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Imperium Asunder: Not another /tg/ heresy
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Two days without a thread edition.
https://1d4chan.org/wiki/Imperium_Asunder

It is the 41st Millennium. For more than a hundred centuries the Galaxy has been beset by strife and torn by war. The Emperor, who had once dreamed of uniting the Galaxy under His banner, is long dead. Half of the Primarchs, his demigod sons turned against him, and in a climactic battle on Terra the Emperor was cast down. With his death, Terra was consumed by a Warpstorm and half the Imperium fell forever under the shadow of Chaos.

The Dark Imperium reigns in the ring of Segmentum Solar, where the watchful Eyes of the Warmaster consume the souls of the weak. A 1984 state of utter madness where groupthink doesn't even begin to describe things. The Warmaster's agents could be anywhere, and you can be sure they are watching you at all times. Dark foundries churn out metric gigatons of munitions for the Long War, Temples to the Gods of Chaos are found on every street and Daemons lurk in the shadows. Those who grow tired or too weak to work are never heard from again. Those who ask questions are never heard from again. Those who deviate, those who hesitate, all who are doubted even a hair, are never heard from again. Men who whisper dark rumors about the dark things that happen to those who are never heard from again, are never heard from again.

Surrounding the 'ordered' heartland of the Dark Imperium is the Chaos Marches, a screaming anarchy comprising hundreds of chaos warlord states. Some are ruled by Veterans of the Long War that still wear the colors of their legions, but most are ruled by warbands of outcasts, exiles and dissidents with their own ways. Some of these states may last for centures or millenia, while others rise and fall in a matter of years. The borders between them are constantly shifting as Warlords rise and fall. The citizens of this area live in permanent fear that the Angels of Hell may come from the skies to reap and enslave, to sacrifice and feast.
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To the east, across the mighty barrier that is the Firewall in what was once Ultima Segmentum lies the Eastern Imperium, the last lingering fragment of the Emperor's Dream. Yet even here that dream is a sham. The Eastern Imperium is not a united entity, but rather a fractous union of crusader states founded by the blessed loyalist primarchs long ago as they fled the fall of Terra. Imperium Minorum and their Angels of Light, the Forgespace of the Fists of Mars who maintain the Mechanicum in Exile, and in the far Ghoul Stars of the eastern fringe the Paladins of Kor keep their protectorate, where all worlds are safe, xenos or otherwise, so long as they pay fealty to their Astartes lords. These states war with one another as often as they war with the Lords of Chaos to the West, and border disputes often flare up into violence.

Segmentum Tempestus is a warzone. Like the ancient trenches of Verdun, Soldiers of the Dark Imperium and the Crusaders fortify their holes and fight the enemy when their commanders say charge. Thirteen such crusades have been called. Some are renowned as victories, such as the Second Crusade, where the Undying Scions reclaimed the Maelstrom Zone. But none have every truly altered the long, slow tide of defeat. For Chaos is rising, and none can slow it down.

To be a man in such times is to be living on the knife-edge. It is to live in the cruelest and most bloody times imaginable, where extinction is just around the corner. These are the tales of those times. Forget the promise of progress and understanding, for it died with the Emperor. Forget about unity, for brother against brother is the norm and even the Crusader States remain at each others throats. Forget the hope of final victory, for the inhumanity of man against his fellows is the iron currency of these times. In the grim darkness of the far future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
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Let's review!
Legio I: The Bloodhounds

The Bloodhounds are masters of massed melee combat, but they are also skilled huntsmen. Their primarch, Balthasar the Bloody, sees all battles as hunter vs hunted. Their skills proved invaluable purging the remnant orks in the hills of Ullanor, and ravaging loyalist worlds during the Heresy. They fall to chaos and become the dedicated legion of Khorne.
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Legio II: The Crimson Warkawks.

The Warhawks are peerless masters of the skies. Their air superiority is unmatched, allowing them a great deal of mobility and flexibility in the field. They are also extremely skilled in void combat and naval warfare, though not so skilled as the Void Lords. While their fellow loyalists flee east during the heresy and hide behind the Emperor's firewall, they stay behind to fight a guerilla war against the Warmaster.
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Legio III: The Fists of Mars

Masters of Mechanized infantry warfare, the Fists of Mars are the Astartes most closely aligned with the Adeptus Mechanicus of Mars. Their skilled techmarines keep the many transports and tanks of the legion functioning despite their excessive use. During the Heresy they fight for mars, and when they realize the war is lost, they do what they can to evacuate as many techpriests and as much technology from Mars as they can.
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Legio IV: The Silver Spears

The Silver Spears are the greatest duelists in the galaxy. Man for man, no enemy can compare. Favoring power spears of mysterious origin, the Spears are the proudest warriors of the Imperium. A Silver Spear warrior is granted the 'honor' of being the one to reveal the Warmaster's treachery and begin the battle known as the Tournament of Blades. The Legion gives in to the excessive madness of Slaanesh, and their primarch Kashaln spends the heresy seeking Primarchs to sacrifice to his dark god.
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Legio V: The Warp Raiders

The Warp Raiders are sorcerors and witches of unmatched skill. Their primarch, Oramar, has mastered the art of transporting oneself through the warp, and many of his soldiers have as well. They receive advance warning of the Heresy from the Eldar of Ulthwe, and seek to master the Warp so the chaos gods cannot master them. The council of Nikaea is called to censure them for their excessive sorcery, and while many of Oramar's brothers stand with him, he is found guilty. The Warp Raiders flee instead of facing judgement, and occasionally show up afterward to fuck shit up.
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Legio VI: The Storm Hammers

While they don't have any particularly 'specialized' tactics, the Storm Hammers epitomize what an Adeptus Astartes legion should be. Leaning toward melee combat, the leaders of the Storm Hammers wield thunderhammers crafted by Primarch Engerand himself.

I'm not that clear on this legion.
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Legio VII: The Judgement Bringers

The Judgement Bringers favor overwhelming long-range firepower. Their artillery, devastator heavy weapons squads, and orbital bombardments multiply the effectiveness of their infantry forces tenfold. During the Heresy they are the Warmaster's most loyal servants, aside from his own legion, of course.
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Legio VIII: The Void Lords

The Void Lords claim no homeworld, travelling instead in a Space Hulk called 'The Void God.' They are at home in the void of space, and are skilled in boarding actions and interplanetary warfare. During and after the Heresy they roam the disputed territory of Segmentum Tempestus, intercepting heretic ships and purging everything within.
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Legio IX: The Oathsworn

The Oathsworn primarch, Faustus Ascelpious, is found on Terra's moon Luna early in the crusade. The Emperor gives him the task of training the legions to manage their own genestock, and teaches him the secrets of making his own. Originators of the Apothecary marine rank, the Oathsworn are respected among all legions. Their Primarchs fate after the fall of Terra unknown, the Oathsworn scatter among the other legions, swearing oaths of fealty to various lords.
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Legio X: The Paladins of Kor

Noblebright paladins in a grimdark universe, Primarch Anders Kor and his soldiers seek to protect the civilians of the galaxy where all their brothers simply see them as collateral. After telling the Emperor to fuck off at the siege of Terra, the Paladins evacuate Terra's civilians and form an insular protectorate in the far ghoul stars of the eastern fringe.
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Legio XI: The Second Sons

Equipped with radiation weapons and with a propensity to drop nuclear bombs, the Second Sons are skilled at the art of Exterminatus, leaving worlds with nothing remaining. While they are loyalist at the onset of the heresy, the excessive doses of radiation they experience in the battles of the Red Road to Terra drive them insane, and their primarch Saul Sheridan seeks a pact with nurgle to keep his sons 'alive'
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Legio XII: The Angels of Light

Among the Astartes legions the Angels of Light bring the most worlds to compliance during the great crusade. Their swift jetbikes and drop pod infantry make it easy for them to quickly bring a planet's armed forces to capitulation. They expend a great deal of effort remaining on their worlds after conquest and building infrastucture.
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Legio XIII: The Sky Serpents

Founders of the Librarius project and the best sorcerors remaining after the flight of the Warp Raiders. Sky Serpents prefer volkite and other energy weapons over solid ammunition bolters. A mixture of Chinese and Mesoamerican cultures, mortal men are utterly incapable of pronouncing their names.
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Legio XIV: The Behemoth Guard

The Behemoth Guard combine the arts of technical invention and sorcery to create warp-enhanced gear, vehicles, and creatures. During the heresy they fall deeply into the technosorcerous arts, inventing such monstrosities as the forgefiend and helldrake. They dedicate their souls to Tzeentch, and in return he twists their bodies and the bodies of their creations into mutated iron freaks.
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Legio XV: The Hekatonkires

??????????????????????
probably due to be replaced
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Legio XVI?: The Eyes of the Warmaster

The Eyes of the Warmaster prefer to kill with cunning, guile, and stealth. Their marines are small enough to pass as large mortals, and they use this to their advantage. Before an Eyes assault, they will send agent provocateurs, saboteurs, and false recruits to destabilize the enemy and cause them to tear themselves apart. The Eyes' spy network spans the whole of the galaxy, and well into M41 the loyalists of the Eastern Imperium must employ inquisitorial forces to find and eliminate the Eyes of the Warmaster lurking among their regions of space.
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Legio XVII: The Iron Hearts
Their paint scheme doesn't translate well to this program. They have dull bronze armor with accents of corroded verdigris.

The Iron Hearts are hereteks who are purged before the heresy by the Emperor himself. Their primarchs genes were twisted by unknown means, turning him and his legion into mangled cripples. Primarch Rubinek discoveres an STC, powered by an AI, and uses it to create iron heart implants for himself and his marines, turning them into warriors with unparalleled endurance for pain and damage. The Emperor sicks the Bloodhounds on them for their crimes. During the heresy, the Warmaster reaches out to the Iron Heart remnants and employs them in making a wall of fortress worlds between Segmentums Solar and Tempestus.
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Legio XVIII: The Undying Scions

The Undying Scions' primarch is heavily wounded during the Great Crusade, and interred in a Dreadnought sarcophagus. Because of this, many of the Undying Scions see life as a dreadnought as a great honor. They field a great many of the walkers, and excel at long-term defensive warfare, entrenchment, and holding lands others could not.
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Legio XX: Knights Exemplar

The Knights Exemplar field Tactical Dreadnought Armored heavy infantry who are heavily schooled in the technical arts of battle. While the Silver Spears are expert duelists because of natural talent, the Knights Exemplar are masters due to practice, training, and discipline. In addition, they field Dragonslayer heavy weapons teams who take great honor in killing the largest foes they can. Their Primarch, Klaus Staffel, dies tragically on Terra, inciting the other loyalist Primarchs to flee east and regroup. Afterwards the legion is renamed the Broken Blades.
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There is no canon

All ideas are welcome, but not all ideas are good. There's room for a couple more Astartes legions in the narrative, and plenty of room for non-astartes Imperial factions, Xenos, etc. Post your idea. If it's good, we'll welcome it into the canon. If it's almost good, we'll help you make it better. If it's shit, we'll tell you so, but it's not personal, just move on and post another idea.

