[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
blender uv
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /3/ - 3DCG

Thread replies: 16
Thread images: 7
File: post.png (456 KB, 1904x1001) Image search: [Google]
post.png
456 KB, 1904x1001
How do I unwrap this? I'm relatively new to the texturing part and I'm using this bedpost for my game, so it needs to be somewhat seamless and have a consistent pattern. When I unwrap a cylinder it comes out fine, but since this has triangles and pinch points will i have to texture a cylinder and make a new post from there? Or can I just vacuum seal the plain cylinder's texture around the bedpost?
>>
File: post2.png (640 KB, 1904x1001) Image search: [Google]
post2.png
640 KB, 1904x1001
this one looks almost good but the top uv mapping option doesnt come out very straight
>>
>>497824
Seams are not a huge problem and having a few well placed ones can massively reduce reduce distortion and stretching and generally increasing the quality of the model. Just chop the top off of the bedpost.
>>
File: Capture.jpg (60 KB, 467x805) Image search: [Google]
Capture.jpg
60 KB, 467x805
>>497823
Seam would be unnoticeable if you place them in the right places, like in pic related.

You shouldn't have that as one entire unwrap either for many reasons.
>>
File: 063196b7a2c68a3880108b8589c.jpg (109 KB, 556x671) Image search: [Google]
063196b7a2c68a3880108b8589c.jpg
109 KB, 556x671
>>497824
sigh. its you being retard.

try fucking cylinder unwrap nigga. also tops and down need to be own islands.
>>
File: 1444771421579.jpg (11 KB, 255x235) Image search: [Google]
1444771421579.jpg
11 KB, 255x235
>>497837
Are you being a retard on purpose? Who even uses cylinder/cube/etc projections? All he needs to do is mark seams and separate the object into UV islands were needed.
>>
>>497876

A cylindrical unwrap can save a lot of time, you are the retard here.
>>
>>497877
Maybe if you're just unwrapping a fucking cylinder
>>
>>497906

ohh boy you are even worse than retard. you are a retard with an opinion..
>>
>>497909
Show me a case where cylindrical/square/spherical projections are actually better than a plain old unwrap with seams on an actual complex model.
>>
>>497913

Better? No. Faster, sometimes. Then you add appropriate seams. It helps with pulling shit apart so the relax modifier works quicker and gets closer to the result you want. Or even just a single click of the straighten button. Obviously you only do it to parts of a mesh and never the entire mesh or an open one.

Basically picture it as a curved plane projection to get things in place quicker.

Forget about square/spherical though.
>>
>>497924
Nigga we're taking blender here, fuck off with your over complicated unwrap tools and relax modifier shit. OP just break is up into more islands. You have plenty of edges and valleys to hide seams there.
>>
File: Captura.png (34 KB, 666x956) Image search: [Google]
Captura.png
34 KB, 666x956
>>497924
this anon is right, just use cylinder unwarp
>>
File: tp4.png (30 KB, 1561x868) Image search: [Google]
tp4.png
30 KB, 1561x868
>Unwrapping a cylinder
>What can go wrong?

How in the name of fuckitall?!
>>
>>500068
>Blender < 2.49
The fuck are you doing
>>
>>500088

Easier interface imo.
Thread replies: 16
Thread images: 7

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.