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Dragon Quest
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You are currently reading a thread in /vr/ - Retro Games

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Capped so starting a new thread.
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>>3310165
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>>3335585
As the thread says that thread is capped.
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Favorite town in each game?

DQ1: Kol. It's just a comfy place. I love how you exit the town by stepping on certain tiles even though you can see more trees and shit beyond that point that you can never reach. It feels as if the town is hidden deep into the forest and nobody can find you there.

DQ2: Hamlin. It's where you meet the princess and there is this little house in the middle of the town surrounded by water. It's a nice place.

DQ3: Jipang. I like to think that the female fighter comes from this town. I like the room with Yayoi hidden inside a pot.

DQ4: I can't decide between Santeem castle and Frenor.

DQ5: Port Selmi. That huge bar is great.

DQ6: Definitely Calberona. There are a lot of beautiful places in this game, though.

I haven't played any others except the Monsters games. GreatLog > GreatTree.
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What's the point of using Garin's harp in 1 and 3? Especially in 3, since you don't need it at all. It summons monsters when used, so I guess it's intended to speed up your grinding, but you have to select the item and hear the song every single time. You grind much faster just walking around.

Is it just a joke item?
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>>3335602
DQ1: Kol like you said.
DQ2: Forgot the name but the thieve town.
DQ3: Native American town but really everything in DQ3 was great in a way. Each gives it's own feeling both in looks, NPC, and music.
DQ4: Santeem for me
DQ5: Gotha. I just like how secluted and find out about your family past.
DQ6: I really need to replay it to really know myself
DQ7: That desert area. I always love oasis towns for some reason.
DQ8: I love the cat palace. I don't know why but a building dedicated to sabercat was just great to me.
>>3335616
If you arrange your items you can have the harp on the top of the list to summon faster. There are times when I found myself wanting to get into battles but the game just refuse to start one.
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Is the best way to play Dragon Quest 1-3 on the gameboy?
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I like how every game handles the villains differently, instead of repeating the same pattern over and over again.

The Dragonlord wants to rule Alefgard. He only has an important minion: the green dragon that guards the princess. The rest are just more dragons of different colors. The armor guy in Hauskness doesn't seem to have anything to do with the Dragonlord or and the golem was just trying to protect the city.

Hargon wants a god of destruction to destroy the world. This guy is interesting because he doesn't really send any bosses after you in the entire game. Atlas, Bazuzu and Zarlox are all waiting for you inside the final castle. When you are almost done killing Hargon, he sacrifices his life to summon Malroth in an instant. It seems like that was his intention all along, but I think his original plan was to slowly summon him without losing his life. I don't really get why he attacked Moonbrooke, though.

The other games handle the villains in interesting ways too.
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>>3335660
It depends on your tastes. I prefer the NES versions because they had a decent level of difficulty and I love how the 8-bit graphics leave things to the imagination. The problem is that 1, even though it's short and enjoyable, is pure grinding. 2 is hard as balls and requires you to find five invisible items with barely any hints. If you use a guide for that part, it's a good game. Once you know where they are, you can always replay it without using a guide, so it's not a big deal. 3 is fucking amazing, but it's a lot more enjoyable if you played the other two games.

The GBC versions look good and play really smoothly. If you don't care about difficulty and dislike NES graphics, go for them. They are pretty easy and can be very enjoyable when you just want to play something simple and old-school without having to put too much effort.

3 can be a problem for some people because the remakes added a personality system that affects your stat growths. I don't really enjoy it, so I prefer the NES version.

Finally, the GBC remakes are based on the SNES remakes. The only difference between them is that the GBC version of 3 has a second bonus dungeon that you unlock by collecting medals dropped by enemies. I never had the patience to go through it. It also has a bug that can make you gain 99 levels instantly or some crap if you have bad luck playing a certain optional minigame.

The SNES versions of 1 and 2 look hideous compared to their GBC counterparts, in my opinion. 2 a few bugs caused by the translation patch that you can easily ignore if you know how to avoid triggering them.

I would recommend the NES versions. Hell, play the original version of every game in the series. The remakes never do them justice. But if you really dislike them for some reason, I guess the remakes are decent. Just a little too easy. 3 sometimes feels like you are playing with cheat codes.
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>>3335701

Thanks man. I appreciate the advice.
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>>3335660
1: GBC or NES
2: GBC or NES
3: NES, but GBC and SNES are decent too.

The remakes of 3 have more elaborate graphics and faster movement speed, which I think makes it stand out in a bad way. The NES versions of 1-3 all play and look the same, except for a few minor improvements. This makes them feel consistent with each other, which is important because they all take place in the same world, so it feels weird for a prequel to look more modern than games that take place later.

4: NES
5: SNES or PS2
6: SNES
7: PS1
8: PS2
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TUTTI-FRUTTI
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I'm playing The Portopia Serial Murder Case and it's really fun, but some things are cryptic as fuck. People complain about the invisible crests in DQII, but what Horii did in this game is even more infuriating. Some items are literally impossible to find unless you examine every single pixel on the screen. And there is a part where you have to call a phone number but nobody seems to tell you what the number is. What the fuck?
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>>3335817
Welcome to adventure games. Try playing Space Quest to really know horror.
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Have a webbum in honor of last thread's lore discussions.
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>>3335579
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Opinions?
Besides not-/vr/ of course.
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>>3335701
>I would recommend the NES versions. Hell, play the original version of every game in the series.
The North American NES versions are not the original versions. They changed the script, changed the difficulty, censored the game and in some cases changed the gameplay.

I recommend playing the games in Japanese, they're easy to understand even for beginners.
Get the SFC remakes of 1-3 and the DS for 4 since they have simple kanji unlike the FC games.
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>>3336330
Shit desu
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>>3336361
The remakes are shit even in the original language. The NES versions are enjoyable. I don't see a reason to play a watered down remake instead. At the very least, the NES games must be played at some point. Ignoring them forever is doing yourself a disservice.
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>>3336361
Also, I think the DS remake of 4 looks like crap. It's simply disgusting to look at. The NES version is charming as fuck.
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>>3336517
>. I don't see a reason to play a watered down remake instead.
I prefer the term "refined".
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>>3335579
when can we expect news on XI?
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>>3336529
I'm guessing TGS
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>>3336518
Opposite for me.
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>>3336529
The hero of Zenithia is cute! Cute!! I always though she had a really cute green bush between her legs. There's something about her... Maybe it's the fluffy hair.
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>>3336537
That's ok. It just looks boring to me, though.
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>>3336543
best hero design imo
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>>3336543
Jessica has the best tits.
Sofia has the best bush.
Barbara has the best face.
Alena has the best ass.
Maribel has the best personality.

