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HTC Vive delayed to April
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Well, the Vive is now coming out in April 2016, with a new dev kit coming early January

http://blog.htc.com/2015/12/htc-vive-update/

Hopefully the new dev kit actually has some major improvements that justify the wait, because the wait is killing me, and I really don't wanna support Jewbook
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It's going to be life changing.
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front facing cameras but no pass-through AR? What is this crap?
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>>51761232
Disappointed. Not really suprised, but disappointed. You can't say they didn't have an announcement on the 8th now.

I'm still hyped for one and after getting to try a cardboard VR I'm completely sold on the concept.
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>>51761629
cardboard is absolute DOGSHIT m8. There must be something wrong with you
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No fucking way. Are you serious? WOW. HTC has been horribly dishonest about this. They kept saying 2015 release, even if limited, but now it's just a quiet delay without even an apology. God damn. I'm done with them. Partnering with HTC was a mistake. Hopefully Valve will learn from this. I guess I'll wait for FOVE or something.
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>>51761702
I tried a few of the limited demos on a samsung phone put into a headset similar to this: http://shop.zaak.io/products/dark-shader-google-cardboard-kit-europe

It was low resolution and I was really wanting hand tracking / room scale movement but it still was really impressive to me. I haven't gotten to try an Oculus or the Vive unfortunately.
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>>51761232
Do you want VR for high quality content or for dicking around? If you're ok with dicking around you can do OSVR. You can even put a leap on the front for hand tracking.
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>>51762004
>OSVR
Never heard of it.
how is it?
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>>51762402
object space VR
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>>51762402
Pretty meh in terms of the VR itself - though it's not the worst thing ever. But it's fun if you derive entertainment from hacking things together and programming.
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>>51761232
I can't be bothered waiting for 6 months, unless they announce some features that would make it worthwhile or the oculus CV1 is delayed to Q2 as well.

I doubt they would change the screen resolution to 1440 since they would have to rework the optics and the minimum specs would go up as well as price reducing adoption rate.

If they are going to change anything, it would likely be improving ergonomics making the unit more compact especially their motion controllers.

And they might add some more features into their controllers to compete with oculus touch which has the same layout except with added gesture recognition.

If vive includes 3D haptics like tactical haptics and makes their controllers smaller I might consider it.
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>>51761629
>after getting to try a cardboard VR I'm completely sold

Oh boy, you're in for a wild ride with an actual VR system.
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>>51762723
>I doubt they would change the screen resolution to 1440 since they would have to rework the optics

Why would different resolutions need different optics?

And what's the estimated date for Oculus now?
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>>51762723
>unless they announce some features that would make it worthwhile

Oculus Touch isn't coming out till Q2. You're stuck with a gamepad with the CV1 release.
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>>51763344
All we've heard is Q1, with Touch controllers in H1
And no Touch controllers sucks, so the Vive will still be the better option, since it'll likely ship before Oculus' controllers ship
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>HTC
>Delay

it's fucking vaporware
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>>51763435
I'm not on par with the controllers. What's different about them?

I wasn't even considering using any kind of controller.
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>>51763435
>And no Touch controllers sucks, so the Vive will still be the better option

Vive shill please. Literally every who's tried both would say otherwise.
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What is the Rift release date?
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>>51763477
The Rift will ship with an Xbox controller, and later on you can buy the touch controllers. They're tracked by the same camera as the headset.
>>51763509
I'm saying that when the Vive releases the Touch controllers might not be out, therefor the Vive will be the better option, since you don't have to use an Xbox controller. When Touch releases it'll be far more even.

I do think the Lighthouse technology is a better solution than Oculus' though
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>>51763573
>The Rift will ship with an Xbox controller
wait wait wait wait

You mean I'll have to pay for an Xbox controller? Won't they sell a version with just the rift?
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>>51763477

occulus touch
>tracked by IR webcam with IR LEDs on the controller
>thumbstick, 2 buttons, grab trigger, bump trigger
>gesture recognition, can detect when you lift your thumb from the thumbstick and can detect when you point your index finger
>compact

Steam controller
>controller has the sensors on it as opposed to emmitters, the base station sweeps a lazer beam around, apparently has longer range, better accuracy and lower latency overhead because it doesn't require image processing.
>touchpad (instead of thumbstick), 2 buttons, grab trigger, bump trigger
>can detect when you lift you thumbs from the touchpad
>big fat ass chunky controllers

The vive controllers are still prototypes, they will likey improve by the time the commercial version is out. Until further announcements are made I am leaning towards oculus touch because it has a few more features and looks more comfy to hold.
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>>51763593
>You mean I'll have to pay for an Xbox controller? Won't they sell a version with just the rift?

