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Vector Thread - Requests & Sharing
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You are currently reading a thread in /w/ - Anime/Wallpapers

Thread replies: 255
Thread images: 169
Post your vector requests and recently done vectors here.
>Previous thread → >>1896585

READ THE OP BEFORE POSTING!

>Before requesting, here are some tips:
– Request an image ONCE per thread. Do not bump or second - once is enough.
– Check the lists below to see if your request has already been previously fulfilled.
– All requests are welcome, within reason, but remember:
– The poorer the quality of an image (in resolution and drawing ability), the less likely it will be picked up. The more detail seen and higher the resolution, the better.
– Full-body images preferred. Images cut off on 3 or more sides are very unlikely to be picked up due to their limited usage; keep this in mind when finding an image to request. (Hair or skirt edges that are barely cut off don't usually count)
– Requests for removing the background from an image (called a RENDER) and resizing requests should go to the IMT threads.
– Refrain from using renders for requests. Try to find the original non-rendered image; it is easier for vectorists to work with.
– Note: Overly complicated images are unlikely to be picked up due to their nature. IF your request is taken, please have patience.

>Check these places before requesting:
http://double-you-vectors.deviantart.com/
https://drive.google.com/folderview?id=0B_VmbVyD4eT3N1VUbGN4Wjd5OVE
http://iqdb.org/
http://yande.re/post/index?tags=vector_trace
http://konachan.com/post/index?tags=vector
http://danbooru.donmai.us/post?tags=vector_trace
http://gelbooru.com/index.php?page=post&s=list&tags=vector*
http://browse.minitokyo.net/gallery?tid=9&index=2
http://browse.deviantart.com/manga/digital/vector/?order=5

>Anime vectoring tutorials:
—online viewable guide (Inkscape): http://sites.google.com/site/jjaaba/main
—downloadable guide (Inkscape): http://www.mediafire.com/?xhj5d254zhui0tr
—Illustrator video tutorials: https://www.youtube.com/watch?v=3g0cRvqYRVE

>Thread archive
http://pastebin.com/p8KsLkiT
>>
File: NGNL Jibril 1241241241.png (2 MB, 2560x1440) Image search: [Google]
NGNL Jibril 1241241241.png
2 MB, 2560x1440
Anyone want to show Jibril some love by making a vector out of this?
>>
Requesting Race Queen Hane here.

Much appreciated.
>>
Why aren't there any Lain vectors?
>>
>>1898148
Re-requesting again. Need this for a wallpaper please
>>
File: vlcsnap-2016-04-14-22h04m43s776.png (808 KB, 1280x720) Image search: [Google]
vlcsnap-2016-04-14-22h04m43s776.png
808 KB, 1280x720
I'm working on this, does anybody have any tips for the white shining on the water? I tried to draw white lines and them blur them, but it doesn't look very nice. I'm using Inkscape and I'm new to all of this.
>>
File: Mary.png (3 MB, 1920x1080) Image search: [Google]
Mary.png
3 MB, 1920x1080
Requesting Mary from grimgar
>>
Requesting Josuke.
Much appreciated
>>
>>1905950
First off would be to make multiple little shapes, then use a white-to-transparent gradient through them (some transparencies in the middle, some at the ends, etc...) then overlay them as a lightening affect on all the water locales.

Second: Make one long "web" of the stuff, make it transparent overlay the same as above, but put the transparencies in "bars" across the whole.

Third: Gradient mesh the same as above, but it is a) one solid mesh b) the transparencies are all through it running the lines and c)is a fuckton more work to do.

Hope this helps...
>>
File: unknown.png (896 KB, 1920x1080) Image search: [Google]
unknown.png
896 KB, 1920x1080
Requesting Luluco again.
>>
>>1906211
I read that as "Lucario". And I said to myself: "That doesn't look like a pokemon."
>>
File: 1452461908245.png (1 MB, 2048x1152) Image search: [Google]
1452461908245.png
1 MB, 2048x1152
Kindly requesting Hotaru vector.
>>
File: Untitled 2.png (314 KB, 891x657) Image search: [Google]
Untitled 2.png
314 KB, 891x657
>>1906121
I don't quite get it, I did make the shapes (talking about the top part), but do I use the gradient on each of them separately or on all of them at once? I did both, but the original always seems so much brighter and I can't get the same effect.
>>
>>1906358
Okay. NOW go to the layer and change its type - I suggest playing with those layer types until you find one that works best.

After that: play with the layer's transparency, until the effect looks best. Unfortunately you are using inkscape, so getting softer lines is not feasible without using gmeshes or a LOT of radial blurs.
>>
>>1906417
Radial gradients. Sorry about that.
>>
File: purple_sister_by_keenh-d8xg9jj.jpg (72 KB, 600x743) Image search: [Google]
purple_sister_by_keenh-d8xg9jj.jpg
72 KB, 600x743
can somebody please vector this picture ? no need of the patterns in the background
>>
File: Untitled.png (889 KB, 603x720) Image search: [Google]
Untitled.png
889 KB, 603x720
Re-requesting
>>
File: large.jpg (147 KB, 500x600) Image search: [Google]
large.jpg
147 KB, 500x600
Requesting Rikka please.
>>
Could I get this lovely lady cleaned up? She was pretty grainy when I found her.
Thanks!
>>
>>1906498
Don't post renders.
>>
File: c2a601be4de366e4e95d71ed58c5555f.jpg (550 KB, 1280x1920) Image search: [Google]
c2a601be4de366e4e95d71ed58c5555f.jpg
550 KB, 1280x1920
Requesting SkullHeart Vector
>>
File: untitled2.png (304 KB, 500x800) Image search: [Google]
untitled2.png
304 KB, 500x800
Requesting! Please and thanks :)
>>
>>1905856
>>1906637

make this into a vector.
(also remove the doughnut)
>>
File: 1390193604664.jpg (690 KB, 2560x1600) Image search: [Google]
1390193604664.jpg
690 KB, 2560x1600
Im having trouble finding pic related in a higher res.
I want to do a print for living room and thought that would look dope.

