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/CRT/ Thread - Can't Reach the Top edition
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You are currently reading a thread in /vr/ - Retro Games

Thread replies: 255
Thread images: 131
Previous thread: >>3153482

This thread is for the spirited discussion of CRT displays - Televisions, monitors and projectors used for the playing of retro games!

>Try to keep it /vr/-related: Nothing past 5th gen(+Dreamcast). Slight OT might be okay if related to CRTs (E.G. 16:9 compatible models, flatscreens, etc.) Systems with backwards compatibility are also pretty safe territory, assuming you're focusing on the older games. PC CRTs are also a-ok.
>Produce OC! Get out your real cameras and take beautiful pictures of your CRTs displaying recognizable characters with the kind of beautiful accuracy that brings tears to the eyes of young and old alike! If you take 100 photos, at least one of them will turn out alright! (maybe)
>Try to be as detailed as possible when asking info on a specific model. As always, google is your friend, and we are your friends with benefits. Older archived threads aren't a bad place to look either.
>Share appreciation for others choice of technology and personal philosophy of gaming. As always show courtesy in your discussion and moderate yourselves first.

Discussion of video processing and scaling devices is okay, but try to keep the focus on CRTs and CRT accessories

CRT Pastebin (WIP): http://pastebin.com/1Ri5TS3x (embed) (embed)
S-Video Pasta: http://pastebin.com/rH2h6C7W (embed) (embed)
Thread Survey: https://docs.google.com/forms/d/1PhdXJYwA8xModrTV1Yt-i1tvNgwiagpeBx0m_xNIVtc/viewform?edit_requested=true&fbzx=9009823977812318933

Pictured: a local game store with a Donkey Kong cabinet I found last winter. Sorry for the glare.
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>>3165313

VGA cables are unfortunately not universally color-coded in my experience. Maybe a few manufacturers will use the same color scheme, but it'll be up to luck.
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Still lots of glare, but probably the best pic of a CRT I got there that day.
>>
>>3165334
shit alright. How did you go about figuring out which wire was which then?
>>
8k 240hz OLED display is superior to CRT in every way
>>
>>3165359
I used a continuity tester and a female VGA socket I had handy.

The other way would be to cut away at the d-sub connector housing and check the wires like that, and then replace the housing with the screw-together type when you're done.
>>
>>3165368
shit, uploaded wrong pic.
>>
>>3165365
>burn in
>fixed resolution
k
>>
>>3165368
alright cause I planned on using the cable out of an old pc monitor i have that no longer works the power circuit is busted. Pressing the Power button does nothing. It has one of the integrated VGA cables so it would save me having to cut an end off. I have a multi meter sitting around so i could check continuity as well I didnt think of that thanks.
>>
>>3165385
THEN YOU DO IT NEXT TIME INSTEAD OF WAITING FOR SOMEONE ELSE, ANON
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It's hard to get a picture of how a CRT actually looks with their flicker and the moire patterns you get on cameras and all of that.

First attempt. Too blurry, but this shit's hard.
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>>3165404
lil' better.

>>3165395
Eh, thanks, but I think I'll pass.
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>>3165436
So close, there isn't any moire in the center of the frame. Maybe try moving camera a bit closer and cropping less?

>tfw you are currently missing green but can still take waifu scanline photos via the power of revisionism
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>>3165459
Still don't have the remote for my BVM, so I am currently using this horror:
Hsync + Vsync -> Y
B -> B-Y
R -> R-Y
G -> ???
>>
>>3165459
Experimenting with rotating my camera to eliminate moire.

What game's that?
>>
>>3165390
>In CRT Thread
>Complains about burn in
>>
>>3165459
>>3165469
You can connect Y to the green line and since it's a BVM I bet it'll sync to it.

Anyway, I don't know if you can toggle external sync without a remote.

Please do experiment with a data logger when you get it!
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This is pretty gud.
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>>3165325
>>3164161
UFRaw as I'd like to avoid being stuck with Sony's offering(Play Home Memories).
Might have to try Darkroom.

>>3165397
I've done the defocusing stuff myself for the very same reasoning, especially for videos; Admittedly, it's a bit hard to do off the camera's view finder, but hopefully I'll be able to get something together that will let my use my tripod and the microHDMI out at the same time.
Is Darktable different than Darkroom, as I'd probably give that a shot as well.

I'm dealing with 21MP here(give or take depending on the camera setting and cropping settings) so I shouldn't have any problems with resolution should I actually get close enough to make use of it all.

For comparison, this was the camera's automatic conversion and baked in white balance/etc.

>>3164541
Pelican HD System Selector "PL-970"
or the version I have
Gamestop HD System Selector "BB-016"

>>3165393
It's still only on page 6. Also take of your name/trip when you do decide to start the thread so it doesn't get filtered out.

Also Also, if you are gonna make the threads, clean up the redundant (embed)s
>>
reminder not to post in tripfag threads
Most likely why we didnt see anyone but tripfagging mc tripper here last thread.
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>>3165585
I prefer UFRaw for the UI but darkroom has some really nice options - it's sharpening option was really useful for taking photos of my genesis for eventual listing.

Not using this pic in the listing, I don't think, but I'll use it as a sample for what it's worth.

21MP? What camera is this?

My point-n-shoot Canon SX160IS (which is higher resolution than my DSLR) is 16MP (4608 x 3456), and my DSLR Nikon D40 is 6.1MP (3008x2000). I mainly like the D40 for low-light photos and the fact that I can buy a lens from some film SLR from the 70s or 80s and put it on my camera if I'm okay with manual shooting and doing some trial and error. Even older lenses if I'm okay with fiddling with the lens internally.

My D40 can't record video, either, unfortunately.

>>3165621
You need to give me that component cable if you only use the GC for GC games. I have a GB Player in need of good video quality ;_;

Actually, I wonder if I could import a european gamecube that outputs RGB since I only need 240p.
>>
>>3165585
whoops. Thanks. My bad.
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>>3165596
We all like CRT's. An 'us and them' mentality gets us nowhere.
>>
>>3165668
Fuck off tripfag.
Sage.
>>
>>3165668
Fuck off tripfag.
Sage.

It's us an you.
youuu need to get the fuck out of the thread or quit using a trip.

You think we don't know? you making this thread prevents anyone who filters you. aka anyone with enough sense out of the thread.
Yes I'm a dumbass for not filtering you, but then I wouldn't be able to even browse the thread.
I probably should stop browsing because its not worth it with trip scum like you here.
>>
>>3165365
>8k 240hz
and it only costs 2 billion dollars
>>
>>3165697
I'm a tripfag because someone started impersonating me. Sorry if I upset you by contributing.
>>
Who here uses PC CRT('s) for daily browsing?
Can you use 60Hz?
Post Pics of your setups?
I'm using a shitty 17" but I'm hoping to buy a NIB 19" in august.
>>
>>3165732
"it's shit" and "I'm right you're wrong" is not contributing
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>>3165732
Ignore and report them, mate. The anti-tripfag brigade is infinitely more destructive than the most obnoxious of tripfags. I didn't even notice it was you until it was pointed out.

