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Shmups Thread: Count Down to Die
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ITT, we discuss traditional, manic, horizontal, and/or vertical 2D shooting games.

Tell us about your...
>favorite shmups
>recent acquisitions
>latest accomplishments

Previous thread:
>>2792825

Threadly Challenge! Post screencaps of your best runs in Donpachi Hong Kong.

Current events: Darius Burst - Chronicle Saviour releases for PC on Dec. 3rd.

New to the genre of shmups? Check out this page:
http://www.racketboy.com/retro/shooters/shmups-101-a-beginners-guide-to-2d-shooters

Shmup Collection containing over 9000 MAME romsets:
https://www.mediafire.com/?48812jiax8m1c#nz0227tzb9zor

Decide the greatest shmup developer of all time here:
http://strawpoll.me/4496713

For a real-time chatroom, head over to the #shmups channel:
https://kiwiirc.com/client/irc.rizon.net/?nick=Anon?&theme=cli#shmups

List of the hardest clears, ranked in order of difficulty:
http://www.wikihouse.com/stg/index.php?STG%A5%E9%A5%F3%A5%AF%B0%EC%CD%F7

Video resources that explain superplay recordings:
https://www.youtube.com/user/STGWeekly

Highscore tables for several shmups (can track your own):
http://www.restartsyndrome.com/boardlist.php
>>
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>donpachi
Reminder that if you use up all your bombs you gain an extra stock. And that your bombs get replenished every time you clear a stage.
>>
>>2820665
>And that your bombs get replenished every time you clear a stage.
Not in the hong kong version, they don't. Aww shit.
>>
>>2820667
HK at full rank is nuts.
>>
>>2820732
Some of the bullets in stage 5 are fast as real bullets
>>
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>>2820641
>latest accomplishments

1CC on Super Star Soldier on the PCE, probably my fave Hucard STG...
>>
>>2820789
er, no idea why its changed the orientation, it's not like that on my pc, any ideas?
>>
>>2820732
>HK at full rank is nuts.
HK is nuts literally from the beginning.

>>2820665
>>donpachi
> Reminder that if you use up all your bombs you gain an extra stock. And that your bombs get replenished every time you clear a stage.
Play the japanese rom not the easier usa one.
>>
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I made it to the stage 5 boss in Lethal Thunder today. This is a very fun vertical game where your shot becomes stronger the faster the button is pressed.
>>
>>2820807
I got to stage six of gradius iii last night without dying. Then I fucking kept biffing it trying to power back up and game over'd. Best and most fun run in a while.

310k points.
>>
>>2820831
>gradius iii
snes port, btw
>>
>>2820789
Tough stuff. The 4th stage robot kills me

I 1CCed Soldier Blade recently. It edged out gunhed and musha as my favorite vertical shooter.
>>
>>2820841
Yeah it takes a while to get to grips with him, definitely one of the games "hurdles". Soldier Blade is awesome but SSS beats it for me, just a tighter game over imo.
>>
>>2820807
>Play the japanese rom not the easier usa one.
Yeah they only replenish 1 bomb in the jp version.
Screw it, I think international is more fun. :D
>>
>>2820993
It's based on what stage you're on. You get 1 extra bomb after stage 1, 2 after stage 2 etc
Unfortunately it doesn't carry over to second loop, you don't get 6 bombs after 2-1, you just get 1.
>>
>>2820831
How do you have fun with all that massive slowdown?
>>
>>2821287

omg, do you watch Game Sack too?
>>
>>2821324
>factual statements about a game having massive slowdown are invalid because someone on youtube also pointed it out

I think you meant to click on /v/
>>
>>2820831
Game is an absolute cakewalk on every difficulty apart from the secret unlockable arcade mode (still no where near the actual arcade) and yeah the slowdown is fucking atrocious.

>>2820993
Nah the jp version is best and even still is very generous with resources, the int version just lends itself to bomb spamming.
>>
>>2821324
TOE UH PLON MASTER RACE
>>
We can all agree that bullet speed > bullet density, correct?

Nothing more of a buzzkill when a shmup starts to slowdown because it's shitting millions of mostly irrelevant bullets at you just to look pretty.
>>
>>2821427
I have 1cc'd like 40 games but not a single shoot 'em up. What is a good place to start?
>>
>>2821505
whoops, misquoted.
>>
>>2821427
>Nothing more of a buzzkill when a shmup starts to slowdown because it's shitting millions of mostly irrelevant bullets at you just to look pretty
*cough Dodonpachi cough*

>>2821505
Depends on what you like in a game. Want something that feels like a grand and epic adventure through space? Try Gradius. Want something that's densely packed with action and very little filler? Give Gradius a look. But if you're more of a high-scorer, there's always Gradius.
>>
>>2821505
Darius Gayden Extra Hack and Batsugun Special.
>>
>>2821534
heh, guess i'll try the original Gradius. Any tip related to the rank/upgrade system?
>>
>>2821598
first gradius is easy enough where you don't have to pay attention to rank to 1-ALL it
>>
Why do all Taito shmups have depressing backstories?
>>
>>2821427
High speed + high density is the best. Macrododging shit feels so good.
>>
>>2821641
>Why do all Taito shmups have depressing backstories?

In nearly all shmups you are a single fighter against endless enemies, and that should normally only be possible if your allies forces already got roasted and you are the last ditch attempt at turning the fight. All of this implies a pretty depressing backstory.

