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What do you think of speedrunners? Honestly.
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What do you think of speedrunners? Honestly.
>>
That speedrunning event has some pretty neat playthroughs that are very interesting and cool to watch.

But then there's stuff like RPGs that take over two hours to finish and that's where my interest fades.

Did the other speedrunning thread die?
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pure unadulterated autism
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I'd powder their balls.
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why are all speedrunners ugly and out of shape
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>>3254807
>What do you think of speedrunners? Honestly.
I'd really prefer that you be quiet
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Great concept that got ruined by a bullshit charity that turned them into e-celeb faggots.

That being said, I do admire the skill and intimate knowledge they have of a game and some runners are cool even if their fans are insufferable dick-riding faggots.
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I come for the bugs but I stay for the autism
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>>3254807
complete indifference
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>>3254820
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>>3254807
I don't respect speedrunners who use glitches, even if those glitches are harder to pull off than playing the game regularly.

If you can do a run where you don't have to go outside the game's parameters and rules, cool.

If you can do that while doing a neat trick like blindfolded, awesome.
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>>3254831
>Speedrunner
>not fit enough to actually run
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>>3254807
They don't play the games with way the developers intended.
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>>3254872
>go outside the game's parameters and rules
The game says it's fine.
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>>3254842
>Great concept that got ruined by a bullshit charity that turned them into e-celeb faggots.
I'm kinda the opposite way. The only time I'll watch a speed run under normal circumstances is if it's a game I'm really familiar with or the speedrun is REALLY impressive (the first arbitrary execution pokemon yellow run, seeing Quake Done Quick for the first time, etc).

but if i'm not, most "speedruns" i would watch by finding random videos on youtube without commentary, or watching twitch streams of people attempting the same run over and over.

with GDQ i get:
1) commentary targeted toward a general audience, for people who don't speedrun the game, or maybe haven't even played it
2) a reasonably state-of-the-art (albeit marathon safe) version of what the run looks like
3) either a single run all the way through or a disasterous trainwreck failure of one, though this is pretty rare for GDQ afaik, short of that sperg that softlocked Crash last year
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>>3254872
>I don't respect speedrunners who use glitches, even if those glitches are harder to pull off than playing the game regularly.
this is pretty arbitrary. without establishing "developer intent" how do you distinguish between a technical glitch, a design mistake or oversight, and an actual game mechanic?

(not to mention the games improved by glitches, like Quake 1 or melee)
>>
I like to leave speedruns playing while doing something else. Last week while i was playing Tactics Ogre on the PSP, i put a Resident Evil 3 speedrun on youtube.

I kind of got hooked watching it. Going from the beginning to finishing the police dept in under 5 minutes was very entertaining.
>>
>>3254807
It's pretty cool, but I'd much prefer a more theory-oriented version of TASVideos. Something like arXiv for video games and related formal methods. It would also sidestep all the drama about categories, definitions, competition, skills, and cheating.
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>>3254893
And I say it isn't. Also games can't hold opinions.
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>>3254901
>how do you distinguish between a technical glitch
Something that requires doing something that bypasses innate boundaries in the game, such as clipping through walls or the Mega Man pause glitch

>a design mistake or oversight
A boss being rendered completely helpless via a simple combo, like the second Seymour fight in FFX where you can Provoke him and cast reflect on the provoker. Everything works as intended but it completely breaks the encounter.

>and an actual game mechanic?
Instant death in Etrian Odyssey. Very, very few enemies are completely immune, and even bosses have only 99% resistance. It works, but it's certainly not reliable.
>>
Speedrunning was interesting when it wasn't so serious and nitpicky, where every "world record" had to have a million asterixes behind it to specify whether it was a TAS, glitchless, any%, etc, and ends up being one of many other world records for the same game. And as for glitched/TA runs, I don't think they're particularly impressive, but they do provide interesting insight into the game mechanics.

I'm in no way familiar with speedrunning culture, but I'm sure it's more recent surge in popularity is as obnoxious as any other nerd fad.
>>
I like speedrunners who have a decent amount of charisma and are able to explain what they're doing in their game while playing it at GDQ.
>>
>100% run where the player plays through with an absurd level of skill and memorization

Good, fun to watch, interesting.

>any% run where glitches are used to complete the game in 2 minutes

Boring, who cares, all runs look the same from game to game.
>>
The appeal is to watch a game be skillfully played.

However, speedrunning has mostly been ruined by monetary incentives, autism, and e-celeb faggotry.
>>3254842
basically what that anon said
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>>3254957
>opinions
It's a fact that you can make the game do this stuff, that's not up for debate. You can't make the game do anything it wasn't programmed to do.
>>
their ability to dedicate themselves to one game and really master the art of playing it is admirable, but it's not something I would do.
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>>3255025
You sound like one of those faggots who think using the back door in Oblivion to skip to the end of the game is speedrunning.
>WOW YOU SPEEDRAN IN 3 MINUTES USING WHAT WAS LIKELY A DEV TESTING TOOL GEE GEE SUCH SKILL
>>
I think it's really neat and I find it theraputic to spend an evening watching speedruns occasionally. It used to be that speedrunning was only really "a thing" in games like Quake and Doom, but now you can see them on like,collectathon platformers and stuff where the routes are much less linear, and it's impressive to see how quickly those games can be run to 100%.

The ones with commentaries can be real interesting, but I have to admit I rage a little when I hear a runner say something like "Hurr I never actually played this game properly, I just speedrun it lol". I mean what kind of goddamn autist just picks a game at random and thinks great, I'll learn to speedrun this game, without even ever attempting to beat it normally? Entire swathes of the game they never see, gameplay that they don't even know exists, because their sole interest is the rote learning exercise of how to run a speed route? How does that even work, unless you are just copying somebody else's route?
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>>3254807
i like that black guy with the lisp who's really good at lost levels

otherwise most of them are so sperg their videos are just uncomfortable to watch
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>>3255025
>It's a fact that you can make the game do this stuff

And you're missing the point spectacularly. Nobody here said glitches don't exist - what we're saying is that you're a little bitch for using them.

