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I am the Art Critic. Come forth and show me your art and I'll
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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
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I am the Art Critic. Come forth and show me your art and I'll tell you what's shit about it and what you should improve on.
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>>2526904

Prove it.
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>>2526905
ok show me what you've been working on and I'll tell you what's shit and what you should improve on
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>>2526906
Not that guy, but I'm always open to some criticism. I'm aware of my skills and the lack of it, so I'd appreciate if you wouldn't be an asshole about it and be straigh.
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>>2526912
I'm gonna post a couple more drawings because I usually try to experiment with different things and styles.
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>>2526914
And last one. This is a WIP.
Posted this three so you have differents versions and styles. Let's see what can you say out of it.
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>>2526912
Seems like a Darkest Dungeon style you're going for. The specks of color don't make sense for the background. There is no real light source since everything is equally dark, but there is a lot of color acting as the agent for it. I would make his eyes much more vibrant/lighter, and the wisp as well, there needs to be more lights--since the darks are covered--to counteract this. Good colors, I like the hints of purple. Good composition.
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>>2526922
Oh yeah, it's a series of pictures I did as Darkest dungeon portraits, you're right there.
Thanks for the feedback. I still have a lot of problems regarding lights. I don't know how to make things "brighter" or how colored light affects colors.
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>>2526904
post your work OP
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>>2526914
Your lines need to be more solidified. They are too wispy, I am not sure if you scanned this image or used a certain brush in a program. Seems like a sketch--but I will continue; the interior of the stump with the cross-hatching needs to be more defined and using longer pen-strokes (which I would say should be used for the entire image). Never allow pure white into the darkest interior. It must be a solid black shape, then crosshatch out of it as to not leave any white space.
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>>2526916
The colors are very dull. What is going on with his shoe. You need to be more precise and mindful of the shadows you're trying to draw out of his cloak. I understand it is a WIP though.
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>>2526930
>solid pen strokes
Man, I tried so hard on doing this, but "pure lines" are a nightmare to me. I have harder times than other people trying to make them and it takes two times the amount of time. It's gonna be a long road for me in that, but I'll try. Gonna be more carefull with crosshatch in the future and taking notes.

>>2526933
I was inspired by criminal comic by Ed Brubaker, but yeah, colors are my worst enemy. Been only drawing for three years and I don't understand how colors combine or complement each other.
Also the cloak shadows aren't finished but looking at your pic I see I was still going the wrong way on what I had planned.


Btw, seeing how almost nobody is posting I'll psot some more things and abuse a bit of your criticism now that I got the chance.
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>>2526925
http://cribs.deviantart.com/gallery/
Few ways to do this, make the majority of the colors much more de-saturated and the colors that are the light source and are affecting the image as the light source--much more saturated. Bright, reddest red. Or you can use pure whites to be the light. Check out gunfire as the light and glowing holy books, ect for the artist's method. Or saturated color as the light.
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>>2526943
Drawabox helped me with more solid line work.
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>>2526904
no bully pls
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As I said I try a lot of styles and tools.

>>2526944
There's some things I porpuselly do different than the DD artworks, but I didn't know the artist had a DA. Will definelty look into it and experiment with saturation.

>>2526945
Looks useful. Thanks for the advice.
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>>2526931
Pretty good, delicate solid and confident lines, though monotonous. I would recommend you try and use heavier, bolder, and thicker strokes in certain areas, like skin folds, areas where muscles meet and shadow usually is formed, or where you'd like the eye to have attention to further describe the body.
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>>2526943
Sometimes you don't need any lines at all, you can just use blocks of value to make the lines for you. Or use a single line to express weight and value, where it thins and thickens. Either way you should practice and try to be more lengthy and confident with your strokes, barely touch the paper and create a long line. Cross hatching is good this way too in pencil, to barely touch the paper and build lines horizontally then vertically and build weight to build value.
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>>2526943
In regard to color, it is a realm of its own and things like digital art programs make it substantially easy to try colors and methods out. These asian type style artists are notorious for their method of overlaying color where it shouldn't be to enhance the image, through layers, gradients, ambient lights, ect. You should try their method, just to practice coaxing out colors that like to harmonize with each other.
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>>2526943
I like to keep a folder of images with superb use of color and try to see if I can replicate it in my own original images. It's a fun reference thing that I really recommend if you have trouble with color.
Image related, I like the hard contrasts and bright colors.
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>>2526958
You mean like making layers with different colorsand states (overlay, multiplication, lighten, etc) in order to get the final color?
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Come to the last artist standing thread, we appreciate a good critique there.
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>>2526927
If I post my work then the thread will derail into being about my work, criticizing my work, or whatever, and it is not the point of it. Don't be spiteful.
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>>2526962
then how can we know a crit comes from a place of knowledge ?
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>>2526960
In a way, those help, a lot of artists have their own method and that may be one of them. Manipulating layers for color, example having an image, putting on a layer with overlay selected, solid single low saturated color, and the picture will have a cohesive color throughout the image regardless of colors used.
That's one example. I recommend just using tutorials and seeing what method you like best from artists that you like and customizing it.
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>>2526971
You look at what I say and see if it has an inkling of knowledge in it or if it sounds like bullshit on the basis of the image provided and the response given.
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>>2526973
>>2526959
K, thanks for all the advice. glad to see that from time to time /ic/'s not just a bunch of frustrated artist shouting at each other how shit they are.

