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Fantastic Sci Fi WAR Civ Quest 23
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You are currently reading a thread in /tg/ - Traditional Games

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Rolled 94 (1d100)

Last time a critpolacpse made its descent much to Petyr's eternal misery. From getting the marriage arranged, getting kidnapped by his fiance's friends, to meeting the best bro who knew his pain, from the horror that is baby rabies, confusion that is strange feelings, and finally a particularly bad trip somehow ending up halfway across the galaxy in a single night. There a brood nest formed, he was attacked, and sacrificed the only thing that knew what happened.

Now the mystery of how he ended up there will never be solved...and he needs to somehow get back before he misses the wedding.

Petyr cannot even THINK of what will happen to him should he miss the wedding...especially given the powerful high rollers who will be attending. Until then he is on a planet halfway across the galaxy from home with nothing but his wits and infestation to help him get back home.

As for Abigail...well she has yet to realize something is seriously wrong. Give her a few days though and then she'll start to wonder if he tried to make a run for it...woe to him and those who helped if he did.

What do?
>>
Rolled 98 (1d100)

>>43811392
Alright. We have unknown enemies still around, probably. Then getting home to deal with. If we play it smart we could steal their stuff and fly home. Otherwise there is trying our best to get this baby hive up.

...crap I forget to write down our units. We have brains being formed if I remember correctly.

So I vote we scout out the area as a human and find places to get what the hive needs to grow quickly.

>>43811392
Also how good is our link to the hive and it's range?
>>
Rolled 73 (1d100)

>>43811804
Excellent. You have a psi connection to it. As for range...that would depend on how powerful your psi is, the potency of the hive, and any possible boosters.

Current limit is unknown but further out you go the weaker the link becomes.

http://archive.4plebs.org/tg/thread/43694245/#43747520

Last thread.
>>
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Rolled 93 (1d100)

>>43811891
Dam that means it will be hard to call a back up. Unless Abi feels like trying to call us.
>>
Rolled 93 (1d100)

>>43811977
Build up the hive enough and invest in boosters then you'll be able to make a call.
>>
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Rolled 54 (1d100)

>>43812054
Yeah, but depending on what is with us here. I feel that would just make a beacon asking people to come check us out. Which, if we are built up, could be a good for gathering more parts to use.

One thing is for sure, this would be one hell of a hangover from a bachelor party.
>>
Rolled 10 (1d100)

>>43812136
Stealthed psi would make it harder to detect by others. Even if they detect it that doesn't mean they are capable of listening in on it.

As for bachelor party anon...heheheh I have yet to plan that. This event happened due to crit triggering it. Should of known better trying to drink with Abigail...especially considering who her drinking buddy is who got her into it in the first place(who now can't drink tho for now).
>>
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Rolled 8 (1d100)

>>43812539
Fair.

I would love it if we could make a stealth psi or magic focused brood unit that could latch on to ships and slowly take over a the crew. Just implanting thoughts and what not. I think they would be great for stopping fights before they even begin.
>>
Rolled 61 (1d100)

>>43812539
Though I do know some of the people who are gonna attend the bachelor party...

>>43812903
Make your request to Brood and they'll naturally attempt to generate it. One of the biggest problems with fighting brood is precisely that ability of theirs.

Though building from scratch takes longer then ripping it off from somewhere else.


Seems like its gonna be another slow day today.
>>
Rolled 64 (1d100)

>>43811804
Vote
>>
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Rolled 76 (1d100)

>>43813055
Maybe, I will ask if I view the resource cost would be worth the time.

Although with the ground fighting a head humper from the half-life game style brood could be useful. Something to break armor with stingers to attach to the body's nerve system.

-------

Yeah, unfortunately. I posted the link to the group chat. It's just two of us really active at the moment.
>>
Rolled 100 (1d100)

>>43811804
>Genie changes the OP pic
>never notice thread is up until it hits the top of the catalog
Every time

>>43811804
Support. Let's get the ball rolling
>>
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>>43813327
You may want to put fitters on for quest to see it easier. I use them to clear things out quickly and just keep the ones I like on.

Also, nice. Nice.
>>
Rolled 11 (1d100)

>>43813373
I fucking love the vibe of that pic.

Very nice.

also >>43813327
Fuck you anon.

So goddamn many crits these last few threads...
>>
Aw yeah, genie thread and a 100 to open it. Is there anything more divine?
>>
>>43813327
Noice
>>
Rolled 61 (1d100)

>>43811804
You personally scouting around...you have found something very useful. Mostly a large source of water and more importantly a volcano that supposedly extinct...is still alive. Both of which will greatly speed up the growth of Brood once they reach it. Outside of that you found a nearby base and a few towns. Further looking around you found a hidden disposal site that should provide some...interesting resources for the Brood to breakdown.

What do?
>>
Rolled 64 (1d100)

>>43813802
Go to the dump with the engineers to go collect stuff
>>
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Rolled 34 (1d100)

>>43813802
Scout out the towns. I feel us still being human will help the most in getting around. We can sneak around where the brood can't with reduced risk of counter attacks.

Once we know the lay out of the towns and get a bit more info. I want to make some brood units to take the towns over for quick number growth. Maybe even stop by the disposal site on the way back to see what we can get from there.
>>
Rolled 47 (1d100)

>>43813941
I vote this.
>>
Rolled 67 (1d100)

>>43813941
Support
>>
Rolled 86 (1d100)

>>43813941
Towns and cities are shit for Brood growth compared to wild untapped wilderness. All dem genes just waiting to get eaten. Otherwise its raw resources while humans DO tend to concentrate some of the resources they are rather defense of it. Outside of dumps anyway.

Scouting wise the towns are pretty typical with a decent soldier presence thanks the nearby base. Its unlikely you'll be able to one of them without the nearby base catching on real quick.

What do?
>>
Rolled 72 (1d100)

>>43814193
Go to the dump with the engineers to go collect stuff and items of value.
>>
Rolled 30 (1d100)

>>43814193
Go hit up the disposal site and see what it has waiting for the taking.

I was thinking the bio mass a town would have would be better for growth. Send in some stealth units to infest people and boom new units. Yet if your saying just area control would be better. Then I can get behind finding/making some cave systems to make bases in.
>>
Rolled 27 (1d100)

>>43814323
>>43814303
Rolling
>>
Rolled 66 (1d100)

>>43814303
Vote
>>
Rolled 38 (1d100)

>>43814303
Let's see what's at the disposal site
>>
Rolled 16 (1d100)

>>43814303
Dump has been pillaged.

Gain access to spawning 2 rare units only.

Meanwhile you manage to acquire some junk, tools, and resources to make something should you acquire any ideas.

Oddly enough the Engineers went straight for the far more...hazardous or rare materials. Your unsure why but it would appear to be a brood instinct to collect it despite the harm it inflicted them with.

Alert
Nests have upgraded to Hives.

Nexus is completed.

Pools of strange liquids are starting to form.

Brood Commander Units have spawned relieving some of the strain on your mind.

WARNING
Broodmother has spawned.

Name is Mara'Ixel.

What do?

>>43814323
If your after particular infested units or infiltration its not a bad idea. Technically Petyr is a rare variant of infested.
>>
>>43814779
Present ourselves to the Broodmother of course.

"Greetings broodmother, this brood asset goes by the name of Petyr. I don't know why I am here, but it is fortunate I was found by the nest.

I have done my best to serve your brood well, and now that you are here, the Brood has a voice proper. How may I be of service to you?"
>>
Rolled 62 (1d100)

>>43814859
Yeah, why not. Let us go say hi to the new member of the hive.

