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DOOM THREAD / RETRO FPS THREAD - Last thread >>3160032

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin: http://pastebin.com/yV2AwaXE
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
===NEWS===

[04-24] Anon mod release: SlaughterGuns v1 (TEXTURES mod)
>>3163920
https://www.dropbox.com/s/kr1ovdiqoxt46je/SlaughterGuns_v1.wad?dl=1

[04-24] The /newstuff Chronicles #494
https://www.doomworld.com/php/topstory.php?id=4572

[04-23] MP5 addon for The Space Pirate, by Sgt. Shivers
>>3163076
https://www.dropbox.com/s/nydaeaxbp8rn6bj/TSP-MP5addon.wad?dl=1

[04-23] Anon resource release: SmokeTest.pk3
>>3162821
https://www.sendspace.com/file/9oahj6

[04-23] A kind anon has written a comprehensive Quake howto.
>>3161598
http://pastebin.com/yV2AwaXE

[04-23] Anon resource release: Hybrid rips
>>3161564
Gun Sprites, Sounds, Misc Graphics
https://www.sendspace.com/file/9859b0
Music in MP3 and PSF
https://www.sendspace.com/file/5w3ewd
Samples used in the music
https://www.sendspace.com/file/2ta8n7

[04-22] Dark Arena ROM dump
>>3159015
https://www.sendspace.com/file/ottrj9

[04-22] Visual Doom AI Contest (bots that plays Doom by sight)
>>3158807
http://vizdoom.cs.put.edu.pl/competition-cig-2016

[04-21] DUMP 2 released (68 maps for ZDoom)
>>3158625
https://www.dropbox.com/s/3fdoryy910uok3j/DUMP-2.pk3?dl=1

[04-21] Webpages now average size of Shareware Doom download
https://mobiforge.com/research-analysis/the-web-is-doom

[04-21] New TNT2 screenshots
https://www.doomworld.com/vb/post/1316991

[04-20] Automatic Lighting Generator plugin (for GZDB) enhanced
https://www.doomworld.com/vb/post/1558348

[04-20] The Return [of Romero, and the other Carmack]
https://youtu.be/sbDQSOmwA20

[04-20] EDuke32 developers in dispute with Gearbox over Duke3D contracts
https://forums.duke4.net/topic/8340-the-duke-nukem-forum-on-gearbox/page__view__findpost__p__242839

[04-19] Current version of Lydia, by Spritenoob
>>3147752 >>3150485
https://www.mediafire.com/?rvy2be35tbrj77q

[04-18] BFG 9000 made from Lego
https://youtu.be/c3LU5RW6Yek

[04-17] The /newstuff Chronicles #493
https://www.doomworld.com/php/topstory.php?id=4569

===

To submit news, please reply to this post.
>>
>>3164718

fuck your anus right?
hello marty its me portal
>>
>>3164743
>Automatic Lighting Generator plugin (for GZDB) enhanced
anyone use this yet
>>
>>3164718
Can't really see anything through the filter
>>
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Does anyone plan on asking id about more advanced modding tools during the snapmap stream tomorrow? I'd ask but I won't be available to do so.
>>
>>3164778
no, I'll be watching romero's stream
>>
when is the stream again?
i'm bad with timezones, so just tell me how much time until it starts
>>
So with both of you posting in threads again at about the same time we can assume you're back together again?
Or are you still seeing other people?
>>
>>3164793
http://www.nightworkgames.com/

the countdown here should be for the stream

so 15 and a half hours
>>
>>3164798
Fuck I meant to quote
>>3164246
>>3164718
>>
>>3164778

Why would anyone watch the Doom 4 stream over Romero's stream?
>>
Is there a crispy doom equivalent for Duke? I just want Duke as it was at release but with good render resolution and no framerate caps.

Assuming those are even issues, if you can do that with vanilla than I just want chocolate duke I guess.
>>
>>3164826
Just run eduke32 in software mode desu
>>
>>3164816
I actually plan on catching up on both streams when I get the chance but I feel like there needs to be some splainin' to do with Doom 4 and it's possible modding capabilities.
>>
MAKE ROOM

FOR DOOM
>>
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>>3164842
>>
Wait so what exactly is this HOXAR stuff? Anything actually related to Romero and Carmack?
>>
>>3164863

Hoxar is the name of a ficticious company that might be related to the new FPS that Romero is doing.