I'll try to follow these advices and improve. It's a long road, but it's one I'm willing to walk.
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>>2526961
I'll come by sometime, multiple threads ask for critiques so I thought I could unify the need for it real quick under one thread, for the time being.
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>>2526931

where are these from? Those are really cool anatomy studies that I want to try.
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>>2526981

do me, anon
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>>2526984
they're from imagination anon.
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>>2526989
I understand he's a monster but be mindful of that paddle looking foot. It needs to be thinner in the middle, like a real foot, squeeze the middle of it. It would smart for you to add solid blocks of value, darkness, to more pronounce shadows and shapes and relieving you of the trouble of drawing in details on such a large drawing, like a comic technique. Make his crown bigger, makes the head a bit less small looking, or just make the head bigger. It would be good to just leave the eyes a solid color or value, the detail is hard to see and pay attention to with all the armor and largeness that he is. I.e. make his entirety a dark color and his eyes a bright red--would look ominous.
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>>2526989
Oh and I like his shoulder piece that offsets the weight.
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Help me art critic
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>>2527030
2 of 3
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>>2527031
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>>2526975
but how would a beginner (95% of /ic/) be able to tell the difference?
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>>2527035
You need to give more credit to people. They are not as stupid as you think.
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>>2527003

do you have a blog?
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>>2527032
I like your line work, I would recommend leaving some thin because nearly all the lines have weight to them and some features need a more delicate touch. My method is a little different, I smear the composition one flat grey color with graphite/charcoal, then carve out the lights with an eraser an add darks afterward, then carve out ambient lights with the eraser again. I like the confidence in your strokes, but again some lines need to be much subtler. Otherwise, I like your style. The first image you linked, the eyes and mouth, and some of the nose are too heavy, subtler lining and only heavy lines where the shadow truly shows would make it seem more realistic than bold and a bit cartoony. More delicacy.
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please art critic, my art is shit and i dont know what to do
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>>2527050
pt 2
sorry for shit quality
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>>2526904
Please help Critic-Senpai
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>>2527059
Moar
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>>2527060
Moarer
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>>2527061
Last one.
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The latest piece i finished
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>>2527048
Thank you art critic. I know about that technique you use. Last month I gave it a shot and tried one with heavy lines and less tone
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>>2527047
Yep, Its 4xiszero on tumblr.
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>>2527075
One with more tone and less line
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>>2527077
And some where I tried to balance the two. But I decided ultimately that I need to learn to control more lines more. Without relying on smearing.

Thanks for the tip again, I definitely need to work on my line thickness a bit. Cheers
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>>2526904
is hogarth good?
I love his style, but what he draws has nothing to do with how humans look.
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Critique pls, no-one ever crits my stuff when I post it.
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Having a hard time with color, senpai. Best results I've got so far is a thousand soft light layers on top of value, but I'm not happy with it.
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>>2527261
That's becuase it's good. I never get crits either although I know for a fact I'm not complete shite. Although I'm not sure what's going on in her tummy area (is that a pillow or her stomach). Aside from that looking unfinished it's a great piece.
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Let's go OP, I finally wanna improve
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>>2527329
It's a 20min life drawing, so kind of unfinished like a lot of my figure drawings, but I wouldn't want to mess about with it outside of the life drawing sessions. The model has a pretty flabby belly, which was hard to convey from that angle.
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>>2526916
anon this is pretty cool
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>>2527263
Not OP, but really digging this! How ever you need to push your values more, bring in some hard highlight on the metallic parts and just try pushing the saturation of the redness of the cloth.
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>>2527074
crushingdissapointment? is that you?
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pls based god OP art crit
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wuold love feedback
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Interested to know what people think about my current drawing
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>>2526948
This is what beginner anatomy kiddies think.
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>>2527253
His essays on the human form in art history are pretty interesting but yeah, I kind of find his physical "ideals" to err on the side of uncomfortable and all his faces feel lacking in any warmth or humanity, just grim grimaces grimacing grimly.
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>>2527478
nose bridge looks a bit off center.
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>>2527050
You seem to be more of a cartoonist and I'll try to help appropriately. Your lines are all the same weight and are heavy and some even unnecessary. You must try and make your lines more confident, lengthy, and variating in weight and boldness. All the lines on the spy are quite heavy and there are far too many of them (chicken scratch), it would be appropriate for a sketch but not for a lined drawing. Maybe it is a WIP? But you need to block in more shadows to substitute for the lines, such as the pant creases. Lengthen his thighs from that perspective, maybe make the jacket flop a little more over the legs since there are so many wrinkles and add a waist, or indication of one on the right side. Go a bit slower next time and more mindful with your lines.
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>>2527053
White outline on pants makes no sense, you have a light gradient on your character, for lights I presume which is good, but make it less painterly and more blocky to fit the style. The white outline on the pants, shadows on the pants, don't match the light on the hair and gradual shadow on the shirt. The front light on the shirt near the sleeves is good, and I recommend that kind of light/shadow, by blocks. Using all of these styles at once of light and shadow makes it confusing--stick to one to make it a more cohesive style. The background is an eyesore of a color. It matches the yellow robot but the guy seems out of place color wise. Unless you add purple ambient light to him or desaturate the color.
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>>2527062
You seem to mix your cartoon style with a realistic style in your sketches I recommend not doing so. Your cartoons will look bad because you have little grasp on realism, and your realism will look bad because you use cartoonish standards when studying it. Do both separately, or transfer the realism onto the cartoon when you have a proper grasp on it. Drawing what you think you see, or the concept in your mind, rather than what truly is right there in front of you---keep practicing. Keep your lines less bold, make them softer, gentler, barely touch the paper when you sketch and make it loose. Bold lines are for drawing in after you set the correct gesture or pose you wanted, not during. Also be much more precise and careful, take your time, do not rush it.
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>>2527074
Forgive me if I am wrong, but it looks like you copypasted the top arms down to the middle arms. The composition is off, so is his body. I feel like you like to detail but do not want to touch the piece and reconfigure it after you add the details. He is very lopsided. Try using the liquify tool for quick readjustments. The perspective is strange for the neck, he has spikes coming out of it at wrong angles that do no adhere to the perspective of the piece. The white on the tips do not make sense either. I understand you want the halo and eyes to pop, but use more bolder lights on him as well. The halo should create ambient light around his head from the closeness around it, and downward as well. The tips of his horns should not be the only ones receiving light, and the light received is way too cohesive. It goes from light to gray to dark, which is not how it should. Add a grainy brush of black on his horns to maybe present a bony fleshlike pockets of shadow that the light doesn't hit. Or scribble them in. Be mindful of the light source, chiaroscuro your lights.
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>>2527253
He's good if you're looking for an Ubermensch style. I just like that picture.
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>>2527261
So the biggest thing Is your shadow work. The shadow underneath the thigh is pretty much scribble. The shadow on the right arm is just constant line in one direction. I like your hands and the darkness on them and weight, but you need to be more tactful how you choose to present shadow. It looks lazy, especially the thigh shadow. I see you block in the shadow but how you choose to fill it in is just ruining the picture. The solid block near the face between the arm, it is a focal point because it looks very out of place, dark, and dominates the soft lines near it. The shadow has an outline of its own, and it doesn't need that. It needs to be solid, with some gradient but not hastily made. I like where you are going but be more mindful, this is just a sketch with no light source but darks, so that is all I have to say. Good pose.
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>>2526925

