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DOOM THREAD / RETRO FPS THREAD - Last thread >>3088752

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/vPbiw4NR

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
===NEWS===

[03-26] Gun Godz 0.8
>>3092904
http://www.mediafire.com/download/68jk6od0sz16t0v/GunGodz_0.8.pk3

[03-26] Anon map release: bluebase.wad
>>3091128
https://drive.google.com/file/d/0B4mwJRa7e5VpSVZfcEQ3RUtObWs/view

[03-26] Guncaster update
http://forum.zdoom.org/viewtopic.php?p=895331#p895331

[03-25] Anon map release: Durex Waste Disposal
>>3087796
https://www.dropbox.com/s/zl37cs00ew3eads/CLOSETV2.wad

[03-24] Anon map release: Homecoming.wad (two maps)
>>3087352
https://mega.nz/#!w4cV1agJ!w_d_zfvOoE6F9XKCln5bmoWWvJJjuFewfhc3R1xOBaY

[03-24] Anon map release: map02 (title still unknown)
>>3087259
http://temp-host.com/download.php?file=lm04de

[03-24] Mutiny Community Project, alpha 1
https://www.doomworld.com/vb/post/1577910

[03-24] Anon remix release: Perfected Hatred
>>3086146
https://youtu.be/QOzrI3HFDjg [Embed]

[03-22] No Sleep For The Dead v1.0, by janvknn (dodead, class_ep)
https://www.doomworld.com/vb/wads-mods/53924-

[03-21] TNOTMWOFOLBTIDIDWTSOCSNTITNOTM final, on /idgames
https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/map_name

[03-20] Doom2 Nightmare speedrun in 23:06, by Zero-Master
https://youtu.be/GPhVDe0Vj-s [Embed]

[03-20] DUMP 2 Test Build (60+ maps)
>>3078794
https://www.dropbox.com/s/tt5ey6ngh4ai3wh/DUMP-2-test0.pk3

[03-20] Defecation Foundation updated
>>3078627
https://www.dropbox.com/s/y4dg1f6sluy8yz9/Defecation%20Foundation.wad

[03-20] The UAC Fucked Up Yet Again updated
>>3078225
http://www.mediafire.com/download/atixtqd84686ptc/TheUACFuckedUpYetAgain.wad

[03-20] Anon mod release: TennisGun.pk3
>>3077575>>3077598
https://www.dropbox.com/s/gqwe24q1skoe6da/tennisgun.pk3

[03-20] Refinery 03 (/vr/E1 submission) updated
>>3077303
https://drive.google.com/open?id=0B4A_W_qt7N94VkdjOEFxNWRIZTA

===

To submit news, please reply to this post.
>>
also what the fuck why did no one create a new thread till now
>>
>>3099169
Thanks Doc.

But in all seriousness, literally NO ONE else made a new thread until now. Did something happen? There's always a new thread made just as soon as the old one is about to die. It makes no sense.
>>
>>3099175
The previous one was archived or something like that for some strange reason

someone in another thread claims they reported it, but deleted their own post
>>
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Can someone tell me how do I:
1. Give a morphed player the ability to change weapons (with decorate)?
2. Give a player an item upon unmorphing (with decorate)?
>>
>>3099183
No, the previous one was deleted. If you look at the one in the archive's last posts that link to the new thread, it's a dead link. Links to other threads work even if they're archived, ergo the thread was deleted.
>>
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Second time this month, what gives?
>>
>>3099215
Ah, so that other guy was right I guess, unsure if I should even post the image/post or not anyway
>>
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Anyone know what's up with my wall at 0:12? Also rate shitty fleshdungeon
>>
>>3099229
Impressive, did anybody make fleshdungeons before?
>>
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Finished laser room for my Quake 2 gimmick map.

You're going to have to dodge lasers on a small floating platform over a killpit while fending off the tank to deactivate the lasergrid in the background to advance.
>>
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Managed to break Scourge of Armagon level 1. You can get a mine launcher from the secret right before the segment when you need to shoot rocket down the pipe to deactivate pumping. If you lodge a mine there instead, it will still explode, destroying parts of the level that should be destroyed during norma levle progression, but doors and grates will not open, saying that you still need to deactivate pumping.
>>
>>3099238
What's your experience with mapping and lighting in Quake 2? What causes so many levels to look washed out?
>>
>>3099229
midtexture on a linedef that should be using top/bottom?
>>
HYPE
https://twitter.com/Nightworkgames/status/714834826537406464
>>
>>3099275
I've been doing this for 16 years.

