Thread replies: 7
Thread images: 1
Anonymous
MPV creator on webgl going foss on edge
2016-06-09 07:06:55 Post No. 54989515
[Report]
Image search:
[Google]
MPV creator on webgl going foss on edge
Anonymous
2016-06-09 07:06:55
Post No. 54989515
[Report]
>Well, that's interesting. The state of desktop OpenGL on Windows is pretty awful at the moment. The antiquated WGL APIs make it difficult to control when your application enters exclusive fullscreen mode, and as far as I know, it's impossible to control latency or get any kind of presentation feedback with them. You also can't make UWP apps that use WGL. Google's ANGLE, which is used to implement WebGL in Chrome and Firefox, is a lot better, and it lets you do fancy things like render OpenGL ES content to a D3D11 texture or to a DirectComposition surface. If Microsoft open-source Edge's WebGL engine (currently it seems like only the GLSL->HLSL translator is open-sourced,) it could become another modern way of using GLES on Windows.
Source: We rely on OpenGL to render video in mpv, and we are currently switching from using a WGL context by default to using ANGLE. Maybe this could be a third option?
you guys still think ms is botnet? I for one am seriously impressed and happy that they are embracing foss