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Castlevania thread
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You are currently reading a thread in /vr/ - Retro Games

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Castlevania thread: No Shitposting edition.

Let's see if we can do it, /vr/.

If you see Australia-kun doing his usual stuff, ignore and report his posts.

To start off the thread, what do you guys think of Kinuyo Yamashita, the composer of the original Castlevania?
https://www.youtube.com/watch?v=d_Y4qqico3I

She forgets some parts but it's cute! Also she isn't really professionally trained in piano, she just learned a bit when she was a little kid, she joined Konami when she was freshly graduated as a sound engineer and came up with all the classic melodies on Castlevania 1 herself, without composing anything beforehand. Impressive, isn't it?
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>>3170012
Do we really need 3 Castlevania threads in the catalog
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>>3170012
>complains about straya-kun
>posts SCIV as OP

You're not very bright are you.
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>>3170037

He will come whatever picture I use as OP, so it's the same. The point is to ignore him and try to have a civil CV thread for once.
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>>3170042
Yeah but it's not actually like SCIV is this cream of the crop to encourage civil discussion. If anything this smells like a good bait thread.
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>>3170012
>No shitposting
>lets talk about castlevania

You might as well ask /vr not to breath
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>>3170056

It's just a picture my man. Have you read the post? I posted a nice video of the woman who composed the music for the very first Castlevania.

Also I think any picture could be considered "bait", Castlevania is known for not having civil threads in general, but lately the shitposting have been tampant. Let's break that.
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>>3170062
>Have you read the post?

I did, that's why I said it was good bait thread and not a mindless pool for answers. I feel legitimately sorry you had to post that nice video here where it could have fit non-inflammatory OST/composer threads much better.
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>>3170073
Don't pick on them, you might hurt their fee-fees.
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>>3170076

Don't feel sorry for me, I'm just trying this as an experiment, to see if we can get a civil CV thread going. Most likely we won't be able because shitposters outnumber actual Castlevania fans, but it's still worth a try.
The sun always rises after a dark night.
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>>3170157
Shitposting aside, I feel there's an element of truth to this. Hell, look at the AVGN. He had complaints about every single other Castlevania game, but not IV. He complained about Rondo being too hard, he complained about Bloodlines not having eight-way whipping, he complained about SotN being too boring.
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>>3170060
>You might as well ask /vr not to breath
sounds like a valid and worthwhile request
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>>3170164
Did he comment on Rondo? I just remember him reviewing the watered-down SNES port because he never actually owned a PC Engine CD.
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>>3170176
They played it once on James & Mike Mondays.
Yes I actually watch those. It makes for good background noise.
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>>3170164

I don't know, AVGN seems like a legit Castlevania fan to me: likes the NES games, and actually played them when they came out (unlike most of /vr/ who only emulated them in recent years).
Also I don't remember he ever complaining about Rondo being too hard. They only did a video with Mike and they gave up at stage 5 because they didn't figure out that you had to use the double jump/backflip to avoid the red armor knight, but they didn't complain about it, in fact they said it was probably one of the best CV and said it's a shame it never came out in the west back in the day.

Thinking SOTN is boring is normal for someone who likes Classicvanias.
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>>3170182
You know what? Fair enough.
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>>3170182
>and actually played them when they came out (unlike most of /vr/ who only emulated them in recent years).
Speak for yourself, fag.
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>>3170198

I said most of /vr/, not all. I see you felt triggered. You probably did get into CV thanks to emulation, lol.
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>>3170218
Worse. I got into it thanks to Dawn of Sorrow on the DS by a friend's recommendation.
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>>3170264

That's okay, I don't really hold any grudge against Metroidvania or younger fans.
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Just played rondo of castlevania rondo of blood for the first time, loved it. Graphics and music were phenomenal, hunting for the alternative pathways to access the alternate levels was fun. Only real complaint is it weirdly wasn't as hard as I expected, it was no cakewalk but still. Also not a real complaint but more of a little nitpick but the artstyle if the cutscenes seemed pretty uncastlevania to me, probably just me though.
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>>3170341

Rondo is really not a hard game at all, at least for people experienced on Castlevania. I actually have a more difficult time trying to get through IV or Bloodlines without using continues than Rondo.
But yeah, Rondo is probably my most played Castlevania game, I play it to 100% completion over and over. It's just a nice, short game that is almost perfect.
Having it on PSP probably helps since I can play when I'm out or at the shitter.
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Classicvanias are shit
Metroidvanias are the best
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>>3170392

Thanks for the bump
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>>3170341
>rondo of castlevania
>uncastlevania
jesus
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>>3170351
The hardest thing about Rondo is the bosses/enemies. I still think they're the best designed monsters in the series, since most of them have multiple patterns and phases, and you actually need to learn them in order to git gud, unlike most other Castlevania games where you can just spam your subweapon (or just the whip in SCB's case) to win the battle.