Just turn off ambient lighting in QRAD3/ARGHRAD with -ambienta 0
>>
>>3099301

For those who are too paranoid to open a twitter link, this is an account directly linked to the new FPS game Romero is doing

In fact, this company is OWNED by both Romero and his wife. That account was made all the way back to 2015, that should give you an idea of how long John has been working on this
>>
>>3099309
Also use more surface light and less point light.

Let the surfaces do the work for you by specifying the light amount. It takes a bit of tweaking (higher values for smaller surfaces, smaller for larger). Unfortunately you can't do blinking/fading lighting this way but it looks more natural. You can always approximate for blinking lights, though. I've done that a few places in this map already, but the blinking lights have been on their own.
>>
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>>3099312
This probably means we won't get that Romero megawad now.
>>
>>3099270
It's been a trillion years since I played the Scourges.

I hope it can be broken further.
>>
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Quick, lads, I need a Doom 1 episode or two!

I blasted through Double Impact the second time, and I'm looking for something with pleasant detail (but doesn't have to be Crucified Dreams or anything)
>>
>>3099334
https://www.doomworld.com/vb/wads-mods/85591-nihility-infinite-teeth-shareware-episode-v1-21/
very atmospheric.
>>
what's a good large map that i can fuck around with in DoomRPG/RLA?
>>
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Today I decided to take the gore of Brutal Doom to a whole new level! Through these two years of development, some gib sprites from Nashgore still remained, so, I decided to make whole new sprites to replace them. Where to find the material? Making fake wax pieces of gore myself and taking pics of it? No, but searching the internet for REAL gore, and trying to turn pieces of these pictures of REAL DEAD PEOPLE into sprites.

In this demostrative video you can see 3 pieces of REAL GORE: These pinky brain pieces at 00:07 were taken from a picture of a guy wich got his head ran over by a bus, and his brain splattered all over the street. The eye globe at 00:10 is taken from a guy that got his face shoot by a shotgun at point blank. These generic meat pieces flying at 01:10 are from a pic of a guy butchered by the mexican cartels.

I’m not going to remake ALL sprites using real gore because it takes a lot of time, and it takes hours searching for pictures with the gore in an useable condidtion and angle to be used, but if anybody knows where I can find a clear picture of exposed human entrails, please send the link via PM
>>
>>3099343
just generate one (or a few) using oblige?
>>
>>3099346
very nice
>>
https://www.youtube.com/watch?v=d3c_9M59utY
Holy fuck, I'm liking this music.
>>
>>3099346
>please send the link via PM

*Neigh*
>>
>>3099353
WHERE

IS

THE

CHARM
>>
Is it possible to load DoomRPG with ZDL?
>>
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>>3099285
I have no clue. Pic related is the setup. If you/anyone wants to look at the actual .wad, the link is http://temp-host.com/download.php?file=jd64yp (it's map03 in that. How do I save a single map from a multi-map wad separately?)
>>
>>3099346

>filename

we just had a doom thread deleted, nigga ctfu
>>
>>3099358
S-surely they'll release mod tools to fix it. It's bethesda published after all. We'll just mod in the skull-button menus :'^)
>>
>>3099353
That reminds me, if I got access to the closed alpha, do I get access to the closed beta? I don't think I got an email for the beta (obviously I only got one for the alpha).
>>
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>>3099353
That's actually pretty damn NIN.
They even snuck in some piano here and there.
>>
>>3099367
If you had alpha access you automatically have beta access.
>>
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>>3099364
>ctfu
what
>>
>>3099369
Straight out of Saint's Row that taunt.
>>
>>3099365
I wish I cared enough to mod for it, but the thrill is gone.
>>
>>3099369
Someone with talent needs to make this seamless right this instant.
>>
>>3099391

...you can't be serious...
>>
>>3099353
>can change the arms individually

Always liked when games let you do limbs individually. Though I wish they'd go a step further and let you change each hand, forearm, upper arm, and shoulder individually. Same with the legs.
>>
>>3099404
Next step is each finger individually. Next up is changing the fingernails so that your enemies can see those cute little hearts you put on them after they rip your arm out of your armour. I want eyelid tattoos as well.
>>
>>3099406
I wouldn't go that far. I just like having asymmetrical armors and shit like that. Especially if I can have one side just be xbox huge compared to the other.
>>
Hey so I want to play all the official Doom campaigns, am I missing anything:

>Doom
>"Thy Flesh Consumed" episode

>Doom 2
>Master Levels for Doom
>"No Rest for the Living" episode (is it possible to play these levels on PC?)

