Futuristic Parks Edition
DOWNLOAD OPENRCT2: https://openrct2.com/
Collaboration document link: http://pastebin.com/9isX3qBZ
Awesome Downloads:
>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip
>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip
>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip
>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip
>Trainers - includes 8cars, ParkDat, TRG, and Save Game Modifier:
http://www.mediafire.com/download/q5l8bvtw3bwjaj3/Trainers.zip
>Amazing Earl stuff - adds some custom-made rides and scenery:
http://www.mediafire.com/download/f3jzct5v8kbzdfj/AmazingEarl.zip
>RCTConvert a tool made by Rvnx to convert RCT2's sound files into mp3
https://dl.dropboxusercontent.com/u/57672247/RCTConvert.zip
---
Helpful Resources:
>Knowledge Base
http://www.rctstationarchive.com/knowledgebase/index.shtml
>RCT1 Manual
http://replacementdocs.com/download.php?view.1111
-MISCELLANEOUS-
>Original Mr. Bones save
http://www.mediafire.com/?5mogrbefwf5v94d
>The Time Machine and Katy's Dreamworld (User Created Expansion Sets)
http://www.rctmart.com/downloads/uces/UCES_Setup.zip
>New Element Designs (RCT fansite where people upload crazy looking parks)
http://www.nedesigns.com/
>A website made by a fellow /vr/other where you can find everything that's on this list and more:
http://galax.moe/rct/
Current contest entries:
Anon - Piscine Pond
https://dl.dropboxusercontent.com/u/16909401/rct/Piscine%20Pond.sc6
Anon - Chireno Bayou
http://www.mediafire.com/download/j78jby3377837l7/ChirenoBayou.sc6
Shnupz - Tranquil Tropics(v2)
https://www.mediafire.com/?343xb9c8v1hzqdd
QB Mac - Tourism Trouble
http://www.mediafire.com/download/yary6woqb3vuapd/Tourism_Trouble.SC6
Anon - Skullfucked
https://dl.dropboxusercontent.com/u/5388678/Skullfucked.sc6
QB Mac - Cyclone City
http://www.mediafire.com/download/de6cno7sxhkbzzf/Cyclone_City.SC6
Mold - Monumental Mine
http://www.mediafire.com/download/215620s66w3u72b/Monumental+Mine+v1.zip
Anon - Hurricane Hollow
https://a.uguu.se/gnpcoi_HurricaneHollow.sc6
Monday - Silver Peaks
https://www.mediafire.com/?9ulg8eyg6xad0ae
Mold - Rampaging River
http://www.mediafire.com/download/w93r1bpl12o0xzh/Rampaging_River.SC6
HappyMerchant - Boardwalk Bonanza 2.0
https://mega.nz/#!6gEzADLB!s1IL-Ks0GvCpuIt3YlhEpIM3OGn6kLFySFR0hNYKT50
Anon - Howling Meadows
https://www.mediafire.com/?19wzsjbxw1u9fjn
Narc - Cozy Cove
http://www.mediafire.com/download/3h3aqxdij6j0ii2/Cozy_Cove.sc6
>>3150960
I feel extremely bad for not wanting to vote for Cyclone City and Rampaging River.
Don't get me wrong, they look extremely nice, but goddamn they're just so huge. I have no fucking idea how to plan a park in those, so I just resort to spaghetti-ing the fuck out of themwhich is pretty fun, but still.
>>3150960
I can't open Howling Meadows (missing pathred/0588180A1018E378) or Silver Peaks (Requires Add-On Pack: Wacky Worlds), whatever that might mean.
Apparently my Howling Meadows landscape save is gone for some reason.
I didn't mean for it to end up in the contest anyway, regardless. If it doesn't work then whatever.
I just figured that I may as well upload it here since someone else could probably work with that terrain better than I could.
>>3151040
>Requires Add-On Pack: Wacky Worlds
Seriously?
Download the fucking expansions and the /v/pack.
>>3151047
But what does it even mean? Because I do have all the Wacky World scenarios if that's what it is.
>>3151058
I guess just try reinstalling. Something fucked up somewhere, and I'm pretty sure it's not on my end. It worked for other people.
