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DOOMGUY HAS A FETISH FOR THE AMIGA
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You are currently reading a thread in /vr/ - Retro Games

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DOOM THREAD / RETRO FPS THREAD - Last thread >>3177152

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin: http://pastebin.com/yV2AwaXE
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
===NEWS===

[04-29] The Doom Movement Bible
https://www.doomworld.com/vb/post/1586811

[04-29] Anon map release: Arch-ville
>>3176270
https://www.dropbox.com/s/ekv7fpigsu9ovs3/Archville.wad?dl=1

[04-28] JPCP bugfix update v1.1
https://www.doomworld.com/vb/post/1597166
http://www.mediafire.com/download/1d79kb7r2begkg4/JPCP_v1.1.zip

[04-27] RECOVERED023 (tsp)
https://youtu.be/pTZAp4SqRQE [Embed]

[04-26] Graceful Doom - A Nonrandom Alternative to Pain Chance [1.0]
>>3170630
http://forum.zdoom.org/viewtopic.php?t=50643

[04-26] Anon mod release: FrankenGun.pk3
>>3170542
https://www.dropbox.com/s/40h6z9z8gdbtbnu/Frankengun.pk3?dl=1

[04-26] Custom Palettes
>>3170478
https://www.sendspace.com/file/c11vdc

[04-26] 3D Maze Screensaver Textures and Sprites
>>3170174
https://www.sendspace.com/file/aaw1w1

[04-26] E1M4b, another new map by Romero
https://twitter.com/romero/status/725032002244759552

[04-26] Tenebrae, 5 horror themed maps for GZDoom
>>3169123
http://forum.zdoom.org/viewtopic.php?t=51608

[04-26] Showdown in Suzhou: a map for Shadow Warrior, by NESFag
>>3168692
http://www.moddb.com/games/shadow-warrior/addons/showdown-in-suzhou
https://youtu.be/f7AHHwehe0 [Embed]

[04-26] A Morte released
>>3168551
http://forum.zdoom.org/viewtopic.php?t=50891
http://www.mediafire.com/download/jp4paev47zgr9r5/A_Morte_435.rar

[04-25] Anon resource release: F-Zero Velocity fonts
>>3167668
https://www.sendspace.com/file/6tu9zq

[04-25] BLACKROOM: John Romero and Adrian Carmack's new project
https://youtu.be/v7-nKfsEevA [Embed]

[04-25] Samsara 0.32 (bugfix update)
http://forum.zdoom.org/viewtopic.php?t=51771

[04-24] Anon resource release: centaur.zip
>>3165584
http://www.mediafire.com/download/b053517j6cqaaze/centaur.zip
>>
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Have any of the people who got the Gamestop code for Doom 4 actually uploaded any footage besides the rip and tear until it is done bit?
>>
>>3181378 Continued due to character limit.

[04-24] Anon mod release: SlaughterGuns v1 (TEXTURES mod)
>>3163920
https://www.dropbox.com/s/kr1ovdiqoxt46je/SlaughterGuns_v1.wad?dl=1

[04-24] The /newstuff Chronicles #494
https://www.doomworld.com/php/topstory.php?id=4572

===

To submit news, please reply to this post or >>3181378.
>>
>>
actually no, i don't care any more, here's an updated news post

===NEWS===

[05-01] Double Barrelled Pistol sprites (right hand only)
https://www.dropbox.com/s/e2ojqiyi1x5xu9m/single.zip?dl=1

[05-01] Smooth Doom (Weapons only)
>>3180067
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[04-30] Anon mod release: gold invulnerability colormap
https://my.mixtape.moe/zavjrm.pk3

[04-30] Anon map release: Deathzones.wad
>>3179616
http://wikisend.com/download/372728/Deathzones.wad

[04-30] Anon map release: techarena.wad
>>3179360
https://drive.google.com/file/d/0B4mwJRa7e5VpVmR0TzAyTV9UNFE/view

[04-30] Anon mod release: DoomShock beta
>>3178268
http://s000.tinyupload.com/index.php?file_id=03025523708954851274

[04-30] PC Collector magazine CD-ROM wad sets
>>3178204 >>3178212 >>3178234 >>3178273 >>3178280 >>3178307 >>3178331
http://pastebin.com/c9Xmj4rH

[04-30] Anon map release: the Castlevania map
>>3178151
http://www.mediafire.com/download/b2lo9n9b8h61qms/CastleVania_Test_59.wad

[04-30] Anon map release: Blastmaster
https://dl.dropboxusercontent.com/u/8380892/DOOM%20MODS/CK_Blastmaster(v1.1).pk3

[04-29] The Doom Movement Bible
https://www.doomworld.com/vb/post/1586811

[04-29] Anon map release: Arch-ville
>>3176270
https://www.dropbox.com/s/ekv7fpigsu9ovs3/Archville.wad?dl=1

[04-28] JPCP v1.1
https://www.doomworld.com/vb/post/1597166

[04-26] Graceful Doom v1.0
http://forum.zdoom.org/viewtopic.php?t=50643

[04-26] Anon mod release: FrankenGun.pk3
https://www.dropbox.com/s/40h6z9z8gdbtbnu/Frankengun.pk3?dl=1

[04-26] 3D Maze Screensaver Textures and Sprites
https://www.sendspace.com/file/aaw1w1

[04-26] E1M4b, another new map by Romero
https://www.doomworld.com/vb/post/1596639

