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DOOM THREAD / RETRO FPS THREAD - Last thread >>3140816

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
===NEWS===

[04-16] [SLOWPOKE] Cybershade released. A 16-color game based on Chocolate Doom.
https://www.doomworld.com/vb/wads-mods/85043-cybershade-20151214/

[04-16] New version of The Port (city map)
>>3144129
http://www.mediafire.com/download/80d7b4kwfy5d650/CityALPHA_ThePortA4.pk3

[04-16] "If Doomguy was a Mechwarrior"
>>3144137
https://youtu.be/y7Aa9o0P7EQ
>>3139285
https://youtu.be/Z-8CI1XbGPk

[04-15] Dark Arena textures
>>3140694
https://www.sendspace.com/file/o3q2av
>>3136407
https://www.sendspace.com/file/vf82gq
>>3136294
https://www.sendspace.com/file/frk027

[04-14] Anon mod release: "replaces chaingunners with super shotgun guys"
>>3139040
http://www.mediafire.com/download/0ha6xri3dcdh529/SSGGUNNER.wad

[04-11] kLazer - 3d laser beam
http://forum.zdoom.org/viewtopic.php?p=896568#p896568

[04-10] The /newstuff Chronicles #491 and #492
https://www.doomworld.com/php/topstory.php?id=4565
https://www.doomworld.com/php/topstory.php?id=4567

[04-10] Gun Godz v1.0 released
>>3129623
http://www.mediafire.com/download/u5j7esu7q56xz7f/GunGodz1.0.zip

[04-08] Durex Waste Disposal updated
>>3122797
https://www.dropbox.com/s/u1ja3syodz63t7n/CLOSETV3.wad

[04-07] 3DO Doom overclocked
https://youtu.be/dfNBQU2xjAI

[04-07] Anon mod release: gachigasms.wad
>>3121301
http://www.mediafire.com/download/fqbpf73xt3sprl5/gachigasms.wad

[04-06] DUMP 2 Test Build 2
>>3119065
https://www.dropbox.com/s/io1py7ymv6kd9vr/DUMP-2-test2.pk3

[04-05] Anon mod release: Liebenberg Arms Bushland Pistol
http://www.mediafire.com/download/6s0f6m8757as1my/LiebenbergArmsBushlandPistol.wad

[04-04] Anon map release: wheresmyshotgun.wad (updated)
>>3115529
https://drive.google.com/file/d/0B4mwJRa7e5VpM1RKWlNTTVRyUDQ/view

[04-04] DTWID Lost Episodes (E1-E6) released
https://www.doomworld.com/vb/post/1130238

[04-02] Japanese Doom Community Project v1.0 released
https://www.doomworld.com/vb/post/1583715

===

To submit news, please reply to this post.
>>
How's Console Doom compared to the levels in the Doom PSX TC? Better or worse?
>>
What a friggin' mess.
>>
>tags: casual
>>
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1 month
1 whole MONTH to fix a teleporting monster bugging out in Multiplayer

I'm working on V1.03 of Spellcross Arena, a custom monster fight grounds available here:

http://forum.zdoom.org/viewtopic.php?f=19&t=49873

While I'm at fixing and improving certain things, I could use some recommendations to improve the wad.
>>
How can I test if quakespasm is reading the quake music files properly?
>>
>>3146412
Do you hear music?

Yes? It's working properly.

No? Shit's fucked, yo.
>>
>>3146378
what?
>>3146380
super shotgun now available in miniature format
>>
>>3146426
>super shotgun now available in miniature format
Same great taste, now less filling?
>>
>>3146424
It will be annoying to tell people that I play DOOM and have them think this is what I mean.
>>
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Powerslave is just a me-too Doom clone at heart, but it feels like the devs really tried. It's definitely a fun me-too Doom clone with heart, I like it's illusion of open ended-ness with going back to older levels with artifacts in hand.

And damn, why does Egypt make such a good setting for retro FPS?
>>
>>3146470
>And damn, why does Egypt make such a good setting for retro FPS?
Because it's a good AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>3146418
yeah realised this after I posted it, got it working anyway.

Also can any anons tell me which is the best sourceport for quake? I grabbed quakespasm since it was recommended by a guide on getting the music working but I've heard good things about others like darkplaces.
>>
>>3146474
Quakespasm is the best one that tries to be Quake and nothing else. Basically a tuned up and bugfixed version of the original OpenGL EXE for Quake.

Darkplaces is good if you want lots of shiny lighting and textures and shit like that which I personally hate.
>>
>>3146474
Quakespasm is generally your go-to port if you want a close to vanilla experience that supports modern resolutions without the various bugs the official non-DOS ports have (like messing with the lighting system and accidentally disabling fullbright textures). Darkplaces has a bunch of customization options and is mostly meant for fancy-schmancy "HD update packs" and so on that end up just looking about as good as an HD Minecraft pack which is to say not at all.

