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Shit you hate hearing from players when GM'ing
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>Can I play this obviously overpowered 3pp/homebrew class and/or race ?
>Character background ? For what ?
>Do I really need to know about the setting ?
>What this magic does again ?
>Do you need help, obvious plot hook ? Tough luck, faggot.
>I attack the plot hook
>I attack the king
>I attack the PC
>Roll this die, its jinxed
>Stop rolling that die, you're getting too lucky.
>Stop rolling behind the screen!
>Can I roll it again ?
>Since when rolling a natural 1 is a fumble ?
>HOW MUCH damage ?
>Since when rolling a natural 20 is a critical ?
>What do you mean with "You died." ?
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>>47811092
>I attack the plot hook
>I attack the king
>I attack the PC
I can usually roll with the punches, here. In my last game, my players were supposed to run away from being pressed into the army of an Empire to go to the kingdom with the main plot. They offered no resistance and joined the army to fight barbarians. One of them ended up challenging the chief, winning based only on nat 20s and became the chief. He then led them into horrible defeat and the PCs ran to the kingdom where the main plot takes place.
It all works out somehow.
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>>47811191
I know that it is necessary to be able to deal with such things as a GM but it is still hard seeing all that time you spent crafting an encounter/quest/NPCs going down the drain.
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>>47811092
>Since when rolling a natural 1 is a fumble ?
He's got a point unless you're exclusively referring to skill checks.
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>>47811092
He is right, you know.
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>>47811371

It can be frustrating but it's self-centered to get mad at players for it. Unless it's a genuine case of some bunker player who won't actually play the game, it's unfair to bitch and moan when they make their own options rather than jump on your plot train.
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>Ok, what are we doing today?
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>>47811092
>>Can I play this obviously overpowered 3pp/homebrew class and/or race ?
This one is a big part of why I don't play 3.PF anymore. That, and announcing that I'll be running a game, and then always having that one player who immediately decides what he wants to play, and it inevitably involves material from at least a dozen books -- all well before I've announced what books we're even using.

There is then, of course, the inevitable sulking and occasional tantrum when I say no, we're only using books A, B, C, and D, while Captain Munchkin over there just wants to play an infinite-damage gamebreaker thought experiment instead of an actual character.
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>>47811719

You know, I don't know who the fuck /tg/ plays their games with or what kind of fucking friends you people have. In all my time of playing I've never encountered anyone who actively threw a tantrum or got buttravaged when they're not allowed to play a half-vampire.

The closes I ever got was a player got a little mad at me when he tried and failed some stupid "I bluff my way past the town guard" for the third time in the same session.
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>>47811792
Coincidentally, this is also why I don't play public games or invite randos. I've got a good group of friends I rely on, and while I don't game as much as I'd like, I'll gladly trade quantity for quality.
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>>47811092
>Can we just play Pathfinder, I don't want to learn X system.

Literally the only one that phases me anymore. Announce 3 weeks in advance we're playing a different system, provide PDFs of the new system and such, game day comes, and there's always that one faggot who didn't take the time to read ANY of it beyond character creation (if that), and just wants us all to go back to playing the absolute utter shit that is 3.PF.
>>
How about shit I hate hearing from a GM:
>We're playing PF
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>>47811843
I'm so fucking happy I've never had to deal with this. It sounds awful and infuriating to experience. When I hear about it I get second-hand angry.
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>>47811092
>I attack the PC

Inter party conflict is common in my group and sometimes does lead to actual combat. Our DM actively encourages it and gives our characters excuses to be angry at each other. It makes for some pretty great roleplaying moments when party members routinely piss each other the fuck off. That said, we also go for the opposite extreme regularly.

Our DM just seems to like it when we interact among ourselves.
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>>47811092
I've dealt with shit before, but it was a long time ago, when I still played with teenagers (and manchildren).

Now my problem seems to lie in the fact that all they want to play is 3.PF. I actually like those systems too, but they won't even be flexible enough to try 5e or any OSR stuff.
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>>47811900

Who the fuck is your GM, Palpatine?

GMs shouldn't encourage players to attack each other. The only time I've ever seen players come close to attacking each other is when their actual tempers are rising.

It can't lead anywhere good.
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>>47811092
>"Ugh! Guess I'll just sit here and do nothing because I'm not a magic class!"

I literally have one shitter who does this EVERY TIME WE PLAY, after willingly playing martials again and again, and we're playing 5th edition at low levels so he's actually a hell of alot stronger than the casters... yet if they become more useful than him, even for a second in an extremely specific situation, he starts bitching endlessly about how broken magic is and how he can't do ANYTHING.

Pic-related is pretty much what he thinks casters are, even though he survives 4x longer than them in combat and puts out like twice as much damage. And yet for as "OP" as he thinks they are, he's only played one once and spent the entire time THAT TIME bitching about how he was too weak...
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>>47811843

My group used to be like this, but with
>Can we just play GURPS, I don't want to learn X system.

But eventually we started branching out with systems more, thankfully.

>>47811900

I love seeing intraparty conflict for dramatic reasons, but whether it's good to let it get to actual combat has a lot to do with the social contract and the system, IMO.

Apocalypse World, Burning Wheel, Fate, GURPS? Sure, go right ahead.

D&D? Please no.
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>>47811792
Why didn't you let him? Its the roll that decides, and if he had tried multiple times he should be arrested. You shouldn't just tell him no.

Elaborate.
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>>47811092
>I walk the opposite direction the party is going (when traveling outside a town or dungeon)/walk into the woods after being told not to/into the dungeon after I've been told the natives will attack our entire caravan because of it
>I Leroy Jenkins the large hobgoblin fort (filled with obvious archers)
>I want to be (insert literal retard of a character idea here; example a sorcerer who's best stat was Con (19) whilst Cha(6) who wields a +1greatsword (I was allowing them to start with the equivalent of a +1item for roleplay purposes) and I'm going to spend all 500gp you've allowed us to have on packets of choking dust
>I use a spell to set fire to the sick guy who we're supposed to go retrieve medicinal plants for
There's a point where you can be funny, and a point where you're being a fucking retard and a massive liability and pissing the party off and this fucker passed it as soon as he could! Same guy ended up telling me
>I once died 8 times in the same encounter with a dragon
>Entire table stops what they're doing and look at him
>How???.jpeg on ALL our faces
>I didn't know you could be one shoted by a dragon
Motherfucker it's a DRAGON! A mythological beast that can burn entire cities down, how the fuck do you not know this!!!
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>>47811988
Depends on the game system. My time with The Riddle of Steel had a lot of PvP since character advancement revolves around pursuing your character's goals and our GM would always make our goals conflict with each other, but it was just something that that system handles so well that it felt like we were doing it right when we were swinging swords at each other.

In 3.pf though I wouldn't recommend PvP in any capacity, except MAYBE by letting someone who's character is AWOL for story reasons control the bad guys so they have something to do.
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>>47812043

>Why didn't you let him? Its the roll that decides, and if he had tried multiple times he should be arrested.

I never once told him "no". He rolled each time, and each time he failed. It wasn't an easy roll, because he was A) an evil character (as were all the party members; point of the campaign), B) all but described himself as acting shady and untrustworthy, and C) was pulling it on people I made really clear were insular and paranoid.

