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You are currently reading a thread in /ic/ - Artwork/Critique

Thread replies: 255
Thread images: 92
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Old one at 300

Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, There is a question thread for that.

Visit the usual "Art book Thread" to find your desired books.

Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.
Before asking "what should I read/view/study/learn," Read the f*cking sticky, it's there for a reason: >>1579290 (Cross-thread) (Cross-thread) (Cross-thread) (Cross-thread) → →
There's a new sticky in town! You can see it at https://www.reddit.com/comments/46sb9k/

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old thread: >>2474684
>>
how does proportions for the legs work? bottom of knee to bottom of foot = crotch to bottom of knee? or is it slightly above the crotch to bottom of knee?
>>
What should be the easier media to start painting? I am between oil pastels, gouache or watercolour.
>>
>>2478511
I recommend oil, not for ease, but to build good painting habits, like blending colors to get a better fitting purple than one bought in a tube.

The easiest media for painting is digital, due to all the shortcuts.
>>
>>2478511
Every single time I have used it, I have never felt comfortable with watercolor.
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>>2478497
loomis is not just a meme you fucking tard
>pic related
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>>2478519
nice assface thrid guy
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>>2478519
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>>2478515
Even for starters? Isn't it expensive?
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>>2478530
Welcome to painting nigguh. Cheapest way is getting a tablet and going digital, that way you can do tons of color studies without wasting all your cash on colors. Switch to traditional once you get a hang of it. The skills carry over nicely especially to oils.
>>
>>2478516
What, oil or digital? All good art supplies are expensive, whether it be gouache, watercolor, oil etc. Oh, and I just realized you listed "oil pastels" My mistake, I meant paint.

You can just pirate whatever you want if you go for digital. You're going to have to stop and buy the programs if you start up a professional business though.
>>
>>2478542
Meant for >>2478530
>>
>>2478530
Watercolor is cheap.
>>
come on niggas, this is such a shitty beginner thread, just one ref?
>>
>>2478552
Will be posting more when I get home. Also I posted a low res OP photo on acciden too.
>>
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Here, I'll give you couple more refs but you better fucking draw and post them niggas.
>>
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>>2478492
>>2478519

i'm measuring this girl out, and it doesn't seem to me like her crotch is 4 heads from the top of her head?
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>>2478570
wot? you made 4 head sized lines and almost reached the mid point. Seems to me it fits pretty fucking well.
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>>2478578
well it's about half a head from her actual crotch...? i might be completely retarded here i'm just trying to figure it out.
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>>2478582
1. Humans are different.
2. The line would be a bit bigger if you would measure it when she is facing the camera straight, like Loomis demonstrated.
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>>2478582
Don't be fucking retarded. That body is pretty twisted to be able to be exact and these proportions are "ideal" just for use as guidelines. There can be minor differences from person to person.
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>>2478570
Well one problem is you're using straight measurements to measure a curved torso.

Also the head proportion thing can vary a little, some people have slightly shorter torsos or longer legs etc than others.
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>>2478590
>>2478586
>>2478585
>>2478582
thanks guys. sorry for retardation
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>>2478570
couldn't find the original one, here is a shitty one
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>>2478594
That's Caprice and Valerie
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>>2478605
>>2478594

Personally I think the black lady is an example of an abnormally short torso, and they put her next to a girl with a torso on the longer end of the spectrum. torsos don't normally vary so much, especially between women of similar heights.
>>
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>>2478610
>>
>>2478610
>those hoverhands
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>>2478565
Month 2 reporting in.
I have absolutely no idea how to shade something yet, so i didn`t even bother. I just tried to make it look 3D and to place everything correctly.
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>>2478629
Is this an oogabooga skull or what?
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>>2478629
how many bones cost stone tablet?
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>>2478565
I don't know how to shade, also the eye feels too small and the cheekbone tooth measurements don't compute, which could relate to the eye. but how am I doing?
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My sketchbook pages are 14x21 cm and I usually fit 6 heads (2 columns x 3 rows) on one page, is there an advantage to drawing bigger?
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>>2478675
Shading's done by building up layers of tone, from starting with light and finishing with the darkest, mistakes people make are not going dark enough or light enough, or not using ground tones, or using too much line and flattening the drawing, (unless that's what you're going for.)
>>
>>2478684
Bigger space to draw = more opportunity for detail. Also larger drawing space makes it easier to practice shoulder/elbow movements for drawing as well as for gestural drawings.
>>
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first serious drawing after a few month's hiatus, tear me to shreds
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Is there any trick to drawing a straight on face so the jaw isn't cockeyed as all fuck? Any time I try to draw a head the jaw is always the worst looking. Yeah I know I gotta work on the placement/construction a bit, but this was my first attempt to draw a head after not bothering for so long.

