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Anonymous
2016-06-21 10:15:33 Post No. 55187310
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Anonymous
2016-06-21 10:15:33
Post No. 55187310
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So I've been working a lot on a game recently and I was wondering if you guys could give me a little input on map generation. currently at this point a bunch of rooms are placed around the map with no check for overlapping (I think it looks better). Then paths are drawn from point A to B where A is at least 40 away from B.
Is there a better way of going about room generation for a rogue-like game? I have been doing a good amount of searching, but everything I've found is roughly how I'm already doing it or isn't dynamic at all.