He actually did get caught and arrested the third time, and that's when he got mad.
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>>47811988
As long as its non-letal its fine. Not him but my GM let us practice among each other, as the party constantly clashes in opinions and directions. So we solve the issue hitting each other or with roshambo.

we are all fighters
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>>47812000
He thinks casters are a bunch of space marine anime girls? the fuck
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>>47812199
In terms of power-level, yes.
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>>47812000
Come the fuck on. I hate caster supremacy too but that guy is just being a whiny bitch baby. Sure, 5e D&D still has some caster supremacy, but not nearly as much as 3.pf did.
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>>47812000
I gotta agree With >>47812225 on this one. I think your player just needs something to bitch about constantly
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>>47811988
Paranoia
Your argument is invalid.
>>
> I don't remember what happened last week.
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>>47812225

This, really. I never once felt gimped in any Pathfinder game when I play a martial.

Of course, the only player I've ever met who could properly cheese a caster had sworn off wizards so he could branch out.
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>>47812280
This is me every week.

Why you mad though? I legit forget d&d exists outside of playday.
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>>47812280
Holy fuck this. I don't mind if you can't remember all the fine details, but at least remember the main points.
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>>47812280
This is why when I run, I do short recaps of the last couple sessions. It doesn't take much effort on my part, and it lets me use my narrator voice and start with "LAST TIME, ON DRAGON BALL Z"
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>>47812280
I always give a recap, "Last week in our campaign..." It's a funny bit.
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>>47812332
Damn man! I thought I was the only one who still did that!
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>>47811843
>Play 4e for years
>One day, we decide to try out Pathfinder on a whim.
>4 sessions later, my group unanimously votes to stop playing Pathfinder
>We playtest my DM's homebrew system for a few weeks afterwards.

I got lucky with my group.
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>>47812332
>>47812356
Ha, nice. Stealing my idea!
>>
>>47812332
>>47812356
I offer a small reward to whichever player does the recap. It seems to work better, and usually ends with several of them filling in the gaps.
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>>47811092
>This game is boring. Can we just play D&D instead?
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>>47812364
Cherish them.
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>>47812454
Unfortunately, we're a bit scattered right now. One guy and his girlfriend moved up further north for college, and our DM moved to Alaska. Also for college.

He was here for a bit in February and we ran some games then that were great.

We still skype every so often, but not nearly as much anymore. They were a blast.
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>>47811988
I think its fine, personally. They usually only end up having to roll death saves. No one has died yet.
Helps the party is entirely evil and neutral alignments, that and its entirely in yheir character to take out a strong threat when they're at a disadvantage.
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>>47812399
Oh shit! I'm stealing this man!
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>>47812486
Things are beautiful because they are temporary, I suppose.
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>>47811092
>"So this is my character and this is her character sheet."
>Every player in the game proceeds to come to the game with female characters.
>All guys IRL.

Is it possible to have your PLAYERS suck you into the Magical Realm even though you're the GM? Because the first time I tried to play DnD man, I found out like half my friends were massive weeaboos with enslavement and ryona fetishes >__>

Granted that was like freshmen year of high school, I've moved away now and made better friends, but damn whenever a guy tells me he wants to play a female character I instantly get wary. Even though I've seen several players do it well now. I'm just mentally scarred.
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>>47811092
>Character background ? For what ?
>What do you mean with "You died." ?
Shit I hate hearing from GMs when I'm playing:
>I want a detailed character background.
>But don't get attached to your character. This is a very deadly setting.
Pick one. I don't want to be writing up a detailed character backstory before every session.

Also:

>Since when rolling a natural 1 is a fumble ?
Since when is it, actually? Can you show me that rule?
>HOW MUCH damage ?
In what context?
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>>47812513
It honestly came around because I'm terribly lazy for prep and would forget a lot of details I made up last session. You also get a lot of player speculation to steal ideas from.

Use your players' creative output, be lazy.
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>>47812399

Oh shit I'm stealing this. I usually write up a text spiel on our whiteboard, but this would really get the juices flowing.
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>>47812399
Is that you, Jacob?
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>>47812560
This is interesting. I play with all males, and they will never play as a female. Still never had a female character play.
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>>47812592
Nope, not Jacob
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>>47812443
No system is inherently boring unless it's insanely rules-heavy to the point that you can't actually get into whatever roleplaying you're doing. So basically this is the player misplacing the source of their boredom when in all likelihood it's actually the GM (i.e., you).
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>>47811092
>Is this NPC that important guy from a few sessions ago? What was that thing he told us not to forgrt? I didn't write it down.
>I roll to interrogate him. Did I find out the information?
>I roll to impress the NPC. What do you mean, "What do I say to her?", I roll to be charming.
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>>47813015
God that last one pisses me off! It's a role-playing game, not a roll playing game! You fucking tell ME what you're saying to her, cause I'm not the one doing it!
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>>47811092

>My character has multiple personalities
>I rolled up a character sheet for each personality
>>
>I lost a save against fear. So I have to run now? I'm supposed to be this fearless badass, what is this bullshit?
Read the rules, bitch. You don't have fear immunity so you're not allowed to throw a shitfit because your fighter lost a will save.
>they're an npc in our way, they gotta die.
You know better than to try that shit in my games, you fucking murderhobo. Ain't no train tracks over this pond but that doesn't mean you're the biggest fish in it.
>so we're playing Shadowrun? Nah, I didn't read the rule book in the last few weeks. I want to play a samurai. An ONI Samurai. Named Jubei Yagyu. With an old school sailing boat. And a drug lab on it.
Same character in play:
>so my boat is parked on a Yakuza owned pier and they left a note on my door saying I should know better than to not pay my respects? And they want fees paid for keeping my boat there? Fuck that, I'm ignoring it entirely. What are they gonna do? I'm a badass.
They did not play in the group much longer.
>I'll jump down that hole. How deep is it? Over 200ft? I can soak that falling damage easy.
>what do you mean my legs are broken?

>(PF, Lv15) my Inquisitor could totally take your Druid. He's not immune to swords.
Lets not. Otherwise, Best of luck with that.

>hey, you should totally play a Warforged Monk.
>you're playing a straight rogue? Dude, those are so mechanically inferior.
>this is dumb, we should go back to 3.5
>this is dumb, why don't I DM?
>this is dumb, I shouldn't be taking damage.
>the goblins are trying to extort us on the road. Whatever, we're leaving. There's no way they're an actual threat.
And others. I've witnessed some pure atrocities of people in the DM seat as well but that's not the topic of discussion.
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>>47813266
To be fair, our group home-brewed fear just to be a 50% action failure chance if someone choose NOT to run, because forcing someone to run IS kind of retarded from a player-agency point of view and doesn't really create any interesting risk-reward choices (or choice AT ALL) for the players.
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>>47811092
>those spaces between the end of the sentence and the question mark
This psychologically harms me for some reason.
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>>47813266
>What do you mean my legs are broken?
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>>47813266
>>(PF, Lv15) my Inquisitor could totally take your Druid. He's not immune to swords.

This kind of pissing contest PVP garbage makes me unreasonably angry. Nobody but you gives a shit who your character could defeat. Shut the fuck up. You're supposed to be on the same team, asshole.
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>>47813266
>>47813015
Absolutely the fucking worst, I don't get how people like this get into roleplaying.
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>>47813425
I think they get into it because they think it's an easy way to feel powerful. I don't know how they stay in it when they get booted out repeatedly and bounce from group to group.
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>>47813266
>what do you mean my legs are broken?
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>>47813445
>that blood
Welp that's a compound fracture if I've ever seen one
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>>47813445

Jesus that was gnarly
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>>47813445
jesus christ how horrifying
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>>47813445
I sure that at some point the dog out try to lick his wound.
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>>47813672

Honestly, for that kind of injury he could be a lot worse for wear.