>Final Doom

>Doom 64
>>
>>3099412
>campaigns

sigh...

yeah, go doom, then thy flesh, then play doom 2 all the way up until you get tired of it, then play doom 64

the rest are entirely optional
>>
>>3099412
They're playable on PC, but I don't know where to find the wad.
>>
>>3099412
You're good, Final Doom is pretty balls to the wall though
>>
>>3099412
No Rest for the Living from Doom 3 BFG and maybe Tech Gone Bad which is Romero's new E1M8
>>
>>3099421
Ignore that i didn't see you included NRFL in your post
>>
>>3099418
i think there's a wad called NRFTL+ somewhere that has all the levels in their own episode
>>
>>3099416
Not that anon but what's your problem? Don't like single player mode being called campaign?
>>
>>3099401
I am, ellipses-man. I am.
>>
>>3099438

Not that anon but it denotes a certain grade of lack of knowledge and immediate assumption that modern FPS terms also apply to old games such as Doom
>>
>>3099449
Calling single player "campaign" isn't exactly new you know. My friends and I have been calling single player that since the late 80s.
>>
>>3099449
>>3099456
Doesn't the term "campaign" come from P&P and tabletop games anyway?
>>
>>3099157
>>3099175
see >>3098895
>>
>>3099353
Not bad tbqh
>>
>>3099456

you sure did
>>
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Is there an ACS command or something that changes the scope to bordering sectors? For example, the player walks through a grid of sectors (though it's all just one big room), and the sector the player is in has 256 brightness, bordering sectors 128 brightness, and the remaining sectors have dark 32 brightness.

This is just an example, what I actually want though is a light that "jumps around" in a sector randomly, and to have some sort of gradient of brightness around it. Or will I have to tag every sector and make a case for them all individually? (so for a 3*3 grid I'd have a switch with 9 cases, 5*5 grid 25 cases etc.)
>>
>>3099461
Also strategy games.
>>
>>3099449
The original Warcraft used the term campaign. That was 1994, only a year after Doom.

I associate the word "campaign" with games that have heavy non-singleplayer content (multiplayer and custom maps). The campaign is the series of singleplayer maps officially created by the devs.
>>
>>3099421
>Tech Gone Bad which is Romero's new E1M8
Oh shit.

Are there any more random "official" maps like this that are easy to miss?
>>
Did you guys see this
https://twitter.com/romero/status/714835176174587904

John Romero pretty much confirmed making a new game?
>>
>>3099151
Several threads ago, someone posted a map called CityALPHA_ThePortA2.pk3 (I would attach it, but it's bigger than the maximum filesize allowed for posts). Basically it was a big empty city map. Was it ever updated? Were any enemies ever added?
>>
>>3099418
>>3099431
NERVE.wad u.pomf.is/ebjjht.WAD
>>
>>3099608
http://forum.zdoom.org/viewtopic.php?t=47797
>>
>>3099637
thanks. was looking for it.
>>
>>3099151
>doom babbies
:^)
>>
>>3099684
>what is better to be a doom babbie or no-doom faggot?
ftfy
>>
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>>3099684
>>
>>3099231
Most of The Eye is.
>>
>>3099229
>unscaled hud
>>
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>>
>>3099526
He's using Kura art as his background image
Nice.
>>
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Guy from before trying to play PSX Doom TC.

Still can't get the lighting right. Don't know if it's me or the TC.

Instead I'm just going to play the actual PS1 version with some CPU Overclocking to increase the frame rates.
>>
>>3099645
Thanks!

Kinda disappointing to see it was never updated further though.
>>
>>3099169
got this gif without the background, doc?
>>
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Might revise it later, but I'm going to work on the next angle first.
>>
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>>3099913
Her arms are wayyyy too long (if they're meant to be bent) and stiff. Her right shoulder is bouncing everywhere, and at first I thought she was carrying some sort of shotgun/rifle backwards. The arm area as a whole looks very flat.
>>
>>3099874
Sorry ain't got it without it
>>
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>>3099975
A hangover from her old sprite, which means I really should go back and fix the old one too when I get the time. I wish this stuff was more obvious to me while I'm working on it.
>>
http://www.pcgamer.com/doom-beta-codes-will-be-handed-out-at-gamestop-this-weekend/?utm_content=buffer624c5&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamer

DOOM beta this weekend
>>
>>3100016
Oh okay her shoulders are meant to slumped down, the apparent arm length is more understandable now. I guess you'll just need to define things a bit more.
>>
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MUH DETAILS

