[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
HAPPY BIRTHDAY
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /vr/ - Retro Games

Thread replies: 255
Thread images: 139
File: bday.png (261 KB, 640x720) Image search: [Google]
bday.png
261 KB, 640x720
DOOM THREAD / RETRO FPS THREAD, 20TH BIRTHDAY EDITION - Last thread >>3305560

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.cuckchan.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.cuckchan.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.cuckchan.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.cuckchan.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://cuckchan.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://cuckchan.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
===NEWS===

[06-22] Quake's 20th Birthday
http://rome.ro/news/2016/6/22/happy-20th-birthday-quake

[06-21] Anon mod WIP: PET THE CACODEMON! >>3309054
https://www.dropbox.com/s/wspbymk8l3xc7bw/cacopet.pk3?dl=0

[06-21] Seinfeld.wad
https://www.doomworld.com/vb/post/1633017

[06-20] DUMP 3 Submissions/WIPs by Anons
>>3306974 Electron
>>3302863 Tomb of Hectikhamen
>>3299323 Hello Doom
>>3296373 Durex Waste Disposal
>>3291819 Mountain Temple, Nanotool
>>3290768 3D floor (WIP)
>>3290625 Just Doomin It
>>3288630 Bio Eradicator, Flakchette
>>3285048 Lambda
>>3283920 Janus

[06-20] Anon map release: technotomb.wad
https://www.dropbox.com/s/7dp722iv26qfudl/technotomb.wad?dl=0

[06-20] Major Best Ever moderation changes
https://zandronum.com/forum/viewtopic.php?p=98509

[06-19] Anon map release: Inferno Odyssey >>3303862
https://www.dropbox.com/s/yie7vlfnsasbcrx/inferno%20odyssey.wad?dl=0

[06-19] /newstuff #502
https://www.doomworld.com/php/topstory.php?id=4597

[06-17] Anon map update: An Evening Stroll in Venice >>3299050
https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/venice

[06-13] Anon mod update: Piranha Bowl >>3293408
https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0

[06-13] Anon made a map, please criticize. >>3290260
https://dl.dropboxusercontent.com/u/60585504/idontlikecomingupwithnamesv2.1.wad

[06-08] Anon mod release: Home Improvement >>3279105
https://dl.dropboxusercontent.com/u/85021129/homeimp.zip

[06-07] SC-55 Music Pack for TNT >>3276167
http://sc55.duke4.net/games.php#doomtnt

[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532
https://drive.google.com/file/d/0B4mwJRa7e5VpeDgyMmtmYXgyakE/view?usp=sharing

[06-05] Anon map WIP: UAC Facility Level >>3272104
https://drive.google.com/open?id=0BxmKDpnylHpweTQzeERvQW1BZGc

[06-04] Anon's first map, WIP and needs advice >>3268573 >>3271545
https://www.dropbox.com/s/3m8hm0ll0x4ncyo/FIRST.wad?dl=0

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
>>3309860
https://twitter.com/romero/status/745646726875316224
Romero is looking for the guys behind "diary of a camper"
>>
I want sum Quake multiplayer action. What is the Quakespasm of Quakeworld?
>>
>>3309871
ezquake
>>
>>3309875
How to do disable all of the graphical disprovements ?
>>
>>3309886
start with "gl_texturemode GL_NEAREST", then go from there
>>
What does the J in BDJ stand for?
>>
>>3309895
Johnny, after the guy who maintains it.
>>
>>3309791
HUHN
>>
>>3309860

forgot about my update

>>3306510


here is the link
:


here is the link:
https://drive.google.com/open?id=0B5auxSCe-a8eNmROcGI2TmRzcVU
>>
>>3309903
reposting this just in case

An Update on the map called (Just Doomin it)

I had to reduce the enemy count to 2378 this time and had to balance out the rockets and plasmas so far tweaked some areas a bit and added a new secret area so far.

Music is "For Lunar (8bitbubsy_-_for_lunar.mptm)"

i use no custom textures just the doom 2 default

Quote:This is my first time making a legit level not a map just for testing the game-play wads,~/Rei Ryghts/ Anon


good luck out there...

again
>>
I'm kinda wondering if we'll see BTSX E3 later this year. Its almost been 2 years since E2 came out, and 3.5 years since E1 came out.
>>
When is DOOM's bday?
>>
>>3309916
December 10 '93.
>>
>Quake turns 20 today
>no QUMP competition
m-maybe next year
>>
>>3309860
>http://rome.ro/news/2016/6/22/happy-20th-birthday-quake
>The very first screens shots of Quake, taken at 320x200 resolution.

