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Warhammer Fantasy General
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Warhammer Fantasy General: Frogmen Edition

Talk about all Warhammer Fantasy products and lore. Please be courteous and try to limit your End Times fluff discussion since its mostly seen as just the start of Age of Sigmar.

Link to last thread: >>48094972

>1d4chan
1d4chan.org/wiki/The_End_Times (Compilation of all the End Times changes)
1d4chan.org/wiki/Category:Warhammer_Fantasy (All pages marked WF on the /tg/ wiki)

>Newbie Introduction to Warhammer Fantasy
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf (Download, start reading at page 174 for the story and all the races)

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page (Warhammer Fantasy wiki)
warhammerfb.wikia.com/wiki/Warhammer_Wiki (Warhammer Fantasy wiki)
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki (Warhammer Online wiki with lots of background articles too. Also AoR is not ded: /vg/ for details.)

>Resources(Armybooks, Supplements, Fluff, Crunch)
pastebin.com/8rnyAa1S (embed)
www.pastebin.com/0e6RuQux (embed)
>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/

>Third party Miniature manufacturers
http://pastebin.com/CvGaNyrk (embed)

>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Rescued WHFRP 2e Fan Material (Please download and post any material you find not in this collection)
https://mega.nz/#F!apdlzArL!-j3HfTPkpJFu_tk9H0HQ_A
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>>48154165
>>48152395
>I'm really curious about where you found that information, care to share? The more I learn the better.
Black Library novel "Wild City".
Right before a main character is about to commit suicide in a Bretonnian city she is pulled from the ledge by a statue of the Lady come to life.

The Lady states that she's existed in these lands and been worshiped since the "cold blooded" ones were around before the "fair folk".

Though this may contradict the new-style GW idea that she's an elven goddess, it is the older fluff and thus if you wanted to use it to justify a non-Isha themed independent Bretonnian goddess for your knightly-army then you have real fluff evidence that it is not Isha.

It's really something that you can take or leave, but here it is.
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>>48154165
So, basically, Im coming to you guys with a question: Where do you buy Square bases from? Im interested in rebasing all my circle AoS mini's onto Square ones, so that I can use them in 9th age. I also want to ask, are Vampire Counts viable in 9th age? I might also have some lore questions regarding vampires and I also want to know if my collection of models is viable in it as well.
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>>48154458
>Where do you buy Square bases from?
I personally get them from my LGS.
They had a bucket and were just giving out handfuls for free.

They're also in lots on ebay and such.

VC were overpowered in 8th and an average army in 9th.
Other people can go into more detail.

What are your lore questions?
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>>48154458
i got around 50 25mm ones and 50 20mm ones from ebay for like 4€ for each set
it seems to me that vampires are reasonably viable, you have some options too with the bloodlines and all

Lore questions you're going to have to be a bit more specific on, mister manguy
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>>48154489
I guess I'll keep my eyes open for any square bases online, but do you know the dimensions for Calvary, like Hexwraiths or Black Knights?

For fluff, here's a few:
Does ones personality change when one becomes a vampire?
Can any race become a vampire? Or only humans?
Does the one who changes then into a vampire have any control over the newborn vampire?
I know that Sylvania is right next to the Empire, and is techincally part of it. But how often Empire lords fall to Vampirism?
Building off that, how is the Empire set up? Are there lords and nobles? How does the empire function as a state?
Do Skeletons retain any sort of Identity? And are Hexwraiths really angels of Mor?
Can any race be risen from the dead as Zombies/Skeletons or become Ghouls? Or only humans?

Why do Skeletons wear such weird armor? And whats the fluff difference from a basic Skeleton and a Grave Guard? Or Black Knights?
How do Vampires control Varghulfs and Ghouls? Arent they sentient and alive?
How often do women attain actual military rank in the empire?
Do vampires just gain magical ability?
Are the lords responsible for defending their realm, or can they call for outside support?
How rare are Knights? Are lone knights a thing, or do they operate under Orders? Or is it like the Lords have knights under them
Cont.
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>>48155070
Cavalry is 25x50mm methinks
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Prepare yourselves, lads
For the worst army list you ever laid eyes on, which i threw together in 10 minutes.
2000 points of Sylvan Elves for 9th age 2: Treeman boogaloo


Lords 415 points

Treefather Ancient, level 4 wizard master, impaling roots, dispel scroll, oaken crown, 415 Points

Heroes 320 points

Dryad Matriarch, level 2 wizard, scarred bark, 145 points
Thicket Shepherd, BSB, War Standard, Entwined Roots, 175 points

Core 460 points

18 Dryads, full command, 230 points
18 Dryads, full command, 230 points

Special 335 points

6 Thicket Beasts, Champion, standard bearer, 335

Rare 470 points

Treefather, impaling roots, 235 points
Treefather, impaling roots, 235 points
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>>48154928
I might be really intrested in those, although I am in America.

Questions Continued:
How do Necromancers and Vampires work together? Why wouldnt a Necromancer want to become a Vampire?
Are Vampires all of one blood line? How do they pick out who to change?
How long does it take for a full transformation?
And what happens if a Vampire has to fight during the day? Dont undead vanish in the sunlight?

I might think of more, but my basic premise is this:
>Adopted daughter of Lord, older than usual but fulls the gap in his heart of losing his actual children
>Adopted Daughter shows aptitude in fighting in Guard, eventually becomes Marshal of the city's garrison. Is liked rather well by the people, and she is immensly afraid of letting them down, or letting them die.
>City is under constant attack from Necromancer and army, seeking to conquer the lords realm
>The lord is kidnapped out of the blue, Daughter goes out to save him, presumebly from Necromancer.
>The Necromancer is confused at first, but the lord is Recovered and the Necromancer mysteriously dies.
>When the lord returns, he acts strangely; and soon, his strangeness begins to spread.
>The daughter sends her fiance to figure it out, a esteemed Knight, only for him to seemingly vanish.
>Summoned to a party to celebrate her victory over the Necromancer, she also learns that her adopted father has become engaged to a strange noble woman.
>As they toast, The daughter feels ill. It is then that she notices she has drank blood. Shortly after, the lords court leaves them, revealing their vampiric nature. It turns out that the lady was a vampire, and had changed the Lord and his retinue after kidnapping the lord. She had planned to kill the daughter, but the Lords pleading had changed her mind, decidibg to make her a thrall instead.
>In a desperate attempt to escape, the Daughter flees on horseback from the city. She fails to get out of the city, but is able to hide herself from the rampaging of the nobles
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>>48155070
>Does ones personality change when one becomes a vampire?
Not especially from just becoming a vampire.
But the aspect of killing random innocent people before you learn to control your hunger means that you either become a little colder or die.

>Can any race become a vampire? Or only humans?
Up for debate.
Halflings and Dwarfs have no known examples.

Elf examples have either been retconned or are really-really old.

>Does the one who changes then into a vampire have any control over the newborn vampire?
Control as in they control the newborn's ability to feed, ability to adapt to the new life, and slight mental control yeah.

>I know that Sylvania is right next to the Empire, and is techincally part of it. But how often Empire lords fall to Vampirism?
In lands that the Vampire's want to reach into?
Pretty often.
There's an entire vampire bloodline dedicated to domesticating and turning rich merchants, nobles, artists, poets, etc... in order to get a finger on the pulse of the Empire's politics.

>Building off that, how is the Empire set up? Are there lords and nobles? How does the empire function as a state?
Every province is different.
But the normal idea is that there is an aristocratic class, a rich merchant class, a slightly middle tradesman class, stinky peasants, and even stinkier beggars.
There's the province's elector count at the very head of all local nobles; answering directly to the emperor (but doesn't always have to say yes to the emperor's demands).
But nobles are a very common idea.

>Do Skeletons retain any sort of Identity? And are Hexwraiths really angels of Mor?
Tomb King's skeletons do, Vampire Count's skeletons are usually just automatons.
Though it depends on the individual's magic, as one novel had skeletons that were actively happy that they were once again wielding their swords and brushing the dirt off of their armor.
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>>48155070
>Can any race be risen from the dead as Zombies/Skeletons or become Ghouls? Or only humans?
Any race can be risen from the dead.
Ghouls are a human thing that just happens when you accidentally/starvation wise eat too much human flesh.

Ghouls being around could just signal that the area is impoverished or a famine has happened and doesn't signal that undead are around.

>Why do Skeletons wear such weird armor? And whats the fluff difference from a basic Skeleton and a Grave Guard? Or Black Knights?
Because skeletons are raised from thousands of different battlefields across thousands of years, their armor represents every single lord's forces that have ever marched to war.

Grave guard and black knights are just skeletons that were heroes and great fighters before death; they're stronger, more intelligent, and retain more memory than normal skeles.

>How do Vampires control Varghulfs and Ghouls? Arent they sentient and alive?
Ghouls just want to serve.
Varghulfs are so out of their minds that it's like teaching fighting dogs.

>How often do women attain actual military rank in the empire?
Rare.
More likely to be seen in Free Companies, Dogs of War, and mercenaries as I don't think I've ever seen anything about women serving in the State Troops.

>Do vampires just gain magical ability?
Yes.

>Are the lords responsible for defending their realm, or can they call for outside support?
Anyone can call for support, but will your neighbors answer the call is another question.
(the answer is usually no)

>How rare are Knights? Are lone knights a thing, or do they operate under Orders? Or is it like the Lords have knights under them
>Cont.
They're nobles, and "there are as many elves as the setting calls for".
Some books have hundreds of thousands of knights.
Some have a few thousand in total over the entire empire.

Most operate under knightly orders.
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>>48155273
>She can only watch as the people she swore to protect die at the hands of her adopted family and friends. By the time she passes out, the city has been practically cleaned out of life. Consumed by the hunger herself, she is forced to feed on a survivor who had hid her, before fleeing the city.
>Looking for some way to fight the Corrupted lord, she returns to the lair of the Necromancer. Reading through his books and researches, he is able to bind his soul to his skull, so that she may learn how to control the dead.
>Now armed with some control over the undead, she returned to her fathers city. There, she raised a army in secret, along with discovering her fiancee, who had also been changed. He, however, had been starved for months, and had transformed into a Varghulf.
>Releasing him, and taking her risen army with them, she led a assault on the Vampire court. Despite their limited number and great power, she forced them from the city
>Now she focuses on hunting down her father and the Noble Lady who had changed her, seeking revenge.

Is that too much of a lore butchering?
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>>48155273
I think it isnt that necromancers wouldnt want to become vampires, I think thats pretty much why they bother working with the vampires in the first place
Vamps always cockteasing them about maybe possibly making them immortal some day. Possibly. Maybe. they won't

Apparently the more powerful a vampire gets, the less sunlight affects them
but yes, sunlight is a no-no for vampires in general
if you're a stronk vampire then you only suffer some minor loss in power, while a more weak minded individual might just die

The vampires are not all of one bloodline, i think there's.. 4? There's the Blood dragons, Von Carsteins, Nechrarchs and the Lahmians
I dont know if Strigoi count but if they do then thats 5.
As for earlier questions, skeletons wear weird armour because they're literally ancient warriors who have been dead under the dirt for centuries if not millenia
Skeletons mostly do not retain identity but I think its said that the Grave Guard have some kind of memory of who they used to be
Hexwraiths havent been really confirmed as one or the other, i dont think. I think in the army book its implied that they are kinda like Ghost Rider but with horses and scythes
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>>48154165
I need some help. I need Warhammer Fantasy Art that isn't made for ants, where can I find a database with a shitload of high rez WHF art, especially with old Bretonnian and Chaos art?
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>>48155273
>How do Necromancers and Vampires work together? Why wouldnt a Necromancer want to become a Vampire?
They can work together and they can stay apart.
They wouldn't become a vampire because they'd become slaves to their thirst and they'd have to put themselves in the hands of the vampire that turned them for a while.