Also: I have almost managed to solve the 'laser problem' - if I can just figure out how the best way to measure the distance from an actor to the point it fires a hitscan attack at (preferrably without ACS, which would be the easiest to implement)
>>
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>blind running Going Down with Legendoom
>20 maps in finally find a split shot BFG
>then MAP21: Indigestion happens

FUCKING
>>
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Basically done with the general meatdungeon layout. Just need to place a few more decorations and figure out how to move the mid-level bloodbath texture once the floor/ceiling gets lowered/raised
>>
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>>3099764

Nice lighting. FPS around 29.97 with some dips.
>>
>>3099353
Halo Doom Duty: Demonic Warfare
>>
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For anyone who's interested, the Beta Livestream starts on RoosterTeeth's YT channel in about 15 minutes or so.
>>
>>3100164
It's still gaudy as fuck.
>>
>>3100206
Lemme guess - it's multiplayer only?
>>
>>3100208
Yup, it's a "competition between GAMERS AND ATHLETES" , groups of 2 or something.
>>
>>3100206
Ain't Rooster Teeth all Halo players and started out as Halo machinima team?
>>
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>>3100148

Doom TC for comparison.
>>
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>>3100206
This must be done.
>>
>>3100214
so them playing doom 2016 wouldnt be deviating from the norm for them
>>
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Any way to make Quake: Descent Into Heresy work with DooM?
>>
>>3099764
>Still can't get the lighting right. Don't know if it's me or the TC.

These are the CVARs you're looking for:
G_LIGHTMODE (5 or 0 might be the right setting here)
GL_DISTANCEFOG (default is 70, you can increase this a bit perhaps)
GL_LIGHT_AMBIENT (turn this up if everything is too dark)
>>
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With every angle I do now, I realize just how much fixing the original sprite needs. Ah well.
>>
>>3100212
Are we ever gonna get a proper singleplayer footage before launch? By that I mean something that's played on PC, and not edited to shit so that there's more executions than actual shooting
>>
>>3100229
Oops, I mean GL_DISTFOG
>>
>>3099229

Are you using a midtexture on two sectors with the same brightness? They bleed if you do that. Just change it to x+1 in builder and it will look the same but the bleed should be gone.
>>
>>3100235
Which game ever did that anon? At least, in the last 5 years. Especially if it was multiplatform.

>>3100238
Thanks anon
>>
>>3100241
Hmm, good point.
I guess it would be too much to expect a demo or god forbid a shareware release of D44M.
>>
https://www.youtube.com/watch?v=0-kfIrneQWE
>>
>>3100229
>>3100236
>>3100229

I can make it bright but what is the most accurate?
>>
>>3100254
>show starts in 29:04
>>
>>3100252
>"Triple A" title
>Shareware
ayylmao
>>
>>3100254
How come YouTube stream chat makes my stream lag like a motherfucker?
>>
>>3100254
Machinegun sounds like it's shooting paperclips instead of bullets.
>>
>>3100265
Still, I have to wonder how effective that would be. I mean in a time where demos are rarer than a unicorn, imagine a company giving out a 3rd or a 5th of their game FOR FREE.

Personally I think it would generally a lot of good will from the community.
>>
>>3100261
>I can make it bright but what is the most accurate?
I'd have to do an in-depth side by side comparison and check the internals of the TC's files, so I don't know. Did you try my cvar suggestions?
>>
I'm probably too late for it, but I've finished the final bugfixed version of my DUMP submission.

The only thing I couldn't fix was the water in the sewers not moving, but that's because of stupid texture fuckery- Carry West makes the water move, but Carry North, East, and south don't.

Anyway:

>The UAC Fucked Up Yet Again
>http://www.mediafire.com/download/atixtqd84686ptc
>>
>>3100207
I won't deny that it looks gaudy, personally, I'll be choosing some more natural looking colors (maybe a take on classic), but I hate how people say "it's LITERALLY Halo"
>>
>>3100278

>tfw I had a dream where I won nobel prize
>Acceptance speech time
>"Bethesda is a shit company that spits in the face of doom and keeps doing so until they release mod tools and source code"
>Wake up


Also, I wouldn't call it god tier the music that's on the stream now, between the repeats of the trailers, but it's quite nice still imo. Better than that alpha shit thing we had at least.
>>
>>3100282
If they tone the colors down the same people will say "it's LITERALLY CoD"

I like the saturated palette in new-doom, but I think some of the models are generally a bit overdesigned in that gritty, bumpy style that's been popular since 2007 or so.
>>
D44M beta just showed up on steam.
Any info on what's in the beta? The same map from the Alpha or more shit?
>>
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oh hey we got a doom thread now

Good
>>
>>3100294
Yeah, I do agree on that, a lot of things look like they just have a whole host of shit tacked on so that it looks advanced, but I think that makes many designs look too busy, I feel the cartridge firearms should have somewhat more simpler and sleeker appearance (they seem to be XBoxhuge for no reason), while things like the big guns should be allowed to have more doodads and techy bits on them (the plasma, the BFG, the static cannon, etc), also the armor looks awfully busy.