As for the platforming, it can range from easy to somewhat challenging, pic related.
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>>3170686
First part was a typing error, I have a bad habit of repeating or adding words when I write or type. As for "uncastlevania" I admit looking at it it sounds stupid but I guess I didn't know how else to describe it.
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>>3170712

Yeah I agree, the enemies have a lot of different patterns and that's cool. I love the ninja skeletons that run at you with their daggers, although there's not many of them.
I don't think there is any real actual platforming challenge in the game, except for a few parts on stage 5', but for the most part Rondo is pretty easy in that regard. Don't know what you're trying to point in that screenshot you posted... you mean the traps? Those are easily avoided and still the knives thrown at you don't deal that much damage if you happen to get hit by them.
I wish Rondo had a harder difficulty mode, or at least a 2nd loop.

>SCB

Come on Australia, we could have nice Castlevania discussion without unwelcomed forced memes and shitposting. That's the idea of this thread.
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>>3170736
One thing about rondo that's weirdis that you have basically no invinciblity after getting hit. You flash red for a millisecond and then your susceptible to damage again, makes for rough situations if between a few enemies.
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>>3170736
A little before that section has good platforming, with buttons that you might accidentally land on that send a bunch of hunchbacks at you.
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>>3170271
This is fucking depressing. I hate how they turned the series to anime shit for weebs.
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>>3170341
>>3170351
If you pick the little girl it's easy as fuck. With Richter it's about on par with IV.
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Castlevania Difficulty Power Ranking:
68000 > Bloodlines > Dracula's Curse > XX > Haunted Castle > I > Rondo of Blood > Super IV
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>>3170950

For me it was

Haunted Castle>Dracula's Curse>1>68k>XX>IV=Bloodlines>Rondo

Haunted Castle is fucking brutal without memorization.
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https://www.youtube.com/watch?v=ESwVfY209XY

What do you guys think of this?
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>>3170924
I don't like you.
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>>3170958
Try out Bloodlines on Tatsujin (or the 2nd loop). It gets literally impossible.

Also, Rondo is objectively harder than IV. The wolfman boss alone shits on anyone from IV.
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>>3172018

That was just my experience, Rondo was the easiest for me, even with the werewolf in mind (cool boss, but it wasn't really hard for me).
IV starts kicking my ass around the Cellar stage onwards, it's not the bosses that are difficult, but the actual levels, even with the smoother controls in mind.
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>>3172179
Can you point out some screenshots or webm's where the platforming gets difficult in Super?
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>>3170961
that looks really sick
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>>3172208

I don't have any atm, but basically most of stage 8 onwards.

Anyway, that's just for me. There are people that might find it easy, but find Rondo harder, which isn't my case.

I'll try Bloodlines' 2nd loop later, the game only lets me choose easy and normal difficulties by default. I'll also try out IV's 2nd loop sometime.

Anyway, I'm not a "hardcore" type guy, even though I really love games like CV1 and III and have beaten them many times, my favorites in the series are actually the easiest, that is, IV, Rondo and Bloodlines.
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>>3172239
You have to put in the Konami Code to unlock the hard mode for Bloodlines.
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>>3170012
I have a question.
How the fuck are you supposed to beat Dracula's second form in the first game?!
I've seen speedrunners do it plenty, I've seen it in a let's play, I did it at least ten times years ago on an emulator (without savestating during the fight), but... just what the fuck man. I'm almost always down to one hit by the time I finish the first form, if not then I only have two hits, and his fucking jumps... I can get under him maybe 1 out of every 7 or 8 tries. I saw one time he has a bigger jump that's easy to get under, but I have no idea what triggered it.
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>>3172249

Yeah it's hard to tell when he's gonna make a long jump, most of his jumps are shorts and they hit you when you try to get under.