I wonder what a fusion between all of them would look like.
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>>3336551
I always choose her even though V kind of implies that the hero was male. She's simply great.
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what does a boxslime feel like?
like a piece of jello?
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>>3336558
>implying Barbara's tits aren't the best
>implying Maribel's bubble butt isn't hot as fuck
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>>3336563
I want to punch one. They look warm.
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>>3336558
It's a shame that none of them appear in the game where you can actually get married. Bianca and the other two bitches are shit tier waifus.
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>>3336620
You can marry Jessica in the 3DS remake of 8
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>>3336543
>>3336558
None of them shave because they all live in the middle ages. Alena's armpit stubble! Lewd!
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>>3336640
Where's the proof?
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>>3336659
You can look up the cinematic on youtube or whatever if you want. It's been out in Japan for a while.
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>There you will be finding something juicy-juicy!
What did he mean by this?
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>>3336678
>he

That's a woman.
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>>3336678
get harry some actual clothes
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>>3336678
is that from DQ7?
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>>3336713
5
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>>3336713
That's DQ5 on DS.
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I have a really bad habit of getting fatigued at the end of each game.

I'm in Nadiria in both 4 AND 5, have to go to final area in 7, and just got the bird in 8, and recently started 6 and started vocation grinding in the first uncapped area I could find.

Maybe I'll sit down and all beat the last boss in order to say I beat 5 DQs in one day
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I bought Dragon Quest 1+2, 3, 5 and 6, all for SNES, a while ago. Of course they're all japanese.

How do I make it the best expierience I can have? Not only with the language barrier, but also with game mechanics.
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>>3336724
Nadria in 4 is really quite short. It's just 4 bosses and then one big boss. You're almost there.

And please don't vocation grind in 6, you only get points towards the next level of your vocation if the fight is around your level, beating up weaker monsters will get you nothing. I just played the game normally and everyone was able to get into their endgame vocations way before the end of the game.
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>>3336713
No, it just looks exactly the same because the all the DS remakes look like DQ7 aka ugly as sin.
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>>3336735
Learn moon. Heard Dragon Quest is one of the best ways to learn. Since they all use simple well known kanji. Actually 3DS might be even better since they have small kana on top of the kanji for even more help.
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>>3336735
>language barrier
Why are you playing them in Japanese if you still have problems with the language? I think the best experience would be playing it in English and THEN using the Japanese versions to practice the language.
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>>3336769
>>3336764

I bought them because they were only 30 bucks altogether. I know I could just play them in english on an emulator, but that wouldn't feel right. I don't exactly plan on learning japanese either. I thought maybe there are transcripts for the key scenes?
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>>3336774
Japanese DQ are always cheap because of how in demand they are. There's always a lot of them. Now try looking for a NES copy of DQ4.
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>>3336650
Do you think people didn't shave in the middle ages? Are you retarded?
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>>3336749
I usually stop changing vocations after everyone has an completed the few that make sense for them to have. After Barbara is completes the sage I see vocation I see no point in filling her menus with even more shit that I'll probably never use.

I always do it like this:

Hero: Soldier > Fighter > Battlemaster > Hero

It's a shame that Fighter-Mage and Paladin don't unlock Hero, because they fit the main character more than any of the four classes that actually unlock it.

Hassan: Fighter > Soldier > Battlemaster

I know you have Alena's crit rate while you are a Fighter, which benefits from being at higher levels, but it just feels wrong not to make him a Fighter right away.

Milayou: Dancer > Goof-off > Superstar

Sometimes I could also make her a priest, but hustle dance is better than any healing spell, so I don't know.

Barbara: Wizard > Priest > Sage

Being a Wizard early on can make it very hard to keep her alive, but it just feels wrong not to make her a Wizard.

Chamoro: Priest > Fighter > Paladin

I don't know if he's bald under his hat, but he kind of reminds me of a monk. I think fighter fits him. I may eventually make him master Wizard and Sage so he can be a better healer.

Amos: Beastmaster > Merchant > Thief > Ranger

This guy is weird. He is some kind of hero, but I use him as a jack of all trades. I guess Ranger fits him. And Beastmaster definitely fits him and is really useful early on, since it gives him monster attacks. It only makes sense for Amos to learn such attacks. I could make him a dragon in the post game too.

Terry: Battlemaster > Wizard > Fighter-Mage

He comes with Battlemaster mastered and with all the soldier skills, so I usually make him master Wizard and Fighter-Mage.

Drago: Dragon

She doesn't need anything else and you get her near the end of the game anyway.

As for the Metal Babble class that you get in the post game, I guess it makes sense to give him to Hassan. Not for the spells, but for the stats.
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>>3336774
I'll never understand people's problem with emulators. You know it will eventually be impossible to play them on the actual console, right? Better forget about "the real experience" of playing on a real SNES before you get too attached to it. One day there won't be a single SNES left in the world. Emulators are the future.

Some companies try to preserve their games by putting them on the Wii U virtual console and all that, but they often censor shit and that's not real preservation. It's even worse when they don't bother to make their old games available at all and just port fucking remakes instead.
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>>3336823
I don't think they shaved their pussy and armpits so perfectly that they looked prepubescent. Which is a good thing, because once you enter puberty trying to look like a perfect loli again is just stupid.

Girls today completely shave all their pubes off, ruining one of the few things they have over kids. They are literally making themselves less sexy. This shit just wasn't possible with the technology they had in the middle ages. Alena has armpit stubble and a badly trimmed bush. It's canon!
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>>3336826
Wow, I really fucked up that first paragraph.
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>>3336857
Going back to the original point, although DQ is akin to the middle ages, magic is somewhat common so one cannot say with utter certainty that there is no efficient hair removal with the usage of magic.
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>>3336838
They is just a nice feel with a controller in front of a CRT TV. I emulate all the time but I can't deny that if you can play on original hardware do it.
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>>3336857
There's no way a hecka cute girl like Alena has hair down there. Sofia on the other hand...
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How long does it take to learn moon? I'm a fucking nerd, so I have plenty of time to spare.
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>>3337070
>How long does it take to learn moon?
Years. It's fucking painful.
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>>3335676
For some reason, Necrosaro is the only final boss that doesn't scare me at all. The last time I played I totally destroyed him after grinding metal kings for 10 minutes in the room before the last save point in the game.

DQIV characters are completely overpowered, especially Alena and the Hero.
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>>3337078
I only ground liquids for about two minutes to get multiheal on Kiryl, managed to make it with half my team dead. I hadn't upgraded Alena's equipment since I got her since she wasn't one of my mains but she did get the second to last hit, a crit at that, so she managed to be useful even without me putting effort into her.
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>>3337075
I have absolutely zero problems with the pronunciation since my native language sounds exactly the same. How much time would that save me?

I heard that kanjis eventually make sense after a few years. Someone told me that I should look at it like this, imagining how it would be if English had a similar writing system:

( o ) = imagine it's the kanji for eye

( o ) would mean eye and be pronounced "eye". Then, to write words like "vision" you would write the kanji and the rest in hiragana "( o )ion". In this word, the kanji would be read as "vis".

Something like that. Apparently that's why kanji have multiple readings. Once you know the vocabulary and what the kanji means, kanji pronunciations are supposed to be easy to figure out.

Did that person feed me a bunch of bullshit or does it really work like this, more or less?
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Alena is beyond broken in the NES version because her critical hit ratio was even higher than it is now and because the old games didn't have a proper defense stat.