I guess what I'm saying, it's annoying how everything looks like it's covered in shit that doesn't really do anything.
>>
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>>3100254
>>3100263
At least they're premiering some music during the countdown I guess.

>>3100297
Pic related, from the official site's Beta FAQ.
>>
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GET READY FUCKERS
>>
>>3100309
>At least they're premiering some music during the countdown I guess.
Pretty sure that's just the same generic rock used in the trailer they made.
Sounds nothing like Mick Gordon's work.
>>
>>3100254
>30 seconds into stream
>"CRAZY ALIENS"
fug
>>
>>3100324

>a bug in the engine.jpg
>>
>>3100254
He fucking pulled the Minecon microphone thing with that chick.
Amazing.
>>
>>3100309
Wait, no single player? Why?

>Doom 4 beta access from pre-ordering an entirely singleplayer game
>All they ever test is multiplayer
>>
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>>3100308
>I guess what I'm saying, it's annoying how everything looks like it's covered in shit that doesn't really do anything.
I agree with this and everything else you said. One game in recent memory that had very good visual design was DX:HR I think. It did the complex sci fi style with some attention paid to to shapes and silhouettes, which made characters as well as props quite recognizable and almost sleek looking despite all the gizmos.
>>
>They can't fix the audio
>The people don't know how to use microphones
>"Haha, I remember when I played DOOM with my fellow gamers as a youngster, haha."
Please end this
>>
>>3100254
>ijustine
Isn't that the girl that got famous by taking a billion hours to beat Portal?
>>
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>>3100254

>iJustine

ABORT ABORT ABORT ABORT
>>
>>3100339
The weapon design in Doo Sex HR was overall very good, most everything looked reasonable in shape, size and layout, like it was designed by a person who has familiarity and an understanding of real firearms.
>>
>>3100343
>>3100342
Why the fuck would they get her for this?
She's the most vapid airhead I've ever seen in my life, you'd think they would want someone not retarded to be part of presenting their game.
>>
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this nigga looks like that guy from icarly
>>
>>3100358
He's one of the better fellows from RT.
Hope he wins.
>>
I give up. What the fuck do I do. PLUTONIA map named Speed.
>>
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>>3100298

>all those boners
>an archvile appears
>>
>>3100357
Did you not see the "trailer" for this event? Well-known that you watch for the gameplay, not the "personalities"
>>
>>3100351
The pistol in particular seemed to be designed with a lot of love. The chamber check animation, the satisfying clicks, and how it looks comfy to hold. Not to mention being the games strongest weapons..

The 'boxguard' robot is the most impressive design though.
>>
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>>3100364
Fucking hell. Forgot pic.
>>
>>3099391
>>3099445

>being this much of an underage faggot to not know about carlton banks
>>
>>3100375

forgot pic
>>
someone killed themselves within 3 seconds of the match
>>
>>3100254
>chat is full of literal children that have never heard of doom
I don't know what I expected
>>
>>3100375
>>3100379
>Posting twitter memes
Kill yourself.
>>
Who here doing co-op Doom 2 on Xbox One?
>>
>>3100382
>tfw doom is probably older than half of 4chan's userbase
>>
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>fuckin rinsed him
>>
>>3100358
>>3100361
He's fucking pissed.
>>
the mouth of the south
>>
>>3100408
He's acting it up.
I kinda like it.
>>
>>3100370
Did you not press the switches in the archvile bluekey teleport ambush?
>>
So, are horde modes not popular anymore in doom? I've noticed that the doom image lacks them.
>>
>>3100408
He always plays it up a ton.
It's the reason there's a "Rage Quit" show.
Rage Quit and Michael + Gavin co-ops are the only RT things I still watch.
I actually like their GTA V stuff too.
>>
>teabag taunt

oh boy cant wait for the sjws to get periods over this
>>
>>3100226
Are those weapon sprites based off Deathmatch Classic?
>>
>iJustine keeps telling people not to curse
I want to punch her in the mouth so fucking hard dear lord.
>>
What's up with the shitty playernames where everyone is named "2 monster" or "2 gun".
>>
>>3100459

lol she just cursed anyway
>>
>>3100468

That's the lightning gun you goon
>>
>>3100456
That's sad.
>>3100459
I don't like her, but I think she's joking.
>>3100468
Lightning gun.
>>
>>3100468
Ain't that the Lightning gun they mentioned earlier?
>>
>>3100480
>>3100485
>>3100486