This is a place for creativity and fun, and the more the merrier.
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>>48215957

So what is the deal with the Eyes of the Warmaster? They're the Warmaster's Legion, the greatest Legion, and yet they seem to be nothing but another Not!Alpha Legion. Is there anything more to them?
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>>48217131
I like that scheme even better than the one I came up with, though I think it could do with a bit more silver.
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>>48216811
Oh, how I want to work on them, but I don't have the time.

Or do I?

Errr... Gah.... Fuck it, I barely do anything anywhere else anyway.

Also, those colors are penises.
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>>48218960
Also, what painter do you use?
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>spoonyposter got banned within half an hour
Mods = gods.
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>>48218220
Does there need to be? Spooky scary space marines aren't weird enough?
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>>48219013

They're nothing more than a caricature at the moment, and a bad one at that. Even the Alpha Legion operate as actual Marines, these guys are just the sneaky part and nothing else. In fact, they are almost exactly the same as a Legion from this project's old and abusive parent, the 'Children of Armok', before that idea was torn to shreds. How could a sneaky Legion get such a great Martial Record that the Emperor would entrust them with the Crusade and make them First among equals?
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Imagine this shit dawg.

You're a guardsman. A nobody from some bullshit agriworld in the ass end of nowhere. With you are your guardsman bros, other nobodies from bullshit agriworlds. You fight xenos threats together in the name of the Warmaster.

There is propaganda everywhere. Commisars give you speeches, remembrancer art is comissioned for propaganda posters in your barracks, it's even marked on your tanks. Any man among you might be one of Them. Posthumans. With extra hearts and lungs, quickly clotting blood, acidic spit, all kinds of weird shit. You don't know who they might be, but you know at least someone in your platoon is one of Them.
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>>48218360
?
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>>48219065
And then some purple boxes with legs fall out of the sky and incinerate your platoon.
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>>48219065

That is an absolute waste of a Space marine's potential. Stripping them of their power armor, bolters and support is diluting their killing power for no appreciable returns. Without their armor, a Space Marine is as vulnerable as a Guardsman. An expensive, hard to replace Space Marine dying to a Shoota round to the chest that Power Armor would have shrugged off like rain is throwing them away, and not even improving the combat potential of the guardsmen they're embedded into.
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>>48219135
Hmm, maybe the pauldron and its trim could be inverted and the helmet could go back to being purple.
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>>48219172
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>>48219224
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>>48219241
>>48219224
You're spoiling me anon. I like the first one.
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>>48219274
The painter has a setting for rank. Those two are captains. They get more eagles and shit.
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>>48218960
>>48218982
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>>48219150
>>48219170
I mean I assume they also fight with marines in armor and shit. They just also plant some marines among the hordes of imperial soldiers they employ, to watch for slips of morale, subtly lead men in the right direction, that sort of shit.

Every legion is Space Marines + cool shit. The Warmaster's cool shit is sneaky infiltration.
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>>48216155
Gotta say, I'm not a huge fan of this scheme, but I don't have any other ideas.

Should I keep them mostly silver, or just make the right arm silver like I originally planned?
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>>48219743
Silver can be cool. The whole right arm and pauldron being silver could be cool too, but then what color is everything else?
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>>48219370
christ that's so bad
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>>48219743
>>48220082
??
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>>48220174
Maybe a darker purple?
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>>48220235
Then you'll look just like the Undying scions
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>>48220285
Then how about just making it all silver, but with gold/brass highlights and deep green pauldrons.
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>>48216563
More of a teal.
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>>48219459
Or maybe they were never really there at all.
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>>48220814
The question is more important than the answer.
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>>48216563
>>48215990
The Void Jaguar broke from the warp at full burn, shuddering with the turbulence of the transition into real-space, warpflame rolling off the feline figurehead of the destroyer as reality reasserted itself. Behind it came a squadron of Bloodhound corvettes in deep arterial crimson, lances lashing out at the Sky Serpents ship. Individually, the corvettes were no match for a destroyer, but as a hunting pack, they were more than capable of destroying the Void Jaguar. Tepeyolotl Zong observed the bridge from his station beside the mortal shipmaster, Seven Wind.
"Can we reach that gas giant before the hounds are upon us?" Zong asked calmly, as though it were a trivial matter.
"It will be tight, lord, but we should be able to keep ahead of them", replied Seven Wind, in her best approximation of relaxation.
"Good. See if you can take us into the ring." A pause as he scanned the auspex. "Try a slingshot off that moon." It was phrased as a polite suggestion, but Seven Wind knew it for what it was and began inputting the projected course corrections. A servitor squawked an error.
"Lord, at this rate of acceleration, with our projected velocity, we will need to pass within four kilometers of the moon's surface," she protested.
"Then make it a maneuver worthy of our brothers in the IInd, Ship Master."
Tepeyolotl Zong smiled.

Seven Wind had been with the legion long enough to know better than to argue when they got like this, particularly since they had the annoying habit of almost always being right.
Then again, she thought as she entered the course, if Zong was wrong about this one, they'd not have long to regret it.
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>>48221428
In less than an hour, the destroyer shot into the ring system, minor fragments of ice and dust flaring off the void shield.
Seven Wind saw Zong share a grin with Kuaishan. A manic grin. That astartes grin. The Emperor's finest, his chosen warriors, the best of humanity, standing here grinning like a bunch of school children as they prepared to engage a series of maneuvers that any sane person would never even consider. The whole thing was ridiculous. Seven Wind knew it would make her furious if it wasn't so insane, and as she felt the mirth spread to her, she began to grin too.
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>>48221428
>>48221563
10/10 put that shit on the wiki
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>>48221563
And I am really tired and not quite sure where I'm going.

Sometbung about using the insanely close pass to get the Bloodhound ships to spread out as each one is thrown off by the degree of closeness.
One crashes, failing to pull up in time, another is thrown wide. This leaves three on their tail. The ship turns 180 and launches a spread of torpedoes and Lance fire, spearing the leading corvette and the other two are taken in boarding actions, which serve as an excuse for astartes on astartes action.
The whole time, the Sky Serpents are pulling any crazy shit they can think of to give them the edge. They may outnumber the Bloodhounds, but boarding actions are tough and they have to split their dudes, so I'll need something creative there.

Also a psyker will be involved.
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>>48221627
Maybe static electricity in the gas giant's rings plays hell with the smaller Bloodhound ships but the Sky Serpents destroyer is big enough to endure? Zong realizes it but the bloodthirsty hounds are too focused on the kill to think. When the electricity disables them, he turns about and lances them.
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How do you guys feel about the notion of Bloodhounds using Athame Blades? If you don't know, they're xenos-made blades of unknown origin. You whisper a name into the blade and kill them. If you strike that person with the blade, chaos will seep into their body and do crazy shit. Horus gets hit by one and has chaos dreams, people on Calth are killed with them and turned into daemons.

So, the Bloodhounds find these Athame blades and naturally they're into it. Chaos whispers into their minds from the blades and makes them go khorne crazy. They sacrifice captive Astartes to turn them into bloodletters and flesh hounds and such.

Balthasar has one of the blades, and whispers Graha'nak's name into it. He hunts Grahanak all the way to the southern terminus and deep into the Oort cloud. Some say the hunt persists to this day, in the furthest reaches of the void.
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>>48216044
>though not so skilled as the Void Lords.
Imperium Asunder Wiki - Crimson Warhawks
>peerless void combatants

>>48216337
Imperium Asunder Wiki - Void Lords
>Planetary cleansing, terror tactics, and close combat.

Did you assume because one has void in their name they must be the better naval legion?
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>>48215990
is there a template for these models?
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>>48222515
it's a program called Chapter Generator made by ruskies.
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>>48222059
Yeah that was my idea, but if they fit better somewhere else I don't mind.
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>>48222575
I meant the sprite template
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>>48222059
>>48222644
>Did you assume because one has void in their name they must be the better naval legion?
This is basically exactly what I did, yes.
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>>48222660
Well your logical assumption was WRONG! You have embarrassed yourself thoroughly!
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>>48222660
I had envisioned them as masters of the ship-to-ship stuff, but not necessarily for boarding actions but for mastery of a 3D battlefield.

Its not a huge deal though, I really liked your descriptions otherwise.
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>>48218220
>So what is the deal with the Sons of Horus? They're the Warmaster's Legion, the greatest Legion, and yet they seem to be nothing but another Not!Space Wolves. Is there anything more to them?
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>In some of the most distant reaches of the Dark Worlds, something new makes ripples...

Day in, day out. Adjunct Pervid routes manifestos of goods remotely from warehouse to warehouse. Mind numbing work, but it keeps him safe from the wrath of the High Lord - as the petty dictator names himself - and his enforcers. Munitions here, corpse-starch there, and a misplaced shipment of poor amasec to keep the greedy mob boss placated for another month. So long as they all get what they want, he gets to live another day. It's better than having your head torn through your rear and your eyes roasted in the belly of a daemon; the High Lord makes sure that everybody knows they only survive such horrors by his will.

Loud ringing. The shift changes. The adjunct leaves his post, checking with the facility's security controller before heading to the filthy and rundown hovel that passes for a bar.

>Three hours later...

Stumbling. Into the alley between two sheet metal shacks. Alternating vomit and piss. His head hits the filthy rockcrete ground and consciousness fades.

Awoken by a scream and a nauseous green flash. Scrambling against the wall of a shack, Pervid frantically seeks the safest way out. Running until he finds his assigned shack, he can't shake the feeling that he's being watched... followed. Until the weak sun rises, he gets not a wink of sleep. Back to work.

Blinking terror and sleep from his eyes, the numbers in front of him seem to blur. Looking out the window, it's almost as if the shadows are shimmering.

No, not the shadows. Just one. Startled to his feet, he runs from his desk until he reaches the door. The shadow is gone. A different door slams. A new paper is on his desk.

Alien writing blurs and runs and slurs. This was not meant for the eyes of normal men, and Pervid is the definition of normal. Shredding the paper, he forces himself to finish the day's work. Barely even acknowledging the security controller, it's a dead sprint to his shack...
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>>48222979
Guys I just wanna say the writefaggotry in these threads is always on point. It's what keeps me lurkin.
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>>48222979
The shadows are out to get him. The things out there are going to do to him whatever they did to that screaming man last night. He knows it, and the High Lord won't do anything to stop it. Rocking and crying, he barricades the door and windows. Phlegm and tears are his blanket as he huddles in the corner, shivering himself to sleep.

>Knock. Knock. Knock.

In the dead of night, the only lights are those the enforcers use. It is pitch black outside and something has found his door. Whimpering. Sobbing. Feebly, an empty glass bottle is thrown at the door, only to shatter over his makeshift barriers.

>Knock. Knock.

"GO AWAY!" screams Pervid. A broken lamp is his only defense, yet he clutches at it as if it were an autorifle. Trembling, it is hours before he fades into a fatigue-induced blackout. No more knocking is heard...