And powerhungry people/vampires have a habit of killing off threats.

>Are Vampires all of one blood line? How do they pick out who to change?
There are multiple bloodlines.
A magic focused one, a diplomacy focused one, a melee and knighthood focused one, and one that just wants to infiltrate and rule the empire as normal lords.
Change who you want, as long as you're not lahmian and trying to change a male.
(it can be done but is frowned upon)

Bloodlines don't make someone a certain way, they're just averages and cultures you can choose to get into or reject when you're turned by that bloodline.
Also there's a dirty gypsy bloodline where the majority of them are gross, twisted mockeries of real vampires.

>How long does it take for a full transformation?
Usually 3 days.

>And what happens if a Vampire has to fight during the day? Dont undead vanish in the sunlight?
The older you are the stronger, plus many have magic to combat the effects of sunlight.
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>>48155273
>>48155461
Probably stray away from making her a state troop.
Town guard like you said wouldn't be awful.

There's no vampire bloodline that would really destroy an entire city and kill all inhabitants.
Like, even Mousillon (the Bretonnian city of the damned) still has an alright (if inbred and twisted) population.

A vampire wouldn't want to destroy its source of food and many yearn to rule over humans.
Most of the Von Carstein bloodline are actually better rulers than normal human lords.

The Vargulf thing more comes from killing too much and trying to drink blood from dead bodies than from not feeding.
It's the vampire equivalent of ghouls.
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>>48155613
Ah, I see. Well, those seem like easy fixes. Just a few changes, like the Lady keeping the city and the Lords lands under her thumb. Maybe I'll just leave her off, gathering forces to muster against her, instead of actually taking back the city. Make her more of a exile. That gives me another question: How do Vampires bring their more Elite warriors such as Black Knights and Grave Guard around? Do they just dress them up?
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>>48155859
>How do Vampires bring their more Elite warriors such as Black Knights and Grave Guard around? Do they just dress them up?
The average vampire/necromancer capable of raising those sort of troops would just raise them when he/she needed them.

They scare locals and bring enemy armies down on you.

Also it takes necromantic power to keep them alive and moving around; and not everyone's an amazing mage.

You could have her start out hiding in the poorer quarter and as the ruling vampire's taxes start getting steeper and steeper she could recruit the ghouls that form when the poorest people start eating each other.
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>>48155937

>You could have her start out hiding in the poorer quarter and as the ruling vampire's taxes start getting steeper and steeper she could recruit the ghouls that form when the poorest people start eating each other

I like that idea; It sort of sets her up as some sort of twisted Savior figure, who starts by promising those who transformed into Ghouls a way to strike back. It would probably help even more, considering she was mostly well liked by the common people. Once she begins to actually build a credible force, she could move onto rising more advanced undead to serve her.

I was orginally planning for the Grave Guard to be the reanimated City Guards who remained with her. Now, they can be those that were loyal to her, and were killed by the usurping vampires. Im still having trouble picking names for all of the characters though,
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>>48154180
Actually, it goes along with GW's new fluff.

Khaine, Asuryan, Isha, Kurnous, Ereth Khial, and Lileath predate literally every single thing in Warhammer because they came from the previous universe. Every single universe had the Elf gods survive, as the demigod children of the previous pantheon plus mortals.

So technically, Lileath predated the Old Ones.

But that continuity sucks, so fuhgeddaboudet.
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>>48155070
>Does ones personality change when one becomes a vampire?
Not at first, but Vampires are prone to extremes of emotion as described in Ulrika: Bloodborn.
Their body can also change based on their lifestyle.

People who were obsessive become fucking insane about things, people who were aloof become Fey. But their core personality remains the same, and changes only really occur of the being is weak-willed and gives in to the more intense emotions without restraint.
>Can any race become a vampire? Or only humans?
Any race in old fluff, in later GW fluff the only vampires who were ever mentioned were human although that doesn't mean they can't exist. GW just had a policy of making anything they don't make a model for non-canon.
>Does the one who changes then into a vampire have any control over the newborn vampire?
Generally speaking, a vampire without a master to guide them is a Bad End, at the best joining the Strigoi. But after that? No. They're connected magically though, like how Nagash was able to resurrect Vlad using Mannfred's blood.
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>>48156559
>I know that Sylvania is right next to the Empire, and is techincally part of it. But how often Empire lords fall to Vampirism?
Somewhat often, although purging is common. Outside of Sylvania, the only successful vampire infiltrators are Lahmians who are mostly female.
>Building off that, how is the Empire set up? Are there lords and nobles? How does the empire function as a state?
Varies by province to province in minutia, generally speaking like late medieval/early Renaissance Germany.
>Do Skeletons retain any sort of Identity?
Wights do, Tomb Kings do, ordinary skeletons do not. Think of it this way; the skeleton retains some basic memories of the brain because its just the body. Ghosts have willpower. Wights are when the ghost possesses their old skeleton, and Tomb Kings are when the soul is tied to the skeleton as if they are still alive.
>And are Hexwraiths really angels of Mor?
No. Depending on how canon you view End Times, Morghasts and Dread Abyssals (Mortarch mounts) are the angels of Morr because Morr was actually a Nehekharan god.
>Can any race be risen from the dead as Zombies/Skeletons or become Ghouls? Or only humans?
Even in new canon, all races. Orc and Dwarf Zombies/Skeletons are important in certain stories.
>Why do Skeletons wear such weird armor? And whats the fluff difference from a basic Skeleton and a Grave Guard? Or Black Knights?
Skeletons wear what they were wearing when they died, and the Wight Barrow skeletons (where most of the VC ones come from) are archaic forms of armor and weaponry from basically Eastern European regions. Grave Guard are closer to Wight than just Skeleton, Black Knights are mounted Grave Guard.
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>>48156568
>How do Vampires control Varghulfs and Ghouls? Arent they sentient and alive?
Ghouls are cannibalistic humans. Eating the corpses of sentients has mutative properties in Warhammer, and it somehow ties them to Death magic even though they are technically alive. But technically vampires don't outright control Ghouls, Ghouls just do what the vampires say like in the case of the ones that worship Neferata as a goddess of death (other vampires probably just bribe them with food), and are generally the same basic culture as a Strigoi making them much more in sync.

Varghulfs and Vargheists are both vampires that have mutated due to extreme hunger (see the first answer I gave). The common origin is von Carsteins locking them in a tomb after turning them, then chaining them up and letting them loose on the battlefield, but some are probably just Strigoi that lost their sense of will and self to their hunger.
Generally speaking nobody controls them any more than they do Ghouls, but Varghulfs and Vargheists are dumber. In Ulrika: Bloodborn there is in fact one which a Necromancer controls, using LOTS of garlic to keep it from killing him and he otherwise just keeps its mind fuzzy using magic and when it comes time for him to unleash it on his vampire enemies he just tells it that THEY were causing its head to hurt.
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>>48156580
>How often do women attain actual military rank in the empire?
Virtually never. The Empire is extremely sexist for the most part (varies province to province), only organizations like the Sisters of Sigmar that were female-lead had women in martial positions. Kislevites on the other hand had full gender equality since they needed everyone to do all the work from fighting to digging ditches, so any women of power are probably really pissy Kislevites. Bretonnia is technically sexist, but their Joan Of Arc expy makes it clear its not something they reject outright.

That being said, desperate times call for desperate measures and once a woman has been granted rank somehow its likely she'll always have it, even if she has to put up with a LOT of bullshit backtalk from everyone she talks to.
>Do vampires just gain magical ability?
Yeah, all vampires are hooked up to the Death lore by default. You can have magic talent and never pursue it, like non-Mage Elves, but technically speaking all vampires get the option to train in magic and can sense it to a degree even without training. Source: also Ulrika, where she has literally no knowledge of magic whatsoever other than hating it because she's Kislevite, but still senses where magic is coming from and just how nasty a spell being cast is without having to see its effects.
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>>48156590
>only organizations like the Sisters of Sigmar that were female-lead had women in martial positions.
There are quite a few females mentioned as mercenaries and dogs of war, I'd imagine it would also lend itself to free company militias seeing as how they also recruit prisoners and anyone able to hold a spear the right way.
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>>48156590
>Bretonnia is technically sexist, but their Joan Of Arc expy makes it clear its not something they reject outright.
One Bretonnian RPG book stated that it's actually very common for dead knights to be dragged off the battlefield and discovered to be females.

Although that may have been a play off of the late 1990's "women knights pretending to be guys" craze started by the song of the lioness novels.
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>>48156590
>Are the lords responsible for defending their realm, or can they call for outside support?
Yes to both. Generally speaking the Empire is always strapped for troops because they're on the brink of destruction or are warily waiting for the eye of the storm to pass, and the times they aren't the Empire generally turns to infighting because humans are stupid fucks in Warhammer.
That being said, the Empire IS united by both necessity and religion so any calls for aid won't likely be ignored. Or sent without cause. Generally speaking anything nasty enough for arrogant lords to send for help for becomes the business of the Emperor, who can show up sometimes or just send his best men (like Karl always sending Kurt Helborg to get shit done).

>How do Necromancers and Vampires work together?
Generally speaking (this canon comes from the Warhammer comic series) the vampire teaches the Necromancer magic in the first place, because Necromancers tend to be insane old fucks that don't take on apprentices with any intend on anything other than a free test subject. A vampire craves servants, a Necromancer craves slaves.
>Why wouldnt a Necromancer want to become a Vampire?
In those Warhammer comics its stated not only are vampires really picky about who they turn since you create a potential rival and a potential headache, and we see in Ulrika that many are content to lead humans on as they slowly die of old age, but there's also the weaknesses that come with it.
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>>48156679
>Are Vampires all of one blood line? How do they pick out who to change?
All of the Bloodlines are created by the vampires who turned by drinking the Elixer of Undeath, back in Nehekhara. They were all Lahmians and the trusted friends and family, plus some servants, of Neferata. It took Arkhan helping Neferata to become the first vampire, and Neferata helping all the others.

You are the Bloodline of the vampire who turned you. When vampires have sex, they tend to bite each other and swap blood which causes any future sires to have the traits of the Bloodlines their "parent" is from and any they've fucked (if they bit each other, which they usually do). Source on this: Ulrika Bloodborn, her master goes into a bit of detail about explaining why vampires have so many random powers.

Neferata (Lahmian), Abhorash (Blood Dragons), W'soran (Necrarchs), Ushoran (Strigoi), and Vashanesh (von Carsteins) were the vampires who we know for a fact created Bloodlines. Some of the others were mentioned as staying Neferata's servants, in particular Prince Xian Ha Feng who she sent to China and Naamia who she kept around as a lesbian lover. The rest just kind of exist, and half the time GW completely forgot to mention them or fucked up their names. They are: Maatmeses,Harakhte, Zhuras, Ankhat, and one who was never named and is a blank check for your own OC Bloodline.

>How long does it take for a full transformation?
I don't think I've ever seen a description.

>And what happens if a Vampire has to fight during the day? Dont undead vanish in the sunlight?
It would be very painful. For you.

But seriously, it burns them although the degree depends on their age and connection to Death magic. Neferata just prefers the night for example. Abhorash cured his weakness to light as well as his need for blood and all the other weaknesses by defeating a dragon in honorable combat and eating its heart.
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>>48156720
>(Your character fluff)

I don't see anything wrong with it. Although she wouldn't be a thrall, so having it so the lord simply put his overly emotional foot down and said "My daughter will join us, anyone who feels otherwise may meet me outside with their sword drawn in ten minutes if they have the blood in their balls for it".
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>>48156580
I forgot to mention, the von Carsteins create Vargheists and Varghuls as weapons of war. Like starving a dog, putting it in a cage and constantly poking it with a stick and screaming at it, making it fight weaker dogs for its food, then dragging its cage to a battlefield and (from a safe distance) setting it loose to rampage around and cause chaos in the enemy ranks. Except Vargh-things are a LOT more deadly.
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>>48156643
Heh, I loved those as a kid. How do they hold up?
I remember really liking Protector Of The Small.
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>>48156782
>Heh, I loved those as a kid. How do they hold up?
>I remember really liking Protector Of The Small.
Pretty good.