Only you glitchy-speedrun fags argue this way, seriously. It's cheating, shut up, don't say anything, it is. Using that exact same line of reasoning I can have you over for a game of Monopoly and take all the money from the bank because the game doesn't a have a rule that says I can't rob the bank. The game doesn't physically prevent me from taking that money so it's all cool, right?
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>>3254807
They're fun to watch. Both Real Time Attacks on live streams as Tool Assisted Speedruns are fun to watch, both for slightly different reasons. I follow a ton of runners and it's fun to hang out at their twitch chat usually.
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>>3255025
didn't some guy make flappy bird in super mario world just by doing certain specific moves
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>>3255126
Tell me, do you guys seriously believe this or is this just unoriginal trolling? I've seen that whole "using glitches in a speedrun shouldn't be allowed, REEE" bickering several threads already. Don't like glitches but still want to watch speedruns? Fine, go watch speedruns in glitchless categories instead. It's not always either Any% or 100% you know.
>>
>see this thread
>get craving to watch a doom speedrun
>every search result is now about the new doom
When will this shit end? What pseudo intellectual retard came up with the idea that removing numbers and naming new games/movies exactly like the originals somehow makes them better and fresh? FUCK
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>>3255126
>it's cheating
>literally everyone who speedruns does this shit
>impossible to be competitive without
>you getting laughed the fuck out of the room for not taking advantage of the fastest strategies that everyone uses
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>>3255182
Try searching Ultimate Doom and Doom II.
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>>3254807
i think the whole idea of speedrunning is stupid

but people get joy out of it, so it'd be even more autistic to tell others to stop having fun
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>>3254892
They also didn't intend for you to put that vibrating controller on your dick during explosion cutscenes, but you did it anyway
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>>3254901
>Guys how do you know that when you jump halfway into the ceiling tile and the map turns into garbage pixels and you go to the end of the level in 5 seconds it's not an ACTUAL GAME MECHANIC?
>That's right, you don't.
>Tips fedora.
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>>3255126
Oh my god you are a turbofaggot. Obviously stealing money out of the bank in Monopoly is totally different than exploiting glitches to speedrun a game. Monopoly is a head-to-head competitive game, nobody here would argue that you should exploit obviously broken stuff in, say, an online shooter.

I guess you think rocket jumping in Quake is immoral or something? Plus, these glitches are invariably MUCH harder to pull off than the so-called "intended" mechanics of the game -- ignoring for the moment that that distinction is totally artificial. Meaning that using them clearly isn't a "bitch" move. If anything is, it's your head-in-the-sand attitude.
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I hate them, my honest opinion. They don't find joy in the game the way it's suppose to be played so they have to exploit it.

How people can watch them cheat a game is beyond me and the Runner and fans of them are so fucking annoying.
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>>3255234
>>3255126

Also what this anon said is true. There are "glitchless categories" for like every game. The point about intended behavior being difficult to separate from legitimate glitches still stands, but there's what you want, just watch those videos/participate in that type of running. One weird trick to reduce autism TODAY!
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>>3255126
>playing your favorite video game
>"Wow I'm pretty good at this game!"
>"I'm probably one of the best players in the world! I can feel it! I know this game in and out!"
>google [game title] speedrun
>video completely demolishes any fraction of knowledge of the game you thought you had
>yfw
>"Glitches are cheating! Shut up! I can't hear you LALALA!!!"
>>
>>3254807
>What do you think of speedrunners? Honestly.

I don't.

Honestly.
>>
>>3254807
who cares
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>>3255102

>I rage a little when I hear a runner say something like "Hurr I never actually played this game properly, I just speedrun it lol"

Holy shit this.

I could give a fuck about glitches or whatever but this definitely triggers me.
>>
>people unironicaly complaining about glitches
Holy shit, you people are retarded. The glitches are the best part of speedruns.
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https://www.youtube.com/watch?v=mYNzhV8xL48
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>>3255309
They are entertaining. I don't think anyone has said otherwise. They are cheating though, and the distinction between speedruns as they used to be and speedruns today is entirely based on that shift.
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>>3255330
>They are cheating though
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>>3255330
Speedruns today all just about glitches. Look at the Mario 64 speedrun.
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>>3255290
Why?
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Cool cecept that got ruined by people, as with everything on the internet.
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Back when it was all done through SDA in QDQ days, it was great. GDQ has fucking ruined any semblance of speedrunning a game on its own terms.

I was really disgusted with GDQ and their "no-cheat" policy when the Borderlands 2 run came up.

>Using unpatched French version because critical hitboxes are so large you can miss an opponent and score a headshot
>"We're gonna be using a glitch where all four of us can all own copies of the same gun at once."

AKA dupe and aim cheats.
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>>3254936
>arXiv for video games
Sounds good.
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>>3255379
The first part is a little silly, but whatever. So long as everyone in it is on the same version. Second makes total sense though. It would be pointless with people having different equipment, and in BL duping is the way to do that.
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>>3255267
i think of speedrunning with your cock though
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>>3255126
Video games have automatic rule enforcement, tabletop games do not. This means that in video games you can do it, it's "allowed". End users are not obligated to guess the intentions of game designers. In any competitive setting worth a damn, no player will get disqualified for "glitch" "abuse" unless it overcentralized the meta to the point that the technique in question was explicitly banned by the community, and at that point the game probably isn't worth playing competitively.

Robbing the bank is against the rules of monopoly and if that was a serious argument you are a retard.

You can actually play video games with manual rule enforcement if you like for extra challenge. These include things like nuzlocke Pokemon runs or so-called "glitchless" speedrun categories where the runner community agrees on a set of guesses of designer intention to manually enforce.

At the end of the day no ones gonna get purple hearts for beating hundreds of videogames the "right" way and you can't enforce proper appreciation of art so this is a pointless discussion.
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>>3255102
>when I hear a runner say something like "Hurr I never actually played this game properly, I just speedrun it lol".

I don't believe that has ever happened
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They're literally autistic but I don't have anything against them.
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>>3255228
>implying they didn't
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>>3254807
Some are cool. Some are absolute cringe. Most aren't noteworthy. SGDQ/AGDQ are nothing BUT cringe.
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>>3255430
>Robbing the bank is against the rules of monopoly

You missed the point as well. The issue at hand is that because there is no rule specifically stating you can't rob the bank, it's allowed - under the same logic that because a video game doesn't stop you from sliding through walls or warping to places you shouldn't be able to get to, it's allowed.

