>Previous Thread >>2536667 →
>Post your current drawing here and give constructive critique to others!
>Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
>If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.
>>dA /ic/ group :
>http://4chan-ic.deviantart.com
>>/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/
>http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz
This one >>2542661
Hoping to get the color and values done in a day. With a mess like this it's make or break.
>>2543236
that requires a lot of work, but you could still make it. Just focus on bringing those main points out with contrast, took me quite long to find humans out of that.
Another painting, seems like one painting per day is the limit. Easy to see that this is second, attention couldn't last longer than hour or so. These are practices, kinda "proof of concept", so not too stressed about it.
>>2543240
Hey great practice. It's good that you're setting a time limit for completion to overcome your shorter attention span. You'll go far if you continue doing this daily.
>>2543240
>that requires a lot of work, but you could still make it. Just focus on bringing those main points out with contrast, took me quite long to find humans out of that.
I'm pretty confident that it'll turn out just fine, I've been thinking about how it will work with color from step one and have it mostly chopped up into convenient layers to better assist when I get to setting things apart. All that being said, I've been wrong before so I'll be keeping my fingers crossed.
I like what you've got going on, the blurred treeline along the turn of the hill is a really nice mood setter. I'm not experienced enough with paints to give you suggestions on how to improve it but the bottom half might need more definition, if you cropped it into two parts you'd easily be able to make out what the top half was but the bottom half might feel non-representational. Wish I could give you a more solid critique but it's all I got. Good stuff!
> tfw not good enough to draw attention, but not bad enough to get critique either
critique my initial foray into watercolors, or anything really
>>2543236
took me about 30 minutes to see the first guy and and another 60 to see the second
>>2543255
Don't worry, there's two more.
>>2543242
Thank you. It's important to realize where to put your time and that painting wasn't one. But still there's a difference if you paint or discuss sarcastically about it in /ic/.
>>2543243
Looking forward to see that, try to take pics between to show what happened. At this point it's kinda pointless to concern about how clearly its readable, if you have layers coming. I'm balancing with that composition, more loose would give attention to characters, but I like the tense feeling it gives now.
I really dont take that painting too seriously, there's a ton to improve. You got it quite well, that lower part bog needs serious definition to make it read well. On the same time it's muddy, yet it needs more light indications of "pads".
Had the sudden urge to draw some impractical and rediculus fantasy armor, just something silly to pass the time. I can't seem to get the boob plate to work though. I've tried looking at a few different references, but I can't quite visualize how this stupid thing is supposed to fit on her chest.
update
stupid op again
Came out pretty nicely imo. First time using vine charcoal for the shading.
>>2543254
Looks nice, I would always paint the background as well though, since it is a vital part of any work.
>>2543286
Is that Hitler?
>>2543299
it can be whatever you want it to be bb
Second time I'm drawing a woman, taking a photo as reference
Posted it on old thread but didn't got any critique
>>2543286
M-m-mein kommandant!!
Did I do good ic?
Reposting from the dead thread:
Would appreciate any critique about the figure. Is it even understandable what the character is doing?
>>2543266
Maybe something like this - https://imgur.com/N2xNeil ? Add a bit of volume to it, like it's curved around the spherical boobs, not just rest on the flat chest.
>>2543327
>>2543330
>>2543331
Double model at the end. It was epic
>>2543336
Oh yeah I forgot you guys don't like when I do that.
How to get better at drawing a female body?
>pic related
What i can do atm
>>2543356
dont do it the weeb way
Anything i can do to improve my illustrator drawings? They feel kind of lifeless.
>>2543388
Well, there is nothing happening in that image. Looks like a portrait, something static. Also, you gave up from the shoulders down it seems.
>>2543356
If you were learning from this book then I urge you to stop.
Seems like i only needed to tweak things up. Still static though.
>>2543356
Stylization isn't bad per se, but to do it you must know what you are doing, that is - what to simplify and how to use shapes.
As I'm looking at it now, you have a bit of trouble with volumes, but specifically with connections between them. They aren't fluid and stand out - see: bending female and transition between shapes of legs and buttcheeks.
Train drawing those beans, that is - organic shapes exercises and overlapping volumes.
That alone will help without advising you to "just learn anatomy lol, go full realist top kek it's 2016 come on"
>>2543449
Thanks, good advice!
