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Alternative Art/Stylization General
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You are currently reading a thread in /ic/ - Artwork/Critique

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Last thread: >>2567426


This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, take a nude selfie and send it to your bestie!

>Fresh off the boat? Get back on the boat and read THIS:
http://www.squidoo.com/how-to-draw-learn

>/ic/s (new) sticky:
https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”
>>
>>2574535

Is this necessary
>>
>>2574813

YOUR TINY HANDS
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>>2574813
A cute
>>
>>2574813
that's adorable
>>
https://www.youtube.com/watch?v=9RmHOvmPJjE

How useful is the Reilly method in terms of getting better at copying styles from anime? Is it worth watching this tut all throughout or should I be better off doing my own studies of anime faces using the basic unit + construction method?
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>>2576563
Anime tends to break rules however it's worth learning the reilly method to get better at facial structure. The rhythms of the face in the reilly method would help with drawing emotions as it sets you up to learn the anatomy of the face so you don't get stuck with drawing the same style of face seen in a lot of generic moe style. So yes, it's helpful to learn it.
>>
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Would love to get some advice and crtiticism, especially on the lips, nose and unfinished eye. It's supposed to be a stylized version of the Kiznaiver character.
>>
>>2577112

it's just muddy looking
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>>2577112
He looks cross-eyed right now and it feels as if he's missing half of the left side of his face, also the mouth and nose aren't parallel to eachother
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Are the Alternative Art threads just a Beginners Threads for people with superiority complex now?
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thoughts?
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>>2577553
No, that's the draw threads.
>>
>>2577191
What do you mean aren't parallel?
>>
>>2577558
She could use more flab in the stomach; make her more chubby imo. It also flattens out near the bottom.
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>>2577553
it's giant loli stomping grounds fwiw
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how's this coming out?
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>>2578261
redjuice fag?
face is super derp.
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>>2578265
redjuice?

And what's wrong with the face? The expression?
>>
>>2578271
too low, one eye is smaller than the other, etc.

Just flip the image and you'll see.
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>>2578271
another anon who mimics redjuice artist style
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>>2578261

your anatomy looks like shit.
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>>2578286
Fixed, thanks anon.

>>2578293
Look anon, I'm all for criticism, but if you don't post anything constructive, I'm just gonna assume you're a troll or a jealous newbie... Like, I'm not that good and have tons to improve, but this place has a tendency to harbor very toxic people who behave pretty much like you do and use "anatomy" and "loomis" as their fallback.

So try to change your tone and people will actually listen to you.

All that aside, mind elaborating your point?

>>2578289
Never heard if redjuice, I tend to mimic Ishiwatari among a couple other eastern and western illustrators.
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>>2578306
i kinda feel like she seems a little confused, with the way the eyes are directed
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>>2578306
Her right upper arm is too long, and should be foreshortened more at that angle. Seconding the thing about her eyes, the pupils are pointing different directions
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>>2578306
Still too small.
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>>2578410
Yeah, I fixed it, as I was working on fixing the pupils I noticed that it was still a tad too small.
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I'm gonna call it a night.

I think this is pretty solid now. I did all the fixes suggested. Tomorrow I'll be working on the lineart, and then I'll color it. Thanks a bunch anons.
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really struggling with the perspective here, meant to be three people sitting down at a table eating pie.
would appreciate concrit/redlines
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>>2579036
post a version with your construction lines going to the 3VPs
>>
>>2579036
use a grid and plot your vanishing points first
>>
>>2579036
Perspective is fine anon.
>>
>>2579124
You don't HAVE to do this, especially with organic figures. So long as they're going to a horizon line it's fine.

Unless you're doing a strict mechanical drawing, or a cityscape, then you don't have to be very strict.

All that said, best way to MASTER perspective is to do a bunch of strict perpective things drawing cars and building and boxes and shit, always being super strict with your grids and stuff. Then you'll get a natural habit for knowing how things are supposed to go.
>>
>>2579333
Are you fucking retarded? ALWAYS put a fucking perspective grid, unless you're fucking Evan Lee/Feng Zhu tier or better.

also
>notgonnamakeit.jpg
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>>2579390

Well he is half right. I'd use a grid when a character needs to be tied to the environment. But if it's floating in space there really is no need. In >>2579036 case they need to use a grid. "Always" is a bit too strong of a word.
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>>2574813

woow they take it!
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thanks for all the feedback

haha, honestly I neglected putting a grid/drawing VPs (it's something I need to properly sit down and study) and now regret it, but I'll know to do it next time. In the meantime, I've just been judging by eye and hoping the lack of grid isn't too obvious. sigh
>>
>>2579419
Now it looks fairly ok, the girl looks out of pers.
Doing without a grid also means you can't add a background...