Quake further confirmed for 5:4 ratio stretching?
>>
my mouse is all fucked up
any wads that are keyboard only friendly?
>>
File: browse_0050.png (5 KB, 642x402) Image search: [Google]
browse_0050.png
5 KB, 642x402
Installing Quake
>>
>>3309945
Any wad for vanilla, limit removing, and boom compatible engines could technically be considered keyboard friendly, as they are usually designed without freelook in mind.
>>
>>3309913
fun fact, if you take the time between the releases of e1 (2012-12-10) and e2 (2014-09-01) and add it on to the latter, you get 2016-05-22, which was a month ago.

of course, this means absolutely nothing.
>>
>>3309956
I still wouldn't play AV map26 with a keyboard
>>
>>3309956
I mainly mean easy levels since I've never played keyboard only before, it'll be a learning process. I don't think btsx is easy enough for example.
>>
I hear quit messages aren't there in the patched versions of the game.
>>
>>3309960

Man, E2 came out that long ago? It feels like it was only half a year or so ago.
>>
File: browse_0051.png (34 KB, 637x398) Image search: [Google]
browse_0051.png
34 KB, 637x398
>>3309964
>>
File: 1300044776986.jpg (17 KB, 250x250) Image search: [Google]
1300044776986.jpg
17 KB, 250x250
https://youtu.be/4Aa2K_firtI
>>
>>3309980
https://youtu.be/IUXkmniMeyc
combining mods is fun
>>
In all my genius I decided the first map I'd try to beat keyboard only was Ancient Aliens map01.
It went surprisingly well but then again it didn't really require precision turning at any point, just a lot of running in circles.
>>
File: attempt.png (41 KB, 250x250) Image search: [Google]
attempt.png
41 KB, 250x250
>>3309980
i tried
>>
>go into your gzdoom-<username>.ini, search for "bd_", and delete every cvar you find that way

>CVARINFO doesn't like it if the cvars in it were defined via console commands (which zandronum mods did because there was no other way to set cvars back then)

oh man, I don't even know how to do that, I should look up some demos
>>
Are there any good tutorials on spriting?
I always see weapons that just look gorgeous, and here I am with my shitty cropped stock photots.
>>
>tfw same age with quake
;_;
>>
>>3310073

I'm going to be a year older on the 30th.
>>
File: 1466608531659.png (714 KB, 1283x482) Image search: [Google]
1466608531659.png
714 KB, 1283x482
>>
File: Costanza.jpg (8 KB, 250x268) Image search: [Google]
Costanza.jpg
8 KB, 250x268
>>3310041
>>3309980
>>
>>3310076

I sometimes wonder how Valve has never gotten any legal trouble because of Deathmatch Classic.
>>
>>3309962
DTWID?
>>
File: Kennedy_bros.jpg (52 KB, 312x480) Image search: [Google]
Kennedy_bros.jpg
52 KB, 312x480
>>3310076
i have a stronger reaction to half-life's water texture than anyone should.
>>
>>3310076
>tfw no one has ported Deathmatch Classic's weapon models to Q1
They look better than literally every "NEW QUAKE 1 WEAPON MODELS FOR DORKPLACES !~DOWNLOAD NOW~!" mod. That LG is sex.
>>
>>3310093
I thought I played this already but it seems I played the first episode and thought I beat all of it. Guess I found what I need, thanks!
>>
File: spasm.png (13 KB, 586x101) Image search: [Google]
spasm.png
13 KB, 586x101
>Romero agrees with me in that Quakespasm is the best sourceport

SQUEEEEEEEEE
>>
Has anyone got that picture of the shotgun guy giving the zombie a band aid?
>>
>>3310119
actually they need to port q1 with camping to the goldscr engine. No darkplaces engine's modern bullshit. Just a idtech 2 with better graphics.

Here is link but its dead mod i think:

http://www.moddb.com/games/half-life/downloads/quake-mod-revived-mod-project
>>
>>3310126
DORKPLACES FAGS NAILED THE FUCK UP
>>
>>3310139
JOHN ROMERO WILL MAKE DARKPLACES HIS BITCH
>>
>someone posted the photo from the moon that I posted with the chaingunner on the earth that someone added in a /v/ thread

It's a small world
>>
Today's the day
I start my doom episode wad - Tangerine Demons"

First person to guess correctly why I picked that name gets the Easter egg of their choice put in a map*

*no, it can't be lewd
>>
>>3310169
parody of a song title i guess?
>>
>>3310169
because you like the cack
>>
File: its_a_start_i_guess.jpg (174 KB, 985x643) Image search: [Google]
its_a_start_i_guess.jpg
174 KB, 985x643
>>3310169
Lots of cacos, I suppose.

Can anyone guess what midi I am picking for ( at least using for now ) for this map? Tip: Genesis and GBA had iterations of this song.
>>
>>3310169

because of the cacodemons' origin, the astral dreadwhatever.
>>
>>3308118
hey, that strategy works! it only works because half the doom community has been playing the game for 10 years now, but it's fiiiiiiiiine
>>
>>3310178
Close
>>
What are your thoughts on map aesthetic detailing, /doom/?

I find as long as a map has decent texture use, varied lighting, and a layout that isn't simply a bunch of random shapes, its good enough. So I'm generally accepting of 90's era visuals, outside of bottom of the barrel stuff in D!Zone.

It is quite a treat when maps are of the Darkening E2/Scythe 2/Suspended in Dusk/Back to Saturn X style of detailing, though. It looks great, while still feeling like it fits with Doom's graphics.

But then theres stuff like Knee Deep in Zdoom, ZDCMP2, Bloody Steel, etc, where I fell they overdo it with the detailing, to the point where it just ends up being a cluttered mess as a result.
>>
and I posted in the wrong thread because I still had that tab open. great.