Huh, didn't hear about a lightning gun till they mentioned it at the beginning of the stream. So I didn't know what it looked like.
>>
I wish not retro would get deleted from this thread
>>
It bothers me how they don't show demon perspective
>>
What is the easiest way to play Doom 1 custom maps?
>>
>>3100254
Watching people playing with a controller is awful. Seeing SniperWolf miss really close lightning gun shots and the shotgun autotracking moving targets is just painful.
>>
>>3100498
Shut up.

>>3100521
ZDoom/Zandronum or PrBoom, depending on what you're looking for.
>>
>>3100521
Most maps are made for Doom 2, but the process is easy: Get sourceport and game files, get .wad file, and open it.
>>
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>Think of Hack Modules as an emphasized awareness of your surroundings that may, if you utilize it well, make you more effective. Good players ‘see’ these things inherently. But none of these affect the game’s balance by changing how powerful your gun is or anything like that.
>>
>>3100561
it doesn't affect how powerful your gun is, it affects how powerful everyone else's guns are.
>>
>>3100561
>bad player handicap
>>
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Sure is retro games in here.
>>
>>3100532
Here's what I tried:
>install gog version of Ultimate Doom
>download ZDoom
>try opening .wad using ZDoom
>ZDoom just opens the same way as if I had double-clicked it and goes to the Doom menu

Did I do something wrong? I'm trying to play Romero's Tech Gone Wrong map.
>>
>>3100561
Who gives a shit about deathmatch? Why is it all about deathmatch? Why does everybody just want to fuck with PvP instead of singleplayer?

It pisses me off. Lately it seems like games have singleplayer campaigns exclusively because they 'have to'.
>>
>>3100585
ZDL lets you launch a game with multiple wads and, depending on the source port, lets you skip to a level
Tech Gone Wrong is on E1M8 so you'd have to skip to that with ZDL or use the level select cheat in the game
>>
Just a quick reminder: if you have the Doom Beta, it's totally cool by Bethesda if you shared footage. Dunno if you guys knew but I figured it'd be cool to remind you guys so you can share footage to those who don't have access.
>>
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and she's gonna go over here now.
>>
>>3100674
butt!
tehee
>>
>>3100674

Her head should bob a little as she walks
>>
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>>3100674
>ElaineBenesDance.gif
>>
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>>3100693
Eh, everyone always suggests moving the head, yet with four frames it always looks like a limp.
>>
>>3100702

Maybe cus her shoulders are raising and falling in a pretty exaggerated manner.
>>
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oops i accidentally posted a texture from skulltag
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>>3100595
It worked, thanks!
>>
Is using saves in Doom cheating?
It seems like a game-breaking feature to me that you can save at any point in the game and return to that point over and over until you beat the map.
>>
>>3100752

That depends whether you believe in starting a level with only a pistol after every death is fair and balanced.
>>
>>3100752
Depends on the level. I don't save in short and/or easy levels, but I'm not fucking replaying a 45 min one because I fell into lava
>>
>>3100752
Is using savestates when playing Kaizo cheating?
>>
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Oddly I didn't forsee having to draw pixelated butts, but I at least hope it's slanted in the proper direction. Break time.
>>
>>3100790
Who the fuck would make a graphics editor with an interface like that. That looks awful.
>>
>>3100795

Dude Aseprite is great. I put it to good use in making the plakanomicon
>>
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>>3100795
eh, you get used to it pretty quickly. Trying to find a sprite via its loading menu is balls though, I usually drag and drop from another window instead.
>>
>>3100756
Also depends on whether or not the maps are balanced around pistol starts
Doom 1 maps are designed with this in mind
>>
What are some good Quake 2 deathmatch maps, preferably compatible with bots?

Some of the vanilla maps are fun but half of them are gimmicky garbage.
>>
>>3100752
I'm okay with saving 1-3 times a map (depending on its size), but I generally have no respect for players who save after every room in a level.
>>
>>3100586
singleplayer and coop are the way to go
the fun really starts when you turn on friendly fire and try to complete the level and kill your friend
>>
>>3100752
You could always just use mandoom if you feel like a serious challenge.
>>
>>3100847
I've basically tried to ironman the games as a personal challenge, but I can only do Knee-Deep in the Dead successfully
Farthest I've gotten is E2M9 but I screwed up the infighting really badly
>>
>>3100752
Its an original feature of the game. so no.

