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DOOM THREAD / RETRO FPS THREAD - Last thread >>3300452

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://data.desustorage.org/vr/image/1448/27/1448271860636.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://data.desustorage.org/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Duke: https://data.desustorage.org/vr/image/1403/19/1403195896088.jpg
Thief: https://data.desustorage.org/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desustorage.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desustorage.org/vr/post/3019509
>>
===NEWS===

[06-20] Anon map release: technotomb.wad >>3304487
https://www.dropbox.com/s/7dp722iv26qfudl/technotomb.wad?dl=1

[06-20] BestEver moderation changes
https://zandronum.com/forum/viewtopic.php?p=98509

[06-20] Anon map release: Inferno Odyssey >>3303862
https://www.dropbox.com/s/yie7vlfnsasbcrx/inferno%20odyssey.wad?dl=1

[06-19] The /newstuff Chronicles #502
https://www.doomworld.com/php/topstory.php?id=4597

[06-19] 3DS Homebrew Doom port
https://gbatemp.net/threads/doom.376939/

[06-17] Anon map update: An Evening Stroll in Venice >>3299050
https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/venice

[06-17] DUMP 3 Submissions/WIPs by Anons
>>3302863 Tomb of Hectikhamen (updated 06-19)
>>3299323 Hello Doom
>>3296373 Durex Waste Disposal
>>3291819 Mountain Temple, Nanotool
>>3290768 3D floor (WIP)
>>3290625 Just Doomin It
>>3288630 Bio Eradicator, Flakchette
>>3285048 Lambda
>>3283920 Janus

[06-13] Anon mod update: Piranha Bowl >>3293408
https://www.dropbox.com/s/cixw5ebpcvnbinx/BowlOfPiranhas.pk3?dl=0

[06-13] Anon made a map, please criticize. >>3290260
https://dl.dropboxusercontent.com/u/60585504/idontlikecomingupwithnamesv2.1.wad

[06-12] Crispy Doom v3.4
https://www.doomworld.com/vb/post/1627753

[06-09] /newstuff #501
https://www.doomworld.com/php/topstory.php?id=4595

[06-08] Anon mod release: Home Improvement >>3279105
https://dl.dropboxusercontent.com/u/85021129/homeimp.zip

[06-07] SC-55 Music Pack for TNT >>3276167
http://sc55.duke4.net/games.php#doomtnt

[06-06] Anon was bored, made a speedmap, lots of imps. >>3273532
https://drive.google.com/file/d/0B4mwJRa7e5VpeDgyMmtmYXgyakE/view?usp=sharing

[06-05] Anon map WIP: UAC Facility Level >>3272104
https://drive.google.com/open?id=0BxmKDpnylHpweTQzeERvQW1BZGc

[06-04] Anon's first map, WIP and needs advice >>3268573 >>3271545
https://www.dropbox.com/s/3m8hm0ll0x4ncyo/FIRST.wad?dl=0

===

To submit news, please reply to this post.
>>
>>3305567
No.
>>>/vr/
>>
>>3305567
Do you do this every thread?
>>
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>>3305560
>>
Has anyone ever played doom?
>>
>>3305591

who the hell plays doom, that game's for nerds
>>
>>3305591
i played brutal doom :^)
>>
>>3305591
Doom is a myth, nobody even knows what id software is.
>>
>>3305584
oh shit .WADdup
>>
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>>3305584

OH SHIT .WADDUP

>>3305605

Fuck you.
>>
>>3305584
O shit .waddup
>>
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Let's try to write retro FPS monster sounds, I'll start

>RUUUUHUUUUUHUUUUUH
>RAOW RUGGHHH AAHH
>EEEEECK
>OOooowwwww
>>
oh shit dat kura art
>>
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>GZDoom Builder crashes again
Welp, not bothering with that area again.
Just gonna cut corners here.
>>
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>>3305652
MMMMmmmmmMMMMM
>>
>>3305652
Rahdahdahdahdah!
>>
>>3305652
DUAAH, DUAAH, DUAAH, DUAAH, DUAAH
>>
>>3305652
HHRRRROANK
Uoohhhh
AAAAAAAAAAAA
>>
Hey /doom/ I've been trying to get into Blood recently. I got the Good Old Games version, which comes with a fairly nice pre-set up dosbox that runs Blood for me. The game runs nice and stable.

