we could sort out a few more traits, rephrase a couple and get some more powers
>>
>>44268492
Yeah, it's going pretty well on Reddit. They'r ea lot more enthusiastic about it. Either way, we need Gridlocked stat lines, namely for Drossel, Kane, Syndrome, DOR-15 and the Galactic Federation. King Candy and AUTO have stats but they're not quite done. Arathon posted some Traits for some of them on the Zetaboards along with most of the Stat Blocks and heavy editing of the others. We have someone working on MCP and CLU over on the Reddit thread.
>>
Last time I saw this, the only factions were in the USA. I see the setting's grown quite a bit.
>>
>>44269249
That was the Gridlocked expansion. The map up top and description is actually the original. I'm glad we've been around long enough to give people continuity lockout, though.
>>
Bump and I promise the next one will have some Fluff.
>>
>five continuous, totally contentless "bump" posts

Can you really justify this?
>>
>>44268166

No one gets excluded like Gaston
>>
>>44275435
He's in The Huntsman's Club.
>>
Nobody here on /tg/ likes or wants this shit.

Please take your bad game and go away.
>>
FUCK YOU JOHN!
>>
File: 1416728642147.png (202 KB, 397x500) Image search: [Google]
1416728642147.png
202 KB, 397x500
>>44277312
That's not very nice, anon.
>>
>>44277497
I disagree. I'm being nice by being blunt and telling him the truth so he doesn't continue wasting his time here on something that this board isn't interested in (at the same time, I'm also being nice to this board by trying to get rid of this trash).

Sometimes, being blunt and honest is the nicest thing you can do for a stupid jerk.
>>
>>44268166
Where's mah Nemo
>>
>>44277709
That movie's only villain is a dentist. There are nearly unnoticeable consequences to the villain winning there.
>>
From?
>>
>>44278954
Fucking autocorrect.
Tron?
>>
>>44278961
It's in Gridlocked as two factions: MCP from the original and CLU from the sequel.
>>
>>44277678

The game is actually quite nice and had a lot of people working on it back in the day.

But if there are five consecutives bump and no attention at all, I feel like it's time to let it go. I was here during the Core making, I loved this shit to death. But the truth is that after that was done a lot of people were done and either didn't really feel like working on the expansions or just hadn't seen the related movies.

The setting is nice and while a little clunky here and there, not trash at all, you're just an asshole.

But it seems to be time to let this go. It's been what, one years? Two?

Just play core and homebrew gridlocked and beyond. I'm sorry anon, but it seems like that's fate for now
>>
>>44279861
Nothing's written in stone. I've stirred up interest on other sites. This may or may not have much of a life left on TG but somewhere else? It's already been very popular on Reddit. Only time can tell.
>>
>>44277482
I didn't start this thread. Honest.

Anon, don't leave us hanging. You're making me look like an ass.
>>
>>44280110
I started this thread, joke comment that allows me to have to stop stalling for time.
>>
>>44280142
So has Reddit contributed anything yet? Any playtests, statlines, or fluff?
>>
File: 1437623283835.png (353 KB, 1004x624) Image search: [Google]
1437623283835.png
353 KB, 1004x624
So, anyone do anything with the Cartoon Network setting? I discussed the possibility of running it with my group.
>>
>>44280265
Oh, CN did a lot of KLRs and we have a map, obviously. We need more KLRs, a lot more as it has a lot of villains but it feels odd having someone other then CN writing them, especially as his trademark was verbosity and detail.
>>
>>44280224
Someone is working on stats for MCP and CLU.
>>
>>44280330
Somebody should continue it. What KLRs are missing?
>>
>>44280330
Computer problem, didn't add Anon to this one,
>>
>>44280338
Did Program stats ever get sorted out? Should there even be a distinction between normal characters and AI ones?

