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pc gamers, what does it feel like to spend your money on a cpu
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pc gamers, what does it feel like to spend your money on a cpu with half its die wasted on shitty laptop graphics?
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it could be worse.
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>>51640054
they gimped the cores as well to make skylake less of a housefire
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>>51640054

it feels nice knowing that i have a decent gpu as an emergency backup in case of graphics card failure.
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>>51640123

if you are this retarded, you should kill yourself ;)
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>>51640123
This desu senpai. Got an a10 that does bretty good considering what it is.
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>>51640054
>what does it feel like to spend your money on a cpu with half its die wasted on shitty laptop graphics?
Are you really that retarded ?
If the igpu wasn't there, it would either cost a tiny bit less or it would had been occupied by more cores (You retards always ask for that) and it would cost twice as much.
Stop whining.
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>>51640407

Intel's big dick is burried so deep in your ass that it's coming out of your mouth
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>>51640054
Joke's on you, I use my iGPU for my second monitor.
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>>51640054
idk lol
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No wasted die space here
Nehalem Strong
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>>51640054
Fine with me when the alternative is the garbage AMD has been putting out since 2011
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>>51640054
Feels fine, given Intel hasn't raised prices significantly as newer product generations have launched.
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It really is a shit iGPU too. The intel hd 530 gets shit on by the $80 A8-7600. Though the iris pro 6200 does beat it by around 5FPS but it's on $300+ broadwell i7.
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>>51640054
Feels good because if they made the die smaller, then all the heatsinks won't fit.
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>>51640123
you don't have a semi-decent older GPU just laying around?

I tend to keep the last GPU I had before an upgrade.
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>>51640545
>what is an IHS
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I have xeons from before the iGPU era so I'm completely fine
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>>51640545
>>51640651
even if there was no IHS heatsinks would still fit. As was shown by the fact that you could put a Socket A sink on a Thunderbird, a Palomino, two variants of Thoroughbred, or a Barton, all of which had different die sizes/shapes
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>All that gaming-oriented hardware
>No gaming-oriented cpu
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>>51640870
>take normal CPU
>cut off iGPU
>bump up clock speeds and voltages slightly
>add $100 to MSRP
This is basically what that would come down to.
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>>51640870
It's never going to happen. The closest you're ever going to get is Intel's i7 extremes.
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>>51640407
>Not buying a E3 Xeon with no graphics that has the performance of an i7 for the price of an i5 : ^)
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>>51640054
>He fell for the Intel meme
baka desu senpai
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>>51640054
>pc gamers

feels good man.
Now I don't need those proprietary shitware garbage gpus made by noshittya and GAYMD
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>>51642092
>intel is not proprietary
Fascinating story senpai
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>>51640689

how are xeons for gaming?
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[patience intensifies]
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>>51643826
Every Xeon corresponds to an equivalent desktop architecture. Sometimes the socket is different, sometimes it's the same. In any case, a Xeon of a given flavor will perform exactly like a desktop CPU of the same type, with the same number of cores and clock speed. The difference is that the Xeons may be binned tighter (there are low-power versions, since datacenter folks care a lot about power usage and the cooling it needs), and they can run in 2- 4- and more socket boards. They're also available in versions with moar coars, since servery things can actually use the parallelism.
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>>51642145
intel has the best open source drivers, if that counts for anything
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>>51643956

thx. so for example, what's the xeon equivalent of a skylake i7 6700K?
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intel can't innovate in cpu architecture anymore, the processes keep shrinking (10nm coming soon), so they decided get into the gpu game.
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>>51644063
Any word about the graphine processor research?
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>>51640054
it feels good because
>directx 12
>multiadapter
>15% better performance in unreal engine

that's why for my next gaming build I'm buying a budget apu and a decent gpu.
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>>51644063
They made a pretty decent 14nm Atom chip recently. The Z8700 cherry trail atom packs 16 execution shaders that can max to ~600 MHz. All that gpu power on a 2 watt sdp tablet chip with a max tdp of ~6 watts. It's only $35 too.