If he'd fractured his femur like that he very well could have died.
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>>47813445
>the dog throws him a towel
every time
>>
I reminded of that one thread from a few days back where one party pissed off their GM into QUITTING THE HOBBY FOREVER because they went after their horses instead of going into the dungeon to kick off the campaign.
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>>47813266

The player does sound like a tool, but if he did soak the damage from the fall his leg shouldn't have broken.

Fucking with the Yaks on the other hand, the note was a very generous warning.
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>>47811092
If horror has a face, this is it.
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>>47813703
well sure, but seeing the foot and lower shin come up off the rest of the leg at that angle set my stomach churning. i'm not even grossed out by blood at all, it was just how you could see it flopping around.
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>>47811843

> absolute utter shit that is 3.PF

Whatever you have to tell yourself to rationalize that no one wants to play your gay-ass indie system with you.
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>>47814030
You mean 5e? Pretty sure he stated in subsequent posts that he was playing 5e.

Guess Pathfinder drones thing that's "Indie" though.
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>>47813934

Oh yeah, fractures like that are fucking grotesque.
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>>47813730
Sounds like a weak gm.>>47813808
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>>47813808
I wasn't DMing the dude jumping in the pit(Inquisitor), I was the Druid. That player had already been testing the patience of everyone at the table, spotlighting often, and gaming the rules over role playing. The DM broke his legs because he showed zero regard for natural instinct of self-preservation against a very real threat that would kill many, many things. It might not have been RAW, but take my word that he had it coming.

The Yaks and Jubei Yagyu, I was DMing. They offered the note I completely noted as generous at the time, and made it clear they recognized him as Japanese, as a strong samurai warrior (and phys-adept), as an Oni who were generally highly respected and feared amongst the Japanese, and they had seen his drug lab and the large amounts of raw materials he had gathered for producing opium. Not an Awakened opium variant or anything, just run of the mill stuff. But he had maxed out his Chemistry skill.

So the Yaks seeing what he was thought it best to offer a gentle but firm friendly 'request'. The player clearly did not take the hint. He was young and didn't read the rulebook but I still feel like I made a very clear presentation of his circumstances.
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>>47814100
Stupid phone..
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>>47811792
It's frustrating to flesh out a character, really get inside their head space, come up with all the things you want them to do, and then be told key aspects aren't allowed.

I had character l got invested in and excited about, brought to the dm and had a conversation that looked like:

"I play a big guy that does knockdown stuff, charge stuff, overrun stuff, and sort of grapple stuff."
>I don't run this third party book, so no to any feats from there
"Oh, I guess the grappling is it without that support, I can make it work"
>Overrun is time consuming and overspecialized, I also only do a homebrew version of that
"Well shit if everyone can do it, not much point in specializing in it"
> Lastly, the class you want to take had this one op feature so I'll be super gracious and let you play it, but you can't use (key class feature here)
"I mean, I guess I'll just be something else then."
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>>47811092
>I've considered making a PC that is essentially a pair of PCs.
>What I have in mind is a character that is basically a mount for the character on top.
>The 'mount' would be the embodiment of the Physical Characteristics (Str, Dex, Con) and the 'rider' would embody the Mental Characteristics (Int, Wis, Cha).
>I'd still roll the stats as one, but use 1/4 of the roll for one and add 1/4 to the other.
>For example: Strength roll is a 12. 12/4=3. Therefore, mount Strength is 15, rider strength is 3.
>The details on AC and wound distribution would need to be hashed out, but I thought that it would be an interesting idea to bring up, especially considering that the pair's strength is also their weakness if they became separated.
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>>47813445
>>
I once had a kid play a ranger obsessed with earning XP, to the point that while i was giving background fluff, he'd pick out things to attack. I once described a forest with squirrels in the trees and he asked me how much Xp per squirrel. I tell him "None, critters are only worth XP if they can actually pose a threat to you." "But my ranger has a fear of squirrels, they are threatening to him, so how much XP?" "NONE! IT'S A FUCKING SQUIRREL." Later the party ends up in town and I describe a 9 year old girl being chased by obvious bad guys and he says "How much is the kid worth, I'm pretty sure I can take her."
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>>47814422
and this is why i don't do XP in games i run anymore, keeps the players from sperging out
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>>47814422
And that's when I'd say "-250xp for the party and -600 XP for you on top of that" see if that fixes his shit a little. And then just remove the XP system and wonder why I ever went back to it
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>>47814470
As if that would stop the murderhobos.
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>>47814517
you're right *sob*

i amend my earlier statement. removing XP gives them one less thing to sperg out on.
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>ITT People who don't use the GM Brick.
>>
>47814489 It was easier to solve than I thought (and I did so by accident). I figured I'd introduce Karma to the game and make his actions come back to bite him in the ass. In thsi case Karma took the form of a pair of awakened british sheep who were chaotic neutral and could cast Shapeshift at will. He hated them so much he ended up fixating on them instead of XP. Said the game was best he ever played. And I'm like wtf cause those sheep brutalized him. They framed him for rape and murder, They turned into birds to disguise themselves so they cold randomly poop on him. They put ticks the size of a human head on him while he was sleeping. They robbed a local dragon while disguised as him. It was not pretty.
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>>47814366
what if its two people in a horse costume?
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>>47814634
No no no, you're not thinking outside the box anon. What if it were to horses in a man costume
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>>47814546
>GM Brick
Wha?
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>>47812573
>>Since when rolling a natural 1 is a fumble ?
>Since when is it, actually? Can you show me that rule?

Are you dumb? Rolling a 1 is always a failure just as rolling a 20 is always a success.
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>>47814813
On attack rolls.
Skill checks don't have critical successes/fumbles. GMs that do that shit are awful.
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>>47814818
how do you figure? it's good simulation for a terrible mishap during a skill check. roll a 1 on diplomacy to try and talk the princess into dancing at the imperial ball, vomit all over her gown in front of the lords and ladies of the court.
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>>47814696
The GM Brick is a mysterious object. It is a red brick with the word "STOP" written on it. If a player or their character are acting like a dick, it drops out of the sky and lands on their head.

The first time it does minimal damage.

The second time it does more.

The third time it does even more.

It is not used to railroad, it is not used to punish cleverness. It is used to punish people who are making the game unfun for others or purposefully being dicks.
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>>47814696
it sounds like a rectangular solid weighing at least 3 kg that the GM uses for punishing the less regulated members of his table
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>>47814887
The thing is the idea that everyone up to highly trained professionals and beyond fucks up royally 5% of the time is a little.
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>>47814887
If you roll a 1 then you're probably failing anyways. If you don't fail after rolling a one its because you're that good.
Likewise, rolling a twenty shouldn't be a success if you don't meet the DC of the check. It definitely makes you more likely to succeed though.
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>>47814910
A little absurd, is what I mean to say.
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>>47814910
Welcome to game. This is game. Game has to have mechanical failure rate because if not, players will win everything forever. This is not story were their wins and losses can be created for plot reasons. This is game.
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>>47814937
Thank you, game--but we were hoping for some more modest failures that fit the narrative a tiny bit
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>>47814910
i hear you, maybe do a fumble confirm (like crit confirm in 3.pf) at high enough levels? every party i've ever run for all agrees that rolling a 1 on anything is bad news, but i can conceive of groups that wouldn't want that.