[04-26] Showdown in Suzhou: a map for Shadow Warrior, by NESFag
http://www.moddb.com/games/shadow-warrior/addons/showdown-in-suzhou

[04-26] A Morte released
http://forum.zdoom.org/viewtopic.php?t=50891

===

To submit news, please reply to this post.
>>
>>3181195
Will you be archiving the stream?
I can't watch now but would like to, and I'm sure others are in the same boat.
>>
>>3181408
we used to make them at 5
>>
>>3181407
>actually no, i don't care any more, here's an updated news post
I feel for you opanon. I hope you don't get too discouraged because we all appreciate your efforts very much.
>>
>>3181379
>no spikes on the belly
They didn't even get a good look at doom before making the game did they
But other than that minor complaint, I quite like it, but might have worked better if it was less brown and more bright red.
Why do all games insist on realistic colour palettes even when everything else is as disconnected from reality as anon's dad is from vaginas. Explains why I like tf2
>>
>>3181415
The 2 lil ones? They put the vestigial arm things there. And they do seem more red in recent footage, but I don't know if it's the lightning.

Agreed about "realistic" palettes but it really hasn't been that big of a problem recently, I don't think.
>>
>>3181413
The news posts are what make me visit every new thread at least once.
>>
>>3181425
has doom been called minecraft by someone before?
>>
>>3181418
Maybe it's me being drunk and needing to blame my problems on something.
Now that I think about it, there were a few quite colourful shooters in recent years, but I only played far cry 3.
>>
>>3181437
You think?
>>
>>3181430
My favourite colorful shooter is Borderlands 2, despite how broken scaling past level 40 gets, first 2 playthroughs are absolute blast and DLC's actually more than double the game's content.


I may have played other FPSs in recent years, but the only ones I remember are BDL2 (Pre sequel is trash) and Wolf:TNO (which was so-so). Any other fps'es I should be aware of?
>>
>>3181440
Not really. I don't really keep up with modern gaming
>>
>>3181430
colourful shooters i can think of: brink, almost borderlands since it's got a lot of different colours but they're really dull looking, splatoon

that's all i got
>>
>>3181429
Probably. I let one of my younger friends play doom and he would hide around corners for about 30 seconds after getting hit waiting to regenerate.
>>
>>3181446
>>3181442
>>3181430
>>3181440
If you count Metroid Prime as shooters then they sorta fit. Not recent though.

I have almost finished replaying the series on an emulator right now (in the middle of MP3).

Dreadnought made me go back to these. I'm thinking about a metroid-like (Upgrade-based progression) shooter/platformer and looking for inspiration for the puzzles. Maybe a dreadnought map will come out of this, maybe something else, I don't know.

Some times I wonder what would've been if authors of Hexen looked back at Metroid and Zelda when they made their game, how much different (and how much better/worse) it might have been.
>>
>>3181440
Shadow Warrior 1 was alright, and 2 seems to borrow a bit from Borderlands.
>>3181446
You're missing a lot imo. All the upcoming class shooters bar maybe Paragon, for starters.
>>3181450
How old are you, and how old is your friend? Honest question, not flamebait
>>
>>3181450
Rly? I played doom with my 12 yo cousin and he felt right at home.
Maybe part of the reason was that his first console was the ps1
>>
>>3181457
>emulator
My laptop dry heaves when symphony of the night gets too processor intensive. I need to get my pc fixed
>>
>>3181429
>has doom been called minecraft by someone before?

Be sure to grab a bucket before you click this

https://twitter.com/romero/status/545027810469765121
>>
>>3181423
Really? Because what makes me visit every new thread is the, uh, posts. And conversations. And discussion.
>>
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Why does Doom-person look different here
>>
>>3181460
Im 26 he is 20.
>>
>>3181481
There's new threads so often that I can't keep up with reading all of it.
>>
>>3181483
Different artist.
Also that haircut was an actual edgy haircut back in the day.
>>
>>3181483
>Doom-person

Okay, I'll bite.

Don't.
>>
>>3181492
doom-man?
>>
>>3180931

>.exe

why

I had better be able to open this shit with 7zip and extract it manually
>>
>>3181472
Are you playing it on Mednafen(or Retroarch)? Because for whatever retarded reason they always use up 100% of my CPU and make my fans spin at riple speed. ePSXe does the job just fine with PEOPS software plugin and 25-30% CPU usage.

Dolphin Emu went a long way since release and has very good performance these days.
>>
>>3181492
Doom-dude
>>
>>3181494
Doomguy, doom marine
Brenda Hawkins
>>
>>3181483
dunno, he looks slightly different in every picture. i think it's to maintain his vagueness and thus self-insertibility
>>
>>3181492
Doom...

Boi.
>>
>>3181496
ePSX. CPU is athlon 5000 with radeon integrated graphics
Will peops improve performance?
>>
>>3181495
Okay looks like you can extract the contents with 7-zip, thank god
>>
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>>3181409
I'll probably do it a little later tonight.