They're just newfags who sperg out in a misguided attempt to fit in.
>>
>>3166771
HAHAHAHAHAHAHAHA
very nice
>>
>>3166771
I have noticed a sharp decline in the quality of these threads. I wonder how Kya feels about his thread being hijacked by some johnny come lately tripfag in desperate need of random strangers attention coming in and shitting up the place by posting after ever reply with a trip even when it's not needed for the discussion. I'm home on workman's comp after an injury and I post less than you senpai. If you put 5% of the effort into a job application as you do here defending your pride you could afford real components for your mods. Maybe even afford to move out of your grandparents or elderly parents house. And not be near the burden on society as you are to this board.
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>>3165819
I'm using this little monitor, mostly as a secondary screen. Everything is fucking tiny.
2304x1440, 85Hz.
>>
>>3166907
If everything is too tiny you should decrease the resolution or increase the icon sizes. I don't know where the option is on Windows 10, but on Windows 7 it's on the sidebar in the resolution options.
>>
>>3166925
It's perfect or image manipulation though, and that's my main use for a second screen. This, and for my Le Mans watching battlestation.

I'm not sure if Windows can get monitor-specific with this kind of stuff either.
>>
>>3166938
It absolutely can. When I had my laptop and a TV as a monitor they had completely different resolutions.
>>
https://www.reddit.com/r/GloriousCRTMasterRace/wiki/guide
>>
>>3166907
The ideal resolution for the FW900 is 1900x1200.
>>
>>3166907
>Everything is fucking tiny.
>2304x1440, 85Hz.
At that resolution you should set your DPI to 113. This way at least your icons and other UI elements will be the proper size.
>>
>>3166907
>One of the biggest PC CRT's
>little
>using a cheap LCD for main screen over god of CRTs
man
>>
Is there any beginners guide to setting geometry on a fd trinitron? I have been reading through this to try and get some basic knowledge.
http://www.repairfaq.org/samnew/tvfaq.htm
>>
I really would like a nice VA panel monitor to compare to my CRTs but I'm not sure where to begin searching for one.
>>
>>3167032
I tried to set it with that CRT utility, wouldn't work for some reasons, I didn't dig further.
>>3167048
It's fine for anything but text, and I just zoom the webpage if I need to.
>>3167090
I don't have my color calibration tool atm, and I can't be arsed to try to set it manually. I just picked up this screen, this a temporary setup. I don't even have a house anymore.
>>
Is it possible to get a PVM to work with an arcade Jamma connection? I want to start building an arcade bartop unit, but I want to be able to test it on a CRT without committing to one of those expensive arcade-designed CRTs. What hardware would I need to connect it to the Jamma harness?
>>
>>3167124
gbs8220 and a pc crt.
>>
>>3165325
Am I the only one who mistook this for Donkey Kong being emulated on a sweater?

I mean fuck with those LED clothes and a Raspberry PI board or something someone could probably do that.
>>
>>3167106
Cant you just change the res on windows without using CRT utility?
the utility is only needed for interlaced resolutions

youre kind of shitting on our parade here senpai
>>
>>3167029
It's an old /g/ copypasta meant to be as abrasive as possible, and is based heavily on hypotheticals rather than anything close to reality.

I mean
>5760x4320i@60Hz
Really?

>>3167124
Someone had the idea of using one of Extron's RGB Interfaces to bring the levels of the RGB/Sync that tend to come off the Jamma connector down to something more reasonable. Whether that would actually work in practice, I have no idea.
>>
>>3167137
Oh sweet, that looks even better, I can use a basic computer LCD/CRT for testing rather than move my PVM around. Thanks!
>>
>>3167142
I'm not using VGA but BNC, Windows has no idea what the screen actually is. It only offers me shit resolutions.
>>
>>3167185
Linux doesn't have this problem, senpai~
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>>3167242
Darkroom is utter garbage and Lightroom shits itself with wine.
Also vidya
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>>3167142
Contrary to popular belief you can create a custom resolution in windows.
Just not interlaced.
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>>3165325
I have trouble understanding this picture.
Am I looking at a fat person with tiny legs?
Is it a person wearing an apron?
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>>3165325
>>3167140
>>3167329
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>>3167354
Still doesn't answer anything.
Why are the legs so tiny compared to the rest of the body?
Is he wearing an oversized sweater?
Is it the angle?
>>
>>3167372
You have autism.
>>
>>3167439
It's ok to say you don't know either, Anon.
>>
>>3167482
pssst its obviously the angle who gives a fuck it doesnt matter
pssst you are autistic for being so obsessed instead of getting a chuckle out of 20L5 guys possible proportions
>>
>>3167140
holy shit I lol'd
>>
>new graphics card doesnt work with my CRT
>grow more and more pissed each day that i use a LCD
>screen tearing even watching youtube
why does this happen to me? damn second hand GTX 670
>>
>>3167521
>GTX 670
Does it not have a DVI-I connector, or is it just fucked?
>>
>>3167528
it has DVI-I and DVI-D
also hdmi but i dont have anything for that
the DVI-D works but the image is completely purple tinted, as if the yellow isnt being transmitted
>>
>>3167538
forgot to say that this actually only happens when i use a DVI to VGA adapter, and it happens on any VGA screen CRT or not
>>
>>3167539
Is it possible your adapter is fucked?
>>
>>3167580
nope.. ive used it for many years now, and still works on other computers
is it possible for the graphics card to have a damaged analog signal so that it specifically doesnt send yellow with VGA adapters ?
i think the previous owner overclocked it but it works well in all the games i try with no artifacts whatsoever
>>
>>3167591
I'm not sure but can't you just hook your crt to motherboard? or do you want to gaym on it?
>>
>>3167638
i like having powerful 3D gaming
i think ill just switch to my old card for the sake of simplicity, new games dont attract me much anyway
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>>3165325
>>
>>3167329
winter coat and brown khakis.
>>
Bro if you make the threads again don't use your trip. I couldn't find the thread.

I mean, you should drop it completely, but I don't think you will.
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>>3167329
>>3167354
>>3167372
I thought I recognized 20L5 from somewhere
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>>3167693
Note in >>3165334 that the bezels are on an angle, and my camera is aimed at the CRT.

>>3167680
that's right, I think. I know it was a winter coat, and I was either wearing khakis or jeans.
>>
>>3167657
TIL:
a) The NES outputs anything other than composite
b) LCD is a type of video signal.