Your defense stat was simply half of your agility stat. Which meant that Alena and the DQ3 thief had insane natural defense compared to everyone else, while the soldiers and Ragnar, being slow as shit, had the worst defense. Of course, soldiers could equip amazing armors, shields and helmets, on top of having great hp, while fighters barely had equipment.

This means that a naked Alena would barely receive damage from a naked Ragnar, while Ragnar would be totally destroyed if Alena even touched him. Alena had godlike stats.

The hero was also much stronger than every other hero in the series. Erdrick barely had enough hp to cast most of his exclusive spells, while Solo/Sofia could spam it for a while, as far as I remember. They even had the transform spell that could turn them into a second Alena!
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>>3336382
That's it? Just "It's shit"?
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>>3336754
They're not ugly at all, stop being such a stick in the mud.
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>>3337159
>thief
I meant the DQ3 fighter. The thief is remake exclusive and ugly as all fuck. Like, seriously. Why are they so ugly?
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>>3337165
Welcome to 4chan.
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>>3337173
man, I've been here for over five years, and this is the first time someone's welcomed me to the place
thanks, anon!
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>>3337171
Do you just hate all the fucking remakes or something?
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>>3337159
Does this mean that Ragnar would be useless is a naked challenge? Does he get as much natural strength as Alena?
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>>3337183
>five years
newfag
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>>3336330
what exactly is it like?
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>>3337194
I dunno, that's why I was asking here.
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>>3337185
I'm not that guy, I'm just saying that weird defense mechanics don't apply to the remake and that the thief class they added is ugly as fuck. Seriously, look at the artwork. The male version is uglier than Hassan and the female version is some old lady with white hair, black face and horrible lips.
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>>3337159
Which is hairier, Alena's pussy or Ragnar's 'stache? This is important.
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>this whole thread
holy shit what the fuck happened
the last couple of threads were great, this one's full of shitposting
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>>3337213
>this one's full of shitposting
Where?
I think you're overreacting.
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>>3337213
TOOTEE-FROOTEE!! AYY BRISCOLETTI!!
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>>3337217
But it is.
There's that guy who won't stop gushing about how remakes suck
There are people who keep posting lewd shit
etc
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>>3337251
Go back to /v/ with your shitty remakes and your prudish attitude.
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>>3337263
The remakes are good though. All versions are good.
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>>3337268
As I explained in the last thread, a few of them ruined the pacing. That's not good at all.

But my main problem is how ugly/boring/awkward they look compared to the originals. What's the point of remaking it if you are just going to make everything worse?

Whatever, I'll stop talking about this shit. Nothing wrong with the lewds though.
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>>3337280
I'd say they only look worse if you started with the older versions first. The character sprites are bigger and more colorful.

Except for VI. VI and VI's remake are pretty much the same appearance-wise. The original VI might even look a little better.
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>>3337213
I blame the remake guy. Just stirring shit for no reason. I literally can't understand how someone could say 3 sfc looks worse than NES 3 and personally I enjoy the aesthetics of the GBC trilogy.
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>>3337302
I played all the remakes first and still think they look bland as hell compared to the original games.
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>>3337401
Can you explain why? Here's a quick and dirty comparison I made
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>>3337590
Oh shit. This outta be good.
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why did Dragon Quest VII make you go 20 hours without a fourth party member

seriously Kiefer leaving is one of the saddest moment in the series because not only was he a cool dude, but you need to play for so long with this gap in your squad.
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>>3337213
That happens when there's nothing meaningful left to discuss. Give people time to play most games and discover new things to talk about.
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>>3336330

I'm not a huge fan of it. It's a really big departure from the other games in the series. Instead of a huge variety of monsters, you get a handful of monsters that transform (I forget what triggers this). Then there's the caravan system where you have a huge group of human characters fighting alongside your monsters, and having to manage food or else you'll starve and die. It's kind of a clusterfuck, so I never played it much.
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>>3337590
My opinion:
The three original games all looked and felt different from each other. When they moved them all to the same engine and visual style they lost their original charm.

I'm still hoping that we can get a complete and mostly bug-free fan translation of the original DQ6.
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>>3337706
ahahaha it's never going to happen
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>>3336640
god fucking dammit. i can't avoid DQ8 spoilers in a fucking RETRO VIDEO GAMES thread. try to be more considerate of others, asshole.
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>>3336330
It was solid. Had a roguelike provisions/food component to it, and simplified breeding(not actually breeding in this game) to the point where you didn't need a fucking excel doc or gamefaqs to figure out how to get monsters worth a shit. Postgame a shit though.
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>>3337706
That only really applies if you look at each trilogy and compare looks. On an individual basis with no other context, I struggle to see how the NES looks better. I suppose we'll have to agree to disagree.
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>>3337706
That's a good point. I especially like how the character's eyes look in the SFC version of VI, and the decoration in general. Dharma temple looks beautiful.

I'm fine with the fan translation we have. The bugs are really easy to avoid and the untranslated parts are very, very few. I've seen different versions of the Noprogress patch and the patched rom floating around, though, some of them being ancient as fuck. Make sure to use the latest one. Everything is translated except the post-Mudo dialogue in Shiena, the optional scene in dream world Amor (when the kids bury a treasure in front of the church) and a couple of npcs in the dark realm. I don't remember anything else being untranslated.

I only found three bugs early in the game and managed to avoid them for the rest of the adventure. They all freeze the game. For some reason, they seem to disappear later on:

-Backing out of the "info>all" menu. I just tested it on my postgame file and it doesn't freeze the game anymore... Weird. Anyway, it's a menu you can completely ignore the whole game. I've never felt the need to use it.

-Backing out of the "accessory" part of the "equip" menu. That means selecting weapon, armor, shield, helmet and then backing out of the menus instead of selecting an accessory and going forward. By the time you try to back out from the "weapon" part, it freezes. Oddly enough, I just tested this one on my save file and the game won't freeze no matter how many times I try to trigger the bug. Weird.

-Using the hero's worthless "memory" spells in certain situations. I only used it accidentally in the tower where you meet Barbara and it glitched everything up, graphics included, before freezing the game. I was able to use it later in the game and it never did anything weird again, but I decided to ignore it anyway.

Milayou being called Muriel until you get access to the underwater map sucks, though. Literally the worst possible interpretation of her name. What were they thinking?
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>>3337972
The patched version I downloaded from Emuparadise seems to be the most complete one. Other sites may have older, more incomplete versions of the translation.
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>>3337972
There is also some translation weirdness with a couple of accessories like the meteorite armband. The game may lead you to believe that nobody can equip it, but you can obviously equip it on anyone, even though the game says you can't.
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>>3337972
Another thing that's great about the SFC version is how each character has their own natural resistances to certain spells and elements. They don't have any of that in the remake. And madante/magic burst is actually worth using.
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Will DQ have good official translations ever again? They are pushing this accent/pun/alliteration/onomatopoeia crap so hard I can't imagine them dropping it anytime in the future. The DQ8 translation was kind of a reboot for the series and I don't think DQ will "die" in the west ever again, so we may be stuck with these garbage translations forever.
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>>3337972
holy fuck
there is a lot more left untranslated than that
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>>3338004
8 had a great translation.
The DS remakes are bullshit with portraying speech, but they're remakes and non-essential.
9 purposefully toned it down so it's not as bewildering to players.
It's not nearly as bad as people make it out to be, I thought the work that went into Rocket Slime was fucking brilliant.
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>>3338018
I explored the crap out of the game and returned to previous towns everytime I did something important. Practically everything was translated. Maybe you were playing an old version of the patch.