Don't mind the crappy pic/angle btw. Don't have my scanner hooked up atm
>>
>>2478745
>symbol drawing
read the sticky

there are no tricks, just practice and study.
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>>2478756

This is not symbol drawing nigger
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>>2478756

And i've read the fucking sticky.

Going "thats symbol drawing" is not a valid fucking criticism.
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>>2478769
Assuming you really did just draw what you saw and its not symbol drawing, then your subject isn't human stop drawing a mr potato head and draw a human face
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>>2478769
Nothing looks three dimensional, that is the biggest problem.
Just start reading loomis (like the sticky told you) and stick with him, it will fix all your problems
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>>2478777

I have fucking read loomis, ive done all his horse shit.

How do I make it look 3D without shading then, nobody ever answers me that.

On top of that I can't draw curved objects worth a damn.
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>>2478743
You're not really hitting the values that the original reference has, too dark in some places, too light in others, the shapes of the shadows are off, etc.
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>>2478784
Is this bait? Why do you ask for advice and then deflect everything people tell you? You are symbol drawing, you can't draw 3D, you don't understand loomis (which is apparent just by the fact that you call it horseshit when pretty much every working artist uses some variant of what he teaches).
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>>2478784
Take a good look at what you are drawing. Just looking at the eyes people can tell you are symbol drawing since you are inputting what you think eyes look like rather than what you see. Eyelids have thickness to them, and I don't know what the lines on the top of the line of the eye are. The eye ball is set inside the skull with the eyelids sliding on top of it.
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>>2478784
You need perspective to make things look 3D. Do draw a box, loomis seems above you right now there isn't some secret people are keeping from you, you have to train your brain to do these things
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>>2478784
Do all of it again until you understand it. If you find loomis too hard to understand, check out some of the other resources posted in the sticky that you obviously read.
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>>2478804

i've done fucking draw a box and all that shit

I am intent on drawing my face. I have a ton of trouble drawing curved shit.
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>>2478708
I gave it a shot and it came out not that bad. I had no idea what I was doing tho, so it sort of just came out like this. Any pointers?

Mechanical pencil is all I got.
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>>2478826
lmao what is this autist rage

instead of crying on a tibetan peach collecting website you should try practicing instead

my man here obviously doesn't understand how long it takes to get good
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this is my first time painting anything, only done drawing so far. Not sure if there are pointers aside from "get better", but if there are I'd love to hear them!
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>>2478862
I really really really feel like ive seen this before
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>>2478831
looks dope nigga
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>>2478869
uh, you may notice it vaguely resembles the picture in the op?
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>>2478831
I can't see anything wrong with it. How long have you been drawing?
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>>2478876
Not the source image but specifically that drawing
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>>2478883
literally just drew it. started when i saw this thread.
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>>2478871
thanks!
>>2478879
about 4 months (but I'm 30), I've been strictly doodling the whole time, but now I'm ready for fundamentals and all that. This might be the first time I've had positive feedback on anything I've posted yet!
>>
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>>2478831

Some areas look better than others, you should use the side of the pencil more to avoid the scratchiness in the rendering. If you feel confortable with mechanical pencils then maybe consider getting the ones with bigger leads, I'm taking 2 mm, if you don't already have it.

anyways keep going m8
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>>2478895

You're doing damn good for 4 months, just keep it up.
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>>2478957

Not that guy but I own one of these, do you have a suggestion for a good utility lead hardness? I've been using 2B and it's pretty decent but I might buy another pack of leads soon.
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>>2478743
>>2478793
Tried my best, kept accidentally resting my hand on the left side so that's why it's a little fucked up
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anybody studying hogarth?
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>>2479000

He looks fucking pissed.
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>>2479000
If you're working horizontally, you can always put down a piece of scrap paper between your hand and drawing.
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>>2479015
thank you based anon, I fucked hate being left handed and working with charcoal
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>>2479021
Just be sure not to drag the paper around or it'll smear the charcoal. If you need to move it, check to make sure it isn't picking up too much material or it might transfer it, if it's clean enough, pick it up and move it. If it's too dirty just replace it. Don't bother with nice paper, just use paper you were planning on throwing away or newsprint paper (not printed paper, that thin stuff).
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I want to draw this but I'm a bit lost as to where to start. It seems a little intimidating. I've made some lines on the drawing and on the reference to indicate perspective, but does anyone have any tips as to how to construct this?