>>44280349
Nobody cares if you used your name or not.
>>
File: CNVV World Map.png (640 KB, 1831x835) Image search: [Google]
CNVV World Map.png
640 KB, 1831x835
>>44280339
He did ones for The Beast of Over The Garden Wall, The Ice King of Adventure Time, Father of Codename: Kids Next Door, X.A.N.A of Code Lyoko, Moltar of Toonami/Space Ghost; Coast to Coast, Peridot of Steven Universe(probably have to change that one.), Hector Con Crane of Evil Con Crane, Dark Kat of SWAT K.A.T.S, Pirate Lord K'nuckles of Flapjack, Julie HiHi of Hi Hi Puffy AmiYumi Show and lots of little bits and pieces for other KLRs that need explaining, Check the Doc for a full view. Here's the Map so I don't have to list all the rest of the villains. Go wild.
>>
>>44280372
No. We got rules for Robots and Cyborgs,though, thanks to Architect.
>>
>>44280530
I just like this for imagining the constant unending warfare between the Heylin empire and the realm of shadows
>>
>>44280742
Jack's sword sits in the Heylin King's hands. That's how they keep winning.
>>
>>44280757
The sword can be anywhere. It could be hiding in New Zealand for all we know. Why else would so many factions be fighting for it.
>>
>>44280800
That sounds like a seriously good plot hook for the setting.
>>
>>44280800
Well, that's one of the Rumors. It's mostly to fill in the plot hole of how Chase hasn't been crushed by Aku, considering Aku is so powerful he could probably kill the entire Heylin Empire without even trying or, indeed, noticing.
>>
>>44280821
Yeah. Thing would lead to the most epic Xiaolin Showdown to have ever occurred. I mean, it's the only thing that can kill the setting's "final boss." Why wouldn't heroes want it?
>>
>>44280823
Interesting

Why hasn't Aku taken the frozen past?
>>
>>44280840
Mostly because even his fire can't melt the Ice King. Dude's so powerful, he's basically and Ice God by this point. Every year, Aku's flames get colder, circuits freeze over and the temperature drops another degree...
>>
>>44280823
>>44280840
>Why hasn't Aku done X?
He's too busy ordering pizza or telling stories to small children.
>>
>>44280869
Also that, yes.
>>
>>44280757
On the subject of Rumors, Ed is working as a super-strong heavy for whichever villsinc an tie him down, Mandrak has Double D in his Think Tank and Eddy is searching the world using his conman skills to survive and looking to put his old gang back together.
>>
How would you do imaginary friend characters? As beast/chimeras with unique powers?
>>
>>44280915
The Google Doc for CN has rules for how Imagination works. It's also a stat in the base game which you can build up over turns for more powerful attacks.
>>
I think I'm going to see if my group wants to play this. Though given what they like, they're probably going to role play as an Atlantean scouting party for the Empire.
>>
>>44280898
Is there a list of these rumors somewhere?
>>
>>44280983
Nt for CN but the original has a Rumor Mill in its Docs.
>>
>>44280990
>Nt
Not. Fucking Christ, Typography skills.
>>
>>44280979
Eh. Atlantis is a good starting place for players who like political adventures. Incidentally, Virginia is also good for that.
>>
>>44280979
Working for a King is always a good place to start your group. I had one of my groups working for Jafar.
>>
>>44281052
My OC, which I plan to use if i'm ever in a game, is working for Atlantis hunting down artifacts, conveniently allowing for any starting place with excuse he's hunting some artifact/adventure hook in the area.
>>
>>44281050
Ooh, colonial America as a setting.
>>44281052
How did it go? Were they performing in kingdom, or acting against another?
>>
>>44281204
>Ooh, colonial America as a setting.
Yeah, it's mostly Real-World Virgina filled with Refugees. It's fairly peaceful and filled with cities and beautiful wilderness so refugees fleeing the villains in Europe and Asia ten to head to Virginia first.
>>
>>44281204
The characters started in Agrabah, and thier first mission involved fighting some bandits in the desert. Unfortunately, the game ended after one session for various reasons.

Speaking of Virginia, I ran my first campaign there. That one lasted longer, but died much earlier than it was supposed to.
>>
>>44281279
EH, them's the breaks.
>>
>>44281279
Always sad when a game ends prematurely. My last campaign did due to my own inexperience.
>>
>>44281681
Yeah, as I said, them's the breaks.
>>
King - Dr. Eggman

Dr. Ivo Robotnik, mostly going by Eggman these days, is a genius, whatever anyone may think. The man has an IQ of 300 and, while that certainly shows though his prestigious skill with robotics,it certainly doesn't show in his behavior. Publicly, he acts as a kindly-sounding fat faced jolly Santa-style amusement park founder. However, in private, he's prone to emotional instability and breaking down when his plans don't work out, pathetically. Don't underestimate him, though. He's very intelligent and his dangerous instability only makes him more so. His genius level IQ is very powerful and, even on a physical level, he's very strong and surprisingly agile. A force to be reckoned with, for sure.
>>
>>44282698