>>2543449
>Stylization isn't bad per se
u wot m8
some advice on this one pls?
>>2543471
Facial features are not aligned or in perspective at all. You also are overstating the halftones a bit which is leading to an ambiguous local value of the skin.
>>2543329
If the character is leaping up to the roof towards the viewer then its understandable. Whats the end game here? Is the video-gamey block look there to stay or are you planning something more eloborate for the background?
Reposting mine as well since the old thread was indeed dead
been working on this all morning. I'm noticing I have a hard time laying down values. could i get some crits before i ended up fucking it even further?
>>2543229
Anyone?
First time posting
Tell me how to fix this
Pokemon thread stuff.
Looking for proportional issues and tips.
Been rendering sketches recently.
1/3
>>2543659
3/3
>>2543329
oh dude thanks for the help man, this looks fantastic. The old version was way too blocky, having it be curved fits with the rest of the way her body and armor is drawn. Thanks for all the help dude.
Did a copy out of Vanderpoel's book for practice.
What do I do with the hair ? I don't know how they should be, I'm stuck. I'm not used to drawing hair
>>2543254
your face construction seems a bit off, angle of the eyes and of the mouth doesn't seem correct and her neck is too thin.
>>2543286
people are laughing at the hitler thing but that's because the cast shadow from the nose is too dark compared to the rest of your values, hence giving it a moustache feel
>>2543321
it looks like a man with boobs
though you clearly know your anatomy well I think you need to practice ladies a whole lot more
>>2543327
>>2543330
nice! I like that you are also giving how much minutes you spent on them.
>>2543635
Anatomy, loomis and beginner thread
>>2543757
Ignore the floaties.
Any advice on the colors/rendering?
It looks flat and boring but I'm stuck at this stage...
>>2543757
What kind of reference are you using? The hair can be simplified into larger masses, have more edge and shape variety, and be lit more consistently to match the lighting on the face. The hair colour too is all grey and black, it can have a bit more colour in it even if the local colour is grey. The face shadows for example have a purplish hue, so that would likely be present in the hair to some degree too, and the light on the face looks somewhat warm yellow, so the light on the hair would be like that too.
I also think you can lay in a background tone so it isn't on a harsh white which looks odd considering the black shadows.
>>2543754
About the Hitler thing, I already fixed it. Thanks though.
>>2543229
>>2543553
Ok. My biggest issue with it is the composition. There's nothing in the image to lead the eye. You can probably fix this by organizing your values differently and using shadow as part of the composition. Everything is too evenly lit.
>>2543540
Try organizing your values into 3-4 ranges and then paint without pen pressure until you have the most of your values laid down. Things get muddy if you try to include the entire gray scale.
>>2543760
Change the light source, or add a new one Work on texturing maybe? Since it is a war zon looking deal you could add dirt to the tires/areas. Try to make the metals look more metallic, or rustic, or whatever you wish to go for. Possibly make the overall image darker and let the light sources emanate further or come in better.
Have been working on this for whole day, had to stop for night. Seems like I need to add some light to lower branches.
>>2543799
Thanks a munch anon, will do that.
Darker with more visible light sources was also spot on. Don't know why I was fiddling trying to lighten it up...
>>2543824
Perhaps, although I think the branches on the left are excellent. I dont really get the pale figure though?
>>2543835
Thanks, those branches are the only kinda-ready and those I meant. Others are still on the way, will be spruces except big white one, which is birch.
That pale person is also waiting for paint, it's lit up by same light source. I'm pushing symbolism, so there's quite a lot of things going on.
im now an alcoholic.
Posting some older stuff, shitty phone camera quality of course. Somewhat messy pick, guess I was a bit too excited when I made it and didnt have my quality-control center in check. Still I kind off like it.
>tfw actual cigarette lights are bleak as fuck and don't work well as a secondary light sources
>>2544096
Why are you using such a hard and textural brush? Night time is really soft and blurred because of the low levels of light.
>>2544098
I always use the same hard brushes, cause I'm lazy. I'll try fixing that though, nice tip.
.
Trying to learn how to render.
Where am I going wrong?
Any books on rendering you guys would suggest?
almost done, but fuck man, that hammer hides a lot, couldn't change its place by much..
cropped in a bit too much, was told in the other thread the mouth is too far left, is it better now?
also, can anyone give me advice on how to push my values? i end up using a lot of different hues of the same value by accident.