Also, how do I avoid getting lost in the detail? I often spend hours and hours on a small insignificant feature when drawing a portrait. I fear that because of the level of detail on this drawing I will spend too much time trying to draw a small insignificant shape and my drawing will suffer, or I will be too broad and it will be a bad drawing anyway. Thanks for your help.
>>
somebody should make artbook thread
(i like collecting artbook file)
but not me
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>>2479038
someone please reply i fucking hate myself
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>>2479060
draw the big shit first then draw the small shit
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>>2479061
Thankyou
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>>2479060

What medium do you want to draw it with? That'll impact your approach quite a lot.
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>>2479061
>>2479063
I'm sorry for my tone, this was really helpful.
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>>2479065
Pencil on canvas.
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>>2479038
>I often spend hours and hours on a small insignificant feature when drawing a portrait.
Sounds like autism son.
You should learn to suggest detail better.

You're the type of drawer who's detail focused which is fine.
Except you've gone too far in that direction.

Try to be more big picture and see the Forrest instead of the trees.
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>>2479070
Thank you very much, I'll try it out.
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>>2478862
any critique for this? thanks guys
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>>2478862
>>2479083
Don't shade with black unless it's a black and white drawing. Use something like an adjacent color instead.
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>>2479068

Pencil requires some forethought since you're basically adding dark to a white canvas (whereas if you were painting/doing it digitally you could slap lighter values on top as you go - you can erase pencil but it's a trickier arrangement and forethought pays off better than trying to correct mistakes).
At a basic level you want to identify the basic setup first, sort of like if you look at your reference and unfocus your eyes. You'll notice the top part is light, the bottom part darker (that's probably obvious to you). As the other guy said pretty simply, you start with the big shit and narrow down. Different people approach it different ways, Sorry for the super sloppy example but pic related is generally how I'd divide the lighter and darker sections of the image. Worry less about the trees themselves, more about the values.
From there, you want the basic shapes of each tree - start with simple triangles. You can work in very light lines to start, but just get the very simple shape of each tree in. Once the whole thing is plotted out, then you can feel better about rendering. Consider value as you go. If it helps you, save the image and greyscale it. I find it's far, far easier to consider value arrangements when you look at it in black and white.
You'll want to be confident with your control of shading, too. You should have control of how dark your pencil is getting - and the hardness of your pencil can impact this too. If you're using a standard 2h pencil you can only go so dark without fucking up your paper. If you're using an 8b you can obviously get a lot darker.
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>>2479094
ok. thanks. I did it in grayscale first but I guess I fucked up the colouring
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>>2478568

nice size bro, I really needed a reference on that singular eyelash
>>
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>>2478492
okay tried this shit again

not really sure what's wrong, I think I didn't push values hard enough and didn't define hard surfaces well enough but not sure
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>>2479140

Values is part of it but not the main problem, look at the rib cage compared to the breasts.
You have it so the ribs look like they angle down (that is, the left is higher than the right), but the breasts angle up. (right is higher than the left). It makes it look messed up.
By the curve of the hips, you want to raise the ribs to angle in line with the breasts.

Think of the hips and the ribcage as two entities that, in many circumstances, angle in opposite directions (sometimes it's easier to compare shoulders and hips but similar idea).This isn't universal but in poses like yours it looks more dynamic that way.
>>
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Lads in a thread a couple of days ago were really helpful so I want to ask for feedback again for whoever wishes to give one

Also, If anyone can post a reference I can use to draw the gun near the tank's back I'd be grateful, I got no idea how to go with it.

Oh, the girl holding a rifle, it's not like the armpits are wrong, that's just how her outfit is in the official art apparently.

Again, thanks
>>
>>2479157
where is the focal point? i look at this and my eye goes to the middle of the picture which is like the one place where nothing is happening
>>
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Hi, please give me critique?
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>>2479167
What do you suggest? Move the characters to a selected focal point?
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whats with this fucking cursor that i accidentlied in photoship? its basically a crosshair with a circle and number 1 to the bottom left. its not in any layer
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>>2479170
Looking good, bruh.

Right upper arm is quite warped and that's not really how lmg's work, but I really like the expression. Oh, and the legs need some looking after, as well. If you scroll up to only see the top of his legs, he has a front butt.
>>
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So I learned the Reilly method today and I tried one from memory after doing a few copies and from models and this method really feels amazing. Anyone else really enjoy this technique?
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>>2479216
I do. It's a lot more detailed which basically means less guesswork. I think it fits for someone as sperg as me.
>>
>>2479157
>no other replies

