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Stumbled upon this on the Unity forums. How useful is this
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Stumbled upon this on the Unity forums.

How useful is this information?
>>
>>520044
Not very, especially since we can't see what's faster than Vector3.Lookat() in Update.

I figure they're talking about removing the rotational component from the ModelView matrix in a vertex shader, which is actually explained here:

http://www.geeks3d.com/20140807/billboarding-vertex-shader-glsl/
>>
>>520169
you can do that, but its fake billboarding and you wont ever get a smooth transition from billboarded to non billboarded
>>
idk swap shaders
Thread replies: 4
Thread images: 1

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