Darkplaces has better mouse control IMO (feels closer to GoldSrc than Quake) but has a number of graphics hitches of its own and doesn't play nice at all with lots of user made maps and mods (which are often developed with Quakespasm or Fitzquake in mind).
>>
>>3146479
>>3146480
Cheers lads looks like I'll stick with quakespasm then
>>
>>3146462
i can't imagine how such a conversation would come about, but you can just say "original doom". or "doom 2" because let's face it most of the time we are playing wads that use doom2 for iwad.
>>
>>3146492
"I p-play... um"
super shotguns leak out of pockets
"D-d-Doom"
"Which one?"
>>
>>3146492
>>3146493

>be hanging in line at Gamestop
>see relative cutie 6.9/10
>she notices me checking her backstory
>OHSHIT.png
>she smiles
>w-wew lad
>"Hey, I don't see you here very often, what games do you play?"
>fuck a wild conversation has appeared
>"O-oh, m-me? I play D-"
>suddenly megaspheres fall out of my berserk pack
>"D--O---OOOOO-"
>more megaspheres, megaspheres everywhere
>berserk pack is almost empty now, all that's left is the RAGE
>"--RIP AND TEAR!"
>hit cutie in the face as hard as I can
>she gibs
>and then a skeleton popped out
>turns out she was pretty agitated
>rocket fight
>Gamestop a smoldering ruin
>everythingwentbetterthanexpected.mpeg
>>
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>>3146424
>how will it affect classic Doom?

Motivate people to make mods inspired by NuDoom but play better than NuDoom?
>>
>>3146480

Quakespasm's standard exe has mouse acceleration, but its SDL2 exe uses raw mouse input.
>>
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Chain gunners have more HP than Imps.

Thematically, do you think this makes sense? They are after all, just zombie humans.

They're big guys, and they might be wearing body armor.
>>
>>3146550
They have body armor, that's why. Imps are nude.
>>
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>>3146546
So that's what the difference is! I always felt like the standard exe had some weird shit going on- no measurable acceleration (possibly due to having mouse accel completely disabled in my registry to get rid of it in old games like UT99), but lots of weird little snapping and skipping that was common enough to piss me off until I tried the -sdl2 exe and most all of it disappeared.
>>
>>3146552

So the pop gun guys are just wearing shirts. The shot gunners are wearing body armor. The chain gunners are wearing body armor. Is that how it works?
>>
>>3146550
>They're big guys
4u
>>
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>>3146554

Interpreting old sprites is fascinating.

What I see:

>buzz cut (not bald)
>muscular
>t-shirt
>other than red eyes looks normal human
>>
>>3146550
It's because they're black.
>>
>>3146554
Well the chaingunners are more muscle-bound with thicker armor. Shotgunners and Gunners only have light chest armor and Imps, even though they wear nothing, probably just have tough skin.
>>
>>3146550
they have red armor

red armor is always more durable
>>
>>3146517
forgetting the most important part
>blood everywhere
>>
https://www.doomworld.com/vb/wads-mods/87183-toilet-of-the-gods/

cool boom-compat map with a fresh colour palette
>>
That Cybershade game seems pretty cool. I like games that give me a machinegun with a high ammo capacity right off the bat. I also like the faster enemies and their less predictable behavior than standard Doom enemies too. What I dislike is how everything is so bright that enemies and their projectiles are very hard to make out amidst all the chaos.
>>
>>3146523

I can already think of some things to take from that:

>stronger melee attacks
>enemies always gib in some exaggerated spectacular fashion when killed with a melee, no finisher animations that stop you though that's dumb
>grenades and other sub items to use, cooldown based
>double jumping and climbing ledges
>wild alt fires
>jetpack revenants
>telekinetic cacodemons that can tractor beam your ass
>scythe swinging barons
>>
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Why does a single Archvile take so fucking long to kill
>>
>>3146613
>grenades and other sub items to use, cooldown based
>cooldown based

No, that shit's awful.
>>
>>3146615
Psychic energies that protect their frail bodies. They're basically necromancers after all.
>>
I have a very serious question for you /doom/. Was Doom a watershed moment for the video game industry? Near the end of the Devs Play interview with John Romero he mentioned how someone told him that when Doom came out it was the worst time to be a game developer in the history of the medium, because it was a mind-blowing experience that no other developer could match at the time. People would look at Doom, then look at the shitty game they were currently working on and realize, "what the fuck am I doing?"

When I hear Romero explain that, it brought to mind something I heard in a Grant Morrison interview, how Allan Moore's Watchmen really shook up the professionals in the industry. He described how it was a scary time for writers of comics because they thought that the readers would be done with superhero characters and no one would care anymore. They really questioned if this was the death of the medium.