>>2579409
Even for basic anatomy exercises, it would help get rid of so much of the errors we always to have a grid. Stop giving bad advice.

>>2579416
it's because the other thread has no title, so no crtl+f. it's because of the other tripfag stupidity. The choice of image for the OP seriously...
>>
>>2579390
>>2579425
>notgonnamakeit.jpeg

You should take your own advice mate.

Drawing everything with a strict perspective grid will KILL your flow. Same as sketching silhouettes and gesture poses before getting down and constructing a figure, you need to rough out the general feel of your composition and then fix and correct using your knowledge of how things look in 3D space.

Otherwise, it's the same as people that start constructing figures without doing gestures and silhouettes, everything wings up looking very stiff and unnatural.

What people need to do is practice out TONS, and I mean TONS of perpective grids and urban environments and mechanical drawings to practice perpective again and again and again. Draw boxes in 3D space, lots and lots of boxes.

And then just rough it out when they do painting and compositions, and THEN draw a grid over it if it's absolutely necessary to correct and fine tune.

But drawing grids and guidelines and such, that's what you do to develop the natural feel for things. That's how people like Feng and others got to the point where they rarely need to draw girds.

You gotta get rid of the training wheels someday kiddo.

Drawing grids like that each time you draw will absolutely decimate your creative and design ability, and make drawing environments and compositions a horribly time consuming task. It'll also wreck your compositions. You need to be loose when you draw, always. Drawing grids takes away from that.

Practice that shit till it becomes natural, draw loose, correct, and wane yourself out of it. That's how you do it. Not the other way around. Developing a sense of confidence in your instinct is important for an artist.
>>
>>2579536

I'm not going to highlight much of what you said, but we agree on pretty much everything mate.
The point is, I think most people on this board would benefit more by using a grid, because they're not good enough yet. Just look at the output in the threads. They're not ready yet.
>>
>>2579419
>>2579409
>>2579036
Sorry the quality is shit
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>>2579667
Everytime I see this guy I just can't not be amazed, its like he is on a whole nother level, its so sick what is he is able to do, truly someone worthy of being an inspiration from that generation
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>>2579681
The video
https://www.youtube.com/watch?v=EiRFoqX9_Fk
It's in korean though
>>
>>2579681
You realize the perspective is off, right?
>b-but muh fish eye!
No, he is drawing out of perspective.
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>>2579732
>>2579681
Nobody's perfect
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How badly is the perspective fucked in this?
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>>2574813
>>
>>2574813
>alternative art/stylization
>this thread for artists who want to try anime
>anime
>alternative

What a shit op

What a shitty thread
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>>2579966
/patsyou
>>2579933
shes a star!
>>
>>2579975
Thats a whole bunch of cancer in one post
>>
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Foreign armies knew of the Draag beasts legendary reverence by the local population. Its capture and implementation as a beast of war only sought to demoralize a besieged peoples.
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>>2580008

The longer I look at this the more I begin to notice things.
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>>2580008
very nice man, where have you been m80?
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>>2579830
It's hard to tell cause it's so up close, but it looks off, yeah.

Pick up Scott Rob's book on perspective drawing and give it a read. You can find it in the book thread.
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>>2580475
Being un productive.
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Did this for a birthday.
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>>2581188
happy birthday :3
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>>2579966
>>2579981
>shitposting
>makes cancerous posts while calling others cancer
Get AIDS and die, you faggot.
>>
Some tard made another thread
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>>2580480
Why is she naked? For what purpose?
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a work in prog. just the under-sketch with raw color-planing
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You like my bunch of creepy crawlies, /ic/? I know I know, I still haven't accepted Loomis as my lord and saviour.
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>>2582282

Nice, I like this a lot.
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>>2582282
I'm loving it
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>>2582444
Fuck Loomis
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>>2582444
This is pretty nice.
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>>2582461
Not really
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>>2582520
post your work.
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>>2582282
umf.
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i'm spoilt for choice as to which alt thread to post in
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First time poster in this thread. The little I've posted before on /ic/ hasn't been animu, but I've allways been lurking the alt/style thread, you guys post some lovely stuff.