Apparently Adrian (not John) Carmack will be involved in said project too
>>
>>3164870
That's what I thought was going on. I just wasn't 100%.
>>
>>3164798
I have no idea what you're talking about.

[spoilers]the love was always alive[/spoilers]
>>
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I like the new mancubus design
>>
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>>3164890
pls no bully
>>
>>3164890
its alright


female mancubus when?
>>
>>3164895
probably in HDoom
>>
>>3164901

So never?
>>
>>3164882
>[spoilers]
highlight text and ctrl + s
>>
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>>3164910
Much appreciated!
>>
>>3164912
Is that bfg?
>>
>>3164913
not very big for a bfg
hella flashy tho
>>
>>3164910
Jesus fucking christ, how did I not know about this?
>>
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>>3164912
Argh, the blue on that gun makes me moist. I'm really tempted to convert all my textures to Blake Stone pallet just to get some fucking blue going.
>>
>>3164890
>>3164892
Where'd you get these?
>>
>>3164917
It's a documented feature moot introduced several years ago. Everyone marveled over it for five minutes, then went back to complaining about tripfags or Reddit or word filters desu sempai
>>
maken a airlok
>>
>>3164921
I want to see more.
>>
>>3164996
Looks nice.
>>
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>>3164941
a few previews from the doom 4 artbook
>>
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>>3165054
>>
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>>3165058
>>
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>>3165058
Assuming that's supposed to be Balgaar, the non-tech version of the Cyberdemon (I assume this cus that's what it looks like), that looks so close to the original sprite and threatening as FUCK.


I love it.
>>
I'm actually liking these demon redesigns. Good job neo-id.
>>
>>3165071
early interpetation baron
>>
>>3165071

that's actually the Baron, anon
>>
>>3165071
It's the Baron. His color scheme is red with beige-ish legs now
>>
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>>3165065
>>
>>3164745
ZDL certainly seems useful, but how exactly do you use it?
I can't seem to find anything useful about it online.
>>
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>>3165120
>>3165102
>>3165101

Either way, it's metal as fuck and I love it.
>>
>>3165071
>>3165101
>>3165102
>>3165120
please pay the armors no mind.
>>
>Thread unanimous in preference of Romero stream over Id
>"Anon" dumps old Doom 4 art in response
>Very loud wanking
>>
>>3165142
>unanimous
did you learn a new word today
>>
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>>3165128
Oh sweet, just got lunatic running with Smooth Doom enabled. I think I got the hang of it, but if any more experienced anons want to show me the finer points of ZDL I would appreciate it.
>>
>>3165071
>d44m circlejerker
>reaction image straight from the booru front page
>didn't already have reaction images ready
>>
>>3165148
I don't even bother with ZDL. I just select WADs/PK3s in a folder with control+click in the order you want to load them.
>>
>>3165142
>Very loud wanking

Not dis or agreeing with you but this is what I thought of/made when I read that: http://vocaroo.com/i/s0NoAW2Drj84
>>
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>>3165142
anons talking about X thing you dislike doesn't directly relate to imaginary damage control, anon. stop being dumb.
>>
>>3165157
I said in the last thread I couldn't get that to work and an anon mentioned using ZDL.

I may just be retarded, however.
>>
>>3165145
No need to project bro.
>>
>>3165170
You select them in order then drag them on the source port exe/shortcut to the exe. Make sure doom.wad and doom2.wad are in the folder with the source port exe.
>>
>>3164903
No, in 20 years, when modern technology become easier to use.
>>
>>3165142
Seriously dude? Le shill boogeyman. I didnt even see the stream posts
>>
>>3165192
>Le in 2016
>>
>>3165178
>>3165170
>>3165157
If you copy and paste the brutal doom starter pack shortcut and then edit the file names in the shortcut properties it's really easy, that's what I usually do then you have the shortcut ready for when you play it again plus you can drag and drop things onto the shortcut folder. You can also create a folder named skins and put things in there so it doesn't have to be reloaded every time you start so it goes faster.
>>
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>>3164895

They already exist anon, here's a pic.
I know Im going to hell. I want to so I can experience doom in real life.