I'll take it it looks ok enough anatomy-wise to color I guess
I might give some work on the guy near the tank though
>>
>>2479266
This is the beginner thread where we jack off over loomis. That seems like something in the alt thread.
>>
>>2478957
I would definitely buy one of those. I think the one I got is 0.5..
>>2478990
Thank you, I'll keep posting!
>>
>>2479216
ayy lmao
>>
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What about this linework makes it so appealing? Are the heavier lines arbitrary because I can't tell why some are emphasized and some aren't but I can look at this and say "this looks nice."
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>>2479304
>alt thread
?
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>>2479216
i tried this one yester day
yes it's really fun
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>>2479315
Well it isn't appealing to me but thats just my opinion. But the thinner/thicker lines are there to imply shadow or show a lost edge vs hard edge
>>
>>2479329
Hmm, why imply shadow rather than show it?
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>>2479330
Some shadows are so small its easier to read them as a line
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>>2479315
That's not the linework, that's just your shitty taste that makes it look nice. The linework is terrible.
>>
is it good practice drawing random people with quick sketch? i doing this for capturing peoples' character
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>>2479343
life drawing is always good practice
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>>2479341
I guess it's cause I'm a beginner. Everyone above me is great to me.
>>
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>>2478565
I've been strugling with the shading, i don't know shit about it. How is it? Any pointers/criticism would be much appreciated.
i don't have a decent camera, so i just scanned it
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I tried to color something, this is hard
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>>2479361
looks very "artistic". really impressive, tho I'm a mere beginner myself. If I had to comment on something I'd take guess that the far eye could be darker....?
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>>2478745
This will never get old
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>>2478745
>>2478769
>>2478784
>>2478826
Jesus christ..
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>>2479378
>that the far eye could be darker....?
Ah, yes, thanks anon.
>>
do you guy's have 'impatient'?
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>>2478745
>>2478766
>>2478769
Literally wew the lad.
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>>2479363
this is cool
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>>2478862
Measure the anatomy of your sketch and mirror flipp it before going any further and you will see the mistakes.
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>>2478992

It really depends, I would put in the mechanical pencil the hardness that I use the most when drawing. If you feel comfortable with 2B you might as well just keep using that, for me I feel as I can't go dark enough so I would choose something like 7B or 8B, and keep a regular, cheaper 2B pencil for the initial line in.

Thing is, you'll have to try different things out untill you find what's good for ya, and it is very likely that you'll end up buying shit that you ain't gonna ever use again, but that is part of this whole process you know, just enjoy it.
>>
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Hope this is flipped correctly.

I'm trying to do the Proko mannequinization exercises. Thoughts? I have this feeling that I'm failing to simplify into basic enough shapes
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>>2478831
Don't be afraid to go heavier, and think about where the light source is, mechanical pencil is nice because you can do this kind of directional tone and show the forms with it.

Nice drawing nigga.
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>>2479216
where did you learn?
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>>2479525
Youtube.
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>>2479319
>>2474273
>>
>>2479266
Cause it's alt thread material now.
>>
>>2479493
True, the point of drawing mannequins is to be able to draw them again from imagination and you seem to rely a bit too much on your reference for that. Your volumes are starting to look pretty good though. The body is kinda flat, needs a more definite side plane, especially for the pelvis.
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>>2479620
Thanks dude.

Yeah, some of the contour lines were sloppy or even wrong, and the pelvis needs to be more clear. Will try to force spheres, cylinders and boxes
>>
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I was drawing a girl from the ref thread and it came out looking like a woman from a 50's ad.

I think that's enough Loomis for me guys.
>>
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>>2479361
Anyone else? I need to improve my shading and proportion, just don't know how. Halp.
>>
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2 and a half months reporting in. First day of leg/knee studies.

>>2479635
The best way to fix proportions for me is to just draw the real construction *skeletons* over and over and over and over from the mind.

This drawing in particular has his eye's and nose a little far up relative to his lips and ears, and the eye on the right side of the paper seems a bit off compared to the other and falls a bit flat.

Otherwise looks fine to me, senpai. You did a nice job making his skin feel flexed and stretched like an old man should be.
>>
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This is bugging me.
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>>2479517
ok, thanks man. I'll be getting a 2mm mech pencil asap.
>>
>>2479648
>draw the real construction *skeletons* over and over and over and over from the mind.
Thanks, anon. I'm doing it right now, gonna practice to draw them from different angles too, i'm pretty shit at that.
>>
While people mention it: What's a reputable 2mm mechanical manufacturer?
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>>2479680

Staedtler is really good for that kind of thing. The Mars Technico you will see its used by a lot of great artist (Proko, Alphonso Dunn)
>>
>>2479659
Lay something flat and heavy on top of it that will apply even, flat pressure, like a textbook or a stack of books with a weight on top of it.
>>
>>2479635

Your proportions are good m8, they'll keep getting better if you draw, draw and draw.