Easiest way to beat him is with holy water, but it's still doable with the cross... just try to not lose any health during his first form so you can take a few hits on his 2nd form.

>>3172245
Nice, I'll try that next time I play Bloodlines.
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>>3170961
you can whip in any way but directly in front of you, 0/10 -/vr/
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>>3170176
>watered-down SNES port

well memed
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>>3170012
I've never played a Castlevania game. Why the hate? Which one would you recommend (no NES, please) ?
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>>3172640
>Why the hate?

It's an overall pretty nice series with some of the best VGM ever made and fantastic settings and art style. A lot of people are very zealous about their favorites and can't stand when others don't agree with them. Basically it's like any fanbase but for some reason CV fans are even more vitriolic and aggressive. Might be because of influences from the underworld.

>Which one would you recommend (no NES, please) ?

Why no NES? The best is to start with the original Castlevania and make your way up from there. Don't really believe anyone's suggestions, play the series in release order and form your own taste.
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>>3172645
It's just I didn't grew up with it. In fact, the first time I saw one was in 96.
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>>3172640
>no NES
Somebody post that crunch crunch penguin gif.
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>>3172675

Bummer, but why is that important? you never played any Castlevania anyway, nostalgia shouldn't be important.
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>>3172683
it's not that it's important. I just would rather start it by another console. Or is the story an important aspect and playing it out of order will make me miss something?

Besides, I don't know if that's the case with castlevania, but some 8 bit games are kinda obscure. I remember having to rely on magazines sometimes to know what the fuck to do to proceed. Might be because I didn't speak english and wasn't aware of the eventual tips text, be it dialogue or whatever, would display.
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>>3172724

You're just having preconceived ideas... just play the games, doesn't matter what consoles they're on. You're just gonna emulate anyway, right?

I think it's best to start with CV1 because it's still considered one of the best, and it's where all started. If you don't like it, you can go to Rondo of Blood or IV which are easier and some of the most favorited (and also hated by some, of course, but for silly reasons). But I think it's better to start with the very first one.
Don't worry about "obscure" stuff on CV1, it's a straightforward, linear action game. There is no puzzles or dialogues at all, the one with that kind of thing is Castlevania II.
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>>3172724
The only non linear game is 2, which for me at least is more of a guilty pleasure than a good game, castlevania 1 and 3 are linear platformers, you depend on your skill to advance rather than knowing where to go next.

I recommend playing the first one since the third one has pretty balls to the wall difficult.
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>>3172734
>>3172749

Alright guys. Thanks for your most complete answers. I'll try the first game.
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Does anyone know where I can download some S.S.H. mp3s?
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>>3172239

Personally I grew up with IV, so I know it really well and the only stage that gives me much trouble usually is the fucking dungeon/cellar. Meanwhile the later stages in Rondo totally kick my ass
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>>3170012
I wonder - I just started a challenge run of Aria of Sorrow where I'm only allowing myself to use the starting equipment (Casual Clothing and Pocket Knife), no items, no grinding, no map, and no spells, healing only in savepoints - basically, ignoring entire RPG layer - and the game not only jumped in difficulty (you have to get real up close to do any damage to enemies) but to be honest feels much more like classicvanias, and really makes you appreciate the design work - you have to learn behaviour patterns of the enemies to survive, and be extremely patient.

I wonder if SOTN could be played like that, and could it become more fun to people who prefer classicvanias?

>Pic related, it's third boss in the game and he now kills me in four hits and since I deal 8dmg and he has 650 hp, I have to hit him 82 times to kill him. So far, my best attempt was hitting him 47 times, so I'm halfway there.
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What's your favorite Metroidvania? Favorite Classicvania?
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>>3176014
This sounds needlessly masochistic and immensely unfun.
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>>3178151
My port of Castlevania into hexen is going pretty well, you can download and play it if you like. Just needs GZDoom and the hexen.wad.

Using all the side textures from symphony of the night and building the level exactly to them. Its like 2D, in 3D, but in 2.5D!