Its more challenging not to use saves, and arguably more "realistic", as you feel the tension of not wanting to die, just like a real marine in a hostile environment. It also makes you more cautious, and forces you to pistol start if you die, which is pretty cool.

Its not cheating, but it does make the game much much easier, especially if you save before every encounter.
>>
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did we get pruned again?
>>
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that day of doom thing wasgarbage, What were they thinking!
>>
Gave Reelism a try, It's decent. Lot of the bosses are circlestrafe annoyances at best.

Fuck Internet level in particular, So many deaths jumping off a ledge.
>>
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>>3101013
People seem to really like Reelism, I didn't enjoy it that much at all though.
>>
>>3100756
>>3100813
Most mapsets generally do have pistol starts balanced. This does not necessarily mean they're only balanced for this way, as most mapsets also take continuous play balance into account.
>>
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>>3100987
good thing i was breaking my previous best time in Devil Daggers instead
>>
>>3101032

That game would be top notch with some actual levels. Damn it.
>>
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I gave Nihilistic a try, and I figured "it's only dehacked, it probably won't be mindblowing", but I'll say that it's actually pretty good, the detail is about adequate, but what really makes it is the aesthetics it goes for with the healthy usage of Alpha/Beta assets, and how the levels kind of feel a bit like classic ones.
A lot of it is really just reskins, but it honestly goes a long way to give it it's own charm.

The only thing I would really change that I can think of is a Decorate patch that combines the function of the bayonet and rifle, but this set is made for Boom so that'd be more of a side-thing.

I really hope to see the rest sometime, it's really good so far.
>>
>>3101027
Thanks to it being easiest to test multi-map wads by pistol start, it's a self-fulfilling inclusion. I love it.
>>
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>>3101087
Bacon legs!
>>
>>3101087
>Feels like I'm wearing nothing at all!
>>
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>>3101104
Yea...I had that image burning in my head the whole time I was animating.
>>
Doom RPG with Doom RLA....

Okay so for starters, why is Doom RPG not a PK3? Second, KEYBINDS, LOADS OF KEYBINDS UNLIMITED KEYBINDS.

Third, Dafuq is with these skills and this turret? I like the randomized monster stats but all this damn clutter.
>>
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>Start feeling pride that I'm almost finished this set
>Now remember that I have a 26 frame death animation plus a whole set of crouching animations to do too

Fuck, this is it for the night I guess.
>>
>>3101181
Spriting is suffering. Its all worth it in the end though.

I noticed there's a shark on realm667. Could be a worth water adversary
>>
>>3101148
You don't have to mess around with all of said clutter. I sorta like having a ton of options, to be honest.
>>
>>3101204

It's a nice mod, don't get me wrong, I like the randomization and the health bars.
>>
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>>3100254
What the fuck is this?
>>
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They got Thierry Henry there? That's kinda cool I guess. how fucking random too.
>>
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>>3101282
>Thierry: but it's a lot different to the game I grew up with so...
>D44M shill: Yeah, this one's a LOT faster
kek, k
>>
>>3100254
yeah, it's shit. doombabbies gonna love it.
>>
>>3101298
wtf are you shitters mean by "doombabbies"
>>
>>3101310

He's just some nerd that hates the thread denizens, despite the irony of posting in it, and has nothing better to do than whine about it.
He can safely be ignored, and nothing of value will be lost.
>>
>>3101284
They are comparing it to
Doom 3
>>
>>3101402
Why would Thierry have grown up with doom 3? Is that a doom babby projection?
>>
>>3101284
Not one of them said something sensible, like "Well you can actually jump in this one" or "You can look up and down". I have to wonder how many of them actually played the original Doom
>>
>>3101412
>obvious reading comprehension issues
>>
>>3101423
Yup, you've got 'em :^]
>>
Well that was pretty neat, if somewhat easy (partly due to them helpfully giving me a Megahealth and a bunch of cells and rockets immediately).

On to expansion pack 2.
>>
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>>3101529

I've only heard bad things about Dissolution of Eternity so I've yet to play it myself despite having played the entirety of AD and several other user-made maps. Most people say Dissolution is worse than Scourge and I was already barely able to enjoy that.