Not the Critic, but if you're working in digital, a trick to creating lights is to use layers set to overlay. They're additive, so light colors stacked on multiple overlays create a glow effect.
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>>2527263
Definitely saturate it more, introduce blues or greens or purples even on the metal as accents. Grey metal is not very fun. Make the lights and darks pop more. Don't be scared to use pitch black where it needs to be, such as under the armor scales as a thin line, or under her cloak and metal headpiece where no light should penetrate. Make the values pop more, right now it is too grey. Add whitest whites, darkest darks, and accent colors and saturate the front piece more. Play with color on a layer with overlay set. One of my favorite album covers is just a gray mask, but it is a purple hue with yellow light coming off of it. Makes things interesting. Make her red eye glow underneath for cool factor.
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>>2527714
Yes sir, and thanks. I'll try to make a more conscious effort of studying realism, and I;ve been trying to lessen my pressure. It's only been recent when I've stopped snapping my 2mm carbon leads, but I really want to be able to draw with mechanical pencils. Do you suggest I start drawing with brush pens to work on line weight, or would that hurt me in the long run?
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>>2527349
Very blurry, no solid linework. This is too much of WIP, but I like the colors. Make it less blurry and the colors more blocky, then afterward you can apply light dynamics and effects. You look like you have a lot of rendering to do and seem to be working backward in the process. Do value/underpainting first.
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>>2527413
I have no idea what is going on in this piece, and it is pixel work, I have little to offer you in terms of critique. I don't know what that red accent is. The more abstract the piece the more easy it is to cover up any foundational and logical light and color, line work, ect so I can't say much.
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>>2527436
He looks very sad and makes me feel fat. The bright white on the hooves are out of place, the ear with a tip of white is offputting, the white under the eyes, and the nose do not make sense. You are not using the typical black shadow, so why use a white light, it does not fit the image. I like the cyan shadows, try a more chiaroscuro approach and add more warm ambient colors that would fit his peach flesh. The shadow lines are too harsh. You use a black shadow for the interior of the ear, that also does not fit since your darkest dark is the dark blue. I wouldn't introduced monochromatics to a piece like this.
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>>2527478
Nose bridge does look off center, You should be more slower and more mindful of how you portray the eyebrows because I highly doubt they look like that in real life. The eyelashes you must make more delicate and precise and use a thinner brush. The nose bridge and near the tear duct you must use more shadow and light. You must add more values to this piece. The eyebrows and eyes have value, but add it to the skin. Introduce accent colors to the skin, it is not all peachy pink. Add some ambient colors, maybe yellows, blues, greens, to make the skin more life like. Even if it turns out too saturated on the skin of a color, it would add more interest to it. The left eyeball is oblong. Be softer and more gradual with your approach, like the skin, do the same for the eyes and eyebrows, add such great darks more scarcely because right now skin and eyebrow and eye are not in harmony in terms of values.
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>>2527732
You can still use mechanical pencils, just build the line, lightly barely touching the paper, and thicken it where it needs to be. You don't have to switch to pens, pens are very unforgiving and you must learn a whole different approach with them. With good penwork you need to immediately feel the shift in weight of the line with your hand in one continuous motion. Pencil is great, stick with that, or charcoal is good too, easier to make bold lines and thin it at whim.
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>>2527515
Is there something wrong with what I've said?
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>>2527445
I like the style you are going for, don't be afraid to blend the shadow strokes on the inner right side for a more softer look as with the your gray tones. Make the shadow bleed out a bit. The most inner top section of the flower needs more shadow since less light can penetrate it. I'm not sure if you're using marker or a paint, but it would benefit you to soften a lot of harsh lines. Try and add more value other than grey and black and white, maybe add fourth much darker grey between the black and current grey to make the picture more interesting. Lessen the stark whites only to pivotal points where the light absolutely touches it, otherwise make it a light grey. More value. Otherwise, nice.
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Is critique man still here?
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O Art Critic the Wise,

How did thou get so much knowledge? You study it? Work in the industry? Hobbyist? Is there a medium you aren't strong in?
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>>2527799
I was an artist as long as I can remember and I was drawing as soon as I could understand the concept of art. I was a child prodigy as well. I spent elementary, middle, and high school years taking classes in art colleges and art museums. I've won a few competitions. I've practiced graphite, charcoal, oil painting, watercolor, acrylics, ceramics, sculpture, digital, wood carving and photography. I suck at anything that physically makes me create the piece, i.e. wood carving, ceramics, sculpture. I'm still learning digital too. I'm not very good at comic, cartoon, or anime style. I'm pretty traditional but am a big fan and try to replicate it sometimes.
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>>2527769
Are you working on one layer? Her skull is very tiny on the sketch, I understand there's hair covering it but not good to include that. Don't include hair when you're sketching, and if you do just make it a solid shape with flat, non-curved lines. There is a lot at issue and I would recommend rethinking your drawing process. There are too many unnecessary lines that clutter up the image and have no use to describe anything. Make her one flat color, a medium color after you block in shapes of her face, add detail much later, then carve out shadows, lights very last. I can't help you because there is much to say, but I highly recommend you study other artists and how they start their portraits and their process. That is the best and sure-fire way to get better at portraits.