However, I experience slowdowns pretty often - often enough that the game becomes kind of frustrating. It's never huge, but more like a cockblocking kind of thing. I'm poking and prodding zombies with my pitchfork and suddenly for a tenth of a second there's a slowdown and I don't move back in time, resulting in losing 15 health or so.

My computer is pretty shitty - an old HP laptop - but my processor is decent, and as far as integrated graphics cards go my understanding is that I have one of the better ones. Still, I should be able to run Blood, no? Or is DOSBOX an emulation thing.

I don't really know how to use DOSBOX either, so if you guys know how to do some customization that might make it run faster, that would be appreciated.
>>
>>3305652
(cash register beep)
>>
>>3305667

Blood is infamous for running really poorly in DOSBox.

All I can really suggest is turning down the resolution, assuming you aren't already playing at 320x200.
>>
>>3305652
Huh
>>
>>3305652
Unf
>>
>>3305673
>Ranger
>monster
>>
>>3305681
Like I give a fuck
>>
So, I replayed DOOM2 and I have to say that the maps are less worse than I remember. Only the Courtyard, Nirvana, Barrel o'fun really suck, but, besides those, the second half of DOOM2 is enjoyable. Even if the texturing is meh and the architecture weird, fightings are action-packed and there's plenty of ammos everywhere, alongside powerups for health and armor. Why do most people on the DOOM general hate those maps?
>>
>>3305652
Schutzstaffel
>>
>>3305717
MEIN LEIBEN
>>
>>3305652
ZOI MUTTERLAND AAAAAAAAAAAAAAHHH
>>
>>3305720
SPION
>>
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>>3305652
OORNGH
WUURGH

In Classic Doom:
WAAARHH
AAGLAGH
>>
>>3305728
NEIN SO VAS
>>
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>>3305706
They're more gimmicky - "here's a level that looks like a city", "here's a level where you start out in a hub and pick doors", "here's a level where you watch a Spider Mastermind and a Cyberdemon duke it out, and then you run around in lava a lot", etc. When they aren't gimmicky, they're made by American McGee and just aren't that much fun to play.

Also, it's Inferno-style Sandy Peterson mapping versus Shores of Hell style, so it's more "experimental" design that is interesting to consider, but lacks the flow and sense of discovery that Doom 1 maps had.

Also, a lot of monster closets. Even The Living End, which is a classic tough-as-nails Romero level, pretty quickly drops a closet full of chaingunners next to you.

On the whole, Doom 2 levels are definitely tougher and there are some good levels in there, but many feel like a hodgepodge of half-baked ideas, gimmicks, and just general incompetence. Even in terms of tougher Doom from iD, I'd rank Thy Flesh Consumed higher.
>>
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Beat Freedoom1 and 2 over the weekend. Holy fuck what a slog, what were they thinking with most of the monster design. And some of the levels were so tedious.

The only redeemable part was combat shock and that was already an independent release.
>>
>>3305706
but courtyard is one of the most entertaining maps. let everything out at once, watch them all kill each other, it's great.
>>
>>3305741
Eva, auf wiedersen
>>
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>>3305584
>>3305605
>>3305608
>>3305635
>>
>>3305772
oh shit wAAAAAAAAAAAAAAAA
>>
>>3305772
o shit waddAAAAAAAAAAAAAAp!
>>
>>3305772
o shit wAAAAAAAAAAAAAA
>>
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>>
>>3305560
Favourite megawad? http://www.strawpoll.me/10426064
>>
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ITT
>>
>>3305786
Gayfag
>>
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Testing this will be a massive pain in the ass..
>>
>>3305786
>no golden souls
>no pirate doom

Ok apparently I should try out more Doom wads if my 2 fav wads arent there

Which do you recommend?
>>
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>>3305789
Yes, yes, well done Doomguy, well done.