Website says at least 10800x6000 which is huge.

If this isnt possible would someone be willing to re vector it for me?
>>
File: Pani Poni Dash!.png (1 MB, 1728x960) Image search: [Google]
Pani Poni Dash!.png
1 MB, 1728x960
Requesting. Thank you.
>>
Requesting Yunyun here. Thanks in advanced!
>>
>>1906699
dem thighs tho, damn.
>>
File: 343453087.png (1 MB, 1920x1200) Image search: [Google]
343453087.png
1 MB, 1920x1200
requesting
also remove the doughnut
>>
File: Space Patrol Luluco - 01.png (951 KB, 5338x4201) Image search: [Google]
Space Patrol Luluco - 01.png
951 KB, 5338x4201
>>1906211
Lucky for you I made this when the episode aired. Never bothered to post it anywhere though and I normally don't browse /w/.
>>
File: ISsQmSA.jpg (95 KB, 1920x1080) Image search: [Google]
ISsQmSA.jpg
95 KB, 1920x1080
requesting Kotoura Haruka without the background
>>
File: birdy_2_art.jpg (210 KB, 1600x1131) Image search: [Google]
birdy_2_art.jpg
210 KB, 1600x1131
Requesting Birdy, Please.
>>
>>1906857
Love you.
>>
File: kinokocafe.png (1 MB, 1280x720) Image search: [Google]
kinokocafe.png
1 MB, 1280x720
Kinoko cafe logo
>>
File: HitagiWall.png (6 MB, 2157x1440) Image search: [Google]
HitagiWall.png
6 MB, 2157x1440
Requesting a vector of this Hitagi por favor.
>>
File: 750b7903a1f52c68790356bc991efa1f.jpg (464 KB, 1000x1000) Image search: [Google]
750b7903a1f52c68790356bc991efa1f.jpg
464 KB, 1000x1000
Requesting again
>>
Can I get Ikki vectored? Upscaled it to help the vectorers
>>
>>1907061
forgot to mention, keeping in the speech bubbles is fine with me
>>
>>1905856
>>
File: Shizuru Fujimura.jpg (2 MB, 1920x3266) Image search: [Google]
Shizuru Fujimura.jpg
2 MB, 1920x3266
Requesting Shizuru Fujimura
>>
File: BigO.png (1 MB, 8000x5000) Image search: [Google]
BigO.png
1 MB, 8000x5000
>>1906662
You can download the .ai and a 11k export for the print here
https://mega.nz/#!BsUWxRxA!jWOlxslPKoTem96THq8w1i85ZHn_2youfbOFp5kuY3w

Let me know if you need anything else.
>>
Does anyone have the vectorized version of this? I'm almost 100% positive it was done at one point.
>>
>>1907117
>>
File: ETA-2025.png (2 MB, 1504x2000) Image search: [Google]
ETA-2025.png
2 MB, 1504x2000
Don't read too much into me progressing.
>>
>>1907076
nah this works.

thanks
>>
File: (543).png (671 KB, 1316x1992) Image search: [Google]
(543).png
671 KB, 1316x1992
Politely requesting this vector. Thanks so much in advance!
>>
File: First Vector.png (280 KB, 1132x793) Image search: [Google]
First Vector.png
280 KB, 1132x793
>>1906445
I'm trying this one. I'm doing an actual vector for the first time, so if any vector connoisseurs are out there and wouldn't mind giving me tips, that'd be really appreciated.
>>
File: idk vector.png (45 KB, 819x864) Image search: [Google]
idk vector.png
45 KB, 819x864
>>1906445
>>1907298
Bumping before going to class. Help/criticism appreciated.
>>
>>1907295
Will be doing this one.

>>1907298
>>1907314
Check out one of the tutorials in the op, if you are doing a full vector, start with the lineart and do the coloring afterwards, that way you can hide the edges behind the lineart layer. If you're doing a minimalist vector, then you should go to the minimalist thread.
>>
>>1907298
>>1907314
It is easier to start with the lines first, then you can shove the colors layer underneath it and take out any rough points.

Also: until you gat used to it more, I would recommend at least TWO layers for colors - one for the "main color, and one for the secondary color, whether it is hilight, shadow, etc. IT'll help you keep them organized a bit better in your head, AND give you a way to see when to do one instead of the other.
>>
>>1907319
>>1907315
thanks for the replies. I will be finishing up what I can tonight and trying to make it look acceptable
>>
File: (278).jpg (94 KB, 1920x1080) Image search: [Google]
(278).jpg
94 KB, 1920x1080
Requesting
>>
File: KnJ Infamous Clock - Clean.png (2 MB, 5863x5864) Image search: [Google]
KnJ Infamous Clock - Clean.png
2 MB, 5863x5864
I haven't done some stuff in a while and I wanted to do something from Kodomo no Jikan, always loved that clock and the feels that it gives me.
>>
File: Kodomo no Jikan Ch.93 - 28.png (2 MB, 2120x1515) Image search: [Google]
Kodomo no Jikan Ch.93 - 28.png
2 MB, 2120x1515
>>1907415
Let me know if it needs something.
>>
>>1907415
>>1907417
Your rose patterns look auto-traced, which really lowers the quality piece as a whole. From the way they look, you could probably do a lot of it with just a circle tool, slicing where necessary. The leaves also look really lumpy. You should draw the midrib and each vein as their own separate part, and consider using a fixed width line tool as they would probably be machined from metal strips.
>>
File: idk vektor.png (59 KB, 819x865) Image search: [Google]
idk vektor.png
59 KB, 819x865
>>1907314
Updating with tonight's work. Will finish sometime around noon tomorrow
>>
>>1907476
Make sure you change the color of the shading for her hair against her skin to match that of the chin...
>>
File: 1460392323348.png (5 MB, 4330x8000) Image search: [Google]
1460392323348.png
5 MB, 4330x8000
>>1905856

Is there anyone using Gimp to do vectorings? if so, I do I remove or crop the background image out so that I only have the character like pic related.
>>
>>1907623

Sorry, I messed up a bit. "How do I" not "I do"
>>
>>1907623
GIMP is not a vector program, and should not be used to create vectors; Inkscape is freeware if you don't wanna pirate Illustrator.
>>
>>1907623
To be honest: you're better off with inkscape over gimp. Gimp's tools suck, and I honestly think they do vexels more than vectors - like Corel Draw.