I'm coding the MEGA PUNCH right now but perhaps I'll do some work on the Nikana for the stream.
>>
Manty Quilla where is the stream?
>>
>>3181507
Probably. It also looks best and closest to original, as well as emulating more effects than OpenGL and Direct3D renderers do.
use 1:1 scaling to get proper AR (non-ellipse moon and stuff, but inventory menues will lok off), or set resolution to a multiplier of 256x208 (if you play version without internal letterboxing, for letterboxed versions us 256x240) and stretch to fill.
>>
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Friendly reminder that Doom by itself is too simple to be a nowadays AAA game and offering the same kind of experience as the first ones.
Its design philosophy can only be replicated via small/indie games.
>>
>>3181536
In other words big name publishers suck?
>>
>>3181528
I seem to be already using petes opengl2 psx gpu
>>
>>3181481
He said at least once, which implies he isn't too regular/lurker.

>>3181407
;_;
You're a bro OPanon, This is probably just some edgy newfag who wants to get MUH EPIC THREAD or a fag who wants to ruin the threads.
>>
>>3181536
doom was a small indie game, anon.
>>
>>3181536
You're absolutely right but making game more modern doesn't have to be turning it into fucking Halo for example Wolfenstein TNO did well meanwhile Doom 4 is dog shit.
>>
>>3181536
It's a shame really. Based on what bit of multiplayer I watched on Youtube, I'm a little disappointed with the new game not because it's different from the rest of the series, that's to be expected, but because it didn't really do anything we haven't seen before. It took the safe route, rather than push the boundaries like the originals did.
>>
>>3181559
And here we get to the crux of the issue: up to like 95 most games were small indie projects
>>
>>3181557
>You're a bro OPanon, This is probably just some edgy newfag who wants to get MUH EPIC THREAD or a fag who wants to ruin the threads.

That's reeeeeally reaching.
It's just a fucking thread on an anonymous message board.
>>
>>3181483
why aren't game covers today hand painted but exclusively stupid digital shit "artwork"?
>>
>>3181592
There's no talent in the industry anymore
>>
>>3181592
Hotline Miami?
>>
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>>3181592
>>3181595
>>
Put so fucking much A_WeaponReady and state checks on the weapons. Now they can be swapped between almost at any time, no matter what state they're in, which makes things a lot more fast-paced.
Once I fix the multitude of other issues with DemonSteele I'll probably port it over to there as well.

Also this webm is so damn compressed I'll be amazed if anything going on in it is recognizable.
>>
>>3181556
try PEOPS soft and see if it works faster or not - played it too long ago, so I dont remember the details.
>>
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We're playing Samsara DM with DBAB, get in here lads

server name: Pure. Simple. Samsara DM. (Now with more Caleb in every bite!)
password: gmotasux
>>
>>3181615
>Also this webm is so damn compressed I'll be amazed if anything going on in it is recognizable.

it's a webm of a WIP mod posted in 4chan.

video compression is irrelevant, give me a converted 3gp for all i care.
>>
>>3181615
What is dis?
>>
>>3181615
Those are some sexy sword sprites my man.
>>
>>3181621
Oh yeah, the new version of Samsara only works in Zandronum 3.0, so you'll need to get that to connect.
>>
>>3181627
space pirate 2.0, "actually being made" edition
>>
>>3181615
so the decorate is even more disgusting now right
>>
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>>3181621
>get zando 3.0
>try to join
>Execution could not continue.

>Script error, "samsara-v0.333-beta.pk3:cvarinfo.txt" line 1:
cvar 'samsara_cvarinfo' already exists

>Remove 'samsara_cvarinfo' and all other conflicting cvars from your ini and restart Zandronum to continue.

how and why
>>
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>>3181415
>They didn't even get a good look at doom before making the game did they
It's a completely new game made by completely new people in a completely new era, doing a (comparatively) new thing, why do act like it wouldn't be different?
Doom 3 was different, so is this one.

>>3181430
Far Cry 3 was pretty good.
I played 4, and while it had a lot of cool new toys, the plot is just completely uninteresting.

At least in 3, you had a clear motive, "this guy killed your brother, and he's a bad guy", it's a basic motivation for the player character, and he really sounds like he wants to rescue his remaining brothers/friends, but most of all, get vengeance. In 4 the player character just feels shoehorned into something he doesn't really care about.

>>3181450
>hide around corners
Taking cover intermittently is a good idea in any shooter.

>for about 30 seconds after getting hit waiting to regenerate.
Well ok, that's kind of cute actually. How did they react when you tell them you have to go and find health, and that it's a limited resource?

>>3181483
He had a haircut on his way to earth.

>>3181492
Doom-individual.
>>
>>3181640
space pirate is actually being made tho....?
>>
>>3181647
find INI (hint: zandronum-<username>.ini)

delete every line starting with samsara_

save
>>
>>3181621
Good to see a vr server, but I'll pass. I'm awful at deathmatch. Props for trying to get something started though.
>>
>>3181536
>Too simple
Rocket League is simple as fuck, doesnt mean it isnt popular, fun as fuck, has a huge skill ceiling

I dont even know what you're saying by design philosophy. Being able to dodge projectiles with precise movement and fast mouselook is for phones?
>>
>>3181627

I don't have a name for it yet, I've just been calling it the Booty Project. Play as a space pirate, fly to other planets, grab cash and gems and jewels and fight off aliens and demons.
Gonna be a full game like Nocturne in Yellow was, but without the one-month limit that seriously hampered it (shitty maps, total lack of polish, difficulty jumps, etc)

>>3181629

Thanks. They're not actually mine, they were made by a guy named BatteryBlack, he just let me use them for placeholders.
They're very, very pretty placeholders, though.

>>3181641

You better fuckin' believe it, nigga.
>>
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>>3181592
Yeah, I miss shit like this.
At least the alt cover for Doom 4 is a cool and colorful action scene in a hellish landscape.