Land - Eggmanland

Eggmanland is an archetypical amusement park take to the highest degree. Everything is covered in Neon and color and light. It's almost impossible to sleep here. Eggman's theme park is massive, sprawling over all of Australia, plowing through any nature in the way, very delibraily. Even if he didn't use animals to power his robots, Eggman is the sort of person who will plow through forests for nothing but fun. His robots patrol the streets of Eggmanland, watching for trespassers and keeping watch. There is nothing natural in Eggmanland. Even the parts that appear natural have been co-opted to resemble rollercoasters with loop de loops, twisting loops, underground tunnels and a whole variety of other structures that are grotesquely unsafe. Eggmanland is constantly filled with announcements from Eggman's PA system broadcasting his orders. The island is currently embroiled in a Cold War with Dr. Neo Cortex on his N. Sanity Island, formerly Tasmania, whose he's a war with partially because they're trying to prove their respective superior intellects and partially because Cortex's armies of mutated animals remind Eggman a bit too much of past grudges. Any animals in the area that aren't captured and used as a power source by Eggman are used as brainwashed super soldiers by Cortex.
>>
File: TmqvdfH.png (341 KB, 5632x2048) Image search: [Google]
TmqvdfH.png
341 KB, 5632x2048
>>44268166
>old eu map
remake it with the new map.
>>
File: 1437524692004.png (301 KB, 3744x1792) Image search: [Google]
1437524692004.png
301 KB, 3744x1792
>>44283489
Speaking of maps...
>>
>>44283489
I didn't know there was a new one of these. The DVV World Map is fine as it is (some issues notwithstanding), but I might just redo it some time using this as a template.

>>44282698
>>44283395
Where is the Rule?

>>44283596
I don't really like the idea of Vidya Villains Victorious. It doesn't really have the same tight focus that the other projects have. I mean, yes, these are all video games, but that's a very broad medium compared to say, films by a specific company or shows on a certain channel.

>>44284386
Anon, you really should stop bumping if you have nothing to add. It's obnoxious, and you're actively turning people away with it. Seriously, you have all sorts of things you can post. Why not post an incomplete statline so we can fix it? Or post ideas for new statlines? You can do anything but say "bump" every hour.
>>
>>44284608
>Where is the Rule?
Working on it. It's complicated and my sleep habits are starting to catch up with me
>>
Jackie Chan Adventures?
>>
File: SM map.png (389 KB, 3744x1707) Image search: [Google]
SM map.png
389 KB, 3744x1707
>>44286459
It would go in Saturday Mourning.
>>
Hey guys, CN here. Its nice to see that so many people are intrested in the Cruel Network setting. I'd be glad to come back and finish up the rest of the setting, but I am kinda busy as of late. Ill be sure to try and fluff, but there are a few questions:

We never really addressed whether or not we wanted to include a few select Nicktoons? Stuff like mlatr, Invader zim or Avatar.

Another thing I would like to address is that I kinda need some help with rules and stuff. I can handle fluff, but I need help with the crunch. I do have a few ideas though.

I would also like to see if I could get anymore CN villains on the map. Currently, the list is pretty sparse, and I would like to see some stats for minor villains or ideas.

But if things get restarted around here, I could definitely start churning out more fluff
>>
File: 1449197774919.jpg (1 MB, 3928x2685) Image search: [Google]
1449197774919.jpg
1 MB, 3928x2685
Has anyone done any more writefaggotry or drawfaggotry for this project? The Google doc included in the OP shows updates that only really stretch to last year's holiday season.
>>
File: 1437019596903.png (386 KB, 1086x949) Image search: [Google]
1437019596903.png
386 KB, 1086x949
>>44288168
What rules do you need help with? I can pitch in.

>>44288834
There's been some drawfaggotry for CN, and I wrote some fluff for the 'canon' Gridlocked party. Stuff has been pretty quiet.
>>
>>44289463
Mainly rules for technology and magics
>>
>>44291509
Could you be more specific?