Also: you want to KEEP the background when making the image, so you have a better way to determine where lines end and begin - when you save the image, you hide the layer with the original - your template - and that will set the rest transparent for you.

I just found this:
http://gimpforums.com/thread-vector

Yes, GIMP is a Raster tool. Get Inkscape, instead for vectors, and watch the inkscape tutorials.
>>
File: Ibara Naruse-01.png (1 MB, 5000x5600) Image search: [Google]
Ibara Naruse-01.png
1 MB, 5000x5600
One anon was working on this one from the last thread. How's the progress on it? Just curious.
>>
>>1907630
Krita might also be handy
>>
>>1907668
That isn't a vector program, it is like Photoshop in that it has some rudimentary vector tools.
>>
>>1907668
>Krita might also be handy

No. Just.. NO.

The only "real" vector tools out there are Illustrator and Inkscape. Most others do Vexels, which are different still..
>>
File: idkvector2.png (294 KB, 3411x4327) Image search: [Google]
idkvector2.png
294 KB, 3411x4327
>>1907476
Had to do some stuff earlier in the day so I couldn't work on it. I did I little more to it and I plan on getting most of the rest down tonight and color corrections tomorrow.
>>
>>1907623
You do realize that vecotring an image basically means redrawing it with the right tools to get a character cutout like that, right? You normally don't manipulate the image at all.
>>
File: Back.jpg (2 MB, 2954x4165) Image search: [Google]
Back.jpg
2 MB, 2954x4165
Requesting Rei if possible
>>
File: Ibara Naruse-01.png (2 MB, 5000x5600) Image search: [Google]
Ibara Naruse-01.png
2 MB, 5000x5600
>>1907666
Hello Beast
Progress, I'm still working on lines so don't pay attention to it (DON'T look at her glove).
>>
>>1907715
Don't use strokes for the lines - use fills that taper on the ends. Look at:
>>1907623
>>1907666
for examples.
>>
Vector newbie here, just curious about what is the regular software people uses around here? I'm fond to do mine in Photoshop and it seems to work just fine.
>>
>>1907825
If you want to do it in PhotoShop, do it in Illustrator.

The tool works the same way, except the program is actually designed for vector work so the files are vectors.
>>
File: Fujiyama.png (1 MB, 7738x6384) Image search: [Google]
Fujiyama.png
1 MB, 7738x6384
>>1907825
Photoshop does NOT do vectors - at BEST, it does VEXELS.

While VEXELS can be scaled, they never lose the blockiness found in rasters. If you want to do TRUE vectors, you need to use either inkscape or Illustrator.

I'd go with illustrator, because once you get past the quirks of the pen tool, it's a lot better to use, overall.

Example of what I am currently working on using illustrator.
>>
>>1907825
Most people here use Illustrator but Inkscape is also a good option. Photoshop does vexels, not vectors so I'd recommend switching to Illustrator if you want to make anything serious.
>>
>>1907829
>>1907830
>>1907831
Ok, I'll try them both and see which one feels better.

Thank you for this clarification by the way, it sure is better to ask someone more experienced than be quiet and keep up living with own misunderstandings.
>>
>>1907715
>>1907816

As you said, use fills that taper, Should I be tracing the outer edge of each line twice and filling? It seems like the obvious answer but I would like to just make sure

Thanks!
>>
>>1907629
>>1907630
>>1907816

Thanks for the help and advice. After about 14 minutes past my post, I realized that Gimp was awful and I did actually end up pirating Illustrator and then Photoshop. Currently downloading Inks-cape now. Peace & Love
>>
File: example.png (269 KB, 1928x1056) Image search: [Google]
example.png
269 KB, 1928x1056
>>1907837
I'm not sure what you mean by "twice", but yes, you should be tracing the outer edge of the lines. Ideally your lines would look something like this.
>>
File: Needa to redo.png (188 KB, 2262x3723) Image search: [Google]
Needa to redo.png
188 KB, 2262x3723
>>1907870
That's exactly what I meant. Thanks for the examples.
See, this is what I thought you meant, but again, I was using stroke. So, if I were to do what you're saying, would I need to blow the picture up and do the vector exceptionally large, and then scale it down after finished?
>>
strange request

creating wallpaper
>>
>>1907870
>>1907895

I guess the simplest way to phrase what I'm trying to ask is, how do you get the lines do get so close together without the pen snapping to the path? Is it literally as simple as turning snapping off? If so, I'm just stupid.
>>
>>1907906
Turn off snap. IT is in the preferences.
>>
>>1907895
Do not taper your lines at both ends. ONLY time they should be tapered, is if they are the end transition of a wrinkle.

Look at >>1907870
and you'll see that most of the line is solid all the way through, until, it gets to the wrinkle in the fingers.

THAT is how you should be making the lines.
>>
File: Chino.png (1 MB, 2967x7333) Image search: [Google]
Chino.png
1 MB, 2967x7333
>>1907295
It's finished, let me know if you find a mistake or want something changed.
>>
File: Chino black lines.png (1 MB, 2967x7333) Image search: [Google]
Chino black lines.png
1 MB, 2967x7333
>>1907295
>>1907931
version with black lines.
>>
File: Pink Haired Bitch redo number 2.png (140 KB, 4222x3213) Image search: [Google]
Pink Haired Bitch redo number 2.png
140 KB, 4222x3213
>>1907919
I'm aware of that. This is how it's coming out when I draw the lines with a solid fill.