>>47814933
sure, i hear that as well. i prefer to have the ever present chance for catastrophe in all things but if you don't that's fine too. sounds like a different play preference that arguing won't do anything about!
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>>47814910
additionally, as a GM you could adjudicate a skill check fumble as being some kind of unforseen circumstance interfering with the check. like a fumble on an athletics check to leap from a burning building could be ruled as the ground underneath the PC gave way. that way it still keeps the sudden catastophe flavor but lets the player feel like their character is still highly skilled.
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>>47814954
Modest failure is boring. Oh no, player is winning slightly less dramatically. Oh no. In conflict, death must always be possible. Effortlessly slaying cannon fodder every time? Nah. Sometimes you drop sword. Yeah, you master swordsman, but fuck you. Sometimes you fuck up.
>>
>>47814995
...5% of the time you try to do something?

Anyway, I'm more confused at the concept of critically failing a skill check.
>>
>>47815010
What is there to be confused about
>>
>>47815010
I use d6. 18% of the time.

Eat shit. Have character sheets ready.
>>
>>47815010
have you ever tried to catch a thrown object and miss so badly that you trip and fall into a group of attractive women who all laugh at you? that would be a crit skill fail.
>>
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>>47815051
At least you give into the madness
>>
>>47814813
...assuming you're using a d20 roll over system. If it's a d100 roll under system, then a 1 would be pretty much guaranteed to be a success, while a 20 could be a failure.
>>
>>47811843
>Have trouble with numbers due to rugby injury
>Really love to roleplay and create characters
>Use online character generators as much as I can
>Never object to newer, number-heavy systems
>Always pick the class the simple class to hide inability to do sums quick
>Have a book I write down every saving throw and everything I might need
>New autist type started playing and keeps poking me about playing simple fighter types all the time
>Keeps making fun and trying humiliate
>Don't want to disrupt play and thump him in the stomach after the game

What do /tg/?
>>
>>47811092
>Since when rolling a natural 1 is a fumble ?
Since never. It's simply a miss.
>>
>>47814422
The book says outright that XP is awarded for "overcoming challenges", children and squirrels are not challenges due to not posing any threat.

In fact, didn't a previous edition say that you don't get experience for unwarranted violence against bystanders?
>>
>>47815187
Have character attack he.

Kill he.

Problemo solveo
>>
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>>47811843
>One Player wants to try out a new system
>Everyone takes time out of their lives to read the books, learn the rules and create their stories.
>First session, that same player "It was too much work", lets stick with X."
I can still taste my fury every time someone mentions Shadowrun.
>>
>>47815187
>>New autist type started playing and keeps poking me about playing simple fighter types all the time
>>Keeps making fun and trying humiliate
Have you tried asking him to stop? Sayin' it's not nice? Saying that this is just childish? Not feeding the troll? Talking with GM so that a guy with more authority asks autist to stop this bullshit?
>>
>>47815187
Stop hiding it and tell him that you suffered a brain injury while playing sports.

Shit happens, anon.
>>
>>47813266
>>this is dumb, why don't I DM?
>Ok, next month, so you can prepare.
>Doesn't prepare anything, is shit at improv, gets mad nobody enjoys his lack of effort.
>Have to play board games instead.
>>
>>47813319
Agency only matters if you lose it a bit at times.
>>
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>>47815238
Laughed it off, told him I like straight forward stuff.

>>47815244
It's embarassing, a grown ass man should be able to do maths.

I fairly sure the GM knows, he's known me for a while and always subtly helps me like working out a good tip or something, he has never mentioned it or even hinted though.
>>
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>>47812000
>>Helmet says Bite Me

AHAHAHAAHAHAHAHAHAH
>>
>>47815187

>>New Autist Type!?

https://www.youtube.com/watch?v=kSmlRuL6ZvA
>>
>>47813445
I'm as horrified as the rest of you, but at this point I can't help but start laughing a little.

Maybe because I just watched Green Inferno
>>
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>>47812000
Non now Anon, it's not your player's fault. He's just been brainwashed by 3.5/Pathfinder's awful game balancing where caster classes really ARE your pic related. It can be easy to think casters are like that in ALL games if you're a pathfinder drone who's never played anything else.
>>
>>47815273
It could be worse.

You could have full blown AIDS.
>>
>>47815187
>So I got my brain fucked up and I can't do math as well as I should be able to. I'm kind of sensitive about it, so could you not?
And when he inevitably makes fun of you more, you get to whack him in the face with your newly found retard strength and nobody will blame you.
>>
>>47814887
Critical fumbles on anything is a shit rule that should just go away. I'm pretty sure it's a variant rule in most editions of D&D anyways
>>
>>47811092
"Huh?"
"What?"
"I'm sorry,"

fuck's sake lads pay attention.

"Um"
"Ummmmmmm"
"<unclear mumbling>"

fuck's sake lads speak clearly.
>>
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>>47811092
>running DnD 5e for players new to tabletop gaming
>one roles a half elf, chaotic neutral
>one roles an elf, chaotic neutral
>out of nowhere, small girl in the group roles DRAGONBORN PALADIN, GOOD ALIGNED
>she moves away, get new player
>tiefling, chaotic neutral

kill me
>>
>>47815397
The reason I don't want to slug him is it's taken a while for our GM to get together a group that meets often enough to play more than a single session.

I won't be the one to break that.

>>47815393
I like you.
>>
>>47815401
i have nothing to rebut your subjective experience with but my own subjective experience and anecdotes. so good talks, friend.
>>
>>47811092
>Convince Group tro something else than pure fantasy for once
>We start shadowrun.
>First rolls a reclusive mage that dresses like a medieval wizard, uses a spellbook as a focus.
>Second rolls a dwarf Streetsam with a combat axe and a ballisitc shield and full body armor.
> Third rolls an elf bow adept infiltrator.
> Fourth a healing focused christian Theurgist.
> All of their backstories are some flavor of them getting bored with their corp ordained lives and starte looking for "adventure"
>Mfw my group is so heavily entrenched by fantasy they will roll something like that no matter the system or the game..

Kill me
>>
>>47815438
If your GM is your friend, I'm sure he would rather have no group if the only alternative is a group with a guy that makes you feel like shit. Talk to the fucker.
>>
>>47811719
I'm quite upset when I ask the GMs what's allowed in the campaigns, what's blocked, how does Leadership work, can we use this skill check in this situation, is magic spell {x} common or rare, can I find creature {y} to tame, etc.

I build up a char, fitting everything the GM asks

And there's SOME thing that ends up not working the way I expected, or something the GM just changes mid-game after I asked, and I get really upset about that!