I can't ignore the similarities. I think Doom was a watershed moment because it was a totally mind-blowing first experience. It is the reason why I say it is objectively still the greatest video game of all time and I refuse to hear any arguments to the contrary.
>>
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>Plutonia
>>
>>3146631
I dont think there are enough enemies on screen
>>
>>3146623
FPSs were called "Doom clones" for years. It really was a huge step up over previous FPSs.
>>
>>3146623
Doom was THE PC game during 1994. A lot of devs basically just tried to make clones of it to snatch up some quick bucks by saying "Hey this game we're making is like Doom you like Doom right kids?!" It was crazy.
>>
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>>
>>3146647
Why is caco so sad?
>>
>>3146631
So many precious meatballs.
>>
https://www.doomworld.com/vb/wads-mods/85043-cybershade-20151214/

cybershade spooked me harder than doom ever did, those fucking bouncing things coming from the darkness, and the creepy sounds
>>
>>3146550
maybe imps are fucking weaklings, and these guys are the equivalent of doomguys old marine buddies from mars-nam? Hardened mercenary zombies
>>
>>3146662
Cybershade looks really good, I hope there are some good level packs for it out there
>>
>>3146662
>get blue key
>open door
>cyberdemon equiv immediately
>pussyfoot around the door to kill it
>barge in
>20 more
AAAAAAAAAAA
>>
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>>3146631

Found out there's an invincibility sphere near the beginning. Found that, and it was easy from there.

See, Doom is NOT primarily a combat game. It's a maze and puzzle game. You have to solve the riddle of the maps to win. If you are dying at a spot, you are doing something wrong and likely missing something.
>>
Can someone post a Chocolate Doom config that uses a joystick? It looks like I can get a gamepad to work with Cybershade but it's not in the menu.

I'll need this because if it isn't in fullscreen the mouse isn't locked and I can't recommend it to streamers like that.
>>
How do I make GZdoom not look like shit?
>>
>>3146691
Disable texture filtering
Set sector lighting to software
Add brightmaps and glow pk3s to autoload
You're welcome.
>>
>>3146695
Where do I find the brightmaps and glow pk3?
>>
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>>3146675
Tricks and Traps was the worst for me with that.

>playing through it in co-op with some old high school buddies, they wanted to try out brutal doom
>went to show them how to take care of the cyberdemon
>opened the door
>ran in
>taunted it
>ran out
>closed the door and said "Alright now we wait until the shooting stops."

Then the Cyberdemon teleported in behind them.

>mfw
>>
>>3146702
brightmaps.pk3 and lights.pk3 come with the GZDoom zip.
>>
>>3146695
Standard sector lighting is fine too imho
Texture filtering can be set to none (linear mipmap) to avoid visual artifacts on walls/ceilings at high angles and anything at a distance in high resolution without smudging sprites
>>
Is Quakespasm a vanilla experience then?
>>
>>3146741
yes
>>
>>3146746
I launch it using a GoG copy and my menu is jut globby quake logos
>>
>>3146750
delete opengl32.dll
>>
>>3146623
Doom was one of only a handful of games to legitimately change the trajectory of the video game industry. The list includes:

* Space Invaders
* Super Mario Brothers
* Street Fighter 2
* Doom
* GTA3
* WOW
* COD4
* DOTA
* Farmville
* Minecraft
>>
>>3146750
The game will still run just fine. If you absolutely nmust have the intro demo playing behind the menu, then add -fitz to the command line on launch.
>>
>>3146761
You forgot HL1 which largely influenced (more than GoldenEye) initial push for Scripted Cutscene based FPS
>>
>>3146557
>>3146557
How does it look like a t-shirt to you, they wear the same armor as Doomguy
>>
>>3146616
Yeah, fuck the cooldown, that's gay.
Having hand grenades that you can use with a quickbutton would be supremely useful though, especially if they behave like real ones, doing their main damage by throwing shrapnel in the general area.

I always felt the grenades in wwhc-diaz.wad had very good damage behavior.
>>
>>3146771
I purposely did not include HL1. Before HL1, FPSes were a big deal. After HL1, FPSes were still a big deal, they just played a little differently.
>>
>>3146615
they have 800 health and i guess you were shooting from a long way away? also they have shields, not so much as >>3146620 suggests, but in a literal sense the things the resurrect act as meat shields. use a multi-target weapon, i.e. rockets or bfg.
>>
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Here it is with a wooden plate instead of metal. I don't think I'll have the jaws open much when it fires to avoid it looking like chattering teeth. The rate of fire isn't that high, but it might look weird. We'll see. Might need to add in another frame or two maybe. Was hoping to avoid that.
>>
>>3146803
Honestly I'm not too fond of that gun compared to the rest of the weapons you've made. It has a comical TF2 "ye olde steampunk cannon" look about it. The jawbones are a cool idea and look great though, but I would have stuck them on a more interesting weapon body.
>>
>>3146803
>>3146806
I, on the other hand, like it very much.
>>
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>>3146806
I thought it felt pretty consistent. The lower part is maybe a bit bland, but I'm not too keen on throwing detail on the bottom where it'll get cut off screen. I'll see what I can do to make it more intersting... Hoping I can get some movement in the jawbones without it looking silly.