She went on to do a sort of fantasy-crime series where the female protagonist is fantasy city-level law enforcement.

Pretty good until the last couple books where she falls in love with some farmer asshole and ends everything instead of leaving it open ended.
>>
>>48154180
I'm confused - I thought that the Elven gods and the gods of the Old World humans were distinct and separate, with the single exception of the Lady/Lileath.

To have Lileath just be an entity that is neither really an elven goddess or a human one at all just confuses me. I could understand one kind of god being mistaken for another - Orion for Taal, for instance, or even vice versa - but to have neither of them actually exist outside of a matter of perspective? Not that Taal or Orion don't exist, but they were never Taal or Orion, but some single thing that's neither.
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>>48156954
The point being that the Lady isn't an elven goddess.

She exists outside of the elven race/worship.
>>
>>48156954
>>48156973
Wrong.

There was always a Warhammer world before the "current" setting in an unending cycle.

Most of the gods of the next setting were survivors of the preceding one. Usually just all Elves, they take on the same names.

Isha is always the name of the mother goddess. Asuryan is always the good patriarch. Kurnous is always Isha's husband, Lileath is always the young one. Khaine is always the douche in the group. Ereth Khoal is any female who wants the D but gets cucked by Isha.

But Asuryan and Isha and the rest are basically titles, not the same being surviving every universe.

When gods reach a dead planet bathed in magic, they create animals including primates. Then the Old Ones show up, steal magic from Chaos to uplift some animals into Elves/Humans/Ogres/whatever, then fuck off.

The only reason Chaos wants to actually destroy the universe every time is their magic was stolen temporarily to uplift animals into mortals, so they get entitled and decide to fuck everyone because they have the sense of Dwarfs with Grudges.

Then it all goes to shit, a handful of mortals survive the destruction and become the next setting gods.

Age of Sigmar is what happens when you fuck the cycle sideways, but don't completely destroy it.

In theory, the survivor gods dwell in a Garden of Eden until they create mortals, causing the Old Ones to metaohorically commit original sin and doom everyone.
>>
So the /aco/ Warhammer thread makes me realize that there is not much porn for Warhammer Fantasy. Its basically all Daemons, Skaven, Shia's Blood Bowl comic, and three images of High Elves being raped.

No Vampire Counts, no Dwarfs, no Ogres, no Tomb Kings, no Wood or Dark Elves, no Bretonnians, nothing. Not even Neferata and Khalida hatefucking.
>>
>>48157310
Forgot link.

>>>/aco/690679
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>>48157271
>There was always a Warhammer world before the "current" setting in an unending cycle.
When was that made canon?
Because the original post was from the 1990's.
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>>48157396
End Times. Meaning its shit lore and should be ignored save that which justifies any ET models you own, but still worth a mention I guess.

As far as I'm concerned, The Lady is an Elf named Lileath who loves her humans and uses Elves as tools to protect them from the deprivations of Cytharai while paying lip service to Asuryan.
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hey does anyone have a conversion for points to money for Warhammer fantasy role play 2nd edition to Warhammer fantasy battles 3rd edition
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>>48155220
Doesn't look that bad. I would've added a few eagles for fast flanking.
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>>48156643
It's a craze that I kind of miss. Not that I dislike female characters just being females (and hopefully good characters), but now it seems to be an almost outright avoided idea outside of the occasional young adult novel.

Either way, at least in WFB it would make a lot of sense for Bretonnians to end up keeping up their number of knights by unchivalrous means. I wouldn't be surprised if they actually adopted the occasional peasant with the excuse that it's a lost noble child because no one else could be so valorous and skilled, had some women dress up and join, split up lands just to place a new noble family in to increase numbers of noble children, or recruited mercenary warriors and told them to act as knightly as possible.

I like the idea that Bretonnia is constrained by its own knightly rules and has to bend and break them as creatively as possible, without letting the left hand know what the right is doing. Then again, I enjoy the idea of fantasy underhanded realpolitik.
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>>48156973
But that takes away the entire point of the reveal that the Lady is not all she seems.
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>>48158047
The entire 'reveal' was stupid and goes against how divinity works in Warhammer.
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>>48158555
how so?
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>>48154180
Thanks for taking the time to reply me.
I guess the Lady might just be a genius loci then, much like Sigmar is, but without the "once a mortal" part.

Or, she can be a minor goddess of lakes and rivers - a sprout of the earth mother, going with the interpretation that the earth mother IS the warhammer planet - who became a full goddess after getting a political sponsor (Gilles) and then a whole nation worshipping her.
>>
You are given a blank cheque by GW to 'fix' your favourite army (assume 9th Age rules). You can use this money to create new units, tweak old ones, fiddle with the lore, anything you like, even create setting-wide stories to help your ideas come in. What would you do?
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>>48159645
They're made real by the thoughts, dreams and feelings of mortal races. The 5th edition Bretonnia book mentioned that the Lady was worshiped in ancient times, so I can only assume that when they along with the other tribes that migrated south they worshiped her with the rest of the human pantheon. Even if the Lady was Lileath there would still have been a presence growing in the Realm of Chaos. At least with Khorne and Kharnath it's just a different name for the same entity, the only difference being cultural.
>>
Red pill me on the 9th Age. What makes it better than the 8th edition?
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>>48159911
Don't say red pill. Its a /pol/ term referencing a mediocre sci fi movie made by a pair of hot tranny messes.

All armies have real internal balance, and the core offending rules like Level 4 spell spam, Steadfast, and cannon sniping were nerfed.
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>>48160122
Is there a 9th edition tier list
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>>48160122
>All armies have real internal balance

How? Skavenslaves still seem like the go-to option for Skaven. I don't see how steadfast was nerfed.
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>>48160219
Slaves are good, but not mandatory. Its more a case of "there are no bad options", like Tomb Kings Ushabti, mono-Tzeentch, or the Arachnarok Spider. You can make an army composed of any theme in your book, and it will be decently functional.
WAAC lists are far more in line with what everyone else will have, and fluffy lists aren't a handicap anymore.

>>48160163
Not yet, there's still a lot of debate as to who's top dog by small amounts, but its generally accepted that there is only mid and high tiers. No shit, low, or god tiers.

Compared to 8e, there's only one tier. Mid.
>>
>>48160219
Naw, Plaguerats are the best now. You don't have to take Skrolk to make them core.
>>
>>48160701
>>48160732
Answer my question about Steadfast konoyarotachi. Does disruption remove it now?
>>
>>48160918
Having Steadfast now means you use the Leadership of the highest LD model in the Unit, and ignore penalties from Combat Resolution on the Break Test.

But you can reduce the LD of that model since they dropped "unmodified Leadership" through Magic, special abilitues, or just plain use Fear and Terror. A unit with Steadfast can still break unless they are disciined or have a leader shouting at them.
You also have a maximum unit size, so Steadfast doesn't last as long when throwing chaff out there.

You can use flanking to greatly weaken a Unit to a much better degree, so the second they lose Steadfast they WILL break because of much more punishing Combat Resolution from flanking. Steadfast only counts if their unit has more ranks than all the enemies they are in Close Combat with, so once you anvil their core chaff with your core chaff you can send two ranks of knights or beasts or whatever in their side to remove Steadfast. So two rank units of shit like Dire Wolves or Goblin Spider Riders are very useful now.
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>>48161223
>Steadfast only counts if their unit has more ranks than all the enemies they are in Close Combat with, so once you anvil their core chaff with your core chaff you can send two ranks of knights or beasts or whatever in their side to remove Steadfast. So two rank units of shit like Dire Wolves or Goblin Spider Riders are very useful now.

Isn't it compared against each enemy unit separately, so if you have 4 ranks and each enemy unit has 3 or less, you still keep steadfast?
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>>48161353
No. Its against all units in the same combat, meaning everyone in base contact.
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>>48161596
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>>48161640
It doesn't say that the rank bonii are added together.
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>>48161659
It says if a unit has more ranks than "each of the units it is engaged in the same combat with", it has Steadfast.

Meaning if it has more than every enemy in base contact.

It says each, not each individual. That means you add all full ranks together for each side.

This means even in 2v2 matches, all that counts is how many enemies are involved. Note that if your three ranks gets attacked by three ranks and two ranks, then you charge four into one of the twos, you don't get Steadfast back.
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>>48161803
I don't think you're reading it right.
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>>48162011
Pretty sure I am. Its one of the biggest praised parts of 9th, the nerfing of Steadfast.
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>>48162190

> Because all the OP armies in 8th used Steadfast
> #Elfgate

I read it as 'go through each enemy unit and if you have more ranks, you're Steadfast'. If the intent was to add all of them together I would have expected it to be phrased more clearly.
The nerf has already been accounted for in Disruption, where flanking with ranks auto-breaks it. That's plenty enough IMO, the whole point of Steadfast is that you end up with massive flanks and typically poor fighters.
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>>48162224
I think this is actually a legitimate clarification issue we need addressed in an FAQ, it seems like both are plausible interpretations.
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>>48159770
So it's the same mess as 40k, where all the gods aren't actually gods, but warp beings of incredible power sustained by emotions and worship?

I don't like that. I'd prefer the generic fantasy explanation that gods just kind of exist.
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>>48156735
>>48156720
>>48156679
>>48156590
>>48156580
>>48156568
>>48156559
>>48156256
>>48155937
>>48155613
>>48155511
>>48155470
>>48155421
>>48155280
Let me start off by saying, you guys are awesome. I cant believe I got so many responses to my questions. Normally, in the AoS, people just tend to ignore them.

Anyways, going into a bit more Game play wise, I want to see if the army I have right now is viable:

2 Vampires on foot
2 Necromancers
1 Wight king on foot
1 Wight King mounted
1 Varghulf
5 Hex Wraiths
10 Black Knights
15 Grave Guard
70 Skeletons


Is this a big enough army for your Average 9th age game? Also, fluff wise, what do you think I should add? One of you recommended that I should take some ghouls, to represent the poorest of the poor who have turned to vampirism.
>>
>>48162584
That's the old Moorcock knockoff fluff.

Here's the eras of Warhammer god lire.

1) Moorcock ripoff. Everything is Chaos. Chaos is Order and Destruction, there is an eternal cycle where Chaos will destroy itself at the end and all begins anew.
2) Moorcock ripoff, but only the evil parts. Only villain Chaos exists, good and Order are the opposite of Chaos and Chaos always wins but has no condition for losing.
3) Gods exist, but are barely stronger than a top tier wizard because Chaos drained them of their powers long ago and its currently 11:59 pm.
4) Chaos won, all is lost. The infinite cycle is broken. (End Times).
5) Gods are real but because they made themselves part of Chaos, mortals have become all that matters. They are the strongest destructive Chaos and the entirety of Order Chaos. (This is AoS). Villain Chaos still trumps Order Chaos, but the cycle is eternal and villain Chaos always causes Order Chaos to exist.
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>>48162622
WFB is mostly interested in lore, our interest in games has dwindled so we no longer post lists and argue rules for the most part.

But Age is the reverse, people love to talk rules but hate to talk lore usually because they feel its so shitty and/or vague that real discussion is hard.

Both love to talk models, but AoS mostly talks about GW models and many times friwns on proxy discussion.

WFBG became TESG, AoSG became a(n unusually focused) /v/ discussion.
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>>48161640
If you're gonna post a screenshot of a rule, do it right.