Welcome any feedback or criticism or suggestions. the level design is based on SOTN, but the story will be original, and its not really fleshed out yet. You're some guy called Bela Auguste, and for some reason you have been summoned to castle Belmont, which is overrun with beasts...
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>>3176014
that's not a boss, it's a regular enemy
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>>3175558
Not the other guy, but it's the opposite for me. I can get through the later parts of Rondo of Blood with a bit of patience, but no matter how hard I try I can't beat SC4's Cellar level. I absolutely never managed to. I always have to use a code to get to the next level.
And I feel like SC4's Dracula is pretty damn hard despite only having one form. It's predictable but no matter what I always end up getting hit. I know it by heart, I've beaten it a gorillion times, but I still need quite a few tries to win. I'm probably just retarded, though.
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>>3176014
>Masochism.
>Fun.
Nigga I played Ricther mode on SOTN for the PSP and fucking quit once i got to the enemies that took a million hits and could kill me in one.

Not to mention their attacks were hard as ball to avoid too.

There's a fine line between challenge and fun.
And it's very easy to cross from genuine challenge to fuck you go choke on a cock.
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>>3178282
I like it thus far. Keep it up mang.

Also nice dialogue options.
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Playing the optional characters in Metroidvanias is stupid anyways, because they don't fix the boring as fuck flat hallway level designs that plague them.
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Castlevania IV is great, fuck the haters
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>>3170392
you dont know what youre saying. even if that could be right, classicvanias...well theyre classic. you cant respectfully play nor fully enjoy a metroidvania without knowing or appreciating a classsicvania.
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Is there anything that will quench the thirst for more? all the ones ive tried dont give the same feel and end giving them up after 20 min.
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What is a bump? A miserable little pile of post!

But enough talk HAVE AT YOU
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>>3176014
some niggas managed to beat SOTN with spells/fist only, no equips. does that count?
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Bumperoo
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>>3189662
she doesn't look ok
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>>3170271
In what way is this true?
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>>3177163
I second this
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>>3170271
oh shit, Bach was a casltevania fan? damn.

I guess most of the music in the castlevania series is inspired by his fugues and contrapuntal writing so it makes sense
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>>3190250

Bach was hardcore
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The main problem I have with IV is that it has no real challenge outside of instant death spikes and disappearing floors. The bosses require no real strategy and will never kill you by depleting your health. Compare them to, say, Death in Rondo of Blood. That fight keeps you on your toes. There are no hard bosses in IV. The platforming is also very easy. You likely won't die once until you get to the dungeon with the blood everywhere (slime in the censored version). I don't feel accomplished when I beat it like I do with Rondo and III. I don't think it is a bad game, but it is a very easy one.
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>>3193817

Fair opinions, but I also find Rondo very, very easy.
Bosses seem a bit more challenging on Rondo but in reality, other than maybe the werewolf, they're not. On IV there's also some bosses that are good like the dancing ghost couple (that require you to jump around constantly to not get hit).
Death seems also a tiny bit harder than Rondo's Death for me, but neither really live up to Castlevania 1's Death (sans Holy Water).

I think the problem with many CV is that they expect every CV game to be hard as nails and actually, once you've beaten your first CV, the rest isn't really THAT hard.
Maybe it's because my first 'vania was Dracula X (SNES), followed by CV1, but I never really found Rondo, IV or Bloodlines hard. And you know what? That's fine to me, I don't play video games to get frustrated. If I want to impose a challenge on me, I try to go for no-death runs or stuff like that, but other than that CV games are just fun games that I play without really feeling they're hard.
Then again, it might be because I've played them all many times already.
If I were to play only the hardest ones, then I wouldn't settle for anything less than Haunted Castle
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>>3194046
I find levels 5', and 7 to be harder than any IV level by far. And Death in IV is so easy that I don't even take damage against it anymore. If you don't know how to exploit them, the ghost of Shaft, Dullahan, and Dogether can be challenging.
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>>3195004

Yeah, 5' is probably the hardest level (although it's a bit disappointing that the entire level is made out of kinda generic assets from past levels).
I don't have any trouble on level 7.
I'd rate IV a bit harder than Rondo, simply becauseI seem to lose more lives on IV than on Rondo (where I barely lose any lives). But neither of them are hard anyways. They're both great games.
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>>3195010
>>3194046

You always say this shit, anti-Australia-kun, but you never specify WHERE you die a lot in SCB.
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>>3195010
IV seems to have been completed and the developers realised it was too easy so they added a lot of cheap instant death spikes. I don't find them challenging, they're just cheap. They're the only thing I ever lose lives to on that game. Nothing, not even bosses, can deal enough damage to kill you before you kill them and health is easily replenished if you happen to take any damage. Sub-weapon ammo is also everywhere so you'll never run out of it.
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>>3195018
>anti-australia-kun

I actually think that guy is hilarious, I'm not anti him.