>>3165202
>>3165204

P sure he's being ironic.
>>
>>3165208
too human
>>
>>3165192
why are you dignifying such an obvious shitpost with a response?
>>
>>3165203
Also if you create a folder on your desktop to put all the doom shortcuts into then you can just paste all your mod and map files into the zandronum folder and then you never have to track them down, it's a pretty effective management system.
>>
>>3165128
Step 1: Download the .zip file from the link provided previously
Step 2: Unzip the .zip file
Step 3: Open ZDL.exe
Step 4: Go to the "Settings" tab in the ZDL window
Step 5: Add your source ports (G/ZDoom, Zandronum, Chocolate Doom, etc.) by hitting the "Add" button under the Source Ports/Engines field
Step 6: Add your IWADs (doom.wad, doom2.wad, chex3.wad, etc.) by hitting the "Add" button under the IWADs field
Step 7: Swap back to the "Main" tab in ZDL
Step 8: Use the drop-down menu to select your source port, then select the IWAD you want to run from the list
Step 9: Hit the "Add" button at the bottom of the External Files field to select your mods of choice from wherever on your computer you keep them
Step 10: Hit the "Launch" button in the lower-right corner of the window to start playing

Mods are loaded in order from top to bottom; select a mod and use the Up/Down buttons to re-order them once they're on the list. If you have multiple mods that you like to use together (DRL Arsenal+Monster Pack, Colourful Hell + LegenDoom, Smooth Doom + Smooth Textures, etc.) you can save them together as a .zdl "playlist" to make future sessions easier (check the "ZDL" button at the bottom of the ZDL window)
>>
>>3165227
>>3165203
With this too you also also load shortcuts with shortcuts
>>
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>>3165237
>>
somebody got a link for the romero stream?
>>
>>3165303

I don't think there's an actual link yet.
>>
>>3165303
about 12 more hours

ungh he'll be streaming at 11AM

UNGH
>>
>>3165314

>11 AM
>on a weekday

What the fuck is he thinking
>>
>>3165303
twitch tv/theromero
>>
>>3165367
he was probably thinking in Ireland time, which puts it at 4PM

even that's early on a weekday, fuck

maybe the timer on nightworkgames.com is just for the announcement and not the stream?
>>
>>3165210
>Human
Not sure I'd go that far
>>
>>3165376

>4PM
>early

anon, I'm afraid it's time to re-evaluate your sleep-wake cycle, for your own good and for your biological clock's sake
>>
>>3165458
9-5 jobs anon
>>
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More like shotFUN amiright?!
>>
>>3165476
more like shotUNF

did you wave that I.O.U. note at Pillow or did you get Dooms to help you out?
>>
>>3164931
>>3165363

...anybody?
>>
>>3165476
looks really tall and stubby, not just the usual 1.2 aspect ratio but like the actual camera used for the model

the sprite's cleaner than the old one, but the old one was better
>>
>>3165491

>>3162986
>>
>>3165491
You are editing sprites with commands that are put into TEXTURES lump.
Basically put you tell that Texture "SQUIZZY" is a part of texture(or sprite) "XYSSI" cropped from x1.y1 to x2.y2
Then you tell that texture "SHIZA0" is a "SQUIZZY" pasted over texture "BLURRY" at point x3.y3.

tl;dr: TEXTURES lump is a way of frankenspriting and combining textures by issuing commands to the engine to copypaste instead of copypasting yourself. It is more limited in use, but looks like anons got a hang of it. You can also swap colors there. SLADE can be used to visualise and simplify the process.
>>
>>3165508

would you be able to post example code in a pastebin, or point me to an existing frankensprite .pk3 that i can rip apart and reverse engineer?
>>
>>3165518
>>3165507
>>
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>>3165476
That map made me start goofing around with skyboxes to see just how urban I can get shit looking. So much work to do.
>>
>Romero's stream starts at the exact time my shift starts.
Anguish and pain ahead.
>>
>>3165527
Is he revealing the game or something?
>>
>>3165528
as far as i understand it, yeah, this is the unveiling of whatever he's got to show off
>>
>>3165527
What time is it?
>>
>>3165532
if the timer on nightworkgames.com is for the stream then it's 11AM EST
>>
>>3165527
#suffersquad
>>
>>3165552
Well shit. I'll be getting ready for work...
>>
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I decided I don't want to use this monster (have a better idea), so if anyone else wants to use it here are some sprites. They're not perfectly clean or finished (no blood in the death animation, for example), but if you like them, it's a good start.