At the very least, I hope it sets a precedent, the executives and marketers can have their boring droll shit covers, but all you need to do is to flip it around and you get something like pic-related, the REAL cover.
It'll cost more, but they can take that out of marketing's budget.

>>3181595
No, there's talent, you just have to find it.
>>
>>3181659
I get what he's saying, at least in the context of singleplayer. A series of short self-contained levels with a sparse story and no gimmicks to "break up the gameplay" is too simple for modern audiences. It certainly won't make for entertaining let's play videos by casual players.
>>
>>3181619
I immediately tried to play gran turismo 2 and hot damn, it's actually playable now, with at least 30 fps. The Ai cars clip through each other a bit but holy shit. I'm so fuckin excited I want to suck your dick, but since I'm drunk I wouldn't even need an excuse anyway.
Bbl
>>
>>3181665
Let me tell you about twenty eight nights at freddy's...
>>
>>3181665
>A series of short self-contained levels with a sparse story and no gimmicks to "break up the gameplay" is too simple for modern audiences
I think you overestimate modern audiences.
>>
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woah
>>
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>>3181723
>>
>>3181725
>>3181723
Looks ok I guess.
>>
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>>3181202

>that gun description

every time.
>>
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>>3181723
>>3181725
>>
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>>3181731
Maybe you should take a chill-pill.
>>
>>3181741
cec
>>
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Holy shit, some of the old DOOM '16 loading screens dug up from the beta have a logo from when the game was still "DOOM 4".
Check the top left corner.
>>
Guys, any idea what happened to the Real Guns Advanced project? I really liked that one for LAN co-op. Most fun we ever had. You guys know any projects like that?

On second note: any good class-based co-op mod?
>>
>>3181723
>>3181725
>>3181725
>>3181753

do you mind posting the source before you get warned?
>>
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>>3181753
>mp/derpyhead
>>
>>3181765
Not much. There was an RGA3 in the works but never got close to being complete. There was an adaptation of RGA2 called Real Guns Hardcore which had various gameplay tweaks, and then there's RGA2 Refined which preserved the original RGA2 gameplay and focused on fixing bugs.

I really would have liked to see an RGA based on Black Ops II, the guns in that game were great.
>>
>>3181765
you mean RGA2Ref?
I think its pretty much finished, no more bugs and shit, i haven't seen the author (Jes) in days though
>>
>>3181723
Oh boy, it's MAP29
>>
>>3181783
Huh, I guess it kind of looks like a radical reinterpretation of The Living End, I guess that's a bit cool.
>>
>>3181793
>I guess it kind of looks like
>I guess that's a bit cool

BITCH U GUESSED IT
>>
>>3181780
>>3181781

Woah, I never heard about this one, we've been playing the original for years now (sporadically, of course).

Thanks buds. I will check this Refined one out.
>>
Do all new versions of GZDOOM still have that awful fucking distortion effect when looking up and down, or did Graf actually get off his ass and fix that?
If not, what's the last version without it?
>>
>>3181819
You mean like ZDoom weird up/down? Dude I guess that's the main thing of GZDoom. Ever since Release N°1.
>>
>>3181819

I'm using 1.91 and I have no problems like that.
>>
>>3181819
>that awful fucking distortion effect when looking up and down
That sounds like you were using ZDoom instead of GZDoom.
Or that you used vid_renderer 0
>>
>>3181829
>>3181826
Nah, recently Graf updated GZDoom's renderer to be compatible with something, and it totally fucked up the GL rendering.
Now there's a slight warping effect when looking up and down.
>>
>>3181841
Bruh you're gonna need to do some kind of video of this because I have no clue what you on about.
>>
>>3181841
All I got out of you was "the new update fucked up". Seems like you're right tho. :c
>>
>>3181803
Well it was never a favorite of mine.
It'd be cooler if they made some set-pieces from TNT or Plutonia.
>>
>>3181723
>>3181725
now if only the finished product ever looked as good as the concept art
>>
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Can somebody peek at my script and tell me what i'm doing wrong?

Looks kosher to me, but every script i write for this wad gives me the good old "P_StartScript: Unknown Script"

http://pastebin.com/vzxYpNrH
>>
>>3181869
Your script library doesn't define itself as one.
Add #library "yourlibrarynamehere" as the first line.

http://zdoom.org/wiki/Libraries
>>
You know I'm wondering how mentally fucked up Doom guy is after all he went through and if we consider Doom 64 to be canon then I'm sure spending rest of eternity in hell won't do him any good either maybe he even will become the next ruler of hell and start a vicious cycle.
>>
>>3181884

The leaks of D4 imply something along these lines.
>>
>>3181878
just tried it, recompiled, doesn't work

also i have another wad i wrote that doesn't have the "#library" tag and those scripts work?

scripts hurt my head when they /work/, this shit is turning my brain into a pretzel
>>
>>3181895
I was gonna say this
It's not quite what he said, just a lil part of it iirc
Also we should still use spoilers when talking about this stuff methinks
>>
>>3181896
You should always include a library statement. Even if it works without one, include it anyway. It's just good coding technique.

Also ACS_Execute (1,0) isn't passing any parameters to script 1.
Try ACS_Execute (1,0,0,0,0).

http://zdoom.org/wiki/ACS_Execute
>>
Some good gun mods that don't touch enemies? Already know Trailblazer.
>>
...
Is Doom 4 retro tho?
>>
>>3181910
Gun mods that don't touch enemies???