The idea is that both arguments are equally retarded, though you only seemed to catch the first half.
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>>3254807
The famous ones can be complete fucking assholes. They think because they are good at a game, this validates their existence on Earth. Some entitled neck beards in there.

Still, I love watching speedruns, provided the runner is silent.
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>>3255631
>people that are better than me at games are just autistic
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>>3256368
They're better at one specific game because they literally dedicate hundreds if not thousands of hours repeating the same exact segments over and over again for all of those hours. That's quite literally a sign of autism, not necessarily severe autism but high functioning autism for sure.
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>>3256437
Just like any activity that takes skill! Such as sport or learning a musical instrument! Now I understand skill = autism!
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>>3256437
In fact this describes every skill based gayme.
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>>3256464
Not to the same extent though. These things are on predetermined paths because all they're doing is optimizing it to save literally seconds sometimes.
>>3256460
Sorry I hurt your feelings but if you can't see the difference you're actually a fucking idiot.
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I LIKE THAT JUMP
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I don't mind it for the most part but for some things it's fucking retarded, categories and semantics mainly.

>Bloodborne speedruns
>Santzo refuses to do quit outs for doors because it's "slower RTA" but the runs are timed using in game time anyways.
>Has huge fucking bitchfit on stream about how he'll never do it.

>Dark Souls 3 speedruns become a thing
>Using quit outs every chance he gets

So there you go. A bunch of fucking hypocritical babies.

Theres always the IGT vs. RTA debate. If your goal is to get the fastest possible IGT, then it's completely possible to "cheese it" and use back up saves to get a really good time *basically a segmented run. But no one would allow it, because it's not RTA in one sitting, despite themselves timing it by in game time.

Then theres the whole "These stupid nips time it from console on until the credits end, so that's how we do it" and various other really fucking retarded ways to time.

Then theres the various categories like self imposing limitations like Any% No OOB. There should be 2 categories for any given game:
>1 any%
Fastest posisble clear, use everything in your arsenal
>2 100% or something like All Bosses/All Levels

Thats it. Yet some games have a million categories, and it's all arbitrary.

Speedrunning is like pure autism. Every runner is an incredibly large debbie downer.
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>>3255102
That's the exact reason why I didn't like Cosmo.
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>>3255290
>>3255348

Because when you go in and play fucking I dunno, some game that's notoriously hard, or is actually really fun and interesting, and you just learned how to beat it without doing anything fun and interesting and then you go in your stream "Lol this game is stupid and easy".
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>>3254807
Depends on a lot of things.

-Usually I'll watch a game I have already played and finished.

- I don't give a shit about the e-celeb and whatever his face/name could be. If we don't see the guy it's better.

- Runs where the original music has been replaced by the runner's favorite band are shit. Audio commentaries are not needed either.

- No glitches. It completely ruins the thing.

- 100% runs

- Hope to see some neat tricks (not glitches) or masterful play. It doesn't have to be a perfect no damage play, but it's even better if the speedrunner achieves that.
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Games with RNG take skill.

Games that are mostly static are for people who lack skill.
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>>3257031
>RNG
Every time I hear a streamer say that I blacklist them.

It's never "shit I fucked up" it's "RNG fucked me"

Take responsibility.

>>3256728
>watch after I beat a game
Yeah I like to do this too, mainly to compare my casual time wtih an optimized time.
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>>3257043
If you don't think some games have stupid RNG in them, you're a moron.

Phantoon can literally kill runs in Super Metroid depending on a dice roll.
>>
Legitimately one of the dumbest fucking hobbies ever
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>>3256368
>>3256460
Thank you for proving his point >>3256365
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>>3257261
They weren't being assholes, you pussy bitch. Can't handle a little sarcasm without shitting yourself? Go change them diapers ya whiny cunt.
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>>3255430
>>3256358
I think you're both missing the point. Speedrunning isn't ever about playing the game normally. It really has nothing at all to do with playing the game in the traditional way it was designed.

It's all about looking at how the game is designed and coded and then finding ways to exploit or glitch it to see how fast it's possible to make it through.

Comparing to playing normally is pointless and complaining that the people doing it aren't playing normally is unfathomably pointless.

>>3256656
That's a totally different scenario from someone saying they just speedrun things though. Why would you possibly give a shit if someone only wants to speedrun? I don't get how that affects you playing the game your way at all.


This is all coming from someone who doesn't have any interest in speedrunning at all. No desire to do it and even less to watch someone else do it. I think anyone triggered by others doing it has problems though.
>>
They are fun to watch when I have nothing better to do.

I was just watching this Mischief Makers speedrun and the guy proposes to his gf at the end
https://www.youtube.com/watch?v=9Cu3rBKoKmA

Cute girl tbqh, made me jelly.
>>
It's decent fun to watch once in a while, but /v/'s e-celeb gossip has poisoned the well so thoroughly that I'd sooner drink from a pond in Chernobyl.
I would enjoy talking about AGDQ on /vr/ and stuff but it doesn't really belong here.
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>>3255338
Watch glitchless ones then....
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>>3254807
I think its great that they're passionate about something they love, are good at it, and can make money off of it.
>>
As a meme connoisseur I think /srg/ is a great place to find hot, new and spicy memes.

mmmh-ah! now that's a spicy e-celeb meme!
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>>3257270
>being Edgy McEdgemaster
You sound like a 13 year old trying to be badass lol
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>>3257681
Don't bother with them, they're only here to troll you. Doesn't matter how stupid they actually sound, as long as they got your attention they will be happy.

Oh god, what have I done? Now they will call me "autistic" as well! How horrible!
>>
>>3254807
I think it's cool how they can break games, and enjoy the any% clusterfucks. I don't really look beyond that though, I see here that a lot of autism and e-celeb faggotry goes down, but I've never noticed it.
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>>3255139
Yeah, Sethbling has a video on it. Something about reprogramming the card using x-coordinates. Cool stuff

https://www.youtube.com/watch?v=hB6eY73sLV0
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>>3257901

>BUT FIRST
>>
I like watching really glitchy runs where the runner is able to explain how everything works. It's interesting to know what goes on behind the scenes in your favorite game. I don't know why some people are so snobby about 'muh intended route'. If its a single player game, exploiting bugs and glitches is harmless, it's only shitty when used to ruin other peoples experience in an online game.
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I used to watch SDA's archives before youtube was that big, it was great. Reading the comments on how the runners handled various parts and why they took each path was cool too.