https://www.youtube.com/watch?v=Q8a6J6E754Y
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>>2527935
Take a portrait class if you can, local museums, community colleges, ect. It's really fun and it'll help you learn. Block shapes first like the video, one of my favorite artists, instead of confusing your image with value, detail, sketch composites, all in one go, you must work step-by-step, not rush to finish line.
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>>2527526
anon do you have a link to those essays
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>>2527935
>>2527936
Thank you! I am a beginner so this helps a lot.
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>>2526931
>4xiszero
You...You are him... it's you! The aspiring Great One
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Crit my WIP please, trying to stylize bodies like Seung Eun Kim.
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>>2526931
this is really neat anon
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>>2528048
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>>2527416
>>2527731
Thank you. I'll definitely keep those in mind.
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>>2528055
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>>2528048
It is often not a good idea to render and detail one area at a time. You must block in shapes of shadow and light first, fill one solid color that you can carve these out of, and then start making him veiny. Seung blocks out light and dark, tones the area, then builds with cross-hatching and quick successive vertical strokes. It will cost you an enormous amount of time to do each part of the man separately, and then the finished product will not be cohesive since you worked on each area one at a time, not all together.
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>>2528059
For works like these I recommend building value and tone first--work purely grayscale, black and white, then set colors in as you like. It would be a faster method and it would be easier for you to set color correctly as you see it, and pick harmonious colors that are both saturated, vibrant, and fit your imagination.
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>>2528055
I like these, I can see where you get inspiration from. Top left and bottom image would look good if you merged them on top of each other. Piccolo is too green. The man on the right is too washed out. I can see you adding in accent colors of the light teal but I recommend overlaying some reds, pinks, greens, blues, to give the flesh more liveliness. The ambient color/accents are good but you must practice on the former, layering it on top of lifeless flesh is no good.
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>>2527969
Funny how most "color issues" come down to values. After pushing the contrast and adding different hues I still wasn't feeling too good about it, but once I changed the value of the metal, it's like something clicked.
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>>2528113
I took a few moments to punch it in some more to give you a better feel of what I meant on more shadow and color. Hope it helps.
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>>2528138
Damn that looks darker than I wanted, whatever, you get it. Don't be afraid to really push it.
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Hey art critic, your help has been interesting and real cool to read. I like how you take any peice serriously.
Please look at this work of mine
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>>2528142
I understand you have brush packs and like to play with these brushes, but I advise you use them for details and effects at the last phase of your piece. The image could use more color saturation, just a little, to keep with the mood. You like to carve out shapes through your brush work but I advise being more precise, with small lines to describe shadow, in regard to the collar bottom, the flappy white chest thing, and edges of his suit. His brows are not well done, the muscles that is, he has a giant thick muscle on the right, and none on the left. Use more high lights as accents, you don't have the lightest lights--more dull without it--but good shadows. Though again, line your shapes a bit more and pop the shadow where need be (back of the collar near ear). Instead of individually stroking in hairs you can find a hair brush---or just block in shapes of value and then stroke in just some highlighted accents. Your best hair work that would be good replicated is between the bottom of the top knot and ear. There is a lot of overlaying low opacity shadows that are going on and to be honest the real problem is that there is no solid light source. Makes the image look muddy and convoluted. I think you have the problem of trying to do everything at once instead of step by step, adding the brush pack patterns and textures when the drawing is not finished is a telltale sign.
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Just "finished" this one.
-ii
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>>2528159
I see your points. Thank you
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>>2528168
There are better and faster methods to drawing hair than brushing in individual strand, you know. Your lines need to be just one, not little short lines to make up one line. Confident, long. Make a sketch underneath that looks like this image, then make confident long strokes on the lines that look good to you. The nose bridge, you see how there is so much white space near it, because of individual strands not being enough to cover out the white background. You must block and shape, not do these type of strokes. Practice confidence in lines. If you are having issue, barely touch the paper and make a very thin line, then go over it again to make it thicker and longer. Any mistake in the thin line is easily covered by the thickness of the next stroke.
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Critic still here? Help please.
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>>2528189
Thanks mate
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>>2527727
Appreciate it m8
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im new to watercolour
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>>2528399
(thhe obligitory post) it also looks like your new to anatomy .
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>>2528433
yeahhh started drawing some months ago
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>>2528439
well thats alright, have you tried loomising it up?
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>>2528448
not really.. :/ heard much about it but dont really know how to do it i guess?
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andinfluence.com/2016/04/constructive-criticism.html
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>>2528613
artandinfluence.com/2016/04/constructive-criticism.html
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>>2526904
only 3 rows of abs??? or are they folded
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>>2527078
Not OP but that's fire man.
maybe you should exagerate hands and facial parts to match the thing you did with the feets.
also the deltoids are a bit too large imo it kills the "seen from under" vibe
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crit please
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>>2528617
Ok?
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>>2528491
Lol, OP here, you don't know how to look at anatomy books? Loomis' books are free on the internet and very accessible/easy to read. I can't critique you because I don't believe you are presenting me with anything viable.
You hide her arm to avoid drawing her hands, you make one eye closed to avoid drawing the other one. Only thing I can advise you is to try harder. You are a very lazy artist at the moment. Look at watercolor tutorials/youtube videos/books/take courses..etc.
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>>2528344
There is so much unnecessary shine, I just do not understand the need for all the white outlines. I understand wanting to add gloss to the mouth--but you added this gloss to every part of the image. You need to stop using an airbrush for all your values. Image is incredibly blurry without all the gloss lines. You work very backwards with all the smoke and lines and some color and blur tool. Draw your piece, tone it, block out lights and shadows, add the value, THEN apply color once the value is made. Stop using the airbrush/blur/shine, it is cheap looking and ruins the image. Block with confidence, draw out the shapes, find the shadows and lights before all this unnecessary detail. The cat is the biggest example of this. Random lines to describe the hair when you need to block the shapes and shadows, airbrush everywhere, blur. Very messy. You must go step-by-step, not all at once to race to get the picture immediately how you wish it to be.
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>>2529249
I am also guessing you are a teen girl from the way you talk and the subject matter. Correct me if I am wrong, but I HIGHLY recommend getting out of your comfort zone, in all aspects of your life, for your art is a reflection of you and I can tell you are shy and stick to what is safe and comfortable. Push your limits even if you will fail, it is absolutely crucial. Even if your hand looks like shit and your eyes don't look symmetrical, please try. This is the only way you will improve.
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>>2528670
The color looks like an afterthought and looks very bad to the monotone shadow. If you use black and white make sure you go through with it--the color ruins the image--or vice versa. Use color for shadow, not just grey, if you use color in your image. Be more mindful with your marker strokes. There is a great bit of white space--you work too fast. You start from sketch, to pen, to color--so I do not understand all the grey marker. Be more mindful with the pen strokes as well, slow down.
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>>2529249
>>2529262
>is 18 y/o male
thanks tho, needed this
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>>2529313
at least you know you act like a teen girl
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>>2526904
So you obviously kind of know what you are talking about, got some advice on how to get values right? My biggest problem atm.
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>>2528000
>>2528048
Thx anons
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Beginner anon who asked about tights on thighs a few hours earlier (>>2529267). Feel much prouder on this pic even though it's a bit dirty.
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Roast me
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Post your artwork examples, I only take crits from people better than me in areas im weak in.
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>>2528189
Suit looks like hard plastic. How's this woman moving her torso? Looks impractical. I like the design, but this is a boner killer for me.
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>>2529361
I was actually the one to link you that tutorial. Doxy has a lot of porn-y/tits/ass/thighs/lewd tutorials if you like drawing the ladies. You did well on the thighs, they look good in the stockings. I redlined your picture, you might be in too deep--the torso is way too long--but I stylized the image to fit it. A few things, the shorts stick onto the leg seemingly flat, they are either loose or tight but never flat like they are in your picture. The fat of the thigh cuts the flesh, but the shorts are flat on it--so it makes it kinda dull on the short side. Your fist/hand is much too small. If you don't know what to do with the collar bone just really quick look up an anatomy reference of the neck and see how it connects. It usually is perpendicular to the shoulder but has it's own positioning. Instead of just drawing it in because you know it belongs there, figure why it belongs and how. She has a fat coochie, but maybe you like that. Don't forget about her ribcage and waist too, it adds a sensual thing to it. Dropped her shoulder a bit, make the arms less horizontal--add a little curve to your lines. Look at the redline for whatever else, I just accentuated a few things. Of course this is your imagination and if you want a large chalupa, go for it.
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>>2529403
As long as it looks cool, right?
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>>2529391
You either post your work and receive a free, thoughtful critique about your areas of weakness that stand out the most in regard to the composition, or you can go ahead and find some arbitrary reason to give you the exception to withhold your work in fear of an ego hit. Read any of my previous comments to know if you should put the time into clicking a button and uploading and asking for help, it's that simple. If you think what I say is shit and not applicable to whatever the guy posted, that's your answer to if my work sucks.
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Crit please
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>>2529403
how is this a bone killer? can't you see it has mobility in the single place it matters, in spreading the legs. it comes with optional helmet too if you choose so
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>>2529404
>>2529404
Thanks for the tutorial, then. I agree with the shorts, they were added on after I did the legs, explaining the flat look. I have a habit of making the torso too long but I thought the legs being off paper would balance that out.