And it's not just Taito shmups. Thunder Force has the alien races fight until they are extinct, TFV has skynet wiping out 2/3rds of humanity, Radiant Silvergun has God wiping out all of humanity except the four person who were in outer orbit, etc...

the only shmups which aren't like that, or the ones that have you going on some kind of adventure, instead of fighting a war.
>>
>>2821794
Yeah, even somthing like Fantasy Zone has some fucking depressing parts.
>>
So wait does EA actually own Battle Garegga?
>>
Why must the endboss of Ikaruga be such a cunt? Made my way to it without dying once, and then this fucker manages to kill me 6 times in a row.
>>
>>2821794
Ketsui is a homoerotic suicide mission where the co pilot is secrtly in love with the pilot and vows to die with him and the mission entails that even if they defeat doom, complete the mission they will all be killed to stop any traces of there identities or missions being known.
>>
>>2821427
>Nothing more of a buzzkill when a shmup starts to slowdown
Im not a fan of slowdown either especially in games like mushi v1.5 original a game that bases itself around the idea of super fast bullets then spends most of the time slowing them down with slowdown, gay as fuck.
>>
>>2821824
I'm pretty sure 8ing still owns all the original assets of the Raizing shmups.
>>
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>>2820641
Great links m89!
I grew up with snes and shmups were my favorite genre. I've only really played snes shmups for the past 5 years (filthy casual), my favorites being UN Squadron and Axelay. In a few months I'll be putting together a htpc and can't wait to try out shmups from other systems.
>>
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>>
I almost 1cced Ikaruga on normal today but died at the final end boss. I have never been this mentally exhausted after playing a game.

It's so unfair that you can't practice the final form with stage select...
>>
>>2824620

You know you could have just accidentally replied to a post, people seeing you posted twice is much more embarrassing anyway
>>
>>2820641
>http://www.restartsyndrome.com/boardlist.php
This site is pretty cool. Perhaps I'm gonna contribute my Satazius score on insane to it. It's pretty good I think.

It's weird that they have R-Type Final on their list though, since this game is just copletely broken when it comes to scoring. You can get infinite amount of score there.
>>
>>2824625
I thought this thread is so dead that noone notices it anyway. Who cares...
>>
>>2824641

a lot of people use 4chanx or something similar which shows deleted posts
>>
Everyone went to /vg/ now and /vr/ shmup threads are dead
>>
>>2821324
>I'm a fucking idiot and can't notice slowdown

FTFY

also the SNES version is still alright with me.
>>
>>2824820

Nah.
>>
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Strikers 1945 confirmed for this week trap tournament shmup!

Also, STGweekly covered Xevious today
https://www.youtube.com/watch?v=b1vqTB_L4NA
>>
Man I used to play the fuck out of shmups when I was a kid.
I have no clue why I stopped. I should get back into them.

I doubt I'll ever be able to 1cc clear anything, but at the very least being able to kick back this evening with Guwange or Giga Wing is going to be fun.
>>
Are there any worthwhile shooters released in North America on Saturn other than Galactic Attack (rayforce/surface layer in japan) and Darius Gaiden
>>
Is the PSP version of Darius Burst worth getting?
>>
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>>2825385
>mfw he looks like ted danson
>>
>>2821423
Which episode they pronounce it like that?
>>
>>2821794
Is there any list of shmups with depressing/dark stories?
>>
>>2826101
It's probably the best console for it, with the screen being so wide, but the ghosting was pretty noticible on my PSP.
If you want Darius though, I'd check out the new one, should be coming to steam in a few days, and apparently has dual monitor support for that extreme darius widescreen.
>>
Speaking of PSP, would this be the best way to play the old Gradius games?
>>
>>2826673
Yeah, they're good M2 ports.
>>
>>2826673
Well the best way would be ps2/ps1 and mame but yeah it's good, just remember they knocked the default difficulty down a notch so put it back to arcade default in options.
>>
>>2825439
This reminds me, when I was a kid I could 2-looped Macross & Out Zone, multi-looped Fire Shark & Tatsujin/Truxton. I tried these games again and always failed, feels bad man.
>>
>>2826340
beats me.
I liked the stories of the Alltynex games the most.
>>
>>2827519
I 1cc'd the Master System Space Harrier and Star Wars Arcade the very first time I played each of them. Then took me ages and ages to do so again. Was very strange.
>>
I've been playing a lot of Twinkle Star Sprites lately. This game is fun, but man are the last AI fights dumb.
>>
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>get into a 1AM bidding war and overspend on darius gaiden
>seller sends me a message this morning saying it got stolen during thanksgiving and are issuing a full refund
>>
>>2828387
Just play it in mame and keep your money for something more useful you stupid "muh physical goodz" bastard.
>>
>>2828390


Back to your meme general
>>
>>2828387
Was it the Saturn version?
>>
>>2828625

Yes
>>
>>2828394
Fucking collectors are a joke, try actually just playing the fucking games instead.

>>2828625
Who gives a fuck? Bidding on old games cus you're a sperg completion collecting cunt is hands down the most retarded bullshit ever.
>>
>>2828650
>im mad about being poor
>>
>>2820641
>panzer dragoon
>shmup
>>
>>2827136
I thought the PS1 port of Gradius II was terrible? Like it runs at an insanely slow framerate.
>>
What are some good shmups for the SNES?
>>
>>2828797
Parodius 3.
>>
>>2828773
>I thought the PS1 port of Gradius II was terrible? Like it runs at an insanely slow framerate.
No and just use mame anyway.

