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Oculus Rift HTC VIVE (Steam VR) Which has you more hyped/anticipating?
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Oculus Rift
HTC VIVE (Steam VR)

Which has you more hyped/anticipating?
Which do you think will nab more sales?
Which will provide a genuinely better experience?
Which do you think will have the most porn?

I'm undecided myself, but looking at the steam integration with the Vive, it almost seems there's no question. Except I still want to see what both of these are fully capable of, and how segmented they become in terms of "exclusives".
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Looking at Palmer Lucky's tweets the price of the rift is going to be a lot more than the 300-400 they originally promised. He tweeted how they ould easily sell the rift for over $1000. inb4 $600
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>>52055667
And to think the original pitch was that consumer retail version would be a lot more affordable than the development kits.
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>>52055599

Every good goy wants to live into a jewish virtual rabbi's reality.

Come on, just donate to Flickensteinbergersteinberg for a better and inproved version of this shit,

you gullible goym.
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>>52055667
Also this
>Reminder of something I have talked about before: VR will become something everyone wants before it becomes something everyone can afford.

>>52055709
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>>52055599
Which one is supposed to be more open?
Will games and software be proprietary for each of these?
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>>52055780
vive
yes
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I'll get whichever has the best waifu experience.
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HTC Vive all the way
My money is not going to support facebook fags
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can anybody provide an objective reason why one product would be selected over the other?

the only thing I can think is oculus has carmack working on it and that guy knows everthing but he also made anything good since quake 3 and facebook owns them and there's very few things on planet earth worse than facebook

valve has the backing of steam i mean cmon it's the largest game platform on pc how is the vive not a lock to be the standard vr device?

it's also too soon to tell. somebody else with better hardware, better ideas, something revolutionary, the dark horse could be the best vr device.
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>>52056454
Vive does whole-room position tracking and hand tracking with the default controller.

Oculus is more of just an output device that you use in a chair with a game controller, but it'll probably be cheaper.
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>>52056552
>default controller
yeah but the oculus also has a nifty looking motion controller and if the base price is cheaper than the added motion controller then the cost would likely put them back at even with each other.

there's that major breakthrough they were talking about with the vive whatever that means it could be a difference maker but probably just marketing speak.
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Isn't HTC financially fucked? there's no way they can compete with jewbook, unless the jews at Valve somehow decide to subsidize it
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>>52055709
fuck off pol
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>Which has you more hyped/anticipating?
Vive, because no Facebook and room-scale tracking.

>Which do you think will nab more sales?
Oculus, because brand recognition

>Which will provide a genuinely better experience?
Oculus, because Facebook money

>Which do you think will have the most porn?
3Dhead
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Weren't they supposed to release this vaporware in 2013?
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>>52057604
nope
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>>52056965
I'm pretty sure Valve would rather take over the Vive dev team and production when HTC finally goes under.
>There will never be another good HTC One phone
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>>52057585
>3DHead
Stellar meme, but haven't they already gone bankrupt?
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>>52056552
they can both do room scale, valve's method is admittedly better at it especially taking into account that the base stations do not require any USB3.0 connection so throwing 4 of them would be easy to reduce the chance of occluding your peripherals.

But even then, room scale does not sound that great when you have to deal with a cable sticking from your head running all the way to your PC. Unless you are wearing a capable laptop on your back, the battery life would still suck but it is viable.

Personally for current level of tech I'd prefer seated experience, perhaps with that chair that doubles as an analog stick for movement. Somewhat immersion breaking but practical at least.

Roomscale would be fun for a while in a small area, but games designed for it would be so limited and constrained as you have to deal with cable tangling and not exceed the size of a yoga mat since most people won't have the luxury of space and devs will target the lowest common denominator.

Even with the seated experience you can't just spin around as much as you want since that stupid fucking cable will tangle, even if you have it hanging from the ceiling.

I hope they figure out how to make it completely wireless, recharging would be a nuisance however unless it last for a ridiculously long amount of time which I doubt will happen any time soon unless you wear a bulky battery pack.
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>>52058675
Those who've tried roomscale say tangling isn't an issue since you unconsciously manage the cable. VR apps will be a mixture of seated and standing for a while, time will tell which method is superior.
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>>52057521
fuck off cuck
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>>52058976
>Those who've tried roomscale say tangling isn't an issue since you unconsciously manage the cable
Yeah maybe when you're trying a new technology and hyper aware of everything, or a dev shilling your product.