Is there any way, besides judgment, to make sure the lines are always equally apart? (see lines next to outline.) If you look, the red is getting gradually larger --> space between lines, causing uneven lines. Is there any way to correct this besides fine detailing with anchor points and curvature?
>>
>>1907933
Unfortunately there is no shortcut for that, it just comes down to experience so you have a better eye for it and patience so you actually take the time to get them right.
>>
>>1907935
ah ok thanks for the reply
>>
>>1907931
>>1907932
Literally perfect for me, thanks for going the extra mile and adding a second version. I really appreciate it!
>>
>>1907931
>>1907932
Man, I would have picked this up if it wasn't finals season. Looks great.
>>
File: 1461535688835-01.png (186 KB, 4223x3214) Image search: [Google]
1461535688835-01.png
186 KB, 4223x3214
>>1907933
Much like >>1907935 said, it comes down to experience. There is a a Measure tool to check thicknesses, but I don't recommend it, as you will end up measuring everything to be very similar thicknesses and end up creating stroke-like fills. As a general rule, make sure you make all nodes and handles parallel at all times. Then, work on the distance between the nodes to pick thicknesses for certain areas of the image, such as hair, clothes, skin, etc. This will take a good 5-6 vectors to really get the hang of.

Here is a quick example of what the leg and some of the skirt should look like. I worked on this from what you did, so it may look different from the original, but this is the general idea for thickness and parallel nodes/handles.
>>
>>1907933
>>1907971
I'm redoing it right now, and I am drawing the line around one side of the original line, and if it fits properly, alt dragging and joining to create the new line that I'm filling.
>>
>>1907992
I don't recommend the alt-dragging part. When you start working on more complicated lineart it will not work out. It is best to do both sides all in one fill manually. It will take longer, but things will look less mechanical and more natural.
>>
>>1907992
I decided to restart since I royally messed up the earlier ones. This is all I'm about to get done for tonight. Lineart criticism welcome
>>
>>1908009
>>
Any possibility of getting a vector of this?
>>
>>1907933
Sorry I didn't reply earlier, but one thing I tell people is to use the mouse and zoom levels.

So say you have your line at 500% zoom and it takes up the width of the mouse (or height) that is one thickness for say, the skirt.

The at like 300%, you make another line for say, the skin.

These aren't exact, but it helps you with ballparking better as you get more used to ot.

Hope this helps...
>>
File: Jougasaki Rika-01.png (769 KB, 1967x6983) Image search: [Google]
Jougasaki Rika-01.png
769 KB, 1967x6983
This was requested a long while ago, so I'm not sure if the requester is still here, or checks these threads, but I'd like to apologize for how long this took and how I didn't say anything.

I'd appreciate out some problems that need fixing and other general criticism. This is the original image http://danbooru.donmai.us/posts/2262295
>>
>>1908010

For now, keep with this, but while doing this, I want you to start thinking on something:

"What thickness should this line represent?"

What I mean by this, is does the material/object look delicate? Then you might want thinner lines for it. Does it look thick like a lifejacket or down jacket? Then you want thicker lines.

Same goes with things like panty hose versus socks: panty hoses should be the thickness of skin, while socks should be a tiny bit thicker than skin.

Hope these insights help, as well...
>>
>>1908028
To me, it seems to need more shading for the legs... Lines seem fine at first glance. I'll check it over later and mark anything I see...
>>
>>1908028
For the eyes, make the circle first and then apply the highlight over the circle. Otherwise the eye looks scrunched, lumpy, and inconsistent. I would also make the interior lineart for the crescent eyes black so it's easier to see.

Similar to what Derpy said, apply some more shading to the socks. Apply a gradient that goes light to dark like it is in the original and it should help. This same kind of gradient should also be applied to the jacket, the shirt and the hair like it is in the original.
>>
>>1908028 I almost forgot about this one
>>
>>1907931
Very cute!
>>
>>1907950
>>1908108
Glad you liked it, changing the colors of the lines took me like 5 clicks so it was no big deal.

>>1907956
Yeah, I really liked the image so i'm actually a little glad you didn't
>>
File: 54351770_p0.png (255 KB, 800x852) Image search: [Google]
54351770_p0.png
255 KB, 800x852
Requesting
>>
File: Fullbody Front.jpg (746 KB, 785x2121) Image search: [Google]
Fullbody Front.jpg
746 KB, 785x2121
Requesting May
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File: a.jpg (283 KB, 552x1000) Image search: [Google]
a.jpg
283 KB, 552x1000
requesting
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>>1906445
>>1907298
>>1907314
>>1907476
>>1907715
>>1907895
>>1907933
>>1907992
>>1908010

I didn't realize how badly I was spamming thread lol. Anyways, this is what I have after deciding to redo the entire thing by tracing the lines and filling as opposed to stroke.

Any comments appreciated as to how it's going or any errors to fix.
>>
File: 312.png (217 KB, 1920x1040) Image search: [Google]
312.png
217 KB, 1920x1040
>>1908553
You absolutely need to control the amount of nodes you use. Only place nodes at the end points and shape the handles enough that they cover the are around them. Do not extend them too far that you flatten where the nodes are. Then, apply another pair of nodes to cover another area. Keep this as minimal as possible in order to reduce lumpiness. You also have thickness varying to a high degree within the same areas. You need to maintain thickness for the clothes, hair, and skin.

Here is the file for >>1907971 so you can get an idea of how to keep nodes and handles to a minimum: https://mega.nz/#!x1IETQSD!N3SHRfbejUUqgX46cdiSLB-gyw_vSf_uKquxJ4zP7js
>>
File: Mikatan Narugino 300.png (4 MB, 3259x7264) Image search: [Google]
Mikatan Narugino 300.png
4 MB, 3259x7264
Hey, just finished this.

Full size: https://a.pomf.cat/pgyaip.png (embed)

Original: https://a.pomf.cat/tmasoc.jpg (embed)
>>
>>1907630
Not him but GIMP technically has vector paths, just nothing useful you can do with them within GIMP. I honestly like how GIMP handles drawing the actual paths better than Inkscape but GIMP only does raster traces of the paths as far as I can tell so they look ugly, and the only interaction you can have with the vector paths is to export them individually so I can't just draw shit in GIMP and then bundle it together in Inkscape (which would've been nice despite the inconvenience).