>>48161803
You're definitely reading it wrong. Note that "Any units that have more Full Ranks than each of the enemy units Engaged in the same Combat" is written in black text rather than blue, meaning that it is unchanged from 8th edition, and 8th edition says this:
>Steadfast
>Any unit on the losing side can use its unmodified Leadership for Break tests so long as its number of ranks is higher than that of any of the enemy units in the close combat - compare the unit's ranks to the enemy unit with the most ranks in the combat. If even one enemy unit has an equal or higher number of ranks, then the unit must test using its modified Ld.
>Note that this applies on a unit by unit basis - having one unit with a higher number of ranks does not make all of your units steadfast. Units that have more ranks than any of the enemy units are steadfast; units that do not, are not.

>>48162190
The nerfing of Steadfast is primarily because of the Disrupted rule directly below it, and also the previously mentioned leadership modifiers from Fear, magic etc.
If you actually outplay your opponent and get a flank/rear charge in with a decently sized unit, their 10 ranks of Skavenslaves will shit their ragged loincloths and run the fuck away.
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>>48162622
/whfb/ gets shit done, bud
well, when the anons are not busy with anything anyhow

I think the average points cost for a 9th game is.. 2500 points i think?
The points costs and rules are on the 9th age website for free
Mind alsp that there are limits to how many points you can use in each category from your army's total points cost
i think its like
Lords max 25%
heroes might be max 35% im not sure
core has to be at least 25%
special is maybe max 35%?
rare is 25% max

I havent watched any 9th games but an answer that gets passed around is that you should feel free to try whatever you feel like since the armies are relatively balanced

The units have different names in 9th than they do in 8th or aos so you're gonna have to flip through the army rules quick
shouldnt be too hard though, and its pretty short
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>>48163683
okay i fucked that up but hey at least i got some of the points limitations right
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>>48162584
I think that explanation actually fits well with the setting and helps understand the gods, especially their relationship with Elves, given that High Elven civilization predates Chaos and the entering of the gods into the world.

But hey, everyone is the game master of his table.

>>48159770
So what you're telling is that it can't be Lileath - or another "elven born" deity - because since it's worshipped by humans, and basically only by humans, should take a more human-like identity, correct?
Do you think it being originally a part of Lileath, or even Isha, which changed with the human worship but somehow still subjected to her is too much of a stretch?
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>>48164106
I guess I just don't like the idea of gods as a matter of perception when the universe makes it clear that they definitively exist, and have a definitive personalty, name, stuff like that. Why would the Lady let herself be known as such, or be known as Lileath?
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>>48164363
I don't think they are a matter of perception, but rather they are a basic, and probably self-aware, concept that has its details shaped by a critical mass of emotions and sentiments coming from its prayers - this because they follow the laws of the warp exactly like the other gods.

So you have the concept who has a basic identity, like "mother earth", "god of death", "god of battle" (that btw are very widespread concepts in all real life civilizations), and then you have details like names, and the more complex facets of personality, be influenced by the worshippers.

This way you can have something like Isha and Kurnous, and on the other hand you can have Rhya and Taal. I guess Ranald/Loec can be one extreme example, since they come from two very different civilization, and thus are very different on the surface, but they both cover the trickster role.

>Why would the Lady let herself be known as such, or be known as Lileath?
Well, one explanation may be that "the Lady" is the Bretonnian name and Lileath is the elven name, but since they don't cover the same dominion, and it's pretty much a fact that the Grail Church is an Asrai scheme, I guess there is something more about that.
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>>48166397
Go on...
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> Splishy fishy Fishmen
> T9A Saurian Ancients, 2500pts

Skink High Priest- L3 Heavens, Black Cube
Skink Captain- BSB, Shield, Bronze Plate, Banner of Discipline
Skink Captain- Pteradon, Shield, Lance, Serpent Bow
Skink Captain- Rhamphodon, Light Lance, MP(5+), Hardened Shield, Egg of the Quetzl

Snakes- 2, Scout
Snakes- 2, Scout
Braves- 10, Shortbows, Skirmish
Braves- 30, Poison, FC
Braves- 30, Poison, FC

Hunters- 8, Chameleons
Hunters- 8, Chameleons
Caiman- 4
Skyriders- 3, Pteradons
Skyriders- 4, Rhamphodons, Shields
Skyriders- 4, Rhamphodons, Shields
Thyroscutus- Altar of the Snake God

Salamander- 1
Salamander- 1
Stygiosaur- Toxic Breath

2499/2500pts

High Priest and BSB sit with the shortbow Braves for a Ld9 bunker and -1 to hit. They hide behind the 2 bigger Braves and Thyro, who between them stack up to Poison 5/4+.
Hunters, Snakes and Pteradons ensure all war machines are dead by T2 meaning I can spend 2-3 turns kiting with javelins.
Rhamphodon and Caiman kill things. Egg-Captain flames people, Bow-Captain shoots bolts at them.

Concerned that 4 templates might be overkill compared to more Caiman, either a bigger unit or embedded into the Braves. Could probably drop the Pteradons as well and save towards a second Stygiosaur.

Comments welcome.
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>>48154165
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A lot of unique characters wield a magic one-handed weapon and nothing else. Why? They certainly can afford a shield and if you're going to get in close, you might as well take a shield for that little extra protection it gives you.
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>>48154165
I really want to see tilea, estalia and the border princes in total war warhammer they be my fav factions but especially estalia, Warhammer Spaniards are awesome! Make my ancestors proud!
What races do you want to see in the game and what do you think they must have to feel like justice was made?
>>
>>48169698
I would like to see both Wood Elves and the Beastmen. Humans and Vampires fight over the same territory, Dwarves and Greenskins fight over the same territory and Wood Elves and Beastmen fight over Elven territory. The Wood Elf goals will be to take over certain places, wipe out the Beastmen faction and push chaos forces back into the chaos wastes in a similar manner to Dwarves and The Empire. Beastmen have goals similar to Vampire and Greenskin goals. I also think the Beastmen should have a faction wide trait where you can decide where reinforcements are coming from to encourage keeping your forces in small groups to hit enemies from all sides.
>>
>>48169698
I want to see Chaos Dorfs with a whole bunch of cool Daemonic war machines, including a Daemonic Steam Tank-like machine.

I also want to see Lizardmen and commit glorious rat genocide with Kroxigors and giant dinosaurs.

I also want to purge Beastmen like I purge Norscans: through liberal application of Greatswords, Demigryphs and Steam Tanks.
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>>48169698
Strigoi.

Goal: Rebuild Mourkain.
Secondary goal: Destroy shit everywhere else while unifying the Strigany there.
Bonus Goal: Destroy other Vampires, all Witch Hunters, and as many Greenskins as possible.

Special units: Terrorgheists are easier to spam, Ghouls and Horrors errywhere, can turned captured non-Strigany populations into more Strigoi because any race works and you don't need to train them or worry about your numbers being too high to maintain. Strigoi get access to the Mourngul. Finally, the more Strigany you have the more human units you can field.

Weakness is they can't corrupt land and suffer attrition anytime they haven't fought in a while, but the longer since they've fought the better they fight as a Hunger buff stacks.
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>>48163683
>>48162718

Hey, back again with some more fluff questions, mostly silly stuff this time:
What do the Skaven think of Undeath? As the selfish rats they are, wouldnt they love the idea of loyal, mass infantry and see Necromancy as a plus? And are Vampire Skaven possible?
Speaking of outlandish, what about the Lizardmen? Im guessing they hate Undead as much as any one, but dont they have those mummy frogs?
What are Ghosts and Werewolfs like in WHFB?
Just how sentient are Varghulfs? Could they recognize people from before they transformed? And what are Crypt Horrors/Flayers?
How big is Slyvania? And why is it so filled with Vampires and undeath?
What is life like under a Vampire ruler? Do you have to pay taxes in blood, give the dead over to your ruler for their use, etc?
Whats the relationship between spiders and Goblins? Infact, what makes Goblins such good animal tamers? They have Wolfs, Spiders, Squigs, etc.
Whats the difference between Night Goblins and Regular goblins? Or Gobblers and Snotlings?
I considered playing Goblins, but the lot I was going to buy got sniped from me, and I felt a little bitter about it.

What are the upper reaches of Dwarven Technology? They have crazy things like Guns, Gyrocopters, Tanks and stuff, but I also hear these are old designs, since Dwarves take forever to approve things.
What about Slayers? I know they take oaths, but do they ever get out of them, or are the honor bound to death?
Whats it like living in a Dwarven hold? How are they run? I know they have lords and kings, but are they more on the Empires side, or the Bretonnians?

Why do Darkelves enslave so many people? They aren't like the Dark Eldar, are they? Or do they just use them for sacrifices?

Are there any actual Norscan villages? I hear they actually trade with other nations when its not the raiding season.
Do Orcs just fight all the time? It seems like they kinda get pushed to the sideline by everyone else. What are they doing?
>>
>>48171148
As for my my fluff, I think I'll change it to The Daughter returning secretly to the city. There, she frees her former Fiance and talks to her adopted father. He asks for her to stay with them, so as to protect her people, and so that she may be taught to control herself. He also adds that he did infact spare her life, when originally the Noble Lady wanted to kill her.

Now, im at a crossroad. She could flee, unable to cope with what has occured and leave the realm of her father with the intent of returning some day. On the other, she could submit, learn to properly control her vampiristic tendencies, but perhaps emerge more manipulated. She would however, be more powerful. Also, I guess the infilitrated Lady would be Lahamian in nature? Still trying to think of names for the characters... so far, all I know is that I like the name Ryzla for the Daughter
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>>48170998
Strigoi seem like they've gotten the short end of the stick. A collapsed empire overrun with Orks, most of their remaining peoples are shunned gypsies, and their vampires are half-insane at best.
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>>48154180

And that goes against the lore that preceded the End Times that The Lady was Ariel and the Wood Elves were using Bretonnia as a buffer state.
>>
Post SKAVEN in PREPARATION for the GREAT WITHERING
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>>48171171
Yeah. There was a glimmer of hope in their Black Library book, but then GW turned Ushoran into The Joker Carmen Sandiego for Age of Sigmar.
>>
>>48171799
Which means that both or neither could be correct.
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>>48169519
Because it looks cool
And there's an advantage in the way you wield your weapon without a shield, even if warhammer doesn't have rules to represent it.
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>>48171818
REEEEEEEEEEEptilian hijack
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>>48172431
REMOVE RAT REMOVE RAT

SKAVEN GENOCIDE BEST DAY OF MY LIFE
>>
>>48155480
anybody?
>>
>>48172404
Like what? I don't know much about swordfighting.
>>
>>48172569
It frees your off-hand so that you may either grapple or wield your weapon two-handed.
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>>48171148
lets see what i can do
Skaven dont do necromancy so i guess there's some reason behind it. Lizardmen dont like anything chaos nor undead. The skeletal slann that float around i think were just that magically potent in life that the power carries on in their skeletal form? im not sure how it works exactly
vampire skaven are technically possible but unless a skaven can somehow trick a vampire into biting him, I dont think any self respecting vampire would ever turn a skaven
Ghosts are.. well.. ghosts. spirits of the dead and all that. I think. There's a few different types of ghost-like beasties in the world all with different traits to them
Werewolves are known as Skin wolves (forge world even sells miniatures for them unless they stopped making them).
Big bad chaos beasts basically. And I think these are the "turn when X conditions are met" kind of werewolves and not the "turn at will and weaponize it" kind
im not sure on just how sentient varghulfs are, you can check that in the army books that the OP has
Crypt horrors i think are what happens when you lock a dozen ghouls in a room together and come back much later to see who won the wrestlemania
The forest goblins worship the spiders as gods. Forest goblin shamans have a ritual where they have a spider bite their tongue i think and that somehow lets them commune with the spiders
Wolves and squigs arent so much tamed as if a wolf rider falls of his wolf, fido is sure to turn on him and have the clumsy goblin for supper
same goes for squigs
Night goblins are goblins that have lived in caves around the mountains for ages. This i think renders them vulnerable to the sun's rays, hence the robes
then there are the regular goblins who are just.. goblins. slave race of the greenskins. i dont know what gobblers are but i assume its gnoblars you're referring to. Gnoblars are basically a subspecies of goblins that decided to hang around in the mountains of mourn with the ogres.
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>>48172785
wall of text 2: spamming boogaloo. Paragraph edition
>>48171148
Snotlings are like midget goblins used as either pets or savory snacks. Dim witted, even more so than the regular goblins.