Before you mention NESRGB or HDMI NES, note that neither have accurate colors.
>>
>>3167708
Oh, also that the HDMI NES completely replaces the PPU and the sound generator in the CPU and expansion audio carts - and that the NESRGB, while it does use the original PPU underneath it, generates its video almost independently of any output from the CPU - it only uses the video output to detect when emphasis bits are set.
>>
>>3167723
*of the output from the PPU.
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Stop quadruple posting you fucking tripfag
>>3166771
you're cute kiddo
the entire site is anti tripdick
>>
>>3165754
>I will agree with you on needing to take what he puts up with a grain of salt, over the comparison of video signals across different monitors. Also a lot of parroting, but you'll get that anywhere.
Seem to get an especially high level of parroting here - I tend to blame 'Fudoh's Ode'/manifesto on the shmups forums and the retroRGB site for a lot of that. Particularly retroRGB - and I trust him on thigs like the RGB amp even less because he's trying to sell you something (his board with his preferred amp soldered down). Not to say there's no impact - I haven't tested. But his own comparison photos show zero difference between a SNES mini (assumedly with his amp) and the 1chip fat snes (presumably stock amp).

On the IRC channels I frequent I find a lot more diversity in displays and opinions. I even know two others who prefer the look of the JVC/Panasonic displays but have both them and sony monitors.

>>3167870
You don't seem to be bothered by Kya. Admittedly I'm more publicly opinionated than he is though.

Yep, that's my personal genesis since I don't have to please anyone but myself with it and it works fantastically.
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>>3165470
Gleylancer, a comfy shmup.

>>3167354
... Nep?

I got one of these HDMI to VGA adapters for my RPi. Surprisingly, it works totally fine with odd modelines - currently, I'm using hdmi_mode=8 (720x240). I'll try an even wider resolution later - it's a bit annoying as the RPi firmware won't take modelines, only a full EDID blob or CVT.

There is a very subtle band that appears to be caused by power interference - I'm not sure if it's the adapter's fault yet.

Also...
>>3167708
Please stop responding to bait.
>>
>>3167979
>I trust him on thigs like the RGB amp even less because he's trying to sell you something (his board with his preferred amp soldered down). Not to say there's no impact
You say that as if it's something of his own design; It's just a simple circuit that has the bare minimum on it to properly work with said IC. He didn't start selling the board until later, and even then it's just a simpler drop-in installation(over the multiAV) rather than having it hang out in the middle of the board and anyone who actually felt like drawing up their own PCB design could make one that works equally as well and could even integrate something like the digital audio board and perhaps a sync cleaner or something if you really wanted to.

I don't have a OG 1CHIP to compare to, but as someone who has used the Mini with the basic RGB mod and then the bypass mod, there is a difference between the two but it's nothing massive and really only pertains to the vertical bar(which itself is something that should be taken on a case by case basis)
>>
Why was the NES HDMI not the NES VGA
Why the conversion?
>>
>>3168584
Because the point is to move it over to a digital space and so it'll work well with modern displays. VGA, while implying a higher resolution and technically increasing compatibility with said displays, would still require the conversion from analog to digital, leaving more up room for shitty conversion and processing depending on the panel in question. Having it done by hardware internal to the NES gives you a solid baseline and allows for it to be tweaked and troubleshot to give decent results across a wide range of devices.

You obviously wouldn't get all the enhancements, but a line doubler paired with the NESRGB would get you the same sort of thing as an "NESVGA"
>>
What do you guys think of quantum dot?
>>
>>3168726
>What do you guys think of quantum dot?
What about it?
>>
>>3167538
>the DVI-D works but the image is completely purple tinted, as if the yellow isnt being transmitted
I don't want to insult you but if white looks purple in a RGB signal means that green is gone.
Yellow is just red and green in RGB.
The pin for green is the one between the cross and the 90° corner.
>>
>>3168569
You are so mad it's not even funny. You might as well adopt a tripcode too so people can filter your tantrums.
>>
Besides OLED do we have any hope at finding a CRT replacement?
>>
>>3168569
>just drop name and wait for everyone to forget
I was off this board entirely for 4 months once. Didn't help.

>retrogamingcables can't even spell 'summary' right
>>
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>>3169130
>also can't spell "accepts"
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>>3168576
Honestly I rarely draw out my designs - I usually just use a DIP breakout and perfboard.

He found something that'll make him an easy profit and went for it. I just don't trust him.

>I don't have a OG 1CHIP to compare to, but as someone who has used the Mini with the basic RGB mod and then the bypass mod, there is a difference between the two but it's nothing massive and really only pertains to the vertical bar(which itself is something that should be taken on a case by case basis)

My original 1chip has no vertical bar and has perfectly clear RGB.
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>>3169130
>>3169140
>>3169156
Stop triple posting
and no one gives one single fuck about typos
>>
>>3169157
Then don't use filters and stop being triggered?
>>
>>3169176
apparently not.

I'd thought about going back to anonymous at the end of last thread, but the sheer amount of rage towards my using a name was enough to keep me doing it just so I wasn't 'losing'.

I'd probably stop if people stopped bitching about it to be honest.

pictured: composhit and shit translation.
>>
>>3169208
whoops, that be me.

Moved from my desktop to my laptop.
>>
guise, just don't give hime (you)s.
if you really have to respond, do it with single >
>>
>>3166812

Yeah I agree, tripfags in general can be pretty OK, but this 20l5 guy is a bit annoying. His knowledge isn't as top-notch as Kya, and he has that whole hip on his shoulder about SCART connectors for no good reason.

Knowledgeable and wise sage posters should use trips, random douches who think they are the new expert of the thread need not. I've been posting in these threads for nearly a year, I've helped several people out with their problems, but I don't feel like the need to be recognised.
>>
>>3169334
>I've helped several people out with their problems, but I don't feel like the need to be recognised.
this

hell i've sent kya a bunch of shit randomly just because he's helped me out.

anyways, fellas, once i get my fancy new C64 running i'll post some stellar shots from it on my d20f1u
>>
>>3169334
>knowledge isn't top notch
(insert Trump joke. No one knows CRTs like I do.)

But really, I see myself as about on par, give or take a little.
Can you give me examples?

I mainly started using a name because I was being given shit and hoped I could clear my name somewhat by showing the help U was also doing as anonymous.

Doesn't seem to have worked.
>>
>decide to try looking for CRT in charity shop today
>walk in, no one else is there
>cashier lady says hello
>'hey, just wondering if you have any CRT monitors lying around'?
>she gives me a confused look
>'Like an old television?'
>She continues to look baffled; 'emmm...'
>Before she says anything else I realise I'm in a clothes shop
>sprint out


I still haven't fully recovered
>>
>>3169156
>(which itself is something that should be taken on a case by case basis)
>>
What's the easiest way to separate RGBS (comp sync) to RGBHV. Apparently my rgb capture card only accepts separate sync and I want to connect a jamma board to it.
>>
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>>3169478
have you tried just running a "T" from the sync output to both h and V? Seen it done both ways on projectors.
>>
What Trinitron should I get? I need to fit in http://www.ikea.com/us/en/catalog/products/30285153/

I'm planning on putting a flatscreen I have above it.
>>
>>3169715
>http://www.ikea.com/us/en/catalog/products/30285153/
that's not going to be deep or strong enough to hold a decent size crt. My 27" is ~100lb and is one of the lighter ones.
>>
>>3169715
>Max. load TV: 25 kg / 55 lb
a small one for sure
>>
I haven't been coming to these threads since 20L5 faggot started with his tripfagging, and I was forced to realize that like, 75% of the posts in every thread are just him.