No. Oculus partnered with Microsoft and basically got the Xbox controllers as an extra. You can actually sell them off and make more money than it cost to put them in the headset package.
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>>51763573
What if the touch controllers sell like shit, will devs not bother supporting them? It seems like a smarter move to include the controllers in the package.
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>>51763658
That's what I'm worried about, yeah. Fragmentation may easily become an issue.
They wanted to include the Xbox controllers so all devs know the user will have them, but then what about the touch controllers?
I assume Oculus will release bundles once they're out, but I think they should have gotten them shipped together day one
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>>51761232

Every time I see these things, I can't help but ask one simple question. How comfortable are they to wear? Take headphones for example. I have a pair of logitech g330 for gaming and HD558. Not because they sound the best (far from it). But because they are the most comfortable. I'm willing to sacrifice a bit of sound quality for a headphone that doesn't make my ears feel like they're in an oven.
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>>51763658
It's the same thing as the headsets themselves. People will try Touch, love it, and buy it, just as they will need to try VR first to get it.
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>>51763612
>>51763658
>>51763691
I don't get it. I thought things were supposed to be completely independent. Will games only be compatible with one and not the other? Aren't the controllers just optional inputs to some specific games?
I thought the VR headsets were going to be sold just like PC monitors.
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>>51763734
There are already Oculus exclusive games. Early VR is probably going to be a shitfest until some kind of standard is agreed on.
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>Valve drones were convinced there would be a limited quantity release in 2015
>They're now perfectly fine with it being delayed

MAKE UP YOUR MIND SHILLS
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>>51763734
Well, you gotta have input somehow, though that will certainly vary depending on what you're doing.
https://www.youtube.com/watch?v=WA_PSZj1sCs
If you just wanna watch movies and porn you don't really need input though.
And as >>51763763 said, Oculus is already jewing it up with exclusives
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>>51763763
>Oculus exclusive
Fucking hell!

I thought these VR headsets were just 2 freaking HDMI displays with USB sensor inputs. What's so special about them that they can use as excuse to make them exclusive.

What next? ASUS monitors exclusive games?
Xbox controller exclusive games?
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>>51763806
>What's so special about them that they can use as excuse to make them exclusive.
https://github.com/ValveSoftware/openvr

literally nothing, it's just facebook paying people to put in code that says "if this program isn't running on a Rift, close the program"
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>>51763778
>>>/v/ is that way
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>>51763888
>if this program isn't running on a Rift
How the fuck do they even KNOW there's a rift on the other side of the cable? It's a freaking universal HDMI signal.
And certainly the USB sensors can be read by any software.
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>>51763916
put a chip in that identifies it as a rift, or read it off the serial number or something. it's fairly trivial. think irl USB dongles used for licensing software.
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>>51763806
>I thought these VR headsets were just 2 freaking HDMI displays with USB sensor inputs.
No. That's what the companies want them to be, but it's too complicated to actually do at the moment like that. The input, output, and rendering pipelines haven't been standardized, and there is rapid innovation that prevents that from even happening. Even OpenVR's support for other headsets is crappy, as much as they'd like for it to be nice.
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>>51763608
The thing about the Oculus Touch is you grip it in a way that has more of a natural hand gesture so games where you pick up stuff work a lot better and have a better sense of presence. The Vive controllers are just wands that you hold and most Vive games you see the in game model usually shaped as the wand because of this.
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>>51763784
Well it already sucks as it is that there will be a small handful of games with a reasonable budget by release.

The other games mostly look like trashy overglorified tech demos done on a shoestring budget.

Might grab elite dangerous horizons and Eve Valkyrie if I get CV1 until something decent comes out.