What's the fucking point then?
>>
>>3181920
To have a fucking gun mod and not gameplay overhaul?
>>
>>3181910
Combined Arms
>>
>>3181946
>mod that replaces fucking SSG with a weapon that uses plasma ammo
>good
>>
>>3181910
Samsara (in a way), Epic Weapons Pack, ww-gzmecha, Real Guns Hardcore, and I think Psych (don't hold me to it, I haven't played Psych in a while)
>>
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Stream Anon again.

You may remember a while ago I planned on streaming D44M when it comes out/I get the chance. I also have this idea for a twist on the stream where I have co-commentators from the /doom/ community give their two cents on D44M as they watch, seeing how it's a big deal, what with it being the first major release in a franchise as noteworthy as this in 12 years.

So would any of you be interested in joining me for when I finally get to stream it?
>>
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Why was it called the Automap?
>>
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Gameplay is a very complicated thing, arbitrarily doubling values isn't a sound way to make something fun.
>>
>>3181996
It's a map that draws itself automatically.
>>
>>3181981
>Samsara (in a way)

Not even in a way, Samsara replaces all monsters.
>>
>>3182004
My bad, I forgot I have a very old version of it that made it basically Doom with multiple characters.
>>
>>3181997
Doom 4 looks to have better gameplay than Brutal Doom desu.
>>
>>3181986
I'd be in.
I plan on playing the game on launch day too.
When do you plan on streaming it exactly?
Day of release, right at release, or later that weekend?
>>
>>3181952
>thinking you need a SSG when you've got that shotgun's altfire

wew lad
>>
>>3182042

Well, I was thinking sometime at night on the 17th, cus I have to go to my brother's college graduation and I have to come back to my college for a portfolio review. Not sure what time specifically tho.
>>
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>>3181997
>>3182025
Tfw I actually kinda like BD because it's mindless fun.
>>
For some reason when I play LegenDoom with Ketchup I still get the vanilla gibs any idea how to fix this shit? Ketchup is supposed to be compatible with everything.
>>
>>3181986
when you say join you, you mean for coop? i am also getting the game day 1 and would love to join you, don't know about commentating though
>>
So what are the chances this materializes as something more than a screenshot of a single frame of a shotgun recolor?
http://forum.zdoom.org/viewtopic.php?f=19&t=51842
Description sounds like the monster version might be handy, but
>Zandronum compatibility is not a hard goal of the project
>the target port will be zdoom rather than gzdoom
>Maps are not planned
>will not make use of any GZDoom features and all graphical effects will be designed for and tested in ZDoom.
>currently the git is set to private
>Do not expect a release before 2017.
>>
>>3181916
No
>>
>>3182063
I meant like have someone over say skype and watch me play and give their thoughts on the final product of D44M essentially.
>>
>>3181906
well i appreciate the help, but i followed your advice, recompiled, and that still didn't do it: "P_StartScript: Unknown Script 1"
>>
>>3182064
i don't know, but it sounds cool
>>
>>3182074
How odd. Do you have the library loaded properly through loadacs?
>>
>>3182003
As in how? Vector lines automatically generated from level geometry? Rooms automatically revealing themselves? Is it referencing other kinds of games where you need to unfog the map?
>>
>>3182090
uh... no

looking at implementing it now, never used it before... if i understand correctly i'm moving my compiled ACS into an ACS folder, then creating a lump that points to the compiled file?
>>
>>3182107
Yes, the loadacs lump contains the library names you want to load in the acs folder.
>>
>>3182096
>As in how? Vector lines automatically generated from level geometry? Rooms automatically revealing themselves?
yes
>>
>>3182061
>Ketchup is supposed to be compatible with everything.

It isn't, because Mark's a dumbass.
Ketchup replaces monsters, so other mods that replace monsters won't work with it. Either nix ketchup or turn off Legendoom's monster replacement.
>>
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/ RETRO FPS THREAD
>>
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>>3182116
kek

well now it's printing, but even when i hit an imp it says "not an imp"
>>
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>>
what soundfont you guys think sounds good with doom II, I'm getting bored with the roland one
>>
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Hey guys, I'm streaming at hitbox.tv here in about 10 minutes. Probably just gonna do some art and goof around.
>>
>>3182130
ayy
>>3182142
lel
you just made me remember i posted something similar a long while back but i don't remember what it was
>>
>>3182158
Try a NES soundfont or WeedsGM3.
If you want to mess around with some weird ones, I would suggest KK Slider.
>>
>>3182135
That's cause ACS_Execute (1,0,0,0,0) is passing tid zero (tid zero always refers to the script caller) to script 1. Since the script caller is you, the player, it will always return "not an imp" since the player class does not match DoomImp.
>>
>>3182170
hmmm, if only there was a name for such a stream

a locale of making things, if you will

maybe some kind of...house of dev

hmmmm
>>
>>3180554
>>3180725
yeah I guess you're right, even if it means one has to be a little more conservative with doing huge bomb traps(that or use Devastator shots less), also is there a trick to using the Bullet Bombs, cause I'm just not seeing it, they don't seem very useful(especially compared to their alt-fire)

>>3181068
man I suggested this to them almost 2 years ago

>>3181320
if I play stock Doom and Doom 2 I'll turn Freelook and Jump off, but if I'm using a mod then I'll often turn them on
>>
Fellas, before I bother downloading the PS2 version of Quake 3, is there a reason for why I can't find the PS2 skins available for download?
>>
>>3181404
While I generally hate finebros, I liked that in the vid, the only teen who liked it as a little kid, is also the only one who doesn't like the trailer for doom 2016.
>>
>>3182142
Why is there no big springfield/simpsons wad?
>>
>>3182237
I think there is a Simpsons Doom mod.
>>
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>>3182237
>Sound/graphic replacement wads from the 90s that replaced everything with Simpsons graphics/sounds
>>
>>3182025
The only thing I really like about BD is iron sights, which ATM does better. Also better reloads.