There may have been more missing text in towns like Torukka after killing Mudo, because the NPC dialogue changes after that. But it was only that, a couple of towns that were supposed to celebrate Mudo's death and were left untranslated.

I remember exploring absolutely everything many times over the course of the game and never felt like there was "a lot" of missing text.

I watched an LP from Kenshin1913 and his rom had a bunch of missing text in that town in Deathtamoor's world where you are supposed to go into the hot springs to find a way out. The version I played had all that text translated, so people playing the outdated rom it's probably a very common thing for some reason. Where did you download it from?
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Apparently the localization of DQ7 will use the midi tracks from the PS1 release instead of the remastered orchestral soundtrack from the JP 3DS version.

They can't do anything right.
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>>3338038
There is no proof of this. Fuck off.
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>>3338031
8 was the last good game in the series, including remakes and spin-offs, so it's a good thing they didn't go crazy with puns until IVDS. It's a shame that the spell names sound ridiculous, though.

Rocket slime was fucking amazing. I bet the GBA one is even better, since you don't have to deal with crappy DS emulators and two screens.
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>>3338041
http://www.nintendolife.com/news/2016/07/first_impressions_looking_back_with_dragon_quest_vii_fragments_of_the_forgotten_past

>Retro aspects are also a positive, too - playing with headphones we certainly got drawn in by the MIDI music, and switching rooms or areas also triggers a delicious Bit-based sound effect.
>we certainly got drawn in by the MIDI music
>the MIDI music

It's over. I took this from a thread on /v/, people are posting direct comparisons between JP music and the little music we got from demonstrations there if you want to check it out yourself
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>>3338038
What? Why would they do that? I don't believe it.

... It wouldn't be that bad anyway. Orchestral soundtracks often add overly long intros to the songs that become annoying really fast. Especially when they are slow and don't sound anything like the rest of the song, since you will be hearing them for a good 10-15 seconds every time. You will sometimes go from a town to the next without getting to hear the original overworld song at all.

Maybe they did something about this shit in the DQ7 remake, I don't know. But they dropped the ball really hard in the android ports.
>>
>>3338047
They could be wrong. Sounds like they are mostly using the sound effect to determine the MIDI. Since using stairs, doors, and other things has always used the same sound effect.
>>
>>3338049
Compare:
https://youtu.be/034-lzmBtyw
https://youtu.be/VeInFdxmq3g?t=18

They're not using the orchestral version for the trailer. That doesn't bode well for the rest of the soundtrack.
>>
>>3338047
I'm in that thread. The demonstration video that was posted is impossible to compare with gameplay video from the japanese version because the people on-stage never shut up.

Everyone's getting upset over nothing.
>>
>>3338031
>>3338045
8 didn't have a bad translation, but the localization staff messed up the coding when they added voice acting, causing load times that didn't exist in the original Japanese game. The random encounters weren't supposed to have any load times. They really fucked that up.

They also "updated" both the normal menu and the battle menu to make them look more modern, while the original was a simple, fast, effective, classic DQ menu. Some sound effects like the classic "spell" sound were removed because they didn't like it, which is total bullshit.

Finally, the orchestrated soundtrack is a matter of taste. I find it nostalgic, but in some ways the Japanese soundtrack is superior and more catchy.
>>
>>3338059
Did you see the comparison between the orchestral main theme and the main theme used in the english trailer? There's an obvious difference there.
>>
>>3338053
I think they are just reusing the music from previous trailers without realizing that the game has an orchestrated version of the main theme.

Or maybe they are afraid the game won't sell because it doesn't have voice acting like 8 and decided to remove the orchestrated soundtrack so they can add voices or some shit.
>>
>>3338065
it's a fucking trailer
using the main theme from the series which has been the exact same since the fucking 80s
>>
>>3338070
Each main theme is a little different, you can tell.

>>3338067
Maybe, but that doesn't make a lot of sense. You'd think they'd know an orchestral version exists since they're responsible for localizing the game. And wouldn't you want the grander and more detailed track for your big, sweeping trailer?
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>>3338067
I can't wait to hear Maribel's hick accent! Kiefer's COR BLIMEY is already confirmed! It definitely doesn't feel forced at all, they are not trying to pull a Yangus again or anything! I just can't wait to visit Alltrades Abbey, run by Jack!

Kill me.
>>
>>3338078
Nobody is forcing you to play the translation.
>>
>>3338078
It could be worse... Remember last thread when I said Terry's name was Norris in the Spanish version? Well, guess what, Maribel is going to be called Gorgo here because that's how they localized her name in IX.

GORGO.
>>
>>3338087
Prince Princeton
Princess Princessa
>>
>>3338090
The Japanese names are great. Cookie and Pudding. They are silly as fuck, but I find them cute. It's at least it's not some horrible fucking tasteless pun.
>>
The DQXI hero looks like Android 17 or James from Team Rocket aka gay as hell.
>>
Is Maribel really supposed to be 16? Because I always thought she looked 12-13.
>>
>>3336330
3DS remake when?
>>
The remakes should have given Mara a few dances from the dancer class. It's ridiculous that she's literally a stripper but works exactly like a normal ass mage.
>>
Fuck DQ2. Fuck Rhone.
>>
>>3338047
>Having spoken to disaffected villagers in 'Ballymolloy', which we think is supposed to be Scottish but doesn't quite pull off the dialect
Guess I'm not buying. Not supporting the same style of butchered localization they did for IV-VI
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>>3338261
It has the best music, the best girl, the best hero and the biggest world. Well, maybe not the biggest world, but it feels huge because you can't teleport everywhere like in the other games.

Rhone is not that bad. I played the fucking NES version with all the cheap insta-deaths and still enjoyed Rhone. It feels great to get your ass kicked and be revived in the shrine, ready to get your ass kicked again. You keep getting stronger and stronger until you can finally reach Hargon's castle alive.

The cave to Rhone on the other hand... Fuck that place.
>>
>>3338324
>Ballymolloy
>Scottish dialect
Ahahahaha, what the fuck, are they really doing this shit again? Why did people even want this game localized? It was obvious it would end up like this.

At this point I just want the translation to be as much of a bastardization as possible, so bad that even the apologists find it disgusting. I want more hilarious memes like that scene from Ragnar's chapter that always gets posted in these threads. It's some kind of morbid curiosity.
>>
Did you guys ever use the NES exclusive Change spell the Hero gets in DQIV? It was pretty useful in some spots if you wanted to have two Kiryls on healing, and for one of them to be controllable.