>>43814779
By the way do those liquids work like that virus in fallout to make super mutants, but in this case brood? Because I have an idea for an insect swarm.
>>
Rolled 51 (1d100)

>>43814779
Do this>>43814859
>>
Rolled 1 (1d100)

>>43814859
Dialogue roll I guess
>>
Rolled 77 (1d100)

>>43814940
You would have to investigate the pools in question.

Think about all the biotech goodness LITERALLY surrounding you! So much to learn...so much to steal and so on so forth.

>>43814859
"Petyr...hm brood asset of Ixel founder of Ixel Brood of which I am a member as well. You are stealth infested yes? Very....very sophisticated one. No wonder Ixel was fond of you incredibly difficult to detect even for Broodmother of same brood."

"Brood has many voices. I can however directly create new organisms from nothing or adjust existing ones. If existing ones are adjusted too far better off establishing it as new type of organism. Have noticed there are two unusual strains present already...despite youth of hive. Very unusual. It would appear you are a good influence."
>>
>>43815003
kek.
>>
Rolled 62 (1d100)

>>43815020
Sticking with civ rule on this wasn't a devoted diplo like action so rolls don't really count.
>>
Rolled 64 (1d100)

>>43815012
I do try my best when it comes to making new friends. Allow me to pass on what I learn of the his place to you (if we haven't already).

I wish to take a bit of time to study the brood hive in detail, while there is still time. If it is alright I would like some resources put into more brain brood to assist me.
>>
Rolled 74 (1d100)

>>43814779
>Gain access to spawning 2 rare units only

Information, information, information.

Spawn the following two units:

Brood Cherubim - These tinyflighty creatures come in vast swarms and numbers. Equipped with extremely pinpoint eyes, ears, and even eletromagnetic sensors are especially suited in the role of aerial reconnaissance over vast distances well away from the brood nest itself.
They are very hard to detect, both because of their size, and also thanks to a natural rare structure which is both capable of bending light around itself to become invisible as well as being made of a bio-synthetic alloy that is almost impossible to detect even with mechanical or psionic means.

Acting in swarms, their thousands of eyes are able to coordinate together to gain clear, pristine images of things from very far away. They are most effective hiding in cloud cover, but even in a clear and bright sunny day the naked human eye will not see them.

With them, we can gain aerial recon of miles and miles of area over the land.

Hmm, let me think on what else would be a good unit to spawn.
>>
Rolled 6 (1d100)

>>43815225
We should get some royal guard type units to vanguard attacks or stealth units to take over the towns and bases.

We can easily lead stealth teams with our skills and super brain. Take out the tech and infest people.
>>
Rolled 45 (1d100)

>>43815225
>>43815275
Broodmother Vanguard Shock-Brutes

These large and monstrous creatures of muscle and rage are designed in the roll of heavy assault and shock and awe, as well as the defense of VIP's. Huge hulking monstrous tanks of muscle and bone able to charge and engage the enemy to devastating effect.

No two Royal guards are exactly alike, one might have a tremendous bone mace to smash enemies, another may favor two scythe like arms to slice them in half, still others have large shark jaws to rip and tear.

They do have somethings in common, most notably is the finest healing factor and armor the Brood has to offer, able to be torn in half but still fight on and regenerate.

They are designed to soak up massive amounts of damage while returning them in full. In combat, many attest that they resemble some of the fabled super soldiers, smashing enemy tanks like tin cans and causing terror as soldiers fire off endless rounds AP ammo and missiles to little avail, the flesh simply absorbing the bullets and lasers and even chemical or acid weapons and repulsing it.
>>
Rolled 25 (1d100)

>>43815409
>>43815225
Aerial recon and Vanguard units. Vote
>>
Rolled 63 (1d100)

>>43815444
Seconding
>>
Rolled 45 (1d100)

>>43815409
>>43815225
Hm... strong brood best brood then.

I would be nice to have some underhanded units to help our man out later.
>>
>>43815478
Yeah, I have a whole doc of ideas.
>>
Rolled 24 (1d100)

>>43815491
I realized that its just much easier to let anons come up with their own ideas and steal shit then try to come up with the nigh all the things Brood will throw at you.

Worst part is they ain't even the only menace like that around. Plenty of other races fucked up but unlike humanity didn't survive their mistake. Not including ones that exist without purposely being made or come from another galaxy/universe. Luckily they tend not to be friendly with each other.

>>43815225
>>43815409
"It will take time to engineer and development these units. They will not be available right away."

What do?
>>
Rolled 68 (1d100)

>>43815626
Study Brood.
>>
Rolled 48 (1d100)

>>43815626
Let's do something for us! Petyr!

Have some engineers help us build a laboratory, and get a computer running so we can gather notes and collect data.

Talk to the Broodmother, and interview her to gather data on the Brood, how she is able to change it, how it responds to change, and just anything our super genius brain can come up with.

We will compile notes that will help us understand the brood and engineer new units.

We're no Black Site research facility but think, how many people get not only to directly study the brood but also engineer brood unts AND be a part of a brood itself!

The potential for us to learn is limitless.
>>
Rolled 90 (1d100)

>>43815732
>>43815736
Vote
>>
Rolled 60 (1d100)

>>43815736
This
>>
Rolled 24 (1d100)

>>43815736
SCIENCE
>>
Rolled 57 (1d100)

>>43815736
That feel when I forgot to put the auto updater on...

my bad.

----
Infested LABORATORY constructed.

Because your a super genius so even if your given a pile of broken shit and a bunch of dumbasses you can still manage it. Computer will have to wait though...especially given your not sure how its gonna work with the infestation everywhere.

According to Broodmother its a matter of collecting, rewriting, or engineering entirely new genes then compiling them into a single whole. Which brought up the interesting part of storage of those designs...and that is when you found out brains they use for holding storage in addition to thinking. Meanwhile basic brood stuff is somehow able to...carry information that it will automatically deploy. This base brood stock is extremely complicated when you took a closer look at it even making your super genius brain dizzy.

The Broodmother has you figure...it only able to 'guide' the evolution of Brood but due to the intelligence this requires they have naturally also taken to other tasks as well precisely due to that formidable intellect. Their psi nature meanwhile acts as a additional transmitter when a new 'upgrade' is designed.

Meanwhile that sample of raw brood stock you took? It actively evolved on the slice.

It took forever but further study indicated that get this it was psycho and magically reactive. You tried to block out the psi influences of Broodmother which is what you thought was causing it.

It didn't work though.

Somehow it figured out a way to circumvent the blocker.

Despite no apparent intelligence...this potential deeply frightened you.

This wasn't even some special brood organism all it was some crudest scrapings you could find even according the Broodmother.

Makes you wonder how this was done...you were at one of the sites but sadly you never got a good look at what was done.

What do?
>>
Rolled 71 (1d100)

>>43816264
Let's see.

Oh right. the Brains.

Let's use our knowledge of neurology and brain integration to make Brain Pools of nice cool nutrient slush where the brains can more effectively communicate and coordinate the whole hive.

We'll build it deep underground safe and sound, maybe influence the development of better brain brood.
>>
Rolled 22 (1d100)

>>43816593
Upgrade the computer.
>>
Rolled 25 (1d100)

>>43816890
>>43816593
Why not both?

Vote
>>
>>43816936
The brains are the computer... Bio computers.
>>
Rolled 54 (1d100)

>>43816936
Rolling
>>
Rolled 50 (1d100)

>>43816936
This
>>
Rolled 43 (1d100)

>>43816593
Brains are expensive to maintain. Its why most brood organisms without guidance are pretty fucking stupid. Would rather have that nutrition serve other purposes.

Brood Brains have been constructed underground. Be warned their upkeep is steep and will slow down progression.