Maybe the others are right. Maybe these generals have no reason to be here. Ever since I finished my retro game set-up, I spend more time actually enjoying my CRT than coming here to circlejerk about it.
>>
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>>3169847
People have said this general has no purpose before?
They're right I'm more interested in discussing CRT and displays as a whole than exclusively 240p ones.
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>>3169871
>People have said this general has no purpose before?
Just the usual shitposters who claim that it doesn't belong on /vr/ because it isn't actually about video games.
>I'm more interested in discussing CRT and displays as a whole than exclusively 240p ones.
I suppose the argument would be that the threads should be moved to /g/, but I've never been to that board, but it seems to be mostly about computers software/hardware/ I feel like these threads would just die there. However, they're not even particularly active here, sometimes.
>>
I'm on windows 7 and it used to let me set my monitor (trinitron) to 640x480 at 80hz, now I go to show all modes and it only shows it at 60hz and 59hz(?). I know for a fact it let me set it to 640x480 at 80hz before because this isn't the first time it's done this. I set it to 640x480 at 80hz when I first got it because I only intended to use it with emulators and applications with that native resolution but then I decided to use it for a while as a real monitor so I set it to 1600x1200 at 60hz (the only option at that resolution) but because of eye bleed and I just genuinely don't need extra space I went to change it back and 640x480 at 80hz wasn't an option so I just set it to 640x480 at 60hz (disgusting I know). On a whim I went to check and see if 80hz was an option and sure enough it was. Now after a power outage it's back to 1600x1200 at 60hz and 640x480 at 80hz isn't an option.

Any ideas?
>>
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>>3169992
>>>/g/

/vr/ portion for your post.
>>
>>3170015
It's ok I fixed it myself anyway, was just coming back to make an "nvm fixed ;^)" post

but since when is this not allowed? I haven't been here in a while but people used to ask questions here all the time, it's not like the kids on /g/ know anything about CRTs, I'd just get shitposted to death
>>
>>3169992
Why would you want 80Hz when the game runs at 60Hz?
Try for 120Hz or 60Hz (It can do 480p at 120Hz)

Cant you make a custom resolution in windows 7?
If you have a graphics card you can use Custom Resolution Utility to make a custom res

how many inches is your CRT?
>>
>>3170015
>no CRT discussion in the CRT thread!
>>
>>3170031
Eye problems mostly, some times I can handle it sometimes I can't, depends on the monitor, I get migraines really easily
>>
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>>3170024
It wasn't anything to do with a monitor. It was your modern pc with a modern operating system not detecting the display properly.
I'm just being a shitter because there isn't enough retro game images on a retro game imageboard itt.

remember when /vr/ used to have neat pics to look at? dust off those folders and cameras and threads will be much more vibrant, colorful and get better responses.

I'll fucking post point and shoot pictures of 480i FMV games on a consumer set, I'll fucking do it. I ain't kidding Morty.
>>
>>3170051
Oh ok sorry here's a picture
>>
>>3170041
Use this to add the resolution.
http://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU
>>
>>3169752
>>3169747
Any recommended model?
>>
>>3169478
Dunno if it's the easiest way but you can feed composite sync into the 'H' input directly, and run it through a LM1881 or something and use the vertical sync output.

Not aware of any pre-made (since you asked for 'easiest') solution for it, but thay's how I've seen it done.

>>3169387
I really wonder why some have this vertical bar but not others. All things being equal, I'd suspect that there's a way to eliminate it in the SNESes that have it. Maybe some capacitor is going bad or something?

Doesn't seem like any revision in particular is 'immune' to the problem from what little I've seen.

>>3169871
I'll admit, I laughed.

>>3170149
Tripfagging started when someone started using my name while posting. I don't like it either.
>>
>>3170196
(I mean, some way short of replacing the entire amplifier)

I'll try not to triple post.
>>
>>3170196
The only premade solutions other than maybe some older or harder to find extron stuff I've found are the Micomsoft XSYNC-1 (which is overpriced anyway and I think SCART is retarded), and supposedly there's the 'syncstrike' which is a lot cheaper but have not had the time to do much research on it. This thing also uses SCART for input, and while it does have screw terminals on the side I'm not 100% sure if those are for input or output.

When I said 'easiest' I guess I really meant 'minimalist', I suppose. If I went with any of those options I'd have to convert BNC RGBS to scart JUST to use one of those, then run that HD15 output to my capture card.

I'm not shy to DIY stuff and did see the LM1881 come up my search. Maybe I interpreted it wrong as I'm sort of new to video stuff but it seems that people were using this chip to separate sync from an actual video signal (i.e. separating sync from actual composite video or Gs), rather than actually splitting composite sync into separate HV sync. So does this chip actually work for splitting standalone composite sync into HV? If that works it would be a cheap and simple solution.
>>
>>3169478
If you have composite video available you can use the top part of this circuit.
http://members.optusnet.com.au/eviltim/vga2arc/vga2arc.htm#acvid
>>
>>3166812
>I have noticed a sharp decline in the quality of these threads
Because people wont stop bitching.

Anonymize, you fucking newfags.
>>
>>3170310
The supergun already outputs 15khz RGBs from the arcade board. I can connect this directly to a PVM, the issue here is also being able to connect it to a capture card that only accepts RGBHV (micomsoft xcapture-1)
>>
>>3170316
Anything for you, my dear anon
>>
Can the RPI downscale 720p/1080p content to 480i over composite?
>>
"ASUS Smart Contrast Ratio (ASCR) : 80000000:1"
Srry for non retro but would this boil down to 8000:1 contrast?
If so could it be a CRT contender?
>>
>>3170340
No, anon. It just means they turn the backlight off for dark scenes. Actual contrast between the lightest and darkest portions of a picture remains complete shit.

Also I suck cocks.
>>
>>3170336
>480i
disgusting
>>
>>3170356
>parroting :D
?
I'm not talking about emulation
>>
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Does anyone know what this component on the board of my fw900 is? it's lighting up extremely bright violet with a buzzing sound in a periodic manner until the monitor stops trying to start up and just give an orange blinking light. When I opened it and discharged the clip I didn't get any voltage reading on my meter.

It looks like a little light bulb or something, if someone could help me identify what type of component this is I might be able to find a replacement part.