>>3150943
>a schwarzkopf in the OP
It already starts good
>>3151195
Well that's not a very nice thing to say.
>>3150960
Is it too late to get in on this?
There's over a week and a half left. That's plenty of time to start something.
>>3151238
Read the image again friend.Deadline is 30th April.
Do you think we could have a go karts contest sometime? They're my favorite thing to build after coasters.
>>3151040
>(Requires Add-On Pack: Wacky Worlds), whatever that might mean.
>whatever that might mean.
Here's a tip:The Wacky Worlds Add-On Pack is required
>>3151408
Yeah, I've been told. Since you obviously know, would you mind telling me what I need to download? Because I already have the WW scenarios.
>>3151414
I originally had this issue where it wouldn't register wacky worlds even after i'd installed it. I had to grab a torrent of the triple thrill pack to get it to work and just installed that
>contest coming up
>scenario unfinished
>currently spending all my time playing other vidya and watching anime that I'm really getting into
>completely sidetracked on rct
>might_not_finish_in_time.jpg
I-I can do it, r-right?
>tfw got this game from a sugar cereal box as a kid
>>3151508
>Tenpoint O's! Now with real 10/10's!
>>3151414
>Because I already have the WW scenarios.
Having the scenarios =/= having WW *installed*
>>3151508
You and I both-- I remember getting my copy from a box of Apple Cinnamon Cheerios about 14 years ago.
>>3151186
Thank you! That screencap is from a park mock-up I was working on (It's kinda fallen on the wayside now) that was inspired by MegaMan Battle Network, of all things. Here's a bigger picture of the area.
>>3151248
Sounds like a good one for when the current one is over. I'm game.
>>3150943
sorry to ask a stupid question but does openrct2 come with all expansion packs for rct2?
>>3152223
No, you need to have RCT2 before you can run OpenRCT2 for now.
Is RCT3D good?
>>3151414
Just pirate the GOG version of the game, you chucklefuck. It combines the expansions into one install. The individual disc version is known to have issues.
>>3152262
Damn, everyone is unpleasant today. I have the Steam version, it's the deluxe version with all expansion included.
>>3152416
The general has been pretty shitty as of late. I really don't know why.
But he's right, though. Just try torrenting the GOG version. If you're using OpenRCT it doesn't matter what you use to run the game, as long as it's the game.
>>3152505
Judging by the reply-to-poster ratio, I'd say it's probably just one REALLY frustrated person. Not like it makes it any better, though.
That being said, I miss the days when this general was probably the most chill thread on /vr/
>>3152574
Maybe you should grow some thicker skin. Insulting each other on 4chan is so commonplace that it's become a formality. I personally find it hilarious when I get called a faggot, for example.
>>3152416
>chucklefuck
>unpleasant
You dont have much experience with insults.
>>3152786
Ever heard of banter? 4chan banter tends to be harsh on bigger boards with more inflammatory topics, but smaller boards have it no worse than you would get in person.Only newfags say newfag, you fucking newfag.
>>3152808
Also the banter in more inflammatory topics often pushes past into actual anger because of the massive influx of retards over the years who don't understand banter or the art of trolling and just act like dicks. The guy(s) being a dick in here is nothing more than sarcastic, really. Only maybe one post is completely unhelpful.
Come on guys, this is an amusement park, lighten up. If you're angry, then go break a bench.
>>3152865
>>3152786
Less bickering more coasters
>>3153140
I love the toxic waste pipe. Great idea.
>>3153140
Who made this? Shnupz?
I know the person who won that contest made these bitchin islands surround by void, it was sweet.
>>3153298
That was my entryand I haven't worked on anything since then. Pic related is Posterfig's winning entry, still one of my favorite parks.
>>3153140
this is beautiful
>>3153407
I really liked that huge dip into the sludge pit on that laydown coaster. Was sick as fuck.
And yeah, that was definitely a well-deserved win.
>>3153140
Yeeeeeees, coasters! This one need a name, something desert themed.
>>3153727
The Spice
>>3153742
That's a great idea, thanks!
>>3151186
>schwarzkopf
what?
>>3154121
The name of the guy and company who built the real world inspiration for the Looping Roller Coaster.
https://en.wikipedia.org/wiki/Anton_Schwarzkopf
>>3154121
how new are you?