>>2828653
>My lifes so empty i have to piss away money and time bidding on 20yr old games that i don't even play. Sad cunt.
>>
>>2829005

Why would someone shitpost this hard I wonder
>>
>>2829036
The angry namecalling British Yagawa fanboy is my favorite poster in these shmup threads.
>>
Do you guys want to pick a cabinet # for Dariusburst CS, to see what we can get done ourselves?
>>
>>2829310
It comes out in 2 days anon, that's why I'm asking.
>>
>the only physical version for the new Darius is vita
why even live
>>
>>2829393
it's not "new" it's an update of an older game that's also available on PSP
>>
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>>2829393
>tfw keep being reminded of and then immediately forgetting about the new darius
>>
>>2820641
>Decide the greatest shmup developer of all time here
other: treasure
>>
>>2829395
CS is an updated home release of ACEX which is an updated release of AC which is a complete reworking of the original Dariusburst.
Calling CS a simple port of the PSP game or pretending that it's just a minor update just shows that you have no idea what you're talking about.
>>
>>2829428
>simple port
>minor
do you see these words in my post?
>>
Why isn't Battle Bakraid as appreciated as Garegga and Batrider?

It's my personal favorite, gameplay wise.
>>
>>2829508
Because it looks like shit, the chaining sucks, and the bosses and music aren't as cool.
>>
>>2829434
No, of course not. But I did see "it's not "new" it's an update of an older game", which certainly seemed to carry the same meaning.
>>
>>2829508
>It's my personal favorite, gameplay wise.
Something tells me you don't play it for score yet.
>>
>>2829413
>>Decide the greatest shmup developer of all time here
>other: treasure
Nope. Cave,raizing,takumi,success and psikyo all dick on treasures overrated nonsense.
>>
>>2829396
What happened to that girl? Did she got affected by the danmaku cancer?
>>
>>2830087
She's suffering the full extent of disappointment after playing Ikaruga for score.
>>
>>2830210
Got her ass handed to her by Ikaruga huh?
>>
>>2830017

>cave
>rehashed shit with slightly different score mechanics each time
>horrid, ugly pre-rendered sprites
>had to resort to waifushit in recent years

overrated nonsense is right
>>
>>2830012
Well picking up the medals is actually fun this time because you move so fast.

It's a fast game and I like that.
>>
Ikaruga is so fucking garbage. At least RSG is redeemed by having a lot of good bosses though.
>>
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Don't mind me, just posting CAVE's magnum opus.
>>
>>2830810

The cat-spiders creeped the fuck out of me when I was a kid.
>>
>>2830810
>implying CAVE's best game isn't Jamestown
>>
>>2830891
>Jamestown
>good
>>
>>2830983
>Cave
>good
>>
>>2831824
>shmups
>good
>>
>>2831838
>dodge em ups
>good
>>
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We can all agree this is the best shump, right?

>danmaku babbies need not apply
>>
>>2831843
I think if there is anything to be taken away from these threads, it's that we can never all agree.
>>
>>2831843
Pretty much. Bosses are kinda poorly thought out but besides that it's an amazing game.
>>
>>2831843
If you're a beginner and need a basic memorizer that even a carrot could clear then sure.

>>2830271
>>rehashed shit with slightly different score mechanics each time
Ibara plays like raizing. donpachi plays like toaplan/raiden, Guwange is literally a one off, Esprade introduced an original secondary shot with multiplyer idea, They make literally the only danmaku horis in arcades, Dangun is toaplan mixed with god knows what to create original awesomeness and etcetc. Shame you're skill level is to low to ever notice how different the games play.
>>
>>2830465
>Well picking up the medals is actually fun this time because you move so fast.
>It's a fast game and I like that.
Yeah proving my point precisely because high scoring runs in bakraid literally ignore medalling because the bomb chains are wayyyy more valuable but hey this is /vr/ so i didn't expect you to actually know anything.
>>
>>2831838

Shmups are good. Cave is for babbies.
>>
>>2831843
That's not 2 and Leo.
>>
You guys know how to play Gradius iv on Mame? I tried to emulate that game but it has a lot of slowdowns
>>
>>2832196
emulate the gradius collection on psp
>>
If you have a Nvidia card it turns out you can use Geforce Experience to play Dariusburst CS online multiplayer.
http://steamcommunity.com/app/377870/discussions/0/485624149151057042/
>>
>>2832165
>Leo
Casual pleb.
>>
>>2831913
>I'm so hardcore guise, I play rehashed bullet hells with no level design and SO DEEP scoring
Garegga and CAVE were the worst things to happen to this genre.
>>
Is R-Type Delta any good?
>>
>>2831843
R-Type is my favorite shump series but mainly because I like the lore.
>>
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>>2820641
>tfw the last good shmup in the midst of bullet hell cancer was 10 years ago
why even live
>>
>>2832459
Well, it's better than Final...
>>
>>2831843
>Not Gradius 2
>>
>>2832590
2 takes forever to get going though
>>
>>2832590
>he needs a force field to play his shumps
laughingelfman.gif
>>
>>2832635
>he says about a game where you have a force field in front of your ship most of the time
>>
>>2831843
>not Delta
>>
>>2832635
>needing forcefields when you have all them options
>>
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>>
******************************
If the ship doesnt look cool,
the whole shmup sucks ass.
******************************
>>
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why are robotic fish so fun to fight?
>>
>>2832657
What if it doesnt have a ship?
>>
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>>2832657
So then, what's the coolest ship in all of shooters?
>>
>>2832672
Ikaruga
>>
>>2832682
>unironically liking the jihadist of shmups
hurrr i have to kill myself to kill the stonelike's evil 2deep4u symbolism
>>
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>>2832664

Tons of personality and lots of creative attack patterns on top of that.
>>
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>>2832657
>>2832669
What if your ship is a dragon?
>>
>>2832863