As far as rendering, Idon't know If I'll help you much because i'm also learning. Only advice I could give is work slow, observe the edges of the shadows and practice them, a good use of soft, firm and hard edges will make your forms read better and if you know how to control them, it will make your drawing more appealing. You used a lot of hard edges on the eyes and nowhere else, that makes them stand out but not in the proper way, as it makes the other parts of the drawing look like they don't belong. Think of a balance of soft, firm and hard areas, that'll really help to make the portrait more coherent

Keep going bro
>>
>>2479708
Thanks man, it really helps. I knew there's something off about it, just don't know which one.
Gonna try to spend more time on my next drawings.
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>>2479694
Thanks
>>
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>>2479493
Tried another. Thoughts?

Went for more of a mannequin look, but it still feels really flawed. It's like I'm using contour lines like a crutch. Also fucked up the proportions and measurements a bit more.
>>
>>2478492
I've recently bought a subscription to NMA. I'm going through Sheldon Borenstein's fundamentals course and I don't know how to study. Should I try and do the same studies as Sheldon does in his demos? Or are they there just for presentation purposes? He goes quite in-depth when drawing, without actually discussing the technique he is applying.

I guess I'm just looking for a pointer to how to study from these videos, when there isn't a clear path or a curriculum
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How far can perspective go? 6 points is the limit, right?
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>>2479945
You can have unlimited VP's
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Is Loomis antisemitic?

He starts off by teaching you how to draw caricatures of jews and then it's nothing but stereotypical 1930s Germany aryan men and women.
>>
>>2479534
links?
>>
>>2480090
Loomis proves he's based once again.
>>
>>2480126

>le edgy antisemitism

fuck off
>>
I'm trying to level up my drawing skills but have no direction when sketching. Where can I find this Loomis stuff? Google isn't being very helpful
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This is my first try at a pose. I'm going through Hustons video series on the torso, which also covers the arms and legs briefly. He doesn't give any exercises, so I thought I'd try to apply what I've learned so far in the tutorial.

Am I on the right track? Or am I totally lost?

I plan to watch vilppus series on figure drawing from NMA after this, and more of hustons course on drawing the head.
>>
>>2480157
You should really try at all to get the proportions right
>>
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>>2479648
Not sure where the feet are compared to one another, but the femur slants inward if both feet are close to one another.
>>
>>2479038
If you wanna go the autism route, draw the trunks with accurate relationships and proportion first. Everything else clearly follows from that.
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>>2479361
Very scratchy, but you've got all the forms in place, at least it seems so without looking at the reference.
>>
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>>2480157
You seem to be on the right track. I can see that you're trying to use a single curve to represent the essence of the gesture, which is good. Keep using long, flowing lines to describe the gesture. I can see that's what you're trying to do in the arms. I would suggest taking this further: imagine your ref's right arm as a long curve all the way down to his right foot. This curve does not quite resemble the one in your drawing (see attached picture). Seeing longer curves like this will help you capture the likeness of the pose easier in the early stages.
>>
>>2480134
There's something you should read on ic that rhymes with "Vicky"
>>
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>tfw only one reply to my post asking for crits
>>
>>2479171

you create a focal point by using lines and gestures that guide the eye to where you want it to be.

for example: though your composition gets dense to the left, the angle of the tank's dick shaft and the closed body language of your limp-fingered naruto guy make me think the important stuff is on the right with that girl making eye contact with me. but then there's all the weight on the left crying for my attention, and i feel off balance.

so no, you don't need to dump characters into one spot.

redraw this picture with characters planted on the same points, but change their poses or sizes.

I would try making the girl closer, and pushing the tank back. you're gonna make a nice snake-like path from front to back for the viewer to follow back and forth.
>>
>>2480252
(you)
>>
>>2480252
take a (You), friend
>>
>>2480252

take this (You), its yours!
>>
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>>2480254
>>2480255
>>2480256
w-wow guys you shouldn't have
>>
>>2480239
Dicky?
Picky?
Pricky?
Fucky?
>>
>>2480134
http://alexhays.com/loomis/
idk if you were kidding around, but if you weren't then here they are
>>
>>2480114
https://www.youtube.com/watch?v=9RmHOvmPJjE
this looks good.
>>
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Once you get the basics of perspective down how should one graduate from making cube skyscrapers to more and more complex buildings? Gothic architecture looks so beautiful but I just have no idea how to even approach drawing it.
>>
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>>2480335
You divide it up.
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>>2479140
Okay, tried this again. Form seems a bit better but values seem sort of wonky.

I'm not quite sure why, I think I fucked up the values on the directly lit part of the left side.

Also the cast shadows seem to destroy the form and I'm not sure how to handle them.