After taking a look around you were surprised to notice the additional brood organisms that have appeared. Four of them are larger...but the small ones are nearly countless.

Discovered

Drone: Takes care of basic tasks to maintain Brood.
Driller: Originally meant to help expand underground but their combat prowess is no joke even against infantry and are terrors in regards to armor.
Shooter Soldier: Basic brood soldier that has a heavily angled plated head that shields the rest of its body. Attacks by launching aggressive laden microorganisms in globes of projectiles.
Sword Soldier: Covered in rippling blades they unleash a storm of sharp limbs striking out from their bladed form. Surprisingly agile can both burrow or roll.

What do?
>>
Rolled 62 (1d100)

>>43817104
The brains will need steeper upkeep. Which also precludes water. Have our engineers and drillers make headway towards the source of water we found earlier.
>>
Rolled 65 (1d100)

>>43817268
Vote
>>
Rolled 14 (1d100)

>>43817268
This
>>
Rolled 96 (1d100)

>>43817268
Water!
>>
Rolled 88 (1d100)

>>43817268
Forces made way to nearby lake. An Brood aquifer has been constructed and meanwhile the lake has begun to be infested.

Meanwhile those two rare units have been borne.

Alert
Strange structures and growths are appearing among the growths.

What do?
>>
>>43817624
"Brood status report, strange structures and growth our own brood?"
>>
Rolled 65 (1d100)

>>43817624
"Affirmative. Structures with special purposes for brood. Growth is expanding mostly towards the three locations you discovered. Purposes of structures vary. If have requests now is time to make them."
>>
Rolled 19 (1d100)

>>43817754
"Recommend special detail given to planning defensiveworks concerning growth structures.

Expectation of enemy retaliation: likely
Time of imminent threat: unknown

Recommend additional focus on underground defensive integration."
>>
Rolled 79 (1d100)

>>43817772
Vote
>>
Rolled 46 (1d100)

>>43817772
Rolling
>>
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Rolled 36 (1d100)

>>43817772
Vote
>>
Rolled 59 (1d100)

>>43817772
"Affirmative. Adjusting growth strategies."

Anything else?
>>
Rolled 56 (1d100)

>>43817991
I was thinking we improve rapid deployment of troops through a tunnel system. Maybe some kind of psi unit rail cannon to move units around. Would that be possible?
>>
Rolled 70 (1d100)

>>43818007
Wormed tunnels? Psi teleporting?

rail cannons tend to unleash quite a bit of power that is hard for the package to survive. Backlash a bitch and so on.
>>
>>43818048
Sorry poor wording on my part. More like a powered walkway that boost speed of the users. If the wormed tunnels could do that. Like a powered train rail that boost movement.

I imagine teleporting would be more costly.
>>
Rolled 44 (1d100)

Request: Unit Upgrade
Worm Burrowers be given special sensor upgrades to provide additional underground and surface sensors capability.

Specifically in coordination with Brood Cherubim.

Combined underground, surface, and aerial reconnaissance on every single front from vibration, movement, sound, and even psi magic and electromagnetic.

Petyr is too coordinate with the hive brains on developing effective mass deployment strategies using the combined increased sensor imput to achieve a rapid and immediate response and redeployment.

Suggest modeling off of real biological immuno-response. Perhaps Brood Vein-Vines to detect breeches in tunnel vascular structure. Detection via pain reception as well as Worms and Cherubs, followed by immediate sending of anti-bodies and then then the main immune defense system of our various brood monsters.

The hive is one large super-organism of course.
>>
Rolled 56 (1d100)

>>43818087
Yeah but its instant and one hell of a surprise(see big ass fucking Brood King suddenly appearing RIGHT in the goddamn middle of your forces).

And yeah that is pretty much what they do. Living tunnels that makes for SPEEDY movement of troops and resources. Brood tunnels are actually pretty sophisticated. They can even go in reverse and should an enemy intrude will actually work to slow them down.

The cannons COULD work but would require special packaging around the units to cushion them. Kinda like drop pods...which they do use but its usually seen in Brood spaceships or bases.

>>43818100
Its always been a super organism just taken on a much more extreme and massive scale. Pretty cool when you think about it actually and very fascincating. Especially when you consider that they are all on a level actually 'aware' of this fact.

Its actually one of my favorite things about Brood and something I hinted heavily on.
>>
Rolled 4 (1d100)

>>43818100
Vote
>>
Rolled 54 (1d100)

>>43818100
This
>>
Rolled 57 (1d100)

>>43818100
Hm, if we are treating the brood like a body.

>>43818158
Alright, yeah. I would like some worm tunnels. Those can be the blood lines with the hives being the hearts. We add more tree units roots to make the nerves.

Then develop quick deploying unit sacks to act like the white blood cells for dealing with regular threats. (Which I feel like most of the brood we seen do this in some way.)
>>
Rolled 16 (1d100)

>>43818100
ma man
>>
Rolled 18 (1d100)

>>43818100
Upgrade request acknowledged. Mutation is commencing. Be aware that while organisms are mutating they can do nothing else without grave penalties it will also temporarily increase their upkeep while they are mutating.

Petyr...originally thought he would need to work on designs until he saw and made realizations. The brood are no simple seemingly mindless bioweapon which assimilates like other bioweapons. It acts as if it were a super organism.

Its ability to teleport enemies.

Its tunnels that rapidly move troops or resources around.

its veins that carry nourishing fluids throughout the growth.

Its sensory network that notices all.

Its deployment of special forces that upon intrusion will awaken creating a great flood of resistance. Normally the Brood cannot bear the upkeep...unless they slumber. However when the Brood is a in a pinch it can awaken these otherwise hibernating forces to resist. Seemingly creating a MUCH greater force then what the Brood would otherwise appear capable of supporting.

It no simple immune-response. It has cheap brain bugs, it has the more expensive Brood Brains, and the rare intelligent organism. All are Brood. Brood is All.

Brood is One. Brood is All.

You finally understand this...its not because of the hivemind.

No.

Its because its alll a single 'super organism.' So of course they would see themselves as such...you did not realize this before.

Petyr has discovered Black Tier Brood Secret.

Brood is One because Brood is a single super organism. So of course all is one...one is all. For that is the simple fact.

For deployment strategies you have found that its more about directing, threat level measuring, and if required awakening hibernating forces to stop them if current actives are not enough.

>>43818253
That is indeed true. Its why when you encountered Brood that despite crushing them outside when you invaded them despite the losses there were soo goddamn many of them.

What do?
>>
Rolled 71 (1d100)

>>43818398
Petyr has acquired ability Ultimate Unity: When commanding personal Brood forces all count as a single being/unit. So if damaged unless damage is capable of killing them ALL off at once they cannot be truly slain. If commanded to take an action will count as a single being so usual problems of orchestrating and commanding mass units is null. Morale is greatly increased. This ability requires active channeling.

congrats on discovering a special brood ability and one of the reasons those sons of bitches are so OH SHIT levels of awful if you have to fight them. Kind of hard to get this across with how awful an enemy they really do make.
>>
Rolled 97 (1d100)

>>43818398
I guess we should help with upkeep cost. If we can't think of anything to make we should go out and per-infest some targets.

After all we are a stealth unit. We are a young master mind. We need to start making some back up plans and ready things for later events.
>>
Rolled 97 (1d100)

>>43818398
Upon making this AMAZING discovery, Petyr is awestruck at the sheer complexity of the Brood, that he takes a seat agian to ponder on his life circumstances.

All this time, he had been hoping to integrate with machinery, with the plan to control a fleet of ships it as one would control an extension of ones body.

But. . .the Brood are SO much better at that. And they are even more than that. And he's come to love the Brood.