Boners

>>>/wsg/1147947 (You)

Looks like Term will accept this when I'm 100% finished with it, which is good cus I'm nearly done
>>
><Jenova> .killall
><BestBot> Killed a total of 149 servers.
><Jenova> .quit
>* BestBot has quit (Connection closed)

Where were you when Best-Ever was no longer the best ever?
>>
Is there a need for an all-in-one doom site?
Or would it be redundant and stupid?
>>
i played red faction and i recognized almost every sound from doom mods

yes i just now downloaded pure faction
>>
File: moving armor sounds.png (23 KB, 228x156) Image search: [Google]
moving armor sounds.png
23 KB, 228x156
>>3310253
>>3310253
http://www.best-ever.org/wadstats
These might be the last days we behold these stats...
Welp. Thank you, BE, for all these years of service.
>>
now that multiplayer is dead we can finally dev for gzdoom
>>
Ok, so I usually use doombuilder...

But since I want to edit the text screens and the music, someone suggested slade3...

And slade3 also has a map editor! Neat.

Would it be in my benefit to use slade3 to make e maps as well as change the music, or is doombuilder still top dog in the map making world?

What about gzdoombuilder? Would that be more useful to use, even if I'm making a extremely vanilla map set?
>>
>>3310267
So if anyone has access to archivebot now would be a good time to use it
>>
>>3310169
"Anything but Tangerines" from Earthworm Jim?
>>
Well damn, somehow I can't add a mouse click to the input preferences in slade3

Nor can I type in mouse2

What do I do?
>>
>>3310275
GZDoom Builder is perfectly fine for making vanilla maps. I'd actually recommend it over Doom Builder 2, as it still gets updates.

Slade 3's map editor isn't the best. Generally better to use it for adding in lumps and what not.
>>
so turns out that making enemies that gib from close range shotgun blasts is pretty simple and straightforward

an enemy with a gibbing death needs one new state
death.shotgun:
tnt1 a 0 a_jumpifcloser(distance, "xdeath", 0)
goto super::death

and a puff fired by the shotgun just needs the appropriate damagetype
doesn't get in the way of balance like the whole 'solid corpses' and 'shoot a high-damage, short-range invisble attack prior to actual pellets'
>>
>>3310267

And boy, what stats

>184.83GB of DOOM wads and mods hosted in Best-Ever
>Most downloaded item OF ALL TIME is a porn mod, beating a gameplay mod with 0% original content and a very tiny graphic mod that downloads automatically for every server hosted.

All of that, it may be gone before this month ends. Crazy.
>>
>>3310298
Thanks!

I'll see if I can crank out this episode in the next two months.
Should be pretty good!

>>3310294
Close....
It's the right subject(?) in a way
>>
>>3310304
thank u jenova for $4000 of porn hosting
>>
>>3310294
No, he was referring to the german electronic group Tangerine Dreams.
>>
>>3310304
>76743 downloads of hdoom
why are people like this
>>
>>3310309

>people on the internet like porn

someone think of the children

I still don't know to this day why DoomFighters is banned from BE. Not that HDoom has something to do with it, but I'm legitimately curious and I would like to know an answer before everything's gone
>>
>>3310309
This may come as a shock to you, but people like porn.
>>
>>3310309
Because they like wanting tsundere imps getting fucked.
>>
>>3310312
>>3310313
it's 40px anthro gifs
>>
File: True Doom.png (2 MB, 5120x3200) Image search: [Google]
True Doom.png
2 MB, 5120x3200
How do you like your DooM
>>
>>3310316
And?
>>
>>3310332
didn't know doom 2 had a snes port
>>
>>3310332
Hello my fellow purist
>>
#forbiddenknowledge
>>
>>3310335

Aspect-ratio corrected, unlike you apparently.
>>
>>3310351

fuck i meant to quote >>3310332
>>
>>3310347
>purist
>5000^2 resolution
epic
>>
>>3310332
I wish more source ports had the chocolate/crispy style screen resolution scaling.
>>
>>3310351
I thought 320x200 was the original resolution for doom
>>
>>3310361
You can set it pretty low in ZDoom while still having 16:9 and 1.2, though it's not SUPER crispy.

>>3310365
320x200 but meant to be displayed with a VGA mode that didn't have square pixels.

http://doomwiki.org/wiki/Aspect_ratio
>>
>>3310365
It is, but it was designed to be stretched vertically by 20%, so that it appeared 4:3.
>>
>>3310169
Is it supposed to be a reference to the band Tangerine Dreams? ?
>>
>>3310368
so this is not the correct ratio?
>>
>>3310246
>Deja Vu ost
Fucking good taste anon.
>>
>>3310374

No. Try 320x240 instead.
>>
>>3310381
?
>>
File: DOOM04.png (37 KB, 1280x960) Image search: [Google]
DOOM04.png
37 KB, 1280x960
>>3310332
with proper aspect ratios :^)
>>
>>3310368
>You can set it pretty low in ZDoom while still having 16:9 and 1.2, though it's not SUPER crispy.

Not really what I mean.