My main concern right now is the arm, is it fucked up? does it need significant fixing? that's my main thing, but a critique in general would be nice too, even if it's a wip. Thanks in advance!
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>>2582752
Well, you should finish it more, otherwise it looks bretty gud, dig the style, the volume reads great.
just finish it.
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>>2582783
Thank you! Well yeah, it's a work in progress like I said. I started it a few hours ago, I wanted to make sure I didn't screw the arm at a fundamental level before moving on, otherwise it'd be a bummer to redo it after rendering it.
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>>2582621
fucking spiders I swear
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The hardest thing for me to draw is exaggerated proportions and action poses. I have no idea how to draw anything INTERESTING effectively.

Picture related but not mine.
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>>2579419
>penguindrum
you got a blog anon?
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>>2582940
GESTURE
E
S
T
U
R
E
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>>2582940
> vkDOTcomSLASHdoc176415392_261935659
Also do a master study of pics you have as a reference like your pic
> thevirtualinstructor.com/master-study-art-lesson-plan.html
>>
>>2582752
pose looks lame. use reference, google victory sign or reverse victory sign, think about and feel the pose more.

what is he trying to do, strike a pose? in that case, the pose better be good.
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>>2582959
It's not suposed to be a victory sign, it's supossed to be just a 2. Read filename. I still appreciate the feedback though, I will try to improve the pose a bit.
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>>2582444
Updated, now with some cringy texts.
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>>2583097
I think its cringier than you realize
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>>2582752
blog?
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>>2583123
>someone asked for my blog
Oh gosh it's so flattering when it happens to you. Here anon, have the link and the updated wip.

http://pkblitz.deviantart.com/

(note: I haven't uploaded anything in a while, this drawing is me getting back to the game, so from now I will subit things regularly)
>>
>>2583189
>Oh gosh it's so flattering when it happens to you.

lol you'll get used to it. You should come join at: 4chan-ic.deviantart.com
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>>2583117
I know, I regretted it the moment I posted on Tumblr, but I guess they would find it funny.
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what i have so far...
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>>2583431
read the sticky
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>>2583431
loomis

go to the beginner thread
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>>2583446
>>2583454
any uhh....clarity that i can fix and work on... or?
>>
>>2583476
Do some studies, anatomical and such, post them on the beg thread, and ask for feedback on these.
There's no use commenting something that won't make you progress.
>>
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daily sketches done so I don't feel like I didn't do anything today. Mainly wanted to try out some new brushes. I apologize for tits. Feel free to give any critique.

>>2582282

Obligatory "blog?"
>>
>>2583476
Im a bit untrained so take it with a grain of salt: The body itself seems too wide. Not even fat, just... Wide. It doesnt look like the bones would develop that way naturally.

Hair is defying the laws of gravity, but that looks stylistic.

She's looking one way when the body is facing somewhere completely different and thats always sorta awkward.

Colors/lighting are very base. Feels like you got lazy.
>>
>>2583492
you know, you put more effort on that crit than that guy did on his drawing.
>>
>>2583492
>>2583431

I almost want to say it feels like you're going for some type of short-stack goblin girl. All his critique holds, I would say if you're trying to make a short stack add some depth/dimension to her stomach (make it more pronounced). As is it does just look way too wide. The face is also incredibly flat, and like he said, the Eye's should be a bit more relevant to her bodies direction. As it is she definitely should be looking at something but there's nothing there.

>>2583490

Holy shit, what is with the res when I uploaded this. Kill me.
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>>2582904
thanks for reading it pal
>>
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>>2583528
Noooooooooo! For whatever reason I thought the girl on the shirt was the leviathan girl (cause I thought I saw a point ear). But it's that damn kehreino girl. Ruined.
>>
>>2579419
that's cute! got a blog anon?
>>
>>2583528
Now I know why the people on /a/ were annoyed, you really don't listen. Should've fixed your issues before coloring. This is what they call polishing a turd.
>>
>>2582942
>>2583552
thanks! I don't really post much (not very good with social media), but my tumblr url's innemori. Penguindrum's definitely one of my favourite anime
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>>2583528
Shes a bit of a hunchback with a tumor on her left shoulder, why is it highlighted? my eyes get drawn more to the weird shape with that light rather then the eyes you probably spend a lot of time on

Very small pupils for the size of the eyes, its like they're retracted like cats eyes

Grab some ref or do some studies on folds, what kind of shirt is it? how does it interact when it hangs ect ect.