Until then there will be webVR content and janusVR to mess around with.
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>>51763916
It is actually an HDMI signal, plus a USB signal, plus a sync signal from from the headset that goes to the camera, plus a signal from the camera. Encoded in those signals is information that can really only be interpreted by Oculus' drivers, which is different from the API. They can still be read by anything, but you'd need to write your own drivers, which isn't realistically doable.
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>>51763940
>>51763971
Sigh... I see. Here's hoping it stabilizes sooner rather than later.
Thanks for the input guys.
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>>51763991
>you'd need to write your own drivers, which isn't realistically doable
Really? You think no one will come up with something like that?
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>>51763916
You need to emulate the Oculus API amongst other things to trick a Vive headset into playing an Oculus game, probably some DRM that will need to be cracked(no doubt the DRM will cause a big backlash)
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>>51764004
If they do it will no doubt have worse performance than native which will cause a sub-par experience.
Only open sore shills will want to use that.
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>>51764035
>probably some DRM
Ok so that makes my decision between Vive and Oculus easier. Tell me the Vive doesn't have DRM till now please.
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>>51764050
Original poster here. This, pretty much.
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>>51764035
The Oculus DRM that will be present will only be for the store. As in, just like Steam, you'll need the store in order to play the game. It's not headset based DRM. Oculus has specifically said they don't care if you mod their games to work on other hardware.
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>>51764058
Well Valve is pushing for an open standard for VR with dreams of many different headsets working in unity. They are partnered with HTC and making the Vive pretty much purely to establish competition for the Oculus to begin with so it doesn't create a monopoly from the getgo
Obviously this is the best outcome for them, because they make their money off selling the games. Better for them if everyone can buy every VR game, rather than half the people can buy only these games, and the other half can only buy others.
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>>51764058
Nah, Vive and Valves system is very open, which is why they have the OpenVR SDK that everyone has access to.

I guess there is Steams built-in DRM that's there for all Steam games, but as far as I know you should be able to get games outside of Steam for the Vive if the developer decides to sell them on their own
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>>51764109
>>51764130
Well then, I guess Vive it is. Too bad about the delay. I want to mess around even with half-assed mods, like the Metroid Prime one.
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>>51764130
This, and it's also the same thing for Oculus. When Oculus said "exclusive" they meant Oculus store exclusive. It's the reason why games like the ones they have on Gear VR will come out on the Rift, and why if you buy the game on the Oculus store on Gear VR, you also own the game on your PC, as it's the same store.
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>>51764158
>When Oculus said "exclusive" they meant Oculus store exclusive.
[citation needed]
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>>51764181
I got you.

https://www.reddit.com/r/oculus/comments/3vl7qe/palmer_luckey_on_twitterfun_fact_nintendo_doesnt/cxr6rid
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>>51764087
>Believing Luckey's lies
Oculus SDK license, which includes the API, prohibits other headsets from using it. They would need to do a clean reverse engineering job to not get sued by Oculus.

>>51764109
>>51764130
SteamVR isn't as open as you think. Valve can lock it down whenever they want
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>>51764198
Quote for those who don't want to go to reddit:

>If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself.
The issue is people who expect us to officially support all headsets on a platform level with some kind of universal Oculus SDK, which is not going to happen anytime soon. We do want to work with other hardware vendors, but not at the expense of our own launch, and certainly not in a way that leads to developing for the lowest common denominator - there are a lot of shitty headsets coming, a handful of good ones, and a handful that may never even hit the market. Keep in mind that support for the good ones requires cooperation from both parties, which is sometimes impossible for reasons outside our control.
On another note, I disagree with most of your post, and I think you are either misunderstanding or misrepresenting several important points, but that does not change my answer.
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>>51763612
I wouldn't mind getting a cheap xbox controller especially if it comes with a wireless USB dongle there are a few games I have that would be comfier with it.

Guess I'll just wait on HTC's anouncement concerning Vive's commercial version before CV1 releases.

If the controllers are on par or better than oculus touch and released at the same time or earlier then I will consider it.

Steam will support occulus CV1 as well so It is not a huge deal to me. I'd rather get early access to the cv1 HMD and wait on the motion controllers than wait for the whole shebang.

Unless the Vive turns out to be significantly better without breaking the bank.
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>Oculus partners with Microsoft
>drops mac and linux support
Let me guess, they're gonna require Win10 on retail release as well.
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>>51764215
>Oculus SDK license, which includes the API, prohibits other headsets from using it. They would need to do a clean reverse engineering job to not get sued by Oculus.

That's only if you use their own API to interface with other hardware. It does not apply to APIs working around that one.
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>>51764224
>games will need to be modded to run on other headsets
>a universal sdk is impossible
uuuhhhhh...
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>>51764215
Of course they could, they made it.
Doesn't mean they will. They didn't get into the VR game to make a monopoly, they did it to sell more games on the monopoly they already have
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>>51764229
If you're not desperate, just wait until both are out and reviews are developed.
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>>51764258
>games will need to be modded to run on other headsets

Nowhere is that stated or implied. Someone asked him if modders would be allowed to put in support for other hardware, basically, which results in that answer.