And I think the 2 or 3 times I've discussed this before I said that I think the game takes a difficult spike around level 8 onwards. But it's not that I die a lot, I just might die a few times, as opposed to almost never on Rondo.
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>>3195020
>cheap instant death spikes

Wait, what's wrong with those? it's Castlevania alright

Still it's mostly easy to not get killed by them if you have patience.
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>>3195027
They're cheap and not challenging. Past the mode 7 room every level is full of them. They're just a cheap way to increase difficulty and nothing more. Rondo of Blood challenges you with enemies and platforming, if you take a hit or two you can generally continue through the level and make it further, but in many later parts of IV you're dead if you take one hit.
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>>3195025
The only thing that I can think of that kills you after stage 8 is that part where you have to duck on a gear under some spikes. Sometimes you'll randomly get pushed into a pit instead of jumping off onto the next platform.
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>>3195032

I don't find them cheap. Just be patient and don't get hit by them.

Anyway, what are you trying to argue here? Rondo was more difficulty for you? That's fine, to me it was IV, but only slightly, both are easy, and great games regardless.
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>>3195045
IV isn't so great. Nothing in it is great. Rondo has the best art style, the best music, the best boss fights, the best secrets, and the best items. IV doesn't really excel in anything.
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>>3195050

Opinions, etc, etc.

Both are great to me, I also love Bloodlines. Watcha gonna do about it?

My favorite is indeed Rondo, but I'd be being a snob if I said the other 2 aren't great as well.
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>>3195051
But why is IV great? What makes it great?
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>>3195050
>best art style
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>>3176014
As someone who's locked SotN to level 1 and did a naked run with no spells that's arbitrary as all hell. A more reasonable enjoyable challenege would be allowing equipment but only killing bosses. You'll end the game at like level 18 and it makes for much more fun challenge in learning how to navigate rooms without getting hit.
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>>3195054
What's wrong with it? You're on 4channel, remember.
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>>3195053

That's like asking "what makes anything great?". Also I think you seem strongly biased against the game, so anything I'd say you'd just rule out and say it's not good and so on and so forth.

Here's a better question: why isn't IV great? Because it's on a console you dislike? Because it's "easy"?

Here's an even better question: is it even worth wasting time hating on a game, at all?
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>>3195071

I said my first castlevanias were Dracula X and CV1, and I finished both of them, don't have multi whip like IV, Bloodlines and X68K.
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>>3195063
Because
1). It is easy. It trivialised Castlevania style platforming by making the jumps easy to control. Enemies require no strategy and moving enemies rarely require more than 2 hits.
Bosses require no strategy, they're easily beaten by whipping constantly and using sub-weapons or following a simple and obvious pattern.
In the later levels the game becomes more difficult but only because of cheap, instant deaths. The enemies and platforming are so easy so they needed to find a way to make the game more difficult. The game simply fails to put up any real challenge.

2). The music. Sampled music can still be good, but not in this case. The music is tinny, muffled, and weak. This becomes so obvious when classic themes are used at the end. It was an early SFC game, but that doesn't excuse the music from being poor. There are 2 good original themes, Simon's theme and the Treasury theme, but everything else is flat, dull, and uninspired.

3). The slowdown. This game has slowdown everywhere. Walking through the Mode 7 room is hell, killing one skeleton when there are others around will always cause slowdown, the boss animations tend to cause slowdown, and in general play it is so obviously apparent. It seriously hurts the game.

Those are my major problems with it. Here are a few nitpicks. Dracula has only one form, the whip swing is under-utilised, some backgrounds make objects hard to distinguish, the whip power-ups and double/triple shot are pointless because they're so easy to get.
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>>3195074
>I said my first castlevanias were Dracula X and CV1, and I finished both of them
Post you're times.
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>>3195083

So yeah it's just you hating the game for the sake of it.

"it's easy", so are Bloodlines and Rondo compared to the NES games, just accept the 16 bit Castlevania games aren't really that hard anymore and that doesn't mean they're bad games.

"I don't like SNES music", yeah we know that, still it's an utterly subjective opinion. Saying things like "it's dull, uninspired" won't make your biased, subjective opinion any more valid, it's still an opinion.