So fucking what?
>>
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>>2832863
>>
>>2832672
Some anon made a comparsion of all shmup ships. Sadly I didnt save it. Anyone else, maybe? My favorite shmup ship is the one from Hybris (transformed ones included).
>>
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Is there a more comfy developer?
>>
>>2832863
So? Why post about that here?
>>
>>2832934
What the hell was going on at Taito in the 90's? Why were all their games so dark with apocalyptic settings almost?
>>
>>2833000

They knew the end was coming
>>
>>2831843
R-Type is the best series, but no R-Type games tops Ikaruga
>>
>>2833110
Ikaruga has a myriad of flaws I can't understand why people seem to ignore. Scoring system is frankly crap. Granted, it's not as bad as RSG's scoring where you could only kill 1/3rd of the enemy type per section, and at least it doesn't tie into your ship's power like RSG did (though playing Ikaruga for survival is extremely dull). But its chaining means you have to perfectly shoot in the order Treasure wants you to, unless you want to break your chain by shooting whatever you feel like (or the even lamer option of having to let enemies pass you by since you're afraid of getting a chain broken). So prepare to play like a robot if you ever want to score well in Ikaruga, where routes are even more strict and less free than Dodonpachi. It also has the infamy of being called super difficult because the game gives you absolutely no items once, so the only way to get extends is first learning the ins/outs of the game in order to score well. But by that point you should be able to no-miss Ikaruga, so what was the point then? Now the polarity mechanics are awful because swapping color invalidates practically all bullet patterns in the game, since you can just absorb everything in your way rendering whatever looks impossible meaningless. This seems neat at first until it becomes a chore to soak up all bullets on screen to raise your score, after you cope with it making survival play a boring cakewalk. Boss designs are rubbish save for the first and last guys. Mooks have no life to them; most don't even shoot at you and simply drift away. This plus the chaining has it feeling more like playing a puzzle game instead of an actual shump. Not to mention how it's grossly overrated due to its OST and graphics (if you dig sepia tones making backgrounds look like dogshit) by people who hardly even play shumps. Ikaruga is just a terrible game that for some reason has a cult following that loves to bitch at you if you dare to question the quality of their beloved masterpiece.
>>
I remember a shmup with RPG elements, am I crazy? Kind of like UN Squadron but more than just buying ships and items
>>
>>2833127
Sounds to me like you just suck at the game. You say playing for survival would be boring, but I bet you wouldn't even make it through the 3rd stage on hard if your life depended on it.

That Ikaruga has no power ups is a good thing. I always found picking up power ups retarded in these games. It's just unimmersive and too archaic. And that you have to chain like everyone else is also bullshit. There are umpteens of ways to play through the stages and I haven't seen one playthrough yet which was like mine. Everyone plays the game differenty.

Ikaruga is not just the best shmup, but the best game ever created. It's just pure art.
>>
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>>2833127
tl;dr
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>>2833148
How can it be the best shmup if it's not even Treasure's best shmup?
>>
>>2833127
>Mooks have no life to them; most don't even shoot at you and simply drift away
As if this would be something special for shmups. You sound like you never played a shmup before.

Enemies which don't shoot at you and just fly away are nothing special for methodical shooters. Take the beginning of the second stage in R-Type II for example. These enemies also don't shoot at you nor fly towards you. They just can come in your way or fuck over if you shoot them in the wrong moment. It's basically the same. Not every shmup has to be a bullet hell you know.
>>
>>2833148
>he thinks Ikaruga on hard is at all difficult
You Treasure drones are cute.
>>
>>2833158
R-Type II is old as fuck. There's no reason a shmup from late 2001 should have enemy AI that's dumb as a doorknob like Ikaruga.
>>
>>2833158
Ikrauga, ChoRenSha, 80% of Toaplan games etc. all feature enemies that come at you in a synchronized dancing fashion. It's the reason they're all great.

Danmaku and CAVE drones who have bullets for brains don't comprehend this, hence they call Ikaruga overrated.
>>
>>2833160
Mechanical drones don't have to be smart. All that counts is if the game is challenging and interesting.
>>
>>2833174
and sadly, ikaruga is neither
>>
>>2833193
Either post your score with comments like this or stfu. It just makes you look like an internet try hard.

After 100 hours practice, my score is 16 mill, amongst top 200 on steam, and it feels like I haven't even scratched the surface of this game.
>>
>>2832451
Oh god it's you so once again I play every type of shmup and once again you have no clue what you're talking about. You don't even know what level design means ffs and you're wayyy to shit to even understand a basic scoring system so enjoy playing for your mediocre 1ccs on r-type that the rest of us already 2 looped ages ago before wee shrugged and played something challenging.
>>
>>2833202
>look guys how hardcore i can be on the interwebz
>>
>>2832196
>You guys know how to play Gradius iv on Mame? I tried to emulate that game but it has a lot of slowdowns
Forget it the emulation is poor however as someone said it emulates perfecly and on a toaster with ppsspp emulator (go into options and change difficulty and hitbox back to arcade defaults though) or you can emulate it in pcsx2.
>>
>>2833205
>Look guise im going to milk this irrelevant weak troll angle for another 20 threads.
>>
>>2833208
I'm not even the person you replied to you idiot, but you just sound like a try-hard.

Cave were good in their beginning, but now it's just rehashed shit. If you can't see this, you really should take off your waifu goggles.
>>
>>2833210
>but you just sound like a try-hard.
>Playing shmups exclusively for close to 10 years, 33 1ccs, a handful of western records and scores i'm proud of.
Not a try hard just someone with experience in the genre unlike you a shit eating sack of cum that gets defensive over anyone who's competent because it makes you feel insecure for being a spastic.