Unfortunately you can't copy Falcon effects, so no massive damage with two Alenas.
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>>3338335
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>>3338338
I never bothered with it, but it was pretty cool to know the hero could transform into other people. How do you even turn back? Do you stay transformed the whole battle unless the enemy dispels the effect of your magic?
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>>3338342
Is this real.
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>>3338360
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>>3338362
Holy shit, this is some new level of bullshit. I was planning on playing through all the serie with a friend who never played them, but now I'm guessing I want to avoid the remakes.

My list now is 1/2/3 GBC, 4 NES, 5/6 SNES. Haven't gotten around to emulate PS2, so that will have to wait. Should I go with the NES version instead of GBC? I don't think he minds the bullshit that older games can pull off sometime.
>>
>>3336330
finished it recently, the provision thing will make you quit the game after a while unless you are autistic and level the caravan for 5 hours on the first map other than that it is a lot of fun as most of the time you will look for good crew and glass cannon monsters to breeze through the game until the last part
>>
How do you guys name your characters?

-Descendant of Erdrick: Kamil.

-Prince of Midenhall: Loto. I like it for him.

-Prince of Cannock: Orfeo. Kind of ugly, but it's his name if my characer is named Loto.

-Princess of Moonbrooke: Gwen. This one fits because she's a descendant of princess Gwaelin and even has the same... hair color problems.

-Male and female Erdrick: Elric and Kat.

-Soldiers: Amos and Greta.

-Fighters: Tien and Meilin. Like the middle-eastern loli from Terranigma.

-Mages: Ende and Maple.

-Priests: Luigi and Ariana.

-Merchants: Mario and Bulma.

-Goof-offs: Chloe and Panon.

-Solo and Sofia: Solo and Sophie.

-Prince of Granvania: Al-tsair. It's a Neverending Story reference. Kind of. If you have read the actual book, you'll understand. One of the main characters becomes an oriental prince that looks exactly like him, turban and all.

-Borongo: Borongo. It's an awesome name.

-Bianca's kids: Yamil and Erin. They are fitting I guess. Erin just screams "blonde little girl".

-Flora's kids: Ali and Erika. I have this weird idea that Papas and the main character are somehow arabic. I guess it's the clothes. Erika is a reference to a certain visual novel.

-Prince of Reidock: Edel. Just a random ass name I came up with because I didnt know what to call him. Now I can't bring myself to give him any other name. I like it a lot.

Pegasus: I leave it as Falshion. It's cool.

I... don't know what to name my bag, so I always leave it as "bag".
>>
>>3338374
The DS remakes of V/IV really tone down on the retarded accents, so you may want to consider them if the accents are holding you back. Also DS is the one that has Deborah.
>>
>>3338409
Fuck I meant V/VI
>>
>>3338362
The floor in the NES version looks delicious for some reason.
>>
>>3338417
I honestly love the NES. While the DS/iOS plays better (mostly because of the improve AI and moving to a different group of enemies if one dies) the NES isn't that bad. Grinding isn't all that much, the game tells you the stat differences when buying items, changing characters is easy, ect.

I would love a fan translation of either the PSX or DS of DQ4 but until than I will stick to the NES version.
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>>3338408
>-Descendant of Erdrick: Kamil.
Isn't that a girl's name?
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>>3338438
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>>3338374
>1/2/3
Good choice, but you should play the originals eventually. They are an interesting experience, even though 1 and 2 can be a huge grind. If you are the kind of person that gets all OCD with natures in Pokemon and shit like that, I would consider playing 3 on NES instead. It's arguably better than the remake and doesn't have a personality system that can ruin the experience for some people. But whatever you do, play the three games in the same system.

>4 NES
Great choice. It's a much better game than the remake and has a great translation. Remember to save your hp seeds for Nara. Play the remake in the future if you can stomach it and be glad that it wasn't your first experience with DQIV.

>5/6 SNES
This is a great idea too. The pacing in the DS remake feels off and the new wife feels tacked on. DQV wasn't supposed to be a waifu simulator. Also, choosing the new wife turns the game into a fucking comedy. It's not good for a first time player. I think there are two different translations of V or something.

The PS2 version is also good and the features they added are very enjoyable, but I think SNES is better as your first experience with the game.

VI has been discussed to death in this thread already, so I won't say anything else.

But it really depends of your friend's tastes. If he likes old school games, the original versions are great. DQ1 not so much, but it's short and easy anyway.
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>>3338417
Its made of Strawberry Laffy Taffy
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>>3338374
Oh, I think the PS2 version of V has two different translations too. I believe one of them uses the punny town names, the modern spell names and all shit, so make sure to use the other patch so you don't have to deal with that crap.
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>>3338438
It's the male version of Kamila.
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>>3338465
He really doesn't mind, we've been playing NES games for a while now. Mainly Mega Man, but he played through Mother 1 in one day. I think he's ready for DQ.
And yeah I think I'll get 1/2/3 on the NES intead.
>>
>>3338425
The PSX remake looks very similar to the DS one, but the pacing is vastly different. The DS version has the same problems as DQ5DS. It feels like everything happens too fast.

There's some guy hacking all the NES text into the DS version, but I think that's a waste of time. He should just do it with the PSX remake.
>>
>>3338465
How did he beat Mother 1 in one day? Did he use the easy patch or whatever? I ended up dropping it after I recruited the nerd guy. It was too fucking hard, and I beat Dragon Warrior 3 with a merchant in my team.

Magicant was a beautiful place, though.
>>
>>3338502
I meant to respond to >>3338485
>>
>>3338502
http://www.romhacking.net/hacks/2211/

I guess it was a bit easier, but it was still his first old RPG.
>>
>>3338485
The only game I have problems with is 1 on the NES. Most people don't seem to find it that hard, but I always find it impossible to level up for the dragon lord's castle, because the fucking magic wyverns keep killing me and other enemies don't give enough experience. Maybe there are better monsters to kill for experience, I don't know.

2 is actually one of my favorites. It's weak compared to other games in the series, but there's something really comfy about it. People exaggerate its flaws. I find the NES version less frustrating because you can abuse two glitches (more like weird item/enemy respawn mechanics) to get a pair of water flying clothes for your cousins and enough money to buy anything.
>>
DQ Monsters is my favorite game in the series
But Terry is a jackass.
>>
>>3338541
Not in Terry's Wonderland though
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>>3338425
Another thing that's great about the NES version is the casino. You can bet as much as you want when you play poker. If you are lucky, double-or-nothing can make you filthy rich! The remakes added a pointless limitation to the ammount of coins you can bet and changed the prizes for worse stuff.

