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Is 'low latency' world-wide gaming theoretically possible?.
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Is 'low latency' world-wide gaming theoretically possible?. If so what would it take to achieve it?
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>>54234073
diameter of the earth / speed of light = 42ms
so yes
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>>54234073
Everyone running gentoo in collaboration
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>>54234073
idk probably remove all bottlenecks between you and the server
relaying cable with an emphasis of lowering distance (this may involve laying cable underground) but more importantly lowering the number of 'hops' between you and your destination. in other words more direct paths through better peering
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>>54234134
another thing you could do now is like get the ITU or something to issue new standards requiring any off-net connection i.e. outside the ISPs network must reach their edge in 3 hops or something but i dont know much about networking desu senpai
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>>54234099
>putting a glass cable through the centre of the earth
do it by circumference m8
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>>54234235
ah lol
circumference of the earth / speed of light = 133 ms
still possible i guess as this is the equatorial circumference but unlikely
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>Is 'low latency' world-wide gaming theoretically possible?

Depends on your definition of low latency. You can't circumvent the speed of light, and it places a hard limit on how fast your signal can reach the opposite side of the globe.
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>>54234264
Now divide that by two because you're calculating 360 degrees around the earth instead of the maximum required distance of 180 degrees (why go 270 North when you can go 90 South)
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>>54234307
actually i kept it like that because i didnt want to set down some arbitrary maximum distance but what you said makes sense.
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>>54234264
>133ms
Unplayable
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>>54234235
>NOT putting a glass cable through the centre of the earth

Where is your commitment?
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>>54234307
a ping is the return time. so it's 180 deg there and 180 back = 360
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Company I work for leases a wavelength in a dark fiber Stockholm - Hong Kong via Russia for 150 ms. I'd guess you would need to add another 100 ms to the states. So I'd say currently low latency gaming is impossible without some new media/lasers.
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>>54234285
Stick fibre optic cables through wormholes
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Quantum entanglement
>primary use: online gaming

What the fuck humans?
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>>54235655
Quantum entanglement isn't good for information transmission.
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>>54234073
just move everyone to the same place
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>>54234073

Seems like the most reasonable solution is that every game has 2-3 major hubs situated around the majority of the population, and split into regions for optimum gameplay and latency.

Oh wait.
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>>54235975
he said "theoretically" not "reasonably"
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>>54237788
Look up the definition of theory, dumbass.
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>>54237810
why don't you read next time
>the·o·ret·i·cal
>concerned with or involving the theory of a subject or area of study rather than its practical application.
>based on or calculated through theory rather than experience or practice.
OP wanted the possible not the reasonable
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>>54235975
we need regional hubs with quantum network equipment linking the hubs around the world together. That way your ping time is only counted to your local hub, from there it is instantly transmitted via quantum instant transmission to the other hubs.

Obviously this would require technology that doesn't exist yet, but that's the only thing I could think of that could potentially allow global near instant communication and interaction.
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>>54234073
just go to your local wormhole store.
but pick a brandname wormhole. those generic ones lead sometimes to that evil universe from "event horizon".
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With fiber optic connections it is but like everyone has said there will always be latency no matter what due to the speed of light. However it would still be pretty fucking low. A connection with 150 ms latency or less in my experience is good enough for sniping.

Circumference of earth: 24,901 miles
Speed of light: 186,282 miles/s

Distance from Alaska to South Africa: 10,083 miles
Latency if perfect fiber optic connection: ~55 ms

Distance from Alaska to South Africa: 10,083 miles
Latency if perfect fiber optic connection: ~55 ms
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>>54234073
If we continue losing >30% of bandwidth on headers, then no. The whole net stack should be redesigned.
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>>54234073
bumo
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>>54234307
>Now divide that by two because you're calculating 360 degrees around the earth instead of the maximum required distance of 180 degrees (why go 270 North when you can go 90 South)
>What is a RTT
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>>54234264
Still flawed

1. Remove the southern hemisphere. It doesn't matter
2. Remove the pacific ocean
3. Place a game server in the place what would minimize latency to both america and asia. Maybe iceland?
4. Compute round trip time from like japan to this server
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>>54235889
>humans can't fly
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>>54241446
Iceland is not in the pacific ocean.
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>>54235520
Lol
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>>54238012
Best answer in the thread!
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You still need to connect to a server. Your real latency could be 250ms due to traveling around the world to the server, then back around to another client.
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>>54241556
>reading comprehension
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>>54235889
Yes it is, it's the safest way of transmission we have.
Now only if we were able to quickly alter properties...
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>>54239758
>doing calculations in imperial units
What is wrong with you?
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>>54241849
Apart from that, people should not try to be exact and use imperial units.
It looks amateuristic.
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>>54241849
Milliseconds, bruh.
Ping is time, not speed.
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>>54241849
MODS MODS MODS
What the fuck is wrong with you, you sick fuck
That shit doesn't even belong on /b/
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>>54234073
Since light isn't fast enough, just use the speed of darkness.