>>3154128
not that guy but i always thought that "a schwarzkopf" also had to do with the track layout
was i wrong?
>>3154497
I guess you could say. I'm not some kind of expert and have only ever been on two of them but you could kinda narrow the layouts down to launched shuttles, the more compact loopers like Olympia Looping and the ones racing through forests like Revolution and https://www.youtube.com/watch?v=oebLkln06Wc
But not really what define them.
I really hate the decals and objects in RCT2. None of them match up with the artstyle of RCT1 and they just look awful.
Is there any reason not to have really long queues? I notice guests get hungry by the end
also how do I into economy
>>3154629
They get mad when they wait too long since happiness steadily decreases while they're doing nothing
>>3154673
Queue line TV spam fixes this.
>>3154629
Guests will leave the line if they wait too long. Longer queues tend to have longer wait times.
>>3154695
This guy gets it. Queues are a great way to stop overcrowding in parks.
>>3155128
oh my god
That is beautiful in a fucked up kind of way.
>>3155128
>queue time 27 minutes
The queue times are measured with real time right? So that's like half a year or something?
>>3155375
Yes. A year is an hour.
>>3155128
>27 minute queue
at least they get to watch tv's
>>3155128
The next contest should be longest queue
Are Vekoma Flyers the most underrated Vekomas in RCT or are they? They seem to generally get better stats than other Vekomas.
>>3156524
They're called Vekoma SLC's
Actually, they're called Flying Dutchman, the SLCs are Vekomas inverted coaster.
>>3156728
You're right, i didn't see the train and didn't really pay attention to the lifthill
>>3152948
>Peeps on meth
>>3150943
For those after Planet Coaster:
MEGA Link: https://mega.nz/#!zB8jGASL!trxgMs89F9xtIxPGscjEdTRzenTRVqZ1oY77uXpwjHw
To get Rollercoasters enter "underconstruction" in the scenery search bar.
>>3156840
Do you guys like my Coaster and decoration?No finished yet
>>3156842
>those inversion after the huge drop
>the janky transition into the corkscrew
>>3156852
Might rework to whole track after the loop anyway.
>>3156852
w-what do you think senpai
https://www.youtube.com/watch?v=NWXKn3nixXI&feature=youtu.be
>>3156872
the transitions between a lot of track elements are extremely rough and look like absolute hell to ride, the corkscrew would probably kill you, which at least you wouldn't feel since you'd most likely black out on the first loop.
You've got two main problems, very harshly placed track and you're going much too fast though the inversions. You can get away with much higher and larger and more steeply banked curves than it appears you think you can.disclaimer: have not played planet coaster so I'm not sure what the coaster builder in it is capable of
>>3156882
I would like to keep the first ride up desu senpai.
>>3156524
They're legit fun in real life, so Chris probably modeled them that way.
I think it looks a little better now ;_;
>>3157025
looks much nicer anon, at least from this angle.
that cobra roll looks a bit wacky though, I'd either fix that up or change it to an overbanked turn.
>>3157028
Thats the defualt one. I'm not sure I can edit it.
>>3157032
the default cobra roll really doesn't actually dip down between the inversions?
what the fuck
>>3157039
At the moment it can't be edited. Maybe in the future I guess. It is only pre alpha.
But the up and down button literally does nothing
Am I the only one who thinks RCTW has potential?
It released kinda weak, but they're been updating it a lot with some really nice and highly-requested features.not a shill
>>3157054
Yes.
It still runs like fucking ass and it still fucking loaded with shitty bugs that can be very easily fixed.
I know this isn't Nvizzio's fault for this, bless their souls, they're trying their best, but there's just no fucking way RCTW can compete with PC in any way.
>>3157039
>>3157028
I think I'm done with this Roller-coaster for now.
Looks great.
Might upload coastercam.
>>3157064
>those lateral g's
my neck hurts just looking at that initial drop.
>>3157064
>that turn after the "cobra roll"
>>3157094
Why do you want to kill your guests, anon? What did they do to you?
>>3157094
It's better I guess. Just think about how this would feel if you rode it.