Try to avoid working on a while background when doing color stuff
>>
>>2583528
Forgot to add: currently the peace sign and pose flow points me straight to the bump as well

Try to make the gesture and lighting all point into the things you want to highlight
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>>2583528
>>2583528
>>2583526
Listen pal, the drawing is cute and all but it starts to get annoying if you post it again every single time you change a fucking pixel. finish it and post the result like everyone else does
>>
>>2583528
Siga practicando Manolo, esa mierda es un caso perdido.
>lol qué carajo es una clavícula?
Más Loomis. Por tu propio bien.
>>
>>2584079
construcción de muro
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I can't believe how the posing in JoJo's Bizarre Adventure is such an inspiration. I wish I could get the style down.
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>>2584430

boa is that you
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>>2584430
loomis
>>
>>2584237
Go to the source. Fashion mags and ancient Greek sculptures.
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How do these basic values hold up? Does in need more contrast?
It's a background for an animation, but I want to get the values and color sorted before I ink and polish the character animations.
>>
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>>2584516
Yeah.

>>2584563
Could you be more specific?
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>>2584430
Use thinner and fewer lines. As it is, your sketch is cluttered and harder to read.
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>>2584934
Why is she naked? Why is she looking into nowhere?
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>>2578573
I like it.
Blog?

>>2579036
Followed.
>>
>>2585144
She was bathing in a pond and now sitting on a rock while she is drying. She heard something in the bushes behind her, she looks.
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I feel like something is off, but I can't quite put my finger on it.
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>>2585158
you've erased the correct lines for the connection of the left leg to the hips and behind the upper leg, if she's not nude the tits are too far away
silly/girly pose
overal it's going great
>>
>>2585158
It's the ribcage. Look at the armpit/boob area.
>>
trying to draw my pose when i'm drawing

help :<
>>
>>2585158
head is too big, body too thin.
>>
>>2585158
definitely the arms. what are they supposed to be doing? arm on the right is too short, the elbow should reach at least the top of her head.
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>>2585178
holy shit youre actually improving weeb boi. You're almost discord group 4 tier.
>>
>>2585044
hey youre that autist that has the thing where you believe characters should always look at you.
>>
>>2585213
>discord group 4

what's that?
>>
>>2585221
>didn't read the sticky
>>
>>2585167
>>2585168
>>2585186
>>2585199
thanks for the feedback anon. I see the issues with the arms and the ribcage now. I'll fix it after work.
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>>2585215
sigh...
>>
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Progress...

Idk, I'm always very disappointed in my works when I color them. It's definitely my weakest point.

It's possibly also cause I'm working in digital, and I was trying to imitate traditional.

>>2585144
http://manlyspirit.deviantart.com/

This is all I got for now.
>>
>>2585390
For reference, the style I was hoping and failed to capture. Deal is, I feel I could do this using traditional media.

But I like the convenience digital offers as far as fixing shit, which I tend to do a lot of. I think what I'll do is I'll start printing out my drawings and then tracing them over to watercolor paper whenever I'm doing an illustrstion.

I'll stick to digital painting for whenever I'm doing environments and such.

And yeah, I know about Painter, but the piece of shit program kept corrupting my file whenever I tried to use its watercolors. Luckily I had a backup.
>>
>>2585390
it sounds like the watercolor/other traditional media is a good idea for you, the problem is you digitally color picked from a hand-painted picture without understanding the reasons behind those choices. Go use traditional, go mix your own colors, make your own choices. You'll develop your own personal color style far quicker this way.