Thanks for any input guys, I don't want my baby to die.
>>
>>3170196
>Tripfagging started when someone started using my name while posting. I don't like it either.
So here's an idea: Stop being such a tremendous cunt that people are able to identify and imitate you on an anonymous fucking image board.

Or just leave.
>>
>>3170432
A spark gap?
To be sure get the service manual. It has the list of all components and recommended replacements.
>>
>>3170432
See if this helps: http://www.badcaps.net/forum/showthread.php?t=15248
>>
>>3170523
just read through that. Turns out that both me and that guy had the same issue. there was arcing in the neck of the tube too, so I guess it's cracked and dead. Guess I've got replacement boards and parts now though.
>>
>>3170432
><SPARK GAP>
>SG901 1-517-499-21 GAP, SPARK
>>
>>3170526
>there was arcing in the neck of the tube too
Seems like the circuits that control the high voltage in the tube or the flyback transformer have failed. The spark gap's likely purpose is to reduce this high voltage by discharging.
I think it'd be dangerous to try and fix it if you don't have experience with CRTs. If the high voltage becomes excessive the tube may start to emit x-rays, though your monitor surely has protection circuitry that it's preventing it from turning on.
>>
>>3170336
You're going to need to be more specific. Video players can of course downscale. What do you need exactly?
>>
Is there any way I can playback a video file on my Wii and have the Wii output it in 240p?
>>
>>3170691
well for example the wii can only downscale 640x480 to 480i
anything higher and the audio gets choppy etc

I'm wondering if the RPI can do any better so i can avoid buying a 240p compatible graphics card
>>
>>3170713
Yes but the video cannot be larger than 640x480
Use WiiMC
>>
>>3170717
Will it be in the options that I have to enable 240p? Or do I just need to encode the file at 320x240?
>>
>>3170353
>!20L5
Ha

>>3170196
People have done complete recaps of various consoles with absolutely no change.

The best guess I've seen people come up with is that as it's in the same spot, every line and regardless of game/scene, that it's an issue of some sort of voltage droop/interference caused from the DRAM refreshing.

It becomes EXTREMELY apparent when I'm displaying component from my one SNES.

>>3170713
>>3170717
>240p
Not to my knowledge, no. Nearly positive WiiMC is limited to 480i or 480p.
The system also struggles with some video formats and even certain videos in general. DivX is fine, but is real hit or miss for h.264.
>>
>>3170723
Yeah it cant even do
704x480p
You think the RPI could do better?
>>
Local thrift store had this clear prison tv. I never seen one of these in person before. He said he will haggle a price with me if I am interested.
>>
>>3170714
AFAIK everything on the RPI gets downscaled to 480i over the composite. There's no way to output 240p or anything else over composite.
>>
>>3170732
I was one similar to that at a flea market.
I think it only has RF inputs and it's used as a security monitor.
>>
>>3170735
srry typo

yeah i want 480i out
i just want to know if RPI can downscale 704x480p and higher
>>
>>3170729
I have no experience with the Raspi, but I'd be willing to bet it'd handle video playback better under ideal conditions and so so otherwise, putting it in a similar boat to the Wii. Someone who's had the chance mess around with one would undoubtedly be able to give you a better answer.

>>3170751
If the video is a high resolution, it'd automatically get scaled down to 480i no matter what. How it actually handles playback is entirely dependent on the video file in question, and what it's encoded in.
>>
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My banged up PVM-1271Q and Genesis model 2.
I haven't made any adjustments yet to the monitor.
>>
>>3170353
Wow, nice trip.

Not me though.

>>3170723
Yeah, only console where I've ever improved video quality with a recap was my Game Gear (but that's not displaying on a CRT, at least not until I finally decide to RGB mod it)
>>
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Finally got my camera to at least focus decently and stay that way by using some homemade LUA scripts in 'CHDK' for my camera.

Tiny video.
>>
>>3167080
>>3163618
Thx man. It's a switch for the degaussing circuit of an arcade monitor chassis, nothing else. That said, I found a nice 250V 16A momentary button at the local electrical wholesaler, so that'll do for sure.
>>
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Samsung SyncMaster 997mb 19" CRT monitor here, sorry for the shit camera quality.

Anyone have any experience with these monitors? Having trouble clocking it to anything above 60Hz, I read on esreality you can clock to 144Hz/max @ 800x600, which I have it set to but testufo.com is telling me my refresh rate is 60Hz. No idea how to get it to budge past that, using XP and an old NVIDIA card by the way. Don't know if it matters.
>>
>>3171319
Why are you letting a website tell you what your current refresh rate is instead of using your eyes?
>>
>>3170293
Yeah, the LM1881 is usually used by people here for extracting csync from composite video. BUT, it can extract the vertical component from composite sync as well - and since horizontal sync runs happily on composite sync, those combined will do what you want.
>>
>>3171319
Depends on the browser 60 fps may be the limit.
>>
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Does anyone have any experience with scan converters? I'm looking at picking up an older Extron Emotia model to get 240p out of VGA for MAME emulation but they are a bitch to find. Anyone know how 480i is on the VSC models? they are way cheaper and easy to find but don't have 240p.
>>
>>3171041
Game?
Looks like Wonderboy.
>>
>>3171785
Popful Mail
>>
>>3171779
You meant the more advance RGB interfaces?

Good luck. Most the companies selling NOS caught on that retro gamers were buying their RGB interfaces.

Buying that kind of equipment used is almost always a bad idea. The application they're installed in usually means they're on 24/7 everyday.
>>
>>3171809
>component
>NES
you emulating?

The colors are wrong tbph.
>>
>>3171827
No, this is Wii's VC
>>
>>3171836
>wii VC is not emulating
>>
>>3171850
I know the NES is stronger than the Wii but that's no reason to discriminate

It might be because the NES is playing 480i instead of 240p
>>
>>3171816

Is there another solution that would work with a laptop? I'd probably use it with a dreamcast and VGA cable too.
>>
>>3169156
Anybody handy with a soldering iron and isnt retarded can handle pert board and making their own circuit. He sells a prefab PCB with the recommended components. Who the fuck cares? What's not to trust?
>>
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>>3171859

The Wii literally emulates an NES for virtual console games. Emulation. Official, but still emulation.
>>
>>3171861
A laptop?
What are you trying to do 240p over vga?

I'm not a 100% so can't really give any advice.
>>
>>3171319
get custom resolution manager
also ingame steam browser does not display refersh rate correctly if you are using that
does your monitor has a button to show you the current resolution and refresh rate?
you might want to try CRU (custom resolution utility)

basically what you want to do is
VSF = HSF / number of horizontal lines x 0.95
VSF is the refresh rate
HSF is the kHz
so for example if your monitor is 70 kHz and you want 1024x768 then you do

VSF = 70,000 / 768 lines x 0.95 = 85
so you know that 85 would be the maximum refresh rate on this case
you might still not reach this theorical refresh rate if you are aiming for a very high refresh rate at low resolution but you should be able to get pretty close.
>>
>>3171891

Yup, that's the cool thing abut these things. It's literally plug and play.
>>
>>3171868
I think the only opinion that Free20L5 guy respects is his own.
>>
>>3167979
>>3168576
>>3169156
>>3171868
I think the design on RetroRGB's RGBamp is basically what TI wants.