>>3156872
>second chain lift
>rough turns
>>3155941
>not wanting to watch TV for half a year and then ride a roller coaster for one minute
>>3157298
>Tfw waited 170 minutes to go on a rollercoaster.
>>3157306
The longest for me was like ~90 minutes
>>3157094
Those strange twists seem like they would break your neck.
>>3157308
Mine was the Backdrop at Universal Studios Japan.
What was yours?
https://www.youtube.com/watch?v=vuOfbHeMpaA
>>3157306
I've waited 3 and a half hours to get on Space Mountain.
GOML
>>3157345
Which Space Mountain m8.
The one in Florida or the one in Paris?
>>3157346
California, after the refurbishing.
>>3157316
>backwards coaster
meh
I never understood the appeal of waiting in long lines. I've been to cedar pointe plenty of times, but never thought people waiting 3 hours for millennium force or top thrills dragster were very sane. Then again, I hate coasters, spinning rides and waterslides for me.
>>3157360
Why go to a theme park at all then faggot.
>>3157373
Mission Space is my favourite simulator.
I always go for the spin version and not the pussy no spin version.
>>3157373
>there are people out there who are willing to wait six hours for a few minutes of ride
fucking hell.
>>3157393
Not if you do fastpass. If you ever go to Disney World, abuse the fuck out of it. You can only register three rides at a time, but as one ride ends, it opens up another slot. Schedule your rides as early as possible, and choose high-demand rides as soon as you can/ Every time you finish one activity, hit up another fastpass booth to schedule another activity.
You can experience like three quarters of Epcot's rides and shows by using fastpass alone. Not too sure about MK,. but I'd estimate probably half the park in one day.
>>3157393
>230 minutes for "Harry Potter and the Fobidden Journey" in Universal Studios Japan
>mfw
>Said to my GF "nope" and then left Harry Potter land.
>>3157363
For the rides, why else? I didn't say I dislike all thrill rides. I just don't see the appeal of waiting hours for such a short payoff when you could do way more rides in the same time period on less popular rides.
>>3157094
Does planet coaster have an intensity visualiser like parkitect? You might want to use that if it does and use the track smoother tool in some of the bits.
Those waving tentacles are great
>>3157814
Not yet it doesn't have any ride management or statistics just yet.
I'm still getting used to the whole freeform coaster building. It's pretty new to me.
>>3157039
Coaster creation is literally in should not actually be used mode, that retards make ugly cobra rolls and 200 kmh corkscrews is to be expected.
>last summer
>went to a festival
>got high, drunk and spent like 50£ riding some kind of dual inverter ship shit run by some slav
Shit was cash.
>>3158093
>Coaster creation is literally in should not actually be used mode
>>3158153
I tried, don't blame me!
>>3158153
I think he means to say that the "Coaster builder" Is currently under construction and features and other things will look weird.
>>3158153
It wasn't planned for this release but people demanded it so it got released in an unfinished state
>>3158169
Oh I see it now. There's this thing called punctuation. It makes sentences not look like run-on gibberish.
>Coaster creation is literally in "should not actually be used" mode
or
>Coaster creation is literally in should-not-actually-be-used mode
>park has thousands of guests
>kiosks everywhere
>umbrella's marked up to $20 each
>mfw rain
why did i never try inflating the fuck out of those prices?
>>3157424
At least you weren't there this year for their new coaster!
>>3158410
I'm just impressed the queue was long enough for 11 hours worth of people.
>>3158421
if a queue gets full, people just start lining up outside the queue
this ain't rollercoaster tycoon, friend
>>3158410
>paying entrance and parking
>spend all day standing around
>talk with friends or listen to music at best to keep yourself entertained
>get on ONE atttraction
>go home
Why?
>>3158410
>The Flying Dinosaur
>not calling it Dinosoar
>>3158421
>>3158427
>>3158434
If it was a park close to me, I'd do it. My personal longest queue was 5 hours for Kingda Ka in its opening year.
>>3158453
Must have been like black friday at opening. Instead of a great deal its hours of boredom on the line.
>>3158143
DUDE DRUGS LMAO
>>3158410
Terminator 2:3D was nice.
The Japanese hostest girl was cute as fuck.
One of the two coasters I was on in Japan. Paid a fuckton for Express access because limited amount of time. It was pretty damn nice.