Nowadays, it seems like the vast majority of new speedruns come with facecams and live commentary with no way to disable them. I came to watch the game first and foremost, I don't really want to hear snarky jokes and other lame stuff.
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>>3256508
>Sorry I hurt your feelings but if you can't see the difference you're actually a fucking idiot.
What's the difference?

What makes something like music, for example, different than speedrunning? As far as ability goes, they're both literally all theory, muscle memory, and grinding.
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>>3257921
It attracts normies and attention. I interpret it as a necessary evil to keep the practice alive.
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If they used the same devotion and passion on pretty much anything else they would be career monsters without peer.

But they chose to play videogames online.
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>>3257946
says the man posting on 4chan
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>>3257946
>*spends 1000 hours on a game to get a good time*
>*spends 1000 hours on learning neuroscience, still no job in neuroscience*
>If they used the same devotion and passion on pretty much anything else they would be career monsters without peer.
Imagine being this delusional.
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>>3257949
Pretty mental stretch you did there, anon. Don't get your panties in a pinch.
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>>3257956
>*spends 1000 hours on learning neuroscience, still no job in neuroscience*

>1000 hours learning science
>Thinks this is a lot

No wonder you can't find a job.
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>>3257962
I'm making this as clear as I possibly can, so try to pay attention this time.

Your argument was that if speedrunners used the same devotion and passion on anything else they would be career monsters.

Speedrunners rarely put more than 2000 hours into a game, so that's the level of passion and devotion you're talking about.
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>>3257946
I always think about this with speedrunners. It's no different in my opinion than getting really good at guitar hero. You could just play guitar and probably be really good at it. I think people get attracted to speedrunning or guitar hero or whatever because there isn't a real risk of failure because at the end of the day you're just playing a game with a shallow learning curve.

I think maybe speedrunners should take an honest look at themselves and think about what they want to do with their lives before they die. But if speedrunning Mario is your highest excitement, who am I to judge?
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>>3257968
>Speedrunners rarely put more than 2000 hours into a game
this is the top extreme as well. much more common is between ~500 and 1000 hours. only a rare few games require more than 2000 hours of effort for a decent time, and most speedrunners only run 1 or 2 games.
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>>3257968
2000 hours in programming would get you a job with a decent salary, a future, and wouldn't involve you begging for money from 16 year old losers trying to be validated by some autist who plays 20 year old Nintendo games for thousands of hours.
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>>3257975
working a 40 hour per week job is already more work and devotion than an average speedrunner invests into their game.

your argument is bad.
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>>3254807
I don't care about speedunning and I consider it borderline autism
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>>3254831
>peaches
>trihex
>skeletonbill

think before you talk
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>>3258009
Hot opinion there guy.

How do you feel about world poverty? War? Global warming??
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>>3257989
You clearly don't watch many speedrunners, or work in programming
>>
speedrunning is a wonderfully fun hobby with a community full of vibrant weirdos

I love everything about it
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>>3258015
I watch speedrunners every day.

It's an objective fact that working 40 hours a week for the majority of your adult life is more effort than any speedrunner has ever invested into any game. How could you possibly argue this?
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>>3255459

I definitely remember a dude doing a run of Tomb Raider 2 at AGDQ and he mentioned that he'd never even really liked the series, he just decided to run it.

It didn't make me angry, but I do remember thinking "well why the fuck did you chose to run it?" Was it just a dice roll so he could get e-famous on Twitch or what?

Curiously, that guy was one of the most amusing and non-autustuc speedrunners I've ever watched too. Maybe he just randomly decided one day to give it a try to see if he could do it, but I still don't understand why you wouldn't at least pick a game you like.
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>>3258013
I won't answer that because I feel like you're mocking me.
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>>3258027
Tell us what you do anon, and tell us five things you have never done before from the past month.
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>>3258034
some games that are boring casually are actually a lot of fun to speedrun.

i'm not saying this is true in your particular example, but it's not an uncommon occurrence.
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>>3258037
They get mad because we won't take turns to suck their dicks just because of the task they chose to spend their time with. That's how self entitled and obnoxious speedrunners are, they actually think their skills are worth something and should be praised.
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>>3258070
>they actually think their skills are worth something and should be praised.
I don't think so. I just do it for fun and because I like playing video games.

Overbearing control freak cunts like you can get annoying sometimes, but at the end of the day it's just noise. Life goes on, and I'm still perfectly content.
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>>3258027
>It's an objective fact that working 40 hours a week

Not him but it depends a lot on your job. Almost all the time I ever post on 4chan is from work. I don't know anything about speedrunning but it does look like it takes some practice and dedication.

And not the same but there are many weeks where I probably legitimately put more effort into fighting games than I do my day job.
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>>3258070
>they actually think their skills are worth something and should be praised.

That's not just speedrunners though. Go into any thread here about arcade games or shmups and you get that exact same attitude.
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>>3258175
>it does look like it takes some practice and dedication.
It does take practice and dedication, but it's not even on the same level as fighting games or professional esports, let alone the level necessary for a meaningful and well paying career.

don't get me wrong, i love speedrunning, but the effort involved is significantly overstated around here. i've seen people with more hours put into casual dark souls than it would take to get a top tier time in many speedgames.
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>>3258219
Huh, well like I say I don't know anything about it really. I don't even watch them, just saw that comment. It seems like most of the work is in figuring out what exactly to do. Then it's just execution.
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>>3258274
> It seems like most of the work is in figuring out what exactly to do.
That's pretty much it. And grinding for muscle memory. It's similar in concept to rhythm games, Tetris and shmups, just a lot more abstract in its presentation.
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>>3254807

As long as someone isn't glitching, then fine. Eitherway though, doesn't really matter to me how someone else chooses to play a game.
>>
>>3255228

I am guilty of this.
>>
>>3254807
Godspeed
>>
There are games that are good for speedrunning, and ones that aren't.