Though on the other hand, the rocket launcher in ATM is -really- bad, I'd rather the rocket ammo be replaced with hand-grenades which you threw with a quick button, if it wasn't for the fact that you sometimes need to put a rocket through the distance.
>>
>look away from Blackroom for two days
>it suspended funding two days ago to make a demo
Oh, cool stuff.
>>
>>3182237
Dug up a video for ya.
https://www.youtube.com/watch?v=6ZLN4WOS1Ts
>>
>>3182237
>>3182240
There were a couple. There were the ones made in 1995, which are pretty awful. And there was another made somewhere in the 00's, that has better looking sprites, and uses SNDINFO to make every character have unique sounds.
>>
>>3181952

Use the nailgun's altfire. Infinite cells gained.

I swear you people never read pick up messages. It flat out says you gain ten cells with each hit of the altfire
>>
>>3182248
This couldn't be more 90s if it tried.
>>
>>3181440
Wolfenstein 2009 is pretty fun, getting a copy of the PC version is a pain in the ass though
>>
>>3182247
When Romero really puts his mind to it to do his job, he will see what matters and do what is necessary.

He could have just gone on like planned (and this could have worked just fine), but he realized, he needed substance to show to people, to better make you his pitch, so that's what he does.
>>
>>3182248
One of the first videos I ever watched on youtube. I can't believe its still up.
>>
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>>3182254
Once you get used to it (the medallion and stuff), it's quite good.
I found it for peanuts in the used games section, so I don't quite mind it's flaws as much.

The K98k Mauser with the bayonet, upgraded barrel and action, and stripper-clip feed, REALLY is one of the most fun weapons I've used in a quasi-realistic FPS, the ironsights not only actually matter, but the bayonet is just really useful and fun, doing way more melee damage than any other weapon. The loud, deafening BOOM really conveys how powerful it is.
Most other shooters of the time probably wouldn't have let you use the "designated sniper rifle" as a battle rifle instead and have it work, hell, still probably wouldn't.

The final boss is also pretty hard, I never beat him on medium.
>>
what's the general opinion on hexen here?
>>
>>3182248
Isnt this just a sprite replacement though?

I'd like one with actual levels inspired from springfield
>>
>>3181981
>ww-gzmecha
anyone got a copy of this, sounds interesting but the site it's hosted on is dead

>>3182061
>>3182129
well that explains why enemies in Blastmaster weren't acting like they're supposed to

>>3182064
sounds like garbage vaporware to me

>>3182237
sounds like a good idea for a mod

>>3182275
it also has one of the best videogame flamethrowers I've ever used
>>
>>3182064
>scroton
Not even once
>>
>>3182280
If you can be patient, I'm making a updated and improved version of ww-gzmecha.

If you're curious what it looks like at the moment:

https://www.youtube.com/watch?v=6VzmzAJ-meU
>>
>>3182276
Too mixed. Some think it's great, some think it's too boring and/or convoluted.
>>
VERSION 7.1 QUAKEPASTA
http://pastebin.com/cpjZmazY
There is nothing significant about this change. I pretty much just fixed the teleport issue, added a new way to run addons with shortcuts, and added a link to a more comprehensive mapping guide. I have been slacking off and still feel lazy as fuck but I wanted to finally post a fix for the issue with the map as it was completely broken
>>
>>3182295
sleep tight quaker
you did well
>>
>>3182294
i only just started playing it today and it's pretty fun, some of the sounds are from TES: arena interestingly
>>
>>3182280
Oh yeah, the flamer is incredibly good, with the upgrades, it realistically portrays the long range of a real liquid fuel jet framethrower, it's incredibly satisfying.
>>
>>3182004
There's a more updated Samsara that changes monsters too? Link? Does it work in GZDoom and not just Zandronum?
>>
>>3182306

Samsara has replaced monsters since the early builds, bruh
>>
>>3182315
The version I've got only has the different playable heroes and guns. Might be because I'm running it in GZDoom though?
>>
>>3182317

I think we're having a misunderstanding over the term "monster replacements".
The monsters are not the default ZDoom actors, but they are the default Doom monsters.
>>
>>3182292
oh that one, I'm familiar with it

>>3182304
yeah pretty much the only weapon I didn't like was the Assault Rifle, if mostly cause it felt redundant with the MP-40 being in the game already(a shotgun would have been better), and the Bazooka, cause you found ammo for it so infrequently that it wasn't worth using most of the time(should have been Panzerfausts instead)
>>
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>>3182276
Atmosphere - Awesome
Setting and Storyline - Pretty good
Classes - Very cool, each class is different and fun to play
Weapons - Very cool, but slightly limited
Items - Excellent, and some like the flechette make up for lack of variety of weapons
Level Design - Hard. Obtusely Hard. This is where Hexen falls down. You will have to use a walkthrough if you get stuck. Its a combi keyhunt/switchhunt, inside a maze, connected with portals.