Upper reaches of Dwarfen technology.. well.. a railway system, ironclad ships, afore mentioned gyrocopters, flamethrowers, at least one zeppelin with organ guns on it, guns altogether. Im sure some dwarf enthusiast knows more stuff but this is the extent of my knowledge as a Wood Elf fag.

Once taken, the slayer oath is only fulfilled in death. This presents Ungrim Ironfist with a dilemma seeing as he is both a slayer and a king of a major hold.

Living in a dwarfen hold.. probably pretty comfy, seeing as they have ironbreakers to guard home and beardling

The dwarf holds are all independent factions but they have an oath to do as the High King says

The dark elves are slavers and pirates primarily, so the people they dont hand over to the murder cults or sacrifice right away, they sell off to the highest bidder i think

Yes, there are norscan villages. They do a lot of whaling in their spare time iirc.

Orcs fight a majority of their time. If you arent fighting or actively seeking out a new fight then youz muckin' about
When they arent fighting i'd imagine they are preparing to fight, gathering aka. looting supplies and partying hard.

Thats all I can remember off the top of my head
>>
What is best wfrp 2e adventure?
>>
>>48172916
If you think this is a wall of text you are definitely a retarded amerifat
>>
>>48172498
Indeed
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>>48172785
>Crypt horrors i think are what happens when you lock a dozen ghouls in a room together and come back much later to see who won the wrestlemania
Crypt horrors are ghouls powered up by drinking blood of a vampire; I think the vampires do it willingly to have some more muscles among the skellies, but I wouldn't surprised if ghouls themselves did hunt vampires for their blood at some point.
>>
>>48173016
i dont see how this contributes to anything
>>/aosg/
>>
>>48173150
damn the source i had for the wrestlemania stuff
good that there are anons who can correct such wild inaccuracies
>>
So in the last thread there was some talk about real world analogues for the Imperial provinces.
Middenland = Denmark
Nordland = Norway?
Ostermark = Poland?

Also, speaking of such things, I often hear that early editions of Bretonnia were less Arthurian Lore and more pre-revolution France. Anyone got good sources for this? Kind of interested in reading on what once was.
>>
>>48173039
i cant tell apart whats going on here
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>>48173238
It's probably the 8th edition Vampire Counts armybook. Since it mentions that after the first ghoul feeds on vampire blood, wrestlemania with the other ghouls ensues.
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>>48173487
4th edition Bretonnia had crossbowmen and cannon. I don't know if the book is online but you might be able to find some pictures of their old, old models. In 5th edition it got the Disney treatment and everything was great and colourful, though I think Louen's dad was still a corrupt tyrant called the 'Sun King'.
>>
>>48173487
WFRP1 core rulebook.
>>
>>48174226
>>48174235
Thanks!
Out of curiosity, as someone who got into Fantays Warhams quite late, what's the timeline for editions? I mean, IRL that is. Like what years, IRL, are we talking about when we say 4th edition and so on. Just curious since it kind of helps put things into context a bit for this older stuff.
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>>48174288
https://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle

You can see the release dates for all the editions here. I started sometime in 2001 when Bretonnia was still regulated to the Ravening Hordes list which acted as a holdover until an army book was released later on.
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>>48173586
If I had to guess I'd say it's a saurus tearing apart something, a skaven probably given the context.
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>>48175386
>Greenskin literal airships

Was this actually a thing in previous editions? How could the Orcs and Gobbos have possibly built such craft?
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>>48175444
or at least, I assume those are Orcs and Gobbos, judging from the symbols on the sails and the moon on top of the crow's nest.
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>>48175444
>Was this actually a thing in previous editions?
It's a thing in every edition after the picture was drawn.
Just because it doesn't have a model doesn't mean it's not fluffy.

>Orcs and Gobbos have possibly built such craft?
When will the meme of retarded orcs and gobbos end?
They're an industrious race of having the life expectancy of chickens.
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>>48175498
>industrious race
>whfb greenskins
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>>48175531
>goblin and normal orc life measured in months
>still able to build massive war machines, armor, weapons, and tame monsters
>not industrious
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>>48175564
Snotlings are way more industrious
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>>48175531
You have to admit they manage to keep up their game considering the life expectancy, the attention's span and the lack of written history or techniques
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>>48173487
Wouldn't Poland be in Kislev?
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>>48176103
Isn't Kislev just good Russians? Compared to Chaos Warriors who are bad/communist Russians.
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>>48171148
>What do the Skaven think of Undeath? As the selfish rats they are, wouldnt they love the idea of loyal, mass infantry and see Necromancy as a plus? And are Vampire Skaven possible?
The only Skaven undeath dealings have been them desperately fucking over Nagash every chance they get out of fear. To my knowledge there's never been Necromancer Skaven, but its a popular fan conversion. In theory anything alive could be a vampire, but again it has never been explored.
>Speaking of outlandish, what about the Lizardmen? Im guessing they hate Undead as much as any one, but dont they have those mummy frogs?
Like Drachenfels, they are case of refusing to leave their body than a Necromancer proper. There used to be a head for Lizardman Skeletons, so they for sure can be raised.
>>
>>48176496
>What are Ghosts and Werewolfs like in WHFB?
Chaos doesn't auto-nom souls in Fantasy, it requires a Daemon to be in the vicinity to get a soul into the Warp. But most souls don't go to death gods either because death gods are weakened. Elves go to Waystones, Dwarfs into the earth, humans are pulled into the Wind of Death and wander. Malevolent or suffering humans tend to go to their bodies, or gather in groups and fuck shit up. Strong-willed ghosts, like the Phoenix Kings and Eltharion's dad, can appear like Hamlet's father to warn the living.

Werewolves have only been described as Chaos mutants, but some fans fluffed Ulricans doing it. Plus some vampires can shapeshift.
>Just how sentient are Varghulfs? Could they recognize people from before they transformed? And what are Crypt Horrors/Flayers?
Varghulfs are driven mad by hunger. There's never been one in a novel as far as I know, but they are basically if you starve a vampire for a LONG LONG time after turning them, and based on their pitiful Leadership score they are probably pretty feral. But that's only speculation.

Horrors are just Ghouls who have been beefed up by vampire blood. Undoubtedly increased aggression, otherwise Ghoul intellect.

Flayers are that thing where you mix Vargheist and Horrors from the kit because GW couldn't even create a new Strigoi model, right? That garbage doesn't exist in Fantasy.
>>
Aren't Vargheists or Varghulfs, I forget which, also made with warpstone? Like isn't it Vampire + Warpstone + Starvation
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>>48176512
>How big is Slyvania?
Pic related.
>And why is it so filled with Vampires and undeath?
Wind of Death blows through it very strongly on its way to Nehekhara, as for vampires its because Vlad had an extremely successful secret coup of human leadership there. Now the people are more loyal to the vampires than humans, and there's a lot of vampires and vampire relics everywhere hidden from Witch Hunters.
>What is life like under a Vampire ruler? Do you have to pay taxes in blood, give the dead over to your ruler for their use, etc?
Depends on the Bloodline, and to a lesser extent the individual.
The von Carsteins are superior rulers to the humans they replaced in Sylvania because every Sylvanian was as evil as Stalin and as shitty as management as a French king. Vlad killed the worst of them (other than Konrad), and turned the best then demanded absolute obedience. vC are cruel and demand all bodies plus tend to drain random villagers as they want, so pretty dickish. Lets you know how bad Sylvanian human rulers were though.

Lahmians are god tier rulers, they enforce the status quo while building armies of humans who adore them and bringing riches and luxuries. If Vc are Planetary Governors, Lahmians are Rogue Traders. Lahmians prefer drinking but not killing from their favorite human pets. But of course they can also kill and drain the occasional one out of hunger or no fucks given.

Strigoi had the best rulership, but you know how that went.
>Whats the relationship between spiders and Goblins? Infact, what makes Goblins such good animal tamers? They have Wolfs, Spiders, Squigs, etc.
Goblins like to bully anything they can, and animals are dumber. But Goblins have a spider god. There's little lore on it though.
>>
>>48173487
What part of the Empire is holland? I want a windmill themed army.
>>
>>48176556
>Whats the difference between Night Goblins and Regular goblins? Or Gobblers and Snotlings?
Night Goblins are weak to sunlight, and are fairly insane even by Greenskin standards. Snotlings are like Greenskin children and midgets.
>I considered playing Goblins, but the lot I was going to buy got sniped from me, and I felt a little bitter about it.
Eh, you'll find another good deal.
>What are the upper reaches of Dwarven Technology? They have crazy things like Guns, Gyrocopters, Tanks and stuff, but I also hear these are old designs, since Dwarves take forever to approve things.
Probably their Dreadfleet giant submarine aircraft carrier. Dwarfs dislike new tech, so unless they test it for plural centuries its shit to them barring what is used in desperation or what some kid with barely a goatee tries. If they plugged ahead, Dwarfs could have reached 40k tech.
>What about Slayers? I know they take oaths, but do they ever get out of them, or are the honor bound to death?
The Oath is for life. But you can go to work for the Slayer King instead, and your goal is to die in battle eventually rather than ASAP because you become a guard for the roads and work for the Dwarf race rather than your own honor.
>>
>>48176512
>Werewolves of Ulric

That actually sounds pretty awesome, any examples of fan-made rules/conversions/writefaggotry about that? What about Ursun (bear god of Kislev)? Has anyone also tried to fluff/stat/make conversions of Werebears for Ursun?
>>
>>48176580
>Whats it like living in a Dwarven hold? How are they run? I know they have lords and kings, but are they more on the Empires side, or the Bretonnians?
More like Brets, but lower castes are worthy of respect because labor is honest work. Dirty, grumbly, and full of fights and arguments. Very little contact with females for lower classes.
>Why do Darkelves enslave so many people? They aren't like the Dark Eldar, are they? Or do they just use them for sacrifices?
They sacrifice, Witch Elves are fucking insane and even in post-Slaaneshi Elf canon they are basically Slaaneshi with some Khorne influence due to blood fetishes.
But generally its because they are assholes and refuse to do manual labor.

>Are there any actual Norscan villages? I hear they actually trade with other nations when its not the raiding season.
Yes. The further from the north pole, the more like normal real life vikings they are.
>Do Orcs just fight all the time? It seems like they kinda get pushed to the sideline by everyone else. What are they doing?
Fighting each other. They only tend to fight other races when someone krumps enough to become a new warboss and start a WAAAGH.
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>>48154165

What was the prehistoric Old World like, before the Old Ones arrived and turned everything to shit?

I know that they're responsible for the creation of Elves, Dwarfs, Men and Ogres. Similarly they brought the Lizards as servants, and Orcs as a parasitic infestation.
I know that Dragons and Dragon Ogres were already there, and presumably involved in some fucking awesome fights.
Little to no magic before the Gates collapsed, and no Chaos at all.

