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Towergirls Quest #2
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Hello ladies and gentlemen, last time on Towergirls Quest, we saved some bitches.

Our tale for this evening opens up on a confused Peasant Knight, clad in decent armor, wielding a well-polished Scythe and a wooden shield that has been with him through his journeys since the beginning.

Currently, he stands within the third floor of a tower high in the sky, searching for more Princesses to save. On this floor, however, there is only a group of Monsters playing what seems to be Dungeons and Dragons...
Indeed, shall you head up to the next and final floor, or shall you join them in their escapades?
>>
>>83441
Shit... I'd say go to the final floor.
>>
>>83475
Seconding
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>>83475
>>83495
So be it, say you. The game does not interest you. And indeed, upon trekking up the final stairway, you reach a door set into a wall separating half this floor. It is engraved with a sign, pic related.
Do you dare open such a door?
>>
>>83588
No
>>
>>83588
Yes, nothing seems wrong with that symbol.
>>
>>83588
Open the door.
>>
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>>83625
>>83678
2-1
Open the door it is...
You place your hand upon the door, then apply force and call "Princess, I've come for you!"
The room is in-fact... empty.
The inside is... quite barren. Various board games and other tabletop past-times line the shelves. But there is no Princess in sight... How odd.
As stated before, there is no windows here, so it seems the only thing to do is go back down...
The previous floor seems to be taking a break from their game... and something catches your eye about the GM...
She's wearing a crown!
And upon looking closer, it seems she is one of the lost Princesses!
>>
>>83790
holy shit best princess alert
rolling 4 cuddles
>>
Rolled 91 (1d100)

>>83802
fuck. now rolling for cuddles.
>>
>>83790
I say we talk a little.
May as well try to find other girls and she's a fucking Sphinx, even if she says she knows nothing, she knows something.
>>
>>83802
>>83839
It's probably too early to cuddle the shit out of her...
So instead, you take a seat, the one to her left being empty...
Before you can speak, she says "What do a Dragon and a Ghost have in common?"
>>
>>83964
The booty?
>>
>>83964
They can both fly.
They both inhabit places that others think are empty.

What does she have in mind?
>>
>>84106
"Wrong! They're both annoying the piss out of us Princesses and our allies! See all that mist on the lower floors? All coming from that dumb Dragon's mouth. She breathes the stuff out all over the place and it just piles up... It's AWFUL! Good Knight, would you kindly put a stop to that so I can finish my games in peace? I'd rather not choke to death... Oh also, find my Jackal. She went missing and we got split up. Cause if you plan to rescue me, I ain't leaving without her!"
Well then...
>>
Rolled 10 (1d100)

>>84359
Alright.
I roll to see if we can't find our Dragon.
>>
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>>84371
Using your mystical DragonSense, you can pinpoint the location of the Dragon... you think.
>>
>>84621
Lets go then?

Where is everyone?
>>
>>84689
It's probably too early for some.
The journey will be long and troublesome, getting to that tower, but it simply must be done...
Down two flights of stairs you go, the Brides say hi, the nerds say hi, and then before the bridge you are... The green fog is thick here, but still quite shallow...
Roll to ensure safe passage to the next tower across the bridge...
>>
Rolled 7 (1d100)

>>84765
Yeah, just woke up myself.
Rolling, because random encounters are more fun than just flying everywhere.
>>
Rolled 4 (1d100)

>>84765
Lets just hope we don't fuck it up.

I'm a brit so it's always late for me when it's early for everybody else.
>>
>>84800
Aw ye, we fucked it up hard.
>>
>>84814
Oh this is gonna fucking suck.
>>
>>84791
Suffice to say, the trek across is quite.. precarious. Boards are missing, the whole bridge creaks with every step... You trip a few times, held aloft solely by your brilliant wings.
You think the bridge is going to give out halfway through, but it holds...
You are astounded you even made it across.
Sadly, however, when you finally make it across, collapsing on the solid stone, head against the wall to stay out of the fog, you have company...
Down from the 2nd floor, a trio of Orcs wearing nothing but silver stars that totally obscure their genitalia have appeared....
Maybe... maybe they're friendly?
>>
Rolled 31 (1d100)

>>84846
Roll diplomacy.
If they aren't friendly we shall fuck them up.

Thought the seem like bodyguards for a certain Princess.
>>
Rolled 7 (1d100)

>>84846
Walk up and announce your presence and intention!
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Rolled 34 (1d100)

>>84846
State your name and quest!
>>
Rolled 34 (1d100)

>>84846
Let's ask why they're here.
>>
We are doing fukcing poorly on rolls right now.
>>
>>85036
Can't win 'em all.
>>
>>85036
Yeah, it's surprising.
>>84946
"I am Peasant Knight, here to save Princesses!" you call to the Trio.
"They look over, seemingly oblivious to your presence otherwise and the middle one says "Lovely. If you find an Elf, bring her to us, would you?"
Seems they are in-fact friendly.
They sit down amidst the fog and have a spot of tea...
>>
>>85189
You seem pretty tired yourself. Ask if you may join them.
>>
Rolled 60 (1d100)

>>85189
Why do these kingdoms not fucking LIST THE PRINCESSES WE'RE SUPPOSED TO SAVE!
RAAHHGHSEDLAIWGHFWRESFWERF3WA!

