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Bbone skeletons in Blender
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Joining armature roots and having an amature with multiple children seems to be common practice with skeletons.
But segmented Bbones don't seem to respond well to this: They curve weirdly at branches, and will not curve between roots.
What do?
>>
Weight paint
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>>506358
I can't see how that'll solve either issue.
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>>506355
Disconnect the offending bones while maintaining the parent/child relationships, or set ease in/out to zero (your bones won't flex though only twist).
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>>506392
If I do either of those, won't that cause problems with appearance of segmentation?
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>>506393
No it shouldn't cause problems like that.
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