So who did the Old Ones have to fight if they turned up with creation-level technology? Was there any kind of resistance to their colonization, any pre-God Titan analogies?
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>>48177287
The dragons were said to be fucking massive, like continent massive, basically they were the same size as the original dragons in Tolkeins setting, I imagine they were probably the resistance
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>>48177287
we know that the planet was colder, but had anyway its equatorial zone populated with your typical dinosaur-looking monsters, some kinds of elementals/golems were mentioned roaming the frozen world IIRC

If there was opposition, and there probably was considering the lizardmen at the time fought extermination wars, it was eradicated and forgotten; I imagine dragons were opposed too, given their dominion, but they went to sleep as the planet turned warmer.

remember though, that elves, men, dwarves and other humanoids were uplifted, not outright created, we can expect primitive versions of these races barely having developed to the stone age.
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>>48177447
>>48177338
>>48177287

> Bring space-age technology to fight indigenous wildlife
> Still lose

This is the fucking Emu War all over again.
On the upside, I'm pretty sure that 'Titanic Monsters' makes WHFB Kaiju a possibility.
>>
>>48177522
>>
>>48172592
I can understand that. Though personally if I was a designer of the game then I would have every unique combat character be armed to the teeth. If a character's non-unique counterpart can take a ranged weapon then I would give them one and every unique character with a unique one-handed weapon would wield it alongside a shield or another one-handed weapon.
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>>48176591
>Very little contact with females for lower classes.
Whys that? Do Female dwarves just get better treatment?

And from the sound of it, Orcs sound kinda boring when lined up woth the rest of the factions. Even Goblins and Skaven sound neater, with their backstabbing, crazy ideas and such.

Speaking of, what would you consider the main difference between Skaven and Goblins?
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>>48178105
> what would you consider the main difference between Skaven and Goblins?

Not who you're quoting. I think the main difference lies in skaven getting much more variety than goblins: you have the mad tech-scientist archetype (skryre) in both, but goblins don't tamper with biology creating monster in a scientific way (moulder) nor they have clear priesthood figures (pestilens, but also grey seers). Also, skaven got ninjas (eshin).

All in all I consider them to be a more urbanized civilization, I just don't see goblins scheming at that level. The fact that they are urbanized allows them to strike deals with humans, goblins haven't got that finesse.
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>>48178105
>Whys that? Do Female dwarves just get better treatment?
There are very few of them born.
For the continuation of their race they have to be guarded and protected.
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>>48177447
>remember though, that elves, men, dwarves and other humanoids were uplifted, not outright created, we can expect primitive versions of these races barely having developed to the stone age.
>>48177287

Drachenfels was basically a neanderthal before he merged into undeath.
>>
>>48176580
Wait, wasn't there a Dwarven king who took an oath after his family was slain, and managed to kill the seabeast that killed them and was allowed to become king again?
>>
>>48176575
Marienburg is closest to what resembles Holland IIRC
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>>48177287
>I know that they're responsible for the creation of Elves, Dwarfs, Men and Ogres. Similarly they brought the Lizards as servants, and Orcs as a parasitic infestation.
>I know that Dragons and Dragon Ogres were already there, and presumably involved in some fucking awesome fights.
>Little to no magic before the Gates collapsed, and no Chaos at all.
There was enough chaos to give the Dragon Ogres immortality, also some bug monsters had an empire that the Old ones and their lizards squashed, the survivor(s?) took oaths similar to the Dragon Ogres to become horrible lovecraftian mind-monsters.
>>
>>48172569
>>Like what? I don't know much about swordfighting.
Having two hands on your weapon gives you better control of it. Which means it's less likely to get knocked away and you can maneuver it around faster. This is a pretty big advantage, and you don't want to give it up unless the extra protection from a shield is really worth it.

In practice I don't think it would be. Look at Karl here. He's got full plate armor, augmented by ward saves from a magic relic. What's a mundane shield going to protect him from that his armor and the Silver Seal wouldn't stand up to already?
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>>48179216
>There was enough chaos to give the Dragon Ogres immortality,
Not him but I believe there has to be magic in the Warhammer world not derived from chaos.

Drachenfels becoming immortal before chaos ever came into the world, the Lady claiming to have existed before Lizardmen, multiple mentions of magic-ish stuff happening in pre-history, etc...

Like a primal earth magic that's more of an undertone compared to the magic brought from the winds of chaos.
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>>48179282
The Dragon Ogres *Specifically* got their immortality from Chaos.
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>>48179282

I still enforce the theory that the Earth Mother is actually Gaia, that is a vague sentience the planet itself has. Later integrated in the various pantheons.

Hey, at least this is what I'm working with while GMing my group. Mages have control over the Winds, but still have some magic points themselves (I was trying to merge the WFRP1 and WFRP2 magic systems)
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>>48179393
Yeah but I'm adding to the conversation.
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>>48177287
The world before the old ones was ruled by the dragons, and home to all sorts of titanic kaiju sized beasts warring with each other.
The old ones themselves didn't do much of the fighting, it was the slann blasting apart the huge monsters and Saurus in such great numbers you could see their winding columns from space. Aparently there were a bunch of other civilizations lost to time there as well, even in new canon. Malekith got his iron circlet from one such civilization, and there are mentions of bizarre ruins that predate the old ones.

>tfw you will never see armies of dragons fighting mountain sized shaggoths
>tfw you will never see the continent spanning battles between untold billions of lizardmen and the original inhabitants
>tfw you will never get to see god beasts resisting the invaders
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>>48177522
>> Still lose
How can your brain reach the conclusion that they lost against the indigenous wildlife?
>>
>>48179270
Is there any art with his visor down? Thats a really sexy helmet and I want to own one myself.
>>
>>48176585
I think there's some stuff about that in the WHFRP fan archive. Might be the Dorukan folder.
>>
>>48179270
In game terms, him wielding a shield will give him a 3+ armor save base. If he is riding a barded warhorse then he'll have a 1+ armor save and if he is riding Deathclaw he'll have a 2+ armor save.
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Do you guys reckon that the new treekin kind of guys might fit on 40x40 bases to proxy in as.. well, treekin
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>>48181839
>>48181839
>>In game terms, him wielding a shield will give him a 3+ armor save base. If he is riding a barded warhorse then he'll have a 1+ armor save and if he is riding Deathclaw he'll have a 2+ armor save.
Sure. Thems the rules. Though outside of the abstractions of the rules of the tabletop game, I don't think the real benefits would be that pronounced. A lordly suit of plate is like wearing a shield over your entire body, so you're generally tanking most non-gunpowder missile weapons beyond repeated hits from point blank range. Combined with magical protection, a lord isn't making themselves very vulnerable for discarding a mundane kite shield.


Also. Can't stack a parry save with a ward save. So there's some of that utility out the window.
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>>48179154
I'd always seen it as sort of the Hanseatic League, what with being free and a center of trade.
>>
I'm moving to a large (1M+) city soon. I've never played WHFB, only 40k. If I manage to find a gaming group for 9th Age, which seems possible due to the number of people around, is it worth starting right now? Why should I pick WHFB over AoS? (I'm not trolling, I swear, so if this is a shit question feel free to ignore it - I just know very little about either)

If I were to start, I'd either play Skavens, Lizardmen, Vampire Counts, or DElves. This is based solely upon aesthetics and fluff I read on the wikis so if any of those are garbage I'd also appreciate a heads up.
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>>48184232
>Why should I pick WHFB over AoS?
Mostly fluff reasoning.
And tournaments/competitive play if you're a faggot.

AoS isn't horrible as a super-easy entry easy-to-play game with buddies.

AoS has shit competitive play.
AoS has a steaming pile of dogshit lore that makes no sense and even hardened AoS players don't like.

So if you like the books or playing tournaments go WHFB.

If you just want something easy to throw out for an hour or so on a Saturday night while you wait for your DM to get his shit together for an RP go AoS.
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>>48180108
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Why doesn't the Empire just flood the skaven's underground tunnels?
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>>48184232
You'll probably be able to. I live in a cit of a little over 100,000 and there's literally nothing but magic or pathfinder
>>
Thinking about getting into WFRP

2e seems cheaper still

What's a good adventure for people new to the setting?
>>
>>48184439

Alright, I'll probably download some fluff shit before deciding. Fluff and modelling are basically my main concerns anyway. Thanks for the reply m8 (and sorry for the late response, had to leave the house).
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>>48154165
I know that there was once old fluff which may be of questionable canon by this point where some Norse tribes (mostly southern ones) did not worship Chaos but worshiped their own gods (one of which is Ulric, pronounced as Olric by the Norse). Is it the same for the Hung and Kurgan people? Are there groups among them who do not worship chaos as well or are they uniform in worshiping chaos?
>>
>>48186338
Because they'd get drowned in a united Skaven army?
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>>48187961
But the skaven would've been flooded though.
>>
>>48186338
Where do you propose they get enough water to flood the entire underway, and the pumps necessary to do it?

You'd be better off reverse engineering their chemical weapons and sending in squads of suicidal flagellants and dwarf slayers to try and push into the breeder pens and set off chemical bombs.
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>>48187996
skaven confirmed for Locust Horde
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>>48186338
Empire doesn't believe in skaven existence.
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>>48188155
To further elaborate, the Empire, as a whole, does not believe the skaven are a separate thing from beastmen, and does not believe they have a civilization that may run about three meters under your feet, right now.
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>>48182586
They currently are on 50mm bases I think, they should fit well on 40x40
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So apparently dwarfs can be vampires?
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>>48189237
There's a possibility, just like with elves, but it's never going to be elaborated on because it's so rare. It's like how you could have an Ork or Eldar genestealer cult in 40k, but all the lore basically points to humans being the only viable race for genestealers to infiltrate.
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>>48187549
Go to a small town and root out a Chaos cult. Or join it. Preferably root it out as being evil makes adventures much harder to play out.
>>
>>48189237
Any race can be vampires.

except Khemri
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>>48189685
Ghouls.
:^)
>>
Decent morning.

Picked up an Ironblaster for cheap off ebay, so I just need mournfang cavalry and a Slaughterlord general and I have 2000 pts of OK.
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>>48189758
Ghouls are not a race. Ghouls are degenerate cannibals
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>>48189852
I thought that was their origin but that they were their own race? Like they bred true and whatnot.
>>
>>48189943
Sorta. In the sense that there are whites, blacks, asians and ghouls, sure. But still human in origin. Think of them as people who have been inbreeding for thousands of years. Nagash forced a tribe of humans to feed on the dead and continue to breed. Within a few hundred years they were as you know them today.
>>
Are there any good sources of information on the Imperial Gunnery School, College of Engineers, and other learning institutions (besides the magic ones) in the Empire?
>>
>>48172569
A couple of advantages not listed is that you get a reach advantage wielding weapons one handed over two handed, and it allows you to strike a fencing pose and minimize your profile and allows you to make it harder for enemies to snipe your exposed parts; most of these concerns are for unarmored fighting. If everybody is in well made full plate, the use for one handed weapons is to bash locations with maces, hammers or using daggers for stabbing soft spots and wrestling.

Most teaching manuscripts that depicted full plate combat being ended or entering an end state by weapon locks that put you in at advantage and using a dagger to get a soft spot or gripping the sword with the off hand on the blade to extend your grip get a fine and strong stab into said soft spot, using your weapon to get hard strike to the head often using polehammers, poleaxes or two handed swords performing a murderstroke which is a sword being wielded from the edge to reverse the balance of the sword to make it an impromptu warhammer by striking the opponent with the hilt or grappling that leads to a dagger stabbing a groin, armpit, or neck. Most manuscripts were to teach tricks for judicial dueling and hypothetical combat situations such as when you are down to your back up weapon i.e. your sword, we get this due to period artwork depicting battles to having pole-arms and spears being the most prevalent melee weapons. The usefulness of all things depicted vary with even comedic pages depicted in some of the manuscripts; their is one called: "how to end them rightly" which is two in a judicial duel with one participant unscrewing the pommel of his sword and throwing it at his opponent's face.
>>
Are Beastmen viable yet? (Serious question, haven't played in forever)
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>>48190901
I'll be spinning in my grave before Beastmen are worthwhile in their own book!
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>>48190901
>(Serious question, haven't played in forever)
I don't know if you're aware of what happened to warhammer fantasy in the last year and half; the answers are manyfold:
yes
no
maybe
only if you can convince your opponent to reach asymmetrical balance

the only constant is that they are underappreciated fuckboys in the fluff
>>
>>48191523
Who's the woman on the flag?