I say we try to find Dragon Princess 3 again.
Rolling for it.
>>
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>>85235
>>85242
You smile and press onward.
There is a greater evil that must be dealt with.
This Tower has 3 other Bridges leading out, and thus, you take the one that will lead fastest to the source, you hope.
This bridge is far safer than the last one...
The trek across is quite quick too.
You have arrived at the next tower, up and right on this map... On to the next one or perhaps explore this one?
The fog is beginning to become somewhat thick in this area...
>>
>>85505
Ok, I assume that the thicker the fog, the closer we are to DP3.

We must check this tower.
>>
>>85505
lets explore this one
>>
>>85537
>>85569
Exploration, ho!
The stairs are like that of any other tower...
The next floor, however, is VERY out of place... There's a grassy field here with wild animals grazing in it...
>>
>>85651
Is this some kind of eldritch location?
I mean... what the fuck is even happening here?

Call out to anybody who might be on this floor.
>>
Rolled 91 (1d100)

>>85651
Search for princesses and anyone else who could point us in the direction of DP3.
>>
>>85713
"Hello? Is anyone here?" you call.
The floor is silent sans the grazing of animals, some look quizzically at you.
>>
Rolled 39 (1d100)

>>85766
Nothing here aside from a few animals?

Alright, I say we fly south.
See if there is another Princess.
>>
>>85766
Fly up into the clouds to search for a door to the next floor, or at least a roof.
>>
>>85766
pet the animals
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>>86015
>>85870
Anons, this field is only as large as the tower is. The next stairway up is just across the way.
So you trek over and head up. The animals pay you no mind.
The next floor up is in stark contrast to the previous... This one is a cavernous form, a myriad of crystalline solids line the walls, floor, and ceiling. A.. rock... man? Is relaxing in the middle atop a small stone chair.
>>
>>86070
greet the rock man
>>
>>86070
We gotta talk with him.
See if he knows what's going on.

Old people normally do
>>
>>86110
>>86182
Indeed "Tally ho!" you call, approaching this rock man.
He stares you down for a bit before saying "Well, hello there yourself! Looking for princesses, I assume?"
>>
>>86400
Of course.
However we must be careful.

Apparently the Dragon Princess stole this batch on purpose.
We must stop her before any harm comes to the Princesses.

Or we must find the Princesses and their friends before she does.
>>
>>86400
yes sir, I am the peasant knight, may i ask who you are?
>>
>>86494
>>86890
"But of course, sir." You reply.
"It is my duty as a valiant Knight to rescue any women I find upon my journey."
He looks you up and down before saying "That's amazing to hear.. Hopefully you find my daughter, soon... She's all alone in one of these poor Towers... And my legs can't really carry me over those bridges..."
>>
>>86980
carry him, it is the most gentlemanly thing to do. Also he seems to be a wise old man.
>>
>>86980
Carry him.
See if he can be any more helpful.

'Sides. He seems nice.
>>
>>87055
>>87090
"Oh, my... What are you-Woah!"
Mr. Rock says as you heft him up onto your helm.
"I, uh if you insist..."
Where to then now, gents?
>>
>>87658
what are our options?
>>
>>87710
To the next towers.
Princesses and their companions are being split up and it's maze-like.

I suggest we steadily serch the towers still.
>>
>>87658
Onwards! And ask The Rock if he knows where his daughter might've been taken to. We must do chivalrous, knightly things!
>>
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>>87770
This basically.
Latest map, Pic Related. You're in the Geode Dad tower.
>>
>>87658
go left to the next tower
>>
>>87807
Onwards it is! Steadily towards the potential home of the Dragon Princess!
Down 2 flights of stairs and then south to the next tower, it is smooth sailing.
"I can feel her presence... We're getting closer.." Mr. Rock states.
And the next Tower, like all the others, has an empty first floor...
Up or Onwards?
The fog is up to your waist here
>>
>>87814
That dragon guess came off an awful role. I'm not sure I trust it. Ask Geode Dad what he thinks.
>>
>>87858
Onwards, the fog is thick so we may be able to find something of importance.

First we should check to see if the fog can harm us in any way.
>>
>>87858
up the tower
>>
>>87869
"Mr. Geode, tell me, where do you think the Dragon is hiding?"
"hell if I know boy-o. I just know my girl is *kinda* close."
Helpful...
>>87931
It's thick enough to grab a chunk with your hands.
It reeks of death, you do not put it in your mouth.
>>87935
Up indeed...
The next floor up is quite literally just a room with a snow machine pumping out snow and pouring it all over the room...
>>
>>88017
destroy the snow machine it is a danger to all crops.
>>
Rolled 53 (1d100)

>>88017
Turn off the machine.
>>
>>88017
Could we be close to Yeti Princess?
>>
>>88191
Perhaps...
>>88179
You meander up to this profaned device...
And flip the really obvious switch.
Crisis averted!
On to the next floor, you decide without much thought.

Well, there's a bunch of cultists praising a statue of some elder god here...
>>
Rolled 93 (1d100)

>>88454
Eldritch Princess too!
Fuck yes.

Ask them if they feel a connection to their Princess, that way we could locate her.

She might be helpful in finding other Princesses too!