http://www.mediafire.com/download/b053517j6cqaaze/centaur.zip
>>
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Making an apartment level with a decent view will be pretty tricky. Hopefully I'll get some time to make some unique assets to spruce it up.
>>
>>3165605
Definitely looking to be a good start! I'm trying to work on Mel's spaceship for TSP shenanigans and it's a pain in the ass.
>>
Should I just buy Doom from Steam to avoid the hassle of all the setup in the pastebin
>>
>>3165638
No. Also:
>hassle
You'll have no better luck with the steam version. Stick with the pastebin.
>>
>>3165638
The only thing the steam version does is give you a dosbox and the original files, you can't play online or use most of the mods made within the past few years
>>
>>3165638
>Hassle

You barely need to do anything. Playing Doom is fucking easy to get started.
>>
Volcanic Oasis had a fun gimmick but some of the sections were a real pain in the ass. Eventually decided to just save prior to certain points, which was probably a good thing because it's a huge map that I probably would've skipped otherwise.
>>
>>3165654
She looks like she's trying to put on a sexy show, but it's just kinda embarrassing so everyone is just pretending they don't notice her.
>>
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>>3165642
>>3165643
>>3165647
Okay then guess I'll stop being a stupid goy
>>
>>3165672
You're just giving money to Bethesda anyway if you buy it off Steam.
>>
goddamnit gifty
>>
>>3165605
>Hopefully I'll get some time to make some unique assets to spruce it up.

Might want to consider voxel cars and furniture
>>
>>3165613
Aww man, I bet Mel's spaceship is comfy as fuck.

>>3165694
Consider them I did, but after learning the ass-backward way that GZdoom renders voxels, I think I'm going to do the low-poly model route. I'm in the middle of making a low poly toilet, hehe.
>>
>>3165714
>the ass-backward way that GZdoom renders voxels

I'm guessing you're referring specifically to GL mode?

I don't think the performance hit will be too bad unless you go crazy with them.

You could fake them with optimized poly models that -look- like they're voxels.
>>
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ALL ABOARD THE EPILEPSY TRAIN
>>
>>3165676
good maybe they will add horse armor to fallout 4 if i give them money
>>
>>3165729
Holy fuck, that almost looks like a moving sector.

>Captcha asked me to click on pictures of trains
>>
>>3165729
woah what is that
>>
>>3165739

https://www.youtube.com/watch?v=usj-nrfD8nk
>>
>>3165638
If you really have to buy it, get it from gog, not steam
>>
>>3165729
I'm virtually throwing up as I type this.
>>
>>3165638
No, because you won't avoid even half of it.

Also there's no good reason to give Zenimax money for a game they didn't make and can't be bothered to port properly.
>>
This doesn't even do an attack yet but I think the animation looks neat as fuck
>>
>>3165826
I agree. The blades coming out of the gun looks neat.
>>
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>>3165826
you fucking maniac
>>
>>3165826
neato
maybe a bit small, but really neat
>>
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>>3165826
>jump and saw walls to ascend
>>
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>>3165826
A GUN THAT SHOOTS TUMBLING CHAINSAW BLADES LIKE BUCKSHOT

CHAINGUN
CHAINPUNS
>>
>>3165839

I love this idea, but I have no place for it in Blastmaster.

If that guy who made those wonderfully absurd weapons, like the bonesaw and the flamethrower, is still here, he needs to make his normal shotgun fire spinning chainsaw blades, it'd be pretty simple to make a low arc flying floor bouncing ripper projectile, then take the chainsaw blade from the pickup sprite and make it spin around really fast.

