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Oculus pre-order hype thread
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Oculus pre-order hype thread
>>
https://twitter.com/PalmerLuckey/status/684556652628979712
What does it all mean?
I'm assuming there's "one more thing"
>>
>>52260526
go fuck yourself
>>
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>believe the hype
>>
>>52260541
>One more thing: IT'S 350 DOLLARS!

If that happened I might actually get it and not just the Vive
>>
>>52260633
I would love to believe, but naw, man, it's 400 at minimum. Palmer's gone on record saying it'll be more expensive than a DK2, which was 350, and he's also been preparing people for a higher than expected price point regardless.

The figure he's been throwing out is ~1500 for a full desktop plus a Rift, so 4-500 is the likely range.
>>
>>52260712
I know man, it's a shame.
>>
>>52260526
>Facebook VR
>hype

tippity toppity kekaroo
>>
>>52260541
Seems like something he would do in my opinion "oh yeah, its $300 enjoy"
>>
>>52260855
>300

Just stop it with this meme already.

>>52260712
>>
>>52260907
I'm not seriously implying it will cost that, it just looks line they're going to surprise us
>>
>>52260927
Nah, even that is unlikely. Remember the Tron quote he tweeted and how that turned out to be nothing even though everyone thought it meant something.

Just because he reveals stuff on twitter doesn't mean every single thing he says is implying an announcement or something.
>>
>>52260927
Probably just a "and it's ships today!" since he mentioned how many they were stockpiling.
>>
>>52260970
Yeah I don't follow him or anything so I wouldn't know, but judging by how they recently announced that kickstarter backers get a free rift and now there's "one more thing" it could actually be something... Or not
>>
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For real, though, what could Palmer possibly have left to reveal?
We already know:
>Global preorders in 20+ countries
>EVE with preorder
>Lucky's Tale with every Rift
>Preordering Rift gives you priority in preordering Touch
>All people who backed the KS and got a DK1 also get a special CV1
>No lock-ins for preorders

All they really have left to announce is a release date and price, and one would think both of those things would be announced when the preorders go up.

This has got to be something else. either that or he's just fucking with us, which wouldn't be surprising

>>52260798
>
Name one thing Facebook has done to fuck with Oculus or the Rift.

I'm actually surprised that they've kept their hands off of the project this much, they must be doing a lot of stuff behind closed doors with their own projects.
>>
>>52261006
I wouldn't expect anything. Just roll on with an open mind.
>>
>>52261014
I'm going to say he's just joking.

Someone made a joke on reddit talking about Palmer doing a "one more thing" (a bit before Palmer made the tweet) so maybe he was actually reading that.
>>
>>52261057
I've noticed he's surprisingly interactive on reddit so maybe he's just doing that to fuck with someone
>>
bampu
>>
I'm supporting vive on principle. Valve helped out oculus by giving them their research and guiding them along. Then facebook acquired them and zuck side, here's all this money, go and steal all of valve's best engineers, I don't care how much money you use.
>>
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she reigns the nerd fashion
>>
>tfw 12 hours to go
>>
How much it cost?
>>
>>52262775

$499 without shipping
>>
Is there a timeline on when they might start shipping them and do they ship to Australia?
>>
So what's the difference between all these VR headsets?
>>
>>52260607
how big would a video like that be?
>>
>>52262871
Assuming 8 mbps:
5.046 * 10^18 megabits
>>
>>52262871
if you had a proper loop going, not very long at all
If it really were a "long video", then you'd have to do a lot of guesswork.
Full frame uncompressed video would be real easy 'cause you just need to know the resolution and the length.

Compressed video is hard.
First you'd have to know Youtube's compression settings. For example, if YouTube used VBR to estimate a target filesize for a video of a certain length of time, you could estimate to a degree of +/-10% of the filesize given H.264.

If they use CRF to target a specific quality then you can't really guess except by making a statistical model of filesizes of videos of similar color variation.
>>
https://twitter.com/BrandonJLa/status/684064848527765505

confirmed for expensive
>>
Well, maybe I'll be able to afford a headset in a few years.
>>
>>52262775
Between 400 and 500, nobody knows yet.
We know it's a good bit more than 350.

>>52262860
Specswise they're almost identical. It's mainly supported games at this point. Vive focuses more on room-scale VR, but Rift supports it as well. Vive will be packaged with the wand controllers, whereas Oculus is selling them separately.

Rift has more games and money behind it, though.
>>
>>52261856
source?
>>
vive will be better, but i'm waiting for eyetracking anyway. facebook ruined all potential the rift had
>>
>>52263485
>tfw the secret groundbreaking feature wasn't eyetracking
Oh well. Guess I'll buy the Rift if it's <$599.
>>
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rift won't allow porn. fuck facebook.
only dumb fucks would support the rift
>>
>>52263468

>supported games

Hold the fuck up. Are they seriously making it where games are only meant to work on one headset?
>>
>>52263422
Confirned by who?

>>52263485
>vive will be better
In what?
>facebook ruined all potential the rift had
Ruined what exactly?
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>>52263525
spot the facebook shill
>>
>>52263504
>rift won't allow porn. fuck facebook.
[citation needed]
>>
>>52263541
http://metro.co.uk/2015/06/14/oculus-rift-will-block-porn-content-despite-previously-saying-it-wouldnt-5245081/

3 seconds on google. idiot
>>
>>52263504
Stop being an idiot.

