[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
They say that Vive / Oculus are massive dissappointments. Teleporting
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /g/ - Technology

Thread replies: 115
Thread images: 10
File: htc-vive-100610795-large.jpg (19 KB, 579x387) Image search: [Google]
htc-vive-100610795-large.jpg
19 KB, 579x387
They say that Vive / Oculus are massive dissappointments. Teleporting doesn't feel good and the only way to get fluid motion is an omni directional treadmill. Question : if VR is only good with a treadmill, will it still be The Future?
>>
I am fine with VR sitting down just as long as the price gone down.
>>
>>53924551
If you want to do seated VR you might as well kill yourself.
>>
>>53924499
>They
who

Teleporting is a software UX/UI issue, and you won't be doing any walking when you're playing POV porn games
>>
>>53924499
I think head mounted VR displays are fine, but trying to turn it into a full VR room or whatever is dumb for now. All I need is a Being John Malcovich situation, not literally 1 to 1 with everything in the game.
>>
>>53924582
>who
lots of people
>>
Teleporting isn't an issue, it just needs to be implemented well in a game. A game where your movement is a portal gun or you're a wizard who uses spells to move around is not a bad thing. A game where you click and appear somewhere is.
>>
>>53924637
They say it is an issue, a big one. They say that even movement on the Wii doesnt feel this bad
>>
>>53924564
>doesn't play racing games and flight sims

Kill yourself nigger
>>
>>53924624
literally who
>>
>>53924662
>They
who?
>>
>>53924662
Stop fucking parroting reviews and actually try it you fucknut. Having actually played with one for about seven or eight hours collectively, it's on a game-by-game basis how the movement and VR in general is utilized. Devs need to get creative to explain movement, or develop games where movement isn't a focus.
>>
>>53924714
>who?
who
>>
File: 1445289187245.jpg (55 KB, 345x359) Image search: [Google]
1445289187245.jpg
55 KB, 345x359
>>53924704
refute the argument pls. Lets just say that a shitload of people who would rather stay anon said this.
>>
>>53924735
>Please refute my argument that I have not whatsoever supported.
>>
>>53924735
>refute the argument
>but I will argue against you with fallacies
>>
File: f19.jpg (22 KB, 277x296) Image search: [Google]
f19.jpg
22 KB, 277x296
>>53924772
>I cant defend an argument without having real names and addresses first
>on 4chan
>>
>>53924799
>making an argument without basis
>refuting opinions
>refuting opinions that no one has, you just say a bunch of people have
>>
It just another TorTanic /v/ always wanna see game fail!!!
It will be a million seller jusr you watch the future of video game
>>
OP is definitely lying, teleporting is pretty sweet and I am strapped to a wheelchair.

t. They
>>
>>53924499
Non of that shit is VR, it's immersive visualization at best.
>>
>>53924839
>I have a masters in philosophy
>>
>>53924929
Thank you.
>>
>>53924564
Seated VR can be just as immersive and fun as standing. Its just a different type of games, like racing, flying and virtual board-games.
The vive currently has the upper hand, since it can do both standing and seated.
>>
>>53924961
seated VR has no future lad.

People in the vr industry are TERRIFIED of a scenario where teleportation fails and treadmills become the norm.
>>
>>53925018
>People
who
>>
>>53925018
>People
who?
>>
>>53925098
People in the vr industry
>>
>>53925104
including? and also source?
>>
>>53925111
My sources spoke to me under the condition of anonymity. I'm just a reporter
>>
File: 1458086403245.jpg (68 KB, 700x700) Image search: [Google]
1458086403245.jpg
68 KB, 700x700
WHO
>>
>you will never know who these mysteriously people are
>>
HOOOOOO
>>
File: 1454538358390.jpg (17 KB, 451x316) Image search: [Google]
1454538358390.jpg
17 KB, 451x316
>>53925164
>>53925178
>>53925228
https://en.wikipedia.org/wiki/Reporter%27s_privilege
>>
>>53925265
who tho
>>
>>53925139
I am also a journo. I have anonymous sources in the VR industry that tell me all VR users have dick cheese.

Refute me.
>>
They say that Vive/Oculus are great and that teleportation feels great as well.
>>
>>53924499
The only thing I want is for them to make a game that lets me get launched out the side in a viper and dogfight cylons like on the show. everything else can fuck off
>>
>>53925335
anyone with at least 100 iq can see that teleport is a gimmick and will never see mass adoption
>>
>>53925427
But they said so.
>>
Seated VR only really works if the simulation is also seated e.g. a cockpit, rollercoaster ride etc.

t. DK2 owner
>>
>>53925427
That's not what they told me
>>
>>53925427
Teleportation is but one of the techniques available, there are several locomotion methods I have heard of each with their own set of strengths and weaknesses.