>>3146815
Thanks.
>>
>>3146761
I'd say add mario 64 to that list as well
>>
>>3146825
It's not the amount of detail, it's the general "boxy gun". Something like torch or brazier with pale ghost-fire or whatever would have more of that comfy mysticism feel of the rest of your project.

P.S despite being a negative nancy here, it's still of higher quality than 95% of the gun sprites made by the community. You're utilizing the palette well.
>>
Is there some trick to Cyber Demons? I see people on youtube just run up to them with the BGF and kill them in a few hits, or plasma. But I die whenever I try that. They never get stunned and I have to back off and dodge.
>>
>>3146761
is it possible that Doom marked the moment when the game industry's locus of influence permanently shifted from Japan to America?
>>
>>3146863
you have to dodge from side to side and time your pressing of the fire button.
>>
>>3146868
lol, no. That didn't happen until the XBox.
>>
Is there supposed to be music when playing Quake?
>>
>>3146890
Yes. It was CD Audio tho.
>>
>>3146890

Did you get the Steam version? They gimped that. No music.

It's ridiculous. I BOUGHT the game. Then I pirated it to get the original version WITH music.

God damn, why is ID so terrible at re-releasing their games? Always the minimum effort. Won't even depart with a few dollars to get the Trent Reznor score.
>>
>>3146903
Naw, GoG. Didn't buy it
>>
>The Harris levels - Doom and Doom II levels created by Eric Harris, one of the two perpetrators of the Columbine High School massacre. The following levels are available to download: Deathmatching in bricks (BRICKS.WAD), Hockey.wad (HOCKEY.WAD), KILLER (KILLER.WAD), Mortal Kombat Doom (FIGHTME.WAD), Outdoors (outdoors.wad), Station (STATION.WAD), and UAC Labs (UACLABS.WAD). Dylan Klebold, a friend of Eric Harris and the other perpetrator of the massacre, was credited by Eric Harris for playtesting the Deathmatching in bricks level. The ENDOOM screen for UAC Labs shows the names of other WADs made by Eric Harris, though no files of them are known to be available to download: Assault, Techout, Thrasher, Realdeth, and Realdoom, the last of which is a patch (possibly for Realdeth).
Anybody played them? I bet they're terrible, but I'm kinda interested to play them just out of curiosity.
>>
>>3146890
If you're using Quakespasm then you can put the music files in this folder and they will play in-game. You still need to do some searching around online though, and they have to be in .ogg format and labelled Track02.ogg, Track03.ogg and so on.
>>
>>3146912

UAC Labs is kind of fun for a short romp. Everything else is pretty bad.
>>
>>3146917
I found some shit on the GoG forums I'm trying
>>
>>3146912
>Anybody played them?
yes.

>I bet they're terrible
it's true.

to anticipate your next question you can get them from doomworld

https://www.doomworld.com/10years/bestwads/infamous.php
>>
>>3146912
UAC Labs is the least shitty one, yet it's still very "pressed random on idgames" quality
>>
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>>3146917
>mac
>>
>>3146930
What's wrong, friend?
>>
https://youtu.be/sl74PXU_pkQ
>>
>help a guy with ACS by way of pm for a fairly long period
>finally ask him to send the pk3 over so I can fix some outdated methods I'd previously suggested to him

>turns out all the ACS is some kind of spaghettical clusterfuck with bits and pieces I recognize from my own project stringed together with trial, error and insanity

this will take a lot of time and aspirin to fix
>>
Quake soundtrack now what I was expecting, expected more heavy metal type stuff.

Is there anything for QUAKE 2 I should now when I get to it? Trying to play all id games
>>
>>3146954
>Is there anything for QUAKE 2 I should now when I get to it?
Nope. Just play it. It's as straight forward as an FPS can get.

Did you finish Q1?
>>
>Finish Plutonia
>feel of emptiness goes around me
>finally complete all of Doom

w...what do I do now? I'm free. It's scary.
>>
>>3146965
Watch the Movie
>>
>>3146963
Not yet, just wondering if it has any music issues or anything like this. Should I just use the GoG installer I have for it and play? No special ports or anything I need?
>>
>>3146965
This. > > > >>3146967
>>
>>3146965
Read the books
>>
>>3146972
I actually own the 4 original novels, but I have never actually read them
Are they any good?

