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Anonymous
What were they thinking with ActRaiser 2?
2016-03-20 20:19:09 Post No. 3078492
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What were they thinking with ActRaiser 2?
Anonymous
2016-03-20 20:19:09
Post No. 3078492
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What a terrible sequel to a truly great game. The original ActRaiser was a challenging and fun hybrid of action-platforming and sim sections that were pretty fun. I guess you could say the sim sections were a little shallow, but I think it's better that way so they don't overwhelm the action segments of the game. Plus, you still get to fight monsters as you grow your city, which is pretty cool.
ActRaiser 2 removed the sim aspect of the original game that made it so original and memorable. The difficulty is ratcheted up so high that even on Easy you'll die very quickly on the first couple levels, partly because of traps that do a ton of damage that are hard to avoid thanks to the terrible controls for jumping and flying. The first game was hard, but (save a couple cheap moments) fair, even with some slightly stiff controls in regards to sword swinging and jumping. In ActRaiser 2, it's difficult to figure out how you're supposed to control the Master/God while he's flying. They tried to expand the action parts by giving you a shield and letting you attack from different angles as well as hover, but it's not worth it considering the awful flight controls and the fact that you move much slower than in the original game, which makes it feel like a total slog.
At least the graphics are pretty nice. The music is beautiful and retains the epic and orchestral vibe the original had, although it (ironically) feels a little less actiony now. The numerous gameplay issues are a huge problem, though. How could they fuck up the sequel to ActRaiser so hard?