Unfortunately the people who are least able to distinguish the two happen to be speedrunners.
>>
Why do people speedrun RPG's? You're just sifting through menus and hoping you get lucky based on stats during battles.
>>
>>3258307
What's wrong with glitching? They're their own challenge in itself if you ask me. The pleb level speed runners are the ones who turn down difficulty.
>>
>>3257684
> he guy proposes to his gf at the end
>>
>>3258353
Why do people Speedrun Mario? You're just holding right and mashing A and hoping you get lucky based on hitboxes during hammerbros.
>>
>>3258354

It's just my preference. I prefer not to glitch out a game to speedrun it. Also, I know this really autistic douchebag who glitch speedruns, so it's just personal.
>>
>>3254831
Is that not rhetorical?
>>
>>3258396
>hitboxes
>luck
ya blew it
>>
>>3257684
My girlfriend would be pissed the fuck off if I did something this retarded. That event should be a moment to remember.
>>
>>3255126
Dude, I like glitchless too, but your bitching is pointless because that's why glitchless categories exist.
>>
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>>3257684
What a fucking cuck. I bet that girl is out riding the cock carousel while he stays home speedrunning shit
>>
>>3258537
Jackafur doesn't speedrun anymore. He streams like once or twice every few months, but he's been done with serious speedrunning for like 2 years now.
>>
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>>3258542
Gotta keep the bitch in check.
>>
They can be fun to watch, and while glitches can be interesting, I have far more admiration (in terms of ability to play a game) for those who 100% run than those who glitch from level 1 to the end credits.

As for speed running itself, people can do what they want if they enjoy it, but I guess I don't find the appeal in putting so much effort into getting better at entertainment media. It'd be neat if they could somehow translate their playing abilities into game development.
>>
I never got into speedrunning, but it's fun to watch someone play at a high level of skill, especially when I've played the game and can appreciate the challenge.
>>
>>3257975
you're overlooking the point that everything comes with an opportunity cost.
>>
>>3256508
>"look, I can play [song] on guitar!"
>"hurr that's nothing you just dedicated hundreds if not thousands of hours repeating the exact same segments for hours you autist this proves you are autist high functioning for sure it's not real skill if you do it many times autism"
>>
I speedrun Quake 2.

It's great fun. I even have a segmented time faster than the current WR-holder on speeddemosarchives.

However, as with most games, I don't have much time for this anymore. Growing up and becoming an adult had a huge impact on my life.
>>
>>3258070
>"you're cheating and glitches are stupid! speedrunning is for idiots! listen to my opinion on this subject! you're supposed to play the whole game like I do! you're not better than me!"
>please go away retard
>"YOU'RE JUST MAD BECAUSE I DON'T PRAISE EVERYTHING YOU DO"
>>
>>3259001
That was literally my first post here and I don't remember telling you what hobby you should spend your time with, I play fighting games competitively myself. So relax, mr skilled.

It's just that most speedrunners I've talked to seem to fit that description.
>>
I enjoy watching the agdq runs from previous years. If it's a long game and a the guy playing is really chill, it's great to watch and learn a few things
>>
>>3259068
I think he was in agreement with you bro.
>>
>>3257681
>Speedrunning isn't ever about playing the game normally
That's my problem with it. Speedrunners claiming they have intimate knowledge about the game. They don't. They don't even play it. They play a very different meta game, just happens to use the same ROM/ISO. It's also why they don't care about intent or rules. They don't even enter their mental picture. It's them vs. the code, and whatever the code makes possible, is acceptable to them.
>>
>>3257681
>I think anyone bothered by others doing it has problems though.
It only starts to become a problem when speedrunners try to claim any amount of superiority, in particular against players of the games. That's when defense mechanisms kick in. Otherwise, most people don't care about speedrunners. It's a hobby/job like any other.
>>
>>3259586
what makes you think speedrunners haven't already played through their game normally 100 times and are now speedrunning for additional replay value?

i guarantee any good speedrunner has more knowledge about the game as it is "intended" than you do.
>>
>>3259613
>what makes you think speedrunners haven't already played through their game normally 100 times and are now speedrunning for additional replay value?
several comments made in this thread confirming that they're often enough not bothering with the game itself
>>
>>3259586
>They don't even play it.
well, except for the part where they play it.
>>
>>3259617
try reading next time
>>
>>3259616
>several comments made in this thread confirming that they're often enough not bothering with the game itself
word, the perception of 4chan shitters is always 100% accurate. good call bruh.
>>
>>3259621

>>3258034
>I definitely remember a dude doing a run of Tomb Raider 2 at AGDQ and he mentioned that he'd never even really liked the series, he just decided to run it.

not like having played the game is any useful for speedruns anyway. Probably only gets in the way
>>
>>3259629
thanks for the 1 anecdotaly example of a guy who sort of remembered something from a marathon.

most speedrunners play through games as intended before they attempt to speedrun it. most often when someone chooses to speedrun something, it's a game they've already played many times and are already passionate about. what you're specifically talking about is the exception, not the rule.
>>
>>3259634
>most speedrunners play through games as intended before they attempt to speedrun it
questionable. They're just surveyor runs, to determine where and how to gain speed, to check the general mechanics

>are already passionate about
considering speedrunning is about actively breaking the game, they don't give a shit about it. They care about the code and the obstacles it creates, not more. The game's the useless decoration for casuals. If they'd care about the game, they'd not speedrun it
>>
>tfw want to speedrun, but the excitement of speedrunning messes with my degenerative heart problem

Feels bad, /vr/.
>>
>>3259642
>considering speedrunning is about actively breaking the game, they don't give a shit about it. They care about the code and the obstacles it creates, not more.
or they could, you know, care about both. imagine that. imagine someone being interested in two aspects of something. what a strange concept.
>>
Why is /srg/ such a terrible general, /vr/?
>>
>>3259676
due to the both broad and niche nature of speedrunning, talking about actual speedrunning and specific games makes it difficult to stay anonymous. that's why it's always mostly been about speedrunner e-celebrity gossip.

you can check out /r/speedrun or game specific discord/IRC channels for actual speedrunning discussion.
>>
individual runners tend to be uninterested, just maintaining subscriptions
Don't blame them, resetting for hours at a time just for a decent start to what will almost certainly amount to nothing

The events have gotten too big, too corporate, too PC. Compare 2012 with 2015 and you'll see that lad banter has been replaced with preapproved conversation.
>>
>>3259682
>individual runners tend to be uninterested, just maintaining subscriptions
I can see how someone would think this if they had such a limited knowledge of speedrunning that only ever watched twitch partners.