On that note, does anybody have Archmage's notes on magic? I can't find them.
>>
What I have so far:

ENCOM (Tron)

KING

Name: Master Control Program
Role: Smart/Sensible
Class: Grandmaster
Territory: ENCOM Grid/ World Wide Web
Size: Variable
Species: Program
Tier: Heroic

---Attributes---
Robustness: 6
Agility: 6
Intelligence: 20
Sensibility: 18
Charm: 15
Will: 3
Strikes: 5+4X, where X is the number of players in the party

---Skills---
Academics: 10
Acrobatics: 5
Athletics: 5
Brawl: 5
Computers: 12
Deceit: 10
Driving: 12
Endure: 8
Insight: 12
Intimidate: 10
Linguistics: 12
Mechanics: 10
Melee: 6
Persuasion: 12
Prevent Harm: 8
Ranged: 8
Science: 10
>>
>>44292005
---Traits---
King: The MCP is a KING. It gets +10 to Persuade its programs to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.
Master of The Grid: MCP can freely manipulate the terrain and buildings of the Grid, as long as the affected area is within its control.
Tin Ear: Immune to all effects of music, beneficial and harmful.
You're In Trouble, Program: MCP can interrogate other Programs to determine their functions, origins, etc. It gains +3 to every applicable roll when faced with an uncooperative or obviously deceitful Program. This trait extends to non-Programs when MCP has direct access to their Identity Disk.
Get Me Dillinger: MCP has a network of humans under its indirect control in the real world, and can use them to enforce its will there.
End Of Line: //?
Get Me That Chinese Language File: MCP is linked directly to the Web, and has direct access to all information on it. Any file without proper encryption is immediately available upon request, and all attempts to access encrypted files receive a +4 to the applicable roll.
I'm Going To Have To Put You On The Game Grid: MCP can digitize anything from the real world onto the Grid, as long as it is within range of a Digitizer. These are placed at various locations in the major cities, and have a range of 5 meters. By default, anyone digitized will arrive in the MCP Game Arena, but can arrive anywhere in the MCP's control if it so wishes.
Immediate Deresolution: Any being caught by the MCP or its enforcer Programs while not in possession of an Identity Disk will be de-rezzed.
I haven't playtested anything in DVV so far, so I'm not sure whether the stats are reasonable. Advice appreciated on that and all other points.
>>
>>44292005
Right off the bat, I think those skills might be a bit too high. Then again, he's basically internet god, so I digress.

You forgot the Computers Skill, which he would reasonably have a high number in.

Also, MCP needs 4+ Will (at least 4, but it should be 6) because he's a Smart character.

>>44292045
Get Me Dillinger, End of Line, and Immediate Deresolution are unnecessary.

Get Me That Chinese Language File and I'm Going to Have to Put You On The Game Grid should be Powers, with the latter having a Will Point cost. The MCP should also have at least two more powers to go with them, such as one that summons Program Lackeys to battle the players.

Other than that, a pretty good start. What do you have for CLU?
>>
>>44292207
>Right off the bat, I think those skills might be a bit too high. Then again, he's basically internet god, so I digress.
Ture. Jesus Christ, 4 skills at 12? That's Xanatos level.
>>
>>44292207
>Right off the bat, I think those skills might be a bit too high. Then again, he's basically internet god, so I digress.
>You forgot the Computers Skill, which he would reasonably have a high number in.

Computers is there, it's a 12. Feel free to re-stat based on whatever you think would be reasonable. He *is* meant to be the god of his domain, but still conceivably defeated. I'd view him on the same level as what is essentially Computer Jafar.

>Get Me Dillinger, End of Line, and Immediate Deresolution are unnecessary.

Agreed, I'm intending to rewrite/modify the KLR to reflect those ideas, rather than keeping them in Traits.

>Get Me That Chinese Language File and I'm Going to Have to Put You On The Game Grid should be Powers, with the latter having a Will Point cost. The MCP should also have at least two more powers to go with them, such as one that summons Program Lackeys to battle the players.

Noted.

>Other than that, a pretty good start. What do you have for CLU?

Nothing yet, but my ideas for him are basically Grid Hitler. In the movie he was obsessed with creating an army to take over the real world, so I'll work around that.
>>
>>44292343
I think the skills at 12 (other than Computers) should be brought down by 2. Make Persuasion an 8 or 6, since he's better at blackmail than making friends.

>rewrite/modify the KLR
You mean the statline? The KLR is the fluff article that describes the King, while the statline is the thing you're making now.

As for CLU, look into Rourke's Statline. I think CLU could use the Even Tempered Man trait.
>>
Oh, there are a few things i need. I need a good list of CN villains, and such. I also would like a definite awnser on the nicktoons thing
http://strawpoll.me/6323788
>>
>>44292500
I voted no. Any viable Nick characters I can think of would be taking space from more deserving (as in, belong to Cartoon Network) villains. If there was a third option, I would say "there are some Nicktoons characters, but they are hidden/obscured by other movers and shakers in the setting."