It's only the Oculus Store that won't allow porn. That won't stop you from using porn any more than Steam stops you from using porn outside of it.
>>
OCULUS BLOCKS PORN AND IS OWNED BY FACEBOOK

THE WAND CONTROLLERS ARE NOT INCLUDED, INSTEAD YOU JUST GET A CRAPPY XBOX CONTROLLER

HTC WORKS CLOSELY WITH VALVE, ACTUAL GAME DEVS. FACEBOOK ONLY CONTACTED THE DEVS OF FARMVILLE SO FAR

OCULUS RIFT WILL HAVE AN ADVERTISEMENT FEATURE WHERE YOU HAVE TO NOD AT A SPECIFIC POINT TO SKIP THE AD

DEAD
ON
ARRIVAL
>>
>>52263567
>Actually, no change in policy. The oculus rift is an open platform, that can feature any (adult) content. The oculus store though, will not feature porn. So you will have to get your x-rated oculus stuff elsewhere, yet you can. So these news are pretty misleading.

That article is idiotic. It's like saying that because Steam doesn't allow porn that you can't play/watch porn on your computer.
>>
>>52263567
>No porn on the official Oculus(tm) store
>Intentionally refusing cuts from what will be the biggest market
Bankrupt, etc.
>>
The Rift is a fucking joke at this point. I bet all my money on HTC
>>
>>52263567
They won't allow porn in their store, just like you can't have porn in majority of gaming stores: Steam, gog, google play, itp
You can just download and play porn from internet as much as you want, idiot.
>>
oculus is to vive what apple tv is to the playstation 4
>>
>>52263511
>only meant to
It's not possible to develop on one runtime for multiple devices - there's no standard for VR yet. The tech hasn't even hit market.

As of now, devs are, for the most part, working on the headset from the company that gave them funding. Neither company is making devs sign exclusivity contracts, it's just hard to develop for several different headsets/environments at once, and if one company gave you a bunch of devkits and cash, it's much easier to build games for that platform.

They're actually playing pretty nice, for the time being. Elite:Dangerous is one of the few games I can think of off the top of my head that supports both headsets, but it's spotty for the Rift, as they don't support the latest runtime. Altspace supports everything under the sun, though, which is cool.
>>
>>52263656
UE4 supports both too.
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ayy
>>
>>52263682
This was true like three years ago

The screendoor effect is gone now entirely
>>
>>52263715
Thanks, Carmack
>>
>>52263754
this information can be aquired for anyone browsing the web in the present and not in the past like you
>>
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>>52263754
You're welcome. Look up some impressions sometime, people actually think pretty highly of the tech.

Funnily enough, Carmack's pet project for the past year or two has actually been GearVR, not the Rift - getting VR content to run at 60 FPS on a phone is a pretty Carmackian technical achievement.
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What the hell is going on with all this HTC shilling.

We don't know prices of any of these devices, they have the same specs and the only confirmed difference so far are dedicated controllers and some sensors. We still don't know which device perform better at all.
Both Oculus store and Steam doesn't allow porn.
Both Oculus and HTC teams work together with game developers.

It's way to early to determine which is better, stop acting like retards.
>>
>>52263604
>ads where you have to nod at a certain point to skip

Now I know a lot of people have trolled and talked shit about this, but is it true any source?
>>
>>52263803
Fucking this
I'm only this hyped about the Rift because it's hitting market first

If the Vive was gonna hit the date they originally intended on, I'd be pretty hyped for that too

>>52263826
If patent applications were always 100% guaranteed to hit market, we'd be living in a pretty fucking weird world.
>>
i wonder if the vive is being "held back" by oculus rift development. i mean which customer on this planet would print 2 different kinds of high-end oled if it wouldn't be for a mass market
>>
>>52263869
replace customer with manufacteurer

if the demand for vr stagnates, LG might also innovate a bit display technology
>>
>>52263534
you do realise patents like this are made all the time, right? fucking hell, google had a patent to put IRL ads infront of people with Google Glass.

>>52263604
>oculus blocks porn and is owned by facebook
the oculus STORE doesn't allow porn, the rift itself can run any executable (yes, even torrented shit.) and facebook has done nothing other than secure shipping, server time, and give funding.

>wand controllers are not included
90% of the games made for the rift so far are made for xbox controllers (this has been the standard since the DK1). You don't need the Touch controllers for presence.

>Facebook only contacted the devs of farmville so far
nope, oculus has over 20 exclusives prepared for launch.

>advertisement feature
have you considered the fact that's bullshit

>>52263656
this. the SDK of the two devices are massively different, to the point where the same game couldn't run on the two devices without optimization on the devs part.

if the dev is being paid by oculus to develop for the rift, why are they going to make a game for the competition too?