Intel might soon start to compete with budget APUs like the A8-7600 soon if they keep improving their iGPUs.
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>>51640054
I only use integrated graphics
how does it feel to waste your money on housefire technology just so that you can view more triangles?
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>>51644230
breddy good actually
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>>51644202

i have no doubt they will keep improving their iGPUs, my problem is with them not improving CPUs and forcing iGPUs down everyone's throats.

> inb4 xeon 4 gaming
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>>51644169

>>multiadapter
>>15% better performance in unreal engine

how does this work exactly? opencl?
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>>51644031
there aren't xeons for that architecture released yet.
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>>51644270
direct x 12 sees all installed GPUs as one and distributes the workload among them.
you can toss in your old gtx 660 next to your 960 for example and they'll work together.
even works between AMD and Nvidia cards, as long as both support directx 12.
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>>51644230

the more triangles, the better ;)
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>>51644282

are those going to be the 'purley' ones?
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>>51644314
also should add, since you're igpu is already installed, it's just free performance waiting to be utilised.
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>>51644339
>it's just free performance waiting to be utilised

it's specialized graphics performance. in reality you got robbed of general purpose cpu performance.
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>>51644339

+3.8 fps that's laughable
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>>51644257
I get the feeling that CPUs can't be improved anymore except by tossing in more cores. Maybe it's not Intel's fault they can't keep improving IPC. Eventually by 2030 we might have 64 core x86 CPUs @ 2GHz on 3nm lithography.

Still Intel coulf have at least added an extra x86 CPU core to i5/i7 skylake CPUs so they wouldn't look so mediocre compares to haswell chips.
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>>51643826
can't remember the codename for first gen i7's, but the xeons of that era are stupid cheap
my dual socket system cost $550 total sans drives

one of the big caveats is it has power usage rivaling a FX9590
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>>51640123
>decent gpu

Ruddy good laugh, old chap.
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>>51644399

why have the "mainstream" cpus been stuck at 4 cores for the past decade?
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>>51644373
that's just from the igpu working together with the gpu.
if you don't want that extra 4 fps then don't use directx 12, dipshit.

>>51644362
can you please elaborate on that?
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>>51644453
almost nothing mainstream users do is threaded enough to make use of four threads. Let alone eight, which you get with i7s.
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I went with amd so I could save money, i dont need to play evrything on max.
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>>51644455

>that's just from the igpu working together with the gpu.

kek! half the die area of your cpu wasted on a 1% gfx boost. enjoy the taste of micro$oft and jewtel semen.
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>>51644465

therefore 64 core mainstream cpus won't happen

even though they are technically possible today (pic related)
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>>51644453
Because intel is too chicken shit to look like AMD by copying their "moar coars" routine. So they are milking the IPC cow as much as they possibly can. Problem is eventually they will have to say "fuck it" and toss in more cores to improve CPU performance.

The die space is not an issue. At 14nm you could easily cram 32 x86 cores comfortably if you got rid of the shitgy iGPU.
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>>51644514
i think a hefty dose of responsibility goes to developers not doing shit for multithread performance.
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>>51644480
does this look like 1% to you?
is this what /g/ has fallen to? now you fuckers can't even do basic mathematics?
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eh I don't really care. It would cost more if the iGPU was discarded and more cores/clock speed bumped, so it's okay. i5-2500k master race.
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>>51644465
>i7
>8 cores