Seriously, the casino in that game is the best in the entire series. It's fun as hell. The other casinos basically force you to save scum, but the Endor casino allowed me to win a lot of coins without cheating at all.
>>
>>3338408
1: Alef
2: Allen
3: Erdrick(Fuck you, I like it both as a name and title)
4: Solo
5: Madason for the hero, Parry and Madchen for the kids
6: Patrick
7: Arus
8: Eight
9: Nain
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>>3338786
I thought the game doesn't let you use Erdrick/Loto as a name?
>>
>>3339008
Put a space at the end of Erdrick
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>>3338786
Patrick sounds hella homosexual.
>>
>>3338473
Poor Alena
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>>3338473
I love how Nara can use all the metal battle equipment. She's badass.
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>trying to play 1 after 3, 4, and 5
Do I brute force through it or drop it?
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>>3339137
1 is enjoyable once you get past the grinding. It's DQ2 that's really the pain in the ass.
>>
>>3339137
If it's one of the remakes you have no excuse. They are easy as hell. The original... yeah.
>>
4 > 3 > 6 > 2 > 5 > 7 > 8 > 1 >>>>> 9

Fight me.
>>
>>3338473
God those two are perfect.

I had so many fantasies in my first DQIV playthrough about the hero having threesomes at every inn with them. Maya at least seems like enough of a slut to do so.

Glad I'm not the only one because of all the art and the one doujin of this.
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>>3339191
My hero was a girl.
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>>3339181
>1 that low
>2 that high

fucking terrible taste
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>>3339194
Does that make any difference?
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>>3339194
The female hero is the best girl in the game.
>>
>TFW the Gotta Catch em all mindset is holding me back from completing DQV

Half of my monsters I don't even use.

I just really want the Great Dragon at least.
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>>3339206
>tfw you spent hours and hours trying to get this motherfucker but all you got wass an overleveled party
>and then in VI's remake you get one for basically free after you beat the game
>>
>>3339171
Can you just fuck right off already
>>
>>3339217
In the original there was some kind of weird genie thing that had the best stats in the game.

>>3339206
Slime knight > Borongo > all
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>>3339206
Guess what, Anon
There isn't even enough storage room for all the monsters. You'll never catch 'em all.
>>
>>3339223
What's your problem, dude? I'm only saying the truth. I actually like the 1&2 remakes.

Your reading comprehension sucks.
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>>3339217
BROTHER!
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>>3339197
The princess of Moonbrooke is cute! CUTE!
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>>3339232
All I hear out of you whenever a remake is brought up is pic related.
>>
>>3339206
>you can't recruit an owlbear in any version of the game
WHY?
>>
>>3339217
One advantage DQVI's SFC version has over it's DS version is the monster capturing system.

Unfortunately, there wasn't as nearly as large a selection of monsters as there was in DQV, plus capturing them isn't even that big a focus anymore since:

A) You get 7 human characters, all of which are decent and useful in their own way already.

B) You need to use the beastmaster class to capture monsters. This is shit because beastmaster has pisspoor stats, and the monster capture ability doesn't carry over to ranger despite it being the prestige of beastmaster.

C) You get two free monsters anyway, Lizzie and Goober(I forget the SFC translation names). Lizzie trumps almost every monster you can capture, and Goober learns the best breath move at level 45, making there be no need to recruit a regular slime.

All things considered, if you're going to do any monster recruiting in DQVI, all you need is a slime knight, healslime, metal babble, wyvern, and lamp demon.

Lamp demon in particular has amazing stats as >>3339227 pointed out.
>>
>>3339239
It's the opposite, actually. I just don't want people to play a crappy remake and refuse to ever touch the original, especially when the original is fucking amazing. It's sad to see certain games at the bottom of people's lists just because they played a remake that didn't do it justice.

It's like when you recommend a great book to someone and they end up watching the mediocre movie adaptation instead, thinking it was somehow representative of the original work

Have you ever read a visual novel/manga and then discussed the subject with fans of the anime adaptation? Anime-only fans are people who don’t know what the work is about but think they do because they read or saw some distillation of it.

This is the same thing.
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>>3339206
If your playing the original sfc/snes try this. Only works in that version.
https://m.youtube.com/watch?v=3HHCx2WaTKU
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>>3339256
Who the hell is Goober? I don't remember getting a slime for free. If it's the champion of the slime arena, you still need to recruit a slime on your own to beat him.
>>
>>3339259
God, I love that trick. I used it to get my favorite monster, Slime King. I wonder if it was intentional or not. Were any of those items missable or could you just buy them in the world inside the painting?

There was also a neat trick to always win the slime races in Oracleberry. I don't exactly remember how it works, but I think you have to play any of the slot machines (one coin is enough) and then bet on the first slime. He will always win the race.
>>
>>3339268
I just looked it up, his name was Rookie in the SFC version. Yes he's the prize.

Can't you use a slime knight or healslime for the slime arena though? Or was that only a thing in the DS version?
>>
>>3339280
I believe it was more of a debug thing and left in as a easter egg. There is no way someone would find that in normal play.
>>
>>3339259
Sorry to ask but what is the trick?
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>>3339294
Go to the youtube page for the vid and read the description, a certain item layout will give you 100% crit and greatly heightened recruitment rate.
>>
>>3339257
Right. You just proved my point.
NOOOOO! STOP ENJOYING THINGS!
>>
>>3339308
I'm just saying that if you think X game is not that good, play a different version. It may change your opinion about it.
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>>3339298
Actually it makes it a 100% chance that the monster will join you as long as it is a monster that can.
>>
>>3339206
>>3339228
I forget what the limit was, but based on >opinions I like to recruit the following

>Saber
>Slime
>Slime Knight
>Healslime
>Brownie
>Chimeara
>Golem
>Small Fry
>Drag-goof
>Great Dragon
>Hellion
>King Cureslime
>Moosifer
>Orc-King
>Old Man of the Sea
>Powie Yowie
>Prestidigitator
>Samigina
>Warhog
>Revaulting Horse


I know some end up becoming obsolete, like prestidigitator, small fry, and drag-goof. Yet they're good for the segments you get them and I like the look of them.

Were I to remake DQV, I would implement something like this.

>Capture small fry as early as possible
>Get to the part where you and your wife get turned into statues for 10 years
>Small fry has grown into a great dragon in that time
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>>3339284
I remember using a slime knight even though he shouldn't be able to fit through the door, so yeah.

That sidequest was weird. If I'm not mistaken, the game considers the first person in your party the slime's "master" the first time he participates in the colosseum. This means that you need to have that person in your party every time or else they won't allow that particular slime to battle.

>>3339298
You don't have to equip any of them, right?
>>
>>3339326
No, you need those specific items in your first party member's bag and in the order shown. Also this is exclusive to the snes/sfc version.
>>
>>3339324
I love the apple monster you get early on.

It's a shame that a game that allows you to recruit so many monsters and lets you have a wife and two kids only allows three characters in battle, but the lack of party chat means that you can randomly replace your daughter with Sancho or whatever when you feel like it without missing lines of dialogue.
>>
>>3339332
But in the remake Sancho also gets dialogue so you still feel obligated to take him with you, especially since in the remake he's the only human to wield Hela's hammer if you didn't pick the correct waifu.
>>
>>3339259
I love how colorful the overworld looks in the SFC version. It reminds me of the second level of Super Mario Bros 3.
>>
>>3339332
The wife is near useless, you should never really use her. I actually hate that, I really wanted a party of my hero, wife, and kids. The first time I played it was on sfc/snes and I was kimda disappointed that I could only have a party of three. I wish more games let me travel with my family, only DQV comes to mind.
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>>3339342
In the PS2 remake I use Sancho and the kids until I save Flora. I never use Sancho again after that because I don't want to miss any of the other character's lines. I should play with Sancho and Pippin until the end one day.