I like what you do in general though, I remember that MGMT-inspired thing you did a while back that suffered a bit after the rendering. Once you learn color and value a bit better I think your pictures will be gorgeous.
>>
>>2585390
I'm sorry but the face looks so shit. Anatomy for the most part is fine (although things look awkward at her right shoulder, like they're too small) but the face is actually repulsive.
It's so sad because it ruins the entire thing imo. The style you're trying to emulate doesn't look gross like this (facially).
Maybe you should sketch a few more head shots to figure out your facial style a bit more.
>>
>>2585394
I like you.
don't fall in the digital trap, there are many more cons than pros.
>>
Can I get some critique on this? (pose/anatomy) When I was first sketching I had some troubles with the body, or rather some doubts, as I'm slowly realizing that I don't know how to draw anime like bodies, since I'm kinda hard coded to go realistic, so I have to constantly try to draw more with less.
>>
>>2585408
Yeah, I've set a 6 month study session for myself. Halfway through perspective, and I've taken a bit of a pause to just do fun stuff for a bit. It also helps me evaluate my weaknesses. But yeah, I'm about to jump back in on Monday, and once I finish perspective 5 weeks from now, it's onto Anatomy for 10 weeks, and then Painting/Values for 3 months with Alla Prima. So I'll tackle that hard core in due time. I can't get too ahead of myself. But yeah, going back to traditional for painting might be a good idea.

>>2585412
Welp, too late to change shit now. I'll just keep it and let it serve as a measure if my current skill, and a reminder if how much more I've got to go.

I agree though, something's off about her nose with how it's facing. Rendering always brings out the mistakes.

Looks like I got more to practice.

>>2585413
Thanks. I normally stuck to mostly traditional, but after blowing 1600€ on a cintiq, I started to do more and more digital. Now it's about time I go back to traditional, and find a balance between the two as I develop my own personal workflow.

I am starting to feel like certain limitations of digital are beginning to hold me back.
>>
>>2585158
zero form, just 'fancy' lines and a shit brush
never change
>>
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Did this today. I severely fucked up the pose/anatomy, I couldn't find a good reference for like a mid air jump/lunge. Critique much appreciated.

>>2584554

Is this supposed to be finished? If so, it's hella hard to read what's happening.
>>
>>2585611
Why is she practically naked?
>>
>>2585634

Why not?

In all honestly though I was going for a berserker-ish beastwoman. I may give her some type of like animal-fur loin cloth or something, since that works thematically better than the scaled garbage she has.
>>
>>2585638
Not him but fake looking boobs don't work that well on a berserker-ish beastwoman, thematically. Give those baloons some gravity without having to sacrifice the appeal, hell even go find some natural tits porn if you need to see what good jumping breasts look like. It could help with what you're going for, in my opinion at least.
Also, look at her right arm (our left). See the elbow? yeah, that part of your arm where, if everything is alright, it bends. Well, her's is somewhere else... Fix that or she'll need a doctor. There's also some serious anatomical issues on her other arm too.
Really digging that mask by the way.
>>
>>2585648

Thanks for the critique. I didn't even think about the gravity of the boobs. I feel changing that with the rest of the image will be a little difficult, I honestly may just give her a tight wrap or something so her boobs are just in place.

Yeah both her arms are fucked. The left one is supposed to be grabbing the blade behind her, but it's way too far in (plus I'm pretty sure she'd break her arm). Also her other one was supposed to be behind aswell but I thought that was a bit boring and lazy so I changed it.

I'll fix it up later, again, thanks for the critique!
>>
>>2585442
I can take critique pretty well, but I can't do much with "the lines are too 'fancy' and the brush I'm using is shit."
Could you be more specific?
I see what you mean about the volume, though.
>>
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>>2585792
he called your lines fancy sounds like a complement
>>
>>2579732

The perspective is wonky, but he keeps it fairly consistent so it looks decent enough.
>>
Hiw do I get away from anime into a stylization that lloks less generic?
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Finished this icon commission last night.
Any tips for the future?
>>
>>2586117
Oh yeah forgot to mention, I do have a classic arts background and know how anatomy works etc, it's just what I find the most aesthetically pleasing right now, but it's kind of hard got get taken seriously with all that, so I'm trying to find something in between...
>>
>>2586128
use realistic, pretty features and simplify them. experiment a lot with that.
then look at your favorite artstyles for hints when you're stuck aesthetically.
there is no other way other than to experiment a lot
>>
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how is the rendering going?