Rolling for it's sucess!
>>
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>>88532
"Ah, excuse me... people. Who are you praising?"
They reply in unison "The Eldritch Princess, bringer of the end."
"And where is she..."
"here...." they reply, marking your map with dark fire.
That was easy...
I think other matters may be more pressing, however...
>>
>>88744
Where are we?
>>
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>>89038
I should probably mark that, yeah.
>>
Rolled 61 (1d100)

>>89176
Thanks, your the best!
Head towards the dragons room, we'll pick up the princesses after we've "tamed" the Dragon.
>>
Does anyone have the link to last thread? I wish to catch up.
>>
Rolled 3 (1d100)

>>89176
The fog is really piling up, huh? If we cool the fog, it should sink lower. Try pointing that snow machine out the door and turning it on before we go forth.
>>
>>89176
I still don't trust it, but sure, let's head to the dragon.
>>
>>89217
>>50976
>>89216
Indeed, the best option is to head to the source.
So the next tower is of course the one in the East.
Down two flights of stairs, back into the fog, you begin the trek. The bridge, while rickety, is not too bad.
On the other side, the fog has not gotten any higher, but has gotten notably darker... More dense.
Up into this tower or onto the final one?
>>
>>89345
Continue investigating towers as we come across them.
>>
>>89345
Thanks a lot. Probably a good idea to link to previous threads in the OP so others can catch up as well, otherwise it gets really confusing to follow the rules/story line.
>>
>>89436
Fair enough.
Except this will probably be the last thread for a bit, since my schedule picks up a good bit in the coming days. We'll see, though.
>>
Rolled 67 (1d100)

>>89345
Fly to the top of the roof over the fog. That Shit should be thickest at the bottom right?
>>
>>89666
To the Dragon I mean.
>>
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>>89666
>>89680
>Satan trips
Well then. I suppose it's possible.
You manage to float above the ground, but flight higher than a few feet is impossible for some reason here...
The trip across to the final tower is easy at least...
The fog is now up to your shoulders, stuff is pouring down the steps.
Seems you found the source...
>>
Rolled 7 (1d100)

>>89786
Bust in there like you've got a warrant.
>>
Rolled 79 (1d100)

>>89786
Sorry about being the only participant here. Just really interested in this. You let me know if you want me to fall out of posting for others any time.
>Look around for the Dragon princess.
>>
Rolled 94 (1d100)

>>89786
prepare yourself for battle
>>
>>89833
Naa dawg, it's fine.
Up the stairs you go!
The next floor up is equally barren. Seems something is amiss...
So the next floor up as well.
This one, however, is full of chocolate dicks. Just thousands of them across the room... It's quite... disturbing actually. The green fog continues to roll down from the floor above...
Not much else to do, but go up...
Are you prepared?
>>
>>89869
grab some chocolate dicks... FOR THE PRINCESS OF COURSE NOT FOR YOU AT ALL!
>>
>>89869
Having brought no companions except for Geode Dad?
Hell yeah we are.
>>
>>89869
When are we ever not? Time to woo!
>>
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>>89903
"Hold on to some of these, Pop." you say, handing him a few handfuls of chocolate dicks.
"Happily, mind if I help myself to a few?"
You reply "Go ahead..." a tad disturbed he doesn't mind chocolate dick. And the fact his mouth opens on a hinge, the inside a rolling geode of magnificent reflecting light...
And up you go...
The next floor is also empty.
Once more, with gusto...
Figuring there isn't a door on the next floor, since the gas is free-flowing, you tramp up the stairs and yell, "Princess, I've come for you!"
Indeed, the top floor is devoid of a door, a gaping hole in its place.
The Princess, DP3 to be precise, is sitting in the corner of this half of the room, sulking in the corner. She looks over her shoulder and says "oh, hi..."
>>
Rolled 10 (1d100)

>>90010
Ask her what's the matter
>>
Rolled 15 (1d100)

>>90010
hello there. Why did you kidnap the princesses?
>>
>>90033
"Are.. you alright, miss?" You say, slowly approaching this titan of a creature.
"Yeah..." she replies, clearly not.
"It's obvious you aren't. Would it be so wrong to talk about it?"
"Yeah...." she replies
This may be a tough egg to crack...
The fog is also starting to get to you...
>>
Rolled 94 (1d100)

>>90194
DIPLOMACY HAS FAILED. BEAT SOME SENSE INTO HER.
>>
Rolled 29 (1d100)

>>90194
Sit next to her and put your hand on her.
>>90205
Christ man, don't you want two Dragons?
>>
Rolled 27 (1d100)

>>90194
>Bonds with you when in battle

Doesn't say it can't be against her! Let's fight!
>>
>>90205
Oh dear...
"I'm not going to lie, it's clear you are depressed about SOMETHING. But since you're refusing to tell me, I'm going to have to figure it out myself. Face me in 1 on 1 combat!"
"Okay..."
She has taken a fighting stance, one arm holding up a tit each, the other two ready to punch the fuck out of you, the look in her eye is quite tired seeming. This will be an interesting fight...
>>
>>90233
it says she bonds with battle so why not?
>>
Rolled 88 (1d100)

>>90194
Go for the occupied arms.
>>
>>90253
oh tell the old man to stay away in this fight.
>>
>>90271
"Pops, mind sitting over here?" you say, placing him on a high table
"Go right ahead, show her who is boss around here, snap."
And with that, you are freed of the GeoDad.
>>90267
A swift cleave of your scythe gets it lodged into one of her arms! And a tit falls loose as she flips out! "Hey, that hurt, you little shit!"
Aand now she has your scythe in her lower left arm.
>>
Rolled 18 (1d100)

>>90302
SUPLEX
>>
>>90302
We have something that gave us insane upper body strength, right? Let's just fist fight her.
>>
>>90331
agreed
>>
>>90302
Attempt to grapple huge opponent.
>>
Rolled 90 (1d100)