>>2544116
are you back for real or are you teasing me?
>>2544124
Pffhaha nigga solve that problem by having him hold it the right way around
>>2544121
>>2544140
You really are such a pleb its sad to watch sometimes
>>2544116
nice face, the hand grabbing the sword is ugly af though
>>2544146
Was it updated? I'm finding things I didn't see the last time I looked.
didn't really turn out
>>2544184
If it did, they need to include books about machine parts and stuff like warosu.org/ic/thread/S2537522
>>2544214
Change skin tone on kid
just fuck my shit up
A sketch of an idea I had. I'd love to hear input on how to improve it.
recent one
>>2544116
hey firez,
all i can say is, stop trying to stretch your brush strokes to such extremes. they can be short you know.
its like, if something in your mind is a straight thing, you go "oh its straight and long therfore i shall use straight and long stroke" but in doing so you make things like her sword look flat and plain.
the face is nice.
also if you are not firez (which im pretty sure you are) , sorry.
also, push the values more, everything is very bright
>>2544214
the kids left arm is broken.
>>2544487
that right foot is fucked
>>2544494
Reminds me of Lucian Stanculescu's work, love it
>>2544556
Thank you
You just reminded me what I had noticed in Ruan's works, he uses this V brush pattern to do most of his swords blades, it makes them look very solid and sharp, in this case since it's inside a cover I thought I could do without that but as you remarked this is not very convincing.
Also I forgot to activate a multiply layer, her front body is a bit more darker with it.
>>2544295
Looks to me like most of the image is very close midtones which makes nothing really pop or stick out. You should brighten the values of some areas to create more contrast. You may also want to try colder hues for shadows and warmer hues for lights.
Not good enough myself to help you more than that.
fegg
>>2544494
wait, weren't you working on this like half a year ago?
>>2544723
oh someone remembers
yes I'm a lazy fuck fishing for compliments, I have no plans to finish it tho so have another one then
>>2544295
my two cents
>>2544642
we are going for a similar appeal it seems, thanks I did not know him before he is a great artist.
Is this kinda ok or are there any glaring flaws I'm too blind to see?
my test project which i failed
>>2544732
theres something good here but i cant know what to call it
is it perspective?
>>2544732
9/10 wud bang
>>2544734
Fucking russian
Anyway, your shadows are all muddled up
>>2543183
Ups, made a thread about pic, but can't delete it anymore, make sure to ignore it in the catalog
>>2543268
>>2544739
Why so angry? But thank you for your reply. I'll keep it in mind onwards.
>>2544745
You fucked up boi
>>2544295
look at a forest, if you have a local park go check it out, it is never going to be that green. there are shades of red, yellow, blue and brown everywhere.
>>2544737
foreshortning
>>2544732
the face looks weird as fuck and the thumb of her left hand is coming out of the middle of her hand
>>2543236
I can't tell what's going on? There's too much going on to let my rest so my brain can to figure out what's going on.
>>2543254
Her face is off. I think you gotta practice drawing more faces or facial construction I think.
Also, are you using black or gray for shadows?
>>2543356
Practice drawing a real female body.
>>2544003
Im surprised no one has commented on this one
I love the style, although I would darken the foreground slightly more- but the style reminds me of jeff smith
>>2544116
It kinda looks like her, but there's something off about the drawing I think? It's look like another case of a decent digital painting marred by not yet there drawing?
still working on this, need to get some thickness to that person. Also water and ground is on the way.
>>2544818
>Gondola nightmare fuel
>>2544818
>need to get some thickness to that person.
Yep.
Sweet job on the local values though. Your work reminded me of Phil Hales and Pelengs stuff.
>>2544820
Thanks, Peleng and Hale seems to have more solid surfaces, I'm still fighting with that. One solution is most likely to buy decent set of brushes, mine are quite done.
I'm more likely heading towards Caravaggios style with chiaroscuro (just found the whole term). I've been craving to do one like this, maybe now I can move on.
I'm kind of stuck in a comfort zone/plateau with this Bunny-Boxer char. I want to move on but I like drawing her too much. So yeah, instead of doing the same char over and over again, i was wondering if you guys could design some opponents for her?
or just draw her in your own style? that would be rad and help me to move out of this (obsession?)
In return, I'll draw your designs fighting her, so you too can see your design by another artist.