"slowdowns", oh boy, we get it, you LOATHE the SNES.
Other than the spinning room which lasts like 2 minutes, there isn't any major slowdown in the game, you're just being exaggerated because you always say "music sounds muffled" and "game has slowdown" every time you talk about SNES games, be it Castlevania or any other.

So yeah, you dislike IV because it's on a console you hate, tell us something new.
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>>3195086

Fuck if I remember. I think I can beat CV1 in under 30 minutes and DX in under 50 or so.
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>>3195092
You obviously can't deny anything I've said so you'll project characteristics of an imaginary poster who you dislike on to me. I would like to see you beat Rondo of Blood and Bloodlines. They're clearly more difficult than IV.
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>>3195094
Did you even record your high score?
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>>3195083

Oh hey it's Australia.

How are you doing? Drunken as shit as always, old man?
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>>3195054
That's the artstyle of the cutscenes not the actual game to be fair
>use traditional badass castlevania cover for the cover
>cutscenes use the absolute generic looking anime style for cutscenes
Why? Its not even that they used an anime artstyle that pisses me off, but did they have to use the most generic style as possible?
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>>3195083
Because of this post I am now a #CruzMissile
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The whip swing is better in New Generation, because you can swing from anything, unlike in IV where it would only work on hooks.
>>
Is Dracula's Curse the least talked Classicvania?
>>
>>3195425
What do you mean by 'least talked'?
>>
>>3195425
It's the one everyone can agree is the most flawless Castlevania entry.
>>
new to castlevania
what gaym to start
regards, /vee/
>>
>>3195054
>Not liking 80s animu
>>
>>3195624
The first one on Amiga. If you like it you're a Castlevania fan. If you don't like it try SCB. It's like Castlevania but for Mario fans.
>>
>>3195624
Judging from this thread, there isn't a single good 'Vania game.
>>
>>3170042
>ignore him
you mention him constantly
>>
>>3195624
>regards, /vee/
Go back to there if you're going to talk like a retard
>>
Does anyone like II? I have autism and have to play series in order so I'm probably just going to take forever to beat it but so far it seems like a bad annoying game.
>>
>>3195648
>being a fucking hipster
Just play the NES version senpai
>>
>>3195624
Try out Rusty for the PC-98.
>>
>>3170012

>No Shitposting edition

Not possible. There will always be "my favorite castlevania is the best and your favorite castlevania is the worst game ever" shitposting.
>>
>>3195717
If you think SCB is the best you're not a Castlevania fan. You could think it's the best game ever and still be a Castlevania fan as long as you admit it isn't the best Castlevania.
>>
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>>3195718
>>3195715
>>3195680
>>3195676

Hey Australia, still butthurt as fuck that all your first posts in this thread got deleted and you got a 3 day band? hehehe


We are always watching over you
>>
>>3195725
>We are always watching over you
You're really not. Since I'm British.
>>
>>3195747
>Australia-kun is actually a Britbong
WHAT A TWEEST!!
>>
>>3195747

Not the guy you replied to, but you keep going back and forth saying you're from UK, or saying you're from Australia.. so which is it?
>>
>>3195754
First time I'm posting about this, I'm just sick of these toxic fools shit posting about some Australian ghost that doesn't exist. Anyone one who bad mouths Castlevania instantly gets called Australian, which is bullshit, no one likes the convicts, so please stop. This shit is worse than the shit your complaining about (which again, does not exist)
>>
>>3195761

I'm just asking, I'm mostly a lurker on these threads.

I think Australia-kun does exist, I've seen him post a lot and he always uses the same text and same images. There was an anon who collected a lot of "Asutralia-kun's best" from the archive and you could tell it's the same guy shitposting.
I don't think anyone wh bad mouths Castlevania instantly gets called Australian, it's just that Australia-kun always makes the same kind of posts so I guess it's easy to spot him.

For example "Hi, James", etc.

Though there could be some other autist who imitates him? I doubt so, though.
>>
>>3195769
>"Asutralia-kun's best"
People who go out of there way to make these things are the autists my man.
If he does exist, simply ignore him, instead of creating shit threads like this on.
>>
>>3195775

Gotta admit the guy is pretty mental and it's funny reading him though.
>>
>>3195779
Who?
Its its multiple people getting grouped under one name.