Diameter of earth over infinity is zero, so that's how you get low-latency gaming.
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>>54234073
Sure, just make mini wormholes and pass LAN cables through them.
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>>54239758

>150ms okay for sniping

Lol okay lag switcher. 50ms ping is too high.
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>>54242004
You're actually right, but we're not able to send signals that way.
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>>54235655
>Erik: Quantum entanglement. This device has more processing power than your entire military infrastructure.
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>>54243115
My nigga
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>>54234235
Use neutrinos. The have a speed comparable to the speed of light and they'll pass through the planet without a need for a cable of any kind.
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>>54242281
I've been in bf4 matches where snipers have had up to 160ms ping, they still wiped the floor with everyone. Legit players who have never been banned or anything too. You sound like a scrublord to be honest. Are you that guy that keeps blaming his 1/11 KD ratio on "low ping"?
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>>54241779
That's not how it works.

You cannot send information through quantum entanglement because the data is entirely random.

You still have to communicate normally to give the data any meaning.
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>>54234073
Yeah, it's called onlive.
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>>54243200
I felt like replaying it so i downloaded it sunday.
I finished it yesterday.
Good old times when games didn't began with dismemberment.
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>>54243702
I know how it works.
If you have 2 rows of 8 quantum entangled objects that can send and receive electronic signals and alter it's entangled twin to send an electronic signal, then you essentially have a ethernet teleporter
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>>54243802
>receive electronic signals and alter it's entangled twin

Can't be done.
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>>54243700
ask any CS professional if ping matters for AWPing.

50-100 ping on online events vs 3-5ms on LAN at big events. LAN is WAYYYY different from online.
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>>54243989
>yet
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>>54244145
Ever

Laws of physics.
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>>54243700
If those snipers wrecked you it only means they had you outmatched in terms of tracking. With two evenly matched snipers in an FPS, where one has shit ping and one has good ping, the latter wins.
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>>54243700

If you're getting wrecked by high latency snipers it sounds like you're the scrub, child.
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>>54243700
bf4's lag compensation favors people with higher than 150ms
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>>54234073
Ive always missed out on good online gaming because of this
Its like a mystery to me how online gaming can be so big and popular
Slither is ok but it lags like hell too
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It isn't possible until we learn how to transmit data faster than the speed of light.
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>>54247703
Thats basically what the anons mentioning quantum entanglement and quantum networking are talking about.

Short of microwormholes or quantum switches, ping is always going to be limited by the speed of light. That just how physics work as we understand it.
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bamp
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>>54243802
>I know how it works.
So in your pocket universe, what happens when you go back in time and kill your grandfather?
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>>54235576
Maybe if there is no server and the game is peer to peer. Ideally the server is equidistant to each client.
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And then there's satellite internet...
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>>54247133
>Its like a mystery to me how online gaming can be so big and popular
Most people have adequate connections. Games usually don't need much data, just decently low latency which can be fine in DSL or even dial up. The connection will go to shit if it's congested though. QoS settings are your best friend
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>>54243802
>I know how it works.
pff. the waveform is collapsed when the pairing happens.
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I just want LAN back.
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>>54253562
I get 5-10ms ping in counter strike over ethernet on my router to my ISP.

They must have an exchange very close to the CSGO servers because my ping is almost always the lowest in the lobby.
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>>54253562
>LANs will never make a comeback outside of 3rdworld shitholes
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>>54253583
>ethernet on my router to my ISP

What's your point?
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>>54253712
that i regularly get 5ms ping to CSGO server, obviously.
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>>54253742
So what? I can host my own CSGO server and get < 1 ping. Big deal.
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>>54253753
Okay? I'm talking about official match making servers.

I can play online MM with sub 10ms ping, it's basically cheating when the entire other team is 40-70ping.
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>>54234073
As long as BRs exist, it'll never happen.
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>>54253753
>Ethernet on my router to my ISP

Cant you read? All he's saying is that hes not using wifi but ethernet which helps keeping latency low.
Thread replies: 77
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