>>2544855
nigga go make them designs! or use a random roller like with the knight girls/adventurer's guild stuff.
help
>>2544861
erm maybe asking for drawings was too much
maybe just text suggestions ? im sorry im just at a loss creatively hurr
>>2544116
>>body construction isn't right, it seems way too big for the head.
>> sword holding arm is enormous
>>2544840
I see some Watts when I see one.
>>2544791
i liked these colors btw, so bright
>>2544840
Good work Jeff!
>>2543637
I like the design on the little one, anon. Cacturne is lookin kinda weird tho. Can't put my finger on what it is. might be missing more shadows.
>>2543718
Nice rendering.
>>2544855
rule 63
>>2544855
These's really nothing intriguing about her design at all. i mean, if you're really stuck drawing her, why don't you try and drawing her in different styles? start with realism, and then go through various animu styles that appeal to you. you might pick up creative elements that you can incorporate in to your work
>>2544715
tfw youll eventually be good as well as edgy.
tried to fix a bit the head and started inking
An hour into it. I don't know what's going on, but I do know that I have to get some shit finished for my portfolio.
practice
>>2544865
Nice palette man.
I think you should make the silhouette of the robot head stand out more. Right now it blends out into the sky giving it very little attention.
What do you guys think?
jesus (literally)
first time drawing purely digitally with a mouse, my fawkin wrist m8
>>2545090
uninspired, poorly executed copy-work
was worth more as blank paper
>>2545099
Pff
>>2545100
u asked bud
Drawing from imagination after studying anatomy. Any major issues?
WIP. How can I improve it?
>>2545107
I'm not really an expert, but those arms really look short. Then the abdominal part has no volum at all.
The pectoral part looks pretty cool to my though.
Also that pose looks really stiff, but I supose i'ts not the main issue right now.
P.S: Forgive my english
this is the same character. I want her hair to be like left, but I have difficulty translating it to the front.
Also a perspective practice, since it's something I want to get better at.
Any critiques?
I've posted a couple times before with no answer. Hoping someone will rip me.
>>2544840
>Buff as fuck
>Sexy Beard
>Looks like fucking leonidas
>Huge Dick
how can i become like Yoni bros
Not sure about legs, also I'm making the figure and the background separately...again
>>2545121
For example this crappy 3d model of your hair: http://i.imgur.com/9nS5cjp.png. And how it looks from the side: http://i.imgur.com/4nwZWus.png. Here's it looking more like the left image: http://i.imgur.com/2FFMTKt.png.
If you still don't get it, look at your lighter lines and that they are at lower angles (indicating that it's at a lower depth). Don't really know how to explain perspective any better, if you're having this much trouble displaying depth I would choose something easier to practice. Also the horns on the front picture doesn't look uniform, but that's just a nitpick.
>>2545121
>symbol drawing.
Learn the fundamentals, yes it's tedious but it's the only way to gitgud.
Can somebody do a Gary Shandling Pepe the Frog?
<Pictured Here
>>2545145
Thanks for the 3d. I was gonna give up and have it be Goku hair instead, but fuck that.
>>2545146
This is my more stylized stuff, but yeah, I agree with you about the symbol drawing, present even in not stylized pieces.
Ohh, wait. lightning claws get shred and they cost 15 points. but they are ap3...
>>2545249
wrong thread, sorry
>>2544121
this looks nice, but look up some real bat wings, that's not how they work some light always goes through them, and why cut the feet? I think they'd tie the entire drawing together.
40 min landscape. was planning on pushing perspective but forgot about it immediately so it turned out flatter than i wanted.
>>2545300
damn not half bad
>>2545090
this isn't going to win her back, todd
you have to move on
>>2544096
Holy shit that's amazing
some assorted hands and heels for practice
Taking of Christ by the Roman Guard
>>2543874
I like the colors here and I think the texture works really well. My only problem is the wonky perspective and sort of plain composition. Not bad though.
Wondering if any painter can help me come up with an interesting value composition ? or at least give me some advise.
Pieta
>>2543751
not sure why you think muscular body = manly face. no amount of testosterone can change skeletal structures
>>2544003
this is fun
>>2544096
>being limited by reality
>>2545368
>>2544295
>>2544730
I dont think he was going for dead trees
>>2545373
impressive rendering and lighting. I like those small hints of red. I think the left eye (our right) is a little off plane though.
>>2544865
I love your colors!