And I think this is the first Warhammer Fantasy art I've seen with a human woman on the front lines
>>
>>48191545
The sword and the scales in her hand make me say Verena, goddess of Justice and Law.
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>>48187996
The Ocean? We know the Skaven have tunnels under it.
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>tfw I want to get into WHFB more than anything, but it's deader than dead in my area
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>>48191545
I have no idea since this is actually art from the 9th age, which is following its own fluff.

>>48191545
I was going to make a joke about asking whether vampires count or not, but then I realized I don't actually have a picture of a female vampire on the field; have khalida though.
>>
>>48191694
I remembered we have nuns
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>>48191545
>>48191576
>>48191694

That image is, indeed, part of the artwork for 9th Age, which has its own (optional) fluff/continuity undergoing active development.

The woman on the standard is Sunna, I believe she is supposed to be the 'signature god(dess)' of the Empire of Sonnstahl (so basically the most-worshiped god of the 9th Age's Empire is not!Myrmidia/Verene instead of not!Sigmar/Ulric). The fiery sword she wields is the 'Sonnstahl' which the Empire in 9th Age is named after, it is basically their version of Ghal Maraz.
>>
>>48191729
and more nuns

I wonder how more sisterhoods could be fluffed outside of mordheim
>>
>>48189316
>but it's never going to be elaborated on because it's so rare
It's described in the original Drachenfels novel.
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>>48191832
it was the skaven, I tell you, human sized rats walking on hind legs assaulted me and stole the image to cover up their meddlings in the city of the damned!
>>
>>48191659
See if you can convince people, or see if something like Kings of War or Warthrone is played.
>>
>>48192144
This. Go in on it with a friend, even if you're just playing with a single regiment and one hero.
>>
>>48191659
i just play with friends
the store near me plays 9th sometimes so i might get into that as well
mostly its just 40k, MTG and bloodbowl
>>
Why should I use Clanrats in the 9th Age?
>>
>>48154165
Alright WHG, i've got a question: Whats your favorite piece of fluff? It can be as short as a blurb or as long as a book, so lomg as you think its awesome
>>
>>48193016
The gentler side of orcs.

As per old fluff they've got women, serve as imperial mercenaries, and sometimes even settle down and have kids with humans.

They're also silly to a fault; one BL book describing an Orc ambush as a bunch of greenskins hiding behind a single lamp-post, one standing with a bucket on his head, and one laying down with a handful of hay covering his face.

There's much more to them than the last 14 years of "brutish warrior race that knows nothing but war" they ported over from 40k.
>>
>>48193053
>>
They're also silly to a fault; one BL book describing an Orc ambush as a bunch of greenskins hiding behind a single lamp-post, one standing with a bucket on his head, and one laying down with a handful of hay covering his face.
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>>48193053
The hidden jew jokes.

In Drachenfels the producer is greasy and nasty and his last name is lowenstein.

In one of the florin and lorenzo books the main badguy literally sent his brother "chaim" to die in a debtors prison because he charged him like 500% interest on a small loan.
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>>48193016
I have to say I have a boner for anything depicting and describing the great cataclysm, but if I had to choose something, I'd go with the tale of gor-rok:
>scar veteran of itza
>cozy as fuck on his crucible
>dark elves steal tablet
>tiem for war
>skinks bring big mantle, big shield and big non-lethal-but-still-lethal-to-not-sauri mace
>chase in the underway
>dark elves decide to charge back
>spearing and roaring ensue
>elven tyrant on chariot eyes gor-rok
>one-man shieldwall disintegrates the impacting chariot
>the elf had a spear
>it's in gor-rok's chest
>the elf is still attached the spear
>slide spear in and snap the fucker's head off
>walk over the continent again and return to itza
>do homework and get the plaque on the shelf
>later remove spear
>still got the record of minimum number of backsteps done ever: 0
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>>48192876
Skavenslaves have a maximum size now, can't take shields anymore and their 15pts Engineer babysitter is gone.

With 5+ save, parry and Ld5, Clanrats are the most survivable core choice for their points besides Skavenslaves, and unlike Skavenslaves they don't fold as soon as their character or the general dies.
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>>48194044
No one ever took slaves with shields anyway since a new slave costs only 4 shields. They never needed a babysitter, it's enough to have the general's leadership.
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Why did no one tell me that the 1st Ulrika novel had such a downer of an ending?

Also, I laughed when I realized that being made a vampire has not stopped her capacity to fuck everything she touches up.
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>>48191832
You could probably fluff them just anywhere a religious order is, especially devoted to Shallya, Verena or Myrmidia. Maybe even a bunch of damsels in the case of the Lady.
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>>48195529
>tfw no sex-starved Shallyan nunneries anywhere I go, just more beastmen, mutants, and undead
>>
>want to put more monsters in my lists
>know for a fact that i will face cannon spamming power gamers so i cant
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>>48196281
Only Shallyan nun-related anything I remember was an orphanage in one short story. They'd probably be too merciful to ask for a lay.
>>
>>48154165

So, same person from before who was asking about vampires and their lore, but I have a few more questions, this time about Chaos though:

What are Harpies? Are they like beastmen, where they're unintended side effects, or are they just chaos daemons?
Do Warriors of Chaos worship Chaos 24/7? Or is it sort of and on?
Is Chaos as self destructive as it is in 40k?
How do the tribes function under Chaos? Do they just pick the smellyest/strongest/smartest of the group to be chief?
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>>48197257
The tribes of the north worship Chaos, but it isn't crazy bloodletting all day everyday. Unless you're Kurgan. Fuck them, don't be Kurgan. Crazy chaotic evil Inuit.

Chaos is self destructive, it's the very essence of Chaos.

The tribes congregate under a strong leader 'chosen' by the gods until he dies or shows weakness and then the hordes start to disintegrate. Most tribes leaders are by succession, though there's a lot of Klingon promotions going on. In all, you really need the gods on your side to form any lasting rule.
>>
>>48154165
Sorry, I posted too early

How often is it that Chaos works together?
Are there any mortal kingdoms ruled by Chaos?

Now for Goblins:
How willing are goblins to work as Mercs or bounty hunters?
I know that goblins aren't as smart as Humans on a general basis, but what about Orcs and Ogres?
Do Orcs willingly follow Goblin warchiefs? And can Night Goblins and Regular Goblins work together? Or do they hate each other?
Are goblins basically kill on sight for the empire? And compared to Orcs, what is the general consensus on how they play? Im reluctant to start /another/ huge horde army.
Do Goblins take slaves? Or do they just force other goblins to mine/farm for them?
What is the lore on this Spider God?
And would Goblins be adverse to using Cannons and guns?
How long do Goblins live naturally? And do they grow like Orcs do?


I was asking because I was considering either Goblins or WoC to start as another army. My idea's are this:

>Warriors of Chaos.
A recently fallen King(?) Is slowly guiding his 4 children down the path to chaos, with each child being steared to a certain god.
>Goblins
A Well traveled Goblin Bounty Hunter and his band of hunters, catchers and followers.

Also, Im calling out to anyone who plays these armies: What do you like the most about your army?

Im also open to any ideas you have for armies that arent Goblins or WoC
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>>48197357
I thought the Kurgans were Tzeentch-worshipping Mongols?
>>
>>48197835
I've seen them described as dark skinned people with narrow eyes. That matches a lot of Inuvaluit people I've known. Except for the bodybuilder steroid-rage bodies, of course.

The Hung are Mongols.
>>
>>48194289
I guess you've got it all figured out with your invulnerable general and infinite inspiring presence range
>>
>>48197887
But the Inuit aren't known for using horses.
>>
And Kurgan is literally a term IRL used to describe a certain Indo-European culture and burial mound.

They're mongols or steppes nomads.
>>
>>48197932
True but there are already a few Mongols in the world. I just though it was interesting how the descriptions matched up, for the most part, and that there was an underrepresented culture that wasn't important to the world stage being used as a big bad. Mostly just my head canon, but whatever.

I'm not Inuit, fuck those guys.
>>
>>48197257
>What are Harpies? Are they like beastmen, where they're unintended side effects, or are they just chaos daemons?

Harpies aren't daemons, since they can hang around the world indefinitely. They may be a 'stable' strain of chaos mutant.

>Do Warriors of Chaos worship Chaos 24/7? Or is it sort of and on?

The Chaos cultures - the Norscans, Kurgan, and Hung - primarily worship the Chaos gods, but they're semi-normal people. Norsca even trades with the Empire, Marienburg, and Estalia during peacetime.

Chaos Warriors are specifically endowed champions of their gods and are pretty obsessed with making war in their name, though usually that's on one another.

>Is Chaos as self destructive as it is in 40k?

Pretty much. Until GW threw a tantrum and retconned things so Archaon was basically Jesus, Chaos regularly ate itself alive.

>How do the tribes function under Chaos? Do they just pick the smellyest/strongest/smartest of the group to be chief?

They function the same as most tribal societies from history did, so yes - but gods are actually real in Warhammer, so sometimes they bless/select a specific person, who will end up in charge.
>>
>>48197445

>How often is it that Chaos works together?
>Are there any mortal kingdoms ruled by Chaos?

Chaos rarely cooperates in any meaningful way. Before the Storm of Chaos, the last major Chaos cooperation was during the time of Magnus the Pious.

Norsca and Ind are arguably both ruled by Chaos, since they worship Chaos gods or Chaos-tainted entities. The Kurgan and Hung are nomadic peoples, but also ruled by Chaos.

>How willing are goblins to work as Mercs or bounty hunters?

Regular goblins will do this, but mostly in greenskin society - I can't recall them working with humans in modern fluff. Hobgoblins are race (and everything else) traitors, and will work for anyone who pays - mostly that's the Chaos Dwarfs.

>I know that goblins aren't as smart as Humans on a general basis, but what about Orcs and Ogres?

As a rule, all greenskin races are dumber than humans. Goblins are smarter than most orcs, hobgoblins are smarter than regular goblins, and black orcs can be the smartest of all. Ogres are not a greenskin race but about as smart as a pretty slow human.

>Do Orcs willingly follow Goblin warchiefs? And can Night Goblins and Regular Goblins work together? Or do they hate each other?

Not often, and not for long. Usually only when the gods are involved, and even then the goblin usually has a catspaw orc he works through. Dunno about the second question.

>Are goblins basically kill on sight for the empire?

Yes.

>Do Goblins take slaves?

Yes.

>And would Goblins be adverse to using Cannons and guns?

As a rule, greenskins are too stupid/lazy for black powder weapons.

>How long do Goblins live naturally? And do they grow like Orcs do?

I can't think of any goblins dying of old age. Most die young and violently. It's unclear if they grow giant.
>>
>>48191523

Fair point. How are they in 9th Age? I kind of forgot WHFB has been squatted.