I want more source ports that do the original resolution 320x200 (or double it, 640x400), stretched into 4:3, and then scaled 2-4x, so it keeps the pixely look all crisp on higher native screen resolutions.

PrBoom+ has a screen multiplier, but I have to use 4:3 pixel resolutions to have 4:3, as the engine will not stretch the original resolutions which are 16:10 pixel resolutions into 4:3, not even an option., Unfortunately with 4:3 pixel resolutions, the graphics look more noticeably distorted the smaller the resolution (320x240 looks completely fucked).
>>
>>3310379
>>3310246
I was expecting Initial D.

That music is fine tho I guess
>>
>>3310372
Correct
Each level will have a section of a tangerine-tree track playing as the music

What do you want the Easter egg to be :o
>>
>>3310404
Hide a "doomed-space marine" kinda thing with a Quake sprite.
It being the 20th anniversary and all.
Something classy.
>>
how do i get oblige to work with xweapon? i tried using ZDL, just throws "playpal not found" error
>>
>>3310406
protip: actually load doom 2

(only IWADs will have PLAYPALs)
>>
>>3310409
loading the doom 2 wad prevents using oblige (it won't let me select more than one wad at a time)
>>
Does /vr/ run a quake server? Maybe we can play a bit to celebrate the 20th anniversary of quake.
>>
>>3310409
>(only IWADs will have PLAYPALs)

Not true. PWADs with their own custom PLAYPALs do exist. BTSX and Ancient Aliens are recent examples.
>>
>>3310412
I meant in ZDL

>>3310415
o rite
>>
>>3310412

Why are you loading an IWAD as a PWAD?

>>3310413

There was a guy the day or so ago who started a group to see if anyone was interested in MP Quake, but nothing's come of it yet.
>>
>>3310418
yes, i am also talking about ZDL

it won't allow selecting more than one wad at a time
>>
>>3310423
there is no option for selecting pwads, only iwads
>>
>>3310424
>>3310426

Oh, now I see the issue. You're aren't supposed to add the OBLIGE wad to the IWAD list, you're supposed to add it to the external files list on the left.
>>
>>3310428
worked, thanks
>>
>>3310405
Okey dokey
>>
File: OB-Img-Scenery07.jpg (183 KB, 1024x768) Image search: [Google]
OB-Img-Scenery07.jpg
183 KB, 1024x768
Consider the following
>a wad where doomguy rips and tears through the realms of oblivion and unwittingly saves the Emperor during the events of the first game, Arena, with his reappearance after the bad guy's defeat being an odd coincidence
>>
>>3310449
God, Oblivion was such a mediocre game.
>>
>>3310381
>>3310390
This might sound kind of dumb but why were games designed with non-square pixels anyway?
I noticed that with Full Throttle and Street Fighter III as well
>>
>>3310457
I liked it better than Skyrim.

Some quests were pretty good.
>>
>>3310413
pc gamer's running a few quakeworld FFA servers atm and people are actually on them

if you want to play a game thats otherwise typically populated by 6 europeans dueling each other, now's the time

45.55.235.82:28501
>>
File: 1429136007623.gif (2 MB, 640x360) Image search: [Google]
1429136007623.gif
2 MB, 640x360
>Shotgunners behind closed doors

If you do this in your maps, I hope you get throat cancer and dies in agony.
>>
>>3310460
because the monitors of the time used non-square pixels
>>
>>3310463
Why do people hate those, again?
>>
ITT: Maps/Wads you want to make when you git gud
I previously asked if a heaven-themed Doom wad existed so it would be that but also (either as a separate wad or a secret map) something like this
>enter the not-so-peaceful skeleton realm
>slaughtermap where revenants is the same but all of the other enemies are their own skeletal versions
>maybe include a larger agitated skeleton as a boss
>music is https://www.youtube.com/watch?v=mpqct1zMqTE
>>
File: QUAKECAKE.png (619 KB, 606x452) Image search: [Google]
QUAKECAKE.png
619 KB, 606x452
I have noticed people didn't like how long the last pastebin was so I have created a new EZESTQUAKEPASTA for Quake's 20th birthday. First of all, as of right now, it only focuses on getting the game up and running with singleplayer, online, and modding. There are no mentions for config or mapping for example. I also put all the files for the respective games into one download to make getting set up even less work for the uninitiated. That said, I also added Quake 2 and Quake 3 downloads with addons, music, ingame movies, and links to my favorite sourceports for each. Appended at the end of this new paste is the last QUAKEPASTA for those who want more information which I will try and rework to include information for Quake 2 and 3 so it can be removed from the OP and replaced with this.