HOWEVER
>>
>>3305794
I'd say those would go in their own category, namely the total conversion one
>>
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>>3305793
Fuck
>>
>>3305801
ohhhh, ok that makes a lot of sense then.
>>
What are some things you want to see in Doom mods? Personally I'm waiting for a mod where you can grab Cyberdemon rockets in midair and throw them back.
>>
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https://www.doomworld.com/vb/doom-2016-general/89005-classic-doom-vs-doom-2016/
>>
>>3305827
Is there a more divisive figure in a community than Mark?
>>
>>3305827
And we all thought mark had learned his lesson
>>
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>>3305827
>Watcha gonna do? Tell me I should kill myself?
>It's never too late bro, you can change and become a good human being and be an enrichment for this world, just change your mindset :)
BTFO
>>
>>3305827

Good to see Mark's still a thin-skinned bitch.
>>
>>3305827
Why can't he just die already.
>>
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>>3305827

>"Watch that edge. You are going to cut yourself with it."

>MARK OF ALL PEOPLE SAYING THIS
>>
>>3305827
How has Bloodshedder not helled this yet.
>>
>>3305841
There's not really much divisive about him. He's universally hated, because he has a universally agreed on awful personality, with even the people that love Brutal Doom rarely defending him and instead saying "I play the mod regardless of who the author is".
>>
>>3305827
does he really think id cares what he thinks? this guy is so self absorbed

>>3305894
I will defend a single aspect and that is his level design, Brutal Doom itself acts better as a seed for better versions of it like SE, and PB
>>
>>3305914
I meant aspects outside of Brutal Doom. Nobody's going to defend him for giving instructions to a suicidal person on how to kill themselves, or claiming that other mod authors ripped him off while not crediting a single other mod that he shoved into Brutal Doom, or just being a general terrible person.
>>
Looking for an atmospheric megawad. Puzzle heavy, exploration, etc. Spoonfeed me, please.
no slaughtershit
>>
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>>3305827
>No, it's like, the world would be a better place without trump, but I don't want him to die - I only want him to change his mindset so he can become a cool guy

Holy fuck we have reached singularity, Godwins law has reached critical threshold now to being applied to Donald Trump.

Sergeant Mark is literally trump
>>
>>3305920
>Nobody's going to defend [...] claiming that other mod authors ripped him off while not crediting a single other mod that he shoved into Brutal Doom
you would be surprised, a lot of mods with custom deaths are getting their stuff nicked and then people are yelling that the original mods are stealing from BD

actually in retrospect, that's not so surprising, but it is depressing
>>
>>3305934
> Sargeant_Trump_IV
lol
>>
>>3305927
The only ones I can think of right now are Void and Oniria (however they are not very puzzle-heavy)
>>
>>3305927
combat shock 2
>>
>>3305927
how has nobody suggested eternal doom yet
>>
>>3305937
this is why I'm scared of doing compilation mods, its near impossible to find the original makers and actually credit them
>>
is colormap 31 ever used? a cursory glance at the source code suggests that, for sector lighting, the engine only takes a base colormap from 0 to 30 (in increments of 2) and then decreases it. i kinda suck at reading c, though.
>>
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>>
>>3306031
nobody likes you nudoom caco
>>
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https://my.mixtape.moe/qoeyyk.zip

Chriiist.

Since submission-deadline is... probably now, I just submitted what I got. It is kinda finished, although somewhat aggravatingly balanced.

Some areas are less polished than others, too.

I am so sorry for that finale.
>>
>>3306035

Hey, it's not as bad as the abomination 3 came up with, at least give it that.
>>
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>>3306031
>that shadow
>>
>>3306031
a master is out
>>
>>3306040

Congratulations on making it.
>>
Anyone in here know about compiling Quakespasm?

I have it configured to compile SDL2, there don't seem to be any error messages, but the program just doesn't run. I've tried compiling it manually and through CodeBlocks.