pick 1, it's just a i5 with hyper threading, which is just splitting the core into two when neccessary
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>>51644499
It depends. Perhaps in a few years VR will benefit from processors with more than 8 threads. VR is going to become mainstream soon and if they demand a ton of raw x86 power than 64 core x86 CPUs could become the norm some day.
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>>51644535
he said threads, not cores.
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>>51644535
5960X user laughing at you.
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>>51644514
you can but the question is what kind of thermal envelope does that get you. Remember Netburst, the original housefire? They got burned (har har) by that and don't go above about 100 watts for consumer CPUs anymore, or maybe 135 for the extreme-edition top-bin stuff. As it is if you look at the Xeon lineup, the maximum clock (both base and turbo) goes down significantly as you add moar coars. And the average user who isn't paying thousands for a 16-core Xeon cause they know they need it is going to feel that loss of clock speed far more acutely than they'll benefit from the parallelism.
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>>51644518
I'm not surprised that little progress has been made. Even for problems that lend themselves to it, managing concurrency is a bitch. And some stuff is just inherently not amenable to it.
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>>51644518

what about game devs? they can always use more cores/threads (AI, physics, sound, etc.)
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>>51644527
>It would cost more if the iGPU was discarded

no

> i5-2500k master race

kek poorfag
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>>51644539
Why do you think VR will need more CPU cores? If anything it will need GPU power.
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I just stopped buying new CPUs when intel added gpus to everything.
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>>51644785

me2. so what are we gonna do when our old cpu's can't hack it anymore?
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>>51640054
I've never purchased a CPU with an iGPU
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>>51644760
Because of ray tracing and AI. In virtual reality you need AIs powerful enough to at least not seem scripted. You also need to render accurate ray tracing to convince someone they are not in a video game.

As far as I know GPUs rely on the x86 processor for the AI and accurate ray tracing. Moar coars would definitely help with accurate ray tracing.
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>>51640624
i tend to only buy new GPUs when my old ones die
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>>51644933

nobody does raytracing these days (aside from some niche games/demos). rasterization won hands down. it's inferior to raytracing but has all the momentum. (like vhs vs betamax).
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>>51644760

it will definitely need GPU much more than CPU. 8K pixels at 90 fps MINIMUM.
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>>51645013
VR will change that though. Ray tracing is the only way we will ever develop simulations diabolically realistic enough to cause people to go fucking insane while wearing VR headsets.

GPUs do a good enough job for ray tracing but CPUs simply do the best job possible.

So because people want "muh grafixs", ray traced VR simulations will become popular and thus require more CPU recourses than ever before.

All just speculation really but I feel strongly that VR will make CPUs matter more in the future than GPUs.
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>>51645025
Not if you have to ray trace all of that shit.
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>>51643884
AMD's naming system is retarded as fuck, Intel hit the jackpot with i- because normies understand 7 is better than 5 which is better than 3 whereas with AMD it starts at like a2 or something and goes up to a10 but there isn't a clear tier system.

Should have just stuck with FX across everything and called mobile chips FX-m or something.
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>>51640054
if it bothers you you can buy chips without integrated GPUs.

Intel pricing is mostly fictional anyway, to segment the market / top optimize profits rather than real per-unit costs.
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Feels good man, and its even better because I got it as a freebie.
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>>51644465
with dx12 games should become more multithreaded. video encoding, gfx processing and software compilers are multithreaded too. and any garbage-collected language will utilize those extra cores for garbage collection, assuming they have decent GC implementations
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>>51645013
that's because rasterization is far cheaper to implement. ray tracing / photon mapping / path tracing need more cycles. But we're seeing some of those techniques finding their way into rasterization, e.g. as a sampled form for global illumination.

Eventually it'll be possible to do it in realtime.
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>>51640054
Feels good, since I can use it as a secondary, slightly less powerful GPGPU for tasks such as video encoding/acceleration or driving a secondary monitor so my primary GPU can continue doing the intensive stuff.
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>>51644314
Except this is false and the developers have to handle this in code.

Nobody's going to do it because consoles, enjoy your 2 AAA titles that bother, just like it was with Mantle.
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>>51644939
Ah,
Well I usually get a mid-range ($150-180) card every few years when what used to be top/high performance trickles down to the "mainstream"

Obviously hasn't happened lately, being stuck with 28nm for almost 4 years.
Thread replies: 85
Thread images: 13

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