http://pastebin.com/XjBHDRFw
>>
>>3310476
Because hitscan. The only way to avoid taking damage if you can't kill them immediately is to take cover.
>>
>>3310486
not so much a problem with small doors
but with doors that are 256 wide and you happen to be in the middle
>>
File: 1466111313502.gif (263 KB, 480x479) Image search: [Google]
1466111313502.gif
263 KB, 480x479
>>3310485
Hey look, it's a Birthday Quake
>>
>>3310476
Because they can see you as soon as the door starts to open, and by the time it's high enough for you to see and attack him, he's already shooting you, making it impossible to avoid his hitscan unless you knew in advance that there was a shotgunner behind that door and ran for cover as soon as you opened it.
>>
File: Screenshot_Doom_20160622_185432.png (148 KB, 1366x768) Image search: [Google]
Screenshot_Doom_20160622_185432.png
148 KB, 1366x768
WITH


seinfeld
>>
File: 1439076451205.gif (19 KB, 75x75) Image search: [Google]
1439076451205.gif
19 KB, 75x75
>>3310506
>>
>>3310512
what's the deal with doom anway?
if you saw me kill a bunch of demons you'd all call me a hero but in a video game it's not okay?
>>
>>3310512
i hope that wins a cacoward this year
>>
File: Screenshot_Doom_20160622_185925.png (153 KB, 1366x768) Image search: [Google]
Screenshot_Doom_20160622_185925.png
153 KB, 1366x768
JUST LIKE IN THE SHOW
>>
>>3310413
Want me to make one up for today?
>>
File: 1455931089543.png (7 KB, 189x198) Image search: [Google]
1455931089543.png
7 KB, 189x198
https://www.youtube.com/watch?v=pfmwPDlIZrU
>>
>>3310517

Jerry, it's not about the demons. It's the PRINCIPLE of the matter. You can't solve all your problems with a super shotgun!
>>
>>3310530
Can you spare a berserk pack?
>>
>>3310525

I'd be willing to play on it, though not RIGHT now since I'm currently finishing off a game.
>>
File: Screenshot_Doom_20160622_190456.png (132 KB, 1366x768) Image search: [Google]
Screenshot_Doom_20160622_190456.png
132 KB, 1366x768
>>
so I've looked over all the BD variants I know of[BD, SE, PB and BDJ] trying to work out what the best bits to take from each are, I'm thinking a mix of SE and PB's weapon sprites and functions, PB's monster variety, and BDJ's melee system so far but I'm open to feed back
>>
>>3310525
if you can figure it out, please outline your steps to do so. i still cant figure out how to actually start a match on my own server since /ready doesn't work and it would make the next edition of quakepasta just about complete
>>
File: standards.png (24 KB, 500x283) Image search: [Google]
standards.png
24 KB, 500x283
>>3310536
>>
>>3310449
Now I have an urge to do an oblivion styled map. I'll see what I can do for a while.
>>
>>3310534
>>3310540
Let me check if I can even do it and i'll explain (on cooperative, I suck at deathmatch).
Any port you want me to try? Quakespasm? Darkplaces? DirectQ (is it even possible?)? A dedicated server would be better though
>>
>>3310552

I'd prefer a port that supports QuakeWorld as I hear the netcode's better with them.
>>
>>3310551
i look forward to being a guinea pig for that map
>>
>>3310546
you make a good point, I'm still interested in trying to do this if only to give people another option
>>
>>3310552
dont make a netquake server
>>
Which of the "Our WADs" are worth playing?
Need a power-ranking.
>>
How do you guys prefer to play Doom? I like to play it as close to the original as GZDoom allows while still taking advantage of some of the features the port provides.

That means no jumping, crouching, or freelooking, texture filtering turned off, and compatibility mode set to strict, but still in high resolution and widescreen. I also use the mouse to look.

I personally don't like using the freelook because it feels like cheating, that extra bit of precision makes things a bit too easy.
>>
>>3310563
freelook on buck wild nigga i aint even given no fucks
>>
>>3310563

DOSBox or Chocolate Doom. Though I play ZDoom mods sometimes, and when playing maps that can't run under vanilla/Chocolate I usually play PrBoom+.
>>
>>3310568

Oh, also when playing ZDoom whether I use crouching/jumping/freelook depends on the mod and map.
>>
>>3310563
GZDoom for mods
Chocolate for vanilla
does WASD count as vanilla?
>>
Thanks to A_Overlay you can have glowing lights on your weapon sprites in software, as well as multithreaded processing as guns can now have multiple states active at once.

I don't know what good that is aside from just stacking guns but I hope something amazing comes of it.
>>
>>3310575
sure, since rebinding controls is 100% possible with doom.exe
>>
>>3310575

Why wouldn't it? Even if it wasn't a popular control scheme at the time, it's perfectly possible to bind the controls like that in the original game.
>>
>>3310576
y'know what that means right

that means scroton's disgusting piece of work for shoot'n'boot is no longer necessary for samsara

it also means the SO's dual weapons can be done so much more easily, hell, maybe even the M1 alien weapon (have one overlay state running counters and firing, the main one running animations)

hell, ranger's thunderbolt could loop properly as well - have one overlay layer play the thunderbolt sound every 18 tics while the fire key's held down, and it won't have to cut off when you let go of the trigger (that's bugged me ever since I made the thing, I'm serious)

and A_OverlayOffset means you could actually move the layers around independently, something A_GunFlash couldn't do

this isn't even going into *other* mods.

zdoom *needed* this.
>>
>>3310552
nquakesv seems to be the best dedicated quakeworld server option available. coop seems to work just fine, but nquake itself doesn't support music so you would be playing without it (unless you use a quakeworld client that does support music which i don't know of any that do)
>>
>>3310590