>>2833210
>Cave were good in their beginning, but now it's just rehashed shit. If you can't see this, you really should take off your waifu goggles.
Calls me a try hard goes on to treat his silly opinions as objective fact. Funny how all the examples i gave WERE caves early titles you fucking mongoloid shitter. Thick ass cancer deserving cunt.
>>
>>2833215
Again, boasting about your personal achievements on anonymous board makes you look retarded.
Either give proof for your scores, or stfu.

And yes, that Cave is rehashing like a motherfucker is a fact. These games are always the same and generic as fuck. It's no comparison to the evolution of R-Type for example.

Gradius and R-Type are dead for a reason, because these devs knew the genre was dead, actually had some love for their games, and not just wanted to pander to retards with generic rehashed shit.
>>
>>2833215
>Funny how all the examples i gave WERE caves early titles
You didn't give any examples at all in your post, dumbass.
>>
>>2833226
If you're going to participate in an ongoing conversation, at least read the post chain you're replying to, you massive faggot.
>>
>>2832820
>Not a metal god
>>
>>2833229
>>2833229
>hurr I gave examples 3 threads ago, why are you talking such bullshit
Go back to Reddit you fucktard or circle jerk with your friends on shmupp 11. This is an anonymous board here. There is no such thing as structured conversations.
>>
>>2833238
It's like 5 replies earlier you colossal fuckwit. Is reading the fucking conversation you're jumping into too much to ask for? Is it?
>>
>>2833240
I didn't jump into any conversation. The person you replied to wasn't replying to anyone.

Again, if you want your trip-fag circle-jerks, then go back to shmupp 11, but stop acting like a retard here.
>>
>>2833241
It has nothing to do with tripfag circlejerks, it has everything to do with with not being an idiot and reading the rest of the thread instead of bitching that the poster didn't give examples in the only post you saw even though those examples were all given just a few replies earlier. Kill yourself.
>>
>>2833246
There are no posters here, retard, only anons. I don't give a shit what you said some posts ago, because I can't even know if it was actually the same person.

It's really not that hard to understand.

>>2831913
>If you're a beginner and need a basic memorizer that even a carrot could clear then sure.
R-Type is ten times harder than Donpachi or whatever generic danmaku game you have there.
In R-Type you actually have to use your brain and not just mind-numbingly stick to the bottom of the screen and stream from site to site.

The only hard parts in games like Donpachi are bullshit situations where bosses kill you out of nowhere with lightning fast bullets across the screen or suddenly one single enemy coming from behind.
>>
>>2833226
Pretty sure this was his post with the Cave games:
>>2831913
>>
>>2833259
I don't care if it was his post, because I do not have to read whole threads to jump into conversations on an anonymous board.
>>
>>2833158
At least R-Type II doesn't punish you for killing enemies in the "wrong" order.

Fuck Ikaruga.
>>
>>2833263
Of course it punishes you for doing that. If you have the wrong priorities in clearing the field you easily will die in any shmup, you retard.
>>
>>2833196
A normal clear of Ikaruga was enough to make me realize how much of a bad game it was.

Why do you like spending so much time scoring in a game that's so contrived and formulaic? I only needed <10 hours to get a 10mil 1cc- I still don't consider it a work of genius though.
>>
>>2833265
>the point
>your head
>>
>>2833265
Are you daft? You can kill whatever you want in any order in R-Type II, unlike in Ikaruga where you MUST kill three same-typed enemies in a row or the game takes a shit on your score & grade.
>>
ikaruga has to have the lamest final stage in any non-doujin shmup i've ever played ...

it lasts like, what, 2 minutes? and none of the enemies/patterns are challenging
>>
you've been talking about how good r-type is for like 3 years, you should have been able to clear the second loop by now
>>
>>2833268
Proof or it didn't happen. You also could say that you reached the top score, as long as you can't proof it, it doesn't matter one bit.

>Why do you like spending so much time scoring in a game that's so contrived and formulaic?
I don't even really play the game for score yet. After the second stage chaining becomes hard like motherfucker in this game. I mainly play for 1ccs and always try to do small sections better step by step.

Ikaruga is very well orchastrated. It has good and tight as fuck level design and enemy placements. That's why I like it. Same also goes for games like R-Type or Gradius. They are painstakingly orchestrated. Just because you rather prefer generic bullet spirals of doom coming at you, doesn't mean the game is bad.
>>
http://steamcommunity.com/app/377870/discussions/0/485624149152941374/

Ikarugafags, everyone.
>>
>>2833270
>>2833273
>I have never played a methodical shooter before
If you concentrate on the wrong enemies first, you will die in any decent shooter sooner or later. Not every shmup is like your generic danamku crap where you just hit the break mode and kill everything on the screen.
>>
>>2833289
>twitter drama
>>>/v/
>>
>>2833279
Stage 6 always gets me. Them fucking boxes, man.
>>
>>2833290
You know Ikaruga is a bullet hell as well, right? Just because it has walls and shitty enemies doesn't mean it's R-Type.
>>
Still no DOJBL 2-all. Always fumble 2-3. Eats motivation, since I feel Ivhave 2nd loop comfortably down - atleast in practice.
>>
>>2833297
Ikaruga has bullethell elements, but I wouldn't call it a bullet hell game. It's much more a methodical shooter like R-type, where every enemy encounter is like a small puzzle, rather than just another danmaku game, where all you have to do is streaming from site to site stickking to the botton of the screen..
>>
>>2833289
I have to corret myself
>twitter drama
>>>>>124266423
>>
>>2833275
The stage is basically just there to make noobs want to 1cc it instead of practicing all earlier stages for score.