The fat ass was quite intentional.

Posting my older headshot of Inaros from Warframe. The designs of Warframes are very organic, so I'm kinda happy with it because it turned out well.
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>>2529413

http://www.suicidepreventionlifeline.org/
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>>2529339
Are you having trouble with having the image in mostly monotone grays? It is a matter of seeing where are the lightest lights, and the darkest darks. Where in the image light cannot penetrate, that is black, where does the light hit most intensely? Study more portraits, images in grayscale and black and white. I don't know your preferred medium but the simple solution is to work from value first and then to apply color. Do under-paintings first then apply the color. In Photoshop work from black and white, then layer on the color. In painting, work from a monotone color (underpainting) for values, then layer on the color. Thinking in black and white is easier than being aware of color and the value behind it. If the image looks dull then it is because there is not enough contrast between the values--diversify for more of an interesting piece--make sure you have grays, and bright whites, and the darkest darks. I can't help you without an example of a piece you're doing--but practice in seeing more--mindfully observing. Squint to simplify the values you see. Really, I can't advise without the image you are having trouble on, so the fastest way you can solve your problem is to just look up youtube lessons of value from artists.
https://www.youtube.com/watch?v=9m3RmYwFnhQ
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>>2529421
OMG.
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>>2529404
Also, I forgot to say, my old version of tight leggings was the don't on the tutorial to a tee. I found it a bit comical someone had the exact tutorial I needed with the exact mistake I made, felt like an infomercial.
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>>2529419
Without you telling me it was a Warframe character I would have no idea what that was. You can't "balance" a long torso out--it is long to a point of being anatomically ridiculous. Move the crotch up to lessen it a bit, make the rest of proportions a bit more ridiculous, these are some of the ways you can fix it but I don't recommend covering up something you know is wrong. Not until you know the fundamentals of a good composition, then you can stylize like crazy, like the pros do for their manga girls and whatnot. There's stylization and then there's a gut feeling that something isn't right. It becomes more obvious the more mistakes that can be located, announcing in the viewer's mind that it wasn't intentional, but ignorant.
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>>2529428
Universe is funny that way.
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>>2529413
I like the colors but I have a feeling you didn't do a sketch or a drawing underneath the painting to visualize the head--and if you did there are anatomical mistakes. His nose bridge is far too small, actually that's my only complaint. With things like these, you need a plan before you can start laying on the color. I feel like you are going without a plan and just putting color where you think it might be nice. I would avoid all use of bright white, it is tacky and unbecoming, and I guarantee you there are only just a few specks of actual white on the human face in the presence of a light source, very rare, and should be used sparingly. You must outline the face geography more, such as nose, mouth, eyes, ears. It is quite washed out. I like his cheek blush. It's cute. Be more mindful, have a plan, on a separate canvas/paper/whatever pair colors together to see what looks good and harmonizes and what would look good on the final image, don't just add color. I.e. his forehead; a mess. Block in the facial geography more with a darker value. Color is just all over the place with no continuity. Have the color in mostly equal parts. If you want the bright blue to describe a value on his neck muscle, then make the bright blue mark again somewhere in the image with the same value. It is alright, you are still in progress, shape the face more, and plan out the colors you wish to use, and add continuity.
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>>2529447
Wrong image, here's the one. Unnatural color, yet still uniform.
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>>2529452
>2529452
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>>2529455
How long did this take you? You forgot to color in the woman on the right of the skeleton's hair strand on her right shoulder, unless it is meant to be that way. I understand this is more in the vein of a comic style but there is a large amount of anatomy mistakes. The young man with the heart pocket on the left--if he unbent that arm, how long do you think it would be? It would reach past his knees. That isn't right. The use of color is underwhelming. There is too much color and it is not bright enough or harmonious with one another. A dark blue firework? Or a dark green one. I've never seen that. One firework looks pure white, just a few strands of pen on that one. A lot to be done. Be more mindful, thoughtful, precise, and take more time. You rushed through a lot of this.
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>>2529447
View the image of the lounging woman I linked. Look at the pillows on the left bottom, and the cloth. The color works together, and combines to an understood shape, even if the color is very unrealistic. Use this approach.
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>>2529367
His wings are fucked. Look up how wings actually look. I can't critique this, it's a sketch page. Learn tones and values. Darkest darks, lightest lights. Not enough variation in tone, nor line where it matters. Sorry.
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>>2529423