>>52263754
if you actually bothered to research the tech before using it (although what can i expect with >/g/) you'd know this

>>52263826
it was a patent. most of the time companies just file patents to get "dibs" on an idea.
>>
>>52263942
Thank you Ranjid. $.09 have been transferred to you bank account!
>>
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my bets are on SteamVR having better support so uhh..yeah

also Valve have been developing Source2 for a while now so I'm guessing they're going to have some games to go along with it. Most likely not exclusive because that's not the kind of company Valve is, but idk I'm just under the assumption that SteamVR will have better game compatibility since Steam dominates. Mods to get non-VR games on the device will probably be more common with SteamVR too

idk I don't need to justify this shit I just rather support them than Oculus, but I'm excited for VR so I could go either way really.
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>>52263972
>states facts
>is accused of shilling
fuck this site and fuck the internet
>>
>>52263942
>it was a patent

oh I get it. I wish people would stop implying they're going to be direct injected into all games by default. Now for say, vr hulu, it makes perfect sense.
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>>52263981
Has any shill ever been more obvious?
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I've got a gtx670. I haven't needed to upgrade since 2012. Read a few places that the recommended minimum is a 970, which sounds pretty silly. I haven't been keeping track of devkit performance but does this shit really need that?
>>
>>52263994
that's just the new technology hater cunts which live in the past here on /g/.. ask them to apply a tripcode so we can filter them anytime you encounter them
>>
>>52263981
>the year is 2016
>vive is nearing release
>valve announces series of new games for launch
>WHATS THIS?
>gaben takes the stage
>"and we are pleased to announce...."
>"Halflife...."
>"2 episode -REEEEEEEEEEEEEEEEEEEEEEE"

the end
>>
>>52263942
>this. the SDK of the two devices are massively different, to the point where the same game couldn't run on the two devices without optimization on the devs part.

does this mean that if i get the consumer version, i wont be able to run the demos that the dk2 ran?

example; that roller coaster you can see everyone and their mother experiencing on youtube?
>>
>>52264039
yes and you will most likely want to get at least a 980 or 980 ti. vr has a ~3K resolution, do the math. the 970 is a 1080p card, not a 3K card.
if you can't afford a 980, you can't afford vr anyway.
>>
>>52264073
well people will make those demos for both headsets so does it really matter?
>>
>>52264069
there would never be a way that a half life as we know it gets into vr. the gameplay would be solely of a different kind and you'd mostly be a spectator
>>
>>52264099
>do the math

you know that most current vr games are optimised to run fluid on a 750ti?
>>
>>52264073
The SDK has actually advanced since then (Back then, that demo was on 0.4, now it's 1.0), so most likely you'll have trouble using it unless the SDK's been updated.

Most devs update their SDK version though, since it's mostly just a matter of loading the new SDK in and recompiling.

>>52264039
Yes. If you have a shitty GPU (670 is far below recommended specs) you'll get framedrops, extreme usage of timewarp, and overall shitty performance.

I'd recommend a 970 or 390 honestly.

>>52264107
A lot may not actually, it's hard as fuck to optimize for 2 seperate platforms at once with VR.

>>52264099
the 970 is recommended by Oculus (as in every app on the Oculus Store WILL be playable on that card, no exceptions) but some devs are going higher.

>>52264126
Wrong, that card simply does not have the power to run VR well.
>>
>>52264069
their first release will most likely be Left 4 Dead 3 since that's what's been leaked along with Source 2 some time ago
>>
>>52264099
Well, that's not necessarily true. Oculus' reccomended spec is a 970, so most, if not all, games are optimized to run well on that card.
>>
>>52264126
of course they are
http://www.geforce.com/hardware/technology/vr/system-requirements
>>
>>52264110
Half life 2 on the dk2 kicks ass dude have you even played it? or seen it? it works perfectly
>>
>>52264147
yeah, but only for about half a year, then new games with higher requirements come out. and a year later oculus releases a new version of the rift, along with higher requirements. if you don't want to uprade your gpu in a year, get at least a 980
>>
>it's a screen
>that you attach to your face
>for $350
>so you can jack yourself off to drawings
>because turning your lights off and ignoring the darkness is so hard to do
LITTLE BOYS PLAYING WITH TOYS
>>
>>52264136
>>52264136
>hurr durr you need a 970 to play crysis 3 in vr while slenderman in vr gives a more immersive experience because it was properly optimised even on a 750ti

graphics fidelity doesn't add much to realism and immersion anon kuns
>>
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>>52264176
>>
>>52264147
>>52264136
>>52264039
>3.5
Just save your money for another month or two and get a 980
>>
>>52264176
Please get a tripcode
>>
>>52264172
i refused to buy vorpx to fiddle around with games for hours just to have everything optimised to the very extent

i understand why half life 2 is a good example of how vr fpshooters could work but the majority of people is still too sensitive for this kind of locomotion in my opinion
>>
>>52264173
Wrong. the next rift will release in two years, with the 970 being THE minimum card until then.

>>52264176
:^) stay back in the past memester

>>52264184
>thinking this is about graphics
you do realise the point of the 970 is to get 90 FPS at all times without fail, right? if you don't get 90 FPS, you WILL get sick, as in actually physically sick.

it's a requirement to be playable, fuckstick.