It gives a shitton of score for free, but the endboss is a total bitch.
>>
Now that there is also a /vg/ shmup thread, we really should make use of this.

Since these threads are always so full arguing about "my taste is better than yours", why not just make it so that all the danmaku fags to /vg/, since danmaku is modern, and all the methodical shooter and traditional shooter fans post on /vr/?

I really would welcome this, because danmaku tards are just annoying as fuck in these threads. If you like both all sub-genres (like me) but still have clear preferences, then just follow your preferences and post there.
>>
>>2833327
the problem with that logic is there are plenty of retro bullet hell-ish games and plenty of non-retro conventional shmups

Give it time and the /vg/ thread will die off again like it did last time, and their fags will return here eventually after they realize how shit /v/ and /vg/ and /jp/ are.
>>
>>2833331
>retro bullet hell-ish games
Sure, but those can be still discussed then on /vg/. There they can discuss their Donpachis and 360 libaries.

>non-retro conventional shmups
I think most people wouldn't have a problem with young traditional doujin shmups getting discussed here. We do it all the time anyway.
>>
>>2833337
Most people don't have a problem with bullet hell games getting discussed here either unless it's Touhou or something. The only people who want this "war" to be a thing are shitposters
>>
>>2833339
I also have no problem with them getting discussed here, but it gets really annyoing when all sub-genre war starts. And it happens everytime. It's not just single posts but the whole threads are full of it.

That's why we should split the sub-genres into different generals.
>>
>>2833341
Or people can just ignore the shitposting and talk about games they like that fit the board and/or general's topic.
>>
>>2833523
That also would be a solution, yes, but this usually doesn't happen sadly.
But anyway, I think we will just have to live with this. It's still 4chan in the end here.
>>
>>2832574

This game was so fucking based. It's only been downhill from there.
>>
So how's Dariusburst CS? Is it as "quantity > quality" as the trailer makes it look like?
>>
>>2833780
It is basically a 5 year old game, that looks like a 10 year old game, that plays like Darius, but without the ability to capture enemies. But also plays a but like Gate of Thunder, because you can turn around, and has a shot load of enemies on screen at times kind of like Galaga Legions, but without the linking.

I don't know, I have been having fun with it, but it isn't the best or coolest thing around by any stretch. It is pretty standard, but has a lot of things to do, most of which is recycling bosses in different missions with different clear requirements.

7/10, I don't regret my purchase, but you might.
>>
>>2833848
>you can turn around
That's the most retarded thing about the game. You fly with 600 kmh and can do in the middle of the flight a 180 while keep flying in the same direction... It looks dumb as fuck.

Should have just given the ship a tail shot.
>>
>>2833250
>R-Type is ten times harder than Donpachi or whatever generic danmaku game you have there.
>In R-Type you actually have to use your brain and not just mind-numbingly stick to the bottom of the screen and stream from site to site.
>The only hard parts in games like Donpachi are bullshit situations where bosses kill you out of nowhere with lightning fast bullets across the screen or suddenly one single enemy coming from behind.
Nope on all counts again stop talking shit you know fuck all about. Everyone and there garndad on shmups forum have cleared r-type as it isn't hard AT ALL as for your bullshit about donpachi which is actually very much a toaplan game well it actually requires the same level of memory as r-type and if you can't remember when enemies come from behind after one play then you're a fucking idiot. Donpachi isn't even a danmaku game either and fuck me you take stupid to a new level with this.....

>>2833250
>In R-Type you actually have to use your brain and not just mind-numbingly stick to the bottom of the screen and stream from side to side.
HURRRR your approach to donpachi is exactly why you get killed from behind you fucking oxygen thieving moronic shit basket.
>>
>>2833261
>I don't care if it was his post, because I do not have to read whole threads to jump into conversations on an anonymous board.
Which is why you look like a stupid cunt everytime you post, fucktard.
>>
>>2833238
>There is no such thing as structured conversations.
Exhibit A: The perpetrator showing strong suggestion that he failed english at school.
>>
>>2833780
>So how's Dariusburst CS?
Massively overpriced.
>>
>>2833951
It doesn't bother me so much, because they actually have some patterns that require you to flip, as well as release your mobile Burst in the opposite direction. It because a different game and challenge if it were a tail shot.

Besides, the goofiness of it just flipping is no different from almost every platformer ever, so it isn't like it is uncommon.
>>
>>2833302
>Still no DOJBL 2-all. Always fumble 2-3. Eats motivation, since I feel Ivhave 2nd loop comfortably down - atleast in practice.
Keep going man that's one hell of an achievement to get even if our resident pocket wanks to r-type poster disagrees.
>>
>>2833975
>It because a
It would be a

Damn it.
>>
>>2833327
>because danmaku tards are just annoying as fuck in these threads.
You have to be kidding, it's ALWAYS the old farts who think everything after r-type is shit that cause trouble.
>>
>>2833980

Gradius V gets praise for being well designed and innovating on a tried and true formula. It stands leagues above the rehashed trash Cave puts out year after year that people eat up just because there's a different way to increase your score.
>>
>>2833302
You'll get it man.
>>
>>2833965
>>2833968
>>2833971
Samefagging much? What a fucking retard.
>>
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Cute
>>
Why did Thunder Force VI have to be such shit, /vr/?

Do you think the original Technosoft version exists somewhere in beta?
>>
>>2834107
Why would that be dangerous? How else are you supposed to play TATE
>>
>>2834140

It says you're supposed to use a monitor that's designed to be put in portrait mode and if you just put your TV on it's side you could DIE
>>
>>2833965
>Donpachi isn't even a danmaku game
Look at this retard and laugh...