I have such a backlog of decent books ive never even looked at them
>>
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>>3146972
>reading
>2016

what are you a nerd?
>>
>>3146975
All I remember is the first one is they're naked the entire book
>>
Is TNT or Plutonia first?
>>
>>3146965
play Wolfenstein
>>
>>3146975
>I actually own the 4 original novels, but I have never actually read them
>Are they any good?

http://tvtropes.org/pmwiki/pmwiki.php/Literature/Doom
>>
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>>3146965
I finished Doom 1 and 2 and am kinda burnt out right now. Don't want to play through some of the other stuff right now when I won't enjoy it as much. I'll save it for after my break

I'll be honest, Doom 4 coming out soon got me to finally play the original games all the way through. For years I've played them parts and never finished them.
>>
>>3146993
Should I go to Hexen/Heretic next?
>>
>>3146965
Time for /idgames
>>
>>3146968
Q2 just plays randomly selected heavy metal tracks of of the CD.
>Is there anything for QUAKE 2 I should now when I get to it?
Don't think you should, no. There are probably some around with minor bugfixes, widescreen support and all the usual ease of use stuff like that but the original should be fine I think.
>>
>>3146965
Play fucking Heretic
It's great
>>
Has anyone made a mod that designates a key to punching? I noticed some mods do that for kicking, but thematically punching would fit doom more.

>>3146993

I do kinda recommend Master Levels and Final Doom. They sorta grew on me. They are just harder remixes of Doom2.

I dislike a lot of maps in 2 since they're so damn gimmicky.
>>
>>3146995

I'm a big fan of Heretic. Love the level design.
>>
>>3147003
Chocolate Heretic/Hexen work fine? Used Chocolate doom for my playthroughs.
>>
>>3147002
I've been stuck on E4M2. Fucking closed quarters with barons of hell and invisible enemies galore in that one area.
>>
>>3147010
huh wait that's not the same wad
i was looking for "the-end.wad" by karl r peters
it should be here
http://www.doomworld.com/idgames/?id=13457
>>
>>3146616

I like having infinite grenades that I have to space out between uses. Sue me.
>>
>>3147002
>Has anyone made a mod that designates a key to punching? I noticed some mods do that for kicking, but thematically punching would fit doom more.

Brutal doom J. Replaces the taunt button with FIGHTING as Johnny himself puts it
>>
>>3147004

No idea. Not exactly a purist so I played using gzdoom.
>>
Hey ijon if you're here: will be using some of your code for a 64k contest entry. You didn't "give a shit about credits" last time I asked, but I was wondering if you've changed your mind or if I should jot "anonymous benefactor" down in the credits list?
>>
>>3147107
Not ijon but what're you working on anon?
>>
>>3147110
doomshock

Debating whether I should make a full weapons replacement (with the shitty and microscopic gun sprites from system shock) or keep the vanilla guns for it. Also, if I should make an ACS interface with MFD displays and shit or keep it simple and clean.
>>
>>3147121

You're gonna do that with 13 days? That's pretty ambitious
>>
>>3147136
Well it's pretty much all code, and I have almost everything I need already working but implemented differently in other projects.
>>
>>3146912
They're pretty terrible.

>>3147002
>copy kick from mod
>change graphics and sounds to punch
>alter and add values, behavior and frames as needed
Ta-dah!
>>
Hey guys,

I have a problem. I can manage to get every doom source port to work perfectly...except for Glboom +.

For some reason, as soon as I start playing any wad on Glboom, using idrate shows a constant 60 fps, but the game acts like it's playing 15 fps. There's constant slowing and stuttering.

I want to use glboom more than gzdoom, but I can't with this issue. Any suggestions?
>>
Is freedoom good enough for modding? or should I stick with the original iwads?
>>
Quake>Doom>>>>>>>>>shit>>>>>>>>>>>>>>>Doom 2
>>
>>3147247
Why? I thought D2 was widely considered to be better than D1.
>>
>>3147261
D2's map design sucks, but it gave us new enemies and the SSG, and became the base IWAD for countless WADs.
>>
>>3147261
soulless sequel cashing in on the first game's popularity, only good for the mod support really
>>
>>3147245
it has a slightly wider range of textures available by default, in particular it has recreations of all the doom1 space station textures in freedoom2.wad, but you also get that by using cc4-tex or one of the various doom1in2 texture wads that are floating around
>>
>>3147267
>>3147279
All this time I always considered Doom to be the better game but thought it was irrational to think so, good to see that I actually wasn't alone.
>>
Should I try sketching out ideas for doom maps or something before making them? All I've managed so far is poorly slapped together pieces of shit that I've made up as I go along.
>>
>>3147296
"Sketch" in the editor. It's fast enough, so if you're intending on literally drawing sectors on paper then you're just planning out the map in a less efficient manner.
>>
>>3147291
Honestly my favorite levels from Doom 2 were the reworked Tom Hall levels, which should have just been part of Doom 1.
>>
>>3147281
I meant as a base for my mods so I can package it with my mod so people who don't have DOOM or DOOM 2 can play it.
>>
>>3147317
oh right yeah you might get in trouble for distributing doom2.wad with a mod.
>>
>>3147291
To me doom 1 just feels better but I can't really articulate why.
>>
>>3147267
>>3147279
>>3147261
>>3147247
Doom 2 has about 10-11 or so very good maps, but the real strength has always been the assets for people to use.