>>90381
Forgot my roll.
>>
>>90331
>>90338
So be it.
"Sweetheart, I'm here to tell you to stop being such a sourpuss and OPEN. UP!"
You say as you heave your whole body in her direction, slamming both fists into her gut, sending her flying back into the wall.
It's super effective. "ow..."
She seems somewhat dazed now, half stuck in the wall.
>>
>>90233
We have two dragons: DP2 and Grape.
>>
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>>90394
Ask her what's wrong again, she's going to confide in us whether she wants to or not.
>>
>>90394
sexually torture her while she is stuck to the wall.
>>
Rolled 28 (1d100)

>>90394
Keep pressing the Dragon, even if we don't take her (We shouldn't) if we at least befriend her maybe she can help us out here.
>>
Rolled 53 (1d100)

Ask if she's had enough yet. Help her back up.
>>
>>90430
>>90485
"I do not WANT to hurt you." You say, stepping up between her legs and getting in her face.
"But I am not above solving a problem by any means necessary. Now tell me, what is wrong."
"I have no friends. I've been all alone all my life, except for the love of my one and only friend, the great Green Knight.. But it seems even he has forgotten about me and ran away..."
"I... see. What does he look like?"
"Like you, but... greener. Has a lot of chocolate dicks he keeps in a bag..."
Seems she's depressed cause she has no friends.. What do?
>>
Rolled 37 (1d100)

>>90621
Then we shall be her friend! A righteous ally and a shoulder to cry on when needed!
>>
>>90621
We must find a squire about helping us save a green knight from her vile clutches before leaving...
>>
>>90653
ask where she last saw him, see if we can find him.
I feel like if we become her friend right now, we pretty much win. I want to explore more. Maybe find more loot or battles.
>>
>>90653
>>90679
"Where did you last see this friend of yours?"
"Down the stairs... in his room of dicks... All the other princesses say he doesn't exist, but I know he's there... He said he was busy and didn't want to see me..."
>>
>>90679
Fair enough. I meant it more in a platonic sense anyways.
>>
Rolled 33 (1d100)

>>90621
Tell her we could be her friend. Tell her we wouldn't abandon her.
>>
Rolled 58 (1d100)

>>90741
Time to go have a word with this chap it seems.
>>
>>90772
>>90853
"Tell you what, then. I'll go find this friend of yours and give him a piece of my mind. Try not to pass out before I get back." You say to her face before backing out and down. A muttered "Okay..." is heard on your way down.
Two floor down, however, the room filled with chocolate dicks is still devoid of life.. However, you do notice a chair off to one side you hadn't before.. It looks like where someone would sit..
>>
Rolled 69 (1d100)

>>91054
Inspect the chair? Sit on it maybe?
>>
>>91149
>69
So it shall be...
The chair itself does not seem out of the ordinary... The only oddity being an engraving in the sea itself "For you."
Sitting in it doesn't seem to do anything, either... except draw a strange sense of foreboding upon you...
>>
>Midnight
Calling it here as well, see you all tomorrow.
>>
>>91362
>The only oddity being an engraving in the seat itself "For you."
I wonder, what's the next step of our master plan?
>>
>>92984
"What the next step of our master plan?"
OUR plan is to find this guy, beat some sense into him and reunite the two so everyone can be happy. Then get her out of the Towers and into your cart so no more Tower gas, which means no more death gas everywhere and then we can safely explore the rest of the towers and get our bitches.

MY plan is to keep my plan a secret.
>>
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>>93819
What if he's a big guy?
>>
>>93904
Then we'll be a bigger guy.
:^)
>>
>>93819
We live again?
Might wanna post that in the /tg/ thread.
'Sides, I personally vote against having DP3 in our harem, she poses too large a thrat to our girls back home.

I'm also not a fan of DP3.
>>
>>93945
I'm not technically "starting" until noon. Just having light banter.
Also, her toothbrush = no death gas, you just gotta earn it.
>>
>>93954
Still not a fan of DP3.
Also, I'm a brit, so it's already nearly five here.
>>
>>93965
Fair enough. To each their own and all that.
Well then, if you wish to pose an action with the chair, feel free... Cause it's our only lead.
I'll post in the other thread when I make an actual continuation post.
>>
>>93988
Well, the char makes us feel a little strange, right?
We ran into the cultists and they told us where to find Eldritch.

The cultists could have conveyed that we were looking for Eldritch to her, so she may be trying to give us a bit of help.

If we find DP3's friend then we may be able to help the rest of the Princesses.

I vote we have a quick nap. She can talk to us in our dreams.
>>
>>92984
Unintentional baneposting, I see.
>>
>>94142
That post was perfectly intentional.
>>
>>94156
No, it wasn't.
>>
>>94206
Mine was.
>>
Fairly newfag, what's Baneposting?
>>
>>94256
Google it. KYM should be near the first result.
>>
>>94270
So it's a /tv/ meme.