>Redirected walking
>https://www.youtube.com/watch?v=ZIiqiTOr1BY
Requires a fairly large space so most people won't be able to utilize it. But it doesn't detract from immersion since all it does is add a slight curvature to your motion path which you won't notice making you go around in circles within your space.

>Scale based locomotion
If you stand up you zoom out at an exaggerated scale and can cover larger distance, when you kneel down you zoom into ground level. Could be useful for sim city style games.

>Pause game to rotate
Can be useful in slower paced puzzle type games, it is very distracting however as you have to interrupt the flow of the game every time you run out of space to walk.

>Using a treadmill
I don't see how this will be any different from using an analog stick to move as it is not going to fool your vestibular since you are moving in place on a friction pad without any acceleration imparted.

Might be a different case if the treadmill moves in multiple directions, but then it has to accurately predict your movements ahead of time, it also can be a safety hazard.

That's all I recall of the top of my head, there must be a few more out there. But I do agree locomotion has annoying limitations in VR at the moment.
>>
>>53924890
vir·tu·al re·al·i·ty
noun
the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

Thanks google for the awful definition, but it still sounds like VR to me.
>>
>>53925714
https://www.youtube.com/watch?v=AdYE9QN_fPs
There's this omnidirectional treadmill that seems pretty smooth. The harness also eliminates any safety concerns but makes it less immersive. Still seems like a fairly smooth locomotion solution.
>>
>>53925844
You still have to slide your feet on it which doesn't feel natural. It looks fairly compact and safe though.

This looks cooler and would feel much more natural but it is far less practical setup
>https://www.youtube.com/watch?v=DnNWfJveZDI

Why not just throw people in an oversized 3 DoF hamster wheel
>>
VR can't work because inner ear motion NEEDS to align with what your eyes see.

HMD VR will never work, and VR decks could work if the floor allows you to move.
>>
>>53924961
>Its just a different type of games, like racing, flying and virtual board-games.

Having never used any of these, I don't understand what makes FPS games different from these genres and why they make people sick. As in I don't understand the difference between driving a car versus driving a virtual human mesh.
>>
>>53925844
I guess you'd get a workout playing this game, but again it will never EVER see mass adaption
>>
>>53925910
Well that was a joke, but to my surprise the concept has been tried ages ago.

>https://www.youtube.com/watch?v=NmpOQZgHUMo&nohtml5=False

You'd need a wireless HMD for obvious reasons, but even then there are safety concerns as you cannot tie yourself to a harness, the speed of rotation would have to be limited so you do not topple and injure yourself or damage your gear.

And the thing is HUUUUUUUUGE
>>
>>53924551
Instead le room scale and motion wands they should have made the resolution of the display better. I'd pay good money for a seated VR headset with good resolution for driving games and flight sims.
>>
>>53926045
still extremely limited
>>
Have we found out who yet?
>>
>>53925941

VR decks will never work because your brain NEEDS to believe what your eyes are seeing.

I mean you're going to know you're not actually walking with dinosaurs even though the floor allows you to move.
>>
>>53926110
You could simulate it, it doesnt have to be 100% believable
>>
So VR is going to enter a golden age in 3-4 years with wireless HMD, higher resolution, bigger playspace, and actual software. Or it'll die out due to lack of killer apps and the cost of entry being ridiculous for the masses. Thoughts?
>>
File: magiccarpet.jpg (164 KB, 640x480) Image search: [Google]
magiccarpet.jpg
164 KB, 640x480
Disney has been working with VR headsets since 1996. Sometime around '98, family and I sat in on this Aladdin VR game demo at Disneyworld, Florida. My mother was selected to be one of the 5-7 participants in the demo. Typical soccer mom, she had no idea what she was doing. Said she became motionsick. I hope they didn't take her feedback seriously, she always claimed to get nauseous playing Mario Brothers on NES in the 80's.

So, Disney has had this technology for a long while. I'm surprised they aren't one of the forerunners in this arms race. Not that it means VR will fail-- Microsoft didn't see Windows as a gaming/entertainment platform when Gabe Newell worked there.