I wouldn't call it worthless, it's just not -as good- as the original when it comes to levels.
>>
the two games have long since blurred together for me, they're all just maps, there are a few differences like some new monster variants and the super shotgun but the game is basically the same

doom/doom2 SP and doom/doom2 DM, on the other hand, are different enough to feel like different games
>>
>>3147327
But is freedoom good enough to be a base?
>>
>>3147348
i don't know.
>>
>>3147348
Some of it is good and some is pretty shit (monster sprites mainly). It's being slowly but surely improved.
>>
>>3147378
when will it be completed?
>>
>>3147391
When its doneâ„¢
>>
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>>3147378
>Shit monster sprites
Hey, those worm pinkies are fucking awesome and creepy as shit.
>>
>>3147406
>That horrible hud-font
Does it at least come with customisable options for that. It reminds me of Comic Sans, especially the BULL/SHELL/RCKT/CELL section
>>
>>3147409
i think that's been redone
>>
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>>3147406
>>3147412
it looks like this in 0.9
>>
>>3147423
Wh...what does AMO stand for.. Is it short for AMMO? Why not just AMMO then.
>>
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These pinkies are borderline hentai monsters.
>>
>>3147334
Doom 1's level design is more consistent.

Doom 2's level design is up and down, some of them are great, some of them just really dull.
>>
I think my biggest issue personally with Doom 2's level design is the amount of poorly designed verticality.
>>
>>3147435
Especially when you're playing as a woman :)
>>
>>3147431
I think it's because the A and M are too big, like a half or a quarter bigger than other characters. So AMMO could overlap or be too close to the numbers
>>
>>3147442
This. Some levels just begged for the ability to aim /look up and down because the vertical difference was too much to accurately see shit. Also visible a bit in E4 which was made at the same time (or was it slightly after)
>>
>>3147435
that sprite distortion
>>
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>>3147447
l-lewd
>>
>>3147442
>designed verticality.

Map 24 springs to mind.
>>
>>3147435
What wad?
>>
>>3147467
It's map 10 on freedoom 2.
>>
>>3147431
>>3147448
yeah i think it's to make them all the same width
unfortunate, but... oh well
>>
Can anyone hook me up with the paks for Quake 1, 2, and 3?
>>
>>3146471
AAAA yourself!
>>
>>3147470
No I mean the weapon wad.
>>
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>>3147460

Forgive me.

-Cammyanon
>>
>>3147542
10/10
>>
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>>3147542
Goddamnit I love you cammyanon
>>
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>>3147542
>>
>>3147542
lol good one anon
>>
>>3147406
what game is that from?
>>
>>3146975
They're a confusing confirmation that the Mormons are the destined saviours of humanity, and then some time warps happen and they end on a ridiculous cliffhanger. Nothing is resolved, and no lessons will be learned.

Enjoy!
>>
>>3147562
Freedoom m8
>>
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>>3146965
Finish .wad backlog.
>>
>>3146965
Master Levels m8
>>
>>3147583
What does masterlevels got?
>>
>>3147547

<3

Also, dank animation there.
>>
>>3147589
levels
>>
>>3147589
Chaingunners.
>>
>>3147589
its like 12 maps made by people who (someone at id decided) were the best mappers of the time, they were paid for maps they had made but not released yet, it was a way to get some of their own back from the D-ZONE leeches.

http://doomwiki.org/wiki/Master_Levels_for_Doom_II
>>
>>3146965
I'm almost done with TNT, then after that I only have Master Levels left, all of them done on UV. I've already played a fuckton of mods since 2008 when I first got into Doom, but it's still gonna be weird when the feeling that I beat every official bit of classic Doom sinks in.
>>
>>3147602
sorry it's more than 12 it's 20. i've never really played them...
>>
>>3147589
Some pretty decent levels, good enough to be their own release, some even made it to the PS1 port of final doom. Here, use this version, it works better with modern sourceports since the original version had a dos gui.