I think I remember a post a while back about some porno having all the actors with Bane masks on.
>>
>>94058
A quick nap it is! Not much else to do at this point, you're getting damn tired...
"A little nap won't hurt..."
And in an instant, you're asleep in the chair. Our next scene opens in your dreamscape, at least, you think it is... It's filled with green fog... Your standing on the edge of a brightly lit circle of the stuff.. In the center, a gentleman dressed in green sits upon a chair, one leg crossed over the other, a sack of chocolate dicks rests in his lap.
Peculiar...
>>
>>94360
Question him. He seems gentlemanly enough.
>>
>>94360
We talk with him.
>>
>>94517
>>94537
Indeed, that seems the most sane choice.
You meander up, the fog here is quite low...
"Hello!" you say, standing before this person.
"..." he replies, simply staring at you... It might be worth noting this gentleman's dots are currently floating in a word bubble over his head...
"Hello, as well... I hope you have taken good care of my Princess..."
"Oh, well, ah... I kind of had to beat the stuffing out of her, cause she was being obstinate. Then... I had to leave her to find, well, YOU."
"And you found me, Peasant. What will you do now?"
>>
>>94599
Ask you to return to her.
If you won't, we'll have to beat the stuffing out of you.
>>
>>94625
Aye, she needs you.
>>
>>94625
"I'm bringing you back to her. Will you?"
"...Sure. But I'm kind of stuck to this chair. You'll have to wake up and carry it to her. Don't ask how this works, cause even I'm not totally sure."
Well, that was easy... Now for the hard part:
Roll to wake up.
>>
Rolled 2 (1d100)

>>94663
WE SHALL!
>>
Lift the chair! Tally-ho!!
>>
Rolled 91 (1d100)

>>94663
ROLLING
>>
>>94865
>91
It takes some time, but at last you awaken! The room is still the same, dicks of chocolate and green fog everywhere...
Grabbing the chair and hefting it up two flights of stairs, you set it before Dragon Princess, who is still sulking in the wall.
"Princess, I've come for you! And I found your friend!"
She looks up and alights at the sight of her Knight in his chair, bounding forth. You barely manage to backstep out of the way before she grabs the spirit in the chair and hefts him about, happy and excited.
"Thank you Knight! I never thought I'd see him again!" a pile of smooches on an invisible entity and so much more. She seems excited.
>>
>>95041
Ask DP3 if there's anything that can be done about the green fog. Happy for her and all, but it looks kinda lethal and it'd be a shame if we died after getting so far.
>>
>>95149
"I'm glad to see a princess re-united with a friend, but I must ask... Is there a way to turn off that green fog?"
In her jovial bout, she pauses for a moment before saying "Yeah... But you're gonna have to earn it..." a lecherous grin plastering her face.
>>
Rolled 77 (1d100)

>>95172
Oh, God.

I had hoped we wouldn't have to take her with us, but I assume we can't get her lust Gift if we don't.

Rolling for seduction straight to max lust.
>>
Rolled 67 (1d100)

>>95172
Earn it. For the kingdom, and the princesses, and the glory!
>>
Minor delay, on mobile.
Indeed, you strike a seductive pose...
"Then I guess... I shall earn it!" You call forth before joining her in the bedroom.
One prudent fade out later... you emerge with her, both of your bodies bruised and battered from head to toe. An entire day has passed, but you achieved your goal, a gas-less Dragon. She seems quite content.
>>
>>95388
Good.
I say we bid out farewell and go rescue Eldritch.
>>
>>95388
Let's give her a chaste good-bye slap on the butt, grab our Geodad, and go find his daughter!
>>
>>95542
I agree w9ith this man.
>>
>>95756
Anon... t-that's lewd!
>>
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>>95415
>>95542
Sounds like a plan then.
"Thank you for a lovely... ride, Princess. But I must be off."
"Return soon~" she coos, before being enamored with her invisible friend again...
It seems you are free and the gas is beginning to dissipate as it flows off the side of all the bridges. Shall we head back to the prior tower then, a still sleeping Geodad on out head?
>>
>>95824
No.
We have wasted more than enough time ding basically fuck all.

I say we collect Eldritch and her cultists before doing anything else.
>>
>>95824
Yeah, lets wake up Geodad and have him give us rough directions towards his daughter as we fly around. She'll appreciate us bringing her dad back to her!
>>
>>95824
Sure. A chivalrous knight finishes all his sidequests, and we still need to find Geodaughter and Sphinx's Jackal.
>>
>>95914
>>95916
Hmm...
"Hey, gramps," you say, shaking Geodad awake, "Oh right... Towers..." he says before assuring you he's up.
And off you go! With no gas, this place got pretty bright and peaceful actually, a brilliant sky above, dense clouds below...
And off you go! Flight is far easier now!
"Woah woah! Right here!" Rock Man says, gesturing to the tower just North of the one you were in.
And into that one you go! Seems you're in the right tower according to Geodad.
Shall you head up then?
>>
>>95952
Absolutely!
>>
>>95952
PRINCESS, WE'VE COME FOR YOU!
>>
>>95952
It's catchphrase time!
>>
>>95982
>>95998
Indeed, the next floor up is like a dream in a room.
It's a frozen cathedral, not a soul in sight... Everything is either covered in or made of ice...
The stairway up is across the way, behind the altar...
>>
>>96016
Ask Geodad what he thinks of the alter, does it have some kind of significance?
>>
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>>96029
"Hey, what's with the uh... room?" you inquire, gesturing to the frozen Chapel.
"Looks like mah daughter's work... We're definitely close..."
So it is then...
You meander up to the altar, look about, then turn to head up, when suddenly a chill runs down your back, a whisper in your ear... "Boo."
And with a start, you jump, sending you and Geodad flying about the room.
When you two finally settle, you turn about and see it is in-fact, the Crystal Princess who surprised you two!
She's rolling on the floor, laughing.
>>
>>96157
Hi, Princess.
We've come to rescue you!
>>
Rolled 98 (1d100)

>>96157
"Princess, we've come to rescue you!"