Inconsistent rules, or rules not working the way I expect, upset me a bit. The latter is my own fault for not asking, but the 1st makes me upset at the DM.
>>
>>47811900
It gets a bit frustrating, doesn't it.
When the other 4 (or 3, or 2, etc) party members all wanna do X
but you wanna do Y
and it happens over and over and over
And then when I manage to bitch & nag my way into getting Y
the other players act like I'm the unreasonable one!
Fuck off, it's a team game, everyone gets a turn.
>>
>>47815440
I'm glad we've reached an understanding
>>
>>47811092
>>player kept pronouncing "lich" as "lick"
>>insisted it was proper pronunciation
>>doesn't matter if it is or isn't because it's objectively terrible
>>
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>>47814892
>>
>>47814887
>every twentieth time
>regardless of how good you are at it
>you just fuck up pantssittingly
>5% of the fucking time

You couldn't keep a dayjob.
>>
>>47812560
Don't worry!
It gets worse.
At least you haven't had people asking to play futa / trap / shota / shemale / sissy characters.
Goddamnit it's not an ERP campaign lads.
>>
>>47815457
Fucking beautiful. That's some next level shit right there.
Also I think that they might be trying to tell you to fuck off because they're having fun.
>>
>>47815550
who are you playing with? is this a RL sit-down-at-a-table game or are you playing with ascended 4channers on roll20?
>>
>>47815545
Even if you're going into the most archaic proto-indo-european root for the word, it'd be pronounced "Like" (as in rhymes with 'mike'). Modern english lich should rhyme with witch.
>>
>>47813015
In the last case, just invent something to say for them and give them a +0 modifier.
Honestly, I think /tg/ just likes excuses to be roleplaying elitists. If the guy sucks at roleplaying then just roleplay for him, solves the problem without being passive-aggressive against anyone.
>>
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>>47815457
>>
>>47815549
depends on how often you call for skill checks from players and for what. i usually call for skill checks in extraordinary circumstances, otherwise they can take 20 or the system equivalent.

the RNG comes into play when there's some kind of external factors that could cause catastrophic failure.
>>
>>47815393
i have AIDS too
>>
>>47815564
thanks anon, that gives me something to throw in his stupid fucking face next time i run a fantasy-setting game for him
>>
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>>47815603
How did you... How did you get full blown AIDS?
>>
>>47815559
4channers.

You had to ask? Dude, this website is so far in the closet we'll have to set our campaigns in Narnia.
>>
>>47815608
i barebacked a camel spider
>>
>>47815608
My mom slept around a lot.
>>
>>47815608
Hang on.

>Syphilis gives brain damage
>HIV gives aids

Anon might not have got that brain damage in a rugby accident. Unless it was in the team showers.
>>
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>>47815622
>>47815623
>>47815631

>Reference Missed
https://www.youtube.com/watch?v=2USXEJuvXT4
>>
>>47815657
>>>/tv/
>>
>>47815273
A grown ass man should also be able to walk. We dont mock people for not being able to do so due to injury though. Unless we're cunts.
>>
>>47815703
Well we're cunts here.
>>
>>47815703
> We dont mock people for not being able to do so due to injury though. Unless we're cunts.
Depends.
If they're oversensitive about it, then mockery is a very good way to teach them to stay calm.

But then I suppose that's not mocking people for not walking, that's mocking people for getting salty.

So you're right.

>>47815731
Not true. I've seen some pretty serious anti-rape advocates in some other threads who unironically use the word "creepy". Real stereotypical "we should respect womens' feelings all the time regardless of whether the woman has earned it or if her feelings are even correct" types.

I suppose that's a different type of cunt, but it's not what you're implying.
>>
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>>47815703
It's not something I want out. You don't broadcast a weakness or disability. I don't want pity or to feel sorry for. That would be worse than the shit-talking.
>>
>>47815767
>You don't broadcast a weakness or disability.
But you just did!
>>
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>>47815780
DAMN YOU, BARROWMAN!
>>
>>47815767
I understand, but there isn't really much to do about it in that case.
Still, people are gonna pity you and feel sorry for you either way because kindness in society nowadays means "do things for other people and never offend their feelz" rather than "teach people to stand on their own and train their emotional resistance".
People are going to consciously REFUSE to treat you like a normal person, because to them, that's being an asshole.
>>
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>>47815803
You should be on the tellybox. That's exactly it and I refuse to be one of them that needs to be pandered to, it is worst thing to see.
>>
>>47815837
Best advice I can give you is that you're gonna have to get used to being pandered to.
>>
>>47811843
My group kinda has the opposite problem. Most of us (me included) actively enjoy learning new systems. This means we've never finished a campaign because after about five sessions someone will say 'Hey, check this system I just found out about' and then we start a new campaign in it (and switch GMs just because).

Ehh, we have fun I guess.
>>
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>>47815860
Feck that, nobody need know, nor will they ever.
>>
>>47815860
This
>>47815889
Or you could drag everyone down rather than getting some help with your math. Then, when someone inevitably finds out you're just the dick trying to exceed your capabilities and making everyone's life worse for it.
>>
>>47815837
>>47815803
I have a buddy who has no sense of smell, and he's a real joker about it. Makes me grateful I don't have to be walking on eggshells around him, cause I've had to deal with the exact opposite before.

It's a systemic issue. People feel guilty/sympathetic to someone with disabilities, or get chewed out by someone for not bending over backwards/et cetera, so they go overboard with pity instead of acting normally.
If you don't want to be the center of a pity party, then don't make too big a fuss out of it, and if it does come up, just laugh it off a little unless they're being a real cunt.
>>
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Fuck it , I'm just going to stick him with a screw driver. Scare the fucker off.
>>
>>47811843

I'm new to dming but could someone clarify the problems people have with 3.5/pathfinder? People either seem to love it or hate it.
>>
These actually happened....
"Stop rolling those dice, you're getting too lucky! No. Seriously. Stop using them."

"You probably baked them or something you fucking cheater."

"Here use these dice i roll tested 8 billion times and cooked to be fair."

"Swear to christ, anon if i see you using those dice again i'll get the store manager"

>grabs the dice and refuses to give them back as he heard from the previous guys he KNOWS i bake my dice
>gives me shitty cracked and rolled smooth dice he says will hold me over till i can buy new dice
>is surprised when the store manager bans his ass
>his 2 assblasted friends tell everyone they can get their hands on i bake dice and get people kicked out of the store for trying to make me play fair
>luckily everyone but me knew they were complete scum and not to be trusted

Seriously, i had just started getting into tabletop playing at the local store and had to ask what the fuck "dice baking" even was.
>>
>>47816209
Lots of math, over complication of everything, and supreme caster supremacy.
Everyone who objectively looks at it hates it due to the obviousness of it and everyone who loves it is probably among the large group of people where that was the ONLY way to play TTRPG so every TTRPG to them should be that way.
>>
>>47816209
>inb4 shitstorm
People hate it because it's one of the worst balanced systems out there that makes playing a wizard broken as hell and playing a fighter complete crap unless you know 45 things from 25 splat books. And even then you'll only be "almost as good" as the wizard. That and it seems to encourage the notion that TTRPGs HAVE to be about combat and nothing else.
>>
Some variation on "I don't know what we are doing/who this is/why we are here/what happened at the last session or any session before this for that matter"
>>
>>47816209
D&D/PF are very popular, because D&D is D&D and PF is what half the people who played D&D jumped ship to when 4e wasn't enough like 3.5e for them. Because they're very popular games they receive a lot more critical attention and therefore their various flaws are more well-known and discussed. This leads a certain kind of person to get extremely upset that the games remain popular when everyone knows how terrible they are, or that a game seemingly so bad is usually a new player's first introduction to RPGs (they often believe it'll put them off or encourages bad habits).
>>
>>47815548
Oh fucking relax, he was clearly joking.
>>
>>47816320
Only bad habit i've seen come from it is assuming combat is everything and always. Which is easily broken once they branch out.
>>
>>47811092
>Since when is rolling a natural 1 a fumble?
Shit GM confirmed.
>>
>>47814813
It has never been a rule in any of the dnd editions or Pathfinder ever. It is such a common houserule that everyone thinks it's a thing.
>>
>>47813445
i know it's sick, but I just can't stop laughing
>>
>I move to a place where the enemies can't reach me.
>The rules are just an abstraction of real life so we should ignore them when they don't make sense.
>Fuck these guys we can take them.
>Fuck this we're killing him/her/it.
>Wait no I was just kidding I didn't want to pet that large, dangerous animal!
>What do you mean we can't see in the dark without torches?
>Why is there a time limit on this?
>>
>"mhmm."

every.
goddamn.
time.
>>
>>47815550

>hasn't had players that play futas and traps straight faced

You've obviously never played MAID RPG.
The sheer number of times I got called Daddy or Master with a humorless look on the players' face still confounds me to this day.