I hate Inkscape's UI and it still takes 20 times as long to trace a curve for me in Inkscape instead of GIMP. Might just be because I've used GIMP for years for other things before I picked up Inkscape but damn, getting basic functionality out of Inkscape still feels like a chore after 6 months and I'm still wrestling with basic object overlapping for fills even though I've followed the same tutorial several hundred times trying to debug why it's fucking up. After like 5 years, it still doesn't even have a proper object layer manager dialog of some sort. Devs don't give a shit and just suggest using the existing dialogs that don't actually solve the problem. GIMP is probably not the answer for vectoring but I can sympathise with people thinking they have a better chance with it than Inkscape.
>>
>>1908696
Inkscape is complete garbage. Hasn't been updated in like 15 months, and it was never remotely close to Illustrator even at its best. I wish people would stop recommending it to vectoring newbies.
>>
>>1907810
I'm glad you accepted my advice to subdue the "folds"/ribbed edges on the right, since they look much better now in my opinion. Thanks!

To comment on the progress update, it might be an improvement if you could make her skin a little more light/pale. Her skin appearing almost greyish white in the artwork I provided you is completely on purpose after all. (In her story, Ibara is genetically engineered to withstand the effects of lethal radiation, but as a small side effect of the genetic tinkering, her skin is unusually pale compared to regular humans.)
To give you another reference: https://a.pomf.cat/hlxdol.jpg but her compatriot from the cardigan reference I uploaded last time (https://a.pomf.cat/htgrpw.jpg) illustrates it as well. That all said, I'm not entirely sure how the skin is going to look once you've coloured in the rest. It's just my first impression her complexion might be a little too rosy in the end. But I wanted to let you know just in case.

Well, that's a lot of words dedicated to basically nitpicking your hard work... so just let me say again that I'm very grateful that you took this request on! The future is brighter for it.
>>
>>1908703
Some people don't like to pirate software; some because they disagree with it ideologically, others because they just don't wanna take the time, others still because they can't figure it out without detailed step-by-step instructions.

Inkscape is a good alternative for those people.
>>
>>1908703
The betas of Inkscape are better than the stable. Use those, instead. They also have the capacity of being portables in the beta state.
>>
>>1908696
Again: No. Just.. NO.

Just because something has "vector tools" doesn't mean it is ever going to be anything but a raster program - the math involved is too complex for most people to cope with in terms of coding.

And while Inkscape has its flaws, I recommend going with one of the beta versions - less headache overall in terms of errors, etc...
>>
>>1908721
>Inkscape is a good alternative for those people.
It really isn't, and I say that as someone who vastly prefers open source software. Recommending Inkscape to newbies is more likely to harm them than help, IMO.
>>
File: FIXME.png (448 KB, 4777x6054) Image search: [Google]
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>>1908553
Here is an image showing which lines should be as close to the thickness as the one they are pointing to. Hope this helps.
>>
>>1908730
JPGC, myself, and I think Phlux started on them. It is a way to get your foot in the door. Think of it as learning on training wheels before you get to the dirtbike...
>>
>>1908732
Training wheels are supposed to be easier to use. Inkscape is more like a rusted-out hunk of junk from 30 years ago that performs poorly AND is hard to use.
>>
>>1908734
Not quite sure why you're having such a difficult time understanding Inkscape. It was honestly easier to learn Inkscape than Illustrator for me. This was over three years ago, however, when the two programs were much more comparable.

Nowadays, with all of the updates to Illustrator CC, I cannot recommend Inkscape. Just the GPU mode alone makes the experience so much smoother and I can never see myself using something without it. Going into Inkscape now that I have used GPU mode for over a year does show that Inkscape runs like complete garbage and I pity anyone that is using it. The one advantage it has was that it never crashed, but I would rather take some rare crashes in Illustrator over shitty performance.

But some people are really incompetent when it comes to pirating software, or they morally won't do it, so that is why Inkscape stays. I will say that virtually all of us use Illustrator now, so it does show that that program is becoming less and less significant as the days go by.
>>
>>1908734
Inkscape? Difficult?

REALLY?

There is a freaking tutorial up there. The pen tool works the same in the beta as it did when that tutorial was made. I learned how to use the software in ten minutes without the tutorial.

If you cannot even understand a simple program like Inkscape WITH a tutorial to show you how to use it, then either you're too closed-minded to try it, OR.

OR.

You're too incompetent.

Take your pick, but in this instance, don't blame the software for your problems.
>>
>>1908743
>>1908745
Difficult to use, not difficult to learn. I have no problem understanding Inkscape; it just has an awkward and clunky interface.
>>
>>1908573
>>1908731
Oh lawd. I thought it looked kinda nice with some of the lines trickling away,obviously i knew needed to fix some of them. Thanks for the replies
>>
>>1908747
That I can agree with. Once you've used Illustrator, you can clearly see that Inkscape's interface is garbage in comparison. There is no proper layer panel where you can actually select the individual paths (Fuck you, I'm not going into the XML editor for this shit), no easy way to move the paths within or out of those layers, no easy way to switch strokes and fills or create your own custom version, etc. Hell, even the default keybindings are garbage, with Shift+F6 being the default for the pen tool. At least they make sense in Illustrator.