I would guess they concluded home consoles would not be powerful and cheap enough to run software at that period in time. I'm sure some Imagineers probably have a few headsets and are working on some business plans.
>>
>>53926300
>bigger playspace,
>>
>>53926300
Even if it flops now because it's too soon, prices will eventually go down as technology advances and VR will happen. There's literally nothing new to focus on other than this in the gayming industry.
They can always go for the graphics improvement meme, but that's starting to get boring, it's peak happened when the new generation of consoles appeared and every 12 year old was excited about how great games will look on his shitbox one, now people want something new.
>inb4 who are they ?
>I'll never tell
>>
>>53926433
>There's literally nothing new to focus on other than this in the gayming industry.
quality games, new controllers, 4k, 144hz
>>
>>53926457
>quality games
Yes, cause lately we've been getting so many quality games. Your average gaymer couldn't care less
>new controllers
I don't even
>4K
Literally the biggest meme, worthless if you don't play games on a huge monitor or from a retardedly big distance from it. It needs to die.
>144hz
Fine, but that's not a massive innovation. Do the masses even care about it ? Probably not.
>>
>>53926523
try harder
>>
>>53926641
You first.
>>
File: 1454184677519.jpg (139 KB, 779x635) Image search: [Google]
1454184677519.jpg
139 KB, 779x635
>>53926658
...
>>
>>53924499
The future is defiantly not destroying your living room. The faggots better get back on the drawing board.

https://www.youtube.com/watch?v=VVUMMorJTC8&nohtml5=False
>>
https://www.youtube.com/watch?v=fQ0JTkBZdyw
>>
I want "seated" (prone) VR so that I can watch anime on a big screen while lying on my side in bed. It would also be cool to be able to drive a virtual avatar around I guess, but only if it's controlled by mouse and keyboard I'm not standing up and waving my arms and legs around to interact with VR.
>>
The fad is dying quickly now that units are actually out there.
>>
>all these people claiming VR is dead because GiantBomb played 101 overpriced indie cash-grabs
>>
Omni directional treadmills look bad. They are too big, and I'm sure the walking/running would feel weird.

Finally I'd get too tired because I'm an out of shape programmer. Just let me use a analog stick. Sure it'll feel unnatural at first, but that's better than the teleporting
>>
>>53926786
The disconnect between using your body to look and using a controller to move makes many people physically sick. To the point where they have to stop playing or they'll throw up. Controller movement is definitely not the answer.
>>
>>53926784
I've watched the whole stream and overall they seemed positive, despite some of the indie shit the tech and immersion is good
>>
>>53926082
This would be a good option
>>
>>53926082
Some games already require a 980 ti running at this resolution, running at a even higher resolution is not viable with the cards we have now
>>
I would pay money to go out and do this.

https://www.youtube.com/watch?v=cML814JD09g
>>
> They say that Vive / Oculus are massive dissappointments
> Lets just say that a shitload of people who would rather stay anon said this.
> >you will never know who these mysteriously people are
> I am also a journo. I have anonymous sources in the VR industry that tell me all VR users have dick cheese.
> They say that Vive/Oculus are great and that teleportation feels great as well.
> But they said so.
> That's not what they told me

I heard people tell me how awesome vive is after using it several hours or days. They also told me that OP is a massive faggot.

ps I'll tell you soon enough, my vive is on the way
>>
>>53924499
This topic would belong on /v/ if it weren't a massive shitpile. Anyway teleporting is the first solution people had when they try to shoehorn current gaming paradigms into the new tech. There's a lot of games you can make with the limitations and advantages of VR just people haven't figured them out at all. I've actually played a fair amount of the oculus CV1. Windlands works alright, Lucky's tale is a 3/10 piece of shit and elite dangerous works well but will get way better with a better headset.
>>
>>53926110
Instinct vs reason here. Psychologically they are miles apart
>>
Maybe it's just because I spent a lot of time using and reading about VR, but it's astounded me over these last few years just uninformed /g/ is on the latest state of VR.
Most of these comments seem like they're from people who've never even used it or even seen it being used.
>>
>>53924499

I'd buy a VR thing if I could hook up an exercise bike to something like in a sort of real world thing. Would be interesting to cycle through stuff.
>>
>>53924499
>They say
Who, actual VR owners or poorfags who wish they it?
>>
>>53927938
Unless you want to cycle through fantasy places you'd need to wait for the quality of the headsets to increase by a lot before this becomes fun.
>>
>>53924499
I don't know where you're looking OP, but all the review sites and many anecdotes across the internet are incredibly favorable for the Vive
>>53927967
Look up Realities io, it's a VR experience that uses photogrammetry to let you move around real world places and environments that just about 1:1 photorealistic
>>
Its a really new technology. Modern computers didn't get as good as they are in a couple of years. Just wait op. It'll get better with more research
>>
>>53928007
I'll try it, but the low fov, resolution, crepuscular rays, chromatic aberration and weight all detract from where it wants to be. I've also only got a 780Ti and it asks me for a 980Ti for that game.
>>
>>53928041
Do you have a Vive?
>>
>>53924499
treadmills are GAY.