Two of them were girls
>>
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>>47811092
>If I'm not dominating, I feel like I'm fucked
This is something I've unironically heard said about a minmaxed PC
>>
>>47816538
What's wrong with "mhmm"? It's my favourite word alongside with "ok". Different tones of it can easily convey wildly different messages, from curious inquiry to "I don't give a fuck if you burn in hell for the sins of your great grand-grand-grand-grand father". It's the greatest gift God has given mankind on the area of communication.
>>
>>47811092
>"I roll X" instead of actually fucking role playing
>my spell does shit that's not even remotely in the description because I'm a wishful thinker who will fight the DM when he refuses my OP interpretation of it
>I charge the obviously powerful enemy and then moan and bitch about having half my health knocked off
>>
>>47816625

>"The wild-eyed orc lowers it's top heavy spiked hammer and simply stares at you across the vast battlefield, soaked in three flavors of blood and viscera. The burning winds tossle the red feathers woven into his black war-braid. With his free hand, he points one stubby finger towards you and grunts an unintelligible challenge. The orc shoves off the heavy warg pelt and tosses aside the bony pauldron that was once the skull Herald, your faithful attendant back in the town of Arenfel. What do you do?"

>"mhmm"
>>
>>47815545
>>47815564
Man, fuck english phonetics. They are one of the reasons I only play by text
>>
>>47814995
I disagree. If someone is trained well enough, the fumble result shouldn't be so bad in my opinion.

But if you play like that, more power to you. I will just avoid you and your ilk like the plague :^)
>>
>>47811843
>actually like PF
>still want to play other systems
>other players are willing
>fail to take into account that it takes time to get into a new system
>"this is boring, can we go back to PF"

For fuck's sake.

Though, it doesn't help that the systems that look the most fun are also fucking ancient and have a few hangups that just don't sit well with people who are used to PF. For instance, an overreliance on d6 to make the system playable for people stuck in Bumfuck, America. In the 70's. Another is that quite often a character has no influence on how hard they are to hit in combat through stats or skills, which makes the game feel passive to people used to a system where you have more direct control over this.

And then there are those systems that make you roll randomly to see where you hit an enemy, which always ends up with everyone being hit in the legs half the time, which is just fucking comical.

Still, I just want to play a fucking Traveller game. But now everyone thinks it's bookkeeping in space. Which, to be fair, it is. But bookkeeping in space is fun, damnit.
>>
>>47816657
>>"I roll X" instead of actually fucking role playing
Give them bonuses to rolls for describing what exactly they do and say. Maybe this carrot will lure the donkey of roleplay.
>>
>>47812573
>>But don't get attached to your character.
this, my friend, is lazy i have never once regretted having to go on an adventure to the spirit realm to revive a player
>have the giant carry his body the whole time
it makes for a great side quest.
>>
>>47816209
Autism. I play PF, and I've found all the complaints people have about it to be true in 0% of the cases. Of course, I play with friends and we're always calling each other out on bullshit, while the average Anon plays with strangers and vents his frustration on /tg/ instead of talking to his group.

The only system where one player hoodwinked me with mechanical superiority wasn't PF, but Cyberpunk 2020. And it only worked because it was my first time GMing that system.

Hating on PF is just /tg/ being autistic hipsters. All systems have their weaknesses and strengths, and no system has perfect balance.
>>
>>47816667
Exactly that's why it is so great.
Another instance of great use of "mhmm":

>"I challenge the orc warlord to a duel, spit on his face, and shout to the skies that I swear to avenge Herald."

>"mhmm"
>>
>>47816209

A game built by powergamers for powergamers.
And don't you try to deny it, >>47816736, you big-number syndrome fetishist.
>>
>>47816704
I roll everything for my players, and tell them entertaining/creative actions will get bonuses.

I barely look at the value on the die any more, I just go with whatever suits the story better.
>>
>>47812332
Hahaha are you me?
>>
>>47816752
>no arguments
>just baseless, butthurt accusations

I don't care if you don't like it, Anon. You're free to not like it.

What I do care about is you spreading your autistic lies to new players, who will then assume that the worst way to play ANY game is the ONLY way to play PF. Like I said, I have never encountered the typical /tg/ complaints in any PF campaign I've played. But I HAVE encountered it in one, single session of Cyberpunk 2020.

I've played a lot of different systems. Well, actually, I've played a lot of homebrew systems in the past. And you know what I saw? Powergamers don't magically limit themselves to one system.

If you don't want a shitty experience, don't play with emotionally immature autists.
>>
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>>47813015
I give pretty decent bonuses if people can be good and convincing in character. Had a character try to flirt his way past a secretary in a Shadowrun game once and the results were:
>"uh...er....hi"
>"hello sir what can I do for you today?"
>"....uh...i.."
It was like watching the poor guy actually try to flirt with a real life stranger. It was a train wreck.
>>
>"I attack [npc name]"
>"I'm playing a dwarf"
I hate it whenever a player uses the phrase "I attack [npc name]" outside of combat. If a fight has already broken out then it's fine, but outside of combat, "I attack" is only ever used by a player who is about to derail by beating up an npc.
Also "I'm playing a dwarf". Every player who has ever played with me who wanted to be a dwarf (and there have been a few) has been a power-gaming, de-railing fuck who bitches about "Uh, stop railroading us" whenever he deliberately goes so far off-plot that I literally tear up the script because the entire thing is now worthless.
>>
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>>47816783
>I have never encountered the typical /tg/ complaints in any PF campaign I've played.
Eiter you are really lucky or pic related
>Powergamers don't magically limit themselves to one system.
Captain Obvious to the rescue
>>
>>47816830
I play with friends. That's the secret. Good friends. We've got one guy who cleaves closer to the stereotype of the PF powergamer, but he's nowhere near as bad as the stereotype.

It all comes down to attitude. Our That Guy tried to powergame in PF, and was also the same guy who did so in the Cyberpunk 2020 game. He's one of those people who has to "win" at RPG's. The rest play for fun, and play characters like "Orc who's too stupid to realize he's Evil". Not much to powergame, there. Despite said Orc being able to flatten a lot of things quite easily. Also easily coerced into doing dumb things with the promise of "shinies".