There's no way in hell cord tangling won't be an issue. People don't successfully keep micromanaging a cable dangling under their feet. That's why they moved away from cables on console controllers and that's with people planted on their butts rather than blindly walking around a room.

I get so sick of these pathetic underestimations of massive issues. Controls and cable management at this point are more important than the damned churned VR headsets themselves. Everybody and their mom is making a VR headset but nobody has a good solution to the easily predictable problems.
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>>52056869
The "major breakthrough" is likely going to be the controller redesign that got leaked last week.

I'm still waiting for at least 160+degree field of view. That is something desperately needed to solve the presence issue with current VR.
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I'm not buying any of this shit until quite awhile has passed to see how it shakes out.
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Estimated $500 for the device. No one will buy this. This will never work.
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>>52060821
Yeah, it'll go around $400 for a Rift this time around. Then the gen 2 stuff in 2016 will come out for the same price but actually be worth it.
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>>52055709
You're literally spewing shit
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>>52060821
Man it's going to bomb so fucking hard if you need to spend that much. No one is going to develop games for it if hardly anyone owns one.
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>>52061633
I don't know, there are still a lot of devs for the Playstation 4.
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>>52061328
I don't think VR can handle gentoo
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>>52055599
The vive will have a better overall experience, SteamVR supports oculus runtime and does better room experiences.
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PlayStation VR & Galaxy VR are the ones people are actually going to use. Cardboard if you're poo-in-view tier (India)

These are going to be elite prosumer level ones, for people who own high-tier gaming PC's, or want to develop games in VR
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>>52055599

>Which has you more hyped/anticipating?
Rift at the moment
>Which do you think will nab more sales?
Rift no doubt, HTC will only sell like 10% or less than what Oculus does.
>Which will provide a genuinely better experience?
Probably almost equally good with a slight advantage to the rift IMO
>Which do you think will have the most porn?
Equally much. No reason for porn companies to release to one and not the other.
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>>52062003
>prosumer
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>>52062629
Some guy with a dual, triple monitor setup and probably fucking around with unity or udk development counts as a prosumer ;^)
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OSVR over both to be honest family shake my head
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>Which has you more hyped/anticipating?
The Vive, because it's FOSS and supports linux. Oculus said they would make theirs FOSS and support Linux, but broke that promise. Valve and HTC broke all their release date promises, but I don't care about that as much, as long as the actual headset is good.

>Which do you think will nab more sales?
The rift will come out first, and is generally better-known and has a bigger hype machine behind it.

>Which will provide a genuinely better experience?
The Rift, at first. But I think the Vive has a better long term plan. The Rift will have a great launch lineup. The Vive definitely seems to have better hardware.

>Which do you think will have the most porn?
The Vive. The rift will probably go full walled-garden app store and won't allow porn.
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Vive I'm more hyped for EXCEPT it's HTC and HTC products are generally of terrible build quality. Every HTC product I've ever own has shit itself within a completely unreasonable time frame.

This is not even just me, anecdotally every friend I've had has also had their HTC products shit themselves and it seems to be a common complaint online as well.
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>Which has you more hyped/anticipating?

Neither.

>Which do you think will nab more sales?

Vive. Facebook has no captive audience, but HTC does by way of Valve. 99.9999% of Facebook will never even be interested in this device, even if they had the means to buy one and use it.

>Which will provide a genuinely better experience?

It is entirely subjective, they are literally the same hardware under the plastic beyond how it tracks the person and the control. And if you give a shit about the optional headphones for the Rift, there's that I guess.

>Which do you think will have the most porn?

Vive. This isn't even a question.

Your survey is terrible, you should be focusing on the price-point.

We can safely assume that the base unit (just a headset and tracking with no optional extras) will be practically the same amount. According to Lucky, they anticipate you will be able to purchase a Rift and a rig that can use it per their minimum specs for roughly 1500~ USD.

A lot of people have crunched the numbers, and assuming cheapest parts for the minimum specs you are looking to pay anywhere between 800-900 dollars (perhaps a little more if buying Windows is factored into that price) for just the computer, minus a monitor and peripherals.