The RGB is taken after the resistors on the board on the SNES and N64.

I think the only thing missing is TI wants ceramic caps between the RGB line in and the TI chip. Not really sure what that does.

But other than that and from what I see the RGBamp follows TI's schematic. In this application anyway.
>>
>>3171779
You can try to use a higher end like the VSC 500 or 700

that being said i had a VSC 100 and it never worked on my PC with win10

look for an extron emotia
>>
>>3171284
If this switch just connects the coil to mains then it might not work as you want it to.
The AC power on the coil must either fade out as it happens with PTCs (as the resistance increases by time) or cut off precisely during the zero crossing of the mains (middle of the AC signal, where the voltage is 0V) which is implemented in PC monitors with a relay controlled by the microcontroller.
If the coil is disconnected at the wrong time then it can induce a magnetic impulse and mess up the purity, also many external degaussing coils have the same problem which is solved by disconnecting the coil far away from the tube.

>>3171940
>I think the only thing missing is TI wants ceramic caps between the RGB line in and the TI chip. Not really sure what that does.
Video clamp, needed if the signal is AC coupled but optional if the DC offset is low enough.
>>
>>3172051
>Video clamp, needed if the signal is AC coupled but optional if the DC offset is low enough.
I guess it's optional since design seems to work fine with out it?

I think the TG16 RGB mods needs it though. The guy selling the premade PCBs for that application seem to have it.
>>
not really crt related but anyone know why my snes with a scart wired for csync wouldn't work with my xrgb mini din adapter with a sync stripper? I had to wire up the snes scart for composite video sync for it to work. I'm probably going to throw in a switch in the mini din cable for these situations but still wondering why.

My broadcast monitor with a sync stripper in the breakout cable doesn't do this.
>>
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I assumed this problem was because certain N64 games don't behave well with RGB (since it isn't native), but I just had the same problem with a Master System game via Composite on another BVM.

Anyone know why this happens or what I can do about it?
>>
>>3172209
Some kind of convergence problem?
Maybe needs cap replacement? Or it's dying.
>>
>>3172217
they both look great with 95% of the games I play on them. the only games I've had this issue with are Pokemon Stadium, Donkey Kong 64, Nascar 99 on the N64 and R-Type on the Master System.

now that I've had it happen in identical ways on two different BVMs, I don't think it's a failing hardware issue.
>>
>>3172220
Problem in the wiring then or you're using the wrong setting. Ie forcing component.
>>
>>3172220
actually, it seems to happen with all of my SMS games over composite, but my NES games over composite look fine. weird.

>>3172226
if that were the case, why would every other N64 game look fine?
>>
>>3172232
Beats me.

The average knuckle dragger bandwagon collector just blows money on a BVM and smashes buttons and then wonders why shit doesn't work.
>>
>>3172209
Adjust the Horizontal Hold.
>>
>>3171861
I hunted down a laptop with a Radeon Mobility 4300 series... so there's always that option. That is, assuming the new crt_emudriver works with later Mobility cards.
>>
>>3172054
not him, but yeah, most of the time DC coupling is fine, and you don't need those caps. DESU I prefer a slight DC offset as it bumps the signal level up, and the bias (base brightness) which can be handy. I actually prefer to breadboard out the amps first, to see what components are needed. Sometime it works best with none at all save 1K linear pots in the output lines.
>>
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>>3172254
Never seen that in the BKM-10R menu and I've tried all the other alignment settings, but it probably wouldn't address the problem anyway: this only happens sometimes. Changing the alignment for the whole set would screw up the set for every other time.

For Pokemon Stadium for example - the main menu is fine, the mini-game select screen is fine, most of the time the mini-games themselves are fine. But then you'll pick a mini-game and it looks like this. Pick it again later and it'll be fine.
>>
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>>3172257
Pic related is 240p on a 31khz CRT (IBM P260) over HD15 from a Thinkpad W510 with an Nvidia Quadro 880m.

All I did was set a custom resolution of 240x3840@120hz in Nvidia Control Panel to get the sync frequency up to something the monitor could handle and it just werked. Picture is sharp as fuck, probably a little too sharp in fact.

I assume you could achieve a similar result with a Radeon?
>>
>>3172209
Might you be using a bad symc source? See what happens using composite video as sync or something.

Just a guess; I don't own a N64... yet. That'll change this weekend.
>>
>>3172209
Oh, and if it happens on composite vodeo, make sure you don't have 'external sync' on - and try using a LM1881 to get a clean sync signal and putting that in as external sync if you are okay with building a small circuit.
>>
>>3172323
>>3172326
yeah it's happening on straight composite for SMS too. I've flipped sync between internal and external for both with no luck.

The N64 is CVideo for Sync, but it runs through a SyncStrike, which I believe does the same job as the LM1881.
>>
>>3172189
Is this a fat SNES? or a mini?

Also, I've heard but cannot confirm that the XRGBs don't like composite video as sync. Are you SURE you are using csync?

Also, the XRGB uses (I've heard) JP21 instead of european SCART pinout, so make sure you aren't using a european SCART pinout.

Disclaimer:
I don't own any SCART stuff or any scalers (well, none for use with old consoles anyway).

Sorry for rapid posting. But not sorry enough to not do it.
>>
>>3172209
Try putting some ferrite cores on your cables.
>>
>>3172334
I have no idea how the syncstrike works. Can you try s-video luma as sync?
>>
>>3172334
also, it DOES look like something that could be fixed by adjusting the horizontal hold if you can find a setting for it anywhere.
>>
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is there any disadvantage if im using a CRT monitor instead of a CRT TV ? i mostly emulate CPS2 and CPS3
>>
>>3172342
That's a cool keyboard. Is it mechanical? what are the switches?

You should be fine if you're just doing that - I like my 15khz monitors more but I don't emulate on them.
>>
>>3172343
thanks
keyboard is a FK-2001, supposedly Alps switches but im not sure if its genuine since it locks up with certain key combinations
>>
>>3172337
just checked. Sync Strike has a built-in LM1881. I'm not sure how I would use S-Video Luma without an S-Video port.

>it DOES look like something that could be fixed by adjusting the horizontal hold
permanently? or would I have to adjust and reset the horizontal hold each time this pops up?
>>
>>3172350
My cheap unorthodox fix was running 22 gauge cat5 wire from a female s-video port. Not sure how to best do it if your console is using a multi-out cable.
>>
>>3172296
Yes
although this may not work with some laptops because of Nvidia optimus which allows intel HD graphics drivers to control the res while nvidia's GPU powers it
>>
>>3172335
Thats a uh famicom
>>
>>3172342
I mean not really

you can use it at 480p with a shader and have it look almost exactly like a BVM (possibly better)

or you can run 240p @120Hz
>>
>>3172350
There's usually a wide range of horizontal hold values that'll sync properly to a large range of signals.