I get the impression there's a shitty playing culture attached to D&D. Hence I don't think it's productive for the people who don't the systems to tell new players that this shit is inherent to the system, instead of to autistic players.
>>
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>>47816862
How do you play with friends if you have none yet?
>>
>>47816877
Step 1: Acquire friends through frivolous activities such as drinking
Step 2: Fill their ears with your autistic desires
Step 3: Wait until they succumb

Got them to play RPG's, got them to read my favorite author, and got them to watch my favorite show. I never knew "making friends" was meant to be taken so literally, but there you go.
>>
>>47816899
>drinking
Not an option, even if I wasn't a teetotaler snob. My liver won't tolerate even a little alcohol
>>
>>47816877

Woah. Just because he likes PF doesn't mean that he's friendless.
Let's not attack him on that.
Let's attack him on the fact that he's only played with friends.

>>47816862

As someone who has played on multiple occasions, yes. Sometimes it's the people.
Sometimes it's the GM.
But the majority of the time, it is the fuck-all retarded mechanics and subsystems upon subsystems that form an incoherent clusterfuck of numbers. Math for the sheer fact of doing math. The sheer difficulty of playing anything you want to without planning ten levels of feats and special inventory in advance. Variables that are wholly unnecessary implemented only so that the player can have the illusion of in-game agency.

The fun isn't in the roleplaying. It's in getting the bigger number. Stories come about as a result of big numbers, yes, but Pathfinder is unforgiving mechanically to the person who chases the theme.
>>
>>47816933
>Just because he likes PF doesn't mean that he's friendless
...wut? I never meant to say 'dis
>>
>>47812560
Had that happen once, but it was only to troll another of the players that always played dudes, and gave people shit if they didn't play there own sex.
>>
>>47816922

Replace it.
>>
>>47814662
What if it was 2 costumes in a person?
>>
I have this chucklefuck in my group that constantly plays "gunslingers" in dnd 5e, that basically means hes a grandmaster in ALL weapons, guns do some retardedly high 2d20 damage and he can reroll failed hits, and if someone gets to hit him, he can use his "grit" which is his dex to ignore the damage.
I have a story about his own campaign and his self-insert if anyone has a willing ear
>>
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>What are we supposed to RP?
>>
>>47816922
Well, it's not the only frivolous activity available to people.

>>47816933
He wasn't attacking me, genius.

And again, I have literally never encountered this bullshit people talk about. Like the math complaint. It's adding a bunch of numbers together. And that's it. There is no higher math going on in PF, and it's only difficult if you're soft in the head.

Just give me an example, so at least I know what you're talking about.

>The fun isn't in the roleplaying. It's in getting the bigger number.

That's just bullshit. You can say that about every system until you get right down to freeform. It's just your subjective opinion about a system you don't like. And again, no problems with you not liking a system for whatever reason. I can see the sense in a lot of arguments against PF, really. And I can see where you would get this from, but it's not that binary.
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>>47813445
Dog's always got your back.
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>>47813445
>That weak ass towel toss
Best part of the webm.
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>>47817311
Dog's don't have the required physiology for mad tosses.
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>>47815434
>Honestly, I think /tg/ just likes excuses to be roleplaying elitists. If the guy sucks at roleplaying then just roleplay for him, solves the problem without being passive-aggressive against anyone.

Just give it a shot. Say something, anything. I don't care if you suck at roleplaying, but at least give me something to work with.
Saying, "Uh, hello. You're looking...clean." Sure +0 modifier, straight up roll. Maybe the NPC considers you awkward but still approachable I don't know.
But "roll to charm" and I assume your character is doing exactly what you're doing...nothing...your character grins at the NPC in question and remains in an uncomfortable silence, -5 mod.

I had a player that wasn't very good at speaking, but he managed to charm a noble woman (who had a reputation for swooning over "manly men") with an athletics roll. The noble was touring an area of her estate, under construction, so AthleticBro takes his shirt off and gets to work lifting, digging, and taking command of a small team of workers. He made sure she saw him. The lady was smitten.
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>>47814489
What's with party punishment? This isn't the military, it's a game.
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>>47811092
He wasn't a player, but:
>Two characters get into a fight IC
>Starts to escalate ridiculously
>One is about to kill the other
>They're now mad OOC
>Spectator shows up
>Starts screaming at everyone about how stupid they are and how they should follow his exact instructions to fix the situation
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>>47816320
>they often believe it'll put them off or encourages bad habits.
Some poor fools may also insist that water is wet. Pure speculation of course.
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>>47817336
>I roll to intimidate
>OK, what do you say?
>I just stare at him, being menacing and stuff
>no, you can't do that, you actually have to talk to him
>*que bitching and moaning*

Any other player, I might have let them get away with it. But I just know this guy would then later bring it up as canon that he can now intimidate people by staring at them, so he doesn't actually have to follow the other rules, either. And it was especially annoying because one of the other players made heavy use of the mechanic that DID allow you to do exactly.

Shit son, how hard is it to get some roleplaying in instead of grabbing for the same, stupid thing every time? I mean, it's not just me being a dick DM. Part of that Intimidate RP is you telling me what you want to know. "I roll intimidate" gives me very little information to go on with which I can make the game entertaining.
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Okay your party is all nearly dead on the ground around you and the knight approaches you to finish you off. He seems to faulter, obviously having qualms about slaying a lady...
>"Uhhh... What do I say???"
Beg for your life, reason with him. This is mainly a misunderstanding after all. Here I'll give you some time to think about what you want to say.
>I distract the party with idle chat so she doesn't feel as much pressure
Okay, what do you have?
>"...I don't know."
Alright he raises his sword and swings to down upon you, slaying you. Your campaign ends here.

It was my GF and she couldn't roleplay half the time. They had ran into these knight previously, they were roaming soldiers protecting these caves. Eventually they found another cave and within they noticed a crystal. On member broke it because of his love for gems. The Knights came to kill the but they were all truly on the same side.

Now we're running an evil campaign and my GF won't play because everyone is mad at her and she would be even worse at being evil.
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>>47817149
Sounds intriguing!
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>>47817457
Constantly bitching about a system you don't like is a bad habit, too.
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>>47816418
>3.Fags
>Branching out

Nigga, you don't understand.
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>>47817497
You drag them kicking and screaming, anon. If you haven't learned this yet i envy how sheltered you are: people won't grow if you don't make them and they'll fight it every step of the way, so you drag them kicking and screaming into the light.
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>>47817545
Define "the light". Which systems are you referring to, here?
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>>47817561
Any besides FATAL. it's like starting at the south pole and heading north, the direction you head doesn't matter as much as the destination.
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>>47816692
>Traveller
I really want to play a campaign of Traveller and do fuck all but trading around the sector, but everyone wants to have massive plots and wars and shit. No one just wants to be comfy
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>>47816736
> I play PF, and I've found all the complaints people have about it to be true in 0% of the cases. Of course, I play with friends and we're always calling each other out on bullshit, while the average Anon plays with strangers and vents his frustration on /tg/ instead of talking to his group.

So me this or a disregard for said 'friends' enjoyment always seems to be the core of the defense of 3.PF. And its not wrong, you can have fun with anything in a group of friends. I've played some shit games, but we had a blast cause the group made it fun.

The problem i see with your argument in particular is the
>I've found all the complaints people have about it to be true in 0% of the cases. Of course, I play with friends and we're always calling each other out on bullshit,
part since it basically says that you DID find problems but the group solved it.