Does the "id1" folder need to be in a strategic place or something?
>>
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>>3306048
did you have to organize an archaeological expedition to unearth this meme?
>>
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seems no one like nucacodemon
>>
>>3306031
>psssh, hey mortal. Come here real quick. I need you to pet me real fast
>>
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>>3306056
"Anything for you my little meatball."
>>
>>3306041
I didn't hate it, but it needed some damn color and eyes
>>
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>>3306054
he needs a better eye
>>
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>>3306071

now he looks like he's tripping balls

he's literally a tripping ball
>>
>>3306062
Caco pet mod when?
>>
>>3306071

Maybe, but your marble solution looks like shit.
>>
>>3306078
Soon
>>
>>3306079
its actually a frog's eye, but it does look like shit, I am not a good editor
>>
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>>3306040
Oops, quick fix. Mainly just fiddling with some graphical settings and taking away one overcharge from final room.

my.mixtape.moe/lfluqw.zip

kill me
>>
>>3306082
Are you making one?
>>
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>>3306078
>>3306082
>>
>>3306089
Yes :3
>>
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>>3306096
You're a real human bean anon~
>>
I really need to get this done, at least the Heretic portion.
>>
>giving the Arch-vile horns
Literally worse than Hitler.
>>
>>3306117
its head looks to bare without them
>>
>>3305560
is there a way to compile and decompile acs?
>>
>>3306123
It completely ruins its look.

Suddenly a tall, creepy alien turns into an anorexic baron.
>>
>>3306125
>misread it as "is there a way to creampie acs"

I need to lay off the porn.
>>
>>3306136
kek
>>
>>3305794
>Which do you recommend?

he made that poll to have "the top 3" of best wads to play, and he has been spamming it for the past 5 threads since he made it

he could've easily finished two of them by now
>>
>>3306136
You fucking what
>>
>>3306128
they are demons, not aliens
>>
>>3306171
You gotta know your memes man
https://m.youtube.com/watch?v=HJcf0aOwmiA
>>
>>3306176
Lore>Memes
>>
>>3306125

Compile? Yes. SLADE3 has it built in.
Decompile? No, as far as I know. There used to be a program, but it only works with ACS as it existed in Hexen. You wouldn't get anything useful trying to decompile modern ACS with it.
>>
>>3306180
But he was referring to the meme
>>
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>Almost done my DUMP 3 map
>GZDoombuilder fucking crashes out of nowhere
>Lose a lot of progress
>Not in the mood to redo any of it
Fucking kill me
>>
>>3306198
RIP

save often
>>
>>3306198
Save early, save often.
>>
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>>3306198
>Fucking kill me

on it
>>
>>3306171
aren't they both in doom 3
>>
>>3306210
never got any lore on archviles in D3
>>
>>3305927
http://forum.zdoom.org/viewtopic.php?f=19&t=50891
>>
>>3306198
I got into the habit of saving a new version every time I made significant changes. GZDoombuilder never crashed on me, but the problem I got is that when I reopened a map some of the latest progress was lost. So I started saving a new version. constantly.

You can always delete the old versions. better to have 400 versions and the latest one be perfect than having 1 version and losing everything.
>>
>>3306203
>>3306204
>>3306216
I'll remember to save a bunch next time. I think i'm just gonna keep what I have and finish it once the next DUMP rolls around or something.
>>
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>playing blood
>wrong side of the tracks
>not very good at it, struggling through
>at one point I'm stuck at 7 hp but I have 30 body armor
>through a clutch af gunfight I make it through the bar and grille section of the level
>get to the kitchen
>see the little closet with skeletons in it
>oh nice a little hidden button
>press it
>hear the grinding sound of stone moving
>can't find what the secret reveals
>wtf
>go back and forth in and out of this little closet looking for the secret
>accidentally kill myself because the door opened into me and squished me against the wall
>mfw

fuck this fucking game

did Doom have this many instadeath traps? I remember in Quake, there were plenty of legitimate, developer made traps. This feels like I got fucking robbed by the fucking physics engine.

I feel like both Duke Nukem and Blood suffer from this. Build Engine might allow for multilevel maps, polygons and non-euclidean geometry, but at least the Doom engine was fucking stable.
>>
>>3306243
That's young ken for ya
>>
We've reached a new level.
https://www.youtube.com/watch?v=4Aa2K_firtI
>>
>>3306243
the death doors are a feature
>>
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>>3306198
I feel your pain anon, a few years ago I was working on a .gif for like 4 hours, and then GIMP crashed and I lost everything.