>a universal sdk is impossible
It is if you want perfect support and a "it just werks" experience. The OpenVR support for other headsets other than their own has always been shoddy.
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>>51764229
It will be interesting to see how the prices compare when looking at the Vive compared to Oculus + Touch.
Vive will definitely be more expensive compared to just the Rift, but since it comes with Lighthouse + controllers it's obvious why
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>>51764198
>our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR
Then why does the SDK prohibit other commercial headsets from using the API?
Bastard is lying through his teeth and even pretending the GearVR deal isn't about panels.
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>Kickstarter cool project
>Sell to facebook
>Axe linux and mac support
>Partner with MS
>Don't use open standard
>Plan hardware exclusive games
Didn't someone inform them that normally you should have an established consumer base that relies on you before you start doing things they don't like while telling them to shove it if they don't like it?
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>>51764464
they already got the money from those people, and they have literally no recourse to try to get it back
with facebook's marketing behind them, their old fanbase is meaningless
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>>51764464
>Sell to facebook

That was actually a good thing. Otherwise Valve wouldn't have responded by doing the Vive.

>Axe linux and mac support

You should have said
>terrible linux and mac support that eventually halted

>Partner with MS
I don't see a problem that has come out of this, yet. Microsoft also partnered with Valve for VR, which was announced at E3 I think.

>Don't use open standard
I'm pretty sure they weren't that open from the beginning. You can watch what they said on the Kickstarter and see how actually closed the software was in their early software. Whoever thought otherwise just didn't bother looking closer.

>Plan hardware exclusive games
This was also pretty early on. No one cared back then because Oculus was the only one making VR hardware and no one thought to call them exclusives.

Basically, people are retarded and it's their own fault for ever trusting Oculus from the beginning since they were a kickstarter.
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>>51764464
Now that I really look at it, there's no way I'm buying the Oculus over the Vive.
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>>51764602
>That was actually a good thing. Otherwise Valve wouldn't have responded by doing the Vive.
Selling out to a company as disliked as facebook, especially among gamers mind you, seems like a poor decision. Sure you get infinite money and marketing but it's not a good association. Also I feel like Valve is only pushing the Vive so hard right now because Oculus wants to make their own digital store which would compete directly with steam.

>You should have said
>>terrible linux and mac support that eventually halted
Unfortunately true but I still dream of the day where I primarily game on linux.

>I don't see a problem that has come out of this, yet. Microsoft also partnered with Valve for VR, which was announced at E3 I think.
It's a bit different though, with valve Microsoft is trying to get directx to work well with vr, with oculus there's seemingly money involved since oculus is officially packaging the xbone controller. It just seems weird that MS is doing something like that and it makes me a bit wary.

>I'm pretty sure they weren't that open from the beginning. You can watch what they said on the Kickstarter and see how actually closed the software was in their early software. Whoever thought otherwise just didn't bother looking closer.
>This was also pretty early on. No one cared back then because Oculus was the only one making VR hardware and no one thought to call them exclusives.
True, since it was really the only thing of it's kind at the time people weren't thinking of the standards that would need to be made. Now that there are multiple promising headsets though nobody wants to be unable to play VR volleyball extreme unrated edition with their friends because they don't have the same headset.

>Basically, people are retarded and it's their own fault for ever trusting Oculus from the beginning since they were a kickstarter.
True I guess. I've never supported a KS and certainly dont plan to considering how often they turn out a flop or not at all.
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>>51764464
>>51764782
>palmer luckey starts cool kickstarter project wiht little expectations
>demand is greater than expected and palmer showed great potential to run his buisness, facebook executive notices and asks zuckerberg for investment initiative
>turns out palmer could convince them for vr to be the next big thing and has to set every priority into a new order, kills nux and mac support because integrity and usability demands are more focused on windows in the consumer world
>while on the other side, ms is heavily interested in cooperation since virtual reality and augmented reality are practically neighbours so everything is perfectly laid out now
>proprietary standards have been proven to deliver a better experience because noone is able to alter the stuff and maybe make a huge mistake in some design cases
>plan hardware exclusive games to deliver the best possible experience exclusively optimised for the consumer release version and making it a better success than something that would see wide adoption, but horrible optimisation

okay m8, it's just your opinion
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>>51765201
>proprietary standards have been proven to deliver a better experience because noone is able to alter the stuff and maybe make a huge mistake in some design cases

You might have your opinion, but this is one of the worst reasoning I've ever seen.
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>>51765375
oh yeah, please tell me why Teamspeak 3 is the most succesfull Voip client for gaming?

why is photoshop more successfull than gimp?

why is firefox getting closed down update per update?
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>>51765419
Because they have huge resources, not because "someone might modify it".