>>52264199
I know the whole >3.5 meme, but the 970's VRAM doesn't actually bottleneck the performance. It's flawless surprisingly.
>>
>>52264210
ahh..


https://www.youtube.com/watch?v=wFIllKM9ki4
>>
>>52264136
>a lot may not

I mean that separate devs will make coaster demos for both. hell there are multiple devs who make coaste demos for cardboard vr, calm thyself
>>
>>52260526
facebook trash tier company where the ceo cashed out befor it went to shit.
LIKE & SHARE !!!!!
fuk shiterberg if you want to buy into hyped shit at least get the good shit and not the trash tier one
>>
>>52264229
...you do realise that VR uses roughly 3.5-4 times the power of normal 1080p60 gaming, right?

just because you can play a 10 year old game at 190 FPS, doesn't mean that card will play VR at anything above 30.

>>52264235
>people will make those demos for both headsets

sorry m8, thought you meant a dev making demos for both
>>
>>52264210
Ah yes I will stay in the past. After all, the wii, playstation move, and kinect were the future, and the future is an aborted fetus in a dumpster alley.
This is PCfags' deluded realization of all that cancer.
Once the hype wears off, you'll have a 400 dollar paperweight. But hey, you can play the latest pewdiepie face cam bait i am bread unity game or watch cartoon girls kiss each other on it l.
>>
>>52264207
No vorpx bruh, it has it native. you just have to opt into the "beta patch"

it launching perfect is hit and miss but it loads up fast anyway so its not so bad.
>>
>>52264277
i still believe in indie development which mostly isn't that demanding for gpu's so i will tie my 750ti with the rift when it arrives and post results here later
>>
>>52264288
have you actually ever used VR? as in, anything better than a gear VR or a google cardboard?

>>52264297
go ahead, but don't start whining when 80-90% of the content available doesn't work on it
>>
>>52263994
>>>/eog/
>>
>>52264318
i'm certain that i will use 90% of the time to consume porn
>>
>>52264297
gtx 750 side bae here, works decently well with some lower fidelity rift games like windlands, asseto on low, live for speed, dirt.... numerous others
>>
>>52264327
4chan .360webm's when, zuckerberg already implemented it into facebook
>>
>>52264340
so you are proof of concept... i mean there's a bunch of youtubers which got it to run on their 750ti aswell so that's definately that.
>>
>>52264318
I have, if it makes you feel any better.
I absolutely love how VRfag's only rebuttal to how useless it is is "have you ever used VR?" and never an actual argument.
>>
>>52264367
What device did you use and when?

Why do you think it's dead in the water?
>>
>>52264367
Not any of the anons here, but to add to this discussion, the saying "have you tried VR" that's gets thrown around so much is really not sufficient. That is, "VR" could be anything. You really need to have tried a specific kind of VR that ran properly on modern hardware with the right software and right calibration. If any one of those things is just short of perfect, then there's probably a problem. It's the reason why actually a lot of people haven't had great impressions of the dev kits.

Instead of that, I'd come up with a better argument that targets scientific proofs with objective evidence readily linked and properly referenced.

I don't do that with just any schmuck on the internet though. For those kinds of people, I just ignore or shitpost, like any regular anon.
>>
>>52264393
Oculus dev edition and a handful of those indie demos (and SAO) that came out.

It was cool playing with it for like half an hour until I realized I had no use for it.
It's a useless gimmick. It's kinect but with a computer screen on your face.
It offers nothing meaningful in the way of control systems because there isn't a person alive that actually likes contorting their hand into a gun or waving their arms around after having done it, and it doesn't come with a physical control method that trumps existing control methods (and if it did, why not just sell that on its own?).
In most cases you'll still be hunched over mouse and keyboard anyway.
In the case of porn what's the point? It'll become stale in a week tops. Unless you have the whole setup with the Japanese sex robots and fleshlights (and likely with the setup) you'll take the aspergers helmet off and start beating off to what's on your monitor because you'll get the same reaction from it.
>>
>>52260633
Yea not so sure having read some of the CES hands on stuff about how good the Vive was in comparison the rift will need to be pocket change.
>>
>>52264972
Where did you read that?
>>
>>52264972
I would't trust those journalists. Remember when they compared the first Vive model and said it was much better than "the oculus" and then it turned it they were talking about Oculus' old prototypes like the DK2 and not the new Crescent Bay? Also the same people who adhere to principals of click bait titles. Wait for someone credible to actually do a comparison, like fucking real users, or actually specialized niche reporters like Upload VR or Road To VR.
>>
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I AM READY TO FALL FOR THIS MEME
>>
>>52265679
>buying 1st gen anything
Idiots ready to part with their money
>>
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>>52265691
>he hasn't used one
>>
>>52265717
>he hasn't used one

VR fanboys literally have no other argument, since it's unfalsifiable.

>you haven't used it
>yes i have
>prove it
>here's this timestamped picture of me with a VR dev kit
>doesn't prove you've used it, just that you own it
>alright here's this picture of me with the VR heat set on
>how do I know that's you, I can't see your face
>>
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hey, /g/
What do you think will be the crispy chicken tenders of Oculus Rift games?
>>
>>52265749
runescape vr
>>
>>52260526
I never thought my waifu would become real, but here we are.