Also if you wanna make the punching attack of the bonesaw look better, take the punching animation and mirror it, so it looks like the revenant is throwing left and right haymakers rapidly.

You also need to make the altfire of the bonesaw fire a mini revenant rocket
>>
>>3165750
>and can't be bothered to port properly.

To be fair, they probably don't see a point when most people will just download something like zdoom anyway.
>>
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AHAHAC
ahahac.zip (515 KB, 2015-11-05) - Memfis
https://www.doomworld.com/idgames/?id=18260

good-looking map with decent interconnection but the gameplay is frustrating, apparently intentionally.

nice textures, a combination of every popular nineties wad's themes makes it still Look Like Doom but expanded a lot. i thought having a light on COMPTILE to throw it into relief was particularly effective.

unfortunately i had to cheat through the part with the three archviles, two pain elementals, and eight cacodemons. this made me lose enthusiasm for playing the remainder of the map.
>>
Well that's a problem, I can't use a_checkfloor in an custom inventory item to make it jump to a new state, unless I'm forgetting something.

http://hastebin.com/eyaxozofub.vbs

That being said I'm pleased everything else is coming along well.
>>
>>3165965
that kind of reminds me of Broforce's knife-climb
it's cool
>>
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>mfw finally switching to GZDoom Builder
It's like I'm really confused!
>>
>>3165965
Climbing up walls with chainsaws is incredibly badass.
>>
>>3165985
The stuff that used to be at the top is now at the side.

You'll figure it out.
>>
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One On One
oneonone.zip (88 KB, 2001-12-17) - Richard J. Sham
https://www.doomworld.com/idgames/?id=11440

a small map in which you must berserk punch 38 imps, 8 demons, 4 spectres, 4 hell knights, 3 revenants, 2 cacodemons, 2 lost souls, and a partridge in a pear tree. this takes place in a duo-textured maze, and an outdoor courtyard with a cage in the middle. then you go up some stairs and find the exit. there are no secrets other than the sector containing the exit. there are a number of slightly annoying sound effect replacements, especially the punch which you will hear a lot. it requires the gothic textures to be loaded.
>>
>>3164778
>Not watching the romero stream with audio, and the snapmap stream without audio
>>
>>3166031
Are you actually reviewing (random?) wads for /vr/oom or are you getting these reviews from somewhere?
>>
>>3166115
the former. i play wads and post about them.

https://desustorage.org/vr/search/text/www.doomworld.com.idgames.id/type/posts/filter/text/
>>
>>3165476
Sexy.

Also fuck you that's my joke.
>>
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i downloaded like five Doom shovelware CDs from archive.org and it was a bunch of WADs without their DEHs

titlepic is https://www.doomworld.com/idgames/levels/doom2/m-o/obtic11 btw, it was also on a disc without its DEH
>>
>>3166189
That was a thing that happened a lot. Those shovelware WAD pack CDs were total trash that tried to sell free custom maps for profit.
>>
>>3166191
Also, Obituary was one of the WADs that the Innocent Crew made not work properly if it was found on a shovelware CD. You needed the DEH and a special WAD merge tool that they made themselves to make it work properly.
>>
>>3164742
when i play complex doom on big maps my computer shits itself, how do i get super low settings??
>>
>>3165654
Sorry what? Source please?
>>
>>3166217
Map 28 from DUMP. Link should be in the newspost, or http://forum.zdoom.org/viewtopic.php?f=19&t=51072
>>
one and a half hours until daddy Romero gives us a cummy
>>
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The blooddrip that probably has been done before, but still neat.
>>
>>3166228
Some nice sector work there.
>>
>>3166228
Little Details <3

Would be nice if it pooled a bit before spilling over the edge though since it's a flat stepped surface
>>
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>>3166231
Like this?

>>3166230
Thanks, though I have to admit GZdoombuilder does a lot of it/makes it hella easy.
>>
>>3166240
GZDoom Builder being kind of easy to use is probably one of the main reasons why there's still so many maps made today.
>>
>>3166242
True, though I would still recommend everyone make a few maps in regular Doombuilder 2 first, just so you know what it is that GZdoombuilder automates for you and you know how to fix it if it doesn't quite work right.
>>
>>3166240
More of a puddle where it drips, I'm not sure that the stream starting wide with the same width on each step is convincing.