>>3159021
What is it? A coaster transitioning into a Ferris Wheel?
>>3159021
Now that's a sweet ass ferris wheel
>RCTW's biggest feature is gonna be Steam workshop
>Apparently valve is bringing paid mods back
Dead
On
Arrival
>>3157814
>parkitect
It looks exactly like that Frontier opening sequence from rct3
>>3158410
>people are waiting more than an hour for a god damn Radical Elmo ride
>>3159032
https://en.wikipedia.org/wiki/Thunder_Dolphin
I just came across this thread right now looking for something to play. I want to download OPENRCT2, but what's with all these super constant updates?
Are all of these safe?
Are they all stable?
What stops someone making the most recent one a virus or something else entirely?
Is each update actually an improvement or is there a "preferred choice"?
Which one should I get?
>>3159256
Just go with the latest stable. The rest is usually fine as well but sometimes not
>>3159268
which one is the latest stable?
>>3159304
>Download 0.0.4.0 stable
>>3159345
Come to Heide Park outside of holiday season
>>3157094
>Straight sections with nothing on them
>Some unbanked turns
>Slow as shit first inversion
>Turn right after huge drop
>Not smooth at all
0/10 see me after class
>>3159056
Is that a bad thing?
>>3159345
>wanting to go to a country that's home to these fucking things
>>3159429
He said America, not Australia.
>>3159431
https://en.wikipedia.org/wiki/Japanese_giant_hornet
I still havent done much for my contest scenarios.
Fucking hell.
>>3160085
>literally Pokémon the country
Anyone playing the Planet Coaster Alpha?
>>3160163
No, just you.
>>3157814
Current alpha is all about scenery building and path placement. Coasters aren't even supposed to be in the game but the devs gave a cheat for 2 of them to get accsesed. Coaster builder is incredibly incomplete and lacking a ton of features.
>>3160163
Right here anon.
Got me that deluxe edition.
>>3160085
>They'll only attack if they feel threatened.
This
I had one of these beautiful fuckers crawl on me once. It landed on me as I was getting into my car and felt it crawling up my back inside my shirt as I was driving. I didn't know what it was at first, thought maybe a beetle. I hold open my shirt and it crawls out onto my finger. Fortunately I was able to stay calm and not wreck. He just sat there on my arm, cleaning his antennae, and eventually flew out the window without stinging me. So yeah, hornets are actually pretty docile. Wasps and yellow jackets on the other hand will sting you for no reason from my experience.
>inb4 nice blog
Anyone ever been to King's Island? Anyone ever riddenthe Diamondback?
>>3160293
King's Island eh?
>>3157306
Spent nearly 3 hours waiting in line for Firehawk at Kings Island in 90+ degree weather, then it fucking broke down.
>>3160151
>literally Pokémon the country
That's Australia.
>>3160293
>that train design
>>3160293
Love the Diamondback. Its seats leave you feeling so insecure on those big drops.
Who /woodencoaster/ here?
>>3160396
>not steel looping
>>3160396
What's going on with that helix?
>>3160396
I like that everything's on that little platform. Great small detail that really ties it together.
>>3160402
that small unbanked segment in between two banked turns looks really fucked (in the woody)
>>3161416
You absolute madman
Can track be merged into elevator? Maybe requires vertical track into it? If so, how would one get rid of the station platform and just have floating shaft (which would be nice as structural scenery too)?
What's generally an acceptable queue time for guests waiting in line for a rollercoaster?
>>3161602
No idea but that sounds ingenious
Getting just the shaft is easy enough, just plop down the station, create some shaft, then right click the station and click delete.
Is there a mod adding a new zoom level to RCT2?
I really remember it all looking bigger, even on my fancy-ass high res screen.
>>3161741
Well, old screens had much lower resolution, so pixels were bigger. That may be why.
>>3161812
>even on my fancy-ass high res screen
>>3161709
I tried clicking the station and it just stayed at the uppermost point. Basically I was thinking of making elevator lift splash boats.
>>3161741
Just get OpenRCT already.
So, I've been using a modified version of the 2x2 collab park to make 25x25 mini-parks. just to practice theming, and to help me organize my parks better. I rather like the results, and please forgive that last turn on the wooden coaster-- it was a necessary evil.