also, everybody is saying that teleporting works a-ok, retard.
>>
>>53926523
>or from a retardedly big distance from it. It needs to die.
You mean small
>>
File: SteamVR bench.jpg (64 KB, 429x840) Image search: [Google]
SteamVR bench.jpg
64 KB, 429x840
>>53928041
I have a 980 wonder how well it will fair for games that recommend a 980Ti if I overclock it to 1.45GHz CC and 7.8GHz MEM boosted.
>>
>>53924961
Or porn. The main use of VR for a few years from now. Who the fuck even cares about games anymore.
>>
>>53928090
I have a loan of an oculus while HTC are fucking up their logistics. For the bike example the headsets are roughly equivalent.
>>
>>53928113
Realities.io looks to be the most intensive of the games. Quality setting hardly mean anything because the res is so low so I think you will be completely fine.
>>
>>53926710
>>53928097
https://www.youtube.com/watch?v=fQ0JTkBZdyw#t=11m55
Looks shit desu
>>
File: OC benchmark.jpg (69 KB, 431x833) Image search: [Google]
OC benchmark.jpg
69 KB, 431x833
>>53928113
score of 10 when overclocked with latest drivers, other previous image was stock on older drivers
>>
>>53928149
Sink or swim the Vive looks interesting enough to give a chance.
>>
>>53928120
Fair enough. All those factors are correct, but I don't believe it detracts from the experience once you get on with the game and stop looking for them.
I haven't tried a Rift, but a lot of people are saying the god rays, optical quality and FOV is slightly worse on the Rift, but barely enough to make a real difference.
>>
>>53928318
It does. These are people who think the virtual desktop is amazing when really it's actually not even usable. There is very much a feeling of that you're staring at a screen. You'll see people will give up using it after a while as the honeymoon period with the new tech is over. I'm hoping that the roomsxale and controllers help a lot and I have a fairly large space set out for it. Gonna reiterate that Lucky's tale is complete fucking ass and that people are saying it's great.
>>
>>53928440
Maybe the Rift CV1 is actually a lot worse than people are saying, but that's a completely different experience than I get with my Vive.
Motion controls and roomscale do make a world of difference to how compelling experiences are, but I don't have any issues with Virtual Desktop either.
>>
Classic /g/ spreading misinformation like usual

"They" aka nobody but anon trying to start shit

Go back to /pol/, you'll fit better there
>>
>>53928498
I can't read text if I don't make the screen so massive I'm having to move my head constantly. With a better screen quality and optics it will be great, but not usable for general purpose. It's also more obvious when you slip out of the optimal optical position when text is involved.
>>
I'll wait until we have brain-computer interfaces and complete perceptual immersion.
>>
>>53924876
>>53924582
i feel like a newfag but what is teleporting in terms of vr?
>>
>>53928659
See you in the afterlife
>>
>>53928440
>Gonna reiterate that Lucky's tale is complete fucking ass

I don't get the defense for that game seriously. It's as boring as they come. I'm finding it a chore to play hoping to get better but forcing me to replay levels is making it really hard.
>>
>>53928697
Video game teleporting. Going from one place to another too fast can be nauseous.
>>
>>53924499
they just need to give joystick movement, fuck anyone who gets sick no one will play a teleport game more than once
>>
>>53928809
I think it's post-purchase rationalisation. It's a lifeless copy of games over a decade old and it has a fucking life system in 2016
>>
We shouldn't have let norms try/talk about it. They just shit it up for everyone else.
>>
>>53924499
>fps
Use mechs, problem solved
>racing, flight etc
Already solved
>action
Do something like avatar

Its how you use the platform not about how limited it is. We had good games before good gpus
>>
>>53929085
>We had good games before good gpus
This, all the vr games are uninspired cash grabs. Not single one is even trying, a game can be fun and graphically work with a good art direction and still get the frame rates needed.
>>
File: vive.png (5 KB, 417x29) Image search: [Google]
vive.png
5 KB, 417x29
>>53928149
The giantbomb stream made me cancel my preorder. The hardware limitations are fine but the software is just absolute shit right now.
>>
>>53929126
Windlands is good, but a little unrefined in terms of game design in places. You need to be highly resistant to motion sickness though.
>>
>>53929368
Seeing this I honestly have to say the current roomscale stuff just seems like hyped up garbage.

Can we go back to keyboard/mouse controls and existing games, again? Except now with VR headsets?
>>
>>53926082

>Current year
>still pushing motion controls

I honestly thought VR was going to be what you've said and I was excited for comfy cockpit games.

Then I've learned about all this motion control shit and lost all intetest desu. Yeah I could use it sitting down but all of the 5 games that will ever release for VR will need motion controls.
>>
>>53924564

>Kill all disabled people who can only do seated VR

This
Thread replies: 115
Thread images: 10

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.