>>2543849
>symbolism
art is about aesthetics only
>>2545300
looks fucken good
>>2545382
thanks senpai
>>2545140
good lines anon. hope you paint it well
How is this?
rendered another creature from my sketchbook.
>>2545678
Is he flying or underwater?
>>2545680
Riding an invisible pogostick obviously
crits please
>>2544096
just because the brush is named "everything ever " doesnt mean you should take it literally.
>>2545197
I like it. You have some nice brush strokes.
>>2545382
I have a soft spot for turtles, so I wanted to give you some kudos.
I like your perspective in this, and the detail on the turtle's skin looks really nice.
>>2545735
Whats up with his right arm?
>>2544742
>>2544626
>>2543183
I got the mirror back!. Hopefully I will finish this today.
first time i draw seriously in my life. I know it kinda looks bad but hopefully you can help me improve it :D
>>2545892
What do you mean?
>>2545899
>>2545914
yes
hit me
>>2546020
Is that the moth girl from that hero manga?
>>2546025
is she a moth? i could never figure out.
but yea, that's her.
gonna be clearer once i color her, but at this stage i can still easily fix mistakes if there are any glaring ones.
Any glaring issues so far in construction before I continue? I'm not good at anatomy...
>>2546020
Arm is too short, my dude
>>2546079
that's an easy enough fix.
her elbow should be somewhere around the top of her head, i suppose?
thanks for pointing it out!
>>2546020
>>2546079
yep. Just make it a little longer. Remember, an arm is 2 heads long (excluding the hands)
Crit please
daily sketch
>>2543183
not feeling lately guys..
>>2546134
The pose is a bit stiff. Work on faces a bit more, maybe practice backgrounds. Other than that, the rendering is pretty cool and the shading is solid
>>2545364
Made the face a bit rounder and started inking.
>>2546170
her hand looks so small...
>>2546220
>The pose is a bit stiff.
>a bit
>just a little
>>2546170
Small hand is small
>>2545263
Thx. I got lazy with the feet.
Trying to learn to still life
Just a sketch but I wanted to see how I was doing.
This isn't the best image to talk about this but it's a page from my sketchbook. I'm not sure if it's ok to talk about concepts here, I'm a concept artist, but I'd like feedback about this idea.
I've been thinking of doing a small storyboard/comic, reinventing the idea of She Hulk for over a year now. Since I'm out of college now, I can start focusing on personal projects now.
Instead of someone getting the gamma radiation to transform into a Hulk, I want to make it a virusfrom another planet that was contained and laid dormant in the Earth for millennia. The virus containers would resurface, being completely sentient, and take over a person's body, transforming them into a She Hulk.
>>2546221
I think you should do some small thumbnail sketches to check everything before moving to a bigger format, right now her proportions are off
>>2546391
>transforming them into a She Hulk
What if that virus takes over a male body? Is that virus contagious and how long before whole population turns to hulks? Also she looks like Tim Curry from sweet transvestite
>>2546072
im no good with faces either . but i would suggest for 1 : not to use so many lines on her face.. she looks rather old . 2: look up references and compare your picture with it. there is a lot of symbol drawings going on in her face ( the eyes) but, it can be easily fixed. good luck
>>2544135
not to be a little shit but can i get crit?
>>2546418
The virus would be sealed in tiny vials, which are in geometric containers. (Shown in pic) I'm planning on having about 4-6 containers spread across the Earth since they all were in one place when they were brought to Earth thousands of years ago...And plate tectonics. Once the container is opened, the vial would be opened up and the virus would infect one person. I should say it acts more like a single host virus than a literal sickness that spreads to multiple people.
I wanted the virus to infect women out of weird coincidence but I could make reason why the virus would prefer to infect women than men (better center of gravity?). The whole miniature plot twist would be that the viruses were abandoned military weapons, that's why it turns it's hosts into hulking monsters.
>>2546641
Cool idea. Maybe there were a lot more of them, and they were supposed to infect a lot more people. Originally, the virus was encoded with an aspect that filled the infected and now hulking host with uncontrollable rage, but over time that aspect was weakened enough so a host could mostly control the rage (gives a good chance for berserker stuff in the future). The purpose was to get a bunch of infected hulking beasts basically killing everyone and each other, and the first step of transforming the planet for an alien race that was planning to take over. You could also have one or more of the vials contain a strain that retained more of the rage aspect, giving you the birth of your villain/s. Maybe the aliens didn't account for some major world events that caused the containers to get trapped.