I remember a humorous comment stating that Aku fucked up the Fire Lord real good when he tried facing the Shogun of Sorrow by himself.
>>
>>44292461
No, I meant the KLR. I have some ideas for adding to the fluff, and some of those Traits are those ideas.

Rewritten with reasoning:
---Skills---
Academics: 10
Acrobatics: 5
Athletics: 5
Brawl: 5
Computers: 12 (the effective God of Programs)
Deceit: 10
Driving: 10 (gotta be wicked good at light cycles)
Endure: 8
Insight: 12/9 (perception is just analysis of patterns, and all MCP has to do is task an algorithm program to do that analysis. for situations in the outside world, use second value.)
Intimidate: 10
Linguistics: 12 (access to every recorded language and code known. may bump down and apply Chinese Language File as a power to increase it)
Mechanics: 10
Melee: 6
Persuasion: 8
Prevent Harm: 8
Ranged: 8
Science: 10
>>
>>44292581
I prefer possibly a separate setting but yeah, them being around, not as Kings but rather Inner Circle/Villan-tier minor enemies would work.
>>
>>44292687
In that case, add what you like. My KLRs were always a bit bare bones anyhow.

>12/9
Instead of that, how about have a trait stating that the MCP suffers a -3 penalty when looking into the real world?

>>44292784
It's a case of "too many things to add to this, not enough things to make its own".
>>
>>44288168
>I would also like to see if I could get anymore CN villains on the map. Currently, the list is pretty sparse, and I would like to see some stats for minor villains or ideas.
Well, Him could be running a fiefdom out of Townsville, somewhere in mandark's territory, probably on the West Coast.
>>
>>44292863
Would Townsville be a wasteland like in that one future episode?
>>
>>44293582
>Would Townsville be a wasteland like in that one future episode?
A hate-filled one, yeah.
>>
>>44288168
Avatar's villain is basically Imperial Japan, so at least you have a location.
>>
>>44294234
>at least you have a location.
True.
>>
>>44282698
>>44283395
Rule - I Am The Eggman.
As mentioned earlier, Eggman likes to frame himself as a Santa-like figure, a jolly fat man in a red suit who builds "toys." His robots watch over the territory of Eggmanland, making sure that the toxic waste dumps remain on schedule and that no one speaks out against Eggman. Any humans who speak out against him will be imprisoned in the may deathtraps scattered throughout the land. Any animals found will be put into robots and used as a power source. Anyone who questions Eggman's intelligence is put to death.
>>
>>44294595
This one's a bit on the short side. I just wanted to get it onto the Wiki so I can edit it and not have actually posting it breathing down my neck.
>>
>>44294730
>get it onto the Wiki
It's confusing enough having the DVV Classic and Gridlocked Kings on the same page. Can't we just have a separate page for each expansion?
>>
>>44294852
>Can't we just have a separate page for each expansion?
Wait a sec...
>>
>>44292863
Problem is, is that Him is more of a mover and shaker than a actual land holding villian in setting. He's more a subversive elemant than others.

>>44292581
I wouldn't mind adding in a few Nicktoon villains under the CN. I mainly want them because I have a few good ideas for some villains. Now, as for the actual CN villains themselves, We need more inner circle tier. Some stats for existing guys would be good as well.

Also, im taking req. For some fluff. I was thinking about doing something in Stormalong, maybe some sorta meeting with boogeys minions, but im open to anything in mind. Speaking of Stormalong, i would like some ideas for a few pirate lords for him
>>
>>44294873
I put up a doc for your VVV stuff.

https://docs.google.com/document/d/1hRf7tdE-xfsG3XxSadSaIfwZNuez440Qwwais-0HnXI/edit?usp=sharing

Like with the other expansions, it can accessed through the main DVV folder as well.

>>44294953
For fluff, I'd love to hear about the latest episode of Total Drama City State.

As for Stormalong's Pirate Lords, I don't know. Spongebob Squarepants?
>>
>>44295026
>Spongebob Squarepants
Fucking Mandark. Thais is the problem with genetically modified animals....
>>
King - King Bowser Koopa.