And he wakes up, like clockwork, ready to route goods once more. The same routine. The final paper is ready to be signed... But Pervid doesn't understand. This is the same paper he shredded yesterday. What's more... He's starting to understand it. It's an offering. He shreds it once more and proceeds directly to home - more thoroughly barricading the entries. Drifting off to a restless sleep, he dreams of nothing but shifting alien letters...

>Knock.

>Knock. Knock.

>Knock. Knock. Knock.

He is jolted awake by a scream and the flash of green through the cracks in the barricades. The rapid retort of autofire and a sickening fizzing sound. More screams, more flashes. Looking out, the street is pitch black save for the white lights the enforcers' dropped lumens emit. A shadow shimmers and Pervid hides in his corner again.

Another day back at it. Nobody gives him a second look. Nobody mentions the commotion from the previous night. Shipping containers of cheap grain products are sent to the markets and stacks of ingots are routed to the munition factories. A crate of autorifles to the enforcers and a unit of...
>>
>>48220149
At least it's pink enough.
>>
>>48223095
He doesn't understand that word. It's not human. This is the final document and it's in the alien writing again. Something is wrong, and he thinks it's him. The words are making sense, more and more.

It's a unit of human stock to the docks. But only a select few traders are allowed access to the docks, and none of them trade in humans. None of them are xenos either. Clawing at his cheeks, clawing at his eyes, pounding his head on the table, Pervid shreds the form. The controller gives him an odd look as he walks out of the building, stopping him.

"There's someone here to see you, Adjunct."

He's been kept late. It's dark outside. Two of the shadows are shimmering. No, three. The security controller walks as if he were in a trance, leading to an alleyway. Pervid recognizes this alleyway; he made that dried pool of vomit.

One of the shadows steps forward and the sound of maggots mating issues from under its hood. But Pervid can understand - by the Emperor's dry bones, he can understand.

It's telling him that he will sign the form and send it in tomorrow. It's telling him that greater things are in motion than he has any right to understand. It's telling him to do as it says and everything will continue to be alright. Pervid just wants it to stop talking. His ears have started to bleed and he has run out of tears. All memory of the next hour is blanked from his mind. He barely remembers stumbling home, falling onto the broken mattress, and passing out.

The form is signed and forwarded. There's not enough cheap amasec on this forsaken rock for him to drown these regrets in, but he tries. As he looks out his window, a shape that is darker than the night rises from the docks. Barely visible thrusters ignite and it careens out of the atmosphere. How many humans are in a "unit?"

The form asks for a unit of human stock again. He signs. He can't not sign. And as he drinks himself to sleep, the darkness darker than night flies again...
His own guardian angel.
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>>48223115
Better?
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>>48223053
Thanks. I was just writing to pass time while I wait for my shitty roommates to go to sleep. I hope it wasn't either too obvious or too obfuscated as to what the threat/mystery thing is.
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>>48222872

You obviously haven't read FW's take on them in Betrayal.
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Which Dota hero would your primarch play the most?
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>>48217131
those look like the emperor's nightmare really.
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>>48216265
>While they don't have any particularly 'specialized' tactics, the Storm Hammers epitomize what an Adeptus Astartes legion should be. Leaning toward melee combat, the leaders of the Storm Hammers wield thunderhammers crafted by Primarch Engerand himself.
Nope. Not even fucking close, have you actually read the last few threads and the wiki?
>>
>>48222979
>>48223095
>>48223181
Slaugth?
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>>48225799
I'm working on something. I'll be back eventually. >_<

>>48221988
That would be pretty awesome, both the blades and the hunt.

>>48221679
Ooh, I like that idea. Something something about re-tuning the void shields, something something reverse polarity danger zone.
>>
Can we agree the Hekatonkires are the worst Legion? I mean, the others all at least have some form of distinct identity but the Hekatonkires not only have little to no fluff they also have an eye-raping color scheme.
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>>48221563
The moon loomed in the forward view-screen, hololith displays projecting courses and catastrophes, with the Time-To-Next-Maneuver ticking down in a strident red over the forward veiw-port.
T-5 Minutes
The moon rises, uncomfortably large, craters appearing in sharp relief against a backdrop of methane ice, the faintest smudge of an atmosphere hazing the disk.
T-3 Minutes
Klaxons wail as the forward hull glows red against the atmosphere.
Tepeyolotl looks down at Seven Wind. "You might want to put your helmet on and engage the harness."
In a different legion, his words might have been a rebuke or an underestimation of the Ship-Master's experience, but in the Sky Serpents Tepeyolotl's words were out of concern and his deadpan a means of bringing her into the cosmic joke.
Besides, the quaking of the ship left little doubt of the need for precautions.
T-2 Minutes
The auspex distorts wildly as the atmosphere howls its displeasure at the starship plowing its way through its skies. Seven Wind mutters a quiet prayer to the God Emperor. Technically it is forbidden by the Imperial Truth, but then so are the ancient rituals of banishment for the Mogui and Yaksha. Ancient rituals all too recently proven effective. If they work, she thinks grimly, then why not the Emperor?
T-1 Minute
The pursuing corvettes have now entered the atmosphere and the Void Jaguar is so close to the moon that the gravitational pull is palpable. The moon above them fills the whole viewport except for a sliver of sky. Zong laughs, such a thrill. He will have to send the records to his friends in the Warhawks, lest they think this tale one of Zong's "elaborations". If they get out of this alive, that is.
T 0
Maneuvering thrusters flare to life, shifting the void beast, rolling. Unsecured objects slide off tables as the destroyer stands on end. Zong and the other marines, maglocked to the deck, stand impassively as auto-quills and chart-boxes tumble towards the rear.
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>>48217050
>Their paint scheme doesn't translate well to this program.

Which program?
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>>48226837
Chapter Generator.
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>>48226821
T+30 Seconds
The rear thrusters light. The acceleration hits like an oncoming freight-train, a 30 second 4-g burn.
The maneuver is insane. The heat would be enough to sear a city on a Class-M planet, but here, with the ammonia atmosphere, mingling with the alchemic compounds in the propellant, the atmosphere ignites.
One destroyer, the lead ship, it's voids already failing from macro-cannon and lance strikes, explodes. Another, swinging in low to the surface to flank the Void Jaguar survives the inferno itself, but the force of the explosion slow the ship and batter it lower. Seconds later this second corvette plows into the moon's surface, liquifying methane ice, lost in a shroud of steam.
The third destroyer compensates, but too late. It is going far too fast now. Without air-friction, it has achieved escape velocity, and its trajectory flings it away from the ring system.

The other three are able to compensate and correct their courses, but they are scattered. This gives the Void Jaguar the opening it needs and the ship comes about hard. Massive Volkite cannons target the nearest corvette and fire. The volkite beams charge the surrounding ring dust, crackling lighting leaping from chunk to chunk around the Bloodhound corvette. Pinpoint lance-strikes disable its engines, leaving it drifting as the Seven Wind plots an intercept course for the next corvette.

The two remaining corvettes cluster together and pull above the ring system, not wanting to face the EM distortion. Zong looks down at Seven Wind expectantly. Behind her void-helm she smiles, knowing what he is thinking. The Void-Jaguar has the two corvettes outgunned and outweighs them. With a nod, the Astartes confirms the command.
"Full speed ahead."
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>>48227552
And now I've got to go out for a while, but coming up next, boarding actions!

I'm thinking that the Bloodhounds, knowing what's going on and not being complete idiots (and being all blood-ragey) decide to board the Void Jaguar, rather than defend. This leaves the corvettes vulnerable and Zong dispatches some Legion Solar Auxilia to take the now undefended ship, with an Astartes advisor or two, figuring that they outnumber the boarders by a considerable margin.
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>>48216044
how does one specialise in air superiority, but fight a guerilla war?
Do the planes sneak around with red bandana's too?

Seriously, think about it.
Only way you can fight a guerilla war in this context is if you are behind enemy lines, but its kind of pointless - the warmaster wins if he reaches Terra. Guerrilla war doesn't work if the enemy gains nothing by stopping and fighting you.
You might stop one line of supplies, but every planet the warmaster takes, is another planet that provides supplies - he's snowballing.

The whole guerrilla warfare thing doesn't work.
A stalling/rearguard action makes sense - using the legions speed of deployment to stay ahead of the warmasters forces and attrition them the whole way just continually shooting and pulling back to frustrate and harrass the enemy.

I'd counsel you to take that course.
The alternative is literally nonsensical.
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>>48224489
Yep. I think there were enough hints without actually saying that's what they were.
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>>48228279
It's probably just a misnomer, the same way that you're misusing "lines" when talking about a conflict in the vast reaches of the void. I'm pretty sure that the Warhawks wage a guerre de course.
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>>48215957
too bad that the map reads Segemntum instead of segmentum.
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>>48228628
FUCK
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>>48216094
Why would Mars need legions? They have Thallax which are basically Martian marines, but less likely to rebel...

>>48216155
Sound kinda cool, any cultural themes?
please say Rome

>>48216211
>Warp Spiders:The Legion
>Eldar buddies
>Become Astartes Eldar legion of the damned
Its sort of original I guess. Shame it sounds so mary sue and special snowflek

Just write something interesting about Eldar if you love them so much - that other tg heresy did that and it was cool af! One of the only bits i liked about that shitstorm.

>>48216265
Genericness defined

>>48216294
Don't all legions have orbital bombardment?
Or do these guys have a bigger fleet or something?
How are they not good at void warfare?

And being heavy weapon guys in 40k doesnt make you 10 times more effective - its effective, but you'll get minced by melee assaults.

Are they any good at siege by chance?

>>48216337
>Void Lords
These guys sound generic and boring af

>>48216389
>Originators of the Apothecary marine rank
They *invented* the idea of a combat medic?

Really?!

>>48216468
This was cool af until you forced them Nurgle.
That was about as unoriginal and boring as you could have possibly been.
At least Tzeentch would have had the radiation change things...

>>48216521
>Rapid gotta go fast attacks
>spend great deal of effort remaining on their worlds rebuilding them
>bring most worlds to compliance
>while also rebuilding them slowly

What? This is consistency kryptonite.

>>48216563
>Founders of the Librarius
Nikaea formally made Librarians a thing. Before then they existed because psykers existed.

Librarians were like apothecaries just a fact of life in the setting. No marines invented them. You'll be saying someone invented scouts next...

Otherwise - cool af.
Need a better colour scheme though

>>48216784
Kind of cool idea, but it makes the Dark Mechanicum redundant. Like completely.
Then again, you guys have made Mars kind of redundant with its own legion...
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>>48216947
This is literally a rip of what the guy from the other heresy did but less imaginative and interesting...

>>48217131
>Dreadnought primarch
So is this...

what the fuck, are you guys all bitter former members of that other circlejerk heresy project?

You're literally just using the same fucking ideas!

>>48217205
>While the Silver Spears are expert duelists because of natural talent, the Knights Exemplar are masters due to practice, training, and discipline.
This is a thinly veiled "my guys are better than these other guys"

>>48217291
>All ideas are welcome, but not all ideas are good.
>not all ideas are good.
>All ideas are welcome.