Thankfully the vast majority of speedrunners aren't twitch partners and do it because they genuinely enjoy it. Many don't even stream.
>>
>>3258537

She is also a speedrunner.
>>
>>3259675
>or they could care about both. imagine that
imagined it, didn't work out. The two things are in conflict
>>
>>3259686
orgies are not sex speedruns
>>
>>3259690
>The two things are in conflict
Imagine being this delusional and narrow minded.
>>
>>3259586
>>3259613
If you ask the guys who play, I dunno, Ocarina of Time how to get everything in the game 100%, I can assure you they won't be able to tell you the "normal" way to get it, since they do a bunch of crazy shit like going out of bounds constantly.

That's what people mean. They don't have "intimate" knowledge of the game. They just know how to do the steps of the speedrun really well.

I said it earlier, but it's really apparent when guys miss the "quick kill" on bosses. They usually reset in frustration or barely kill the boss. If anything goes wrong on in a speed run most people have 0 ability to adapt to the situation and continue, so they just reset and try again.
>>
>>3259695
no thanks, I'm not a speedrunner. I'd rather enjoy the games
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>>3259701
>If you ask the guys who play, I dunno, Ocarina of Time how to get everything in the game 100%, I can assure you they won't be able to tell you the "normal" way to get it
That's not true at all though. I personally know multiple OOT speedrunners who could tell you every single intended way to do everything in the game. You're absolutely making shit up for the sake of shitting on a hobby you don't understand.
>>
>>3259694

lol anon you're so funny..... not.

stop being jelly.
>>
>>3259708
>shitting on a hobby you don't understand
I'd be perfectly fine with leaving these asshats alone, if and only if, they do the same to me. They aren't though. They're always prancing around about how they're oh so much better than normal players, while being little more than a human replay machine. As long as speedrunners maintain their delusion of grandeur I'll happily shit on them on sight
>>
>>3259713
Actually the prevailing opinion among speedrunners is that speedrunning is something anyone can do or get into, all it takes is interest in a game and a bit of work. The community is generally very welcoming and helpful to newcomers.
>>
>>3259713

Any example where a speedrunner has been a dick to a "normal" player?
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>>3259713
>They're always prancing around about how they're oh so much better than normal players
Where have you seen this?
>>
>>3259717
>speedrunning is something anyone can do or get into
what they're oblivious to is that speedrunning is something hardly anybody wants to get into, as it's damaging the appreciation for the games. Likewise, they do look down on people that don't pick up their hobby and just play games instead
>>
>>3259721
>>3259723
Dude is baiting. He's clearly not as stupid as he's letting on. He just wants to trigger you people.
>>
>>3259717
>want to play game fast
>have to learn tricks to jump into walls
>have to abuse save systems
>have to navigate menus quickly
>I just wanted to play the game fast
>>
>>3259721
>>3259723
>it's a game they've already played many times and are already passionate about
>i guarantee any good speedrunner has more knowledge about the game as it is "intended" than you do.
>>
>>3259738
It's really fun once you get past the soul crushing repetition and pixel perfect accuracy. The attention is nice too, but I'm not a fan of people I quote the play No Exit very often
>>
>>3257043
there are runs that are extremely rng-dependent. even if someone plays optimally their time can be vastly different depending on certain random factors. Most of those runs are pretty shit to watch though (take pokemon r/b/y or yu-gi-oh for example)
>>
>>3258526
I forgot how deep the movement options in Mario 64 are. It's too bad you rarely have times when a pit requires anything more complicated than a long or triple jump.
>>
Speedrunning is fun during the following circumstances:

>You're learning how to speedrun a game you like
>It's fun and you never have to reset
>You're consistently getting faster at the game because you're learning and improving

Times speedrunning is not fun:
>After you've pretty much optimized your time and to improve you're just grinding attempts and resetting constantly

So the vast majority of speedrunning sucks. Thats why a huge amount of speedrunning streams are learning new games, or just go into "variety" streams because once you reach a point where you're no longer improving, then it becomes a waste of time and effort, and only results in frustration.
>>
>>3257052
>>3259747

Sure, fair enough there are things that can genuinely kill a run based on random chance.

The issue I have is that Every.
Single.
Speedrunner.

Goes

"RNG" whenever something goes wrong. It has nothing to do with the players skill level at the game, or anything like that. It's always like
>OH, A zombie bit me in RE4. RNG.
>This guard decided to look right instead of left? RNG.
>This random enemy jumped "when it wasn't supposed to" so I lost the run to RNG.

It's just fucking retarded.

Also if you get into speedrunning a game that you know has some inherent luck factor in whether or not you get a good time (like Dampe in OoT 100%) then you're just asking to get fucking pissed.
>>
>>3255126
i bet you think mods are hacks too, retard
>>
>>3259756
that's fair enough. you'd think that, in instances like that, people would have a plan for both possible scenarios.
>>
>>3259761
no matter the plan, one variant is faster. So if it doesn't come up, you may as well stop, as even a perfect remaining run won't improve your time
>>
>>3259701
thats why speedrunners are doing blind 100% routes, right?
tokyoboi808, runnerguy2489
>>
>>3259765
>two speedrunners do 100% "as intended" playthroughs of ocarina of time with their eyes blindfolded.
>"speedrunners don't know anything about the game!!"
>>
>>3259743
Where do you get superiority from someone saying that a person who's spent probably thousands of hours playing the game and pooled their knowledge with other people who have played similar amounts knows more about the game in general than someone who hasn't? It's all worthless knowledge anyway, and everyone that speedruns knows that. You were the one claiming that they don't know the games they play, which is obviously false, and pointing out that it was stupid of you to say that isn't saying anything about "normal" players, just you. Most people speedrun games because they really like the games themselves, not because they really like the speedruns.
>>
>>3259775
>they don't know the games they play
They're not playing the games. They're just doing speedruns

>they really like the games
They aren't even playing them. Looks like you're having a hard time to understand that though. Speedrunner, by any chance?
>>
>>3259747
any% pokedex completion is pretty fun.

https://www.youtube.com/watch?v=wtZ7CzbxBFM
>>
>>3259775
just stop responding to that guy, for real. he's either mentally ill or baiting.
>>
>>3259782
Please explain how putting a game in the console and pressing the buttons is not playing a game
>>
>>3259676
Because it's a general.
>>
it appeals to autistics because only they have the obsessive-compulsive habits needed to repeat the same boring tasks over and over for days on end
>>
>>3260159
>they have the obsessive-compulsive habits needed to repeat the same boring tasks over and over for days on end
How do you think musicians get good at their instruments?