Better than moon landing desu.
>>
>>52265747
It's the only argument that's needed. If you haven't used one, you don't understand how good of an experience it is and have no say.
>>
>5 years in the making
Where were you in the dawn of the waifu age?
>>
>>52265196
Why would Oculus be using old prototypes at CES if they are ready to start taking pre-orders?
>>
>>52265907
Unaware it was happening until it was too late to back the kickstarter, so now all I have is a DK2 and Gear VR. But disposable income isn't a problem for me so it's all fine. Getting a CV1, Vive, and PSVR.
>>
I'm just glad that VR is finally giving us a real use for dual-GPU setups other than GPGPU performance.

There's no microstutter when you have each GPU drive one eye. I would worry about slight desync, though, if one GPU finishes a frame significantly before the other you'd need to make sure they didn't update independently otherwise you could have, say, a bullet flying past your face in two different places.
>>
>>52265926
I've read probably all of the Vive Pre reviews now and none of them, to my memory, specifically say that they tried the Oculus Rift there at the same time and place. Feel free to point me towards one that does. And it has to be explicit.
>>
>All these people thinking Facebook would intentionally pass up the chance to make more advertising money
Name literally one reason why they wouldn't include adverts.
>>
>>52265749
A reimagining of the Second Life concept with RPG elements, a real cryptocurrency-based economy, a Tron-like veneer and satisfying PVP.
>>
>>52266072
Because it breaks immersion and lowers customer engagement?

They'll be ads in the store, for store content, and Facebook apps in the Oculus store for social games and communication platforms. There will be advertising in those, but it will take the form of native content and not intrusive interstitial ads.

Lowering engagement is probably the worst idea for an advertiser, so you'll never see any content that does it.
>>
>>52266072
Because it would lead to less sales. There's no way they have forced ads. There would be outrage. You may see ads in some programs, but if so it will be because the individual developers put them there, not because of Facebook.
>>
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>>52265824
This is true. Let me tell you a story.

When I got my dev kit 1 there wasn't a lot out there to use it for. One of the few things was just a version of google street view to demo webGL and vr.js. So I put the oculus on my friend's head and asked where he wanted to go. He gave me an address in Ukraine where he was born and as soon as I hit enter he lit up. He started pointing around the room and telling me about places from his childhood and didn't stop for like 20 minutes.

We were doing this in a classroom after hours where other people were working on stuff and eventually everyone gathered around just to hear him talk and also because they had places they want to visit too. I ended up spending hours there sending people to locations from their past and just listening to them talk about them with such wonder.

It was honestly the (second) most unique and powerful experience I have ever had because of a piece of technology.

And that was the fucking DK1.
>>
>>52266130
>>52266126
People have already paid for their rifts through kickstarter and pre-orders. You can't get a refund, why would they care if you don't like it?

Adverts lower immersion in TV and streaming services, but they're there too and people still pay astonishing amounts of money for them.
>>
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>>52266147
You're a friend to me.
>>
>>52266156
It's not about the existing customers, it's about the number of future customers, which will drastically fall if forced ads are introduced. It would be corporate suicide. Say what you want about Facebook, but they aren't stupid, they wouldn't throw the billions they paid for Oculus out the window.
>>
>>52266156
>Adverts lower immersion in TV and streaming services
Immersion has never been a goal of TV and streaming services. Hell, having non-immersive TV is often a boon, means you can watch something while doing other things.
>>
>>52260526
>Metro: Last Light review

Didnt that shit come out forever ago?
>>
>>52266197
>>52266156
>>52266130
>>52266126
>>52266072
What are you guys even imagining a "forced VR ad" would look like? I honestly can't imagine what you guys even think you're talking about.
>>
>>52266243
Yes, and the oculus rift also hasn't looked like that for like... two years? It's an old pic.
>>
>>52266243
>Edge magazine, June 2013
>>
>>52266247
its funny that some people would imagine it being any different than it is with normal games, right now.

there are sports games that have advertisements in the background but i have never played a game where you get integrated ads.
>>
>>52266147
>the oculus
Mmm yes and I bet you call your Macbook, "the Apple", too.
>>
>>52266147
>It was honestly the (second) most unique and powerful experience I have ever had because of a piece of technology.

What was the first?
>>
>>52266287
Dragon dildo.
>>
>>52266283
I probably would if it was the only product that company made. For example, I have a camera I call "the lytro" because that's what's written on the side and it's also the only product that company makes.
>>
>>52266247
>>52266277
A 360-degree video for some company or product before your content plays, or an interactive demo of some product or service rendered in VR that keeps you from playing your content, or popup-type ads embedded in your content that target you as a user and not your avatar.

Everyone is freaking out over the fact that they were acquired by Facebook and that they filed the "nod to dismiss ad" patent. I think that any of the options I outlined are ridiculous and never going to happen because they're so user-unfriendly that they would ruin VR for a lot of people.
>>
>>52266316
that reminds me of the second episode of black mirror. scary shit.

i can honestly imagine the worst case scenario you mentioned taking place, a few years from now.

it wont happen immediately, but once VR is deeply engraved into consumers entertainment; they will be much more open to things we consider ridiculous today
>>
>>52266147

You loyal.
>>
>>52266363
And by then we'll have a wealth of adblocking technology and ad-free content to keep us occupied outside of the advertising ecosystem.