What if instead of any old normal Combine fleet or even Capital Ship. . .he were to completely infest or even create a Brood Capital Battleship?

How would that even work?

Would the Combine allow it?

Petyr still plans on becoming a mastermind one day. Maybe his first act as a true mastermind is developing a plot that will allow him a Brood space fleet. . .
>>
Rolled 31 (1d100)

>>43818453
and you know a few secrets as well...aren't the Brood just a fucking riot?

Been hinting at it for so long...all hail the blasted brood.

>>43818470
My abominable alien monsters who seek to devour and assimilate all life are the bestest.

I also have more then one!

The Brood are just a new one that hte humans were at fault for creating...they unlike many others though actually survived giving 'birth' to their children. Many others were not quite so lucky...
>>
Rolled 43 (1d100)

>>43818463
>>43818470
Why not both?

Go out and scout for good infestation targets.

While having life thoughts!
>>
Rolled 27 (1d100)

>>43818492
I'll second that.
>>
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>>43818470
Heh. We both had thoughts of our mastermind stuff, but way different ways of going about it.
>>
Rolled 27 (1d100)

>>43818492
Go with this
>>
Rolled 26 (1d100)

>>43818492
Rolling
>>
Rolled 55 (1d100)

>>43818492
Remember we need to focus and regaining contact so think of this while we are at it.
>>
>>43818517
Worse comes to worse we check the nearest town for the nearest star-port and try to make our way back to Combine space on a passenger liner.

If we're lucky we can access our funds to purchase a 1st class one that will get us home in a few days.

If not, well. . .
>>
>>43818570
If we can't steal, buy, make or talk our ass of the planet. I vote we move the planet move. Like some big world eating machine.
>>
Rolled 1 (1d100)

>>43818492
...well can't say I am too surprised about this.

Well considering upkeep is a bitch especially with the more...complicated stuff you want. There is a very simple solution.

"Hey Mara."

"Yes?"

"Basically we need nutrients right?"

"And resources for growth but yes pretty much that in terms of simple upkeep."

"Good so how about some tinkered organisms that suck up light, soil, water, air, and shit even magic?"

"...How do you plan to do that with a single organism?"

"You know how smart those brains are and those sensor systems?"

"Yes."

"Well you see we just got the hardest part of the way because now all we need to do is..."

"...That is diabolical normally Brood would rely upon multiple structural growths for each of those functions. Why combine them?"

"Well you see if you Combine them right there instead of waiting else where you can do..."

Specialized Brood Structures constructed.

Harvest Hive: A complicated network of Broodgrowths that focus on a brain and sensors to detect whatever it can feed and process. Woe the poor bastard or thing who gets caught up in one...

"I honestly cannot figure out how the hell you managed to figure out how to create this sort of complicated growth so soon..."

"What can I say a flash of insight is a wonderful thing!"

"I would love to take apart your brain..."

"My brain is my most valuable and irreplaceable asset."

"Don't worry I can easily fix it!"

"Damage with something like that isn't so easy to fix."

"Aww...come on just let me a take a peek."

"Isn't seeing into my mind enough?"

"no," replies Mara'Ixel bluntly.

What do?

>>43818570
The longer you take the worse its gonna be when Abigail gets her hands on you...especially if you miss the wedding.

>>43818453
no one like OP ability?

Its so advanced and hard to get tho...literally there like only one thing left that is better which it can upgrade into.

You guys suck no more OP abilities for YOU!

>>43818470
All you need anon is to grow it...somehow.
>>
>>43818637
>no one like OP ability?
I freaking LOVE it Genie.

That shit is going to kick ass. Kinda why I'm deciding to switch from regular battleship to BROOD BATTLESHIP

Sorry, we're just thinking like Petyr atm.
>>
Rolled 61 (1d100)

>>43818637
Sorry no brain for you

>Action
Could we possibly figure out a way to improve ourselves? maybe carry a small scout within us, maybe just improve our bodies Psy potential and range?
>>
>>43818637
This 1 is curious
>>
Rolled 89 (1d100)

>>43818637
Figure out a way to send a distress signal to Abigail, without alerting others to our presence.
>>
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Rolled 78 (1d100)

>>43818637
Really?

It's great and all, but we got a lady friend we are more worried about. Wrath of a woman, as the saying goes.

Also as for a way to get off this planet. I was thinking we combine all the hives and brains into a mega ship's parts. Gather resources and build the frame of the ship up. Then just fuck off into space. After all the brood is one body, it just needs to learn how to walk.

I vote study to pools in detail. We will need some bio fuel to power our lift off.
>>
Rolled 44 (1d100)

>>43818802
I vote this. Let's get Abigail to come to us.
>>
Rolled 28 (1d100)

>>43818802
sure why not
>>
Rolled 65 (1d100)

>>43818802
Rolling
>>
Rolled 39 (1d100)

>>43818802
Growth of Brood forces is insufficient to alert Abigail without giving away location. Whether or not Abigail has received message yet is unknown.

We learned this hard way when a message was sent off successfully...but then the nearby military base suddenly underwent a flurry of activity.

Potentially hostile forces are inbound.

Your orders?
>>
Rolled 35 (1d100)

>>43818988
Oh shit prep defense but mainly focus on stealthing counter measures, when they find this place there must seem to be nothing.
>>
Rolled 40 (1d100)

>>43818988
Well, this is what we prepared for. Commence rapid mobilization and prepareation to deploy brood forces EN MASSE. We need as many combat units capable and ready as is possible.

We devoted so much to sensors and recon, let's see if they can give us advance warning.

As well>>43818999 we should proceed to try and camoflague our defenses for ambush potential
>>
Rolled 65 (1d100)

>>43819024
Voting for this method
>>
Rolled 58 (1d100)

>>43819024
This
>>
Rolled 19 (1d100)

>>43819024
Rolling
>>
Rolled 6 (1d100)

>>43819024
Does thou wish to include the burst defense hibernating forces?
>>
Rolled 68 (1d100)

>>43819052
They will be our strategic reserve.
>>
Rolled 58 (1d100)

>>43819052
Hell na. No need to waste energy if we don't need to.
>>
>>43819052
Save them for when we need them, which isn't right now
>>
Rolled 18 (1d100)

>>43819024
Why do you think you knew they had a burst of activity and sent out some forces?

----
Brood forces are being mobilized in mass and are ready for battle.

Complete camoflauge is impossible as we weren't focusing our advancements on it. Only near the perimeter is successfully stealth(allowing for eased highly unexpected ambush).

The enemy forces are slowing making their way towards our position! They are cautious as the burst of psi power wasn't by any means weak and they naturally this meant they also brought out the big guns.

What do?
>>
Rolled 24 (1d100)

>>43819147
What's the point of setting up an ambush and defenses if you're just going to charge out and attack?

Wait.

Wait and listen and watch, their every movement, their every step. Have our Cherubim mark their every detail and every force they have.

The point of an ambush is to strike at the very last moment. If possible, try to prepare to tunnel under them and attack them in the rear, but otherwise wait until you see the whites of their eyes.

Then we will unleash the horde.
>>
Rolled 6 (1d100)

>>43819183
Vote
>>
Rolled 97 (1d100)

>>43819183
Supporting this
>>
Rolled 36 (1d100)

>>43819220
Those poor bastards...

>>43819183
Ambush was a complete success as suddenly the very trees themselves started to attack, as the ground collapsed revealing a surge of beasts, and from behind as well as front pounding of ground as well as roars revealed yet more foes.

Despite their best attempts to resist it wasn't long before they were completely slaughtered.

-----
Meanwhile halfway across the Galaxy there was a Broodmother and a BroodKing.

"Ah found him."

"Oh gonna tell his misses?"