Just curious.
>>
>>3260159

it's "autists", not "autistics" unless you want to use that as an adjective, but that'd be without the final 's'.
>>
old but gold. In fact, THE BEST speedrun ever no contest NO CONTEST
https://www.youtube.com/watch?v=xmGn9sxCUgY
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>>3260159
>it appeals to autistics

Very good display of English, foreign friend.
>>
>>3260160
Music theory, and playing a wide variety of different music

Speedrunners literally just copy and memorize a run and repeat ad nauseam
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>>3260184
>Music theory, and playing a wide variety of different music
And practicing the same techniques over and over and over for hours, weeks, years.
>Speedrunners literally just copy and memorize a run and repeat ad nauseam
No, there's theory and tech skill involved in speedrunning too. Stop pretending to know things you don't. It's incredibly similar to any muscle memory based skill, so yes, there is a lot of repetition, but there's also whole lot of learning and understanding that goes far beyond memorizing a route.
>>
>>3260187
Another thing about music is that it takes a lot more time, repetition and work to learn than speedrunning a game does, while being nearly equally useless for the huge majority of people who learn to do it.
>>
>>3260187
>practicing the same techniques over and over and over for hours, weeks, years.
Anyone who thinks that this isn't true is either not a musican or a bad one.

A virtuoso musician will do 10x more repetitious grinding in their life than any speedrunner has ever done in any game.
>>
>>3260187
>No, there's theory and tech skill involved in speedrunning too

No there isn't. You are vastly overestimating how much work goes into speedrunning

It's literally rhythm game tier. Purely a memorization exercise.
>>
>>3260253
>no tech skill in speedrunning
Imagine being this delusional.
>>
>>3260184
>How do you think musicians get good at their instruments?
>Music theory

Building finger independence, speed and dexterity obviously comes with reading about music theory.

(pls kill urself)
>>
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>>3260293
>finger independence

Bet you have some hands-on experience with that, faggot
>>
>>3259586
>Speedrunners claiming they have intimate knowledge about the game. They don't.

I would disagree with that. They clearly have an intimate knowledge of the game. Less so if they're following someone else's pattern, but the people who work at speedrunning and finding glitches of course have a very intimate knowledge of the game.

It's just that the knowledge for speedrunning and the knowledge for playing normally aren't necessarily the same. I don't see what the problem is with that.

> It's them vs. the code, and whatever the code makes possible, is acceptable to them.

I also don't see any problem with this in any way.
>>
>>3259713
>I'd be perfectly fine with leaving these asshats alone, if and only if, they do the same to me.

Maybe you should stop caring so much what a bunch of people you barely know are doing? You are getting triggered to hell over something of zero importance.
>>
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>>3254807
>asking what we think of speedrunners rather than what we think of speedrunning
do you not see the problem here
>>
>>3258012
those people are all out of shape lmaoooooooooooooooo
>>
squid clique ww@
>>
be sure to check out fortified zone!!!
>>
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>>3260253
good to see you know fuck all about either hobby anon
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>>3260525
trihex first pic result is him flexing lookin ript
lel git bent nerd made me check
>>
>>3254986
>any% run where glitches are used to complete the game in 2 minutes

A lot of any% runs are NMG (no major glitches) where you run through most of the game's intended mechanics, instead of going out of bounds etc.

Super metroid any% NMG is a great example of using game mechanics to sequence break, but not doing anything the designers didn't intend.
>>
>>3260362
>I would disagree with that
They have intimate knowledge of the code, of the mechanics of the engine. They have no idea about the game

>I don't see what the problem is with that
arrogance on the side of the speedrunners

>I also don't see any problem with this in any way.
That's your problem then

>>3260365
I would, gladly, if they get the hell out of my view. Which they don't. So fuck them with a rusty rake
>>
hi from twitter!!!!!
>>
>>3260597
>They have no idea about the game
If really think that ZFG couldn't tell you exactly how to beat every part of ocarina of time to absolute completion without using glitches you might actually be a retarded person.

Fuck off with your ignorance.
>>
>>3260617
>If really think that ZFG couldn't tell you exactly how to beat every part of ocarina of time to absolute completion
not what I said. You really punched that straw man well though
>>
>>3260627
How is knowing every part of a game in and out "having no idea about the game"?
>>
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>>3254835
>>3254835
underrated post
>>
what I don't understand is:
speedrunners are ok with glitches in the game that allow them to finish the game faster. they justify it by saying it was coded in the game and anything coded in the game is free to use. BUT speedrunners cry when others use in game cheat codes or level skips, which are also coded into the game that allow them to finish the game faster.

so why are glitches ok to use but not level select and cheat codes?

all games should have 2 categories: a normal speedrun and a hardcore speedrun. the normal speedrun should be just that: a play through of the game without abusing glitches, cheat codes, and other sequence breaks. hardcore speedrun should just be the wild west where anything goes, so basically like how the speedrunners play now.
>>
>>3261387
>all games should have 2 categories: a normal speedrun and a hardcore speedrun. the normal speedrun should be just that: a play through of the game without abusing glitches, cheat codes, and other sequence breaks. hardcore speedrun should just be the wild west where anything goes, so basically like how the speedrunners play now.
They already do precisely that.
>>
>>3261387
Because you're a pedantic cunt.
>>
>>3261392
there are a lot of games that don't separate glitchless runs and any% runs. not very many games track glitchless runs, unless of course you consider twin galaxies records.
>>
>>3261415
I wanted to watch a glitchless speed run of DmC last night.

NOPE.
>>
>>3254986
This. It's unfortunate that most people would rather watch people glitch games into oblivion. I'm not big on ecelebs but whatever.
>>
>What do I think of speedruns
Usually cool to watch every so often. Sometimes I like to try the tricks that I see in them (like Seathe Skip in Dark Souls, or certain techniques for getting through parts of games that are challenging), but mostly I do it for entertainment value every so often.