Or there will be a competitor not owned by an advertising company.
>>
>>52266287
When I showed my mom Space Engine.
>http://en.spaceengine.org/
She was homeschooled and never really had a science education. We got on the topic of space one time and it turned into me opening up my laptop and demonstrating the unfathomable reality that is the scale of the universe we live in.

I'm glad you asked.
>>
>>52266316
Oh, well yeah there's definitely going to be that. You are probably going to be standing up and saying McDonalds to watch a youtube video in the dark cyberpunk future of our lifetime.
>>
>>52266247
Every drink is a coke.
>>
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>>52266383
>tfw this same scenario in the near future will be someone pulling out a mobile VR headset and showing them the scale of the universe as if seen from first hand

>tfw can sort of do it already

T-Thank you JC.
>>
>>52266455
That kind of thing doesn't require VR though. If that was going to happen there's nothing stopping it from happening in every video game right now. There's no reason to think VR will lead to that kind of thing.
>>
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>>52266468
>tfw science education in the future will involve standing on the surface of an alien world as a globular cluster comes into view over the horizon.
>>
>>52266543
Metaverse nigga.

And Carmack and Abrash will be at it together, like they planned since the 90's.

It's like the stars are finally aligning.

And I can already see real glimpses and hints at the metaverse vision already. It's glorious, precisely because we're at the pioneering stage. This is the good old days.

If you haven't watched the Oculus Connect 2 keynotes by Abrash and Carmack, you need to.
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>>52266595
is that like the Wired from Lain?
>>
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>>52266617
Sort of. The Wired might be interpreted as a possible vision for the metaverse, as there are different ways to go about it, just like how there were people who thought about different kinds of internets back in the day when it was just being made.

Seriously though I strongly recommend checking out the talks by Abrash, and then Carmack, that I talked about. They're GOAT tier talks.

Now I must go take a nap or else I'm going to collapse before I'll be able to pre-order.
>>
>>52266686
any specific videos you recommend?

i am watching this one right now
https://www.youtube.com/watch?v=UDu-cnXI8E8
>>
Oculus meme now in stores
>>
>>52266126
>Because it breaks immersion
Yeah this. "Immersion" is basically a buzzword right now because it hasn't had any real meaning until VR. Breaking you out of a VR experience is way WAY more jarring than just seeing a conspicuous Dr. Pepper can in a movie. It is basically not possible to just insert an ad into a VR game. They're going to have to think of something else.
>>
>>52266680
Nintendo had the first gen, it just wasn't good enough
>>
>>52260526
GET HYPE!
>>
Are you ready to live the Dactyl Nightmare, /g/?
>>
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>falling for the vr meme
>>
I'm finally gonna experience girls

Thank you Facebook
>>
>>52263803
The only sensible thing to do with consumer electronics is to wait for its and wait for the reviews.

DO NOT PREORDER YOU RETARDS

There could be any numbers of things wrong with the hardware, the software, Oculus business ethics, etc.

I will most definitely get a VR headset sometime in 2016 both for games and work (data visualization). But at least I have the sense to wait for reviews.
>>
>>52261014
>Name one thing Facebook has done to fuck with Oculus or the Rift.
They bought it?
>>
>>52267079
>believing jews are real
you got meme'd
>>
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>>52267266
>waiting for a reviewer to tell you what to think
>he hasn't already used the rift
>>
>>52260526
>giving Facebook your money
Nah.
>>
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>>52267292
>>
>>52267166
Posted this in the last thread before.. Friend of mine returned from Korea recently and brought an OR with. First thing he made me sit through was porn from the perspective of a girl.
Then some funny japanese voyeur thing where you sit on a couch in a room and someone gets a bj on a sofa.

The first person porn shit looks next level though.Only feels so fucking strange not to feel their breath and smell them. That felt really bothersome. But maybe that's just a transitional thing..
>>
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SQT VR Edition:

What about motion sickness?

I bought Cardboard for 2 bucks and while playing AaaAAaaaA for Cardboard I get motion sick. That is largely due to the shit latency, precision, framerate and resolution of a smartphone though.

I get that motion tracking latency has been reduced during development. but motion sickness is caused when the visual input signals motion while the cochlear organ doesn't. Even with a perfect HMD, people will get motion sick for this reason since you can't emulate movement in the cochlea.

I get motion sick sometimes when driving and reading. Would the Rift be a problem for me?
>>
>>52267462
Yes absolutely it will be a problem. Probably a big one.

You're just going to have to smoke weed every day.
>>
>>52267462
according to oculus, you need at least 90 fps in vr, otherwise you will get sick. smartphones don't achieve that kind of framerate, see if ou can try the vive or the rift somewhere
>>
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Who /flatline/ here? Will you get your Ono-Sendai deck?
>tfw no qt Razor Girl that will massage your balls
>>
I hope the release date is soon. Will preorder today if it is.

>tfw biggest concern is stopping every family guest from visiting my neet dungeon just to try the VR
>>
>>52265691
I just want to develop for it
>>
>>52268608
2 hours 35 minutes. get ready
>>
>>52268625
But when do they ship, guess they'll spill the beans in those 2 or so hours.
>>
>>52268648
I would imagine that they have to say when its going to ship, if they are taking peoples money.