I read their Age of Shigmar rules online but I have no fucking idea what "good" is in that game, so that didn't help. The part about getting a bonus for screaming a bestial warcry IRL was kind of funny, I guess.
>>
>>48154165
Anyone have the FAQs for 8th edition?
>>
>>48199120
https://www.games-workshop.com/resources/PDF/Errata/Warhammer/Warhammer_Rulebook_EN.pdf
>>
Hey guys! Can I ask you a favour?
I'd like some ideas for a 2500pts dwarf list for 8th edition.
I'm playing dark elves tomorrow and I want to bring something fluffy.
>>
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Favorite unit from any army?
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>>48202216
Bretonnia: Grail Knights
Empire: Great Swords
High Elves: Dragon Princes/Sword Masters
Dark Elves: Black Guard
Ogres: Bulls
Lizardmen: Kroxigar
Skaven: Plague Censer Bearers
Beastmen: Get the fuck out of here.
Daemons of Chaos: Bloodletters
Dwarfs: Hammerers
Orcs & Goblins: Bigguns
Tomb Kings: Light Chariots/Tomb Guard
Vampire Counts: Varghulf
Warriors: Marauders/Chaos Knights
Wood Elves: Waywatchers
>>
Lizard men or beastmen?
Been grappling with this decision ever since I looked seriously into fantasy. I love both their fluff but crunch wise I remember lizardmen were way above beastmen (idk how it is with 9th age if it matters) but that didn't make it easier since I love the idea of beastmen so much. What their play styles like (doesn't have to be 9th age either if different from og hammer)?
>>
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Is the monetary investment worth getting into either WFB or 40k tabletop at this point? I just moved to go to college and don't know a soul in my new town right now. I honestly just want some miniatures tbqh. but none of that age of sigmar shit. Will i get made fun of if i get second hand miniatures that have been painted(if that's even a thing i would assume it is though)?
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>>48202312
>Beastmen: Get the fuck out of here
nigga watchu sey?
>>
>>48202509

Anybody who mocks you for using secondhand painted stuff, unless it's terrible and you payed a fortune for it, is a fucking cunt you shouldn't associate with.
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>>48202518
I say they're the mixed race red-headed stepchild of Chaos. They're the Be'lacuck of armies.

>>48202485
As you can see from my previous bias, go Lizardmen. My friend who ran them loved skinks to death and would play with huge blocks of Saurus with a lot of skinks on the flanks to piss me off. It also has a lot more variety with monsters with different kinds of dinos, rather than bigger looking Gors.
>>
>>48202574
Well considering I actually think beastmen fluff is cool and your /pol/ buzzword bias it's still kind of difficult though you raise a good point about the big monsters, as that also extends to rest of lizardmen which is more varied than beastmen
But I feel that's mainly because gw arbitrarily decided to shit on beastmen for some stupid reason which you probably agree with
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>>48202641
Don't mind my buzzwords, I just go by fluff. The most successful Beastman warlord in history, Gorthor the Beastlord, sacked a few towns while the Empire was in the grip of civil war. He laid siege to an elector count's city and after months of dreadful fighting he was defeated by a group of knights returning from the Crusades against Araby.

I suppose to be fair they should have been given more spotlight, but from what has been written they're just a bunch of...losers. I liked it much better when they were mortal enemies to the Wood Elves, waging the Secret War within the forests rather than being shit smearing anarchists. If you've read Knight Errant which literally has a Gor stopping to take a shit in a peasants house, then you'll know what I'm talking about.

I always felt that Beastmen were better as a part of a whole, than a whole themselves. Hordes of Chaos was better than Warriors, Daemons and Beastmen in my opinion. As shitty as it may be.
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The people at my club insist that when using the Blasted Standard, you only roll once for an entire shooting attack rather than rolling per hit as I thought it obviously read.

IE their way...
>Unit of 10 Handgunners fire, five hit
>Unit with Blasted Standard roll a single D6
>2+, the five hits will be S2, on 1 the five hits will be S8

It was amusing when it turned a stone-thrower shot into a S6 blast, but I don't understand how they read it that way. Are they right?
>>
>>48202715
RAW, I would say that you must roll for every hit. However, their way of doing it is a lot more convenient since you only have to roll once for a whole shooting attack.
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>>48202216
Almost everything the Empire have (but most notably the Greatswords, Steam Tanks and Demigryphs).
Almost everything the Dorfs have.
Chaos Dorf Infernal Guard w/ Blunderbusses, Iron Daemons, Bull Centaurs and Dreadquake Mortar.
Almost everything the Lizardmen have.
Vampire Blood Dragons, Black Coach and Terrorgheists.
Greenskin Black Orcs, Savage Orc Big 'Uns and Arachnarok Spiders.
>>
>>48176188
Kislev is medieval slavs. Just like their real-life counterparts, Polish mostly, almost all of their neighbors wants their shit kicked in. From the HRE, Sweden, Prussian states, Mongols, Turks and fellow Slavs.

Also like their real-life counterparts Kislevites managed to kicked them out lots of times.
>>
>>48203422
Kislev is land and land is Kislev.
>>
>>48197257
>What are Harpies? Are they like beastmen, where they're unintended side effects, or are they just chaos daemons?
Chaos monsters. Have very little lore, but can hang with Daemons in the Warp but are stable unlike Daemons and will take orders from Chaos Elves. They only seem to exist in Elf lands in the world proper, even in Ulthuan they infest a certain mountain pass.
>Do Warriors of Chaos worship Chaos 24/7? Or is it sort of and on?
The further from the north pole, the less stable Chaos is. In the midpoint region, they worship Chaos but have different names for the Chaos Gods like Shornaal (the Dark Elf name for Slaanesh) because they fear attracting the attention of the Chaos Gods unless they seek to become a Daemon Prince. The furthest south, they worship a confusing and incorrect pantheon (for example, they might say that N'kari gave birth to Khorne and Sigmar, who fight for control of their human sons and that Sigmar created the Dwarfs and Elves to empower his side of humanity so Khorne created Tzeentch and the Horned Rat to empower his humans).
>Is Chaos as self destructive as it is in 40k?
Chaos is incapable of getting shit done by itself, it requires a being who is of Chaos Undivided to achieve anything other than burning down a town.

Its telling that End Times literally required all of Chaos to swear loyalty to Archaon in order to achieve anything.
>How do the tribes function under Chaos? Do they just pick the smellyest/strongest/smartest of the group to be chief?
The further from the north pole, the more stable the tribes. Far north its the Champions of the Chaos Gods, furthest south its like regular vikings and Mongols.
>>
>>48197445
>How often is it that Chaos works together?
Very rarely, but its the only time they get shit done.
>Are there any mortal kingdoms ruled by Chaos?
Cathay AKA China supposedly, their emperor is a dragon and they apparently have a structured worship of Tzeentch. Otherwise the thousands or millions of Warriors of Chaos kingdoms.
>How willing are goblins to work as Mercs or bounty hunters?
Old fluff? Happened from time to time, Goblins are the only greenskins smart enough to realize gold has value and trade is a system that can make them better Warbosses but generally that's more of an Orky thing. As Malekith showed in End Times though, greenskins are not hard to manipulate.

Night Goblins and standard Goblins are the most enterprising, Night Gobbos as mercs for other greenskins and Goblins just because they spread out far enough and get bullied so much they have to find niches to survive.

Generally if you want to see what a greenskin cooperating looks like, look at Gnoblars. They cooperate quite well, which is why they're considered a third species of greenskin instead of just another kind of Goblin.
>I know that goblins aren't as smart as Humans on a general basis, but what about Orcs and Ogres?
Orcs are close to as dumb as it gets. Ogres are very stupid, but have an understanding of trade and class structure and some among them are able to actually function in human society to the point that Ostland has a large number of Ogre citizens and towns.
>Do Orcs willingly follow Goblin warchiefs?
Generally not, its more a case of knowing they'll get krumped otherwise and the Gobbo will at least lead them to war. But Goblins can spin lies, and can probably convince Orcs to join them from time to time.
>>
>>48204189
>And can Night Goblins and Regular Goblins work together? Or do they hate each other?
Night Goblins rarely encounter other greenskins. But when they do, they'll sometimes work for an existing WAAAGH for various reasons. This is more of a case of a few stray ones leaving their tribe though.
>Are goblins basically kill on sight for the empire?
Yes.
>And compared to Orcs, what is the general consensus on how they play?
Goblins require higher numbers, but get access to far more fun things. Almost every non-fluffy list will mix both, but if you are going for fluff you'll need lots of numbers for regular Gobbos, the least numbers for Night Gobbos.
>Do Goblins take slaves? Or do they just force other goblins to mine/farm for them?
Greenskins hate to work, they NEVER farm in any way. The closest is foraging. As a result, all Orcs attempt to bully any Goblins to do the manual labor, all Goblins and Orcs will use slaves or Snotlings if Goblin labor is unavailable. Sometimes when outnumbered, Goblins force Orcs to do the work. But they're not dumb, they know an Ogre or a Dwarf is more valuable than a human, and that an Elf captive means an Elf army will come rescue them which in the mind of non-Goblin greenskins is a good thing.
>>
>>48204189
>What is the lore on this Spider God?
It exists. We never learned much, GW abandoned creating any new lore for greenskins when they decided Chaos would be their villain waifus. Anything interesting that was new was written for Orks, and if WFB players were lucky some of it was ported back into Fantasy.

The most Spider God lore came from Age of Sigmar, where its revealed that Gork and Mork exist in a pantheon of beings who are simultaneously aspects of them and also independent beings. The Spider God was just an ordinary mortal spider that bit Mork and drained some godhood essence.
And would Goblins be adverse to using Cannons and guns?
>How long do Goblins live naturally? And do they grow like Orcs do?
Generally speaking? None will ever die of old age, so who knows. The only way to know would be for an Elf to lock them in a room alone or something and feed them every day until they die, and that's a poor use of a room at the Tower of Hoeth.

>Also, Im calling out to anyone who plays these armies: What do you like the most about your army?
Savage Orcs. They're like Beastmen, but without being Chaos.
Night Goblins are amazingly amusing, although Skaven are better at the same thing.

Black Orcs are fucking boring though.

>Im also open to any ideas you have for armies that arent Goblins or WoC

Skaven, Daemons, Strigoi Vampires all seem to also fit into your style. Maybe Ogres too. Go check out the TGG2 Kickstarter and see if having an army of Dark Elf ladies of Chaos appeals to you. Maybe Nurgle Daemons?
>>
>>48204082
Thank you for replying, it goes a long way of helping me decide my second army. Like I saod, I love the idea of Warriors of Chaos, and if I go with them, I plan to run a small quartet of Siblings, each bound to a different chaos god unbeknowst to them. I'll start with Tzneetch and Khorne, using that awesome Start Collecting! Slaves to Darkness, a Khorne Exalted Hero, and a box KoW gargoyles.
>>
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>>48204206
Don't forget to get square bases, all GW models now come with round bases that don't work in Fantasy. Which is fucking stupid because square bases work in Age, its just GW being anti-consumer cunts again.

If you want an example of Goblins working like what I think you want them to be like, Warcraft Goblins, look at the Blood Bowl universe. In fact, look at the Blood Bowl comic series where they regularly deal with Goblin referees as well as a Goblin who owns their team and continually fucks them over.
>>
>>48204189
>>48204198
>>48204205
Once again, thank you so much! The more I hear about WHFB, the more I fall in love with it. Its sad to hear that the Orcs & Goblins were so neglected, but the lore left around is still so entertaining to read it.

For my Goblin army, I was thinking of some sort of Goblin Bounty hunter that relies on dirty tricks to try and get his bounty. A exile of the Night Goblins, he took his Warband to the road, where he picked up a reputation of being a great hunter, trapper and over all sneakster. This would tie into my VC's lore, where he would be hired to bring the Rouge vampire countress back to her father. I would run it withs lots of Netters, Trained BoodSquigs to sniff out the enemy, Maniacs to chain people up, and Nasty Skulkers so that they can stab their foe into submission, along with a few Spider Riders to help cacoon their prey for transport.
>>
>>48202216
OK: Ironguts tied with leadbelchers
O&G: Stone Trolls are mai waifu
VC: coven throne
WoC: Probably the slaaneshi champion on his worm mount thing
Skaven: Warlock engineer
DE: Black Guard
HE: Phoenix Guard
WE: tied between wardancers, waywatchers, treemen and treeman ancients
Lizardmen: just regular old saurus of any flavour
TK: Ushabti i think the big guys were called? them.
Beastmen: Minotaurs/Morghur
Daemons: Plaguebearers.
Dwarfs: Ironbreakers or Hammerers.
Bretonnia: Questing Knights for life.
Empire: Warrior Priests in general.
if we go so far as to include chaos dorfs then i'll add the papal sorcerers
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