>>2479141
Thanks, I looked at the ref again and the construction was off in quite a few places
>>
>>2480090
He probably wasn't a Nazi, if that's what you're thinking. He's just a product of his time. Things were different. Plus stereotypes and shorthands were easier, both to draw and to give an example.

I'd love to see an artist draw non-caricatured black people in that old style, though.
>>
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At least my grinding is paying off. This is better than the attempt last month. Still need to get noses, mouthes, and ears down the most on my heads.
>>
>>2480489
Once you stop symbol drawing, it gets a whole lot easier to work around.
>>
Looking for general help, but also how do I make a drawing look dark without actually just making everything so dark :/
>>
>>2480507
Yeah, I am still not fully grasping the draw what you see, not what you think you see. I'm sure it will click eventually after a lot more practice, but it is a good feeling seeing at least some improvement.

Back to mastering fun with a pencil.
>>
>>2480489
>1.99 MB
>3264x2448
>>
>>2480180
>Very scratchy
Yeah, it's a bad habit. Thanks man.
>>
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Took a crack at this one from the previous beginner thread. Cropped out the notes, though - I had a lot of fun doing this one.
>>
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Tried drawing >>2478568 but I think I resorted to symbol drawing and my lines are weak. Can you guys suggest other things I need to work on? Thanks.
>>
>>2480557
Instead of the light reflecting off her nose, you should shade around and erase the area that is in the light. Outlining it makes it look like she has slime on her nose. At least that is how I see people do it.
>>
How do I study Loomis?
>>
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Anyone have things similar to this?
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>>2480580
draw what you want

apply what he talks about when you draw

do for a year

congrats u are now not entirely shit
>>
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I'm trying to face with imagination i don't even know what the fuck is going on
>>
>>2480608
Your 3/4 view is flat. Like, comedically flat. You should know features of the face wrap around instead of on a block.
>>
>>2480618
is michael hampton's head drawing part helps me?
>>
>>2480621
Are you saying you should read it? If so, then yeah, he does a good job in explaining how to think of the head in 3D with planes. If you're saying you already read it, then... reread it.
>>
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Why does my shading look like there's dirt on the face?
>>
So I'm at that initial point in which it's dawning in me the reasons why I suck at copying things. I am a beginner but I aim for a ultra realistic copy while I do my studies and because I keep getting unsatisfactory results (trash) I keep feeling bad. I get easily lost on the details of things. I can't really make a simple sketch of anything without feeling insecure enough to dump it. So my question is, when you are trying to make a simple sketch of something--let's say a head, because that's how I'm studying-- how do you choose which lines gonna compose it? Is there a text talking about the subject that I could read for knowledge? Thank you.
>>
>>2480550

I really liked how that lines made the shading.
>>
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>>2480625
I don't know this is better
I have to fix this shit
>>
>>2480628

Anon, I think you went for symbol drawing. It's not a face you want to draw, it's a mix of lines, shades and light.
>>
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>>2480639

Anon, draw from reference, then study anatomy, then draw from imagination.
>>
>>2480643
thank's that's why i need loomis
>>
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>>2480639

Also, while copying try to follow this chart
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>>2480650
wow you really gives clue about fixing face
i really suprised, thanks
>>
>>2480650
I've seen several pics like this by the same artist posted on /ic/ before. You wouldn't happen to have them too would you?
>>
>>2480582
Go get Brague's Drawing Course. It might be available in the art book thread. It's full of cast drawings.
>>
>>2480650
That step by step's pretty nice yo
>>
>>2480513
i can't even see this
>>
>>2480680
yeah i know, that's what i was saying. how can I improve it?
>>
>>2480513
>>2480681

Try strong contrasts. Light everything as you would normally (and keeping in mind the location of the one or two light sources), but make the shadows and unlit surfaces contrast more against lit surfaces, but you don't have any at the moment. Dark darks and light lights.

Also use long and/or wide shadows.
>>
>>2480689
ok. thanks anon. that helps
>>
>>2479945
Have a look at the Cubists, they took it basically as far as it could go.
>>
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What can i do to improve this, i want to leave it very light over all.

The jaw and the ears are off i just noticed
>>
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how to armpits
>>
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>>2480705
ref

>>2480710
resize your img pls
>>
>>2480705
eyes too big, forehead size is also too small.