Shit stings hard.
>>
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[blog]
No Rest For The Living was really good. A solid, Doom 1 style set of maps with really elaborate secrets that still feel logical and well-telegraphed, and a solid challenge on UV pistol start that kept me feeling tense and excited to retry, but not frustrated.

The Cyberdemon maze shootout at the end was an interesting way to make a bossfight interesting nowadays, forcing the player to switch hunt and know how to handle the constant horde of imps vs the stalking Cybie with just a rocket launcher.

It's too bad that it's only legally available via the BFG Edition IWADs, but I assume everyone who was interested already acquired it through other means.

Next is TNT and then Plutonia, I guess. I'm excited to see how tough Plutonia is, given its reputation.
[/blog]
>>
>>3306243
Blood is a hard game that doesn't like you at all. Embrace it.
>>
>>3306256
Plutonia's pretty hard. Get your butthole lubed.
>>
>>3306258
Uh, what're you doing?
>>
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>>3306251

http://"small"url.com/oa798a5
>>
>>3306264
>>3306251

you can link to the doomworld thread, you know?

https://www.doomworld.com/vb/wads-mods/89093-seinfeld-wad-jerrys-apartment-a-doom-ii-wad/
>>
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>>3306258
>>
>>3306251
Well, that was an awfully dark episode of Seinfeld.
>>
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How do you do .pk3s nigga
>>
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>>3306257
>Phantasms

what kind of sadist designed those fucking fiends
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>>3306251
>be a child in the 90's
>watch seinfield
>it's the "everyone gets shot to death and sent to hell episode."
>watch it
>start crying
>>
Does anyone here have a suggestion for a wad to make DOOM 2's levels less ugly and boring?
>>
what the fuck am I doing wrong

>download doom from GOG
>download zdoom
>download a WAD
>drag and drop the wad file onto zdoom like the wiki said to
>loads up Knee Deep in the Dead with the HUD graphics from the wad

WHAT AM I SUPPOSED TO DO
>>
>>3306278
>>3306278
>Phantasms
Get your sawed off and just wait for them to fade in.

It's easy.
>>
>>3306243
Speaking of Blood, has anybody played Blood 2? Is it worth playing?
>>
>>3306305
No. It runs like shit on everything
>>
>>3306298
Have you put doom.wad and doom2.wad into the folder you unzipped ZDoom into?

>>3306305
Notoriously rushed and mediocre.
>>
>>3306298
UPDATE:
i downloaded doom 2
i installed it
i loaded it up

guess what level it fucking loads
guess


it's knee-deep in the dead

WHY IS THIS HAPPENING
>>
>>3306278
Literally the easiest enemy to deal with. Zombies are more of a threat.

Just altfire shotgun them in the face when they go to attack you, and they're dead.

>>3306243
Blood isn't easy, either man up or stop playing it
>>
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>>3306278
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Distant relative of the Revenant?
>>
>>3306309
I would recommend using a launcher program like ZDL or Quickly Launchering Zdoom, which is the one I use. (https://bitbucket.org/SavageMessiah/qlz) It makes it a lot easier to choose your IWAD (doom/doom2/tnt/etc) and what wads you want to run with it.

As for the custom wad you're using, it may only work with Doom 2, which is why it would look weird in you're running it in Ultimate Doom. Check the readme with the wad to see.
>>
>>3306298
Well, see, your problem is that you're not using Chocolate Doom.
>>
Speaking of Blood, how do I disable the CD music in the GOG version? It sounds nice and all, but the game shits itself and doesn't loop them, so I want the midi tracks back.
>>
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http://www.dafont.com/breakaway-ml.font

Just take it.
>>
>>3306370

There should be a .conf file with an autoexec entry for the game. Just add a -nocd parameter to the line that launches the game.

I don't think you'll get cutscenes though, unless you extract the movies and their audio from the disc image and edit a file to point to the extracted video and audio.
>>
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Th-The Imp is supposed to have fur? I always saw it as being hairless.