>What do I think of speedrunners
80% of them are autistic and while they get decent times, will never be really competitive. 10% are faggoty meme-sprouters who got into it for the sheer purpose of trying to become a twitch streamer full time. 10% are actually really fucking good at speedrunning and not totally autistic.

So yeah, you're fighting an uphill battle here.
>>
>>3256460
time invested into an activity doesn't mean it's a skill. I've masturbated quite a lot and developed a good edging technique, the discipline applied isn't the same as someone learning to play piano
>>
>>3261465
>not masturbating professionally

Get good
>>
>>3261465
This applies to everything.

There are tons of people who spend a lot of time on hobbies but never develop the skills that other people do.

Painting warhammer? Sure, you'll get better over time, but unless you really focus on improving then you won't.

Playing one video game fast? Yeah, you'll improve, but unless you do really specific and regimented practice you won't really be getting the same effort.

Sports? Same thing. You have kids running around on the field doing their thing but 2-3 stand out. Is it talent? Probably, but they probably also focus more in practice.

Time investment without really applying yourself or getting devoted into improving usually just results in stagnation, which is why so many speedrunners just sit on an endless treadmill of mediocrity.
>>
>>3261492
>which is why so many speedrunners just sit on an endless treadmill of mediocrity.

We call those losers grindmonkeys. Constantly doing runs without regimented practice trying to brute force it until they get a good one.
>>
>>3261492
Yeah, world record holders aren't always the people who put the most time into the game. There are all kinds of speedrunners who just never improve despite investing massive hours. You have to practice smart and practice efficiently to be the best, just like pretty much any other hobby.
>>
>>3254896
I agree with you here anon. The commentary at ADGQ and the reactions of the crowd and couch really make speedruns much more entertaining. Seeing somebody sit in a chair and press memorised inputs while a shitty new subscriber sound plays and people spam Kappa in chat just isn't entertaining most of the time.

That said, when a new game comes out such as nuDOOM it's interesting to watch people make their own strategies and find all the cool new shit in their runs.
>>
>>3260437
This.
The focus should stay on the game and not the runner. I think commentary can be good and often times insightful if it pertains to the run, but as soon as the runner plasters his face on the stream the focus shifts away from the game.
>>
>>3261546
OK, I'll bite: what kind of regimented practice does a skilled speedrunner do beyond repeatedly playing the game over and over?
>>
>>3261605
race and play other games that have similar mechanics. it's a shame SpeedRunsLive has such an archaic racing set up, otherwise more people would probably be racing more often.
>>
>>3261605
glitch hunting is pretty fun
>>
>>3261612
>play other games that have similar mechanics.
That's actually BAD for your skills dude. Play Mario World wont improve your mario 3 game.
>>
>>3254807
I was a pretty big fan of the whole speedrun scene until it was revealed that the organizers of the AGDQ event were getting $167,400 from the charity. $167,400 of donations went into their pockets while people were offering to volunteer for free to help out and got denied.

i'll never watch another GDQ.

source: https://forum.speeddemosarchive.com/post/agdq2016_budget_overview.html
>>
>>3254820
Speedrunners are indisputably autistic, who else would pour that kind of effort into this?

That said, some of them use their autism powers for good.
>>
>>3254807
Fun to watch when there's nothing else on, but you have to pity these people whose lives revolve around nothing but games. One day people will realize you don't have to subscribe or donate to watch them on twitch and they'll go broke and have no job skills and end up as trannies like Cosmo.
>>
>>3261628
Replaying single-player games you've already beaten before is autistic.
>>
>>3261640
Doing anything more than once is autistic.
>>
>>3261605
Every hobby that requires extensive dexterity and muscle memory requires repetitious practice. Musicianship and skateboarding, for example. Musicians literally spend hours practicing the same techniques repeatedly, and skateboarders practice the same tricks over and over.

Speedrunning is no different. The thing is, if you're practicing something over and over in the wrong way, you're developing the wrong muscle memory and you aren't improving your understanding of how something is executed. There's far more understanding involved in movement tech and glitches than just watching what's on the screen and duplicating it. If it were that easy, you would be able to become a godly speedrunner without ever having to ask questions, but that's literally never the case.

It's funny, sometimes runners will watch better runners and be utterly baffled by how the better players are moving faster than they are. To the newer runners, the movement the better players are doing looks exactly the same because they lack a deeper understanding of the tech. If it were as easy as just watching a run and copying it, they would immediately understand why they're moving slower, but it's nowhere near that simple.
>>
>>3261693
>The thing is, if you're practicing something over and over in the wrong way, you're developing the wrong muscle memory and you aren't improving your understanding of how something is executed. There's far more understanding involved in movement tech and glitches than just watching what's on the screen and duplicating it.
This is why musicians who just read tabs and copy songs note for note are shitty musicians. Good musicians spend time practicing and understanding scales and modes and patiently going over techniques without trying to rush it. A good musician will be able to play something cleanly, a bad musician will play it sloppily. It might sound similar to an untrained ear, but anyone who knows their shit could point out the difference. This EXACT same shit applies to speedrunning.

Bad habits are a killer. They're insanely easy to fall into, and after a long time of doing it that way, can be insanely hard to break. If you just do runs over and over and over, you aren't getting better at fine tuning, understanding or optimizing each subtle movement, trick, or segment. You're just developing consistency with bad or mediocre technique. This is why it's so common to see runners plateau and reach a dead end in their improvement, despite all their efforts.
>>
>>3261647
Doing anything is autistic
>>
>>3254807
I think its cool using everything within the cartridges limitations to beat the game as fast as possible, I can see why some people wouldnt like it but also its not about playing the game through as much as just beating it quickly. hence... Speed Run
>>
>>3261627
This is the unfortunate reality that has given rise to organizations and websites that rate charities for their actual charity.
This is awful. Thanks, anon.
>>
>>3255126
dumbest comparison I've ever seen

there is nothing wrong with a glitch vs no glitch debate, but this comparison is the dumbest shit, glitches are cheating by some standards (twin galaxies) and not by others (the majority of the community).

You can debate the ethics all you want, but its not fucking comparable to cheating in monopoly, because monopoly doesn't have fucking glitches, how are you this daft? Be honest
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