That'll end well!
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>>48228491
>It's probably just a misnomer, the same way that you're misusing "lines" when talking about a conflict in the vast reaches of the void. I'm pretty sure that the Warhawks wage a guerre de course.
Even in space there would be a "frontline". And it says guerrilla war. Thats a specific type of warfare. Even in the vast expanses of voidspace would guerrilla warfare be possible. But it makes no sense when the Warmaster can just ignore them and move forwards to the only real target he needs to hit = Terra.
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>>48228870
>Even in space there would be a "frontline".
No, there wouldn't. There aren't "front lines" in the ocean, and that's a much smaller area of operations. Stop making yourself look retarded.
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>>48228899
>There aren't front lines in the ocean
>https://en.wikipedia.org/wiki/Front_line

"A front line (alternative forms: front-line or frontline) in military terminology is the position(s) closest to the area of conflict of an armed force's personnel and equipment, generally referring to maritime or land forces. When a front (an intentional or unintentional boundary) between opposing sides form, the front line is the area where the armies are engaged in conflict, especially the line of contact between the opposing forces. In a military conflict, then, when facing the front line, you face the enemy."
>Maritime

I realise you had a sick burn there, with trip dubs and everything, but frontlines aren't lines on a map. Its wherever the enemy is that you are also. The point of contact.

Nigger.
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>>48228870
They do that AFTER the Warmaster takes Terra. Everyone else says "well fuck it we lost let's go live behind this firewall and maybe retake Terra one day."

The Warhawks, on the other hand, stick around to be a thorn in the Warmaster's paw.
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>>48229057
>They do that AFTER the Warmaster takes Terra.
How is the galaxy not merged with the immaterium in this setting then?
The Emperor is the only thing stopping Chaos spilling into the galaxy realspace, no?
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>>48229091
>How is the galaxy not merged with the immaterium in this setting then?
Because we say it isn't. That's how writing works.

>The Emperor is the only thing stopping Chaos spilling into the galaxy realspace, no?
Uh, no. Chaos didn't spill from realspace for thousands of years while the Emperor was just chilling on Terra uniting Germany as Hitler and shit. Central Solar has become the eye of Terra where the immaterium and reality are one, but elsewhere the galaxy is still the galaxy because the alternative is boring.
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>>48229091
No.
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>>48229161
>Because we say it isn't. That's how writing works.
Thats fine, but what do you have to explain it?

>the alternative is boring.
It is, I agree with you.
Though I remember reading the Emperor himself was all that kept the chaos gods 'winning'. If Terra falls, is the Emperor dead too?
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>>48229298
Terror was only in danger of going down the bottomless pit because the Emperor decided to piss around with xeno-tech he didn't fully understand and had to plug the resulting hole in reality with his ass after it inevitably went wrong.
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>>48229368
Interesting.So is there still a golden throne?
Does the Emperor still return from the great crusade at all?

I guess he does because you have a Warmaster still, so what does the Emperor disapear to do in your setting?
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>>48229298
>Though I remember reading the Emperor himself was all that kept the chaos gods 'winning'
Sounds like someone being overly dramatic. The Chaos Gods can't just enter reality, someone needs to seriously help them. The Warmaster probably would have kept his word and helped them, but...

> If Terra falls, is the Emperor dead too?
Yes. He becomes a warp god of order. This is why chaos doesn't really win. The Emperor and the Chaos Gods are in open war in the heavens of the Warp.

>I guess he does because you have a Warmaster still, so what does the Emperor disapear to do in your setting?
Same shit, build a webway network and end the Imperium's dependence upon warp travel.
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>>48229427
>>48229368
Ok either I missed something, or you're both saying conflicting things

But the Emperor becoming a god of order is really quite interesting. Is this stuff up on the wiki?
If it is i'll check it out
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>>48229483
Pretty much the only stuff on the wiki is legion details.
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>>48229483
>Ok either I missed something, or you're both saying conflicting things
Well, this time around there's no Magnus to go "hey dad you makin a webway that's cool I-" and then fuck everything up.

Shit maybe there are even a few 'safe' webway links between daemonic terra and other worlds. Maybe that's how the Eyes get their spies and shit in place.
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>>48229528
There's not much on the God Emperor on the wiki except for the account of an Angels of Light captain becoming a Chosen of the Emperor and taking on the Emperor's Aspect to defeat a greater daemon of tzeentch.
https://1d4chan.org/wiki/Angels_of_Light#Eulodius_Rex.2C_Chosen_of_the_Emperor
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>>48228673
>>48216265
>Genericness defined
I feel like I need to defend the Storm Hammers, which I wrote and while I admit they are not the most unique of marines it seems that for some reason people have decided to completely ignore their lore over the last 3-4 threads to seemingly reduce them to 'they are dude with hammers'...

That ignore the lore of their homeworld, their primarch backstory, his personality or even the fact their battle tactic was written as a different take on 'assault-heavy' by specifically pointing out they aren't one bit charge-into-melee or the fact they actually SUCK in single combat because they are entirely geared for mass-combat. Or their 'court mage' psykers or their feudal Storm Kingdom. Look, I know this will come off as 'muh precious OC donut steel' (and you are right, perhaps...) but its a seriously unfair treatment to say they are boring/generic/pointless when we got the Hekatonkires who have NO FUCKING LORE AT ALL.

Fine. I ranted. Make fun of me if you wish, but ffs its really douchey to go 'they are generic' and ignore the fact they have been consistently fleshed out and given an identity over these last few threads. I won't claim my writing is all that good I'm just saying its there.
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>>48229608
Perhaps I was too harsh, is that stuff up on the wiki?
I'm reading things now so I'll get to the Hammers and give them a fair shot

The heaktonires are worse, and frankly the warmaster legion too.
But that description above of the hammers is generic, which is what i was going off of.
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>>48229664
There's a lot I haven't put on the wiki to be honest. Been busy with my tabletop games.
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>>48229683
>https://1d4chan.org/wiki/Imperium_Asunder
Then get it on there, or others will make the mistaken judgement I might have made.
You pointed out the issue yourself actually = the kekatonires have no fluff written up whatsoever, and thats what makes them boring, no?

I've read the page linked at the bottom, the coming of the emperor is pretty dramatic sounding - there's interest to know more here.
I won't lie, it won't last that long, but i'll check it out if you write up the things you talked about above
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>>48229758
>You pointed out the issue yourself actually = the kekatonires have no fluff written up whatsoever, and thats what makes them boring, no?
In all those threads they have just been sitting there, just existing long enough to be incorporated into the lore but not enough to be noteworthy.

Oh and their color scheme is vomit. I'm sorry whoever made them, but its true. If this was a post-Slaanesh-conversion scheme I'd be on board but for their original, loyalist its horrendous.
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>>48228673
>Why would Mars need legions? They have Thallax which are basically Martian marines, but less likely to rebel...
It says most closely aligned, not literally servants of the mechanicus.


>Don't all legions have orbital bombardment?
This is true of all legion specializations, more or less. Every legion does everything, some just prefer certain tactics or are particularly good at them. The Justice Bringers prefer to break the enemy with bombardments before closing in for the kill

>These guys sound generic and boring af
They're crazy Night Lords who ride around in a crazy space hulk and do crazy shit.

>They *invented* the idea of a combat medic?
Yeah sure whatever.

>This was cool af until you forced them Nurgle.
IMO it makes sense. Irradiated crazies are pretty nurgly.

>Rapid gotta go fast attacks
>spend great deal of effort remaining on their worlds rebuilding them
>bring most worlds to compliance
>while also rebuilding them slowly
Rapid gotta go fast is so they can conquer worlds quickly. Bring enemy armed forces to defeat as soon as you can, in a damn afternoon, so you can get to forcing cultural compliance. The Primarch and a great company or two stay behind to get shit situated while they send the expeditionary fleet onward.

>Nikaea formally made Librarians a thing. Before then they existed because psykers existed.
Citing another canon to tell us what happens in our canon doesn't really make sense. Here, a Primarch decided to formalize the role of psykers in his legion, and the idea spread. Nikaea

>Kind of cool idea, but it makes the Dark Mechanicum redundant. Like completely.
The mechanicum builds shit like food processors and tractors. Let the big boys play with the big toys.

>>48228769

>what the fuck, are you guys all bitter former members of that other circlejerk heresy project?
Great minds think alike? They're pretty simple ideas, so I'm not surprised they got repeated.
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>>48229799
Plus their name is ridiculous. Everyone else's is english but the Hekatonkires are in greek for no reason.
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>>48229840
Its a bit sad really because having a space marine legion named after a thousand-armed monsters sounds badass in theory.
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>>48229861
Thousand Fists could work if it didn't happen to sound like a portmanteu of two canon legions.
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>>48229879
Thousand Hands? Thousand Armed? Centimani?
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>>48229892
My enthusiasm level for those names is 0

By the way there is no IXX legion so we have room for at least one more if anybody's itching to get their ideas out there. Balance of numbers is currently in favor of the loyalists, so it'd be a traitor legion. Could also be a collaborative brainstorm thing, legions don't have to be written/managed by a single person.

What niches are left untouched? It can sometimes be hard to notice what you DON'T have instead of what you do.
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>>48229980
>My enthusiasm level for those names is 0
Meh. I tried.

>By the way there is no IXX legion so we have room for at least one more if anybody's itching to get their ideas out there. Balance of numbers is currently in favor of the loyalists, so it'd be a traitor legion. Could also be a collaborative brainstorm thing, legions don't have to be written/managed by a single person.
I'm throwing a random idea: hindu-inspired legion which become 'Asura'. Fits well with chaos.
>>
>>48229980
>>48230072
I've had an idea for jetpack sniper marines bouncing around in my head for a while, how does that sound?
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>>48230141
Jetpack sniper sounds...really hard to pull off, given the speed and shaking of a jetpack combined with the precision required to snipe. I mean even for an Astartes this sound like something which require years of training to pull off correctly.
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>>48230216
I was thinking they wouldn't do it mid-air, but use the packs to jump to the best positions, and then quickly re-position after firing.
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>>48230279
Well that make more sense than 360-no-scoping-for-the-emperor-in-mid-air.
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>>48230295
>Children of the Dutiful Call
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>>48230072
XIX.

Swooping down on fire, heavy weapons blazing.
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>>48230312
Okay, you made me laugh.
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>>48230279
Seems like a very narrow specialization if you ask me.
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>>48230398
Yeah, it's a total gimmick. I haven't thought about it any further than what I've posted.
>>
Let's look at canon legions and compare for funsies.
DISCLAIMER: I am being overly simplistic and generalizing. I probably get things wrong. Feel free to correct me or point out better analogues.

Ultramarines - Similar to the Angels of Light in their empire building, similar-ish to the Storm Hammers in combat (being a generalist is not a bad thing, Engerand-sama. It just means your soldiers don't narrowly focus on one tactic.)

Alpha Legion - Eyes of the Warmaster, duh. They're basically the same. Warp Raiders co-opt the notion of a traitor legion receiving prophecies of the Heresy beforehand.