"Of course. Seems like we need to pick him up...still can't figure out how he ended up halfway across the galaxy in a single night though."

"Well lets tell his missus."

"Hm interstingly enough it seems he has spread our infestation."

"Oh is that so?"

"Yes. Previously we had what a single world and some asteroids?"

"Yes...we are rather small scale."

"We need to work on that Kingler."

"Easier said then done Ixel."

-----

What do?
>>
Rolled 22 (1d100)

>>43819297
"Do you think it's possible I was transported here by the Brood?

Like, I was wondering if Brood assets could be rapidly "transported" by discarding their host in a spawning pitt in one location, and having a fresh body host spawned in a pit somewhere else

(like Tyranids)

---

>Action
Eat the dead corpses and gather the weapons and gear for us.

Have our Cherubim go forth and see if this was just the scouting force or if this was a significant force of their army, because if we've weakened them significantly it may be time to attack.
>>
Rolled 82 (1d100)

>>43819351
Supporting this
>>
Rolled 99 (1d100)

>>43819351
Vote, let's see if it's time to strike.
>>
Rolled 89 (1d100)

>>43819351
Resupply and ready to keep the momentum going!
>>
>>43819375
holy shit anon, we must really hate these guys
>>
Rolled 98 (1d100)

>>43819351
Rollan!
>>
we can stop rolling now...they are dead, so very dead.
>>
>>43819385
It's not hate.

It's HUNGER
>>
>>43819419
and we hate been hungry
>>
Rolled 85 (1d100)

>>43819351
Certain organisms its possible but...not entirely correct. What happens is the Brood copies your psi signature and your body info then reproduces it elsewhere. However at the point those two beings instantly start to walk their own path and change.

Some units cannot do that because they carry with them something that isn't able to be copied over like that. You and a Broodmother for instance it doesn't work for them. In which case what happens it is triggers the need to 'grow' a new one.

Corpses have been collected...and standing before you is a mountain of gear as well as surprisingly intact wrecks.

According to Cherubim broadcast it was a decent chunk of their forces. As it was meant to be more then just a simple scouting force.

Its gonna take them a little while to figure out their buddies are dead...due to the sheer overkill factor. They didn't exactly have the time to send a message of "OH GOD WE ARE DYING OVER HERE!"

So your Brood forces decided it was time to finish the job.

How this was going to work surprised as you suddenly you detected a surge of underground activity as worms started to clear away a path creating an infested tunnel and advanced rapidly towards their base. That was when they erupted and brood forces poured out of the freshly dug tunnels and swiftly overran them.

This time we too killed them faster then they can send a message out. So long as Petyr goes through the trouble of sending in fake reports the enemy will be none the wiser. Eventually the towns are gonna wonder what's going on but taking them out while easier its gonna be harder to cover up.

Acquired Military Patrol Base.

A base commonly seen scattered around that serves as a point where forces patrolling can base themselves. These types of facilities are more common seen on the borders or more dangerous/sensitive areas.

Designed to a be a fallback point and for ease of resupply in mind.

What do?
>>
Rolled 20 (1d100)

>>43819459
See what info can be gather about the enemy from the base. Ready resources to build tunnels for later base attacks.

Make a unit to infest towns and turn the people over to our side unchanged, for now.
>>
Rolled 73 (1d100)

>>43819459
Do the needed cover up work, salvage and feed. Once this is done, if we do ok in the cover up begin subtle underground work beneath the town. If we strike it we need to cause a blackout first then do it quick.

>I fear we are due a fumble
>>
Rolled 88 (1d100)

>>43819459
A devious plan pops into Petyr's head.

Why stop here at a mere base when we can press on the advantage to the unguarded towns?

Petyr works with the Brood Brains and the Broodmother on how to press our recent advantage.

1. We'll need to raise and revive as many of the fallen soldier corpses as we can as infested zombies, as well as spawn some brood humanoids that mimic humans. They will need to specifically be able to man and fire weapons, even use vehicles, we don't need dummies we need soldiers!
2. Have them dressed in enemy armor and weaponry, and specifically trained to look and act like humans
3. Use the Military Base and Cherubim to get as much information about the towns as we can, specifically centers of communication, radio towers, and any additional lines of escape
4. Judge which towns are the least defended and most defended, and select which ones we can feasibly wipe out very quickly
5. Have Tunnelers dig tunnels as close to the towns and communication centers as possible without alerting the enemy.
6. Using the military base, display false information to the nearby towns that their "army" is being redeployed to the towns to protect them. This will let us get our disguised brood forces as close as possible.

Once the trap is set, we'll spring it. Our disguised soldiers and tunneler forces will move in and butcher the towns, destroying communications, while the main bulk of our force moves in behind them.

All of this will be prepared planned and synchronized before we carry it out.
>>
Rolled 30 (1d100)

>>43819540
Fuckin' vote!
>>
Rolled 82 (1d100)

>>43819540
Now this is masterminding. Hide some other brood forces in the vehicles too.
>>
Rolled 54 (1d100)

>>43819540
Make it So
>>
Rolled 52 (1d100)

>>43819540
It's time for a Brood Blitzkrieg.

Also we should test out Ultimate Unity soon.
>>
nightbump
>>
Australian Daytime Bump
>>
bampus
>>
Rolled 59 (1d100)

>>43819540
Infested troops have been produced and brood humanoids produced. Their intelligence is rather lacking though as Brood hadn't had time to completely pillage human brains.
Troops disguised.
Town info attained from military bases.
Only a few towns are lightly guarded and are either closer to the military baser or closer to human main turf.
Tunnels are being dug.
False information sent.

Towns have been butchered by our forces.

What do?

I'll be making a trip soon so I wont be able to reply for quite a few hours.
>>
Rolled 36 (1d100)

>>43823983
>Action
Priorities:
1. Petyr needs to now not only devise a false flag for the base, but for the captured towns as well. This is going to be even more difficult, so Petyr should devise some sort of excuse that can be given to the other towns as to a decreased communication, and to keep them away, perhaps a blackout or a computer virus.
2. Consolidate our holdings, we've made enourmous gains now we need to make sure our lines of supply, logistics, and underground defensive networks keep up so we can protect them and fortify. Have our tunnelers and engineers work on integrating the military base and the captured towns
3. Pillage the human brains, in particular all officers, commanders, and leadership we can. If possible, raise up these officers as infested intelligent zombies. We need to increase the ability of our forces to disguise and trick the enemy by pretending to be human, and to a smaller extent how to use their weapons and technology
>>
Rolled 32 (1d100)

>>43826046
Yes.

>>43823983
(All good Genie. Enjoy what you can on the trip. )
>>
Rolled 73 (1d100)

>>43826046
Vote
>>
Rolled 71 (1d100)

>>43826046
Sounds about right
>>
Rolled 25 (1d100)

>>43827082
As if. Will likely be stuck spending it while being doped on painkillers.

Petyr has managed to buy 2 rounds where suspicions over the towns will be covered up.

Infestation spreads...

human brains are damaged what we could draw from it was limited. As for smart infested...they are more expensive to upkeep but as requested officer class infested have been upraised.

What do?
>>
>>43827234
Are we able to determine anything about the surrounding human forces from the battles we've fought and the officers?

What are their primary force compositions? Favored method of attack, air power, tanks, infantry? Do we know of any special forces or what kind of reinforcements they can muster, their defenses and the likes?
>>
Rolled 49 (1d100)

>>43827316
It was a patrol base they weren't exactly equipped with any of the real big guns or toys. No special forces were deployed there just basic infantry for patrols. Most of their stuff was faster but lighter to help with the patrolling.