Like his close ally Eggman, King Bowser Koopa is know for being somewhat emotionally unstable, shifting in mood frequently to a far more benign degree then Eggman. Sometime, Bowser is a fighting conqueror who rles entire galaxies with an iron fist and other times, he goes go karting and playing board games with his enemies. It seem that Bowser's mod changes, unlike Eggman, are not random. It seem that when Bowser is speaking as a King, "on the clock", so to speak, he acts as a vicious intimidating conqueror. When off his throne, he's a fun-loving and kind, if somewhat boastful and egotistical, fellow with some concessions to being a "bad guy" but only in the form of fairly harmless boasting. He 's easy to talk to and negotiate with and is very charismatic to that end. In battle however, he's very strong, can breath fire and is generally very powerful, not even mentioning this powerful magic, which he uses to create undead and transform people into inanimate objects.
>>
>>44294873
>Wait a sec...
And done. Gridlocked has a separate page now.
>>
>>44295761
Not that I don't appreciate your contributions, but don't you have a spelling and grammar checker on your computer?
>>
>>44295026
Oh, yeah, I kinda forgot about TDCS. I'll need to think up a little about it...But'll come up with something in a bit.
>>
>>44295902
Yes, I just very seldom use it.
>>
>>44296085
I would start. It saves time so that less has to be fixed later.
>>
>>44279861
So I don't have to read the whole thread: are we doing DVV again? Is the linked poster a faggot?
>>
>>44297359
We're doing it again. There isn't much left to do on Gridlocked (mainly statlines), so discussion has shifted to CN.
>>
//Final revised MCP stats//

ENCOM (Tron)

KING

Name: Master Control Program
Role: Smart/Sensible
Class: Grandmaster
Territory: ENCOM Grid/ World Wide Web
Size: Variable
Species: Program
Tier: Heroic

---Attributes---
Robustness: 6
Agility: 6
Intelligence: 20
Sensibility: 18
Charm: 15
Will: 6
Strikes: 5+4X, where X is the number of players in the party

---Skills---
Academics: 10
Acrobatics: 5
Athletics: 5
Brawl: 5
Computers: 12
Deceit: 10
Driving: 10
Endure: 8
Insight: 12
Intimidate: 10
Linguistics: 11
Mechanics: 10
Melee: 6
Persuasion: 8
Prevent Harm: 8
Ranged: 8
Science: 10
>>
>>44302700
---Traits---
King: The MCP is a KING. It gets +10 to Persuade its programs to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.
Master of The Grid: MCP can freely manipulate the terrain and buildings of the Grid, as long as the affected area is within its control. It can call any Villains to aid it if they remain undefeated.
Tin Ear: Immune to all effects of music, beneficial and harmful.
You're In Trouble, Program: MCP can interrogate other Programs to determine their functions, origins, etc. It gains +3 to every applicable roll when faced with an uncooperative or obviously deceitful Program. This trait extends to non-Programs when MCP has direct access to their Identity Disk.
End Of Line: MCP suffers a -3 penalty to Insight rolls when attempting to view anything in the real world.
>>
>>44302711
---Powers---

I'm Going To Have To Put You On The Game Grid: MCP can spend a Will Point to digitize anything from the real world onto the Grid, as long as it is within range of a Digitizer. These are placed at various locations in the major cities, and have an effective range of 5 meters. By default, anyone digitized will arrive in the MCP Game Arena, but can arrive anywhere in the MCP's control if it so wishes.
Get Me That Chinese Language File: MCP is linked directly to the Web, and has direct access to all information on it. Any file without proper encryption is immediately available upon request, and all attempts to access encrypted files receive a +4 to the applicable roll.
Together, We Will Be Complete: MCP can spend a Will Point to absorb the functions and memories of any Program. No Will Point must be spent to absorb data via an unsecured Identity Disk.
All My Functions Are Now Yours: MCP can spend a Will Point to target a Villain Program. The Program receives +5 to every roll until the end of the Scene, and gains access to Master of The Grid and Command GOTO.
Command GOTO: MCP can reroute 2d6 Security Control Programs to the location of the party, as long as they are within an area it has MoTG control over. This Power goes on cooldown once used, for 1d6 millicycles(equivalent to eight hours of Grid time).


Villains to follow shortly, then on to CLU
>>
>>44302730
All My Functions Are Now Yours should be toned down to +2 or +3.

Command GOTO should specify whether the security programs are mooks or lackeys (so 2d6 Security Programs Mooks/Lackeys) and have the cooldown replaced with a Will cost.