Overall: I like the idea of it, but its a grind to play. Well worth checking out, and the first map is fun. You can try necrosis.wad if you really dont like hexen and want something more linear.
>>
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>>3182329
>A third of the puzzle has been solved
>>
>>3182329
The first "hubworld" of Hexen was nice. Very straight forward where to go

Then the 2nd hubworld happened, I couldnt figure out what to do.
>>
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>>3182142
>>
>>3182292
Oh, bless you good sir. This is one of my favorite mods, so glad someone's remaking it.
>>
>>3182329
what are some good mods and map replacements for Hexen?
>>
>>3182348
Shadows of Chronos.
>>
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>>3182301
>>
>>3182372
gg
>>
>>3182348
Wrath of Chronos is one of my personal favorites.
>>
>>3182372
gg
>>
>>3182372
gg
no re
>>
>>3182372
gg
>>
>>3182372
gg
>>
http://i.imgur.com/OXZKNat.jpg

>dont talk to me or my cyber son ever again
>>
>>3182401
Thats actually a not to bad redesign of the classic cyberdemon, i dig the more "chaotic" look more than the old minotaur look of the classic

Also that arm cannon is cool.
>>
>>3182401
Why the imgur link?
>>
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>>3182401
>Cyberdemon has toes instead of hooves
>>
>>3182372
>Quaker
>not Ranger

>gg
>not HUUHH
>>
>>3182295
Oy, I was about to ask if you were around due to a question regarding map optimization.

Why do you suggest making all the exterior brushes triangles to save overhead instead of just using Skip textures (which are supported by most modern versions of qbsp)?
>>
>>3182404
>>3182401
you ever look at something and know that the artist has a fetish
>>
>>3182372
gg
>>
>>3182408
when i was making my map I just threw shit at the wall and wrote down what stuck. It looked like there was a performance boost so I figured I would mention it along with other optimizations but I don't actually know what about it gave me a performance increase or even if its just placebo

my thought process was this. less sides = less drawn, smaller volume = less drawn, could you please tell me more about skip textures? the information might find it's way into the next version
>>
>>3182414
The new demon designer could have something going on. Just adding toes to the Cyberdemon probably doesn't mean much.
>>
>>3182430
Toes, when cloven feet is the typical devil look? You don't ruin that for nothing, especially not with ugly toes.
>>
>>3182425
From the Quake wiki:

>Skip is a nonstandard special texture, used by modern QBSP compilers, but does not have any function in the stock Quake compilers as released by ID Software. Skip is a texture much like clip in that it is invisible, but skip's use is to remove an entire face from ever rendering, and a brush does not have to be fully textured in skip. The removed face remains solid, and will block player and monster movement, as well as block weapon fire. In general, this is of little use on solid geometery, as Quake performs backside culling, but can be used on brush entities or "hacks" like windows to hide unwanted faces. A "*waterskip" texture exists as well, for use with liquid brushes.

Apparently it's a backported feature taken from id tech 2/3 (later known as nodraw in GoldSrc and Source?) and only used in custom compilers (like Tyr's utils) because standard Quake relies on qbsp to get rid of everything touching the void to begin with and then vis to prevent everything the player can't see otherwise from drawing.
>>
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>>3182437
so by default those faces wouldn't have been drawn in the first place? SHIT
>>
>>3182401
>macro foot fetish shit
http://forum.zdoom.org/viewtopic.php?f=19&t=30942
>>
Is there a way to bookmark servers on Zandronum? I was playing on a nice Chex Quest server today and I don't want to lose it.
>>
>>3182372
gg
>>
>>3182286
what's wrong with him?
>>
>>3182450
They shouldn't be, no, but apparently people do the same thing with Source (direct descendant of Quake)- texture everything with nodraw (skip) to start with, then only apply actual textures to things the player will see.

I mean I guess that might be useful in a modern engine or if Valve fucked something up with their version of bsp, but I've never heard of it before in regards to Quake 1 in terms of being used outside the play area like that- all those faces are dropped once bsp runs (which is why if you noclip outside the map into the void, you don't see the back sides of walls when you look at the play area).
>>
>>3182460
you ever hear how he got that name?

you won't look at him the same way.
>>
>>3181774

It's from the datamined files, dipshit.
>>
>>3182372
gg
>>
>>3182465
w-what did he do?
is it some kind of fetish thing?
>>
>>3182468

I'm not trying to get you warned/banned, I simply wanted a source before someone else ruined the dumping by getting you warned/banned.
>>
>>3182468
Woah, chill man. That dude wasn't being mean.
>>
>>3182463
I will remove that section for the next release. Thanks for mentioning it, that was a pain in the ass to deal with and really isn't worth the smaller .map filesize alone
>>
>>3182485
No prob. If you really want to save filesize you can or want to speed up compiling by a miniscule amount, but once it's in-game it should perform the same no matter what the brushes outside the play area look like, and with Quake being so old any framerate differences are ten times above what you'd notice anyway.
>>
>>3182348
Necrosis is excellent like I mentioned, it adds a couple classes and weappons and enemies as well as a whole new mapset. very high quality and fun.
Shadows of Chronos is a good map set with no gamelplay frills added. solid maps.