>>3163107
That first one was just a generic park. As for the 2nd, there aren't many rides, but it was my first attempt at anything tropical (not counting that futuristic beach I did in the OP.)
>>3163107
What's the map's exact name?
does anyone else think all the scenery from the expansions looks terrible? Is there any way I can uninstall them?
>>3163270
It all looks terrible, every piece is worse than the last
>>3163270
There are some cool-looking walls/fences in the expansions.
Everything else looks like it belongs in a completely different game. It doesn't even try to keep a consistent art style.
>>3163270
Jea, they are generally considered bad.
If you use Open RCT2 you can filter them out in the scenario editor to make finding the good stuff easier.
>>3163270
You can use Openrct2 to filter them in scenario editior
>>3163358
>>3163357
>>3163270
Do this, then move the scenarios out of your main scenario folde and keep them stored somewhere safe. Without any scenarios from the expansions, the tabs will disappear form the scenario select screenstill think my scenario will be late for the contest, unless I don't bother with coral and some other non-foliage scenery
>>3163389
I'm extending the deadline just for you mate. You've kept us all up to date on your progress through each thread so we all know that you've been working on something for a while now. It's only fair you get a chance to finish it.
But only this one time.
>>3163428
>May 10th
Holy shit I might actually have the time to take part after all.
Finally getting the hang of this free form coaster builder on Planet Coaster.
Making pretty comfy smooth rides now.
>>3164887
Making making buildings in Pc would be a lot more fun is the path system wasn't fucking retarded.
>>3164954
Examples?
>>3164959
For starters you can't click and drag to make paths. It has to be from 1-5 "units" which most the time causes paths to not connect correctly since the game most the time will treat your current path as a something completely different instead of auto connecting paths.
All shops/stalls/enterances/exits also auto snap to paths, however most the time they will be completely retarded and for some reason not find the path even when they are right next to it. You also can't have 2 intersections right nest to each other so all shops have to have minimum 1 unite between them otherwise one of the shops will not auto connect to the path.
>>3164979
For your first point.
Click the ruler icon at the bottom left.
>>3164985
I don't see it.
>>3165010
Above the angle snap
>>3165015
???
>>3163269
I modified it myself to have no money, other than that, it's the same. That said, it's not in the map pack in the OP. I could always upload it if people want.
I've always wanted to try my hand at a micro park? Are they premade scenarios to get started with?
>>3165257
Do you mean a "cram as much shit in as possible" micropark kind like your picture but more or "tiny but highly themed, diorama-like park" like pic related?
>>3165257
:^)
>>3165401
That is absolutely beautiful. Amazing work!
>>3165401
Literal fucking sex.
>>3165401
this is adorable, i love it
>>3165401
I love every little thing about this park, why don't people do stuff more like this more often, instead of just trying to do big coasters everywhere?
>>3165401
What are these little tables exactly? Are they actually tables? gibe pls
>>3165407
that looks like an interesting abstract picture
A central way for a new park I'm working on. How do you like it so far /vrct/?
>>3165993
I love big "realistic" plazas with flat rides placed like that, keep it up! If anything, you could try to work some with height for better variation.
>>3166015
thanks. the parks huge, theres height variation elsewhere, will update with more rides. finished pic related yesterday.
the inspiration was a park i remember from childhood in italia, i think it was called mirabilandia
>>3165993
nice parking lot, friend :)
>>3163428thanks senpai you absolute legend
Heyoo, anyone around here tried running RCT2 (open) on a Windows tablet?
I've ordered a chingchong tablet a while ago and playing Rollercoaster from my bench doesn't seem all that bad.
I've also a keyboard + touchpad controller Just in case.
>>3163389
How are you going to manage the reef?
It shouldn't be too time consuming if you just use the random place in openrct and just dump a bunch of quarter tile stuff. Then go back and clean up the edges with the scenery remove brush. Of course it depends on how intricate and complex you want to go.
I gave it a shot based off what i remember from that earlier post
>>3165401
Comfy as fucking fuck and sexy as hell.
>>3166305
Gonna give it a try on mine. I'll report back.