For some reason in a Doom map it's the liquid that pulls me out of immersion, not the blocky world. Go figure.
>>
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https://youtu.be/vuFTSRvWBT4

Making some progress on this casltevania shit. Fooled around with the whip most of the day.

I checked out the mega-math example whip wad from last thread, tested it out and decided I wanted to do it my own way: with DECORATE

Making a whip attack throws a missile chain link, which spawns a whole lot of chain links behind it, then dies. The chain links then quickly warp back to the player (this part happens to fast, I need to slow it down so you can see the whip being retrieved.)

It seems to work pretty well, and you can aim in different directions, fire on the move, and its extremely simple, no ACS or trigonometry required! just 2 actors in decorate and a couple of sprites.

Even whipped up a shitty title screen
>>
>>3166225
Hey thanks man.
>>
>>3166247
Maybe you can draw out what you mean? I already tried looking a bit for "liquid from stairs" on youtube but that just gives mostly blender stuff. And I don't think building management would like me a lot if I started running water down the stairs just to see how it behaves so I can copy it in a doom map.

It's one of those things I've probably seen a million times, but never truly watched/observed, cliché

And I get what you mean with the blocky thing. That's "just engine/visuals limitation", whereas the liquid is a matter of how much effort you want to put into making it "act realistic"
>>
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>>3166247
>>3166258
And for reference, this is what it looks like now, with yellow lines being the "drip walls"
>>
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>>3165523
it can be a pain but the results are worth it sometimes.
>>
how do I choose items in heretic inventory?
>>
>>3166267
the [ and ] keys. Use items with enter.
>>
>>3166263
>want to try my hand at a city skyline in Quake
>stock game has a tiny map size limit and no positional (up/down/l/r/f/b) skyboxes, just the shitty always-animated Quake style skies that mirror over the horizon
>don't want to exceed limits because sourceport compatibility

AAH
>>
>>3166271
Most people seem to use and design maps for Quakespasm anyway
>>
>>3166274
I feel most people end up using Darkplaces first, then move on to Quakespasm when they learn about it.
>>
>>3166263
What wad is that from? Looks amazing!
>>
>>3166280
it's my Duke mod (AMC TC ep3 which isn't out yet)
>>
>>3166271
What's Quake's map size limit anyway? I remember reading 4096 units but don't recall if they mean total or from the origin (meaning 9182 total if your map is perfectly centered).

I mean I could probably open Trenchbroom and find out but fuck, it'll take forever to make the map that big.

>>3166276
That's what I did, in no small part because the place I downloaded Quake from included Darkplaces. I switched to QS when I saw DP was fucking up lighting on user maps and really didn't resemble software Quake even once you turned all the fancy stuff off.
>>
>>3166274
>>3166276
darkplaces player here, what's a quakespasm
>>
>>3166283
Read the OP
>>
>>3166283
A fork of Fitzquake that aims to give you a nice, clean Quake experience that resembles the original while supporting mods and maps without all the extra graphical stuff Darkplaces adds (some of which still shows up even if you disable it).

Best port for singleplayer.
>>
>>3166283
Source port that's closer to the original GLQuake exe then Darkplaces is.
>>
>>3166269
Thanks. It's ÷ and × on my keyboard though (using ZDoom).
>>
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>>3166258
I can try to draw what I mean but between you and me, I don't have a strong grasp on drawing liquids. I opened up Photoshop like yeah how hard can it be, I've spilled all sorts of shit bef-oh it's very difficult...

I put a fancy bevel on it so it looks better than it really is though, and that's a good tip for most things.
>>
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So since making an RNN that creates actual Doom maps is a bit beyond the scope of all my skill, I figured I'd try an already existing RNN for music and train it with Doom music. (Pic is an example of one, I'll look into others too). Now my question is, don't TNT and Plutonia have original music that isn't in Doom I/II? I looked for doom midis, and I found one that claims all the doom music, but only has midis for Doom 1 and 2.
>>
Romero's stream is at 11 right? Or is it just the announcement on the site?
>>
>>3166298
I'd keep it to Robert Prince music and albums that have the songs Doom's music mimics or copies in order to preserve the Doom feel.