At the end of the day though, it is free and some people will only do free. I come from a time where I pirated a lot of shit, but I'm slowly seeing that a lot of people do not know how to pirate at all and can't even follow step by step instructions, so Inkscape really is the only option in that case.
>>
File: Untitled-1.png (511 KB, 660x615) Image search: [Google]
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Requesting
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File: 30227199_p0.jpg (359 KB, 1280x1226) Image search: [Google]
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>>1905856
Could someone please vector the girl in the front with the glasses? Thank you!
>>
>>1908748
Also, I definitely don't think I should make underboob line any larger. It would compromise the idea of the light angle and desu underboob sweeps back up to connect back to the chest.>>1908731
>>
>>1908772
You can't make thickness differences be too large of a difference, or else the lineart appears jarring. You can make interior lineart thinner than the outer lineart, but not by a large degree. It is especially bad when other interior lineart is significantly thicker and contradicts the other interior lineart around it. Keep the thickness differences within the same area closer together so there is some semblance of consistency and control.
>>
>>1908773
That makes more sense. Thanks. Also, if you could help me out with a problem I'm having (in Illustrator)? I'm going back through and trying to minimize the amount of nodes/anchors per line and what I'm running across is not every anchor has 2 handles, and when I'm using one handle, all others disappear. Am I tripping or is this normal?

pic related.. line I'm trying to minimize nodes on
>>
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>>1908031
>>1908032
Alright, I've added in the gradients and believe I fixed the eyes.
>>
>>1908757
please do not post renders.
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>>1908774
Select a node (specifically a node, not the whole path) with the Direct Selection Tool (A) and go to the top where it says "Handles" and select the first option which will say this when you hover your mouse over it, "Show handles for multiple selected anchor points." This will fix the displaying of one handle at a time.

For nodes that only have one handle, you didn't properly click and drag when you made the node to give it two handles. The easiest way would be to redo the whole line and properly click and drag with the pen tool to make it a node with dependent handles. However, you can also select the node (with the Direct Selection tool again), go up to where it says "Convert" and select the second option to convert the node into a smooth node with two dependent handles.

If you want to make a node have two independent handles, such as for the V tips of hair, then as you click and drag hold Alt and then adjust the other handle independently. Letting go at the same time will maintain the one node and two independent handles.

>>1908777
Looks good.
>>
>>1908779
Thanks for the fast reply. I'm gonna finish this if it takes me a few years or a few days
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>>1908779
>>1908781
Disregarding the obvious difference in thickness in the center of that line, are these ideal handle/node placement?

I'm still a little confused. Multiple people have replied with pictures of proper nodes and explanations, but now that I think I made it, I kind of understand.
>>
>>1908784
The nodes are fine but not the handles. The handles need to be spread the same distance for each node for both sides. Again, refer to that image where I showed how the nodes and handles are placed (can't link since I am on my phone). The nodes and the handles are parallel in every spot.
>>
>>1908784
You don't need that many nodes. A kink in a line can normally be done with a single set of handles. The fewer nodes you have the less work it will take to get the anchors parallel and handles even.
>>
>>1908727
>the math involved is too complex for most people to cope with in terms of coding.
You only need two semesters of calc to understand all the spline math.
>>
>>1908822
Yeah, and most coders doing it for free don't have that math level, else they would be working in real coding jobs.
>>
>>1908838
You really underestimate the education level of the open source community.
>>
>>1908839
No - just the ones that work on image programs. Again: Adobe finds these people and pays them well.

Several of the ones that came up with meshes, for example, were college students making add-ins for GIMP. Look how well that turned out for GIMP.

Really, you should just stop now. I don't want to have to label you in with those people that buy monster cables and beats headphones.
>>
>>1908851
>http://bbmdisplaypictures.com/best-phone-wallpapers-free-download/
Why was this posted? None of these re vectors.

If you cannot fit with the theme of the group, please don't spam. Go to the threads where it will be appreciated.
>>
File: 1461818211195.png (2 MB, 2000x2000) Image search: [Google]
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request!
>>
I hand code my SVG, you're all peons.
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Requesting Fubooty
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>>1907061
I'm just wondering if anybody's picked this up. I don't mind waiting but I don't want to put hope in something that hasn't been looked at yet.
>>
>>1908890
>READ THE OP BEFORE POSTING!
>>
File: 384fd2007b334cdadd1d870640ade174.jpg (707 KB, 1375x1345) Image search: [Google]
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Requesting a vector of Sun-chan
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>>1908887
No you don't. You can't even fucking bait properly.

Go back to /v/ and pretend you're important.
>>
>>1908932
It is called a joke, you really shouldn't be falling for bait that doesn't even exist.
I obviously don't, though, I have before.
>>
>>1908938
It just is annoying when people bring this crap over from other boards. We usually stay clear of this crap so it's less joke and more annoyance.

I mean if you're going to bait, say something like "Hay, I make vectors with GIMP all the time, I dont' know what you're talking about."

That was just lame and sad at the sad time.
>>
>>1908940
No, his joke was obvious and funny, if he said what you think he should have it would have been dumb.
>>
File: 1461869802472.jpg (2 MB, 1920x1080) Image search: [Google]
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I know this is probably massively wishful thinking because this looks like it'd be hell to do, but could someone do this?
>>
>>1908779
>>1908784
So, another question about the handles disappearing. When I click and drag a handle, the other handles disappear still, even after following your directions. Any thought as to why?
>>
>>1908961
Not sure what you mean. If it's while you're clicking and dragging with the Pen tool, then the previous handles from other nodes will disappear as you continue to make the fill. Only when you're selecting the fill with the Direct Selection tool will it display all the handles.
>>
File: YuiUmbrella.png (5 MB, 9000x9000) Image search: [Google]
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Just finished another trace of Yui. Let me know if you spot any error.

Original: http://gelbooru.com/index.php?page=post&s=view&id=1159513
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>>1908950
Only if you haven't seen it five hundred times before.

Really, you must be new.
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>>1908971
Found one! It's missing Mio. ;.;
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>>1909025
I'm with Derpy on this one...
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>>1909024
>I am angry at you so I will call you new to make myself feel better

Please never change, Anonymous-kun.
>>
File: 20160429013444_1.jpg (277 KB, 818x1446) Image search: [Google]
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Can I perhaps get this as a vector? Thank you!
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>>1909123
Seconding this
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File: 23367219.jpg (664 KB, 1920x1440) Image search: [Google]
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Does anyone have any images of Miyako they want vectored?
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File: Kiss_Shot_5.jpg (2 MB, 2086x2720) Image search: [Google]
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Requesting. Thanks in advance!
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>>1908958
Which parts do you want vectored?
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>>1909136
The girls alone would be nice, but a large part of me wants to use it as a background on a 4k monitor and it'd be nice to be able to get the resolution to match rather than upscaling
>>
File: import fail.png (115 KB, 724x701) Image search: [Google]
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I almost found a successful way to convert my old Paint Shop Pro vectors into an actual vector format that loads in Inkscape. However, the import method has a few issues with it, which causes some cascading problems.