mostly doing charcoal atm, pic is related. Thanks for your assistance!
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>>2529480
You have no value variety. It is all one tone. This is my method, yours might be different, but I would smear the entire page to make him one tone. I would reinforce the lines on the geography of his face, block out the hair, and add the darkest tones, almost black, where they belong. Detail it out a bit with linework. After you established that, get an eraser and carve out the lights and lighter values than the base value. Keep adding, subtracting, comparing, and reinforcing. The whitest white I would believe to be on his nose, maybe around the eyes or lips--but I don't know the reference, you must find it. Push more darks in. Carve out the lights. Find points of contrast.
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>>2529447
thank you, I had sort of blocked it out at first but I just kept adding paint to it and it kept getting messed up so I was constantly sculpting it to make it look decent. I'm not the best planner
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>>2529447
my inspiration was this artist. certainly didnt turn out the same
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/beg/ here. Id love some critique and also some tips to drawing hair (inculding brows and stuff)
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>>2529519
Thanks for your help! I can definitively see what you are saying.
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My anus is ready.
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>>2529536
mfw Spain
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>>2529408
quit hiding your dogshit artwork and post something.
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>>2526904
i dont know what i am doing
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whhaat? only digital? eh?
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>>2529522
He uses cool blues and browns in piece throughout the composition. His palette is very minimal. Your palette was all over the place and the colors were all over the place as well. Look how he has a minimal palette that is showcased throughout the image, not in small areas or in small sections. Without a purple here and yellow there. You have a dark value below the nose near the lips, that is the darkest shade, but it is only used there.. it should be used throughout the right most area of the head on your painting. Especially the eye sockets, under nose, under brows. There are no bright whites on his piece, they are warm greys, and added as small accents. The cupid's bow, chin, nose, and the forehead where the light hits the most. Even his white splotches on the right of the canvas help form continuity in the image in terms of color. He paints in brown on the chin, forehead, and then further into the canvas on the top. Lessen the colors you use, and use them throughout, not in parts. Deepen your values.
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>>2529569
Make me, BITCH.
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>>2529546
Nothing wrong with this image, I like the style and the textures, keep up the good work.
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>>2529529
Eyebrows can be either blocked as a shape and colored in, or drawing individually by hairs, or the method could be combined. Draw the shape of the eyebrow itself, then make it a medium tone, draw just enough dark toned strands to suggest hairs. Eyebrows on women are drawn the same way in makeup, first the shape is defined, tone filled, and then accentuated and darkened. Your approach to hair is much better than most people. They like to individually strand it, which is a painful and not very good looking way. You can use the eyebrow method in the same way as the hair. First block and find the shape of the hair, block the shadows and light areas, then add individual strands for the detail and the suggestion of hair. Here is a good tutorial: http://www.thedrawingsource.com/how-to-draw-hair.html
Her face is quite bland, add more shadows, such as the nose bridge, the nose flares, the eyelids, the sides of the face, neck, et cetera. Whatever reference image you are using, find what the utmost darkest places of it are, FOR CERTAIN, it would be the nose flares, then compare the darkness of those with the rest of the face. Do not be afraid to line more to distinguish planes of the figure. Punch up the values. Right now the picture looks quite washed out but at a very good start. You like to blend and have the features soft, but it creates a muddy effect. Study your reference and compare the values of it to your painting, certainly you will find places that are much brighter and whiter, and places that are very dark. You can even eyedrop tool on the image to see what color is there, if there are any ambient colors, accent colors, red of her outfit reflecting off her skin. Remember to add more than one color to the skin, there are hints of red and blue and yellow and green, do an overlay layer and lightly airbrush on a low opacity to suggest this.
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>>2529577
Eh?
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>>2529574
I'm not OP but here's a quick and sloppy paintover (sorry, done on laptop without proper tools).

The pose is weird in yours, like she is leaning oddly and I'm not really sure what type of body language you are going for as some things are contradicting each other. She is stiff and her clenched fist by her chin seem to indicate a self consciousness and nervousness, like she is apprehensive of the viewer. But her leaning towards us and the way she looks seems more "come hither". Mine is quick and dirty and a bit too stiff perhaps but I wanted her to be more nervous and frozen up like she is uncomfortable around the viewer.

The rimlight is poorly handled in yours--it is thick and uniform everywhere. It should have more variety, being thicker or thinner depending on the specific form it goes over, and the edge should vary a bit more. I downplayed the rimlight on her arm and played it up on her hair more an brought some colour in it too since she is brunette and the backlight would bring in some oranges. The backlight should hit her dress too to be consistent.

Other nitpicks: the brow above her right eye (our left) is a bit strong, the arms are lumpy and can be simplified, the light can fade off a bit as it gets farther from her head, I added some backlit hair flowing to the left to help balance things a bit more and keep the focal point at her face, I downplayed the value changes around her collarbones.
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>>2529629
you have amazing images from good artists Critguy! do you spend all day looking at other peoples artwork?
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>>2529620
Wait, really?
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>>2529663
I collect images as references for various things. Sometimes it's just because I think it is pretty, and sometimes because I like an image and would like to replicate an aspect of it, i.e. color, light dynamics, whatever. I like the colors on this one.
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>>2529714
No, no absolutely not.
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>>2529662
>2529662
This is a good paintover. I am not sure if OP has a direct reference they are using and adhering to. I'd also like to say that the image would be more interesting if you add more color and saturation. The skin is one dimensional. The paintover fixed most issues--but again I'm not sure if you're strictly going by the reference. Even if you are, again, I'd recommend adding much more color variety, photos wash out most colors and copying one gives a flat effect. Have an overlay layer and play with it.
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>>2529629
thank you
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critique me please
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Do you think this is a good book cover for my coloring book?