Iron Warriors - Iron Hearts. Durable, strong, good at building and tearing down forts, lots of technicians

Sons of Horus - ?????

World Eaters - Bloodhounds in terms of Khornyness and mass bloodshed

Word Bearers - Nobody? I think we landed on the Warmaster being his own Arch-traitor instead of someone tainting him, but I don't recall. None of our legions are particularly religious.

Blood Angels - Nobody's got anything like the Black Rage. Sort of kind of like the Sky Serpents in the sense of being strong loyalist psykers who aren't crazy. Nobody's got a boner for jump packs like they do either.

Iron Hands - Fists of Mars. Basically 1:1 though their primarchs are pretty different.

Emperor's Children - Silver Spears. Their love for art and shit is re-focused to the Angels, and the Silver Spears focus more on the 'perfect warrior' thing. Still, very similar.
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>>48230951
Imperial Fists - Knights Errant / Broken Blades, I guess. They're less focused on fortifying stuff but they still do a lot of fortifying stuff.

Death Guard - Similar to the Second Sons except ctrl+r all instances of 'disease' to 'radiation.'

Salamanders - ???????

Raven Guard - Similar to but also very different from the Warhawks. A good example of fulfilling similar narrative roles but having your own unique twist.

Dark Angels - Ravenguard are Angels of Light. Death Guard are Knights Errant. Regular Dark Angels are boring homosexuals nobody cares about.

Thousand Sons - Warp Raiders in terms of narrative, though they have very different goals in terms of how to use their sorcery.

Night Lords - Void Lords. Pretty transparent. Void Lords have cool additional stuff going on with their space hulk and shit.

White Scars - Angels of Light use bikes but they aren't a 'bike legion.' No clear analogue.

Space Wolves - Bloodhounds get used during the Heresy as the Emperor's right hand like the Space wolves did, purging the heretek Iron Hearts. They also probably have daemonic furry mutants.
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>>48230951
>being a generalist is not a bad thing, Engerand-sama. It just means your soldiers don't narrowly focus on one tactic.)
Well, they are generalist in the sense they do not favor a specific approach or unit type however how they apply it is much more violent and brutal (and risky!) than the more calculated, by-the-book Smurfs.

Oh and they are blue. I suppose that count for something. I think.
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>>48231055
Yeah, we definitely need to work on a way to phrase it in summaries to make them not seem boring, because they AREN'T boring at all, and I don't want to end up forcing some gimmick specialization on them just because everyone else has one.
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>>48231101
Their gimmick is hitting as hard and as fast as possible, crashing on their foes and ending the fight as quick as possible but how they accomplish this vary depending on the situation. Drop Pod, tank assault, mass firepower whatever is appropriate, filtered by the tactical decisions of whoever is in charge of that battlefield.

Another comparison they have to canon Legions:
-Blood Angels for homeworld
-Dark Angels a bit for homeworld too and knight thing not to mention Engerand being a bit confusingly alternating between 'misunderstood weirdo' and 'honorable knight'.
-World Eaters in terms of ruthlessness, but tempered and far less bloodthirsty
-MAYBE Salamanders for being generally 'nice' to ordinary humans. They were never really written as being douche marines
>>
>>48228279
Not guerrilla, more like direct actions.

With their veterans being experts in covert ops rather than overt.

How this translates into their air/void theme is that they rely solely on air-transports and don't use devastator squads, relying on gunships for their fire support.

In the void, they board through teleporting or through regular means, disable key systems and retreat back before blowing it out of the sky (or capturing the prize)

>A stalling action

Yes, throughout the Heresy they conduct a delaying action, but it fails.

However, in modern day - they are more of a guerrilla / pirate force. Being deep behind enemy lines, they survive of raiding enemy lines with the occasional refit in the East every century or so.
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>>48231186
>Their gimmick is hitting as hard and as fast as possible, crashing on their foes and ending the fight as quick as possible but how they accomplish this vary depending on the situation. Drop Pod, tank assault, mass firepower whatever is appropriate, filtered by the tactical decisions of whoever is in charge of that battlefield.

You just described Space Marines.

Maybe include a snippet in some writefaggotry somewhere where Engerand sees his brothers as being very 'narrowminded' when it comes to tactics? Alexios sees a world, and he conquers it. Raydon sees an enemy and he sends planes. Enoch sees an enemy and he blows it up. Engerand of all his brothers has the most battlefield presence of mind to consider, of ALL tactical options, which one gives him the most leverage?
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>>48231279
Well, maybe I explained it poorly: of course this is standard procedure for Marines, but keep in mind Legion-era marines were less intended for these 'surgical strikes' we expect of 41st millennium marines, if that make any sense. In their initial writeup, it was said the Storm Hammers utterly suck in any engagement which end up being long and sustained: keep in mind Legion-era marines were expected, from what I understand of the HH novels I've read, to have these long drawn-out battles that take months or years as they slowly bring a world, a system or a small empire to compliance.

The original ideas was that of an in-and-out Legion which excelled at ending the fight as quickly as possible but immediately became weakened and vulnerable if the initial onslaught didn't work. Does that make more sense?
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>>48231419
>keep in mind Legion-era marines were expected, from what I understand of the HH novels I've read, to have these long drawn-out battles that take months or years as they slowly bring a world, a system or a small empire to compliance.

Obviously it depends on the enemy, but yeah that's right to an extent. A number of worlds like Murder turn into long drawn out campaigns where multiple expeditionary fleets have time to show up and join the action.

>The original ideas was that of an in-and-out Legion which excelled at ending the fight as quickly as possible but immediately became weakened and vulnerable if the initial onslaught didn't work. Does that make more sense?
Yeah, that's good stuff.
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>>48230966
>Raven Guard - Similar to but also very different from the Warhawks. A good example of fulfilling similar narrative roles but having your own unique twist.

Wooo!
Mission success!
>>
Another idea for Chaos legion from Klaus: fanatical Tzeentch-worshipers obsessed with possession.
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>>48231823
That could be pretty cool if done right.
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>>48230966
I feel like the Scions are similar to the Fists as well.
>>
Enochfag here. I am still alive and I still care. Four days with no internet and 4chan hating my phone is really crimping my style though. I'm slay going on a camping trip soon where I'll have ZERO contact but after that I should have some writefaggotry stored
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>>48231823
I'm throwing it down because, hey what the hell, maybe this idea can be expanded, which is the idea of an 'Asura-themed' legion which I think we can make work.

Now asura are, for those who don't know, a type of god/spirit/demon (okay its a little more complicated than that, but I'll keep it simple) in several mythologies, most of them related to Hinduism in some way. They are generally depicted as war-like and monstrous but some can be quite enlightened. So from this, I've been thinking that they could be from some messed up space-Hindu-ish place, something with a rigid caste system and maybe some psyker god-priests as a ruling caste. Their primarch is mutated and monstrous (kinda on the level of Magnus) and raised in those lower castes. His followers self-mutilate to achieve a monstrous appearance, something his legion later keep (so they got horns and fangs, which for the time being are surgical).

When they turn to chaos they become strange, debauched warriors who epitomize the sheer chaos of Tzeentch but channeled in a martial way. Their already unstable geneseed gets even wonkier and a thing for seeking 'enlightenment' via possession doesn't help.
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>>48232167
Proposed color scheme.
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>>48232167
Well that fits for lore for the hekateckatonic dudes.

They are meant to mean thousand arms or somesuch.

Borrow abit off the Iron hands and have them implant 2 additional bionic arms to match their Primarch who had 4 arms.

Caste system would be as simple as.

>Psyker (presumably 4 fleshbag arms)
>Techmarine (presumably 2 bionic arms, 2 regular)
>Astartes with 4 arms
>Astartes
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>>48232238
Vishnu is trying to persuade the Prince that he should do his duty and to impress him takes on his multi-armed form and says, "Now I am become Death, the destroyer of worlds."
>>
From Raydon:
>>48232238 Replace for 6 arms for the Primarch. And if the Primarch dies, have 6 arms be for like impressive warband leaders. Its a statement as much as a bionic improvement, essentially saying "I am the chosen one" kinda deal. I don't know how you could possibly have the Primarch start in the lower echelons though... UNLESS! It was a different caste system that was rebuilt around him when he got to the top
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>>48232337
>UNLESS! It was a different caste system that was rebuilt around him when he got to the top
Which is exactly what you'd expect a Primarch to do before the Emperor find him.
>>
>>48232167
>>48232238
>>48232337
So this seems more like a rewrite of the Hekatonkires. I think it's pretty cool. They also give off the religious vibe which was sorely lacking so far.

I'm not so sure about 'Asura' though for the same reason I wasn't so sure of Hekkatonkires. The fact that you had to explain what an Asura is is problematic. Very few of our legions use any sort of animal iconography, what if they were, like, the Tiger Claws or something.
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>>48232506
They don't need to be NAMED Asura, its just what mythological creature they are named after. Maybe if we dig into asura myths we can find an animal to name them after, which would make the connection a bit more subtle than the WOLFY WOLVES OF SPACE WOLF PLANET WITH THEIR WOLF LORDS RIDING GIANT WOLVES!
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>>48224009
Enoch wants to play Magnus, but his team always force him to play support. His favorite support is Lion.
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>>48230966
Warhawks and Sky Serpents are pretty White Scar-ish, see >>48221428
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>>48224009
Alexios plays Keeper of the Light and pushes down two towers too early and ends up getting ganked a ton cause he's out of position.
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>>48224009
Balthasar plays Lycan for obvious reasons. Speaking of which, how do you guys feel about Bloodhounds being literal werewolves?
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>>48232637
A bit too Space Wolf-ey, maybe give it some twist ot make it interesting? Then again, Khorne does like hounds, doesn't he?
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>>48224009
Raydon would play purely agi carries.

He would prioritise phantom lancer, riki, though can be pursuaded to play gyrocopter if you point out he gets to fly and is still agi.
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>>48232661
Yeah but like, daemonic werewolves. That are red.
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>>48232613
>>48230966

The Warhawks were meant to be a hybrid of Ravenguard and White Scars.

Replace from the Scars with Stormeagles and Fire raptors.

Replace Jump packs from the Ravenguard with stalker bolters.

I wish I was creative but i'm not

they are based off my tabletop army

which is based off my first deathwatch character
>>
We using the Giant Slayer guys?

That dreadnought fluff in the last thread was metal as fuck.
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>>48232759
>I based them on something I made
sounds pretty creative to me senpai.
>>
>Azrimuth was a world where bright crystal formations rose like mountains from rolling white sand dunes. The people of Azrimuth were pre-industrial savages who fought each other with blackpowder weapons on steam powered sand-ships, weaving at break-neck speeds through the forests of monolithic crystals. Oramar Elthiran was the most feared of all the sand pirates, for his skill with a blade was legendary. Oramar was far more than a mere pirate, however. He was a treasure hunter. He and his crew searched for the white bone buried deep beneath the sand. With a knowledge of the wind and the lay of the land, Oramar was able to know where he might find openings into the great superstructure below, and within those dark crypts he found many ancient xenos artifacts. Foremost among them was a monofilament whip made of unknown metal which was so thin that it could not be seen by the eyes of mortal men. Oramar also wielded a pistol which fired bladed disks instead of bullets, and seemed to need no powder. He wore armor which seemed to be made entirely of pearl, but which could deflect bullets without a scratch. Oramar had been a pirate for many years when the Emperor came for him, and while Primarchs do not age quickly, Oramar nonetheless had faded grey hair and a wrinkled face. He referred always to his time on Azrimuth as "his misspent youth."
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>>48232779
I say yes.