Guess what I'm reading for the first time.
>>
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>>3306397
>Furry Imps
>>
>>3306397
that might have been the original concept, but there's no way that's what adrian drew

we can see how he draws fur on the barons and that doesn't exist on the smooth surface of the imp
>>
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>>3306267
I'm fucking dying
>>
>>3306397
>>3306398
D...does that mean the HDoom Imp girls are soft and fuzzy~?
>>
>>3306376

Beautiful stuff, anon, thanks. I've been needing a free font for my iwad project.
Do you have any more fonts in mind to rip?
>>
so umm I like the look of the Belphegor, but I need to know who Mark stole them from so I can credit the actual maker
>>
>>3306376
That reminds me, do you (or anyone) happen to have the font for Blood?

Been looking for it for a while.
>>
>>3306441

Can you post the actual sprite?
>>
>>3306391
Yeah it worked. And about the cutscenes, not only do the still work, but it also fixed the problem where they had no audio. Thanks senpai
>>
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>>3306451
Only still I can find and most vids don't have good looks at them they are basically centaur hellknights with clawed feet
>>
This looks cool but is really not what I was expecting.
>>
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anyone here tried the original Team Fortress for quake?
is there any servers left?
id like to try it out since i believe it doesnt have the infamous grenade spam that made TFC and Fortress Forever so frustrating for me
also why doesn't quake TF have a wikipedia page? i get that its a mod, but it was supossedly very popular in the quake days (one article says 40% of quake servers ran TF at one point)
>>
At the risk of getting b&...Why aren't there any DOOM threads on /vg/? They just suddenly seemed to stop for some reason.
>>
An Update on the map called (Just Doomin it)

I had to reduce the enemy count to 2378 this time and had to balance out the rockets and plasmas so far tweaked some areas a bit and added a new secret area so far.

Music is "For Lunar (8bitbubsy_-_for_lunar.mptm)"

i use no custom textures just the doom 2 default

Quote:This is my first time making a legit level not a map just for testing the game-play wads,~/Rei Ryghts/ Anon


good luck out there...

again

here is the link:
https://drive.google.com/open?id=0B5auxSCe-a8eNmROcGI2TmRzcVU
>>
>>3306491
I know this is because those pixels were approximated to one of the 32 fullbright colors of the Quake palette when converting. The question is where I go from here. I expected Quakespasm not to be palette restricted. Maybe it is but I just haven't found a way to pack a texture wad for Quake that doesn't apply the game's palette.
>>
>>3306506

If you mean the DOOM IV threads, I couldn't tell you as I never visited them. If I had to guess, they probably just stopped due to lack of interest.
>>
>>3306506

Contrary what a lot of critics will tell you, Doom threads could never survive on /vg/.
>>
>>3306506
The people making them stopped making them? You can only talk about one game for so long without it becoming a circlejerk like those Katawa Shoujo generals.
>>
>>3306029
never mind i'm dumb it goes from 0 to 60
>>
>>3306518

>You can only talk about one game for so long without it becoming a circlejerk like those Katawa Shoujo generals.

How the hell are those still going, anyway? I can't see how a regular visual novel could have thousands of threads' worth of discussion in it.
>>
>>3306524
They don't discuss the game. They just circlejerk among themselves and talk about which waifu is the best waifu.
>>
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>>3306419
>HDoom
>>
>>3306278
>>3306346
Those are the best. They're not even very dangerous; you just let them run up to your face and materialize to hit you, then give 'em both barrels. But they're loud and startling, and they're always tucked in some place you don't expect anything to be, so when they start screaming and rushing around the room you reflexively try to shoot them anyway.
>>
>>3306526

>plutonia warning sign.jpg
>>
>>3306518
This, we were a bit starved for fresh content after a bit, if the snap map updates are any good the threads might revive
>>
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>>3306516
>>3306517