Rolling to woo, of course.
>>
>>96224
>>96238
"Princess! I've come to rescue you! I also brought your dad, cause he was on the way!" you say, kneeling before this... gigglefit of a princess, rolling on the floor, laughing, her whole body turning red as she runs out of air, before finally calming down herself.
"I, yeah..." her voice rolls out, like that of twinkling stars in the sky above, "Sounds great! When do we leave? Also, there's some Imps upstairs. Keep saying they're evil, but they built this whole Chapel for me..."
>>
>>96260
We leave after we rescue some more Princesses.
But I can take you back to the card with your father if you'd like.
>>
>>96157
adorable. roll for cuddles.
again
>>
>>96260
Offer her father, because that just seems like the right thing for a noble knight to do.

Also, lets go check out these imps. If they're evil, it is up to us to show them the light of virtue!
>>
>>96288
They're likely the vassals of Impr Princess.
Who is adorable as fuck.
>>
>>96332
I know, just more reason to go grab them and find the Imp Princess!
>>
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>>96277
>>96283
Yes indeed. "Princess, here is your father." you say, handing over the rock orb of a man.
"Thank you," she says, taking her stone of a parent.
"Would you like me to escort you back to the Cart?" you offer.
"But of course." she replies.
And with that, you pick them both up and swoop down to your camp at the base of the bottom left tower before returning to the skies above.
Back in that same tower, you find these "imps" on the third floor. Upon seeing you, they vow "to bring death and destruction to your entire family."
While... spitshining your armor.
You're not quite sure how to feel about this...
>>
>>96427
We must talk to them all.
They may know where their Princess is.

I also suggest we make a B-line for Eldritch Princess.
>>
>>96427
Ask them where their princess is, and take them with us! They must be quite useful, or at least entertaining.

>>96468
And yeah, we've been holding off on that too long.
>>
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>>96534
>>96468
"Tell me, little ones, where is your Princess?"
"Hey, we're not little! Yeah, who you callin' little!"
They only come up to your knee.
One says "We have no idea where she is! We got separated and it's been awful!"
>>
>>96571
To Eldritch.

She's a able to do dream shit.
She should be able to know where everybody is.
>>
>>96634
this, let's go fuck this tentacle bitch
>>
>>96571
>>96634
Agreed. Lets ask these imps if they want to join us on our adventure and head off to get Eldritch Princess.
>>
>>96634
>>96662
>>96665
Indeed, it's time to get your Freak on.
"Would you care to join me for tea with the Eldritch Princess?' you offer to the Imps.
They all fall quite quiet before stating "Uh, no... we're good... Have fun with that."
And off you go! Down two flights of stairs and then soaring out the door! The sky above is still immaculate, the land below wreathed in cloud.
It is mere minutes to the tower of the Eldritch Princess. Her bottom floor is quite peaceful, but a sense of deep foreboding fills you... You do not belong here....
>>
>>96824
And neither does she! She belongs in our cart. To the upper floors we go.
>>
>>96848
To the upper floors indeed!
The next floor up is pure black, everything is black, the walls, the ceiling, the floor, the furniture, just an inky, almost impossible to see black...
Seems the "dark" influence is great here...
Up to the next floor, a wolf laden with beer is resting in a small cage...
There is nothing else of note here...
>>
>>97471
Free the wolf, immediately. Pets are people too.
>>
>>97471
Get the wolf out of here immediately.
>>
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>>97578
>>97591
"Arf!" a yip is unleashed as you free this canine.
Up, then, your new beast in tow?
>>
>>97613
His name is now Peasant Knight Jr, and he will be our noble steed...er...companion!

Up, to the fair lovecraftian horror we go.
>>
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>>97642
Sounds like.. a plan.
The next floor is a brilliant white. Everything is white and giving off a glorious glow...
It's hard to tell where anything is in here, but you manage across...
Upon the final floor, however, a curious marking adorns the door...
>>
>>97758
Skulls? Bah. Nothing before the might of a noble warrior of the fields.

Kick open the door, and shout the famous lines.
>>
>>97860
backing this
>>
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>>97860
>>97874
"Princess, I've come for you!" you call, busting down the door with a swift kick.
Behind the door.. is indeed, the Eldritch princess... She is looking directly at you, almost through you... How... odd.
>>
Rolled 80 (1d100)

>>98018
Pierce through her cold, alien demeanor using our rustic charms and the peasant-ation of Peasant Knight Jr.

I mean, what girl doesn't like cute fluffy wolves?
>>
>>98077
"Hello, Princess. They say you... have a way with words." you say in that way you do. She seems unfazed. However, when the dog enters the room, she jumps at the thing, guffawing over it "Oh my gosh, a cute dog! OOh, yes, who'se a good little boy? You are! Yes you are!" and the wolf seems to enjoy this...
You have been totally ignored!
>>
Rolled 45 (1d100)

>>98376
Well, that's to be expected really. Hard to compete with a doggy. We'll just have to use our winning personality and beg her to tell us what to do to when her favor.
>>
Rolled 91 (1d100)

>>98376
H-hey, we're here too
>>
>>98639
A thought comes to mind. You accept being ignored.
Instead, you simply pick up pup and Princess alike and begin carrying them down the stairs. They don't seem to particularly notice...
Now to go find those Cultists again...
Roll to see how the trek back goes, since you can't fly with this load at the moment.
>>
Rolled 72 (1d100)