I don't have time right now to write anything for them up, but if their anon comes back there is certainly room for them.
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>>48232779
The Giant Slayers is a pretty cool legio name. I'm for it.
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>>48232863
I think I still have that thread open in a tab somewhere...

I'll see if I can find all the stuff that got written so far.
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>>48232902
Disagree with the name though, I think something simpler.

I don't know it seems too on the nose, like calling World Eaters "Frenzy marines".

A 1 word legion name, like Interceptors, Marauders, something like that would fit better imo
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>>48233096
>>48232902
Iron Chain Knights?
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>>48233096
Maybe something like Titan Breakers.

I know its essentially Giant Slayers but less cliche I guess.
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>>48232902
Their heraldry would include some sort of celtic knot I assume?
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>>48233354
I'm picturing a chained giant like house umber. Does the name seem less ridiculous if it's The Giantslayers?
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>>48233096
Executioners? Their shtick seems to be taking out big, armored, high priority targets.

Thunderers? Worldbreakers? Vorpal Blades? Winnowers? Annihilators?
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>>48233400
The "Giants slayers" seems like a better moniker than it does legion name.

Like even if they are called Dawn Bringers and just are referred to as "Giant Slayers" it makes fits better.
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Furies? Bane Knights?

Maybe something slightly ironic like Justicars?
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>>48233472
It could be a good Primarch moniker too. Garblad the Giantslayer or something.

So they're about obliterating giant things right? What if they have sort of an 'I am Ozymandias, King of Kings, look on my works ye mighty and despair vibe, except they're the ones bringing the despair.

Dust Lords?
Dust Kings?
Dust Warriors?
Dust Marines?
Dust Bunnies?
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>>48233536
The Davidian Knights?
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>>48233536
>>48233560
Dust Harpies?
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Okay got the stuff.

>Doctrine: Specialized in bringing down large targets, Giant Slayers are schooled rigorously in the means and method to destroying all manner of beasts and war machines. They field large numbers of armour piercing weaponry, utilizing teams of crack shot autocannon specialists, and coat their armaments with all manner of poisons and corrosive gels.

>Location: The Giant Slayers operate out of a shattered district of Commoragh, having crushed the kabal previously in residence. After a brief period of fighting, local kabals became very agreeable to the idea of local allies with no taste for scheming or ambitions beyond whoring, boasting, and killing huge beasts. The Giant Slayers have a particularly close relationship with several wytch cults and are often accompanied in battle by hordes of shrieking xenos. Sectors near their entryways into realspace are often no-go zones for those in the know, civilization kept at heroic age levels for recruitment purposes. Xenos beasts and even daemonkind are shipped to these worlds in vast quantities to 'enhance' the local wildlife.

>Tidbit: The Giant Slayers abhor dreadnoughts, but use them nonetheless. Rather than interring their dead within them, they trap captured enemies within their shells, employing the haemonculi of Commoragh to twist their bodies and minds into a state of unholy, utterly insane fusion with the metal of the construct. These dreadnoughts take the role of 'giants' in their traditional games, serving as punching bags of a sort for Astartes of the Legion to whet their appetites for combat against. In battle, they are deployed amidst enemy forces in drop pods, set loose to rampage through the unfortunate ranks of their victims, driven to a frenzy by decades of sustained agony and brutal battle.
>>
>I had the idea that their Primarch refused Princehood because he wants to be a man fighting monsters, but he still wields a daemonic weapon, rides into battle on a broken Bloodthirster, etc.

>I was thinking that the Primarch himself, while he managed to reject Princehood, was still touched by the Warp, and he's slowly come to resemble certain perceptions of him. His skin is like bronze, his eyes blaze like fire, etc etc.

>Supreme arrogance and gaudy heroism is part of their theme, so a lot of their armour would be customized to resemble hunky musculature. The Primarch himself would have been known for his stunning looks during the Crusades, cutting the archetypal figure of the hero, and would probably have been used a lot for propaganda purposes (which would further fan his immense ego).

>Firedrakes: Giant Slayer bolters are often customized with an cylindrical barrel attached to the underside, carrying a one-shot melta charge. Unstable and wildly inaccurate at all but the closest ranges, these attachments are often fired at point blank against larger, armoured foes. In many instances, this causes severe damage to the bolter itself, sometimes even rendering it unusable.

>Dragonslayers: Veteran Giant Slayers, seeking to prove their worth against the greatest foes, sometimes embark upon a ritualized quest, delving into the darkest of daemon worlds in order to slay a Warp fiend of repute. They bind these defeated daemons to their weapons. Groups of Dragonslayers, galvanized by daemonic energies and tempered by centuries of combat, cut a bloody swathe through the ranks of their foes, seeking out yet greater monsters to challenge and foes to break.

>they'll be firmly in the "fuck psykers, fuck sorcerers even harder" territory. In fact, it might be fitting to expand their specialization toward psyker-murder, seeing as sorcery is generally considered unmanly and vile in the heroic folklore these guys are based on.
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>>48233606
You lost me at Commoragh. IMO they should me loyalists, a foil for the Behemoth Guard. Especially if we include >>48232167 as a new chaos legion which IMO we should cause it's cool.
>>
>Aodhán Kael, Primarch of the Giant Slayers, was raised on the fiery world of Nusku. An arid, windswept planet, Nusku's surface was primarily made up of sweeping plains, along which scores of ragged canyons ran in twisting lines. The radioactive storms that plagued the surface had transformed a portion of the population into an abhuman species of disfigured giants who had enslaved the remaining humans, driving them into the shadowed ravines that scarred the landscape, forcing them to dig tirelessly for precious stones and scraps of old technology. It was among these downtrodden clans that Aodhán grew to adulthood. His stunning beauty and natural charm quickly raised him into a position of leadership, and, as though driven by a hatred bred into his very bones, he led a fierce rebellion against Nusku's ruling caste. By the time Aodhán was discovered by Imperial forces, Nusku's plains were littered with the bones of dead giants. The Emperor found his son seated upon a throne of bulbous, oversized skulls, adorned in the finery of a warrior-king and basking in the adoration of his people.

>As a Primarch, Aodhán was boisterous, friendly, and wild, leading his armies from the fore and promising future glory to worlds that complied with the Emperor's will. He was initially glad to march across the heavens as the Emperor's champion, the notion that he was a child of the galaxy's rightful ruler fanning is enormous ego, and his statuesque appearance made him a popular figure with the Imperial populace. He had a friendly rapport with many of his brothers, particularly those more inclined to combat, though the more scholarly among them often thought him a boorish thug of a man, more suited to a life of directionless adventure than leadership.
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>>48233671
I dont know, the fact they put their enemies into dreads doesnt work as loyalists.
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>>48233606
The dark eldar friends thing feels too similar to the Warp Raiders.
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>>48233671
We have a serious lack of traitors.

And they make better foils for the Undying Scions, the literal Legion of giants.
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>>48233685
>The Emperor found his son seated upon a throne of bulbous, oversized skulls

Dat foreshadowing.
>>
>>48233706
Loyalists: 9

Traitors: 8

Renegade Mary Sues: 1

A difference of 1 is not a serious lack.
>>
>>48233685
>>48233657
What about going the other way entirely? Like having the legion being called something like "sentinels or wardens" - but then having the Primarch having the Giantslayer moniker and when they fall they adopt it?
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>>48227541
Link?
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>>48233746
Links don't work on 4chan due to it being on some russian site.
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>>48233741
Okay, we have a lack of 'bad guys'. The Paladins, the Oathsworn, and the Extropians are all on the 'good' end of the 40K alignment spectrum.
>>
>>48233746
>>48233789
http://www.bolterandchainsword.com/topic/282304-chapter-generator/
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>>48233798
>Extropians

"Good" AI.

Coz that fits with 40k
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>>48233798
I wasn't even counting the Extropians.

Eyes of the Warmaster: Bad guys
Judgement Bringers: Bad guys
Iron Hearts: Bad guys
Bloodhounds: Bad guys
Silver Spears: Bad guys
Second Sons: Bad guys
Behemoth Guard: Bad guys
Warp Raiders: Bad guys
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>>48233798
>the Extropians are all on the 'good' end of the 40K alignment spectrum
ha ha no. They invade worlds and put everyone's brains in jars.
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>>48233855
>removing the pain of life
>still allowing sentience
>badguys

Not in my 40k
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>>48233805
Danke
>>
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>>48233873
Except the digital sentience is probably excrutiating pain and madness forever because this is 40k.
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>>48233931
Thats awesome.

So Dark Mechanicus then?
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>>48219036
I have a thought on this. What if the Eyes of the Warmaster are smaller (so they can spy and sneak better) but they can basically Jekyll/Hyde into nasty monsters so that way they can do straight up combat as well as their spy shit? This might not work, I'm not sure what has been established, I'm a part-time lurker, but, hey, why not throw the idea out there?
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>>48233855
What's wrong with being a brain in a jar? It's like being on 4chan.
>>
>>48227552
The Void Jaguar leapt across the space towards the pair of corvettes, aiming for the space between the two.
Zong studied them for a moment, conversed quickly with his battle brothers via closed vox, before speaking to Ship-Master Seven Wind via a private channel.
"I believe they mean to board us," he said evenly, as though commenting on the morning's meal.
Seven Wind hesitated for a moment before nodding in agreement. The two smaller ships were outmatched in a straight void-fight and the best the Bloodhounds could hope to do was cripple the Void Jaguar via boarding.
"Shall I have the Auxilia deploy in a defensive cordon?"
Zong considered her question for a moment, estimating Astartes contingent size on each ship and casualty rates, before responding,
"No. I have something different in mind for them. Our understanding of past Bloodhounds deployment patterns suggest they'll commit everything to the boarding action. They're not stupid, they understand that we'll sear their ships from the void." He paused, frowning behind his helm's pale face plate.
"Then again, in their current state, their decision may be as motivated by bloodlust as anything else. It comes to the same thing. Prepare the auxilia for boarding. The battle on the Void Jaguar is to be an Astartes fight."
>>
>>48233606
>>48233657
>>48233685
Here's what I think.

1. Giant Slayers isn't a good name, I think we all agree. IMO >>48233575 is the best. Suppose these heavy weapon teams are also, sometimes, jet-mobile? Sort of like Dark Eldar Scourges.

2. Speaking of Dark Eldar, I think there's only room for one xenophile legion, the Warp Raiders. On that subject, I think the Warp Raiders should be renamed something and have more to do with the webway than the Warp. The Sand-sailing in >>48232812 has me thinking of thinks like Astartes on flying platforms like Hellions, which is its own cool concept a whole legion can be based upon.