>(unless you use a quakeworld client that does support music which i don't know of any that do)

fte qw does
>>
>>3310585
what does it mean
>>
>>3310563
No crouching, no jumping.
Freelook on because:
>muh 1024 autoaim limit
No crosshair, smart autoaim on.
No HQResize, nearest-minmap texture filtering.
Software rendering.
>>
>>3310073
>i'm 28
>>
>>3310598
I cant get fteqw to work. it starts into the game with no textures at all and no outlines for walls either, then if i try to change the graphical settings it crashes. everyversion ive tried so far does that, and sdl2 version immediately crashes for me even with the SDL2.dll
>>
>>3310560
>demonsteele
>gmota
>samsara
>colorful hell
>a lot of maps
>>
>>3310625

Don't forget Combined_Arms and Push
>>
>>3310563
i wouldn't mind keeping freelook off if gzdoom didn't have the fucking stupid "better" autoaim system where actors don't have infinite height. chocolate doom at least does it right, i miss half the time in gzdoom because i fire right below the enemy but it doesn't hit them and its shit compatibility option to make them infinite height doesn't fucking work
>>
File: choco.png (149 KB, 668x534) Image search: [Google]
choco.png
149 KB, 668x534
if you don't skip these armor bonuses so that you can get 100+ armor then you're a pleb
>>
>>3310563
I play with either Chocolate or PrBoom+.

Loved Crispy too, though I'm kinda disappointed in the recent version. I don't like that Fabian likes to add in cosmetic features, and then not even have an option to disable them. I liked it when object sounds cutoff as they disappeared, as thats what I'm used to, and I don't see a point in having the powerup sound whenever i select the fist if its berserked. Bah.
>>
>>3310631
Under Compatibility Options, doesn't infinitely tall actors give you what you want or does it not influence autoaim?
>>
>>3310638

I always think of that before grabbing it but because it's a straight line to the armor I end up fucking up and grabbing them before without realizing. Not like E1M1 is hard anyway if you've played it more than twice.
>>
File: 1431932760666.png (14 KB, 312x318) Image search: [Google]
1431932760666.png
14 KB, 312x318
>>3310638
>Jewing for only 2 more armor points

That's okay, I do the same thing
>>
>>3310643
it doesn't seem to do anything at all for me is the problem
>>
>>3310638
>shareware

Why?
>>
>>3310557
>guinea pig

Best pet. :3
>>
File: Fuck.png (27 KB, 979x514) Image search: [Google]
Fuck.png
27 KB, 979x514
>>3310556
>>3310559
>>3310590
I'm back. So, I decided to use FTEQW to make a server, but I'm a stupid idiot and this happens.

How do I make it public? I've already opened the neccesary ports, btw
>>
>>3310713
non-public servers can still be joined they just aren't listed in the master server list. i don't know how to deal with that but people could still connect to your ip
>>
File: 1454256559351.png (227 KB, 557x605) Image search: [Google]
1454256559351.png
227 KB, 557x605
I just tried choco doom for the first time

Man, I had forgotten just how much GZDoom changes the game. It was nice to go back to roots a little.

Curious though, how are you supposed to load other wads? I'd like to check out some of the old map packs.
>>
>>3310725
Have you tried ZDL?
>>
>>3310726
Afraid I'm not familiar with it. Explain?

i've gotten spoiled on gl ports
>>
>>3310725

Dragging and dropping should work. For mods that add custom sprites though, you may need to use the -merge command line parameter.

>>3310727

It's a launcher for DOOM source ports.
>>
>>3310730
Cool! Is there a link you can share or should I just google it?
>>
>>3310643
Infinitely tall actors just makes it that you can't run over or under objects and enemies that have a hitbox.
>>
>>3310731

https://www.dropbox.com/s/o68iafxaisjify7/ZDL.zip?dl=0
>>
>>3310725
run or command prompt with the command -file

such as C;\Doom\chocolate-doom.exe -file C;\Doom/example.wad
>>
>>3310725
What I do with Crispy Doom, which I assume also works for Chocolate Doom, is I make a shortcut to the .exe and add -file to the end of the target, then I drag a wad to the shortcut to play it. If it's a Doom 1 wad, then I add -iwad doom.wad before -file. Simply dragging a wad to the .exe like you would in Zandronum/ZDoom doesn't work in my experience.
>>
>>3310746
you shouldn't be dragging in the first place
>>
>>3310752

I don't see the problem, assuming that load order isn't an issue.
>>
>>3310727
It allows you to easily set shit up for any sourceport. It's especially useful when you want to load multiple .wads at the same time.
>>
>2016
>Dragging
>Not assigning hotkeys to complex command lines
>Not printing out mod author's avatar to glue onto the keys
>>
File: 1432158931012.jpg (256 KB, 500x502) Image search: [Google]
1432158931012.jpg
256 KB, 500x502
>all this help

You guys are alright.
>>
>>3310757
>printing out mod author's avatar to glue onto the keys
If he's the type of person to click and drag wads he might as well just set every key to be sgt mk4.
>>
>>3310757

What about when you need to use those keys for something that's not doom?