I can see the problem that leads to it all: each individual path gets exported as a separate object. I could do workarounds for a lot of it but there's no real alternative when I need subtracted areas with full outlines, since those take at least 2 paths.

The worst part is that these errors also seem to cause the colour data to get shifted around, so I end up with parts coloured differently than how I originally have them set up.
>>
>>1909142
>paint shop pro
>inkscape
What are you doing, son?
>>
>>1909143
I've been using PSP for too many years such that I'm used to how its vector tools work with all their comforts. However, if I want a real vector solution instead of the vexels that everybody in this thread (mostly Derpy) seems to bitch about, I have to find some way of converting them. As I have no desire to poison my hard drive with Adobe software, Inkscape seems to be the only choice.
>>
File: 03cd1da4e8847ca33d3eac82ad97bb18.jpg (408 KB, 1569x2230) Image search: [Google]
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Requesting!
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>>1909125
>READ THE OP BEFORE POSTING!
>>
File: YuiUmbrella plus Mio.png (5 MB, 9000x9000) Image search: [Google]
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>>1909025
>>1909038
Fixed
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>>1909152
Now reverse the sizes.
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>>1909144
I wasn't bitshing about them, as much as pointing out that vexels are NOT vectors. BEcause one is raster, one is math.

It might not seem like a big difference (and to most, it is not) but if you need something to retain ists shape and be smooth at 5 bajillion pixels, then vexels are not whatyou are looking for.

It's about using the right tool to do the right desired affect.
>>
>>1909152
Why cant' I mash the "like" button? WHY, GOD?!?
>>
File: Kano.png (833 KB, 1366x768) Image search: [Google]
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This would make my weak, you lovely someone.
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File: Scan 01.jpg (4 MB, 3988x2000) Image search: [Google]
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>>1909188
Will do this, but i will use this cover art instead, for better coloring.
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>>1909146
People generally avoid doing stuff that is cut off on the top or sides
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File: 1459750506263.png (3 MB, 1750x3074) Image search: [Google]
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Re-requesting.
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File: fukouda.png (445 KB, 850x666) Image search: [Google]
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gonna try my luck and requesting this
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>>1909147

Fuck off before posting.
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>>1909216
Much appreciated.
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>>1909168
Fair enough, the tone you put out in your posts just makes you sound angry at everyone.

So I suppose PSP's stuff is still vector, because I can still safely resize everything and gain detail. It's not like Photoshop where you have to make paths and then apply paint to those paths.
>>
>>1909269
Someone's got issues
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>>1909224
? Is there a reason? Never tried vectoring or how to so I dont know what kind of struggles come with it
>>
>>1909531
It is not that it is a struggle, it is just that it is not useful unless you want the vector filling the screen.
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>>1909561
ever so slightly larger version of the image

http://img12.deviantart.net/eb89/i/2010/171/6/7/coco_bandicoot_2_by_erfadads.jpg
>>
File: 1461990336043.png (2 MB, 1920x1080) Image search: [Google]
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requesting shinobu vector
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>>1909550
and redrawing is a pin in the ass. I hate it more than frills and roses - if you get it wrong, there is usually no good way to fix it other than start over.

And over.

And over...
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File: love plus 4.jpg (769 KB, 1154x1722) Image search: [Google]
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Requesting
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>>1909168
Never heard of vexels, does inkscape use those? If not, is there anything wrong with using inkscape? I've been using it for a while now and it's been able to pretty much do anything I needed it to. Resizing seems to retain its shape too.
>>
>>1909799
Vexels are normally done in Photoshop, they are a lot like vectors but are done in Raster based programs, the main difference is that there is that your are always going to have pixelation however with vexels they will always be smooth.

For most people this should not matter its only when working with very large images will it matter (Billboards, Car Wraps etc...)
>>
Requesting a paper with this girl on the left and a blue backdrop. I'd would like the backdrop to be darker on the left and shade lighter as it moves to the right. Thanks in advance.
>>
>>1909814
>>1908476
>>
>>1909817
what
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>>1909823
This is the wrong thread for that type of request. The correct thread for that type of request is available at >>1908476. Please go there.
>>
File: tumblr_n2locz9veK1rsobu7o1_1280.jpg (151 KB, 891x1485) Image search: [Google]
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Requesting. It makes me sad how little vector art of Dirty Pair there is.
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File: image.jpg (256 KB, 844x1188) Image search: [Google]
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Requesting
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Requesting
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File: Kano.png (4 MB, 7951x5137) Image search: [Google]
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>>1909216
>>1909188
Alright, it's finished.
Let me know if you find a mistake or want something changed.
>>
File: NnMwIWs.png (415 KB, 1076x605) Image search: [Google]
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Requesting koma. If it's possible entire body but another one with face only (like chaika face)
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File: 1384190706084.jpg (137 KB, 1920x1080) Image search: [Google]
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>>1911239
Better resolution
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File: 1462075357255.jpg (173 KB, 841x1354) Image search: [Google]
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Requesting nemesis
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requesting
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>>1911205
Thanks a lot, it's perfect!
>>
what is the delivery/request ratio of vector threads
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>>1911541
Hard to say. My guess would be around 1 out of 15
>>
File: Untitled2.png (963 KB, 1538x714) Image search: [Google]
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requesting a vector of this, vector magic didn't make it look pretty and i don't do illustrator or any sort of art at all. this is for an itansha project i'm working on
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>>1911675
Vector Magic is pretty trash, not really worth using for anything, especially not anime vectors.
>>
>>1911679
It can't even vector circles correctly, It just makes micro arcs. It is a joke, I guess it serves that purpose well.
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>>1911728
The best thing about Vector Magic, is it shows how NOT to do vectors.
>>
File: 45933066_p0.jpg (570 KB, 1200x2055) Image search: [Google]
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Anyone want to try taking a crack at this?