You should shade under the lips. corners of the mouth need to be darker. Also give more line weight/darken the line under the chin to bring in forward.
>>
>>2480705
brows too thin
nose too long
lips too small
ears too low
eyes too far apart
fine if you're not going for realism or trying to get the reference down exactly but it looks a little anime tier
>>
>>2478570
Not every person is precisely the same amount of heads. Some could be 6, some could be 7.5. Measure it out as it is every time instead of trying to fit the same template.
>>
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>>2480650
I'm struggling this shit with 2 hours should i grind it?
>>
>>2478492
jesus, I actually draw collarbones like this chick has yet I felt they were wrong
>>
>>2480808

most americans are too fat to draw collarbones like this, but on healthy people it is normal
>>
Month 2 here.
I can construnct things out of shapes at this point, i can make figures have any pose i want from imagination if i take enough time to draw the shapes.

But i cant for the life of me figure out how to do gesture drawings, and i think part of it is that i don't understand what they are trying to teach me. What do you do them for?

I can get them to look halfway decent if i have enough time to draw certain landmark shapes, but not in 30 seconds or a minute, and i also don`t think that this is the point of it.

Does anyone have some more unkown tutorials for gesture? I watched all major ones.
>>
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>>2480705
tried to fix it. Im kinda dissapointed, gonna call it a day on this one.

>>2480777
Nice trips, im kinda tired of realism so i want to stylize more but i dont want it looking like an animu either, ty for advice.
>>
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3rd Proko mannequization attempt. Still not sure what I'm doing, but hey.
>>
>>2480833
>mannequinization
jeez
>>
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O Loomis sama, teach me the way to keep my faces from coming out so potato
>>
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Absolute beginner here. I just finished the first exercise mentioned in the sticky. This was the first time I actually attempted to just copy the lines. How badly did I fuck up?

Am I ready to move on to Keys to Drawing?
>>
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I bought a dirt cheap student gouache kit and this is the first time I try to use it. My intention is to use it as a transition medium to go from pencil only to oils (and maybe gouache + watercolour in the future).
Not sure if a good decision since I don't have anyone guiding me, but at least I'm enjoying.
>>
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>>2480833
>>
>>2480239
You're right, Anon. I realized I should have checked it out before asking. Sorry about that.

>>2480319
I wasn't kidding. Thank you for the link
>>
>>2480878
Are you constructing the face at all or just drawing free-hand? I'm guessing the latter since I see no construction lines (unless you erased them0 Legitimately go check out Loomis and learn proportion/construction
>>
>>2480940
What is going on with that torso? Rib cage is way too small and pelvis is way too big. The way her waist is cinched makes it looks like she lacks any internal organs. The way you've drawn the abs makes no sense anatomically. Either go review Proko's videos or work on gesture/bean-shaped forms before working on the mannequin.
>>
>>2480819
Have you watched Vilppu's stuff? I feel he's one of the best gesture educators out there.
>>
>>2480978
I haven't watched much of him yet because most of his videos cost money, but i`ll check out what i can find. Thanks!
>>
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>>2480971
You're right about the ribcage. Not sure about the abs.
>>
>>2480878
what >>2480965 said. Also check your proportions. Just basic visual measuring would suffice to eradicate some of your more severe problems. I also would putt off using tone until you have a bit firmer grasp on the basics of drawing a head.
If you haven't reached the part for the facial features yet, you can just block them in. Otherwise, get some reference, analyze them as a 3D form and really try to stick to the reference.
Symmetry is also pretty important for a face from the front, so look out for that. Use a mirror to check it/take a photo and flip it.
Also, don't draw lashes like in the last two unless you are drawing someone with really tacky make up /a prostitute.
>>
>>2479170

ankle pronation iss fucked up and makes the pose loook whack

depth into the page is conveyed a lot better on the gun comapred to the left arm, but I like the top half overall
>>
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>>2481008
>>2480965
>>2480878

Whoa you guys were right

Still got a long way to go, but at least construction lines makes placement slightly less of a headache
>>
Has anyone done the exercises on part 3 of lesson 1 at drawabox? I dont get how to do the rotated boxes at all because Im supposed to freehand both 2 and 3 point perspective. Wouldnt it be better if I started drawing the vps and when thats comfortable move on freehand?
>>
>>2480643
that doesn't look like the same angle to me
>>
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Don't know if this qualifies as beginner, but I'm starting to get into digital painting seriously now. My first exercise here is a value study, based on a caricature I attempted in pencil last year.
Pretty much used the soft round brush the whole time, but that's not gonna work with hair.
Also, I started in greyscale, and am trying to use multiply layers to add colour. Any advice on that is welcome
>>
>>2481099
Watch prokos video on it:
https://www.youtube.com/watch?v=3uEtdDvK6Xo

What helped me was doing 2/3 point perspective guideline my boxes first and observe how the lines converge at the angles the box is in. Then trying it out freehand. Maybe if you have a simple 3d model program you can compare those boxes to your freehand boxes and correct errors.
>>
I honestly don't know where to start. My art is terrible, I can't draw faces for shit, letalone objects correctly in perspective. What do I do. Can someone give me an answer that that isnt vague like "loomis/perspective made easy".
>>
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Sorry for bad light. Feels like I'm getting closer to a mannequin but overall it turned out kinda shit. Off balance to begin with.