http://www.mediafire.com/download/jkh5dh2or3dcxj6/Master_Levels_in_Zdoom.zip

I really wish I had a boxed copy of it.
>>
>>3147609
>>3147602
>>3147595
>>3147594
So it just has some new maps? Does it update the old ones or does it flat out not include those?
>>
Not much, but I thought this was neat:

https://twitter.com/ThatTomHall/status/721760575273828352
>>
>>3147614
It's a new set of maps with a nice little level selection gui, so you can pick which ones you want to play in whatever order. All pistol starts unless you select otherwise. Doesn't do anything with older maps.
>>
>>3147617
I love Tom Hall. He's just a fun guy that had so much unfortunate shit happen to him. Rise of the Triad was so awesome.
>>
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>>3147542
Great stuff
>>
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>>3147617
>Read more down on his twitter
>He made a whole set of mario maker levels

FUCK! FUCK! I NEED TO GET THAT GAME NOW!!
>>
>>3147632
>Rise of the Triad was so awesome.
I like it as well, but it was unfortunately held back by being stuck on the Wolf3D engine. Return of the Triad gives a fair idea of how it could've probably been if Apogee would've used the Doom engine instead.
>>
>>3147617
>>3147639
Based Tom

Also Doomworld's Newstuff Chronicles #493 was just released:

https://www.doomworld.com/php/topstory.php?id=4569

Anyone have suggestions for >>3147181?
>>
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>>3147617
heh
>>
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>put a group of lost souls behind a door
>make the door monster impassable
bravo monti
>>
>>3147729
I'm behind the times, so I dunno what this wad with the qt3.14 is. What's it called?
>>
>>3147735
I think some anon made it years ago. I think it just acts as a skin.
>>
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>>3147729
>someone else is using my stuff
I get excited every time.
>>3147735
Here ya go.
http://www.mediafire.com/download/s9xvzbn83sborb3/lydia.pk3
also this hud
http://www.mediafire.com/download/k5b0tttu637j9ph/dumbhud.pk3
>>
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Looking for a fun weapon mod to use with colorful hell.

What can you recommend that plays a lot like vanilla doom? I was playing with a colonial marine weapon set, but it's a bit underpowered and seems unfinished. I'd do DRL Arsenal, but it has too many RPG elements for what I am looking for. I wish I could just use the weapon set from Brutality, but that'd fuck the monsters up.
>>
>>3147752
Thanks m8, also is it just me or does her head on the far right look like something out of Hotline Miami? It's prolly the hair.
>>
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>>3147795
make a wario doom mod please

The Mario one that replaces enemies/weapons is really good but I'd like some wario themed one
>>
>>3147804
I would anon but I have like 4 TC's in mind for Doom and so little time ;-; besides I've never really owned a Nintendo Console
>>
>>3147804
it could be a first person version of wario world where you beat the shit outta bad guys and they spill coins out n shit
>>
>>3147810
why don't you just make one at a time and then theres less chance of them being shit
>>
>>3147815
Ya, that, make that
>>
>>3147819
Of course senpai.
>>
>>3147758

LegenDoom seems exactly what you'd want
>>
>>3146979
yes
>>
>>3147827
Looks pretty neat, but it might clash with the monsters of colorful hell. I'll test it.
>>
>>3147887
NEVERMIND, FORUM SAYS 100% COMPATIBLE.

Doesn't seem to want to boot though, unfortunately.
>>
>>3147894
What ZDoom build are you using?
>>
>>3147905
GZDoom 2.1pre

I think it might be out of date.
>>
>>3147912
updated it. Now it works.

Thanks anon, i'll give this a whirl.
>>
Are there any good doom mods that offer operable mech suits?
>>
>>3147942
NecroDoom
>>
Any good doom mods that makes Golden Souls 2 come out faster?
>>
I just started up GZdoom with ZDL running it and the sounds arent right, like it can only play a single sound loop at a time
>>
>>3146975
I remember reading the books as a kid and fucking loving them
>>
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>>3147758
i'm working through a playthrough of Alien Vendetta with Colourful Hell and Combined Arms

Mancubi, mancubi everywhere

it's good fun
>>
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>>3147542
tentacles for hdoom when
>>
>>3147942
You might be interested in "If Doomguy was a Mechwarrior" in the OP.
>>
>>3148007
If one were to reverse image search that what would they find?
>>
>>3148018
the good stuff
>>
>>3148018
Porn, probably
>>
>>3147989

Are you making sure to use the hidden technique the fists have?

If not, try hitting the use item key
>>
Been long delaying putting off playing through Adventures of Square recently, and I've been extremely "meh" about it.