Any reinforcements they can call in is further away and will be form the bulk of the human forces.
>>
>>43827421
Can you define "further away" for example. Will they be brought in by air, by trucks, on foot?

Would like to know the enemies response capability, so we can come up with a plan where we eliminate the towns before they can call in additional reinforcements.
>>
Rolled 43 (1d100)

>>43827485
All three.

In a pinch they can hike or they would prefer to just fly in, use roads or rails.

For rapid striking they'll fly in and if they got time use the other two to deploy in mass.
>>
Rolled 6 (1d100)

>>43827574
Sounds like we're going to need a way to take down Aircraft.

Request Unit - Air Boggers

A rather unique approach to the topic of AA, Air Boggers are a very special type of mass produced Brood unit.

Filled with a specially produced biofuel, they have a bio-natural jet propellant and are are launched from pods en masse into the sky.

Unlike simple missiles whos purpose is to just kill aircraft, thereby being countered by thick armor or energy shields, Boggers are designed to impact upon the hulls of enemy air vessels or be sucked into the engine intake. Their special gooey composition rapidly decomposes into an incredibly sticky thickening agent that is stronger than even the most potent glues also begins to inflate with air, causing drag and increasing the mass of airplanes.

Imagine an airplane being constantly struck by sticky gooey things covering up the sensors, gunking up the engines, and adding weight. Then multiply it by a hundred until your jet is so heavy it falls to the ground. Hence even the most well armored or shielded airplane becomes "bogged down" and falls to earth.

Once the aircraft has been brought down, then the superior ground forces can make a meal out of the ones within.
>>
Rolled 43 (1d100)

>>43827917
Maybe we can also make them acidic.

Vote
>>
Rolled 18 (1d100)

>>43827917
Rolling
>>
Rolled 69 (1d100)

>>43827917
Supporting
>>
Rolled 54 (1d100)

>>43827917
support for air glue/banelings..Glulings?
>>
>>43829506
Boogerlings
Also they should harden on exposure to air too, giving them an both an industrial purpose, they could armor or maybe even act as a medium to graft multiple brood organisms together
>>
Rolled 76 (1d100)

>>43827574
>mad brood action: tentical cocks
>>
I hate when I computer stops working out of the blue, Bump.
>>
Rolled 44 (1d100)

>>43827917
Today has not been moi day...

Air boggers are being 'developed' as requested. It may take a little time though but not much. They aren't particularly complicated.

Alert special units spawned.

Big Brained Minder: powerful psionic who grows more powerful and loots memories upon eating brains.
Collector: harvests new genes speeding up their spreading and assimilation among Brood forces. Classic Brood unit seen everywhere.

What do?
>>
>>43835501
How many actions till the other forces start asking questions?

Can we put half our force into low hibernation for a bit to preserve upkeep, give more to the Brains etc.

>Action
Focus on making the Brood more efficient, like focus on making them require less upkeep, make digestion and absorption more efficient. This would have the follow up ability to let the Brood survive longer periods, longer hibernation options, less required to sustain our forces.
>>
Rolled 100 (1d100)

>>43835581
Dice Roll
>>
Rolled 59 (1d100)

>>43835581
Certainly. Preferably though you place them in special 'stasis' areas that reduces upkeep even more so. Otherwise creatures will slumber or even burrow and be nourished by the creep.

>>43835599
Real pity that was unattached so is worthless.
>>
damn my Phone not accepting Dice rolls DAMMIT ALL
>>
>>43835662
That is totally attached.

It's a vote, for an action, that IS directly linked to a post of yours asking "what do"

What more is needed?
>>
Rolled 54 (1d100)

>>43835875
Actions without rolls directly attached don't count.

period.

I do it that way to filter conversation and action plans apart. Makes it much easier to figure out what I need to figure out.

This is a roll I have had since literally day 1...
>>
>>43835917
would I help if I told you im the same person, my phone didn't accept my dice roll so went to my PC to do it instead?
>>
>>43835662
Dude. Dude, that's cold.
>>
Rolled 36 (1d100)

>>43835940
Its one of my oldest rules even older then rule of 3(which I use to help curb dice being dicks).

This something I am very adamant about. If it makes you feel any better the result would be the same for a 1.

>>43835935
Should of reposted the action with the dice attached then it would of counted.
>>
Rolled 55 (1d100)

>>43835983
Also because it doesn't count it also doesn't count for rule of 3. Only crits that count qualify for rule of 3.
>>
Rolled 96 (1d100)

>Fine I'll try again

>Action
Focus on making the Brood more efficient, like focus on making them require less upkeep, make digestion and absorption more efficient. This would have the follow up ability to let the Brood survive longer periods, longer hibernation options, less required to sustain our forces.
>>
Rolled 34 (1d100)

>>43836003
Good times...( It sucks when rolls are wasted.)
>>
>>43836325
im surprised i managed a +90 after my nat 100, makes me sad man, fucking phones waiting my crits
>>
>>43836349
Bright side we have the 97 backing it and a 100 for later rolls.
>>
>>43836003
This is a good action, but I would actually suggest we focus on capitalizing on our last turn before we can no longer keep up the pretense of something being wrong in the towns.
>>
Rolled 81 (1d100)

We have 1 Turn left for Petyr to keep the townspeople distracted. We should use it.

>Action
Use our knowledge of the local geography, captured military info from the base, and spying on enemy communications to deduce where the reinforcements to the town will come from.

Then, tunnelers and troops will sneak around the town, and set up hidden fortified defensive positions and ambush locations directly in the path of enemy reinforcements away from the town.

Everything from our camoflague trees, false pits and sinkholes to entrap enemy vehicles, tunnels where we can burst out more of our troops, and also preparing pods for our new Air Boggers to entrap and ensare enemy aircraft and bring them down.

The plan is when we attack the town, they will call for reinforcements. We'll take down ambush the reinforcements and massacre them BEFORE they arrive to the town, and once they're out of the way, the towns will be open for us.
>>
Rolled 82 (1d100)

>>43839251
Vote
>>
Rolled 40 (1d100)

>>43839251
Vote
>>
Rolled 65 (1d100)

>>43839251
Well today is thanksgiving so...holiday edition!

How I don't quite know yet. Knowing Abigail though it involves feasting as for Petyr he FINALLY has unlocked some cool shit that he is looking forward to...so that is something at least.

Anyway.

----
Reinforcements are likely to come along the road that leads to deeper human turf.

Positions have been made...crudely our humanoids aren't exactly all that great.

As for Air Boggers they have been completed and produced.

What do?
>>
>>43842875
Thanksgiving and holidays are always fun.

Sad part is, I can't exactly pay too much attention to thread.

I'll elaborate later but the jist of it is now is the time we send a feint attack to the town to cause them to send in reinforcements, then ambush the reinforcements.
>>
>>43843299
We should have the Brood feast

And then Switch and have Abigail feast.

Or either order.

>>43842875
Can we switch to Abigail without losing valuable time in Petyr Brood?
>>
Rolled 73 (1d100)

>>43842875
Pre-battle feasting? Gathering of supplies and Other Activities To Ready for battle.

(Also, happy turkey day everyone!)
>>
>>43843423
No.

The battle IS the feast.

We're the hunter. . .and they're the turkey.
>>
Rolled 85 (1d100)

>action
Proceed to scare the towns into requesting reinforcements with feint attacks and false info from the other towns of the old massacres. Get them scared enough to lock up their walls and stay tight.

Then wait for the reinforcements. Wait unit they are directly over us, then I want their fliers brought down and the vert ground itself to swallow them.
>>
Rolled 43 (1d100)

>>43843932
I'm not sure, maybe we should consider a more industrius action, maybe

>collecting and harvesting the resources we just acquired. Let's crack open the military patrol base and feast on its precious resources.