>mfw can't discuss Doom 4 on /v/ or /vg/ because nobody gives a shit, can't discuss it in /doom/ because not retro
>>
>>3306545
there is always the /aco/ thread, but mostly its for the best, discussion is predicated on new content, in its current state Snapmap cannot provide, I have hope for the announced updates
>>
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>>3306553

h-hey now...that's really l-lewd...
>>
>>3306557
this is the community that welcomed H-Doom with open arms
>>
>>3306559
Just a passerby jumping in to say that 4chan is first and foremost a porn site. People might try to say otherwise, but without porn (hentai and the /h board in particular) 4chan wouldn't be here today.
>>
>>3306559
and open legs
>>
>>3306559
would you fuck doomguy
>>
Does anyone have the "Do you want to play some fucking Quake" picture? The link in the OP is from desustorage, which is down right now.
>>
>>3306581
if I were a girl, absolutely, though I might not survive
>>
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>>3306581
no, he's too fast
>>
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>>3306583
i found this
>>
>>3306581
If Doom 4 is anything to go by, I don't think anyone would survive being laid by Doom man
>>
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>>3306584
UNF
>>
>>3306586
That's the one. Thanks
>>
>>3306586
There really is no reason to include Fitzquake on that list. Quake source ports should really just be:
Do you want classic Quake or new visual elements?
New visual elements: Darkplaces
Classic Quake: Quakespasm, but if it doesn't work, DirectQ
>>
>>3306587
survival was not the question, the question was, would you?
>>
>>3306594
And EzQuake if you want to use Quake multiplayer.
>>
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>>3306596
Hell yeah, I would. Doom guy would see the horrendous visage of the biggest faggot he's ever seen crumble before him as he pumped his berserker's wad into my exposed asshole. I would shrivel up with pleasure and die, his throbbing member devastating untold miles of my rectum.
>>
>>3306581
Yes but its purely out of respect.

>>3306587
I would imagine it would go to the effect of this:

https://www.youtube.com/watch?v=ghIeD2zEYHY
>>
>>3306273
use GZDoom. Some mods like pirate doom need it.
>>
>>3306309
write a batch file or just use ZDL. I like ZDL.
>>
>>3306243
In any Build engine game where it may be a problem, you CAN make doors not kill the player, and not all doors can kill you.

It all depends on how you build the doors.

The problem isn't so much "the engine", besides Blood, DN3D and SW's "engines" are all different, but unproper level design and lack of testing and fixing.

Your safest bet is to stop standing in doors ways, it hasn't happened to me in years and I play those games all the time.

>at least the Doom engine was fucking stable.
The more there is, the harder it is to be glitch free. If all these games had were a couple of different moving sectors (for doors, elevators etc) with pre-set sound and set and flickering lights, they'd be just as stable.
>>
>>3303858
So how does this work when people upload not_circus2.wad and lag everyone's servers for fun?

Do you now have to babysit every server you create to stop it from falling prey to votekick trolls?

It sounds like banning people for cheating was the big timesink here.


Why not just keep the banlist intact and have a new policy of only banning people for uploading malicious wads and votekick trolling, and everything else is up to server admins or zandronum staff? The reason I single out votekick trolling and uploading malicious wads is in the case of the former it's something that requires the server admin to be there to prevent, stops people from playing entirely, and by it's nature is something that a person doing it will just hop from server to server doing. In the latter case it's something that server admins cannot do anything about at all.

And why de-op everyone? Doesn't that accomplish the exact opposite of what Jenova wants since he now is the only person that can do anything?
>>
>>3306620
Also I'm surprised some of the more persistent trolls haven't started uploading time bomb versions of actual files that have hidden acs that waits for a random amount of time with a min start time before doing things to hog server resources and possibly crash the server (if that would make tracking down the problem more difficult for staff.). If done right, they wouldn't even have to host things themselves, just upload innocuous seeming files that are modified versions of real files and wait for unsuspecting people to start servers with them.
>>
>>3306620
>Doesn't that accomplish the exact opposite of what Jenova wants since he now is the only person that can do anything?
it does, which makes me wonder there's something else at work and he's just throwing a big tanty
>>
>>3306639

don't give them ideas
>>
>>3306273
Zips-as-wad-replacement on zdoom wiki.
>>
>>3306639
you sound like you understand acs. mind explaining how this would be possible? dont infinite loops just end server without lag? cant you only use timer in one level before it resets?

how do you 'hide acs'?
I know about just deleting the .acs file and only leaving the compile, but wouldnt that make people suspicious?
>>
>>3306658
>I know about just deleting the .acs file and only leaving the compile, but wouldnt that make people suspicious?
You don't even have to do that. Compile the ACS, then edit out the bomb in the source.