here is the line art too for reference:
https://www.patreon.com/posts/d-r-page-9-5454904
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>>2529820
1 Patreon, kek
also the font and color of death and rebirth is ugly af
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>>2527749
There's a lot of flaws in those pieces, "art critic".
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>>2529886
I'm an art critic, not an anatomy study critic. I would have went to medical school for that.
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>>2529817
I understand you want to create a snow effect, but it just seems like a low opacity dapple throughout the image that is very underwhelming. There should be some digital art snow tutorials out there. The snow dapple on the little guy just blends into him and gives the viewer the image of texture on him, instead of snow. I'd use more color saturation. The fire near the woman is gray, that makes little sense. Make it real fire. Use more reds and oranges, don't be afraid to use a very bright, saturated color. The perspective of her legs are a little off compared to the turn of the torso, make the right one reflect her stance. They both look front facing. The fire guys steps are gray, use more contrast, blacken them. Add more value to the creature and to her, you use some, especially in the creases of the arm, but it needs to be reflected in the legs as well--darken it, carve out more blacks on the fire creature. Belly area, arm area, brow furrow. The main issue is really the snow texture, instead of being snow it just muddies up the image and sinks and blends into it. Blend your strokes a bit more on the foreground and the snow pile with the carrot. I think those are the most pressing problems.
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>>2529820
Your font choice, color choice, text choice ruins the entire image. You use too many brush effects. The colors are fine, would be better if you made it more vibrant, but I recommend taking more time with the initial piece of sketch / line drawing. I think you're working on separate layers--The line work and color work over it don't go well together, they both stand out on their own and don't mesh well. I think you rushed the colors too much and experimented with brushes too much. I can tell the overall attitude by the flowers in the window and specks on the shroom. Rushed.
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>>2529942
Thanks, criticman I'm gonna change it up now
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>>2529944
i like the color choices i made, it gives the mood i was looking for. The line work can be removed easily. I also like my brush set and the effect it gives, Why dont you like the brushes? I agree on the font choices and colors though, not the best at picking fonts
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>>2529932
Oh ok.

So you're a sham.
>>
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I'm an impressionist.
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>>2530039
fack off, he has been helpful
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>>2530063
He's a shitter.
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>>2530064
meh, maybe. He is helping some people though.
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>>2526904
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>>2527436
You the guy who drew that one pig painting for your mom?
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>>2530265
I apologize if this against rules of image size. Didn't think to crop or resize it. Haven't drawn in years, just now trying to pick it up again. Positive or negative, anything helps.
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>>2529421
kek
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would really appreciate a crit
>>
this is such a wholesome thread.
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>>2530268
yup
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>>2529404
>>2529431
Back again. Feels like a large improvement over the original. I ran out of lead and got no spare on me so I couldn't finish, but because I listened to some other advice to grip the pencil by the end to make light lines, I made that skeleton thing, which means much less erasing. From the angle of this picture, the head is small, but I couldn't get a better angle at the time.

I'm not really sure what to do with the arm at the moment because I'm not good at drawing hands at rest or on hips, and I don't know what to make her hold.
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>>2533352
Go study individual body parts and anatomy before you re-hash the old shit you've done.
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>>2529404
>big ass thighs
>thigh gap?
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>>2529403
You are so right, there would be no mobility in the hips and torso, that armour would be like wearing a canoe into battle
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>>2527030
>>2527031
>>2527032

yo fuck op he sounds like a total faggot, just keep drawing
if anything, start using ballpoint
it will help you morph small proportional problems into personal style.
and your knuckles will love you
>>
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>>2527075
>>2527077
>>2527078

A. nice dubs
B. WHERE IS ABSOLUTE BLACK?!

you almost get there, think about contrast, highlights, and the movement of the viewers eye.
think about how you explain the figure,
think about how you read the figure,
what is important to you, and why is it important to me?
make me listen to your drawings...if you know what i mean.
but seriously this work is on pace for freshman/sophomore art school drawings
idk if you go to art school anon, but this is good enough to further explore

pic never realated
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>>2527261
I had the same problem in school...
I started to push into myself and using the drawings as a platform for conversation.
thats why drawing is so great and elastic, if people don't have anything to critique
then start giving more information,
make them want to talk, make them remember why they are in your class... or whatever is your situation.
counter-balance apathy with energy.

tl:dr
seriously good drawing dude thumbs up,
had the same problem,
work your drawings more and push your curiosity
why do you draw as you do

pic unrelated
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>>2533406
I'll try that, but I still wanted to finish my piece. I gave her a small bio as well, in case you can't read, her name is Alisa Bastille, she's French, born April 12th 1998 (18yo), and has a B/W/H of 25/20/50.
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>>2535855
Legit actual autism
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>>2535855
ill check the dubs
but you need to start with drawing real people
you dont have the anatomic library in your visual mind to re-create the human form

start by drawing opaque monochromatic shapes, like cups and bottles
start drawing with ballpoint pen to gain some linework skill
start looking at better artwork and masters sketches

pic unrelated
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>>2526904
Gibson Study. Been struggling with head drawing for a while and this was the only study that didn't look like complete garbage. Any crits?
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trying to emulate a rendering style that I like. not really there yet
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>>2536640
Not OP here. You should work with the medium that is best for the style of drawing. Crosshatching with pencil just looks weird, so firstly I would advise to use ink or ballpoint, since that works way better with it. Other than that it looks nice, maybe the neck is a little bit too big, . However Gibson Girl is not intended for the format you are using. Gibson uses brilliant indication, but in big it's really weird to use those. Try them smaller and you will see how much better it looks!
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I don't know how to color.
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feedback appreciated!
>>
Daily reminder this is who you're asking for advice
>>2537718
>>2537772
>>2537817
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Idk what I'm doing
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Mostly looking for advice on lighting and color!
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>>2526904
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>>2538779
no more glasses

too... middle-class, feminist, unrelatable, tumblrish
>>
>>2538940
Nothing about ways to improve color, composition, line-work, concept ... What's the artist suppose to do with this post anyways? Try and make it look less "Middle class"? This is literally just a bunch a random words mixed together. Your post needs more usefulness to it ..

Too ... Donkey balls retarded, sexist, hangman, Yahtzeeish
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help?
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>>2526904
Hey crit god. Any advice?
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>>2538983
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>>2538940
Hey, for all you know that's what the character was meant to represent in the first place. ;P

Nice attempt at a critique, though.
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>>2538976
By no means an expert here, but some recs...