Happy thanksgiving y'all
>>43842875
>>
>>43844071
The reason I'm pressing for it now is that this is the last turn we can fool the town that everything is fine

The moment they realize its not, they'll call the reinforcements who will fortify their town, and prepare a major counter offensive
>>
>>43844177
Another reason is killing provides for our upkeep.

The brood are the ultimate expression of horizontal expansion. They eat what they kill, and casualties are recycled. We win battles, gain resources, and weaken our enemies in one. But we have to keep up the momentum.

Remember sun zu. When you have a superior force, attack. When you are in a weaker position, defend.
>>
>>43843466
That's fine, but building up supply for the war is a good move.
>>
>>43844417
Eh. The argument could go both ways really.

Mostly, I feel our supply lines are fine. Nutrients carried over underground veins directly to the front.

It's really the strategy I call into question.Htler chose not to attack and take Moscow in favor of Ukraine and the caucus oilfields to fuel his army. But that gave the ruskies time to dig Moscow intohll itself and call reinforcements from the far east.

If we take the risk and kill the reinforcements and take the town, well not only have ample supplies but time to prepare, as they will be forced to muster new reinforcements while we can dig in the town.
>>
Rolled 17 (1d100)

>>43844485
>>43844177
But if the jig is going to be up soon, won't they just call in reinforcements anyway?

Thus it makes sense to prepare some more and gather supplies and forces.
>>
Rolled 20 (1d100)

>>43844548
Actually...that's true. There really isn't a need to provoke them because they'll call for help regardless, right into our trap.

>>43844071
I vote this then. More supplies and resources to fight with.Koop
>>
Rolled 76 (1d100)

>>43844581
*vote
Darn autospell
>>
Rolled 91 (1d100)

dice+1d100
Rolling
>>
Rolled 12 (1d100)

>>43844883
That was meant for >>43844071
>>
Rolled 16 (1d100)

>>43844071
Sure
>>
night bump
>>
Bamp
>>
.... please tell me we aren't waiting on something other than Genie. Granted, it's a holiday. So no real worries if we do stuff.
>>
>>43848038
i hope so too
>>
bamp
>>
Rolled 59 (1d100)

>>43842875
Today...did not go nearly according to plan. So I'll run tomorrow and with the holiday effect engaged to make up for the loss.
>>
Rolled 2 (1d100)

>>43844071
These terrible rolls...

Well it turned out the military base wasn't quite full of resources as we had hoped...in fact it had even been a bit disappointing. Guess this base wasn't particularly important or we picked a bad time to attack.

Either way the haul was below average.

What do?
>>
Morning bump, hope genie still let's us do thanksgiving fun today.
>>
Rolled 64 (1d100)

>>43851988
I said I would.
>>
Rolled 31 (1d100)

>>43856366
I don't think they read anything before posting.

>>43851448
As for actions, I vote We and any stealth unit go scout hunting. We should infest and gather all intel we can from them.

While the main forces prime for the next assault.
>>
>>43856366
Hey Genie, do you recommend we commence the Brood Feast

Or switch to Abigail Feast?
>>
Rolled 10 (1d100)

>>43857303
Eh either one is good.

Abigail is currently making her way to Petyr and Petyr meanwhile has the opportunity to boost your biotech abilities....so STEALS ITS ALL ANONS!

Might be awhile before you can enjoy some more infesting goodness...
>>
Rolled 33 (1d100)

>>43856485
Hmm, this could be elaborated a bit.

>Action 1
Send Brood Spies and try to infest sleeper cells into the towns before they close the gates, specifically those that can relay information like conversations, visual data, and others so we can gain information on the inside and also open the way for sabotage.

Meanwhile, the rest of our forces prepare to Ambush and attack the Reinforcements. Petyr is no longer able to maintain the charade, so the time to draw the curtain on the carnage and horror is come. The town will summon the reinforcements right into our trap!
>>
Rolled 92 (1d100)

>>43857303
My hope is we take the planet and set up a turkey dinner for two. Say we did this to make a special night for her. Then hope to the gods that she is not pissed after words.

>>43858054
Eh, it should be fine. Yet no need to waste work.
>>
Rolled 9 (1d100)

>>43858054
Vote
>>
Rolled 68 (1d100)

>>43858054
TIME TO FEAST
>>
Rolled 52 (1d100)

>>43858054
Towns have been seeded with Brood Sleeper cells

Forces prepared for ambush.

The towns are beginning to figure out something is wrong given the lack of activity in military base as well as the odd silence in other towns. They have proceeded to alert authorities.

Authorities have bounced a signal back at our base to check which we faked successfully however they still plan to send some forces to investigate and make the same request to our base.

So far they are still largely faked out still but the towns not so much anymore...

What do?
>>
Rolled 71 (1d100)

>>43858607
Hm, Mother (M IXEL?). Do we have time to make a unit to take over a scouting team coming our way? It could buy more time and gather info for the assault of the bases. That is if we can take over the minds of the unit completely.
>>
Rolled 99 (1d100)

I vote we switch to Abigail feast until Petrys battle/feast kicks in full
>>
Rolled 7 (1d100)

>>43858789
"Depends if they have any countermeasures or not. It can go either way might be able to produce something in time but that can change depending on what protection they have."
>>
Rolled 53 (1d100)

>>43859327
Dam. Well I guess we ready for open combat and ambush then. Unless people feel up to taking a chance. As in we could attack and see if someone could be taken over after words or during. Then see if that will give us anything.

Otherwise the only person who has a chance is Male Mc to get inside info. We run up and say we escaped kind of thing. Then take somethings over with a hand shake or use other openings.
>>
Rolled 15 (1d100)

>>43859199
Actually yeah we should considering this is the last night of feast night.

Vote
>>
Rolled 96 (1d100)

>>43859199
Could use a quick snack break from these tacticings.
>>
Rolled 94 (1d100)

>>43859199
Okay, do that then.
>>
Rolled 73 (1d100)

>>43859199
Rolling
>>
Rolled 5 (1d100)

>>43859199
You are ABIGAIL and you just found out through one of Petyr's allies that he somehow in a single night ended up halfway across the galaxy.

How he managed this you can't find out because apparently the one being that knew how it happened besides Petyr is dead. To get there however was troublesome but luckily you had contacts with the Crime Clans(for whom your a unassigned cadet for) and were able to get a ride with them.

Surprisingly good timing too because apparently it was a special kind of holiday at the time and you were able to FEAST your entire way there!

Not to mention a free ride.

Problem is Petyr might be in some trouble so you were able to 'persuade'(blackmail) Lillian's forces to help you out as well.

Until then you FEAST and enjoy the ride!

What do?
>Research Petyr's situation
>FEAST
>DRINK
>Chat with someone
>Switch!
>OTher?
>>
Rolled 20 (1d100)

>>43860825
>>FEAST
>>DRINK
>Research Petyr's situation

Continue to stuff our faces while we figure out what the HELL happened to our fiance!
>>
Rolled 59 (1d100)

>>43860883
This
>>
Rolled 50 (1d100)

>>43860883
Vote
>>
Rolled 23 (1d100)

>>43860883
Let's rescue our fiance!
>>
Rolled 28 (1d100)

>>43860883
"So let me get this," Abigail proceeds to gulp down a barrel of booze and a haunch of meat. "Straight. Somehow Petyr left with one of your...people right Ixel," she asks as she waves over a server for more drink while stuffing her face.

"Well yes for some reason Petyr ordered one of mine to go with him on a trip...it died at the end and not even I am entirely sure of what happened."

"...Your not very useful you know that?"

"So says the one who is doing nothing but eating and drinking while I am the only one who can do anything."