3. Instead of living in Commoragh, they inhabit the Tempestus gap, hunting big targets like Titans and acting as reinforcements to Iron Hearts garrison worlds which get attacked by crusaders.
>>
Writefag who did the short Slaughth story last night. When I get home, I'll probably write another short - any requests on subject? I'd like to focus on minor xenos, though I might do a Necron or Tau one.
>>
>>48236732
Wouldn't mind a story about the Tau. Maybe during the conflict between Alexios and Anders?
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>>48236732
You could write about the Paladins of Kor vs Angels of light proxy war involving the Tau. Imperial Conscript guardsman #47526895 fighting Tau and getting his shit pushed in when Byzantine Astartes on jetbikes come and save the day. Or Gue'vesa auxiliary fighting Imperials guardsmen and getting their shit pushed in when weird looking space marines and Tau come and save the day. Or both.
>>
>>48236831
>>48236890
I'd like to avoid writing Astartes stuff in general - there's enough people doing that. I'm closing up the shop at work, so I can't exactly check on what those specific conflict/chapters are. Could one of you give me a short post explaining?
>>
>>48236890
>>48237079
Though I was thinking about something involving the Kors and the Necrons in the Ghoul Stars.
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>>48237089
I haven't really addressed the Necrons, so anything you come up with will be "canon".
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>>48237126
Alright, great. Expect something in around two hours.

Also, I guess I'll use a name now.
>>
>>48237126
>I haven't really addressed the Necrons, so anything you come up with will be "canon".
oh dear
>>
>>48228769
>This is a thinly veiled "my guys are better than these other guys"

1. My guys are not the best duelists. That distinction probably goes to the Exemplars.

2. My guys are immeasurably better than all the other guys.
>>
>>48237478
Specifically with how they interact with the Protectorate. Necrons are still Necrons.
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>>48237513
It's not even a thinly veiled "my guys are better than these other guys" because neither of those guys are my guys. It's just a way of illustrating that they're very different kinds of combatants. It's using another legion to compare.
>>
>>48237725
Don't worry anon, I know shitposting when I see it. Just having a little laugh is all.
>>
Would you rather I write

A: Bloodhound daemonrider squads hunting an Angel of Light cohort on a salt flat world during the heresy. The Bloodhounds have an Athame, and into it they have whispered the name of the Angels' captain. Return of the Jedi speederbike scene but with roman cataphracts and crazy daemons.

B: Balthasar's expedition has stalled above the alien world of Octavius, which his men have taken to treating as their own personal hunting ground. An Expedition of the Crimson Warhawks intersects them at Octavius, and stops to see what's taking so long. Balthasar and Raydon debate on the nature of the hunt, the desire to seek worthy foes, and the future of mankind.
>>
Also, here's a prompt:

Is your legion's culture analagous in any way to an earth culture? Are you !Mongols or !Knights?

What sort of naming conventions does your legion have? Gothic? Viking? Chinese? Made up sounds?

If a man among your legion were to decorate his armor, what sort of things would he be likely to use?
>>
>>48238017
Second Sons are American-esque. Names are generally a little unusual by modern standards, but not that fantastical by 40k standards. Marines modify and embellish their stuff like GIs in Vietnam. Before they turned into ghouls that is. Now that stuff is mainly fading and tattered. I'm kinda reminded of that image of GI skeletons in space.
>>
>>48238017
Is your legion's culture analagous in any way to an earth culture? Are you !Mongols or !Knights?
Not intentionally, so if there's something similar I'd like to know, and maybe incorporate some more elements.

>What sort of naming conventions does your legion have? Gothic? Viking? Chinese? Made up sounds?
The older marines have German/Eastern European names, while newer marines have more typical "Gothic" names.

>If a man among your legion were to decorate his armor, what sort of things would he be likely to use?
Definitely trophies from fallen enemies, and maybe some personalized pictures painted on to their armour (think pinup-girls painted onto tanks and planes)
>>
Hey guys, I'm not going to get a post up tonight. Just not feeling up to it. Maybe in the morning.

I'm hitting a bit of a wall when it comes to setting up an interaction between the Protectorate and the Necrons - does anyone have any minor xenos they'd like to see written about?
>>
>>48236890
In the previous thread this was suggested for a broad over view of tau history. This time round they get into space sooner to have time for more shit to be kicked out of them.

>Make it out into space, meet first other xenos. Get space Small Pox from them because Nurgle.
>Found small First Empire. Get fucked by Orks. Just about manage to beat orks after discovering Kroot. Have to start again.
>2nd Empire. Bunch of new xenos join. Noticed By Dark Eldar. "Cultural Exchange". Get raped by DE. Empire survives this time.
>Due to encountering too many hostile xenos, including first contact with large scale humanity, a bunch of frontier and fringe worlds break away and form a military dictatorship. Civil war. Dictatorship survives, barely, Empire crumbles.
>3rd Empire reunites broken remnants of old empire. Advances technologically rapidly due to extreme fear of galaxy motivation. Idealism gone. Advance too fast. Skynet. Human citizens unitedly say "fucking told you so".
>4th Empire rebuilt under the oversight of Aun'Va. Rekindles old idealism but combines it with new caution.
>fends off Kor Protectorate (Kor Protectorate had to divert forces to counteract 'Nids, Tau got lucky)
>'Nids are coming
>Skorban's Elite set up some outposts to defend human citizens. Tau Empire just sees them as Human Fire caste with a bit of cultural baggage.
>Fends off first 'Nid wave, knows more are coming. Skorban's Elite get reduced to about 10%.
>Preparations being made. Empire is growing a shell. First diplomatic talks in a long time with Farsight Enclave happening.
>999M41. 'Nids have arrived on the border.

I'd also suggest that this time around there are no Ethereals. the Empire is run by an elder council from the main factions within the Empire, predominantly the 4 castse but with occasional other xeno-breed and human representative.

Ethereals are a shadowy and mysterious force on the Eastern Edge that manipulates things behind the scenes. Illuminati conspiracy for xenos..
>>
>>48238795
Kor and Tau are friendly. Nobody has to fend off anybody there. An entire war is fought between the Paladins and the Angels over their right to exist.
>>
>>48233798
They start out seeming decent and even by M41 the eldest minds of the Extropians can pretend they aren't eldritch, monstrous post-human intelligence. Don't let that fool you though, anyone who isn't on the progress train will be fucked with until they decided to hop on.

>>48233931
Any world they annex that's below 21st century Earth tier pretty much gets that treatment. The few individuals with ideas and viewpoints that intrigue them will probably allowed to join society, though they'll still probably be added by lobotomizer drones and having the memories of that event simply edited out (probably imperfectly because that build character!).
>>
>>48235381
The compounding of daemonic glitches as the centuries of being an immortal digital intelligence take their toll.

Of course by the end of your third millennium or so you'll find them to be the spice of life!
>>
>>48238814
Alright scrub that one and replace with the proxy war.
>>
>>48236402
I don't think the Giant Slayers were intended to be xenophiles. It seems more like they just ended up in Commoragh and their Primarch was like "You know what? This is is fine."

Also, I kinda like the idea that with everyone forced into the east of the galaxy, things are a bit more cosmopolitan out of necessity. And the Warp Raiders probably don't hang out with Eldar now that they're full Chaos.
>>
>>48236402
>Suppose these heavy weapon teams are also, sometimes, jet-mobile?

I definitely had that idea. At least some of these teams should be mobile in that way.

That said, in terms of names, I like the Interceptors, the Executioners, the Winnowers, the Furies, and the Dust Harpies.

>>48238017
>If a man among your legion were to decorate his armor, what sort of things would he be likely to use?

Woad painting sorta stuff I guess. They'd probably be prone to taking trophies and bolting that stuff to their armour. Bits of heraldry, etc.

>>48239153
>I don't think the Giant Slayers were intended to be xenophiles. It seems more like they just ended up in Commoragh and their Primarch was like "You know what? This is is fine."

This is correct.
>>
>>48239861
How did they react to the Undying Scions during the great crusade?
>>
>>48240212
Massive. Erections.
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>>48240259
Uh...
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>>48240212
At first, they probably had a friendly rivalry. I've tried to stress that the Primarch was a boisterous and arrogant but pretty brotier guy in general.

Relations with everyone would be strained as the Crusade progresses, to the point where they've decayed to the current standing, which is "it sure is great that these pansy dead faggots run around in their faggot walking coffins to get rekt by us. FUCKING FAGS." The idea with the Primarch's fall is that he approached the Crusade with the idea that he'd be spreading glory and wonder, and slowly, as he began to see how planets were eventually turning out under Imperial rule, the dissonance with his view of conquest and the reality made him feel betrayed and constrained by the Emperor's leadership. At first he responded by just pushing further, leaving his worries behind, and as his Legion got further and further away from the Imperial power structure, they began to just give less of a shit. They started letting enemies go or pulling out just before victory, in the hopes that they could come back for a better fight in a few hundred years. Often they'd just attack a world without bothering with the Imperial message, leaving ruins in their wake, as the Primarch basically thought "fuck it, dad's gonna shit on this place anyway" and letting whoever followed in their wake sort everything out. More and more their internal culture began to resemble heroic age raiders, taking slaves en masse and such.

After the hammer comes down on the Warp Raiders, that's the point where the Primarch realizes he has to either kill his dad or get the fuck out of his shadow somehow, because if the fullness of his Legion's divergences from Imperial doctrine come to light the shit is going to hit the fan for him too.
>>
What sort of religions are present in the various Empires if this strange galaxy?

I'm imagining that Chaos Cults, Omnissiah worship and the Death Cults are still around but what else is there?
>>
Little bit of extra detail:

Giant Slayers [WIP] excel at using ambush tactics and close-action fire to bring down heavily armoured foes and shatter war machines, and nowhere is this more apparent than in their use of Venator squads.

These small, specialized squads of Marines wield large numbers of heavy, armour-piercing weaponry - autocannons, multimeltas, rocket launchers - with extreme precision. Many units make use of modified jump packs to rapidly reposition and hunt down enemy armour.

Conventional assault squads generally abstain from the use of projectile weapons entirely, choosing to instead utilize heavy, two-handed Eviscerator chainswords or dangerously unstable Flamespears - polearm weapons designed to deliver a blast of rending melta waves on impact.

Another example of the Giant Slayers' specialization in action can be seen in their use of Terminator armour. Standard Terminator power fists are modified in order to produce an at-will burst of melta waves, the penetrative power of the fist itself used to deliver this charge to the innards of a vehicle or beast, cooking its inner workings (or crew). These modifications are unstable, often damaging the weapons themselves, and most Giant Slayer Terminators eschew any sort of handheld firearm, choosing instead to march into a battle with a pair of modified power fists.
>>
>>48241176
A billion different sects that worship the emperor as a god, not nearly as uniform as the ecclesiarchy is in 40k proper. Which makes me wonder: does the dark imperium have to deal with emperor cultists?