Source:
http://www.pixiv.net/member_illust.php?mode=medium&illust_id=45933066
>>
>>1911864
I might attempt it. I'm not sure how I'll do the coloring so no promise I'll complete it.
>>
File: gomo.png (1 MB, 2550x3300) Image search: [Google]
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1 MB, 2550x3300
requesting gomorin
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>>1911859

worse comes to worse, i'll probably just buy the thing off yahoo.jp auctions, scan it, and go big format printing
>>
File: witchblade 1.jpg (187 KB, 1155x1696) Image search: [Google]
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Requesting
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>>1912015
I'd do the hair as one big hunking object, and put in gradient points all the way down it.
Barring that: Meshes...
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>>1912193
*radial gradient points. Stupid brain...
>>
Requesting a vector of the logo. Thanks in advance!
>>
File: maxresdefault.jpg (238 KB, 1920x1080) Image search: [Google]
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>>1905856
Would anyone be able to remove the watermark from this image (imposed by a youtube channel). Also, is anyone willing to explain how this is done?

Thanks!
>>
File: 3457464532.png (2 MB, 2560x1440) Image search: [Google]
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>>1912246
It's literately in the description of the video. All he did was crop the bottom out. You can do the same or you can ask someone here to remove the text.
>>
>>1912246
>>1912250
This needs to go to the IMT thread - vectors are not photoshop.

If you want a proper vector without the fluff, it might be done, but read the OP and you'll see it is unlikely it'll be picked up because it is cropped on 3 sides.
>>
File: 1462819338109.png (2 MB, 8333x9706) Image search: [Google]
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>>1912228
>>
>>1912268
Thank you so much!
>>
File: flat,800x800,075,f.jpg (60 KB, 600x800) Image search: [Google]
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Requesting
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>>1912346
Did this many moons ago.
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>>1912346
>>1912369
Just noticed this one is a little different. Give me a bit and I'll do that too.
>>
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>>1912346
>>1912369
>>1912370
Here you go.
>>
>>
File: image.jpg (698 KB, 1610x2200) Image search: [Google]
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Requesting! Thanks in advance!
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File: image.jpg (78 KB, 980x910) Image search: [Google]
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Requesting. Thanks in advance!
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>>1912373
Thank you very much.
>>
File: Azunyan.png (4 MB, 9821x9501) Image search: [Google]
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Hey.

Version with no cats : https://a.pomf.cat/pgagzi.png
>>
File: asdfgasd.jpg (407 KB, 2122x1200) Image search: [Google]
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I'm home alone roommate is at a friends and girlfriend is working tonight, I have brandy and a cigar. guess its time to stream.
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File: Sin título-2.png (2 MB, 1080x1920) Image search: [Google]
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Requesting Onodera, thanks in advance
>>
>>1912391
please someone do this.
>>
rerequesting
>>
>>1912591
>READ THE OP BEFORE POSTING!
>>
>>1912563
What was done on stream.
>>
>>1912563
Give me that Asuka
>>
>>1912636
http://daul.deviantart.com/art/Asuka-Langley-Shikinami-600684444
>>
>>1912563
Damn. Sorry I missed it - was too busy installing a better graphics card to my computer.
>>
File: Serara1.png (599 KB, 1080x1080) Image search: [Google]
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Could someone be kind enough to do this? I didn't find it in any of the downloadable archives. It doesn't have to be very detailed, would just be very cool to have the hair and the scarf. The face would be a huge plus!
>>
File: STARPLAT.png (1 MB, 2049x831) Image search: [Google]
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Requesting Star Platinum from Jojo OVA. Whichever image is easier. Thank you in advance.
>>
Requesting this to be turned into a vector image.
>>
>>1912965

Let him request what he wants, as long as he follows the rules and doesn't spem the thread.

It doesn't mean that someone will pick up the request becauseboth fall in the frame of guidelines we usually don't take for requests, but it is okay for him to post it, regardless.

Take your shit back to /b/ or /v/. We don't care here. If it is a legit request or questions about vectors, it's welcome.
>>
So i haven't been here for too long and searching it up on google and such so, what even is a "vector" and how is one made? is it just turning the background transparent? I just don't know man.
>>
>>1913165
You can't google "what is a vector graphic"? It is the first fucking thing that shows up in the search.

You took more time typing it here than if you had just typed it into the pre-made search engine box in Chrome, IE, AND Firefox.

But to answer your question without answering it: No, it's not just taking out the background - it is math.
>>
File: image.png (611 KB, 900x900) Image search: [Google]
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Requesting a vector of this.
>>
File: wobblyniggor.png (16 KB, 926x940) Image search: [Google]
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/w/ vectorists, is there a reason when making this line it looks wobbly? I'm using GPU preview in Illustrator if that makes any difference
>>
>>1913337
Please show the nodes.
>>
File: sdw.png (28 KB, 1216x962) Image search: [Google]
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>>1913341
Should I have nodes in the middle?
>>
>>1913346
No. The reason why your lines look wobbly is because they are still showing up as pixels on your screen.

If you export it, be sure to use fo anti-aliasing : Type Optimized (hinted) for best results.

Unless you have a super-good monitor, you'll always run the possibility of seeing the pixels on screen.
>>
>>1913346
also: why are you tapering that line? It looks like a line that merges into the one above it. If it does, you should use two points and do a join like the third, rightmost line does.
>>
I understand that the same questions get asked in these threads multiple times, but some of you guys need to calm down. This isn't /a/, and we don't need to steer new people away from the threads.
Maybe we can put something in the OP and just refer them to the post. I never realized the OP doesn't actually say what we do here.
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>>1913371
I edited it last and used up the most characters I could. If someone else wants a go to fit in the vector definitions, go ahead..
>>
>>1913371
Sorry but if people are too dumb to google, I don't want them here asking for shit. They don't deserve our effort after putting in none into searching.
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