>>2833965
>HURRRR your approach to donpachi is exactly why you get killed from behind you fucking oxygen thieving moronic shit basket.
My approach to donpachi is the same how you approach every other danmaku game. For the vast majority of time you just stick to the bottom of the screen and slowly stream from site to site while looking for the best hole to dodge through. It's how every danmaku game plays. And when you fuck up, then you just hit the bomb button.

When you play methodical shooters like R-Type it's totally different. Enemies from behind are expected the whole time, which is why you rather want to be close to the middle of the screen. In R-Type you have a much more varied and tactical positioning play. You have to play with the terrain and use it as cover, you have to stream, you have to send your force out and let it shoot behind corners you can't reach, you have to decide wether to have the force in the front or back, you actually have to aim and time your charge shots well, you have to shoot certain enemies from the correct angle and at the right moment, etc.
>>
>>2834153
>And when you fuck up, then you just hit the bomb button.
You do understand that in order to not fuck up you have to actually get aggressive? Are you the same dumbass who was complaining about getting trapped by enemy fire and therefore saying that the games are poorly thought out?
>>
Most Toaplan games on later loops can be considered danmaku. Anyone that prefers methodical shmups to bullet hell shmups should hate Toaplan for what they did to this genre.
>>
>>2834153
You don't really have to aim in R-Type most of the time. The spiral laser is so wide that it will take out pretty much anything that comes close to you even if that thing is behind or below you. The bouncing laser makes things even more mindless to the point where you don't even have to move. Since you have not one but three invincible barriers you don't have to worry about most enemy fire and streaming doesn't matter. The only threats that the game has are the enemies that can sneak up on you from behind and your own stupidity. The game's level design is too basic to take advantage of the former.
>>
>>2834157
You do not have to play aggressive. In most danmaku can't can't even play aggressive, since enemies rush so fast at you from the front, that you have stay at the bottom mostly.

In order to not fuk up in these games, you just have to study the many bullshit situations, where you basically instantly die out of complete nowhere, when you didn't study in which exact pixel you have to position yourself or when to use a bomb at some arbitrary moment. The rest is easy peasy.
>>
>>2834194
>>2834153
You are either the greatest troll ever or genuinely the thickest cunt i've ever witnessed. Donpachi is not a danmaku like cave themselves said in an interview "donpachi is very much a toaplan game".Your approach to danmaku is exactly why you're bad at them can't you see you fucking idiot you complain about enemies coming from behind and say you stick to the bottom do you not see what's wrong with that? Fuck it you're a waste of time utterly clueless definitely fucking old and a massive retard. R-type is EASY we have all cleared it so yeah i'm glad you still enjoy it but it's not 1988 anymore and the rest of us have progressed on to more in depth challenges from fucking basic as fuck memoriser r-shite


>You do not have to play aggressive. In most danmaku can't can't even play aggressive, since enemies rush so fast at you from the front, that you have stay at the bottom mostly.
go watch sps play ketsui then and see how full of shit you are.
>>
>>2834189
You have to aim much more than in danmaku games, especially when using the charge shot against bigger enemies.

>The only threats that the game has are the enemies that can sneak up on you from behind
That's complete bullshit. You obviously never really played this game.
>>
>>2834194
You can play aggressively and you have to if you want to minimize the amount of bullets heading your way. Quick killing stronger enemies before they make a mess is important or even necessary. Donpachi may not be the best example of that but try playing the ultra mode in Mushihimesama and see how far the passive approach gets you.
>>
>>2834223
He probably hasn't despite him talking like a hot shot in these threads claiming he can 2-ALL R-Type. Most DanmakuFags are turned off of shmups that use checkpoints and speed powerups like R-Type.
>>
>>2833997
>Gradius V
>innovating
Oh what you mean when it fucking took the exact core of danmaku (tiny hitbox) and stuck it into an already awesome series but made it to fucking long, stupid cutscenes and dumbed down from checkpoints to instant spawn to stop the babies crying? Wow yeah reallll innovation there champ. Gradius gaiden dicks V for breakfast.
>>
>>2834232
>Most DanmakuFags are turned off of shmups that use checkpoints and speed powerups like R-Type.
Honestly this old vs new camp is total bullshit and a phenomena to these threads. All the shmups players i know play and love every style of game and just consider the differences a new challenge to master.
>>
>>2834234
Why do you care about checkpoints so much, friend, if the point is not to die in the first place?
>>
>>2834223
>especially when using the charge shot against bigger enemies
Like what, the mechs that occasionally pop up, the snakes and maybe the bosses if you decide to fight them the proper way for some reason?
>>
>>2834246
Because they add a tension and crazy depth of skill that is completley lost in V. The biggest skill to getting good at Gradius was learning recoveries as is actually a fuck load of fun when you get good at it, i am specifically talking about IV and gaiden though which were very balanced to make recoveries possible albeit hard. 3 Is a different story however. Of all the Gradius's V was by far the most boring and unsatisfying to clear for me.
>>
>>2834242
Danmakufags need to stop characterizing it as old vs new because there's nothing particularly retro about level design.
>>
>>2834258
Oh get cunted you boring old bastard.
>>
>>2834262
Sorry just "correcting misinformation" you seem to have the impression only people who grew up with R-Type like it or that there aren't still games like it. I discovered bullet hell first then got better taste.
>>
>>2834257
Fair enough.
>>
>>2834221
>cave themselves said
I don't care what your beloved Cave ostensibly said. They are nothing but waifu otaku pandering retards anyway. Donpachi is obviously danmaku, especially in the second loop. It basically plays exactly like Dodonpachi.