For some reason I've never used Pippin, even in the SFC version. He just feels pointless. I guess he only exists to show that you really are a king and can get soldiers to help you in your quest. But instead of an entire army, you get this boring guy.
>>
>>3339360
I think the soldier is the only human to wield the demon spear, if that matters. So if you do a human only run and somehow snag a demon spear, go for him.
>>
>>3339347
Bianca may be useless, but Flora is arguably even better than the daughter. She sucks early in the game because she can't go past level 10 and can't be controlled, but she was essential for the last dungeon and Estark.

That game has so many broken items. That drum that casts bikill on everyone for free. The hat that restores your MP as you walk. The hat that allows you to double-cast a spell for the price of one. It's great. I kept using the first hat to reach Estark with full MP on both Flora and the daughter.

I still use Bianca when I choose her. I don't mind using outclassed characters if I like them.
>>
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You know what sucks about both the PS2 and DS remakes of DQV? The scene where you are turned to stone. Hell, Gema/Ladja in general. They try to make him even more evil and detestable than he originally was, to the point of overshadowing the final boss. I prefer how the original version did it.

In the original, he kills Papas and you don't see him again until the dragon tower, much later in the game. You spend all that time wanting to take revenge, but the coward just won't show up in front of you.

When you finally find him, he was on a mission to hide the dragon's eye or something, he wasn't going out of his way to harrass you. The only reason you find him is because you are trying to help Master Dragon.

And when you finally kill him, there's no epic death scene or anything like that. His death and boss battle and given the same level of importance as that other boss (the pig-dog guy, one of his underlings) that had the other eye. You finally avenged Papas, but it still feels bad. That Gema bastard simply died... without suffering as much as he deserved. It's a bittersweet feeling.

How does the petrification scene happen, then? Jami the horse (one of the guys that killed Papas), after being defeated, uses his last breath to create a magic smoke or whatever that turns you and your wife to stone. I think this power fits him because he's all grey and those muscles make him look like he is made of stone or something. Also, it makes him more memorable.

In the DS version, he just dies and Gema shows up instead to petrify you. He was stalking you the whole time I guess? It makes sense that Jami can do something like this using his last bit of power and having that statue-like appearance. It's like a curse that kills the user. But why the hell can a perfetly healthy Gema do it in the remakes? Can't he just do it again whenever he wants and ruin your adventure? I don't like the change.
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>>3339384
How does the crocodile guy die then? You fatally injure him and he summons Mildrath's power asking to be healed, but Mildrath kills him because he's useless. In the remakes, Gema is still alive after the battle in the dragon tower and shows up AGAIN because he is always stalking you. And he kills him for reasons I don't remember. I like the original scene better, with the guy believing that Mildrath will save him and being killed instead.

The scene where your mom dies? She tries to sacrifice herself to sacrifice herself to weaken Mildrath or something but Mildrath kills her before she can do anything. It gives you more reason to hate Mildrath and to want him dead. He killed your mother. In the remakes, Gema shows up and kills her, stealing the spotlight again. What did Mildrath do to you, personally? Nothing, because fucking Gema did it for him. You don't hate him as much as you hate Gema. It takes away from the impact of the final battle in my opinion.

The original game only allows three people in battle, which sucks if you want to use Sancho after being unpetrified because you have to take out one of your kids. Same with the wife when you save her. But I think the story is better for all the reasons stated above. Each villain has enough weight and you hate them all, not just Gema.

I still like the PS2 remake, though. It's cool to see that world in 3D. If only they had remade 6 with the DQ8 engine... God, I would kill for that.
>>
>>3339237
She is a literal bitch. How did she keep her clothes anyway?
>>
>>3339384
>>3339387
Even if Gema/Ladja is essentially the reverse flash for doing all the bad things that ever happened in your life, he's still working for Mildrath/Nimzo. All of those things are his orders, and your mother still needs you to fight Nimzo to keep the underworld from ripping open or whatever.
Besides, if it was just Jami/Kon who turned you to stone after dying, who would you seek revenge on? If doing at at the behest of Nimzo is enough to make you hate Nimzo then that's reason enough to hate Nimzo when Ladja did all those things and the original point falls flat.
Really though they probably just looked at DQ 8 when doing the remakes and went "yeah we need another Dhoulmagus-like character who fucks over everything in you/your party's life like reverse flash, turn Gema into him. And rename him Ladja."
>>
Is the DQ 1-2-3 Wii release downloadable anywhere? I can only find dead links.
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>>3339384
The horse guy is still memorable because he rapes Bianca in hundreds of doujins. This has become such a meme, Horii said that if he remade DQV again he would be tempted to remove Jami from the game. I find this hilarious for some reason.

He's apparently named Centares in one of the two SNES translations, which is bullshit. How did they come up with that?
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>>3339405
She didn't turn into a dog. The curse created a dog body and trapped her inside, with her clothes and everything. Hargon is a villain, not a pervert!
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Seriously, how is the modern artwork better than this?
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>>3339449
>3D DQV
What is this
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>>3337118
Pronunciation is the easiest part of the language, since the language uses just pure vowels and all but a few of the consonant sounds are found in English. You save maybe a few minutes by knowing how to pronounce things.

And really, it will be difficult to learn Japanese from an English translation, since virtually everything operates from a fundamentally different set of rules. Learning Kanji is more about building up your vocabulary to the point where characters represent concepts and the combination of kanji create more detailed words. Obviously the readings for these words will matter in the spoken language, but it isn't healthy to rely on English conventions to draw parallels in Japanese.

You should check out the DJT on /a/ for resources if you really want to learn the language.
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>>3339518
the PS2 version

the DS version is largely based off of i

I believe it has an English patch
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>>3339449
Nice meme there buddy, Hori has never said this. If you can actually provide proof of Hori saying this I would love to see.
>>3339480
80's Toriyama is so much better then any of his other styles. His older art was more true to the character, I like how buff Alena is here. In later interpretations they made her arms twigs.
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Heh.
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>>3339548
It's possible to be strong and still be lean, you know.
In fact, lean-looking people are often stronger than muscle-heads.
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>>3339548
>those stats
Fucking broken bitch. Saro had no chance.
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>>3339407
Yeah, Ladja is just under orders from Nimzo. Heck, Nimzo's whole thing is that he just sits in the back and manipulates his pawns, him killing Korol personally is kind of out of character.

I kind of like it because it puts him at a level above your party, threat-wise. He doesn't even directly oppose you until you finally meet him. Of course he's kind of a pushover but whatever.
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>>3339586
>Of course he's kind of a pushover
Well it would explain why he had his minions do all his work.
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>>3339592
He is based on a chess grandmaster, after all. You've already taken his king by the time you fight him so he doesn't have much hope.
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>>3339586
I was always under the impression that Gema decided to do most of that shit on his own. And I think Mildrath didn't do anything himself because the portal to the human world was sealed by Mom. Didn't they build a temple in the middle of the world map to worship him? I thing Gema and the others were from the human world and were trying to pull a Hargon.