>>48242056
The Undying Scions probably put together strike forces of Uninterred to try to thwart Giant Slayers whenever possible.
>>
>>48237993
I like B
>>
>>48242400
For sure. I'll probably write some stuff on the two of them once I've got the basics really set for these guys.

>>48242504
Seconded.

Some more stuff on the Primarch:

Aodhán, quite ironically, was among the tallest of the Primarchs, standing a full head over some of his brothers. First into battle and last to retreat, he cut a heroic figure, his legendary beauty matched only by his uncanny - some might say freakish - strength. Though never quite possessing the grace of Kashaln or the martial discipline of Staffel, Aodhán commanded prodigious physical might, even by the standards of other Primarchs.

Boisterous and reckless, he often forged ahead in the Crusade. It was in this way that he came upon the weapon he wields today. Upon inducting a feudal world in the galactic east into compliance, Aodhán led his Legion to deal with the 'monstrosities' that plagued the planet - creatures hailing from a nearby planetoid, seemingly the remains of a once thriving world, now charred down to its very core. The beings he and his men encountered there were like nothing they had ever known. They seemed barely real, shifting and changing with every step, spewing garish torrents of prismatic fire and slipping across the airless surface of the rock like shadows. It was only through immense fortitude and a stroke of luck that the creatures were banished from that place. As the horde thinned and the Giant Slayers pushed them to the bowl of a massive crater, the greatest among them revealed itself - a creature of blinding, scintillating feathers and roiling eyes, space flexing and stretching at its command. Though worn down by weeks of sustained battle, Aodhán faced the beast in single combat. It lashed at him with burst of fire and lightning, its touch twisting his armour into gnarled shapes. When it seemed that the Primarch would fall, his weapon cast from his hand, he reached out and found the hilt of an unfamiliar blade.
>>
>>48243150
>colbertpopcorn.gif
>>
>>48243150
Driven deep into the ancient rock, the sword was slender in design, shimmering as though with a cold fire, and so tall that even in the hands of a Primarch it seemed overly large. Drawing it forth, Aodhán felt a rage like none other overcome him, and he struck his foe down with a single blow, its breast cleaved open by some irresistible force.

From then on, the Primarch claimed the blade as his own, dubbing it Widowmaker (yes, I am implying implications). It has remained at his side ever since.

In self-imposed exile from the Imperium's remnants, his strength has only grown. Though he managed to reject Daemon Princehood, the Warp left its barbs in him, and he has slowly become something not-quite-mortal. His skin has become like burnished bronze, his eyes blazing and his rage manifesting around him as a blistering heat. He no longer wears his armour, having little need, and leaves footsteps of flame in his wake.

Aodhán was always an adventurer before a leader, and, without the harness of the Imperium holding him down, this can be quite clearly seen in the erratic workings of the modern Giant Slayers. He makes little attempt to keep his Legion loyal - they stay with him as, though turned craven and cruel, they feel themselves bonded as brothers - and routinely vanishes from the estate carved out in Commoragh, often without warning. Once every hundred or so years, he will feast for fifty days, as though building his strength, before embarking upon one such endeavor. He inevitably returns battered, beaten, and awash with the smell of rot, but wearing a winner smile, as though each time he comes a step closer to achieving some great feat.
>>
>>48243324
Aodhán rarely leads his Legion to war, letting them persecute their own raids upon realspace. When not adventuring or embarking upon a rare campaign with the full muster of his Legion, he amuses himself with the delights of the Dark City. His spirits, however, are turbulent, and though he is at many times possessed of a rapacious love for life and his joys, he often takes to brooding, either out of boredom or something darker.

Deep within, Aodhán feels a spark of guilt for the current shape of the galaxy and his hand in it, and forsees a vision of a universe picked clean of life, where there are no great heroes or valiant deeds to do, and no bards to tell his tale or sing his songs, only the laughter of craven gods and the wailing of their tortured supplicants. He drowns these fears in pleasures of the flesh, fighting and feasting and savouring hundreds of concubines, but they remain always, a nagging shard of encroaching doom at the back of his mind.
>>
Oh, also, how do people feel about the Nihilators or Negators as a Legion name?
>>
>>48243454
I was going to suggest the Woad Warriors, but then I realized that it was a stupid name. I like the Negators. Could the leaders of the legion be called the Davidian Circle?
>>
>>48243613
I don't see why not.

A few more things:

>Psyker Stuff.

Their ranks mostly pulled from civilizations in the heroic era of iron and early steel age civilizations, the Giant Slayers have a particularly unfavourable view of psykers and sorcery. Some Giant Slayers even go as far as inscribing fell runes into their armour, disrupting the attempts of psykers to concentrate and unweaving sorcery in their presence, at the cost of the runes gradually worsening the Legionnaire's warp-spasm. This can sometimes result in twisted, ferocious mutants mingled with Warp-warded metal, often deployed ahead of Giant Slayer lines as specialized killers.

Though they find sorcery distasteful, the Giant Slayers see its uses, and find a place in their halls for slaves with clairvoyant abilities. These Morrígna, as they are called, are generally women, as the specific complaint Giant Slayers have of sorcery is that it is unmanly. Giant Slayers that manifest psyker powers generally ward their own armour and, if discovered, will have to constantly prove themselves, all the while weathering insults on subjects ranging from battle prowess to sexual potency.

A common Giant Slayer joke: "How do you tell a Sky Serpent and a Warp Raider apart? The Sky Serpent is the one on top!"

>Geneseed Flaw

With time, a specific flaw has appeared in the Giant Slayers' geneseed. A select few of their, when in the height of rage or excitement, can experience a burst of uncontrollable, intense mutation. The agony of the change sends them into a ferocious berserker state known as the warp-spasm. When the spasm subsides, most outward mutations gradually normalize, but each time a Legionnaire enters the rage they retain some sign of it - jagged fangs, a distended jaw, scythelike talons, etc. Over time, some Giant Slayers can become more akin to the monsters they hunt than their fellow brothers.
>>
>>48237993
B would be cool.
>>
Rogue Traders? Could there be some sort of self made empire of pirates somewhere after the Imperium's fall?
>>
>>48245978
The same guy who was designing the giant slayers put some stuff together for a sort cybernetic space mafia sort of faction with noble houses and stuff.

These threads have been archived, right? It's probably in the previous threads.
>>
Have the eldar been touched on yet?
>>
>>48246654
One of the legions are Eldaraboos but that's about it
>>
>>48246654
I imagine many craftworlds would be strafing the outer edge of the eastern and southern regions.

Ulthwe is normally right next to the Eye of Terror, but there's no way they didn't see something as massive as Segmentum Solar exploding into Warp shenanigans coming. It's way too big of an event for their seers to miss.
>>
>>48246654

Biel Tan would be in the shit, with their Empire in Tempestus, they would be caught between the Dark Imperium forces and the Crusader States as they both fight over the Contested Zone.
>>
>>48247247
Is it a possibility that the craft worlds have all banded together to form a more compact resurgent Eldar Empire?
>>
>>48249067
Maybe they'd have closer ties, simply due to there being less space to sail around in and a bigger, more imposing threat. There might even be closer ties between the Corsair Princes and the other Eldar.

I can definitely imagine the larger craftworlds having a closer alliance going.

Speaking of which, it's likely that Iyanden would have been somewhere completely different when Hive Fleet Kraken showed up. So they might still be the biggest, most populated craftworld, with a military arm vast enough to dwarf Biel-Tan's.
>>
>>48248869
It would be cool to have Biel-Tan with a whole horde of corsair fleets and possibly some deldar, intent on carving out an area in Tempestus for the groundworkings of a new Eldar Empire.

There's less galaxy to hide in, after all.
>>
>>48249551

Biel Tan might go the way of Iyanden, they're caught in the middle of a perpetual warzone, still trying to reestablish their empire despite half the worlds they've claimed being fought over by the Crusader States and the Dark Imperium, constabntly being caught up in conflict after conflict, seeing worlds they've fought so hard to defend from one foe straightaway being assaulted by another. Eventually to simply replace the sheer number of casualties they'd end up using Ghost Solders (Wraithguard, Wraithblades, Wraithlords) to ensure they can maintain their troop levels. Many of these Wraith forces would be Aspect Warriors, so you could have Wraithbanshees, Wraithscorpions, Wraithspiders and other exotic troops as part of their forces.
>>
>>48249829
That's pretty cool.

I imagine that with the constant pressing in of Crusader States and others, Exodites would also be often forced by sheer necessity to abandon their traditions and take part in the conflict. I could see a large amount of Eldar holding on to an area in Tempestus.

You could have many of them beginning to abandon a lot of their more primitive, more psychically 'healthy' tech for the kind of stuff Dark Eldar use, making them slowly begin to resemble the Eldar Empire of old.
>>
>>48249829
>nonhuman dreadnoughts
Disgusting.
>>
>>48249551
>>48249589
>>48249829
>>48250125
I am now imagining an Eldar demagogue yelling things like "Make the Galaxy great again!"
>>
>>48250205
There's only one man fit for that job.

http://wh40k.lexicanum.com/wiki/Traevelliath_Sliscus
>>
>>48250275
Real talk an Eldar resurgence movement is a pretty damn cool idea.
>>
>>48250309
Considering how the map currently looks... it'd want to be a little closer to the center of Segmentum Tempestus, just east of Solstice?

Appreciably far from both the Undying Vigil and the Dark Worlds. It doesn't need to be where Biel-Tan currently is in main canon, as craftworlds are mobile and there would undoubtedly be some changes in course considering how different things are.
>>
How about this:

Under pressure from all sides, several of the major craftworlds converge upon Tempestus, finding strength in numbers. They first secure exodite worlds, then begin to fortify others, fighting against their own numerical inferiority as much as their various enemies.

Biel-Tan is at the fore, its hardened aspect warriors fighting upon a hundred fronts, the radical notion of a renewed Eldar Empire - for security more than anything else - beginning to gain more traction by the day. Corsair fleets converge upon the tenuous Eldar territory in droves, eager to fight beside their craftworld kin. Eventually, they face a major crusade from the east, spearheaded by the forces of the Undying Vigil. Biel-Tan takes the brunt of the offensive, and its numbers are thinned drastically.

With their numbers dwindling, the Eldar resort to mass-scale use of wraith constructs. Immense wraithbone foundries are sung into existence, worked day and night to ensure that the moment an Eldar's soulstone joins the Infinity Circuit, it is ready to be placed in a shell of wraithbone. Immense ghost armies march forth to secure the new Eldar territories, often supplied with advanced Commorrite technology bartered into the hands of the fledgling empire by its leas scrupulous proponents. The exodite worlds, unable to maintain their primitive isolationism, begin to rapidly advance with the influx of Commorite and craftworld technology, becoming centers of industry in support of the ever-growing war effort.

In an act of vengeance, the ghost legions strike at the fringe worlds of the Undying Vigil, stripping them bare of resources and leaving none alive, ensuring that there can be no peace between the Scions and the resurgent Eldar Empire.
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