After that, I'd stick it in the Gridlocked Kings and Villains doc.
>>
>>44303577
Would this be stupidly overpowered?
>2,415 Times Smarter: MCP grows in power with each cycle. Add 1d6 to all Attributes each time the party takes down another King
>>
>>44304675
>Would this be stupidly overpowered?
Maybe use it for Hardcore Mode?
>>
>>44305632
I'll make the note of that then, thanks
>>
>>44304675
Yes, that would be absurd. Don't listen to Anon.

If you need to give the MCP more powers, take the 'I know shit about you' powers from Ratigan/Xanatos.
>>
>>44306345
He's got enough powers as it is. I just marked it Hardcore Only and left it alone. Time to work on CLU now, advice is appreciated, will drop my prelim statline in a bit
>>
If we could get some stat lines for some CN villians, that'd be awesome. Feel free to borrow some ideas from other sources and give them a new coat of paint.
>>
>>44306491
I can try to do one tonight. Hell, we can even try making characters for a Cruel Network party.
>>
I don't know if there's much writefaggotry about it, but I feel like the interaction between the MCP's realm and the game world(s) (Wreck-it-Ralph) could be pretty interesting.

Given it's been established that the Cybugs are loose and fucking shit up, it could be that surviving characters have been taken in by the MCP... and in return they must perform on the Game Grid.

Also, regarding CNVV, should we maybe change up the Steven Universe stuff (in light of more recent events in the show) or do we reckon it still works as is?
>>
>>44307603
>I don't know if there's much writefaggotry about it, but I feel like the interaction between the MCP's realm and the game world(s) (Wreck-it-Ralph) could be pretty interesting.
King Candy is mostly staying off and neither MCP or CLU worry much but he's trying to use Litwak's office computer to access the Internet and possibly spread to other arcades and if he does that, they'd have to take measures against him.
>>
>>44307603
>regarding CNVV, should we maybe change up the Steven Universe stuff (in light of more recent events in the show) or do we reckon it still works as is?
Jasper, maybe?
>>
>>44307603
Having game characters in The Games is an interesting idea. I like it. Note that while CLU's Games are to distract the populace of his Grid, the MCP uses his Games for personal entertainment.

Steven Universe in CNVV needs to undergo revisions, but there isn't much we can change until new episodes come out.
>>
>>44308894
>there isn't much we can change until new episodes come out.
That's the problem with using on-going shows. That was a concern with Bill too.
>>
Question: For a name for the Vidya expansion other then Vidya, what about Game Over?
>>
Vidya now has a KLRs page, though I won't add links to it elsewhere until there's a bit more on it.
>>
>>44276509

>you now realize that Heroes from Beast:the Primordial are Gaston
>>
>>44313188
>>you now realize that Heroes from Beast:the Primordial are Gaston
He WAS literally the example used when explaining the concept.
>>
>>44312229
https://1d4chan.org/index.php?title=Disney_Villains_Victorious:_Vidya_K/L/Rs
>>
>>44313604
Look, I made a doc specifically for you to dump your VVV stuff there. The least you can do is use it.

Thinking about it more, I think it would be better to drop the Cruel Network name and just call it CNVV.

Anybody have those rules for playing a transformer?
>>
Was anyone else started down the dark road of brown amazon fetishes by Atlantis?
>>
>>44316493
>Was anyone else started down the dark road of brown amazon fetishes by Atlantis?
Dude, we're accused of being bad fanfiction enough as is. We're not bad fanfiction. We're GOOD fanfiction.
>>
>>44316036
>Look, I made a doc specifically for you to dump your VVV stuff there. The least you can do is use it.
How do I edit it? It's only letting me suggest.
>>
Wow, glad this picked up. I was more interested in Gridlocked than anything else, though. Apparently that's mostly done?
>>
>>44318877
Honestly, I just want Drossel specced out and detailed because I want to run a game in Gridlocked, but Drossel is intended to be a major part of it...hopefully.
>>
>>44309783
I think Bill's realm doesn't need much changing, since it's mostly similar to how the show turned out anyway.
>>
>>44268166