If someone would modify it and it was shit, you would just use the original.
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>>51765438
afterall, the oculus rift will be a peripheral device and if it kicks off, we will see more VR headsets from Razer, SteelSeries maybe even Verizon and Sprint for television demands.. the standart is not really about it being an exclusive, it's more about what gets you the best experience.. almost like choosing the right pair of headphones
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>>51765503
I think VR headsets are going to be seen from companies like Samsung, Asus, and Acer instead of Steelseries and Sprint.
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>>51761629
I tried the the gear vr with the note 5. Looks like shit, VR needs to be a minimum of 4k res.
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>>51764233
>this kills the Oculus
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Which one will let me play waifu simulators
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I'm thinking of trying cardboard since I won't bother adopting the full tech for a while. I have no idea how to pick one. What focal length should I look for? How do I judge if its a piece of shit?
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>>51768611
you don't need google cardboard, here is a nice trick.

>Grab a box, preferably the one your monitor came in.
>Run some tape down the middle of your monitor.
>Cut two holes the size of your IPD
>Immerse head into box
>???
>??
>?
?

VR
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>>51768678
Lenses.
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>>51768701
magnifiers, binoculars, break a glass window
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>>51768611
>How do I judge if its a piece of shit?

Pretty much all cardboard clones (and the original) are pieces of shit.

You're better off just waiting for phones to get better motion sensors built-in
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>>51768775
My interest in it is just the housing and lenses - and not having to design the thing myself. I'm going to be using it with an older phone regardless.

I was actually considering getting one of the plastic ones. People seem to be recommending the Mattel version though I'm hesitant to get one from a toy company.
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>>51761232
kek, the HTC vive meme is finally over

>get everyone hyped for a holiday 2015 release
>realise you have no content while oculus has a decent lineup for launch
>delay to try to get more devs on board
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>>51769104
From what I hear the device has plenty of engineering issues left, too. The games will come but they'd really be shooting themselves in the foot if they released a fragile piece of shit that doesn't track reliably and has severe image quality issues.
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>>51764233
Probably, since some DX12 stuff was apparently developed with VR in mind.
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>>51767445
I guess PlayStation VR?
Also expect something on the Rift since Japan is the third country with the largest number of DK2 units.
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what do you think will happen with fove?
They claim around 1440 screen resolution and 30Hz eye tracking compatible with valve's lighthouse tracking system.

I wonder how good the optics would be and what the system requirements would be to run it.
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>>51769620
http://www.getfove.com/

>A computer with dedicated graphics card with display port output capable of running modern, graphics intensive games at WQHD (2560x1440) at 100FPS or greater is recommended.

welp 980 would struggle to run it, would likely need a 980Ti/furyX or better to run it reliably
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>>51763658
Motion controllers will definitely be widely supported
VR with a gamepad is pretty terrible and Valve bundling them helps as well


>>51763593
It seems kinda stupid but at least you can most likely sell the gamepad for a profit
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>>51761796

Go away rift shill
>>
So they just mislead everyone saying they will launch before the rift and now it will actually be after the rift? good job HTC
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Every year I read about this VR shit and every year I am disappoint.
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http://pastebin.com/eSrfwwpU
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how much will the omnidirectional treadmill cost me?
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>>51771823
Does it have to support amerilards?

I wonder how noisy that thing is. Walking around a pretty outdoor VR environment would be therapeutic as fuck this time of the year, but I think hearing the thing rattling would kind of harm the experience.
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>>51771862
sit next to a jet engine without any hearing protection for a full day and you are set.
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>>51771862
it's pretty loud
ear plugs and loud headphones

they imply production model will be less noisy and have faster response time. As of now running and then stopping causes belts to keep moving for a few seconds.
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>>51771862
>Walking around a pretty outdoor VR environment would be therapeutic as fuck this time of the year

> -5°F outside, a foot of snow on the ground
>spend all day indoors running around Skyrim
>bleak desolate landscape with snow everywhere

so comfy in Skryim
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>>51772067
>foot of snow on the ground
Can you ship some of that to Finland? We had snow for like 2 days and now it's warmer than on a shitty summer week. And it's still dark about 20 hours a day.