>>3166306
I haven't seen any clarification on that at all and I have looked.
>>
>>3166298
Oh, make sure that the Doom midis are timed right. I once downloaded some Doom midis and they were all set to like 80BPM but the notes themselves were spaced for different BPMs so nothing was on the grid and that's got to fuck up the RNN because it'll think it's using 46/59th notes or something.
>>
>>3166307
The problem with using the music that it mimics is that it could be too different. And in either case, I'm still at risk of a relatively small sample size/training set.

>>3166313
>>
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AHAHA FUCK YOU ACS. I GOT THIS METER TO WORK.
>>
>>3166298
TNT has mostly custom music.
>>
>>3166251
Not bad. I don't get why you're limiting yourself to trying to portray a 2D environment in 3D, though.
>>
>>3166291
Ah, I see what you meant man, thanks. This is a useful reference.
>>
>>3166319
Speedrunning maps by chainsawing the ground when?
>>
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SOON, GUYS!
>>
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>>3166325

in 5 days or possibly less, I got one aug left and some custom monster behavior to do.
>>
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>>3166291
>>
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>>3166228
>probably has been done before
here's a slime version in mm map27
>>
>>3166318
I think the little interjections of something different could provide some variety, but I suppose you could just as easily run it with different sample sets each time.
>>
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>buy a lego set on a whim because I'm a manchild who wants to experience nostalgia for my happier childhood days
>building it while waiting for romero's stream
>google lego id stuff on a whim
>get this

neat.jpg
>>
>>3166337
Maybe it should widen slightly but sharply at the ledges of steps before dripping off since liquids try to stick the sides of objects, like putting drops of water on a coin.
>>
>>3166321
I dont really know either, just fooling around trying to build to the castlevania side textures.

It might be worth trying to come up with a proper castle layout in 3D. It would give the map a use too
>>
>>3166351
DoomCute™
>>
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12 minutes til we find out what Romero's working on.
>>
>>3166358
Where?
>>
>>3166351
I barely recognized what that blue green wall was supposed to have been derived from
>>
>>3166357

Play, Laugh, DIE™
>>
>>3166358
bukake me with gibs romero-san
>>
>>3166358
be my angle romero!
>>
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>>3166358

>tfw stayed up later just to see what the fuck Romero is up to
>>
>>3166351
>mfw I saw the pegs
>mfw no face

How many fucking pieces d'you think that is?
>>
>>3166356
Do it. And don't worry about textures too much. You can cobble together what you need later.

Hexen's hub stuff is really ideal for metroidvania level design. Just saiyan.
>>
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>>3166360
Maybe this?
>>
>>3166368
I really need to play Hexen. Hub levels make my dick hard.
>>
>>3166373
Hope you like obtuse puzzles.
>>
Bring it.

I'm ready to suck it down.
>>
I WANT TO BE YOUR BITCH JOHN ROMERO
>>
JOHN ROMERO'S ABOUT TO MAKE YOU HIS BITCH AGAIN

SUCK IT DOWN
>>
FUUUUCCCK 2 MINUTES LEFT
>>
>>3166371
No, the green marble(?) walls used for the hell levels.
>>
I'M READY JOHN
>>
TURN MY ASSHOLE INTO A SLIME PIT ROMERO
>>
IT'S
FUCKING
HAPPENING!
>>
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please be good or I'm gonna cry ;_;
>>
20 SECONDS LADS
>>
>>3166382
it's one of the green tekwalls

TEKGRE2 I think?
>>
I too am eager to see what John Romero and Adrian Carmack have for us.
>>
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>>3166360
>>3166371

I'm gonna say it's this with the skulls on it.
>>
IT'S WORSE THAN DAIKATANA, IT'S NOTHING
>>
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WOO GET HYPE GUYS