I'm going really slow
>>
>>2586160
Crown looks off, otherwise I like it.
>>2586284
Stop posting minuscule progress, you nigger.
>>
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>>2586284
...if you're still practicing value, try to squint your eyes when looking at the image every now and then. then you'll get a feel for how the values are grouped. right now the white is very overpowering and the entire figure is in a fairly narrow value range. again, try to have some range
(the pose is also not very interesting)
>>
>>2586284
I know nothing about rendering, but i have the impression that there's something wrong with the boobs
Apart that i like it.
>>
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Character for my comic
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>>2586332
For some reason reminds me of my ex girlfriend.
...I don't really know if its a compliment or not.
>>
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What's a good way to mimic this style, digitally?
>>
>>2586340
texture brushes
>>
>>2586338
dude if anything im a bit jealous
>>
>>2586344
She was light brown, funny, and had pretty eyes. that's all about it
>>
>>2586332
looks boyish, yet androginous, huuge eyebrow, small pupils, large mouth, big jaw, hands too
i think you can't explain that ear coming out of that hat thing
>>
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>>2586160
>>2586296
> crown looks off

Was going to ask for details, but then I flipped and saw the problem, tried to fix its shape a bit.
>>
>>2586348
Yea i agree regarding the ear, was supposed to be a head sash wrapping round the face kinda thing, everything else was a conscience decision, except that part of the left eyebrow i never bothered to rub out lol
>>
>>2586340
Yeah, adapted brush that gives off a more traditional vibe, and color your lines, that important.
>>
>>2586120
I always get worried when no one says anything about my stuff... I assume it means it's bad.... heh
>>
>>2584934
>>2581188
>>2580480
This pose is a meme
>>
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Huge cravings to draw, but all my supplies are in different place. Found old notebook and ballpoint pens, made sketches about jacket.

Sorry for phone scans, tried to clean things a bit.
>>
>>2586533
>Three drawings have different poses
ok
>>
its normal to be always insecure about not drawing full poses if im not going for a specific frame composition?
>>
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kinda stiff pose and uninspired but im trying to come back to /ic/ I need some discipline
>>2586552
these are some nice sketches, not sure if are stylized enougth to belong here, I would tell you to avoid a bit the mechanic move you do in the hair of the girl and pay attention in the real nature of it.
>>
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Will I make it as a porn artist /ic/?

Or should I just give up now and save myself the trouble.
>>
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>>2586673
you should take it to the porn thread.
the face and the body look like they were drawn in diferent spaces and the put together, also the face its too big, the body could use more tones and colors as the same as the semen
>>
>i'll never learn to foreshort arms
>>
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>>2586752
made the body a little sexier

but the left arm remain a punch in the eye ç_ç
>>
>>2586754
throw an eye on that left tight. it takes kind of a strange shape the point where it comes out of the skirt
Apart that, you did a good job if you ask me.
>>
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thoughts on pose/anatomy?
>>
>>2586778
the face seems draw out of the context of the bodie, the tits need some weigth, try to use less lines.
>>
>>2586765
you made it worse, join the discord. shitmaster is talking trash about you.
>>
>>2586778
You need to learn the basics of perspective.
Check out Scott Robertson's book. Everything is very flat and the features look like they were pasted on.
No rhythm to the pose and the scratchy line work just weakens it overall. It makes it seem like you're not confident in the lines you throw down.
Keep working hard and use reference, anon.
>>
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Sketch i cleaned up
>>
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Please /ic/, tell me if this arm is good. I've tried a lot of times, posted a few, and I apparently lost the ability to tell the correct length of things since it's never right.
>>
>>2586821
like it for what it is, blog?
>>
>>2586835
don't have one sorry
>>
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>>2574813
How is my art?
At least I'm not covering up my mistakes on the face with mistakes in the hair anymore.
>>
>>2586859

Not funny to make fun of cancer patients.
>>
>>2586859
>Acting like I care
>Acting like there's anything even masquerading as comical in the image.
>>
>>2586873
Woops, meant to reply to >>2586869
>>
>>2586876

Whatever, your "art" needs to go in the proper thread >>2584610
>>
>>2586836
make one for me.
>>
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Tried to fix the issues pointed out earlier.
>>
>>2586770
Alright, thx.
>>
>>2586832
p-please respond
>>
>>2586832
>>2586983
It looks correct. Certain forms should taper more, but it seems alright. Try to work cleaner.
>>
>>
>>2586954
I don't want to sound a jerk, but sketch looked a lot better. you made it like, super flat
>>
>>2586997
Fucking firez, how does it work?
>>
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>>2586663
You're right with the hair, tried to go really clean with bangs, yet it looks just unappealing.