I think even VR Skyrim with its grim palette, dragons and shittiest CSM shadows ever would be an improvement.
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>>51771823
now we need a series of robotic arms that hold and move physical props for you to interact with.

>walk towards door in VR
>robot notices you're getting close to the door and picks up a door knob prop
>as you approach the door in VR, the robot hand positions door knob in front of you
>you grasp the door knob simultaneously in VR space and in meatspace

1 arm or many with a multitude of props to choose from and we'd have full holodeck interaction. Could have the potential to decapitate someone tho so....work on it.
>>
>>51772261
Imagine someone programming it to punch you with enemy attacks.
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>>51772527
Iris Heart abuse simulation in haptic VR when?
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>>51763806
I don't know how you didn't realize this would happen as soon as Sony and Microsoft started partnering up with the whole operation. Sony just announced Ace Combat 7 with PSVR exclusive features.
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>>51762402
It's Razer, so yeah.
>>51762435
It's open-source you mongrel.
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>>51767043
what i actually believe is that we see more headsets from chinese smartphones makers once the standards have been laid out for this iteration
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>>51767161
>ehh hurr durrr looks like shit

it's not about perfect visual fidelity, it's about tricking your brain
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>>51768769
you forgot, render a scene per screen half which is rendered per eye
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>>51761812
There is another app called Vrse which offers cheap 3D with card board glasses, the demos where amazing despite the horrible image quality.
I have high hopes for Occulus and co. after all they were developed for years by companies with practically unlimited money.
>>
I just want this shit to come out already so we can see some actual well budgeted games built from the ground up for VR.
>horror game where you advance from room to room by solving puzzles while trying not to get spooked.
Of course I have all these ideas but none of them will happen
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>>51762723

>i cant wait six months
>i must have it nao!

The consumerist sheep mentality thats killing this board.
>>
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I'm sick of waiting. I got a 1st generation Kindle and a 3D printer. I can print a google cardboard type design easy. Will the kindle work and what software do I need to use?
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>>51771823
http://www.virtuix.com/

probably around 200-300$
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>>51772829
*when it hits open standard with chinese manufacteurers
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>>51772717
Isn't that Dreadhalls?
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>>51772802
you get the best possible experience on high-end amoled screens because of low persistence, just don't try it with the kindle

the best possible mobile vr option out now is the galaxy s6 with Gear VR but it still doesn't come close to the oculus rift
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>>51772802
>1st generation Kindle
You mean the 1st gen Kindle Fire? Unlikely. It has a lower res screen than even the Moto /g/, so it'll definitely look like shit. Might be too large physically, too.
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>>51772629
Man, I was just looking at this VR thing as an extremely interesting device to fool around in modded games. I always looked at it as a USB peripheral + HDMI screens, not as a freaking DRM console-wars-grade shitstorm! I'm fucking pissed right now!
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>>51764150
What is this Metroid Prime mod you're talking about sir? Please source?
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>>51772829
$700 and $60 for the shoes
Last time I heard about it was when I watched a video Tested on it. It looked shit, it wasn't a proper treadmill it was just a slippy bowl. Also it doesn't track your feet, if you run forwards and turn your head, you can't run forwards and face left, you always move in the direction you're looking.
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>>51772949
this is not the fault of the treadmill though, it is the fault of how vr is optimised for the mostly non supported game by default and my guess is that they can't code for shit
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>>51772935
https://youtu.be/KFi3x9eYHyo?t=3m29s
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>>51772717
>Thanks to the cameras, SteamVR will map, modelize your room and the room configuration can be saved

I'm waiting for them to incorporate augmented reality so I can have a standbox or Gmod like experience in my augmented reality home office. Wave around magic wand controller, changing the color and design of stuff in the room or scenery outside the windows like a fucking wizard. Then sit down with my VR enabled pen and get shit done.
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>>51772527
>Imagine someone programming it to poke you with a dildo when the enemy attacks

with the goggles on you'd never know
>>
I just want a VR setup like in Ready Player One. Is that too much to ask for?
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>>51761232

HTC is finished, they're financially fucked. The only good thing they had going was being first to the market and now they fucked that up as well.

There's zero chance they can compete with facebook on price, and even the April release is highly unlikely. Why would you start giving out thousands of dev kits next month if you know you're going to be ready by April? get ready for another delay
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