When you critically discuss a game's mechanics, or setting for that matter, you gotta at least consider how it was written, as opposed to how YOU specifically used it. Otherwise i could in theory houserule the shit out of FATAL and set it in a homebrewed setting, have fun and then come back here and exclaim "FATAL is the best game ever, and i don't get why people have problems with it, they just gotta call out the bullshit!"

This isnt to dismiss that people like yourself have fun with 3.pf, its great they do, but it doesn't excuse its faults. Then again nor should the fact that a lot of people seem to insist on sticking with the most dysfunctional fucking groups they can find be a reason to shit on the games they play. But 3.pf does have faults. Some heavy fucking faults. But the biggest in my opinion is that they should be considered genre specific or even niche (Fantasy superhero) games rather than the defining "this is how the entire hobby works" default RPGs.

I also want note that I'd play me some 3.PF for all their faults, cause i dont have a shit group, but that doesn't excuse the faults.
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>>47817701
You and your friends can have fun playing around with a random corpse you found in a 4-way intersection. That doesn't make it okay or morally acceptable to do so.
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>>47817747
Kind of what i was saying yes, except it might be morally acceptable to have fun with DnD... not fatal though, you're right.
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>I roll X to do Y

Motherfucking what? Stop that shit. You don't get to decide what or when to roll. All you get to do is declare actions and as questions. I will tell you when to roll, stop rolling shit, seeing a high number, then looking at me like you want a treat. I don't care what that die says, the dragon doesn't even have the same sexual organs as you, there is no way it is seduced. It does wonder what the fuck you are doing rolling dice in its lair, and if it will catch stupid if it eats you.
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>>47817804
This.
Tell me what you're trying to do and I'll tell you what to roll.
Want to roll STR!intimidate? Great, tell me you get up in their face and try to scare them. I will tell you to roll intimidate and that you can substitute your STR for your CHA
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>>47817617
>people like conflict in their stories
Who'da thought?
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>>47811371
This is why I just make shit up as I go along. I'm not trying to tell a story, I'm helping my players create their own story. I think of it as our game, not my game.
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>>47817701
Yeah, but I also said I had the same exact problem people always pin on PF with Cyberpunk 2020. Granted, it required a different GMing style. Namely, conjuring up obstacles I didn't plan on being there. But that's also the "solution" people shout down PF for requiring.

When you get down to it, RPG's will always require a degree of flexibility, and decent rapport with the players, and among the players. Every problem I've had that appears to be mechanical, was actually social at the outset.

I'm open to criticizing mechanics of a game. But 99% of the time, that's not what people are doing. Instead they throw out a vague complaint, combined with the claim that the entire system is shit. And that's just nonsense.

And I'm open to discussing the problems with a system because that opens the door to solving said systems. And I'm interested in solving the problems because I'm interested in actually playing the systems. As well as autism, but hey.

But try discussing the system here, and you'll receive a load of dumbass responses that are nothing but complaints, and end with variations of "have you tried not playing D&D". Which... well, I have, as noted above. Didn't solve the issue.

It's not constructive. It's just pissing and moaning, and frankly if people hate the system, you'd expect them to talk less about it, not more.

>Otherwise i could in theory houserule the shit out of FATAL and set it in a homebrewed setting

See, I have a problem with this argument. Because it sets up the a priori rule that you can not change the system to suit your needs. But virtually every campaign will have a bunch of houserules. And if you bar people from discussing their solutions to problems, the entire discussion is nothing more than bitter whining. And that's fine, but at least contain the whining to the people who actually want to whine, instead of directing it at everyone even claiming to be playing 3.PF.
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>>47817923
>conflict equals fighting

Get out.
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>>47817475
Not the poster you replied to,but here's my take on this though. Player Characters have an Intimidate skill for the same reason they have a Strength stat. A player may not be strong in real life but they can play a character with high Strength and let the stat do the heavy lifting, if you get my meaning.

Same goes for the social skills in-game. Just because the player doesn't know how to say anything scary, you know his high Intimidate character does so help him the fuck out. That's your job as GM, to translate the stats and die rolls into in-game effects as directed by the player's choices.
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>>47817804
>>47817877
This is annoying, but it's also annoying being a player and describing 12 different ways of trying to open the door before the GM tells you to roll disable device or strength, then you get this line from the GM:

"Why didn't you just roll to open the door?"
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>>47818081
The hobby is also called "collaborative storytelling". So no, it's not the GM's job to play someone's character for them. If people get into roleplaying and are unwilling to roleplay, they're in the wrong hobby.

Nobody is asking anyone to actually be intimidating when their character ought to be. We are asking them to imagine being intimidating. It's literally as simple as saying "I grab him by the collar of his shirt, get right up into his face and say 'where are the chickens?'"

It's minimal effort. Minimal effort that keeps the game enjoyable for all.
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>>47818097
Maybe the GM plays a lot of Dark Souls.
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>>47812399
I love you WIll
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>>47818081
Like you need the most minimal amount of effort to not be a complete shitter.
Why not?
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>>47818131
Sure, and that's a fair expectation, but I also don't see a reason to give them a hard time about it. Also, I didn't say it's your job to play their character, I said it's your job to translate their choices and stats into in-game effects. There's a distinction.

If the player were mine, and they told me "I want to Intimidate the barkeep" and didn't elaborate I'd have him roll and then dictate the outcome based on the roll. "You grab him by the collar, get in his face and demand to know where the chickens are. Unfortunately you rolled a modified 7, so he punches you in the face and his goons drag you towards the door." Then pause for the party to react etc. This way I get to railroad them into a plot hook based on their lack of input. If they choose to be more proactive then so be it, we go where they choose.
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>>47818226
I guess what I'm trying to say with this is I think that it's more important to keep the game moving for the other players than nitpick over who is or isn't roleplaying correctly.

>>47818158
I'm sorry, I don't follow?
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>>47818226
>Also, I didn't say it's your job to play their character,
>Goes on to explain how he plays people characters for them
Anon...
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>>47818260
I guess that's a fair point. But do you see mine at least?
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>>47818257
>keep the game moving for the other players than nitpick over who is or isn't roleplaying correctly.
That
s not what we're saying though. I don't care if you're not playing the role "correctly" just do fucking something.
>>
Its not so much what they say as much as what they don't do. My players never try to challenge the narrative and always bow to my authority. It leads me to become bored running a game.
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>>47811092
>>rolls dice for no reason, always ignoring shitty results
>>comes up as a good roll
>>"That's for my skill test."
Fuck off.
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>>47818277
I'll just fuck off then.
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>>47818014
>Because it sets up the a priori rule that you can not change the system to suit your needs.
It sets that up because the logical corollary to that argument is "all systems are fine because you can houserule them" and entertaining the thought that a system might need less houseruling than another to function at a proper level or that having to create houserules takes time and effort they could spend on things that aren't bullshit never seem to cross your fucking minds.
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>>47818226
>>47818257
The problem is that this inaction will bleed over into other actions, until everyone is just declaring "I roll X" and wondering why the game is no longer fun. And not everyone is quick enough on the pick-up that they will start explaining their actions. Some people would even think you're "punishing" them for being shit roleplayers.

That's exactly what that same guy like to claim a lot, incidentally. I know my players, and in this case it was the smart thing to pre-empt his shitty behaviour. I got into a 10 minute shouting match with the same guy for saying sound doesn't travel through a vacuum, for fuck's sake.
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>>47818026
I never said that. But conflict is never "comfy" and anon complained about having a plot and not just playing stock market simulator.
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