>>98646
>>
Rolled 15 (1d100)

>>98646
go go dice!
>>
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>>98661
The trip, while tiring, is quite easy.. The moon has risen and shines upon the towers a glorious silver gleam.
Upon rising to the 2nd floor of the Cultists' tower, they jump for joy at your expedition, not over their Princess, but over the Wolf. Seems EVERYONE loves that Pup...
I also forgot to tell you guys, all allies take up 1 Cart slot each. Meaning 1 for the Cultists and 1 for the Princess, etc.
>>
>>98831
>Getting cucked by this fucking dog
naw fuck that
make our presence known to these assholes, went through all the trouble of getting that bitch, she's gonna fucking notice us
>>
>>98831
Let's recap what we have currently.

Geodad(Does he even take up a full seat, considering he can just ride on someone's head?), Crystal Princess, Draught Wolf, Eldritch Princess, and the Cultists.

We're definitely keeping Geodad and Crystal Princess, so lets see if we can nab Raider Princess by having the Draught Wolf lead us to her.

We're also keeping Eldritch Princess, because we went through the trouble of carrying her here. So if we can have Geodad sit on our head and not take up a cart seat, as well as leave these cultists behind, I'd say go after Raider Princess and head off back home.
>>
Rolled 9 (1d100)

>>99047
And seconded, lets get alpha. Or not. Depending on this roll. C'mon, Fortunes Fool.
>>
>>99058
how does this rolling thing work, i'm kinda new to this, literally didn't know this board exsised until today
>>
Rolled 8 (1d100)

>>99047
I suppose we shall man up
>>
>>99080
It's quest-dependent. In most systems, higher rolls mean better results, just like in most PnP RPGs.
Theoretically, we only get crit successes and crit fails because we're Peasant Knight, and we roll 1d100 most of the time. In the Frazzles (Shadowrun) thread, whenever Mr. Johnson comes back, rolls are done with the Shadowrun rules - roll some number of d6s, success is defined by the number of 1s and the number of 5s and 6s.
>>
Rolled 37 (1d100)

>>99080
Welcome to the party, Anon. on /tg/ and /qst/, you can put "dice+XdY" in your Options/email field of a post, where X is the number of Dice and Y is the value of a Dice, example, I just rolled 1d100.

>>99049
He takes up a full seat, riding on someone's head for a month is quite... bothersome. And you can't use him as the ball the cart can play with, either.
And Eldritch won't leave without her Cultists, they are her most loyal subjects.
>>
>>99132
Alright, thank you for the clarification! Now we just have to decide if we want Eldritch Princess or not, as essentially we can only get two princesses. Personally she wouldn't be my first or second choice, but shes already here and I want to hear what you guys think.
>>99080
Well, welcome Anon!
>>
>>99173
>You can only get 2 Princesses
ALL the Cultists take up 1 seat.
You can have up to 4 Princesses along with 4 Allies.
Although it may be prudent to leave some space this time around...
Princesses won't leave without their companions and vice/versa.
>>
>>99202
Ooooh, gosh thanks. Alright, that makes this easier then, nevermind.
>>
Rolled 97 (1d100)

>>99119
>>99132
>>99173
thanks guys, i appreciate
welp, rolling for alpha shit
>>
>>99312
We are now Alpha Peasant.
>>
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>>99312
Yes, indeed.. You assert your dominance.
"Ahem."
You say, leaning upon your Scythe.
"I love that dog as much as the next person, but we have a show to push onward. If you understand my lingo."
Your muscles tense slightly beneath your outfit, emphasizing your point.
The Cultists catch on in an instant, Eldritch just agrees. And thus, you ferry all but the Pup down to your Cart, one by one...
And now, all that remains is you and the Draught Wolf...
Where to next?
>>
>>99460
okay, so we have like, two princesses so far, right?
so i say we go and find the jackal chick for sphinx princess next, thren, we go after raider chick, or vice versa
>>
>>99497
Agreed. Lets go after Raider Princess first, as we already have her companion. Lets ask the wolf if it can lead us to her.
>>
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>>99497
>>99529
"Hey, Pup," you say, "Mind doing me a favor and showing me where your princess is?"
With a simple "yap!" and a wag of the tail, the Wolf is off along the Bridges!
Chasing after him, you almost lose sight as he runs up the tower in the upper center of the map...
So here be the Raider...
>>
>>99563
get in that fucking tower and free that bitch, run up the stairs too
>>
>>99589
Seconded, no time to waste!
>>
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>>99589
SO IT SHALL BE!
I also have a challenge for you Anons.
Get post #10000.
The sprint up the stairs gives you brief glimpses into a room filled with battle axes, a room Nymphs playing a tune, and a room filled with beer stacking as high as you can see, before finally arriving at the top floor and the door therein.
Say the signature and burst forth?
>>
>>99665
Just gonna quote >>100000 right now
"Princess! I've come to rescue you!"
>>
>>99665
YOUR DAMN RIGHT WE SAY IT
>>
>>99665
"PRINCESS! I'VE COME TO RESCUE YOU!"
>>
>>99680
>>99687
Laying your hand upon the door, you call out and say "Princess, I've come for you!" and now there's a dog in your face...
It seems Wolfy forgot about you and got excited when you showed back up.
Roll for stagger resistance due to dog to the face.
>>
Rolled 44 (1d100)