With Vive announced for pre-orders in April, the Rift really needs come out a fair amount of time before then.
>>
>>52260526
Oculus is going to be $299.99. You can buy a dummied-down Gear VR produced by Oculus for $99.99 so a fully functional Oculus for $200 more isn't out of the question.
>>
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>>52268995
$350 is p. close to $299.99.
>>
>>52268995
>You can buy a dummied-down Gear VR produced by Oculus for $99.99
With no screen ($100), camera ($20), or included xbox remote ($60).
$299 would be so fucking good, but who the hell knows now.
>>
>>52269008
>Pros
>>
>>52269008
The vive just looks so much more /g/

The oculus looks like that south african robot from that movie with the blonde with no sideburns.
>>
Used it. It's amazing.
Won't be spending $300 on a facebook brainwashing bra device though.
>>
>>52260526
>$600
>>
Anyone used CV1 with DCS flight sims? Is the resolution finally good enough that you can read the HUD and instruments or do I need to wait a year or two for that?
>>
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>>52269008
>pros: backed by facebook
>>
Probably going to preorder this today.

Any reason why I should wait for the Vive instead, besides le facebook meme?
>>
>>52269043
>Any reason why I should wait for the Vive instead
So I can get a spot on the first shipment
>>
>>52269043
vive has a frontfacing camera and better controllers out of the box. it's also backed by one of the most popular gamedevs out there.
>>
>>52268995
The Gear VR was mainly market validation and marketing so it probably covers a smaller proportion of the aimed at R&D return on investment. The Rift and the Oculus Store and platform are probably the big money makers.
>>
rift has better marketing, vive has better hardware.
>>
>>52269058
>backed by one of the most popular gamedevs

Who? HTC will be bankrupt this year anyway though.
>>
>>52269082
valve. they used to work with oculus until facebook bought the company.
>>
>>52269094
Oh they were cool in the 90s, 00s but now they just make free2play mobas and shit.
>>
>>52269094
So Gaben got mad his monopoly was bought out. Okay.
>>
>>52269058
>better controllers
They have a better tracking system but the oculus touch ones look more comfy.

Trackpad is better than analog stick since it has 4 buttons and can be used for typing on a virtual keyboard split in half quicker or moving a mouse cursor if need be.

But oculus touch looks more compact and ergonomic with the ability to detect when you point your finger or lift your thumb from the analog stick which would be cool for social interaction or certain game play elements.

Leaning more towards touch, but now that vive controllers are more compact than they were before they seem like a decent option.
>>
Why are they wasting this on video games?
>>
>>52269126
Valve is always going to get eaten alive by companies that are more ruthless. They could dominate the market just by saying if you want to sell your games on Steam you have to support Vive but they are nice guy faggots.
>>
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Why are none of the controllers gloves? If I want to be immersed I don't want to have to move a cursor to flip switches and stuff. I want to be able to see my virtual hands moving and use my finger as a cursor.
>>
>>52269043

I am waiting for the VIVE. The reviews so far said better picture (better specs) and I would expect not directly exclusives but more optimal support from Valve (maybe exclusive features now that their unit has a front facing camera). Also, unless you are a hardcore fan, its always better to skip the first batch of a tech product.
>>
Is it pronounced Vive or Vive! ?
>>
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https://en.wikipedia.org/wiki/Structured-light_3D_scanner

Vive has a camera, and a sweeping laser grid. This is enough to use it as a 3d scanner. I've noticed that EVERY video showing the chaperon system doesn't show what it looks like. I think there's still a media blackout/embargo on that till they make the big announcement that Vive will function as a full room 3D scanner. If it's true, then every object in your room can be scanned, mapped, skinned, and used as a prop inside a video game. THIS IS HUGE! Until CES is completely over I'll be waiting with baited breath.
>>
>>52269176

Oculus controllers can recognize simple gestures

>>52269215

>I am waiting for the VIVE. The reviews so far said better picture (better specs)

Source?
>>
>>52269244
VAI-VO

Remember HTC are Chinese.
>>
>>52263567

>no porn on the oculus store != blocking porn

you don't get porn from the apple store but you can still watch porn on all apple hardware. There's literally nothing they can do to actually block porn, porn for the rift is already being made
>>
>>52269176
i saw some gloves at the intel ces conference in a short video, it definitely exists
>>
>>52269258
I don't really want my house to be in a video game senpais.
>>
>>52269289
>not wanting to fug ur waifu on your actual bed
plebian
>>
>>52269023
Chappie?
>>
>>52269258
That is fucking neat.
>>
Will the vive require steam?
>>
>>52269326
I've got blings!
>>
>>52269347
And if your internet goes down you can't VR.
>>
>>52269347
if they want to stay competitive, no. so i doubt that it will require steam. however the experience might be improved with steam (see steam controller)
>>
>>52269258
i would still pre-order asap and cancel when you make your decision.

this video says that there are still 3-4 months until release, so you have plenty of time to cancel
https://www.youtube.com/watch?v=H4PJSUcVSMg
>>
>>52260526
>>52260712
>1500$ Desktop

>On the raw rendering costs: a traditional 1080p game at 60Hz requires 124 million shaded pixels per second. In contrast, the Rift runs at 2160×1200 at 90Hz split over dual displays, consuming 233 million pixels per second. At the default eye-target scale, the Rift’s rendering requirements go much higher: around 400 million shaded pixels per second. This means that by raw rendering costs alone, a VR game will require approximately 3x the GPU power of 1080p rendering.