>>3166034
thanks but this is the parking lot anon ;^)
>>3166640
You should reflect on real carparks to add more visual interest and themeing to your car spaces
>>3166615
Godspeed, anon.
>>3166679
i did.
its a really cheap parking designed by a bad architect.
;^)
>>3166023
Absolutely amazing, I even prefer this one over the perfectness of the diorama a few posts above. Can we gawk at more of your park?
>>3166305
>>3166615
>>3166789
Works on a Trekstor SurfTab wintron 7.0.
Rewaly hard to use though. I had to hook up a bluetooth keyboard to be able to move the camera. I guess a better touch interface would be possible with Open rct2 tough.
Can't tell much about performance yet post a big save without expansion stuff in it please so I can test that.
However it seems to become less hot than it does while watching 720p Youtube videos.
>>3166892
That's because it's probably less CPU intensive than watching a 720p video
>>3167013
RCT has always used all cpu power available to it. It's probably more to do with the onboard graphics usage.
>>3167059
It's Open rct on it by the way, so it might not be as optimised.
I couldn't be assed to go find the usb cd drive.
How do I into economy
>>3167345
Build coasters people are willing to ride.
Charge roughly equal to the excitement rating.
The money should flow quickly.
If its a "pay to enter" park, jew the fuck out of people with stalls.
>>3165401
Holy dick.
That's absolutely incredible.
We need to build a wall.
Making it so you can walk around the wall too
>>3167345
Make all drinks free.
Charge for toilets.
What's the best resource for custom scenery?
>>3166354
That's pretty much exactly how I imagined it. Is that just grass 1/4 tile scenery, bushes and Egyptian stones?
Here's the main island pretty much complete. I might thin out the grass in the centre a bit though.
>>3167804
This is what the second horeshoe island currently looks like, I'm going to turn it into an overgrown fort, give the place a little Caribbean vibe. Should I add a few run down towers and the like to the other islands?
>>3167812
I think I'll add archways over the supports of the bridge so the path isn't so damn boring, as great as this scenery group looks, it is very limited.
Any suggestions on the goal for this scenario? I have absolutely no idea what would make it challenging and fun. I don't want to force people to spaghetti in order to win, because it ruins the point of putting so much detail into the islands anyway, yet at the same time I want to give a good challenge (maybe harder guest generation and no advertising etc?. Perhaps a loan repayment?
>>3167816
>>3167812
>>3167804
I appreciate the work you're putting into this.
It's looking really good.
I think this coaster is pretty cool.
Got a nice comfy area.
>>3168019
Night comfy
>>3167804
Basically its just quarter plants and there are a couple custom rock objects. It would probably look a little better with some height variation but the objects behave strangely after a certain depth.
>>3167812
This object set looks pretty good, i don't think I've seen that one before
>>3167947
The drop on this feels a little awkward, like you'd expect it to be steeper
>>3167585
lol does this work?
>>3168197
The object set is from the UCES dragon island scenario. Unfortunately the roof colour for the watchtower and circular towers is tied to your water colour
>>3168197
Autism update
>>3168394
I like the architecture here but there's just so much stone, it doesn't have much texture variation. Should I just go with the single buttresses that the centre supports have?
tried incorporating more fortress into the dormant volcano, I can't tell if I love it or hate it. There's just so much gray, but adding plants would be unnatural given the terrain
>>3168396
Can you work some wood in there for variety? Maybe match it to the surrounding ruins and have it lightly damaged with scaffolding.
>>3168303
>Unfortunately the roof colour for the watchtower and circular towers is tied to your water colour
How many parts of the set have this? I could fix it over the weekend if you upload those as a zip-file.
>>3168453
http://www.rctmart.com/downloads/midwestboyinla/UCES-STONESLA.ZIP
apparently RCTmart's downloads page is still up . Anything with blue is tied to water colour. Thank you so much for this anon, this'll really help!
>>3167816
>Perhaps a loan repayment?
I can imagine it...
>QBmac has given you a loan to finish the scenario for the contest on time. Now you have to buid a park to repay this loan
Or something like this.
>>3166023
sure man, although I'm still building most of it, I'm getting near finished at the entrance, so here's the main plaza and a 'junior land' behind it.
>>3168998
meant to quote
>>3166841
close up on the junior land