I'm curious what makes alternative or stylized, tumblr nose or sameface? Maybe spiky hair?
>>
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What i have so far...
>>
>>2586754
Blog?
>>
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Finished
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>>2586533
i know it's a really terrible pose of a girl trying to look sexy
but w/e, didn't planned this pic

>>2586765
less camel toes and work on better fingers, also that elbow is too far away and do not flow to the upper arm
hair color is shit-like

>>2586754
i'm in love with that, really solid work
the left leg fat next the ass is weird tho, it's like granny flacid tier
>>
>>2587195
eh
you're right. I'll fuck off till i figure it out. Lines aren't thick enough where they should be and the pure white bg probably isn't helping.
>>
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>>2586754
really solid stuff
my only real criticism is that the hands and face are a little wonky/derpy.

also, just wondering, what program did you use for the 3d stuff?
>>
>>2587499
I think his face looks fine. It's just heavily stylized.

Overly strict anatomy sometimes takes away from the flair of stylized work, and "mistakes" are done on purpose. Gotta know the rules in order to break them, and here it's evident he's intentionally breaking them.

Just compare yours to his. The one on the left looks a lot more eye catching and appealing simply due to stylization. Following the rules too strictly can make things look dull sometimes. Especially for cartoon styles.
>>
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>>2587468
head perspective is missing, and shadows don't help
>>
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>>2582444
Done the generic sheep girl #567. I think I'll make her my blog's mascot and call her Matilda. I have a feeling that I'm gonna make it. Eshays lads!
>>
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crits before I move forward?

How can I spice this up lads? It's feeling kind of boring. I was thinking of adding that one pig from the trailer hanging off her spear/paddle thing. idk what I'm gonna do about the background or anything.
>>
>>2587506
But she's facing the camera, that's why perspective doesn't play in. I much prefer the "cute" and "Innocent" look I gave her, over tilting her head down and making her look more dangerous.

I like making my female faces evoke a sense of careless beauty to contrast their more gritty and adventuring designs.

>>2587523
Arm on her left is too short, especially her upper arm. Hand on the right needs work, draw in the bulge of the palm. and her eyes are misaligned slightly. The one on the right is a little too high. Her clavicle is misshapen. It's supposed to come down more, and fixing that should fix her stumpy neck a little.

Pose looks a little stiff. Perhaps rotate her right shoulder a bit so her arm points the camera? Then place the spear on her right shoulder rather than the left. The way she's holding it is a bit unnatural, which hurts the pose.
>>
>>2587529
do you mean her left or your left
>>
>>2587538
Left on the canvas. Your left. West.
>>
>>2587529
last critique you recieve from me :')
I might have solved it wtih an inclination you didn't pretended, but it's suggesting it should be like that
anyways, you ignored completly how I angled forward the face breaking the flat plane and giving it volume, giving it more planes, you can do the styilization you want, I'm aware mine doesn't keep your style, but that does not matter with the feedback, your style would work succesfully if it had structure under it

you just reflected feedback with nitpicking
>>
>>2587541
ty
>>
>>2587543
But I was talking about inclination, not style.

Tilting her head down changes her body language dramatically, which is what I was referring to. Perhaps it might work, but it's too late to change that really, and it would communicate something entirely different than the original. I appreciate the feedback, and I'll keep it in mind for future works. Next time I'll rough up a few more variations to her poses before getting started, but this one just came out like that since it'd been in my mind like this before I even got started.

Sorry if it came off as nitpicking. I'm well aware that the light source and shadows don't coincide. As reflected on her left cheek and shoulder, the light source if basically coming from that direction, hence the lack of the planes at her cheek. But I know the shadow at her feet contradicts this, suggesting the light comes from behind her. In the end, this is a result of me not giving it too much thought since I went for style over logic, and overall, it works ok since it's not overly noticeable. The shadow is mostly there to suggest a ground plane at her feet, but at the same time, I could omit it, draw some ground, and draw various shadows in many directions to show that there are multiple light sources.