The maps are quite interesting when they're not featuring jumping puzzles over insta-death pits and underwater navigation, and the music is incredibly top notch as expected of Jimmy, but the enemies and weapons themselves are incredibly basic, very ordinary.
I guess it's kind of the reverse scenario people typically complain about with gameplay mods, about how there's these really fun weapons but the default maps don't play well with it. You've got these incredibly cool maps with new textures, a new setting, a new style of gameplay, and then the weapons/enemies that come with it are...pretty much stock.
You've got your not-cacodemons with the not-demons and your not-imps fighting them off with your not-chaingun and not-rocketlauncher, and it just begs the question, did this really need to be a full thing? Couldn't it just have been a ZDoom mapset? I'm not really seeing anything that could've really justified being a game over a mod.
>>
>>3148007

s-source?
>>
>>3148018
iqdb fucks up spectacularly sometimes.
>>
>>3148024
oh, the rocketblast? yeah, i use it occasionally

actually i should use it more, got like 900 ammo for it
>>
>>3148045
>>3148038
>>3148018
Bang-You
>>
>>3148047

You think the gauntlet durability is too generous?
>>
>>3148058
what do you mean by durability?
>>
>>3146992
>Aliens
This will never stop being stupid.
>>
>>3147752
Nice work. I like how you even changed the weapons. Most skins don't even come with a face.

Downloaded out of curiosity, but will probably keep using it.
>>
https://www.youtube.com/watch?v=LIUY7ttgRe4
>>
>>3146868
Nope. It wasn't until the 00's that western developers started making a bigger impact.
>>
>>3148087

Doom demons are technically aliens from another dimension. Their dimension is just weird and magical. There's probably no heaven or after life in doom universe.
>>
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>>3148118
Yea, I spent way WAY too much time on this sprite. All I did was come into /doom/ one day asking for advice making a custom mug, then the egged me on to make her an actual sprite after I finished, THEN wanted me to do proper hands too. I just decided to give her crouching sprites for my own challenge (and I'm glad I did, another anon made a russian assassin monster with my sprite, and she randomly crouches and sneaks, it looks so good). This place is great encouragement, which is a rare thing for 4chan.
>>
>>3146984
TNT is the easier of the two.
>>
>>3147605
Have you played the MMs and Icarus? They have a sorta iwad quality to them, IMO. They even share some people with Final Doom.
>>
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What called the "light" frames in doom. Looking through whacked I can't see a reason why state 56 would be called here.
>>
>>3148170

The gunflash, likely.
>>
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>>3148171
No, I mean how is it called as a function. What is making this show up in game. If I want it to stop, how do?
>>
>>3148037
I personally hate mapsets that use only stock weapons/monsters requiring me to use zdoom. Its too boring, and more often than not, feels like a needless limitation of port compatibility.

Even if there's a clear influence from Doom itself, I respect the Square team more for having its own art style, items and monsters. To me, it makes me more interested in playing it, than it would if it literally was just stock doom that required me to jump sometimes.
>>
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I don't mean to bring it up, but it's sincerely comforting after seeing the intensely disappointing shit-show that is the beta, to come back here and see that you guys are chatting about what clothes the zombiemen are wearing and making silly doomguy edits. Same as it ever was.
>>
How are former humans created?
>>
>>3148067

The gauntlet ammo.
>>
Finally access to my machine again, now I can start making Archville which I've planned.
It involves enter the gladiators song
>>
>>3148242
alot of doom4 posts were deleted, but I don't think the people who post stuff like that are regulars here anyways. It's too easy to reply to them though...
>>
>>3148248
in total fairness i think it's kind of a moot point; the weaponset is reasonably overpowered in general, what with the pistol that has infinite ammo, the homing-axes, the plasma shotgun with a vortex alt-fire, the rocket launcher that can vomit like 8 missiles that don't do splash damage to the player... not to mention the rebounder.
>>
>>3148242
I haven't played the beta, but it was pre-ordered for my birthday (get an agitating skeleton figure out of it, so either way I'm good). I'm hopeful for the singleplayer anyway. Even if it's more like Bulletstorm than Doom I'll have fun.
>>
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>>3148254
don't forget that a cardinal rule of the internet is to not feed the trolls
>>
>>3148268
Having an opinion (which happens to be pretty popular) isn't really trolling.
It's not fit for this board and thread, but it's just an emotional backlash from something people hold dear.
>>
>>3148201
>I personally hate mapsets that use only stock weapons/monsters requiring me to use zdoom. Its too boring, and more often than not, feels like a needless limitation of port compatibility.
this is the strangest pair of sentences i have ever read.
>>
>>3148281
It boils down to: Why use ZDoom if you dont use it's features?
Im almost sure that Adventures of Square could be done in Boom with Dehacked (with omitting some gameplay features such as carying a TNT boxes)
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