The only TV I've ever had to adjust this in was my Apple monitor, and I've never had to again after I chose a point in the middle of the range.
>>
>>3172359
Yes, yes it is a famicom.

This was taken when I was replacing the power/RF modulator board with a composite video output amd power supply.
>>
>>3170432
I run mine with the back cover off so I'll check how it behaves when I get home

Mind had focus pop issues and I replaced that entire board to fix it, good luck finding parts though.
>>
>>3172335
model 1 snes

Yeah she doesnt like composite video sync which is why I have the sync stripper in the mini din male to scart female adapter that it comes with (and that I rewired correctly for scart)

so just to clarify with the sync stripper in the mini din to scart adapter and my snes cable wires for csync I get sync issues

comp vid sync snes> xrgb with sync stripper =works

csync snes> xrgb = works

csync snes> xrgb with sync stripper= doesn't work

again I never had this issue with any broadcast monitors since almost all my consoles are csync and the ones that can't (ex ps1) I end up using a sync stripper
>>
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>>3172361
i think im gonna stick to 480p ... i tried to run the arcade size on FBA (384x224) but i get an error that i have to check if my graphics card supports this, and on single size my monitor says that its out of range
the wierd thing is that i get scanlines even at 480p or 800x600, maybe they are not called that but theres some sort of lines with pic related running at 600p or below
>>
>>3172369
mine doesn't light up/spark or anything so seems like you have an issue that is causing that spark gap?

can't find it but I remember reading the number of flashes might tell you which type of error it is?
>>
>>3172278
Is the distortion stable when it occurs? If so, I will again say that the issue is most likely the horizontal hold. I don't own a BVM so I don't know what all the menu settings are, but it might be linked to a potentiometer. I will say that, even if it turns out it isn't the problem, trying it is your best and easiest bet for resolving the problem.
>>
>>3171859
The NES does produce stronger video than the Wii, but the palette the wii uses is still wrong. You can fix the 'strength' by changing contrast, but you can't fix the shitty palette.

And the NES runs in 240p, not 480i - what the fuck are you talking about?

You can force the virtual console into 240p - I despise the retroRGB site possibly more than even 20L5 guy, but he explains it and is one of the first google results. http://retrorgb.com/wiivsclassic.html

Also, (obligatory) you're a fucking moron. The wii virtual console is an emulator.
>>
>>3172374
I am not sure why this would be, if you are using the correct pinout. I have to suspect your csync-altered SCART cable is faulty or the sync strike is.

It's very strange, in any case. I'll think on it more when I get off work.
>>
>>3172556

Wired up fine I use the same snes cable on my broadcast monitor, composite or csync

The sync strike also works fine because it will display with the snes wired for composite and also works fine with my saturn, ps1 all of which need a sync stripper to work
>>
anyone have a 3000-4000:1 contrast level VA panel to compare to CRT?
Ive read online the human eye cant detect over like 1500:1 contrast
>>
>>3172664
Advertised contrast ratio means nothing.

Compare ansi checkerboard. Any LCD should beat a CRT.
>>
>>3172684
>any LCD
Gonna be pedantic. Two words: Game Gear.
>>
>>3172696
whoops. that's better.
>>
>>3172581
I'm less certain now, but I think you should look for horizontal hold settings. It may be in the service menu (if the BVMs have a service menu - I only have PVMs when it comes to sony monitors).
>>
>>3168576
Follow-up because I was looking at that Wii VC page from earlier - he repeats his claim there about the mini putting out better video, without mentioning anything about the bar. He's high on something, I'm sure of it.

(Sorry to the people who hate me for triple-posting for quadruple-posting)
>>
>>3172684
no the advertised contrast ratios that mean nothing are the ones that say 100000000000000000000000:1 and shit
>>
>>3172696
>>3172726
>no uh
CRT fanboy defense squad.
>>
>>3172770
lcd fanboy defense quad
>>
>>3172772
I speak the facts.
>>
>>3172518
Yes, the distortion is stable. It's not waving or scrolling - the game just looks like that.

I'll look more into horizontal hold on BVMs tomorrow. Thanks, y'all.
>>
do mitsubishi megaviews have a service menu?
>>
>>3172778
You are just saying to not trust any form of LCD measurement to compare to CRT?
I'm against any form of bleed or glow so i despise TN and IPS
I'm looking into VA as they seem to have nice black levels, but im really not sure how it compares to CRT levels.
Anyone here have any experience with VA vs CRT?
>>
>>3172189
>scart wired for csync
Don't have an XRGB, but unless your adapter is specifically wired otherwise, you NEED JP21 cables. The shape of the connector is the same as SCART, but the pinout is very different.

>>3172209
>don't behave well with RGB (since it isn't native)
The core sync information is still the same, whether it's composite, s-video or RGB, and that's where the issue seems to be; Though in this case, on the monitor's side.

Do you have a termination cap on the output of the sync line that you're feeding the RGB to/Composite to(in the case of the SMS)?

>>3172817
I vaguely remember reading something about them supposedly having one, but to my knowledge and experience, no. The basic menu has stuff for pincushion/barrel distortion, but it's relatively barren otherwise.
>>
I think we should leave LCDs out of this and realize that they and CRTs both work well for different things.

Need weird exotic resolutions or signals to be viewable? you want a CRT.

Need crispness with a standardized and well-defined signal format? Don't mind the slight contrast inferiority? Want something really bright? You want a LCD.
>>
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How do you know if your CRT is shadow mask or aperture grille?

I feel like shadow mask CRTs are more blurry, am I wrong?
>>
>>3172209
>>3172863
Since the colors in that screenshot look right (though I've not played the game), I think he's using a JP21, Kya.

But I totally forgot about termination on csync. Definitely should check that if it's not automatic like on my PVMs.
>>
>>3172863
everything is terminated, yes.

just to reiterate since my info was spread out over multiple comments - N64, Genesis and SNES work great via RGB on the one monitor except for 3 N64 games (and even then, only sometimes). NES works fine over composite on the other monitor, but SMS is always skewed.

>>3172875
>I think he's using a JP21
I'm not.
>>
>>3172851
You're putting words in my mouth
>>
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>>3172874
they aren't necessarily more blurry, but there's a wider range of shadow masks. It's a crap-shoot if you just pick any random shadow mask CRT off a shelf at goodwill if it'll be good quality. Also, the focus circuitry inside will matter a lot. the better ones had separate vertical and horizontal focus adjustments internally.