Thanks for the feedback though dude, didn't mean to come off as nitpicky. It's just too late to change anything at this point. I'll keep your advice in mind for the future though.
>>
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got carried away on background practice again.
>>
>>2587554
i feel environmental work is massively overrated in these forums. You should do more of that, as it's certainly your strong suit, and obviously what you're naturally drawn to naturally.
>>
>>2587554
Hey dude, are you sure you still ain't up for commissions?
>>
>>2587554
Why do you do this
What is the market like in 2016 for weirdly buff giant little girls
Why do you do this
>>
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I'm planning a few page comic and working on this character. Her whole appearance is based on a loose t-shirt and bit messy hair, down-left was one option for hair. Car is maybe related.
>>
>>2587631
Because he enjoys it???
>>
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this nsfw isn't serious, but any feedback welcome
can't draw sweat :L
>>
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>>2587651
Really like it, nice colors! Just a few small tweaks it could possibly benefit from.
>>
>>2587631
every day until you everyone like it. If there is no market for the fetish just create it yourself.
>>
>>2587699
At least draw Mt. Lady you fucking cuck, for someone pushing a fetish you sure aren't pandering to what's already there.
>>
>>2587631
>Drawing for the market
You failed all your art already
>>
>>2587779
>Whore yourself dude, its the only way to get popular
t. tumblr ultracuck
>>
>>2587805
>drawing giant muscular lolis
>not whoring
>>
>>2586754
How long does it take to line this? this is so clean
>>
>>2587554
Hey senpai I just gotta say you really have to render the girls more carefully if you're going with such high texture density on the background stuff
It's been bothering me for a while, sorry
>>
>>2587817
>Drawing what the fuck you like is whoring yourself
I see a future filled with mercwips for you
>>
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>>2587558
i do those as painting practice most of the time
>>2587606
nope sorry
>>2587631
i draw what i like to rest my soul after work
>>2587779
enough people draw her already
>>2587817
pretty sure im literally the only one in the world who draws giant muscle lolis lol
>>
>>2587965
If you can stop talking like if you were on fucking facebook I think i could actually respect you at this point.
>>
what is the best time to post on hentai foundry?
>>
>>2587990
Not entirely sure what you mean by that but sorry?
>>
>>2587499
Adobe photoshop CS5
>>
>>2587504
>his
What a twist!
>>
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What's the best way to do lineart digitally?

I'm still new to digital art so I wanted to do a study of anime-style rendering. I started sketching with a bigger brush and it looks ok (at least to me for now), but when I tried to refine it with finer line it looks terrible.

I wouldn't mind having thicker line in my work if I wanted to, but I would love to know how to get thin line looks right.
>>
>>2587651
Why is this trending on artstation.
>>
>>2588488
When you break some likes counter in short time it goes trending now, there's some algorithm that does that, all my last updates there went trending (all of them somehow)

I think things go trending after 4 likes in a short period of time (a day maybe)

I hold the worst artworks on trending :')
>>
>>2588495
So we could help each other by making our work trend and get more exposure
>>
>>2588501
it could work, but artstation is the only site I use likes to grab things I actually like

And I'm not up to those levels of circlejerking lol

>>2587695
didn't said but thx m8, fixed those

>>2588331
lower the opacity of your sketch so you see clearly the final lineart, find a quick key to swap brush/eraser and clean every unintentional crosshatch
use different layers to make it easier to edit/transform later, for example hair in 1 layer and face in another

any kind of lines are ok as long as they're clean, just keep it on the same style in the same picture
if you want diferent thickness, be methodic and do thicker lines at last, to overlay shapes
>>
>>2587529

what cute and innocent look the face is fucking atrocious and it's high time you learnt how to draw them properly
>>
>>2587197
That's the issue ..I don't. Maybe some day I will stop being so shit

>>2588331

PS as is, is very subpar for line work.

Manga/Clip studio are pretty great. On Mobile nothing beats Sketchbook pro
>>
>>2588596
> PS as is, is very subpar for line work.

It's plenty good enough, for the rest it's just up to you.
>>
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Cleaned up the sketch and did my best trying to fix it, I feel like something's still wrong with the face but I can't figure out what...
>>
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>>2588654
Move on.
>>
the crack for designdoll that keeps getting posted doesn't actually work
>>
>>2588617
It isn't awful but compared to other software the standard round brush just lacks sharpness.
>>
>>2588834
> standard

There is your problem.
Thread replies: 255
Thread images: 100

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