"If I had the choice i would put 'fucking' up there too but Petyr isn't around...come to think of though it HAS been awhile since I slept with some girls..."

"...Aren't you getting married and what is the purpose of sleeping with someone whom you can't reproduce with?"

"Pleasure and girls don't count cause I'm a girl."

"By your logic would that not mean that it wouldn't count of Petyr slept with boys? Wait...what is with that strange expression," mutters Ixel as she notices the strange expression on Abigail's face.

"...Me like that idea. Especially if I could watch," mutters Abigail dreamily and with slurred speech.

"...It would appear that I have just wronged Petyr."

"Nah of course not *hic* I am just...*hic* as happy to let him watch me with other girls!"

"...When you do it just make sure and say you didn't get the idea from me."

"Will do *hic* now where some...some info I think teh crime clans got info...and as I recall there was this one female intelligence officer who is said to be...a lesbain *Hic* I'll be back...later. Expect report," finishes Abigail as she carefully(albeit drunkenly) makes her way over.

Later on as Abigail was once more feasting and drinking she was examaning her recently acquired info. Petyr appeared to be on a independent human world of little note...problem was though they had a pretty good defensive force. Given Petyr's lack of assets that will prove bad they get to him.

What do?
>>
Rolled 80 (1d100)

>>43861443
"Welp. . .guess it's time to Chew Ass and Kick Bubblegum.

Or was it. . .oh fuck it. NIXY GET YOUR MECHANICAL BUTT READY TO FIGHT."

Do we have any assets?
Soldiers?
Ships?
Anything at all?

If we don't got any, get some, preferably a lot. And then head for the planet Petyr is on.

I don't want this to be a rescue force I want this to be a goddamn PLANETARY EXTERMINATION FORCE.
>>
Rolled 79 (1d100)

>>43861602
Ixel brought some brood ships.
You personally have some of Lillian's forces and her own personal ship. She sorta feels guilty still.

Your both basically hopping a ride with some Crime Clan forces who are gonna hit the planet on a raid.
>>
Rolled 87 (1d100)

>>43861648
Oh. Well then I guess the only course of action is to feast like hell some more, and maybe talk around to one of the Clanners.

"How far away are we anyway?"
>>
>>43861709
"We'll get there eventually."


>>43861602
How do you plan to get more? Remember your currently a student.
>>
>>43861768
"Any idea if we're raiding a specific target or are we just pillaging the whole planet?"
>>
Rolled 95 (1d100)

>>43861798
"We hare hitting the whole planet. From we I understand your planning to rescue someone on said planet yeah? Our raid will likely create you an opening to exploit."
>>
Rolled 13 (1d100)

Hmm, what are some things we can do as Abigail to directly assist Petyr when we get there, or help us get there faster?
>>
Rolled 57 (1d100)

>>43861848
"Hey Ixel, knowing my Petyr, he's probably using that Brood agent of yours to good effect.

Supposing he is. . .anyway I can do something right now that will help him when we get there? You know the Brood better than I.

Pretty sure you were in his body at one point too. Speaking of, do you plan on moving back inside him anytime soon?"
>>
Rolled 51 (1d100)

>>43861888
"The agent is dead. My ability to manipulate brood over such distances particularly during FTL is limited."

"...I was never part of his body at any point. He merely is a host to some...infestation."
>>
Rolled 57 (1d100)

>>43862242
"Ah, well, I guess I'm shit out of luck of things to do to help him from here until we fucking get there.

By the way, if you've infested his body can you at least do me a favor?

Come the wedding night, give him a little. . .actually a LOT of oomph in the manhood yeah?

Pump him up with hormones and make him a bit. .bigger please?

Hopefully you understand how important it is to have babies. Just like my own brother and his wife!"

>Go back to Abigail
>Switch
For now we should go back to Petyr since I'm not sure we can really do much with Abigail until she arrives.

Also we should get the Brood Feast going
>>
Rolled 97 (1d100)

>>43862307
Surely we won't miss out on this prime feasting opportunity with Abigail?

>>43862242
>Look for anyone remotely with the stomach like us on this Clan fleet
>Challenge them to an eating contest!
>>
Rolled 44 (1d100)

>>43862394
Hrmm, fine. Vote!

curses, have to go myself. Hope the rest of you guys use the holiday time well
>>
Rolled 50 (1d100)

>>43862394
Supporting this
>>
Rolled 79 (1d100)

>>43862307
"..."

you swear that blank alien expression was actually quite expressive at moment as Ixel pondered your request.

"...it is doable for the future children of course."

"of course it is!"

>>43862394
You managed to beat all but three people in the Clan fleet that you were with. The vast VAST quanities of food was such that even the slime was complaining bitterly about it...also your stomach. You don't think you could fit any more inside and you have the feeling that if you hadn't eaten so much before hand you could of beaten one or two more instead of that defeat.

No beating the last one though that guy literally never stopped eating the entire time even when you made the challenge.

What do?
>>
Rolled 15 (1d100)

>>43862662
Hm, I'm guessing it's been only one other with ideas then.

So Genie, it sucks to ask this of you. If there is no talk for an hour, could you thru out options for people. It helps keep things moving and what not.

Otherwise my vote is to get back to the civ of Male Mc. I wise to take a planet and have dinner waiting for someone.
>>
>>43862662
LATE night Godzilla bump
Resisting the urge to shitpost
>>
bamp
>>
Rolled 25 (1d100)

>>43862662
"Okay buddy, I gotta ask, who ARE you?"
>>
>>43862662
Bump
>>
>>43862662
Bump
>>
Rolled 54 (1d100)

>>43868878
Asking this
>>
Rolled 57 (1d100)

>>43868878
huh thought this dropped...

----
"Captain Krum of Crime Clan Culax the coolest but laxest boys and girls you'll ever meet among the Clans...or the crime clans at least. We are masters of the way of chill."

"You can certainly eat girl but just to warn you we will be dropping out of FTL soon so you best rest up and prepare."

"...How the hell can you know when we are dropping out? I even asked the Navs and they didn't know."

"How could I be the coolest captain without knowing something so simple?"

"You know cool people don't talk about how cool they are right?"

"Hence the laxest too."

"Unbearable."
>>
Rolled 76 (1d100)

>>43873564
You know what? This captain has the right idea.

I mean, unless we can somehow pick up an oar and row the boat faster, the only thing we can do is rest up, and relax until we get there.

But we WILL get there and save Petyr!

>SWITCH
>>
Rolled 61 (1d100)

>>43873564
I guess we rest and ready for the operation "Turkey Roast" or what ever this mission is called.
>>
Rolled 26 (1d100)

>>43873983
>>43874006
Yes, let's check up on Petyr as well
>>
Rolled 11 (1d100)

>>43874049
Yeah, I'm down to switch as well. I just hope people are ready for a civ fight.
>>
Rolled 39 (1d100)

>>43874309
Oh you know we are.
>>
Rolled 27 (1d100)

>>43873983
Rolling
>>
Rolled 21 (1d100)

>>43873983
Vote
>>
Rolled 71 (1d100)

Genie! You down to run or should we ready for Tuesday?

We gots war to wage and Turkeys to fry.
>>
bamp
>>
Rolled 63 (1d100)

>>43877217
Head is bothering today no such luck.
>>
>>43881287
All good. Thought I would ask to know if we should keep bumping or ready for next game day.

I hope you feel well soon Genie. I would like to see this crazy quest more. (Same goes for the pirate piece, MMO necro-ninja or brood bandits. I kinda what to get those brood back to their young queen.)
>>
>>43873564
Bump
>>
bamp
>>
>>43885159
Thread replies: 255
Thread images: 10

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