Why is New Zealand part of the Elite Global Huntsman Club? there's literally nothing to hunt there. All the big monsters (Giant Eagles and Moa) are long extinct. Surely at least one Disney Movie made after LOTR was filmed down there so that can be the land or realm it is?
>>
>>44319448
>Why is New Zealand part of the Elite Global Huntsman Club? there's literally nothing to hunt there. All the big monsters (Giant Eagles and Moa) are long extinct. Surely at least one Disney Movie made after LOTR was filmed down there so that can be the land or realm it is?
Not really. It's just kinda part of the Australia "package" as it were? That said, there's lots of cool stuff on The Huntsman Club, some of my favorite Fluff in Classic. LIke, thier leader being Man, as in ,the one from Bambi who is a genuinely good dude who just likes hunting and attracted some unsavory types with that interest without paying enough attention to what was going on and by the time he realized the consequences of his innocent actions, it was too late and, after all, is't that truly what Humanity does? Stuff like that.
>>
File: Lich-Pit.png (212 KB, 1251x1035) Image search: [Google]
Lich-Pit.png
212 KB, 1251x1035
>>44280530
Making art for these threads was some of the most fun for me back when they were a thing. I admit I steered clear of vanilla DVV because I wasn't ever a big disney fan, but the Gridlocked and CN 'expansions' were ultimately that got me into checking it out, so it makes me hope they get fleshed out. I agree that its run its course on /tg/ for the most part though.
>>
>>44268166
Can someone please tell me why the fuck Frollo doesn't have control over Paris ?
>>
>>44322018
Conflict with Maleficent over France. That, or a major oversight when the map was made.
>>
>>44324936
>Conflict with Maleficent over France
Yep. Frollo hates everyone near him. Pagan Greek Gods, "Satanic" magic-using Faries, The Muslims in Agrabah and, worst of all, the Protestants in the Mirror Kingdom. Dude has lots of people he wants to fight.
>>
>>44326730
>>44328430
If you're not going to post something new, why not repost some old things? Anything is better than just saying 'bump'.
>>
>>44329325
>repost some old things
On that note, one of my favorite bits of Fluff from Classic:
>The Three Dreamers are Alice, Wendy and Christopher Robin. Wendy is currently hidden with Ursula after walking the plank, Alice is in hiding with The Huntsmen who use her as a way of attracing the excotic beats of Wonderland and Christopher is in the mental clutches of Kaa
>>
>>44331419
Do you have a link to the story with Alice and the Huntsmen?
>>
>>44331731
http://pastebin.com/b1EMiNer
>>
>>44332324
Thanks. Do you have the one with Shego vs Syndrome? That and the Alice one were my favorites.
>>
>>44332630
http://pastebin.com/s5s3VUYs
>>
>>44332756
Ah, there it is. Much appreciated.

I went ahead and authorized your additions to VVV. From now on, put the King title as Heading 1 and set the rest of the text to default.

I'm also going through the Saturday Mourning KLRs and fixing them because a few of them are missing parts. My bad.
>>
>>44333601
>I went ahead and authorized your additions to VVV. From now on, put the King title as Heading 1 and set the rest of the text to default.
Ah, Thanks.
>>
Bump with old Gridlocked Fluff:
>The leaders of the Toy Resistance are former toy maker/animator Andy and former weapons designer/inventor Sid. Sid's daughter was taken by the monsters and he has a personal vendetta as a result while Andy, consummate peace-maker he is, has been trying to figure out a way to save the monsters, mostly thorough negotiations with one "Kitty", an escapee from the Monster World who is giving them information. Sid is in favor of burning the entire world to the ground in revenge while Andy is more for overthrowing Waternoose and Randell and letting the world reform as "Kitty" advocates. Sid is serving as the mechanic of the two, working to help build new impoverished toy soldiers for the Toy Resistance. Andy serves as an idea guy and, due to his charisma and imagination, serves as a strategist and commander. One Buzz Lightyear is thier greatest warrior, a toy still with ANdy's name on his foot and who doesn't realize his toy status, thinking the monsters are minions of Zurg and that the humans and other toys are alien species. Andy's other favorite toy, Woody, is currently sitting in a display case in San Fransokyo, donated by wealthy toy tycoon, Al, founder of Al's Toy Barn. Also, sitting in Yokai's territory, is a very creepy daycare where the adults barely seem to do anything.
Yeah, i'm really proud of this Fluff, not to brag.
>>
>>44335921
>Also, sitting in Yokai's territory, is a very creepy daycare where the adults barely seem to do anything.
This one seems to have gone over my head. It has something to do with Toy Story 3, right?
>>
>>44336892
>This one seems to have gone over my head. It has something to do with Toy Story 3, right?
Yep, it's Sunnyside which Lotso is basically running as a dictatorship now.
>>
Has it been a year already since this project started?
>>
>>44342033
>Has it been a year already since this project started?
I think so.
>>
Bump,
Thread replies: 154
Thread images: 10

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.