I'm interested.
>>2546641
It's a stupid reason but the only one I can think of is that females are better to rewrite due to having that extra little bit of chromosome. More code to work with and thereby rearrange.
>>2546673
And by weakened, I mean that aspect of the virus itself degraded while it lay dorment.
>>2545343
ONE FOOT IN ONE FOOT OUT CRUTCH!
>>2545680
supposed to be an underwater animal
>>2545906
well for starters, everything asymmetrical while its suppose to be symmetrical. I would take a good crack at some loomis for learning about form. second i would look at some real life references of the human body to gain some basic surface anatomy understanding, and just draw them. don't even stress about color. the Gesture in this picture is very stiff also . there is a lot of good examples of gestures in the loomis books.
>>2546673
>>2546687
Ok that's a REALLY good idea! Thank you for the feedback, I'll definitely put that as a reason why some of the infected act more enraged than others. Glad this is interesting to someone!
There is going to be this plot point where the main characters find out that the alien race who created the hulk virus is going to detonate the Earth, along with surrounding planets. The whole infestation project was dropped and that's why the containers were abandoned. Back on the homeworld of the virus, people detect activity on Earth and want to finish the job by eliminating any evidence of the project for good.
>>2546678
Huh I didn't even think of that. It never made alot of sense to me why She Hulk was so much smaller compared to regular Hulk except gamma radiation in their bloodstream. That's another great suggestion!
I just wanted to draw big buff women.... I was thinking of having the hosts of She Hulk to look a bit more androgynous when they transform.
>>2546641
Bonus "Red She-Hulk" palette.
>>2546510
Ah, yeah I knew it was something with the eyes, reference was used but I should check that again.
I will try to lose all the fuzzy lines when I render that, thanks anon.
Here's some overwatch fan art
The ref photo provided was garbage so I'm makin up light and color as I go
please tear it apart
>>2546842
The teeth.....Brighten them.
It looks like she's only got gums. Other than that, looks pretty good!
>>2544135
Check her nose, it seems that her right eye is closer to the bridge.
Also you can make black/white mask and paint underneath it like greyscale, but with colors you already laid out
>>2545735
I really like this. What program?
>>2546874
Awkward, muddy and poorly done.
Skin tones =/= darker or lighter versions of the same color.
Inconsistent light. Both women should be casting more shadows on themselves and eachother to help make them "fit" together more.
Use better edges. When darks meet darks, avoid using such a hard edge, and instead have them slightly fade into each other.
>>2543760
i really like your character designs. saved and wallpapered
>>2546378
cool now try something will some color. maybe a fruit or something?
>>2547160
>setting an 819x558px, unfinished image as your wallpaper.
>>2547178
Because thats how much I like the designs
How is it? What can be improved?
>>2547245
Did you just take the contrast and saturation sliders and move them way to the right?
It's overexposed and that green is way too strong.
>>2547254
No, i didn't. The green is too much even if she wears a shiny green jacket?
i'm trying to figure out what's wrong with the perspective/proportions but i've been looking at it too long so i can't tell
help?
>>2547096
Just do small sketches before, I think you better start over
I decided to pick this back up, and I'm frustrated with getting smooth brushwork.
How do Photoshop users get smoother brushwork without turning the hardness to 0% and making everything muddy?
>>2547311
Try raising the opacity of the brush higher so that it will have less of an overlap over other strokes. You can also set the opacity to pen pressure so that you can get variety of opacity within a stroke and have a lot more control.
>>2547269
How are my figs and what could be improved.
>>2547326
aaa that's extremely helpful, thank you!!
>>2547315
Are you referring to the button next to the opacity scaler on the top bar in Photoshop, or is this something else?
I guess I'm also frustrated because I got spoiled with Corel Painter, but now I don't have it.
>>2547347
Yeah I almost always leave it at 100%. You can open the brush panel window and adjust more settings, like turn on transfer to get the pressure to affect opacity.
>>2543254
ugly colors in my opinion
>>2543268
>hyper smooth skinned chad
>>2543760
add color lighting
it will make it look less flat
also fix the bear's shoulder
>>2544116
orc body
also girls suck at swordsmanship irl
>>2545050
fix head more. look for ref