>>2480940
>>
>>2481133
All the non-vague answers are in those books.

What's so fucking difficult about reading them?
>>
>>2481133
No. You already made your own thread with plenty of advice given to you.
>>
>>2481140

what book do I start with, then? I've heard FWAP is something I should skip as it's really bad.
>>
>>2481141

being spammed with shitposts is not advice
>>
>>2481142
Why not sit down with the book for an hour or two yourself before you decide it's shit. Just do some kind of study, some authors are recommended for a reason.
>>
>>2481147

The problem is I learn better with videos as opposed to books. Yet apparently thats frowned upon.
>>
>>2481155
Then watch prokos videos.
>>
>>2481155
Never seen videos being particularly frowned upon but who gives a shit anyway. Just watch videos if you rather do that. I have no problem with books but right now I'm following the Proko videos and they're well liked. Just do it.
>>
>>2481160

meh

I've tried, I don't know why but I can't seem to get anywhere.

Am I supposed to have perspective down before doing ANYTHING?

A major problem of mine is also construction. But I also can't draw a circle/the head shape worth a damn, I follow exactly how the loomis shit says to do it but my stuff is always way off.
>>
>>2481166
>I've tried, I don't know why but I can't seem to get anywhere.
https://www.youtube.com/watch?v=SlCRfTmBSGs
>>
>>2481166
It's because the progress you will make with practice is generally too gradual to notice. After a good chunk of time you'll suddenly realize you've learned what they're teaching. It's unlikely you've put serious time and effort into those resources, most beginners struggle with that stage where they want to see quick improvements and so hop around to tons of different resources but never spend enough time to learn anything. All technical advice given here is going to be a repeat of the sticky and put much better by the resources given. It may suck, but there's no special order that will make you get good quick, the only suggestion people can make is start with the basics and study what you're bad at.
>>
>>2481176

Well I honestly have no clue where to start. And I've been shitposted to holy hell on here.
>>
>>2481179
If you go "meh" at every suggestion and come up with bullshit excuses like some special snowflake, people will "shitpost" you. There is a sticky and if you master the resources in it you will get good. Whether or not you're gonna do any work or just sit around moping is your problem, not /ic/'s. Study can be boring, boo-hoo
>>
>>2481193

so what im going to be stuck drawing a bunch of shitty cubes for the next year and not do anything productive?

If I want to draw people but can't do jack shit where do I start, perspective, then construction? Multiple people have said FWAP is extremely outdated and that skipping it is best. I have no problem putting the time in but I want to do it as efficiently as possible
>>
>>2481166
>Am I supposed to have perspective down before doing ANYTHING?
You need to understand the basics of it at least. You don't need to have perfect mastery of it to learn other things, but you should read up on it and do a few exercises.
>>
>>2481204
Then fucking draw people. I'll tell you a secret: Everyone does that (drawing what they want)

No one actually spends years doing nothing but grinding cubes or whatever. You read up on the theory and then you try to apply it to your work whenever you can. No one's going to come and tell you what to draw, that's up to you.

Hundreds of drawings later you'll notice improvement.
>>
>>2481204
No one here can tell you exactly what to do. No one here knows you and no one is going to try and design a specialized git gud program just for you. Unless you're a fucking simpleton you know this deep inside.

You will need thousands of hours to get good. Whether or not you spent 10 hours trying different books in the beginning doesn't fucking matter

>efficiency
Give me a break, you just lack conviction
>>
>>2481219

well I have a hard time sticking to something if I am not seeing even the slightest improvement.

I've followed prokos tutorials on eyes and shit, did exactly what he said, still got called symbol drawing.

It's fucking irritating
>>
>>2481204
The sticky literally gives you a step by step guide (containing more than cubes), which is why people react so badly to requests for advice like this. Choosing to study such resources is already going to make you as efficient as you'll probably get right now. Do your best to read and apply the provided resources by drawing for two hours every day for six months and come back here if you don't believe this. You will see improvements, and if you don't then we're lying and the magic formula will be given to you for your efforts. Six months is nothing for a hobby you'll spend years cultivating, so don't get caught up in wasting time. As long as you're drawing, you aren't wasting time. What does waste time and cripples efficiency is endlessly searching for the "best" way to learn. It sucks, but that barrier to entry is precisely what gives it such value.
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