If sony made it and it's in color (so post-1950s) it'll be an aperture grille.
If it's branded as a 'DIAMONDTRON' or 'trinitron' or anything like that, it's an aperture grille.

pictured: shadow mask.
>>
>>3172882
>this isn't a JP21
Then I'm confused how it works, and think you should be if this is a XRGB.
>>
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>>3172875
>>3172906
>I think he's using a JP21
You're mixing anons up, that was directed to XRGB anon, not the D24 anon(assuming they're different).

>>3172902
Aperture Grille
>>
>>3172296
>>3172356
No, not the same at all. The Radeon HD 2xxx to HD 7xxx cards can use crt_emudriver, by Calamity. This gives you true 240p output. 120Hz on a PC monitor is never going to look or feel perfect - as you noted, it can be a little too sharp. And the motion effects at 120Hz can often be felt as well as seen.

The downside of crt_emudriver is that you need an RGB capable 15kHz set - i.e. an arcade chassis or a professional monitor like a PVM. If in Europe, a SCART set qualifies, of course.

>>3172341
And the V-hold, if you can't quite make H-hold work or don't have it. I had a PVM that needed V-hold tweaking to stop the top distorting like that.
>>
>>3172906
>>3172909
d24 anon here. thought he was talking about me.
>>
>>3172868
Well one thing to consider
Most people don't have decent CRT monitors
at least I don't
most people have the shit 70 Khz (1440x1080 @60Hz) ones like me, and 86-96Khz ones can be hard to find for some.

CRTs are dying no doubt about it so we can discuss alternatives.

also obligatory 'fuck off tripfag'
>>
>>3172902
Goodwills do not carry CRTs typically.
>>
>>3172925
Yeah, you're right.

Only CRT I've seen in one recently was a little portable black and white 5" one.

Still, substitute goodwill for somewhere that does have them, or a garage sale.
>>
>>3172912
We're talking about laptops

I haven't read anything on CRT_emudrivers compatibility with moblile graphics cards

also you know that some old graphics cards can do 240p/480i without CRT_emudriver for example through Nvidias own custom resolution creator.
>>
>>3172919
>>3172909
whoops, yeah. Got confused.

Sorry.

Anyway, BVM guy: I remember someone else had shit like that happening and it went away in 16:9 mode. Does that happen for you?

If so, it's almost definitely something like horizontal hold which is (assumedly) saved separately for 4:3 and 16:9 modes.
>>
>>3172919
Pretty sure he was.

>>3172912 has a good point about V-hold; While it would be weird for it to only affect certain games(in the case of the N64), it's possible that the sync information is coming later than expected for whatever reason and causing the top portion to be out of sync.

>>3172932
>240p/480i without CRT_emudriver
I've been meaning to see how Crimson handles low resolution modelines.
>>
>>3172928
Almost nowhere has CRTs
most places dismiss them as useless junk
and you have to realize CRTs above 17inches are pretty heavy so theyre more likely to be left in peoples basements instead of brought to pawn shops etc etc.

This is why it is important to discuss CRT alternatives also LCD's existed in /vr/ times.
>>
>>3172951
>most places dismiss them as useless junk
They're hazardous material. So more than useless junk. Useless junk that costs you money to get rid of properly.
>>
>>3172936
problem persisted when stretching 4:3 games to 16:9. never had an issue with X360 or PS3 in widescreen component.

>>3172945
didn't see anything like that in the 10R service menu, but I'll look again tomorrow
>>
>>3172956
This too.
At least its less hazardous to use them than to dispose of them :)
>>
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>>3172953
>Your image is further off and of a different game on a larger set.
I just chose an image I like, since I don't have any of Popful Mail(or a copy of it laying around) and didn't feel like running up to take a shot of the 14M2MDU with a game of similar aesthetic.
That and any photos I do have of it aren't terribly good and with my older camera.
>>
>>3172969
All my photos are either sharp but have the dark shadow over it (forgot what its called) or blurry but clear

phones are shit for capturing CRTs
>>
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3840x240@120 on a fw900
side note, retroarch ui is a fuken piece of shit
>>
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>>3173015
>>3172296 here. Now that's what I'm talking about.

How do you find motion at 120hz or are you using BFI to bring it back down to 60? I couldn't get that to work properly myself.
>>
>>3173079
it's jumpy, probably because screen refresh doesn't match emu refresh, didn't bother going deeper. Quickly tried BFI, didn't made a world of difference besides dimming.
>>
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/vr/ what is the MAX you would pay for a 14" PVM?

I live in Canada and want to know if i'm crazy for considering paying $250 for one of these things on ebay. They will never be available within 300km radius, i don't know what choice i have.
>>
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>>3172969
Whoops, I posted prematurely and hoped you didn't see that since I was revising and adding info.
-_-

My point-n-shoot canon SX160 IS actually takes better photos than my DSLR because its lens can work with smaller focal lengths (down to around 5mm). If I were to invest in more lenses for my Nikon D40 I'd be in great shape - and it's from 2006 so pretty old too.

what I was going to post:

>>3172909
Your image is further off and of a different game on a larger set.

New shadow mask pic. Lost my old disc of the game so I had to burn a CD-R on it to avoid lugging my ~70 lb. 20L5 from the basement to take a popful mail pic on it (or worse, the 1944Q, which weighs around 20 lbs. more).

This image still isn't perfect a) because there's not a preset for the Canon SX160 IS in any programs since it wasn't intended to shoot RAW, so I had to make one and do some eyeballing and b) because my 13 inch CRT has some little convergence problems (un-noticeable over a foot away). But this is a better comparison.

Still, think the results are pretty good. Compared it (eyeballing) to my actual CRT next to my computer monitor and the colors looked accurate.

Higher quality image here:
10MiB JPG
https://www.dropbox.com/s/5i45hkyoheieo6x/IMG_5361-10mb.jpg?dl=1

31MiB TIF
https://www.dropbox.com/s/01tl62uz3nqvqcc/IMG_5361.tif?dl=1

>>3172951
>This is why it is important to discuss CRT alternatives also LCD's existed in /vr/ times
sure, but I don't think a CRT thread is the place for it - and "LCDs existed in /vr/ times" is true if you are talking about the game gear and other really shitty handheld LCDs, or counting the early 2000s when the dreamcast was still current and almost-decent LCD TVs were finally appearing.
>>
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>>3173109
No local TV stations?
It'd make sense that more remote ones would hold onto equipment for longer.

Anyway, you are a bit mad, yes - I may not be a great judge but if I did not already have a few broadcast monitors I'd probably be willing to spend around $80 for one at most.

I don't know if they actually ever sell that low or not, though - sorry.

similar pic from other camera - didn't spend QUITE as much time trying to get the color balance just right, but it's pretty good. Was able to use a far higher jpeg quality setting when outputting due to the lower resolution and less visible individual phosphors.
>>
>>3173109
>>3173143
Do not ship a CRT
I would say theres a 99% certainty of your convergence and or purity/geometry getting fucked beyond adjustment
forcing you to go macgyver and take the entire neck assembly off for perfection
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