Serpent: Resurrection is a full scale epic RPG hexen mod, massive, absolutely massive. full leveling up and RPG elements, new weapons, enemies, massively detailed world with logs and notes you can read, something like 30 maps. Very very well crafted and lots of fun.

Deathkings of Dark Citadel is the official expansion pack for Hexen, but the levels are just as hard if not harder than Hexen. Only recommended if you actually enjoyed original Hexen and want something harder, with even more obtuse puzzles and portal mazes. I enjoyed it until I got stuck a few maps in...

Others I've heard good things about: Scourge of Viscerus, Wrath of Chronos, Wolfen, Hub of Pain, Caldera, the LychGate. All available on /idgames

You could also try 'a Morte' in the OP news post if you want something a bit different: shit ton of new weapons and monsters, and 15 new maps. Its Hexen meets WW2 meets a demonic spider demigod meets blood meets outlaws meets S.T.A.L.K.E.R.
>>
>>3181819
Could you try setting pixelratio to 1 and see if it remains? There'd be absolutely no sense doing that shit for pixelratio 1:1.
>>
>>3182064
Scroton is a cool dude. I believe in him
>>
>>3181841
It's fixed, http://devbuilds.drdteam.org/gzdoom/

Get gzdoom-g2.2pre-1504-g47064e2.7z

It's a dev build and the problem existed for one version dude, you need to calm down.

>>3182558
That makes no sense.
>>
>>3182372
gg
>>
>>3182568
>That makes no sense.
Why? AFAIK the guy was talking about the pitch-dependent FoV-fuckery that's beeen present since at least last summer since even gloome has it. And due to the nature of the problem it's bound to have something to do with doom's non-square pixels.
>>
>>3181736
What is that creature? I keep seeing it posted.
>>
>>3181083
who is this man
>>
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>>3182609

It's a Zebesian space pirate, just that artist's rendition
>>
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>>3182612
does metroid prime count as /vr/ material?

that game was fucking great
>>
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>>3182629

TUUUUUBBESSS
>>
>>3182612
I wouldn't be able to figure that without you telling me, thanks.
>>
>>3182629
Since breadnugget exists, Metroid Prime does indeed count as /vr/ material for the purposes of the Doom community.
>>
>>3182372
HUUH HUUH
>>
>>3182568
>>3182584
Will this pitch-fov fuckery be fixed in the GLOOME?
>>
>>3182671
Good question. Also, multiplayer when?
>>
>>3182630
That's somewhat justifiable since you usually fight (something)beam enemies in places where they research/make (something)beam related stuff.

What bugs me is that tech, pirate, federation, chozo,luminoth etc is built with dedicated bombslots, morph-ball sized tunnels, spiderball rails etc. In pre-MP1 (and for the most of MP1) games you only interacted with Chozo Tech, in which case this is understandable, but in MP1 you meet Space Pirate tech, and then Luminoth and Federation along with 3 other races in MP3.

Manipulating your devices via controlled explosions is cool and all, but come on.
>>
This has likely been asked already, but since Doom is shareware/freeware now, where can I download it? From id Software's website?
>>
>>3182691
It's not shareware/freeware, but since none of the people who made it would get a penny from sales, get it off torrents (or check OP)
>>
>>3182694
>thought OP was just WAD downloads
derp, thx fampai
>>
Alrighty
Time for Gauntlet
https://www.doomworld.com/idgames/?random
>>
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>decide to mess with HD's code
>Slade won't open the .pk3
>decide to just open as zip and edit it manually
>open the decorate lump I want to edit
>see this
>close notepad
>take a shower
>think about my life choices
>>
>>3182785
>opening anything with notepad
not even once

use notepad++
>>
>>3182220
Fellas, I can't find the PS2 skins available for download because the ripping process is complete horse shit.
>>
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>>3182791
Oh okay, that worked. Thanks fem
>>
>>3182803
Theres acs/decorate syntax highlighting plugins for it even.
>>
>>3181492
Doom-goy?
>>
>>3182328
I ended up using the assault rifle as an LMG with the upgrades (drums, improved bore, muzzle-brake), but the idea of it I guess is mainly like a real assault rifle (besides the fact that the gun was there and they wanted to add it), bridging the gap between the SMG and the rifle, bringing higher firepower and range while still being controllable and rapid (it even had a scope available, though I never used it). I found it was good against those flying guys.

I'd say that you could treat it as an extension of the MP40's ammopool in a way, but the MP40 could have a silencer attached, and it's ammo gets less common late in the game.

>>3182372
gg
>>
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>>1064526
The fruits of the stream! Mel has some new melee attacks and also...MEGA PUNCH. Animations outside of actual combat still being worked on, and there's a whole slew of alternate attacks I haven't worked in yet, but still!
>>
>>3182851
>>>/wsg/1064526
Whoops!
>>
>>3182856
What's eerie is you linked to a successfully archived two year old post
>>
>>3182851
nice elbow smack
the righty robo punch looks slow and wimpy tho
the first one, not the uppercut
>>
So Gearbox got John St John to record new Duke lines for the new episode they're making for their upcoming DN3D port.

And while they're at it, they got JSJ to re-record every line from the original game.

... Who wants to bet they got him to tune down some of the "politically not correct" stuff?
>>
>>3182923
God I hope not. I'm expecting the worst, though.
>>
>>3182923
I heard that one of the lines he has in the new game is "Bazinga"
>>
>>3182923
And then the new episode gets promptly ported to EDuke32
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