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Anonymous
Here's the thing about Vulkan
2016-01-02 10:13:11 Post No. 52187867
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Here's the thing about Vulkan
Anonymous
2016-01-02 10:13:11
Post No. 52187867
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So let me explain this one thing about why Linux gaming will never take off.
First of all, most Linux ports are being held back performance wise by OSX. Most devs have problems with keeping multiple OGL codepaths (4.1 support for OSX and 4.5 for GNU/Linux). If it were that easy, we'd already see a major performance difference between OSX and Linux ports.
However, once Vulkan arrives, this won't change anything. Devs will still have to write a seperate renderer for Vulkan, and this is the issue: They could have done the same with OGL 4.3 extensions (such as buffer storage, more on this here:
http://de.slideshare.net/CassEveritt/approaching-zero-driver-overhead )
Nothing was preventing them from writing a seperate renderer for OGL 4.3-5 in the first place. They simply choose not to because Apple is a bitch and requires so many workarounds in their OpenGL driver, it takes away all their development time and they can't focus on a seperate OGL renderer for 4.3-5 extensions, nor much of the Linux port itself.
As long as Apple doesn't improve their OGL driver (They won't implement Vulkan, instead they focus on their shitty Metal API), Linux gaming is going nowhere
That's it.