So in short, you'll need a continuous framerate of 90 fps on what is essentially 2 monitors of 1080x1200 resolution (or as they claim: 3x the GPU power of 1080p). This will be much more costly in the long run than 1500$ for the "gaming enthousiasts" that want to see their games in full detail.
>>
>>52269258
https://youtu.be/92CuZeGrefI?t=280

You can see it for a second there.
>>
>>52269448
Depending on the game, that's not so bad. I game at 2560x1600 and normally have framerates above 90 and I don't have anywhere near top of the line hardware.
>>
>>52269483
God damn the Vive is a nice looking bit of kit.
>>
>>52269483
Is Mura correction as important as it sounds?
>>
>>52269058

>current year 2015+1
>thinking Valve are gamedevs
>>
>>52269563
Nope, they're trying though.
>>
>>52269563
Oculus also has it but don't shout about it because it's not exactly new tech.
>>
>>52269563
No. Oculus had it months ago with older CV1 engineering samples. HTC marketing is just trying to play on the upgrades they made from the first dev kit. For example, they say they improved the lenses as if the difference was great, but pretty much no review said there was much if any difference.
>>
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>>52269483
It's very hard to make anything out. But it looks like everything is outlined in blue wire frames, which is what's already been reported. I'm curious to know how they achieve that effect.
>>
>>52269612
I think I read somewhere that they're putting a filter effect, and that the camera is a regular pass through by itself.
>>
>>52269258
But that's not what the scanner does, it's just for the photodiodes on th, wait, fuck.
THE VIVE HAS A CAMERA ON IT.
All 3 components of a scaner, the sweeping laser, the camera, and the object, but the camera itself moves withing the space being scanned.
This is fucking genius.
>>
>>52269684
I suspect the reason they're reluctant to show it is because it is a relatively new breakthrough and probably don't have a polished demo to show off. But the hardware is there now. If they wanted they could keep it all a secret till after launch and just release a patch. Realistically having nothing to show off they'll just make a small announcement near the end of CES.
>>
>>52269142
1. Market, you can get a profit margin through gaming instead of some niche market
2. Immersion, I had the DK1 for a while for testing and I tried HalfLife 2 and Skyrim with it, it was a great experience to walk through these games with the sense of dimensionality (the mountains in skyrim had the actual impression of being goddamn mountains).
>>
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>>52269142
they're not

https://twitter.com/ID_AA_Carmack/status/684039315333066752
>>
>>52269901
Sorry for dumb question but what are the other popular applications?
>>
>>52269258
Having used an actual professional 3D scanner from Leiko, it's not as simple as "walking around with something like the Vive and automatically scan everything in your environment.". You'll need to calibrate fixation points and you may not move your scanner during the scanning proces (which takes a couple minutes). You're left with a set of millions of datapoints which afterwards you'll have to convert and correct into a proper polygonal model. So yeah, keep on dreaming on Vive being a 3D camera...
>>
>>52269924
I'm guessing that watching things and talking to people while watching things will be big.
One other example I keep hearing about is architecture pre-visualization, because VR can give you a sense of scale that a conventional monitor can't.
>>
>>52269924
A virtual 3D statue of zuckerberg to worship while jerking off to the upcoming Facebook event.
>>
>>52269924

data visualization, education, training, porn
>>
>>52269924

porn, movies and waifu shit for the weebs
>>
>>52270018
>porn

There it is.
>>
Imagine how addictive mmorpg's are going to be in VR. People will probably die from never eating, sleeping, or leaving their house.
>>
>>52270043
>im ok with this
>>
>>52269932
Maybe for professional high resolution scans, but you can do it on the cheap with any smart phone. All you need is a camera and positional tracking.
http://www.123dapp.com/catch
>>
is only the site going to update in 20 minutes or is there a conference?
>>
>>
>>52270093
the counter goes to zero and it links to the shop
>>
>>52270099
post a webm of the video. that is extremely relevant.

https://vimeo.com/64398631
>>
Place your bets on price now boys and the winner get's a prize.
>>
>>52270093
big conference with oculus, facebook, nvidia and intel.
>>
>>52270155
>nvidia and intel

HTC and Valve are so finished.
>>
>>52270153
$499
>>
>>52260526
Poor Fag
>>
>>52270155
Got a link to the stream?
>>
Only 15 more minutes
>>
>>52270153
$250, $350, $450, it doesn't matter, it's gonna completely sell out in about 15 minutes and you know it.
>>
>>52270153

1.2 bitcoins
>>
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>>52270155
>oculus, facebook, nvidia and intel.

I am not a kike, would those kikes let me in?

How many of IMG RELATED should I donate

for the grandfathers who escaped the Shoah ??

Plz, Respond :////////////////////////////////////////////////
>>
>>52260526
Why would anyone want it, eroge aside?
I don't believe the hype 2bh
>>
>>52270211
>hasn't experienced the rift
>>
I wear glasses. Will these be able to correct my vision so I can wear them without glasses? Or do I wear glasses with these over them?
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