G
E
T

H
Y
P
E
>>
Wait nothing is happening anyone got a link
>>
Wait where do we go? Is there a stream? I checked his twitch and there's nothing
>>
>>3166391
That does make more sense thematically.
>>
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>>
>>3166391
That's exactly what I was referring to. The color in the lego set is really off.
>>
WHERE'S THE NEWSLETTER

WHERE'S MY CUMMIES
>>
IT'S A KICKSTARTER BOYS

https://www.kickstarter.com/projects/nightworkgames/blackroom-a-new-fps-from-romero-and-carmack?token=07458251

...Shit
>>
where the fuck is it?!!?!?!?!
>>
https://www.kickstarter.com/projects/nightworkgames/blackroom-a-new-fps-from-romero-and-carmack?token=07458251
https://www.kickstarter.com/projects/nightworkgames/blackroom-a-new-fps-from-romero-and-carmack?token=07458251
https://www.kickstarter.com/projects/nightworkgames/blackroom-a-new-fps-from-romero-and-carmack?token=07458251
>>
>>3166404
YEAH YEAH SPOOKY TECH GHOSTS YEAH YEAH
>>
>kickstarter

God fucking damn it, John.
>>
>It's a kickstarter

haha
...
hahaha
. . .
BWAHAHAHAHAHAHA
>>
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>It's a Kickstarter asking for 700,000 dollars

No. Fuck off. You blew it, Romero.
>>
what the fuck?

fuck this shit god fucking dammit
>>
>>3166404
>coop

THANK FUCK.
>>
>>3166408
>>3166409

It's annoying as but I can kinda understand why they're doing it.

Romero's broke as fuck
>>
>>3166373
Hope you're ready to die, mortal

Seriously play it, its a fucking great game. Dont be scared to check a walkthrough if you get stuck, it makes it manage-able if you get pissed with the levels
>>
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>mfw

It wasn't supposed to happen this way.
>>
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>kickstarter
>>
>Challenge yourself with expert abstract level design, invented and perfected by John Romero and fully realized by Adrian Carmack’s dark and unique style. Master six built-in multiplayer maps, as well as countless maps created by the community. In BLACKROOM, Romero is designing every level.

Hell yes. But what the fuck, there's no mention of what engine they'll be using?
>>
I should have expected nothing more, but I did.
>>
>kikestarter

into the trash
>>
hey it';s binary domain man, sgt. master beefcake "depressed" hardtack johnson III
>>
>>3166417
>>3166418
you know romero doesn't have 700k

this way he gets the money to develop the game and prove to a publisher that people want it
>>
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>>3166417
>>3166418

Wait. Where people upset when Iga announced his kickstarter for his Castlevania game?
>>
Welp, now to wait for snapmap's stream.
>>
0.7 meelion dollars!?
>>
>>3166429
I don't know, did Iga put a countdown on his website for a Kickstarter?

Granted, it's already raised nearly 3000 dollars.
>>
wow, 60 posts in half an hour
>>
At least he's asking fans for money and not a publisher that would fuck everything up, like Bethesda / Zenimax.
>>
>>3166427
Its hologun the elf (look at those ears)
>>
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>>3166434

No, and while I'm happy to see Romero's back in the saddle. I'm kinda salty it's all over a kickstarter announcement.

But more than anything I'm dreading the oncoming salt and asspain that's gonna be radiating from this thread for awhile now.
>>
>0 gameplay
>kickstarter

What a way to fuck it up.
>>
>>3166440
Of course I'm going to defend Romero, he's Real id and he loves us.
>>
>>3166429
No, but everyone knows what a castlevania game looks and plays like.

Romero has just waltzed in and asked for $700,000 for game that he told us basically nothing about other than a laundry list of buzzwords that he strained to say with a straight face.
>>
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The Kickstarter will make the money in like a week I bet, 2 at most, but we gotta wait till 2018 before it's finished? God fucking damn that is a while.
>>
>>3166441
I regret writing that post. Sorry.
>>
LADS
PLEASE
can we forget this happened
can we go back to comfy Doom posting
>>
>>3166442

Sounds about right for Romero though, the guy's ego is still strong.

I got faith in the guy, but he's not getting a penny from me until the fucking game is out.
>>
>>3166445
I forgive you anon, we all have our moments.
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