- Play around more with lighting; make the candlelight reflect more directly off of the robes (edges of the figure) or incorporate some of that craaaazy bg into the lighting.

- You miiiight be using too many colors of the same brightness/saturation depending on what you are going for. Work out what color you want to be the most important, and then make the other colors work to bring that color out and make it pop (ex. if you want to emphasize the head/crown, saturate its colors and desaturate the colors of the robe, or make the crown brighter and more heavily shade the rest, etc...)
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>>2538999
definitely great food for thought, thank you!
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>>2538750
That's not me. Also, why was this thread revived? I'll help again, I have some time.
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>>2530265
This seems far from complete therefore I can't critique this. Don't apply shading and detail until you're done with the linework--it'll throw you off in the long run and give the illusion that you're done and you'll be more liable to skip fundamentals of the piece.
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>>2531040
As a photo, it really does not do justice to the color and it is hard to interpret what is going on due to the size and bad photo quality. I'm sorry.
>>
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>>2533352
Her breasts are unusually far apart and have an odd shape. I see where you're starting to improve, but do not be hasty. A few things, the armpit, your line work, and body suggestions. The armpit where the breast meet the shoulder is especially angular, where it should be soft. This can be fixed with having lighter and bolder lines to suggest the body--the example on the right. The thigh where I redlined--it needs to be more like water on both ends, where the line wanes and ebbs and flows in density and thickness to showcase the body weight. Your thigh on the left is just one line, stop, then another line. Stop is where the thigh meets the stockings. Also drop the shoulders on her, her shoulders are much too broad. The line you drew in the middle to dictate her stance, that must be adhered to on all sides of her, it is not adhered to on the right where her breast is going outward from her chest. Her waist must be thinner as well to balance how large her thighs and torso is. Work on your line work and suggestion.
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someone tell me how to render damn it.
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>>2533460
It adds more sex appeal. OP obviously wants sex appeal or I'll be concerned if the giant humungo thighs are only innocent fetish..actually he said she was 10 years old in the bio. NVM.
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>>2536956
Do not just slap color on like that. You must work in values first. Block where light and shadow should be. I advise working from black and white first/grayscale, then setting a layer on top and working in color. This alleviates any trouble you may be having until you can color properly and have a good feeling for what you are doing.
https://www.youtube.com/watch?v=IB9Jui9wQNg
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>>2537174
I think it's good. I do not have much to critique.
>>
>>2538769
The problem is with the filter you are using--it erases any issues you might be actually having underneath it that disturbs the image. I can critique when you give me the image without this layer.
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>>2538779
I think you would benefit more from light tutorials than from a critique if you are only asking for help on that. Light does not work like that--it does not shine in one visible area at that sort of brightness and not affect anything around it. Her color bones are offset, look quickly at a collar bone reference from different angles, they do not work how you positioned them. Your method of crosshatching for shadow is sloppy and rushed. You need to put more thought into this piece. I have said much advice on using crosshatching for shadow, it would benefit you to scroll through individuals using that method and what I've said to them. Where is the nose? They have no nose. The shoulder scribbles--it showcases just how sloppy the lined shadows are. Put more thought into it. Plenty of light tutorials are available.
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>>2526904
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>>2538976
I agree with the critique of anon before me. For all the color you are using, surprisingly the image is still quite bland. There is no light source, light is evenly distributed in all areas, colors are all saturated the same, and lines are very uniform, rendering the image boring. There is too much overlaying textures on the figure, it looks confusing. How you handle darkness, in the sleeve where you crosshatched to stimulate shadow, it is a bad effort, it looks the same amount of dark as any other part of him. Please punch in your values with darkest darks, and lightest lights. Make your lines more compact. Add a light source. Follow other anon's advice.
>>
>>2538988
You might as well not have a sketch underneath. The sketch is barely viable to help you know the positioning and details and components of the body. Chicken scratch. Lazy, hasty shadow work--scribbling. Start over, you worked too much on this. The sketch underneath is a mess, and I understand you're feeling things out to see where they are, but instead you should already know where these things are and line approximate to where they should be. Look for references of people sitting down. References will help you greatly if you don't know how to position the individual.
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>>2539056
I recommend you view how others handle the rendering process. It would benefit you. I personally block out where the lights and darks should be, then I smudge the entire image into one tone. I then fill in the shadows, and use and eraser to carve the light values, a medium value, and highlights. I just go back and forth carving and adding shadow and carving and adding. Seriously, just go look at the portrait process of other artists. It will help!
https://www.youtube.com/watch?v=Q8a6J6E754Y
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>>2536653
Needs more value, the rocks are very monotone and boring. Add more pitch black where it should be, and more bright whites where they should be. This kind of style is strange to me so my critique is limited. I don't understand the cave either, are they floating in it, are they standing on something, it needs a more uniform perspective with more value to help the viewer understand whats going on. The inside of the cave is the same value as the outside and makes the image confusing and boring.
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>>2539070
It's abstract, I don't like it. How am I supposed to say anything constructive? Just wondering. You could use more of a splatter there and more of a smudge there? I don't know.
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>>2539074
Thank you, and yes sir. I'll post Mark III whenever I finish the sketching stage. Godspeed, sir. God... Speed.
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>>2539081
thank you boss.
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Rate my shitty expressive figure paintings.
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>>2539300
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>>2526904
What say you?
>>
>>2539334
Also, sorry for the awful quality photo. Only had a phone on hand. It's an almost finished piece I'm going to show soon.
>>
>>2527003
>>2526931
HNNNNNGGGGG holy shit
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>>2527962
There are a few at the beginning of Dynamic Anatomy, should be in the art book thread.
>>
>>2526931

>big white penis

that really broke the immersion for me
>>
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>>2539921
>>2539941
well here it is done.
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>>2527727
I'm the anon you critiqued before about poor shading, here's a life drawing from today, I think it's a bit better in the respect, maybe.

>>2533540
No more oreos.
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Critiques are welcome
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>>2539996
Gross.
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>>2539996
Cute.
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>>2530035
Would you buy a coloring book that looks like that?
Genuine question.
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hi, i discovered my own style (a style i like, still i dunno if it already exists)
i would like to make an exhibition some day. plz help me, is it something, or is it nothing?

1/3
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