>>99703
Damn adorable wolves.
>>
Rolled 69 (1d100)

>>99703
fucking dogs, i swear
>>
Rolled 6 (1d100)

>>99752
Do not fuck the dogs.
>>
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>>99752
Now that you mention it, he is REALLY soft...
But that's for later.
Removing the fluff from your face, you find the majestic Raider Princess, standing there staring you down...
>>
>>100094
>stare her down back
we are not losing this
>>
>>100144
Seconded. Let the awkward silence descend.
>>
>>100094
give her the most emotionless thousand yard stare you can give my nigga
then tell her we're here to rescue her and possibly fuck
>>
Rolled 71 (1d100)

>>100094
We triumph through the power of our stare alone!
>>
STARING INTENSIFIES
While the Wolf sits about looking quizzically at you two, you stare her down...
She does not relent, however...
After what feels like days, you finally give out before her... Her will is greater than yours.
As you blink, a smile creeps across her face from ear to ear. "Seems we got a loser. Ain't that right, Draught?"
>>
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>>100230
Loser? We may be a pleb, but moma didn't raise no loser!

Challenge her to a contest of her choosing, we will best her no matter what.
>>
>>100268
This
talk shit, get hit motherfucker
>>
>>100268
This guy has the right idea. You will respect the peasant!
>>
>>100268
"You think me a failure, but tell me this: A challenge of your choosing, I shall best ye at. What be your challenge?"
She stares you down for a good long moment before saying "Fucking like a rabbit. If ye can please me in that bed," she gestures to her STONE bed in the middle of the room, "for a full 24 hours, then I shall admit you are no loser, Peasant."
This... may be a tough nut to crack...
>>
Rolled 45 (1d100)

>>100326
>Not a tough nut to bust

Come on now man. That aside, we accept her challenge!
>>
Rolled 46 (1d100)

>>100326
OH YEAH
LET'S DO THIS SHIT
ALPHA MODE ON
>>
Rolled 77 (1d100)

>>100326
Huh, I honestly expected a fight but this is even more dangerous!

Our MANHOOD is truly at stake now, lads.
>>
>>100326
A challenge? In bed?
Little does she know we have plenty of experience from those countless sleepless nights back home!
>>
>>100347
FUCK YES
WE DEM FUCKING BOIS
>>
>>100347
>she rolled a 99
I am so sorry, Anon. I will make this as painful as possible.
>>
>>100361
the gods have abandoned us
>>
>>100361
O-oh yeah? We'll take her on best two out of three!
>>
>>100361
eh, a lays a lay, besides, we were only 20 off
>>
>>100383
Make your saving throw now, cause THIS will leave scars.
You are also strong enough to crush her head with just your thumb.
So you may want to roll before I finish typing up this bit.
>>100388
ALL failures are critical, Anon.
>>
Rolled 67 (1d100)

>>100392
OHHH FUCK
HERE GOES NOTHING
>>
Rolled 99 (1d100)

>>100392
DO WE HAVE TO BEAT 99?
>>
The scene opens upon you, the valiant Peasant Knight, drawing forth a Raider Princess into a warm embrace...
Shrugging off your clothes and hers, you manage to get her down to nothing alongside yourself...
The next dozen hours seems to fly by, she's enjoying it, but seems... displeased about something...
After the 12 hour mark, it's clear she wants to turn it up a notch...
While you are ploughing the fields for the thousandth time, a spell she doth cast upon her holy sword...
Before jamming it into your back, bringing you to scream out in pain as she carves her burning blade through you, but you continue on. NOTHING will finish you before you finish her!
NOTHING!
In turn, you draw forth your scythe and brandish it before her eyes, a look of excitement draw upon her. And you jam the blade through her forearm. Blood begins pouring out of both of your wounds, rather slow all things considered...
It heats up the moment, the fires of passion growing higher... With another strike, your back begins to be carved up, this strike more grazing, but far longer, from shoulder blade to hip... You return the gesture in kind. And thus, a bout of sex turns into a blood sport of a puzzle game. How far can you push the other before one breaks? The next 6 hours continue in this manner. Cut for cut, blade for blade, fire and steel in a deadly dance across your forms, the Wolf still taking a nap in the corner...
Eventually, the carving of back flesh ebbs in favor of other parts, arms, legs, torsos...
It is insane to thing this much blood could flow out of two people, slickening your every movement....
Your cuts, while far more shallow, do not mend themselves. Hers cauterize as she pulls the blade out, leaving a decent amount of blood, but sealing themselves easily enough...
A dark look fills her face towards the end of the 24 hour period agreed upon, before she can do this dark deed, a look of almost pure craze upon her face, you catch her blade, palm-first, just above the base of your manhood. And with a final sowing, you finish the fields, a sand timer on the clothing stand finally hitting "0."
And with it, she cries out, truly she could not have asked for something so maddening and blood-fueled.
And she collapses upon the bed, a mess of blood and sweat...
The wolf, seeing you two done, meanders over, a medical kit in his mouth...
Seems the pup is always prepared...
I guess it's time to clean up, huh? Yaknow, before she bleeds out on a bed of stone.
>>
>>100431
woaaaaaahhhhhhh
WTF DOES THIS MEAN SIR?
WE EVEN?
>>
>>100431
YOU WHAT M8.

FUCKED TO A STALEMATE.
Thread replies: 255
Thread images: 39

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