Ive proven that in this thread. Just call CV bad and your an Aussie. Ive seen people do the same. People just are too dumb to realise that the series has issues, so your just lumping any criticism down to being from one troll.
>>
>>3195775
Nah, he's right. There is a really repetitive autistic poster who rehashes the same memes and wording in NTSC vs. PAL, retro computers, Castlevania, and Sega vs. Nintendo threads. He's also a huge racist and hates America. Oh, and he's homo, doesn't work, drinks all day, and apparently lives with his boyfriend.
>>
>>3195786

No, I'm talking about the specific "Australia-kun" who earned his nickname from an old thread when he kept saying The New Generation is better than Bloodlines because it's more "family friendly" and that PAL is better than NTSC because he modded his Mega Drive back in the 90s because he's apparently older than most of /vr/.
I believe the nickname came from when he said the correct way to pronounce Sega was "See-gah", like australians do.

He's funny, but he always ruins Castlevania threads so I don't appreciate him for that, but if he toned down his shitposting and only posted sporadically and not constantly, I'd think he's a based funny guy (if still a bit mental)
>>
>>3195791
>>3195798

Don't forget his "Exodus" meme.

It was never really funny, though.
>>
>>3195059
Because generic anime art has no place in a franchise that literally takes place in Europe. There shouldn't be lolis running around with fearless barbarians. It's pedo-pandering bullshit to cash in on the degenerate PCE userbase.
>>
>>3195798
See-gah is correct. What other way would you say it

say-gah?
>>
>>3195821
>Sea-guh
>correct
Never change, Australia-kun.
>>
>tfw it's hard as fuck to troll /v/ because they only care about metroidvania and don't care about clasicvania shitposting

You can feel it too, don't you, Australia-kun?
>>
>>3195834
I feel sorry for them. They would rather grind away autistically in Castlevania than actually learn how to deal with perilous stages and overcome daunting challenges. That sense of reward is way more fulfilling than minmaxing and then cheesing the fuck out of a dull game.
>>
>>3195829
https://www.youtube.com/watch?v=YxOEPBO4OqA
>>
>>3195829
I'm not him. Nor have I ever been to australia.

Isn't see-ga just standard british english?
>>
>>3195894

SEGA comes from SErvices GAmes.
The actuan correct pronounciation is Seh-Geh-ee. As in Seh-rvices, Geh-ee-ms.
>>
>>3195901
see-ga it is

unless you have some alternate version of
>>3195845 to prove otherwise?
>>
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>>3195906

It's Seh-Geh-ee

Unless you pronounces the word "Service" like "Sirvice"
>>
>>3195906
https://www.youtube.com/watch?v=-v4CCcXq5h4

SII-GUUUHHHHHHH
>>
>>3195909
service and sirvice are pronounced exactly the same.

>>3195910
Exactly. See-gah
>>
>>3195917
hahahahahaha

Oh God, Australia-kun, stop, I'm dying
>>
>>3170271
Bach at it again with the black slips.
Hocked up on blow. Bustin a nut over NIN TEN DO!
>>
>>3195918
im not your australian-friend.

do you have some other way of pronouncing service? soiyvice or something?
>>
>>3195909
How do you pronounce service? It is pronounced as sir-vice with a short i in vice.
>>
I suppose if you were from 20's Brooklyn you would pronounce service "Soy-vis"
>>
>>3195096
More like you made shitty points so no one will bother to refuse them Cuck.
>>
>>3195968
Sehr-viss. Not sear-viss.
>>
Australia-kun is mad he got banned from /vr/ and is now shitposting with the /v/ kiddies, the poor old bastard.

>>>/v/336817097
>>
I've only played the NES, SNES Castlevania's and SotN, but Rondo seems fun.

How do I go about emulating it? I've heard about a PC port, is it worth looking into?
>>
>>3197441

I haven't tried it myself but I think the PC port you mention works alright, it's an .exe and it's an emulator with the Rondo iso included in english.
Other alternatives are Wii virtual console and PSP on dracula x chronicles which is a remake and includes the original as unlockable.

I tried it on PCE emulation on PS3 mednafen but it was buggy, not sure how that'd be on PC.
>>
>>3195845
Sey-guh!

That's what it fucking sounds like.
>>
>>3197441
I use Mednafen to emulate it.
It emulates pretty well.
Thread replies: 158
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