I wouldn't call Mildrath a pushover. The game is much easier than VI, but the final boss was incredibly hard for my party of humans in all three versions. Probably the hardest fina boss.
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>>3339612
>took me a minute to remember who hargon was
aw shit, I'm going to have to replay II, aren't I?
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>>3339612
I think they're all from Nadiria. Korol and Ferz are definitely not human, nor are Kon and Slon. The only vaguely human among them is Ladja, who I guess could be a human sympathizer.

Madalena's seal on the underworld steadily wanes as the game progresses to the point where I think it was only holding back Nimzo himself. Ladja at least can teleport between the normal world and Nadiria with ease.
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>DQ1 and DQ4
-Happens between the other two games.
-You only control the protagonist.
-The villain is actively doing shit.

>DQ2 and DQ5
-It's the last in the trilogy.
-You use three characters in battle.
-The villain is a member of a cult that is trying to summon a powerful evil being into the human world, which ends up being the final boss.

>DQ3 and DQ6
-Prequel to the first game in the trilogy.
-There is a class system.
-The villain lives in a separate world and becomes stronger by making people suffer and despair.
-The heroes are given an orb of light near the end of the game.

I think I'm onto something.
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>>3339641
Monsters and animal-people have always existed in the normal world in all the games. They don't necessarily come from the underworld.

But I guess it makes sense either way.
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Am I the only one who thinks that FFX totally ripped off DQVI's ending?

It could be a coincidence, since not even Horii seems to remember that the game exists. But seriously...
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How playable is the SFC of DQ5?

Right now planning on playing 1-6 in order and wonder if I can play DQ5 and 6 easily. Or should I just forget it and play the DS versions of both.
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>>3339671
They're both fine.
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>>3339649
What are your analyses for 7, 8, and 9?
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>>3339671
Five has a completely finished translation. Six has a couple of game breaking bugs and a mostly complete translation, but the bugs are completely avoidable and the game is still 100% playable to the end.
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>>3339693
Should I use a guide for DQ6 SFC to make sure I don't run into those bugs?
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>>3339695
The bugs are all related to the menu system, and are documented in the patch readme. Just read it and don't do the things listed.
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>>3339679
Never played them. I've heard 7 is long as hell, so I need a lot free time to play it. It sounds really good, though. I don't think my computer can run 8 without exploding. And 9 looks and reads like absolute crap, but I guess I'll give it a chance someday. Ganguro fairy looks cute.
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>>3339695
>>3339697
See: >>3337972
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>>3339671
I think V has two translations for SFC. One of them is great, I think it's the Dejap one.

Download VI from Emuparadise because they have the rom patched with the most complete translation. Other sites may have older versions of the patch and never bothered to replace them.
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I'm gonna go over the VI remake and the SCF VI area by area and compare scripts. I have a hunch the DS version has a much richer script.

I'll post my findings here.
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>>3339702
Personally it's my favorite DQ game. It's long but outside of a small handful of times (starting dungeon and Dharma Temple and the major ones that come to mind) it never really feels awful. Yeah there's a few padded parts but I personally found the whole experience worthwhile. Its a rollercoaster that you never want to get off. And soon to have a version where the padded/awful parts are even less so makes me happy.

As for 8 it a very basic JRPG. But man did they pull it off well. The world feels open and wonderful. Skill system is nice for customization if a bit lacking at parts (there's a few "useless" skills that I feel could have been replaced with something better). It might be one of the best PS2 JRPG out there.
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>>3339724
Thanks. Hate asking where to find the right rom but it seems there are so many version I didn't want to get the wrong one.
>>3339730
DS will be much punnier at least. While I love fan translations they tend to be either really dry or stupidly crazy like "fuck like a tiger"

While people might find the puns iffy with the new DQ games I personally enjoy them. Even the face slapping ones can get a chuckle out of me. Yeah Dharma temple changed to "Alltrades Abbey" is dumb but I don't personally mind it.
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>>3339730
>>3339730
What do you mean by richer? The SFC translation is kind of dry, but it works perfectly and doesn't ruin the mood every five seconds with puns and accents.

The DS version's dialogue is also more... verbose, which isn't always a good thing. They use too many words to say simple things, trying to give it more flavor or something. The party chat obviously fleshes out the characters, but you can easily imagine their opinions about things by yourself in the SFC version.

It would be interesting to see the differences between the scripts, though.
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>>3339743
Alltrades Abbey is unforgivable.
But unlike most people I can look past these problems and still enjoy the remakes.
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>>3339756
Good for you. I can't play them anymore because of all those problems. They almost ruined DW7 for me because I was sick of the art style and every old man looking exactly the same for three games in a row. It just feels wrong to play an old game with graphics from a completely different game. Like that hack for Pokemon Red that replaces every sprite with the 2nd gen sprites. It's just weird.
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>>3339743
It's safe to say that some puns are good but DQ IX went way too far with it.
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>>3339764
That's nice dear.
Now go back over to the table for people with shit taste and let the adults continue their conversation.
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>>3339554
Kiefer is the main character in DQM3?
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>>3339774
Why are you always so angry?

...Did a wild pack of original DQ games kill your parents or something?
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>>3339784
Yeah. Much like Terry and his sister, he gets pulled into another world.
DQ2's world, to be exact. The location of that screenshot is Cannock castle, called Samaltoria in this translation.
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>>3339792
Why are you always so angry?

...Did a wild pack of DQ remake games kill your parents or something?
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>>3339137
If you're grinding and using a guide, stop, take a step back, and let yourself become better enveloped in the game.

Realize that a lot of this game is resource management, and think about it accordingly, also realize that you need to be more clever than you strong. Don't try to be Superman, because that's what the Dragon Lord is, be Batman. Your magic is your tools, and sometimes it is limited, sometimes you need real life tools. Sometimes its better to make a safe small step in equipment upgrades, and sometimes it's better to go for a big risky plunge.
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>>3339797
>another game in the DQ2 world

Oh thank god that sounds so great... It reminds me of how for a long time I wanted to make a fangame set in between DQ1 and DQ2 just after the Hero of DQ1 dies and the next generation takes over.

It'd be where the player character (who would become an NPC in DQ2, I even decided which) sort of sets out and hides a lot of the things that would be found in DQ2.
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I just realized that there's no reason to look for that fucking sunken ship in DQ2 if you already know where to find the crests. That mission is a headache and I did it everytime I played. Fuck.
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>>3339815
It takes place a long-ass time after Dragon Quest 2. Lorasia (Middenhall) has fallen into ruin, Moonbrooke never recovered, and most everyone has forgotten about Loto. There are even less mentions of the heroes from 2.

Alefgard has mysteriously vanished from the world, as well. I imagine I'll find out more about that as I play.
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>>3339836
Oh wow that's really depressing

But I guess that's what I liked about that early trilogy of Dragon Quest with the world it had, there was something melancholy about the fantasy.
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