Or do you just have a "doom" pc and an "everything else" pc or something like that?
>>
>>3310759
There are people, in this thread, that have downloaded mods so that they can fuck that thing.
>>
>>3310757
>not just using zdl
>>
>>3310764
I know.

I'm one of them.
>>
>>3310763
>need to use those keys for something that's not doom
I don't understand
>>
>>3310769
what if you need those keys for quake
>>
>>3310720
Want to try it then?
>>
>>3310781
fuck yeah
>>
so i have to manually add every wad in zdl through add, click around to get to the file, confirm, add again, click around, etc and it doesn't even let me save multiple configurations for different mod combinations

i can just type the filename in a .bat and it's done and saved forever

what sort of mouthbreather needs this

does it come packaged with the brutal doom starter pack or something
>>
>>3310785

>it doesn't even let me save multiple configurations for different mod combinations

Click "save zdl" or some button that says something like that.
>>
>>3310785

Jeez dude, some people just aren't good with pcs, like really fucking bad with them. Just because you think it's useless doesn't mean everyone who does think it's useful is stupid.
>>
>>3310789
it doesn't even keep a list internally? i have to go and manually load each saved file

i might as well write a bat and save 10 minutes
>>
>>3310792

If you associate ZDL with .zdl files, you can double click the file and it'll load the launcher with that configuration.
>>
>>3310795
so it doesn't even just start doom, it just starts the launcher with the config

i might as well write a bat and immediately start doom when i click on it and save 10 minutes

i can't believe this is what we've been recommending
>>
>>3310795
If you associate ZDoom with .wad files, you can double click the file and it'll load the game with that pwad.
>>
>>3310782
Ok, I've opened it again, it's supposedly Coop on E1M1 Nightmare, but really just enter first so I know I did it right to then explain basically what I did.

190.239.216.220:10667
>>
File: ar4bpA0_700b[1].jpg (42 KB, 500x375) Image search: [Google]
ar4bpA0_700b[1].jpg
42 KB, 500x375
I'm trying out Quake 1 again. Every time I play it, I beat episode 1 and get a few levels into episode 2 and then just kinda drop it. It's not that I don't like Quake, it just hasn't really resonated for me like Doom has. It just feels like Quake is Doom, but with more bullet-spongey enemies that feel more tedious to fight.

Is Quake intended to be "pistol-started" (well, shotgun start) the same way Doom is? That is, was every level designed and playtested with shotgun start? Is there a way to easily play it like that?

Is there some kind of "PRO QUAKE MONSTER STRATS" that I can look at?
>>
Hi 4chan! :) I just finished working on my first Doom video! It's about easter eggs in the came. Can you visit it and leave a like? Thanks!! :)
https://www.youtube.com/watch?v=_UD_qpCG_cE
>>
>>3310829
>Project Brutality
>Referencing the quit messages as "easter eggs"
>Doesn't know the relationship between Nine Inch Nails and iD
>"I hope you enjoy and get a big old flood of blood, demons and nostalgia!"

Flagged for fucking terrorism.
>>
>>3310829
Your definition of just finished is a video uploaded a month ago?
>>
File: 1359269699541.jpg (88 KB, 538x627) Image search: [Google]
1359269699541.jpg
88 KB, 538x627
>>3310785
>>3310785
>what sort of mouthbreather needs this
>it doesn't even let me save multiple configurations for m-
>"UNF" HOLY FUCK IM "UNNF" SO FUCKING RETARDED "UNNNF"
>>
>>3310808
>All those people who joined and then left moments after the server started
We got to Shub Nigguraths pit and couldn't kill him. It was fun tho guys.
>>
Anyone feel like putting up a stream?
Megawads, mods, maps, mapping, etc.
wanna get comfy with some atmospheric, no commentary streem
>>
>>3310880
i could, but what megawad
>>
Why does the Steam version of Quake have no music?
I feel ripped off
>>
Apparently BE will not be taken down, it was just a scare tactic used to get rid of (allegedly) terrible administrators. People got visibly upset because *their toy* was taken away and they couldn't host so they complained, and now it's back.

What does Jenova even get from this?
>>
>>3310884
Doom 2 Reloaded?
or just fucking ANYTHING, I really don't care.
>>
>>3310891
what's BE?
>>
>>3310894
Best Ever, for hosting servers for people with bad internet connections. http://www.best-ever.org
>>
>>3310892
I don't get why people talk that megawad up so much, all of it feels so very mundane to me.
>>
>>3310890

Because they were lazy. At least music packs and source ports that support them exist.
>>
Dang, and here I was thinking the Arcane Dimensions update was going to be released on the anniversary. Hopefully it's not far off.
>>
>>3310892
what about scythe? i have been wanting to try that for awhile now
>>
does the OP's "Play some fucking doom" DL have No Rest for the Living in it? I don't want to have to dl 2 gigs just for one .wad

i also dont want to have to fuck with my 360 i have sitting in my closet to rip it out of that thing and plug it in to my PC
>>
File: white mage.jpg (115 KB, 774x1032) Image search: [Google]
white mage.jpg
115 KB, 774x1032
>>3310529
Das pretty cool. Did that guy just replace all the gargolyes' animation sprites with that of a cacodemon.
>>
>>3310912
http://www.mediafire.com/download/y8f0x6jkb6y90j4/NERVE.WAD
>>
>>3310915
Cheers, bro.
>>
>>3310908
Or anything mang
Take a suggestion or not, it really doesn't matter desu
>>
File: AyyServer.png (24 KB, 627x514) Image search: [Google]
AyyServer.png
24 KB, 627x514
Quake server guy here. Nice game, everyone, although Shub fucked himself up. Luckily, I think I've found the solution to that on pic related.