>you complain about enemies coming from behind and say you stick to the bottom
Of course i stick to the bottom, when the enemies just rush from the front the vast majority of time, or occasionally from the sites, and I don't even have any way to defend my back in this game. And even if I would stick to the bottom, they still easily would kill you, since they move so fast from the bottom and you have no way to kill them, except you studied in which pixel you have to position yourself. It's just nothing but quarter munching in its cheapest form.

>R-type is EASY we have all cleared
As if you and your danmaku waifu circle jerk wouldn't instantly drop a game as soon as they even hear it has checkpoints, or cry about that it actually punishes you for dying.
>>
>>2834265
>I discovered bullet hell first then got better taste.
You mean you discovered danmaku got absolutely destroyed and frustrated and decided to keep going back in time until you landed on something easy enough and thus r-type was your whore. The fact you have such nerd rage over bullet hell says it all meanwhilst im looping gradius games then enjoying ketsui, clearing esprade everyday working on a better score, looping donpachi, playing batrider,einhander,psikyo and every other type of shmup imaginable because i love the entire genre unlike yourself with your ego defence force and "muh opinion is objective fact" all to hide the fact you fucking suck at this genre apart from shitty old basic as fuck even a potato with cerebal palsy could do it R-type lmao you're a fucking joke son.
>>
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Anyone ever play this hidden gem before?
>>
>>2834278
>Donpachi is obviously danmaku, especially in the second loop. It basically plays exactly like Dodonpachi.
LMAO no it doesn't the hitbox is like 4 times bigger than dodonpachi you idiot. Dude fucking everyone has cleared r-type im not kidding. I've cleared 2 loops of Gradius iv ffs now why don't YOU go do that and then we can talk about checkpoints you baby,
>>
>>2834281
>I love the entire genre

I bet you don't even play Nuclear Throne.
>>
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>>2834294
>Nuclear Throne
Why anon.
>>
>>2834281
I don't even play R-Type get a grip idiot.
>>
>>2834257

>likes IV

okay I won't even waste my time
>>
>>2834281
>i love the entire genre
Then why do you constantly just suck cave dick while talking down methodical shooters?

You are just another danmaku waifu tard and talking like you are the pro the whole time who ostensibly has 1ccced them all doesn't bring you anything except for making look like try hard on the internet.
>>
>>2834298
you had me at

>I don't even play
>>
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>>2834294
Nuclear Throne can go fuck itself.
>>
>>2834306
>Then why do you constantly just suck cave dick while talking down methodical shooters?
I literally don't so i'l guess you think im someone else. You know satazius is one of my fav games right?
>>
>>2834303
>>likes IV
>okay I won't even waste my time
Good idea it's way out of your skill range anyway.
>>
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I am starting to become convinced these threads are raw satire, produced by large thanks to 3 Anons.

Danmaku-Anon, Oldman-Anon, and Why-not-both-Anon, thank you for your endless bickering, each of you are an inspiration.
>>
>>2834290
As if the hitbox would be everything which decides wether a game is danmaku or not.
Next you probably also say Gradius V and Ikaruga are danmaku for having a tinier hitbox than usual.
>>
>>2834312

>it's hard so it's good
>>
>>2834318
>It's bad because it requires effort.
>>
>>2834309
>satazius is one of my fav games
And you make jokes about people who say R-Type would be challenging?
Why don't you play the games before you start spouting opinions about them?
Satazius is cool, but it's easy as fuck compared to R-Type even on Insane.
>>
>>2834317
The first loop of donpachi plays like raiden or older toaplan and the chaining system is not like the later dodonpachis as for the second loop it's more of a prototype danmaku with a massive hitbox which makes play much more different as it makes the game more about herding memory and the such as opposed to macro dodging and maneuvers which you can pull of with tiny hitboxs. Donpachi is completly different from any other cave game I prefer it personally.
>>
>>2834321

It's bad because the game looks atrocious, especially compared to Gaiden which came before it, and all the stages are rehashes from past Gradius games. It was so bad it killed off the Gradius franchise for years until they decided to give it once last chance with V, and by that point Gradius was doomed to die anyway with shmups sharply declining in popularity.
>>
>>2834306
>Cave
>not methodical
What do you call DDP's time-based chains scoring system then?
>>
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>>2834294
>/stg/
>Nuclear Throne
>>
>>2834330
It's a bit different but not completely. It's basically the same as Dodonpachi, just a bit easier except for its many unfair bullshit situations.
>>
>>2834336
>I have no idea what a methodical shooter is
Gradius V also isn't a danmaku game just because it can have a shitton of bullets on hard you know
>>
>>2834329
>Satazius is cool, but it's easy as fuck compared to R-Type even on Insane.
Behave yourself, both are very doable lets leave it at that.

>>2834334
Incorrect and naturally being a pleb you have to solely docus on aesthetics but anyways. It's a remake of 2 pretty much thus why you think it's rehashes however it's clear to me you haven't played it. It has an amazing rank system by far the most balanced in Gradius history making every checkpoint fully recoverable, it also has THE greatest moai stage of all time, great bubble stage that was great at causing rage amongst plebs and just a great pace throughout , sure it had some ugly 3d but it also had some great looking moments to "stage 2,3 and moai". The difference is I played it extensively so my opinion is based on that experience and i found it very strategic and very fair a super fun game throughout that demands to be learnt whereas you just see ugly 3d and go no further.
>>
>>2834338
I've played them both alot and they play nothing alike. Nothing is unfair in donpachi either it literally took me a few plays before i knew where everything was coming from and played accordingly.
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