I would not be surprised for the headsets to debut somewhere in the neighborhood of $400 to $500. That being said, this price-point assumes no optional extras that they are going to bundle into the units (the headphones for the Rift, the controllers for either of them, etc.)

If past trends can be used as any indication, this will cause the Vive to be more expensive compared to the Oculus, since you will get two custom motion controllers versus one Xbox controller with the Rift.

In summation,

>Vive 600-700~ USD
>Oculus 500-550~ USD
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People should wait until they officially announce the price to see what one they should get.
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>>52062786
It's not like steam would allow porn either, for that surely you could play 3D videos on HMDs using some other software.
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>>52065048
If it is just one month between the two then I will possibly wait on the vive. My budget is around $600.

I'll get whichever fits my budget best including motion controllers, considering motion controller don't launch until Q2 and there are no games of interest to me at launch It would be wiser to wait.

I am pretty excited to try it though, so if oculus is around $400~$450 without touch 2 months earlier then I might just nab it early.
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>>52066917
>My budget is around $600

prepare to be disappointed (by both)
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WHOA WHOA

HOLD THE FUCK UP

DO YOU WANT AN HONEST ANSWER THAT ISN'T BULLSHIT OR SHILLING RIGHT HERE OR ARE YOU MAKING A SHIT THREAD?

Here's the reality. Oculus was first, and spent far more on R&D than HTC was willing to. (That money from faecesbook didn't go nowhere. They're also using the large investment to their advantage to price the first release model at a marginally-profitable amount to grow markets. HTC as a massive company isn't willing to do that.) Their technology is simply better than HTC's and there's numerous reports of it. Primarily, and the biggest difference that convinced me was the hand peripherals. Vive's big wand-sticks have far worse accuracy than Oculus' Touch controllers, and have a reported battery life of around 30 minutes according to a few reviewers. Judging by this alone I'm sold on Oculus above HTC. You know I'm right.
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>>52068252
>ISN'T BULLSHIT OR SHILLING
and you post the biggest shill post of them all

>Oculus was first, and spent far more on R&D than HTC was willing to
Oculus' R&D was Lucky jerking off in his basement, at one point valve and oculus were working together.

>Their technology is simply better than HTC's and there's numerous reports of it.
Nice source but I've heard otherwise, that vives is much better, especially the tracking.

>Vive's big wand-sticks have far worse accuracy than Oculus' Touch controllers
Not true.

>reported battery life of around 30 minutes according to a few reviewers
There have also been reports of it lasting 5 hours
https://www.reddit.com/r/Vive/comments/3xrgea/current_vive_controller_battery_life_5_hours/
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>>52068647
I have no reason to shill for either company, I just want the best and I'm sharing my knowledge. You're shilling.

>Oculus' R&D was Luckey jerking off in his basement
Good joke, their staff is far larger on this than HTC's little Vive division. They have more money too. Also better vendor support (co-operation with Samsung on panels, Nvidia's Gameworks VR is specifically adding features for Oculus)

>at one point valve and oculus were working together
s/working together/valve showed their own little basement demo two years back/
Back then you're comparing what one guy did in his basement vs a small, professional team at Valve.

>Not true.
Good argument.

>There have also been reports of it lasting 5 hours
>second comment
>speak for yourself
lel
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>>52061661
>>52061328
>gen 2 stuff
>I don't think VR can handle gentoo

gen 2, gentoo, ooo wey!
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/g/ once again proves it knows nothing about VR or technology.
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>>52068066
28" entry level 4K TN monitor for $500, or 1440 IPS for $500 is always an option in that case.
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>>52055599
>Which do you think will have the most porn?
none. production of vr porn is way out of any porn content creator budget right now. All we'll get this generation is some horrible blurry 3d POV which you could as well watch in carboard.

the closer you'll get is whatever Illusion gets under the sleeve, but it will be chinese cartoons instead of "porn"
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>>52068824
>first comment
>same
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>>52075545
Rendered VR porn is definitely the direction things need to be taken, which is considerably much more time and money.
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>>52075545
There's already Japanese companies investing tons of money into VR porn games. The entire genre of VR porn will explode there.
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