Whatever, do you still want me to explain how did I created the server? Mind you, I used FTEQW but the steps should work with any Quakeworld based port anyways (with a dedicated server .exe) and English isn't my first language.
>>
>>3310928
you should do armagon next

or I guess I could, but I'd need to find a Linux quake server
>>
>>3310914
Seems like it, specially because there's no way to really edit enemy behavior in Blood. Still, pretty cool to see the good 'ol Caco in Blood.
>>
>>3310906
What's the best Quake sourceport?
>>
>>3310939

QuakeSpasm is generally recommended for singleplayer purposes.
>>
>>3310939
I wanna add to this question:
What's the best multiplayer sourceport?
>>
>>3310939
depends entirely on what you want.
moderately vanilla with some modern features - quakespasm
best multiplayer with built in server browser - ezquake/nquake
most people use it just because theyve heard of it - darkplaces
>>
>>3310939
Romero vouches for Quakespasm
>>
>>3310941
>>3310942
Isn't this answered in the OP? See .cuckchan.org/vr/image/1405/27/1405272990521.png
>>
>>3310891
>>3310891
>Apparently BE will not be taken down, it was just a scare tactic used to get rid of (allegedly) terrible administrators

And to think there's people out there who think /vr/ gives a shit about petty clan feuds. Or clans in general.

Let this episode be a reminder of it.
>>
>>3310947
https://data.cuckchan.org/vr/image/1405/27/1405272990521.png
Ups
>>
>>3310926
twitch.com/thelankysloth
itll be up in a little bit
>>
>>3310953
Right on
>>
>>3310829
I have the impression these guys only just started playing the original doom, and think they know a lot about doom because they did a quick google/wiki search. Theres just no soul here.
>>
>>3310891
BE is only allowing megaman servers. And TSPG can't run megagame.wad for some reason.

Huh, it went down again while I was typing this. I wonder what happened this time.
>>
>>3310947
>>3310951
>cuckchan
what the hell happened to desustorage?
>>
>>3310974

Apparently they got taken down for CP, so they're using the cuckchan domain as a backup.
>>
>>3310974
Closed due to CP
https://cuckchan.org/desu/thread/1250/
>>
File: gzdoom 2016-06-23 05-07-48-80.png (710 KB, 1920x1080) Image search: [Google]
gzdoom 2016-06-23 05-07-48-80.png
710 KB, 1920x1080
>It's a 'holy shit there's so many useless agility modpacks' episode

Like goddamn, did Yholl take notes from MH and implement a fucking desire sensor or something? This is getting ridiculous.

>>3310974
It's the same archive under a backup domain, it got its main domain fucked over because the mods apparently weren't deleting CP fast enough.
>>
>>3310978
>>3310979
>>3310985
the archive sites need to stop hosting /sp/ and /v/, they're the ones that usually get it
>>
>>3310968
jenova has reached the final stage of clanfag

there is no hope
>>
>>3310829
>claims PL2's map33 is apart of the original Plutonia

What the actual fuck?
>>
>>3310968
>BE is only allowing megaman servers.

lmao, can you believe this? He's clearly sending a message with that decision.

https://zandronum.com/forum/viewtopic.php?p=98772#p98772

>"I recognize that the Megaman community is pretty much its own little thing and I don't want to ruin it for them because I'm unhappy about the actions of the current staff."

We can count the people who still actively play MM8BDM with the fingers of both hands. He doesn't give a shit about them, come on! And I thought I was petty when I broke with my gf years ago. He might as well unban terrywads and let people host only those atrocities.

>>3310974

I believe the server which they were hosted got shut down for CP, and they got the blame for making the mistake of hosting pictures on certain boards
>>
>>3310987
>>3310979
/tv/ has frequent CP posting aswell. I've lurked /tv/ for a short time last year(2 or 3 months) and I saw CP being posted atleast 4 times.
>>
>>3310987
Desustorage, the archive in question doesn't even host /v/ and /sp/ though, unless their servers still pull from them for some reason.
>>
>>3310992
>He doesn't give a shit about them, come on!
If he didn't, he could've killed bestever and called it a day, let that tought sink in you idiot.
>>
>hdoom guy drew a Crash
>with abs

MY DICK
>>
>>3310507
Why not just run for cover anytime you open a door on a blind playthrough?
>>
>>3311005
would it *really* surprise you to find out that this is all just to cause more drama
>>
>>3310638
If it wastes time who cares? The only reason people get competitive in doom is speedrunning and anything else is ocd.
Thread replies: 255
Thread images: 139

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.