Having a bullet-sponge reskin of a zombie and a reskinned spawn that produces copies of itself isn't very encouraging.
>>
>>3101543
That bad, huh? Oh well, gotta play it for completion's sake before I start going through custom stuff (other than AD which I have to replay anyway because runes).
>>
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>>3099781
You better be undisappointed because I'm actually still working on it. I'll probably release an updated version soon. Here's something I just did up.
>>
>>3101546
Neat. How's the scale when playing? Normal (possibly cramped due to engine) or sized up for easier player movement?
>>
>>3101548
I'd consider it normal, the interiors might feel a bit cramped, but the streets are pretty big.
>>
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from the final boss of my amazing WIP wad
>>
>>3100702
I'd take limp over chicken head
>>
>>3101609
I suppose we have to remember she's going to be moving while this animation is going on. her head wont be 'still' it will be moving along with her.
>>
>>3099175
>>3099468
>>3098895
>hot pockets strikes again
>he does it for free
>he doesn't know these threads are the only thing keeping /vr/ above water
There are three things you don't fuck with in this life; another man's car, another man's balls and another man's doom thread.
>>
>>3101634
probably has a meter that gauges the level of doom4 related talk. When it reaches critical mass, thread no longer counts as /vr/ and gets deleted.
>>
>>3101634
>>he doesn't know these threads are the only thing keeping /vr/ above water
Fuck off doombabby. Go to /vg/ where you belong, we'll be just fine without you.
>>
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>>
When exactly did the term "slaughtermap" start being used in the doom community?

I'm fairly sure it wasnt commonly used before the 2010's
>>
Have any good oil rig maps been made for Doom?
>>
>Romero is against raising the minimum wage
Fucking dropped.
>>
>>3101652
I'm pretty sure I've seen it used before then.
The concept sure as hell existed, Alien Vendetta I recall was pretty fat with the enemy count in every encounter, and then there's Plutonia Map32
>>
>>3101665
Yeah but, back in the day, people usually just said "Hell Revealed-styled"
>>
>>3101659
Because THIS is the kind of discussion that belongs on the /vr/ board, in the Doom thread!

Hey guys, let's also talk about divisive issues such as abortion, gun control, gay marriage, evolution in schools, and what about that current election, huh?

Seriously, fuck off.
>>
>>3101659
Because simply raising minimum wage will cause a chain reaction that will make prices skyrocket and situation will actually get worse.You need a complex program of reforms to fix the economy, not hastily slapped bandaids that appear to help for 2 months before "free market" reacts and the bandaid backfires.

Do they not teach kids basic economy in school nowadays?
>>
>>3101642
I like going into threads I hate too.
>>
>>3101637
mods aren't that clever.
>>
>>3101665
If Plutonia map32 counts, does Scythe map26 and map30 count? I'm so confused from that argument the other day.
>>
No one really agrees on the definition of slaughtermap, I think.

I like this post from dew on doomworld
>It's not about the monster count itself, it's about depositing the monsters en masse to create a big, threatening fight, mostly in an arena of sorts. There are all sorts of "usually X, but sometimes also Y", but the most usual case will be dumping all/most of the monsters in at once in a way that surrounds the player or gives him little to no safety. Spamming RL down the hallway on a horde of helpless meat is more lambs to the slaughter than a slaughtermap. It's not about quotas, it's about scenarios.
>pl32 and punishr are commonly considered the First True Slaughtermaps from which the genre sprouted to its current form. Going even before that, I'd say it's possible to see the first traces of slaughter in doom2 map16 and the invasion ambush. Protoslaughter, if you wish.

and this response from Ribbiks
>this. Even though I think most people associate the term solely with the number of monsters for me it's a combination of difficulty and the way enemies are presented to the player:
>arcadey combat situations: each cluster of monsters explicitly serves to either restrict movement or be an immediate threat.
>crowd management: space is always a concern, fortunately doomguy is a master sheepdog.
>difficulty: in general the map design is harsh, every area should be able to kill you if ya fuckup a bit.
>ammo management: well placed ssg/rocket/bfg and well coordinated infighting play a large role
>To reiterate that monster count isn't everything consider the last room in cs2_02, with a grand total of 3 monsters it still 'feels' like a slaughter encounter to me.

Thread for source: https://www.doomworld.com/vb/post/1212403
>>
>>3101670
Implings should have a choice whether they want to live or not, we shouldn't have to kill them with our guns.

They didn't choose to be demonic hellspawn, God created them that way in his image. This is what happens when you let the gays get married, you get an overly violent video game that teaches children that all demons should be slaughtered, it's disgusting. Something something, Trump.
>>
>>3101704
Im against discrimination.
I just kill all the things no matter what they are.
Thread replies: 255
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