Not that I would ever do something like that, heh heh heh.
>>
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Someone please make a standalone version of Demon Destruction, that thing was too much fun.
>>
>>3306658
>mind explaining how
I will not.
If you couldn't figure out >>3306661 on your own, then you're beyond help even if I weren't against it on principle.
>>
>>3306585
thanks, doc
>>
What would Doomguy eat? Surely he can't fight on an empty stomach or just Chex® Cereal.
>>
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cacodemon infight!
>>
>>3306761
Liquid diet of health bonuses. Possibly the odd MRE in a health pack
>>
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>>3305741
QUICAR!
*orgasm*
>>
So when do you guys use cheats or unbalanced weapon mods?
>>
>>3306876
I'm pretty vanilla, the most I do is just look at the level on a GZdoombuilder to optimize a run or when I am sick of switch/key hunting.
>>
>>3306876
Whenever I roll Marine in DoomRLA and assemble the Super Machine or Laser Minigun
>>
>>3306876
>Unbalanced weapon mods
I don't see a reason to play those.

I am fine with a weapon mod bringing it's own set of balance though(Project MSX and the like), but against vanilla monsters if a weaponset is too strong then what's the point?

>Cheats
Completely pointless unless you're playing something really unfair to begin with.

Just save before a trouble spot if you need it.
No reason to take out the fun of fighting things.
The only time I can really think it's okay is if there's a part in a level set you really really want to play again but don't want to make the trip through the entire wad again.

Like a boss fight in Winter's Fury or something.
>>
>>3306256
TNT is very manageable, but Plutonia straight out of level one will hold you down and make you take it.
>>
>>3306897
You don't see any point? Spoiler: having fun
>>
>Try Doom64 Builder
>6 colors to set for each sector

ooh boy this is going to take a while, but hopefully totally worth it
>>
>>3306761
>>3306779
>>3306136
>>
>>3306768
Has someone made a mod where you can have full 360 control Cacodemon battles, Descent style?
>>
>>3306901
it's not that bad. sure you die a few times. but then you know where the traps are, and anticipate them.

if you can beat a map unseen first time, it's probably too easy.
>>
>>3306917
Gimbal lock prevents true 3d flying. (As in, when facing up or down you can't turn to the side, only roll around the world Z axis)
>>
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I'm getting into modding. I'm learning how to use gzdoom builder and slade.
Is there a good tutorial about pk3 and how to set it up? I mean, organizing custom content and maps to make a fully functional mod. That's the only thing I'm still unsure about.
Thanks!
>>
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nice secret
>>
>>3306905
I have more fun dodging things while using satisfying weapons.

Not so much from overpowering through enemies effortlessly.

If I use overpowering weapons then there better be overpowering enemies, is all I am saying.
It's not very fun if it's lopsided in favor of the player.
>>
I've got 5 more maps of Sunlust to slog through

Man, it's quite the challenge! I'm liking this green tech-style in the later maps.
>>
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>Finish map, go to sleep
>Wake up, do a small run on it.
>Notice that chaingunners on top of towers might fall off and become inaccessible.

Damn it, time to push a fix...

my.mixtape.moe/xmtmzm.zip
>>
>>3306965
It's a very nice looking set of challange maps. I heard that if you're using GZDoom though, it actually lags out during the final sets of maps. You should switch to PrBoom+ if you're getting issues.
>>
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>>3306965
Only death awaits beyond that point.
>>
>Play Doom 64
>Have to run across pillars with gaps between them
>Almost make it there
>Pain Elemental teleports either on me or in front of me
>Go from 100 health to 0 in a second
Did the demons learn how to telefrag?
>>
>>3306984
They're learning. We need to act now.
>>
>>3306976
Yeah, I'm using glboom+ with the filters turned off.
Prboom+ doesn't have smooth mouse turning,,I've found. Maybe it's just a 144hz+ issue, but it's annoying nonetheless.

I keep waiting for a nazi trooper to show up.... Surprised they weren't reskinned.

I always liked Epic 2 and how the nazis were skinned into the aliens near the end
>>
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what the fuck am I supposed to do
>>
>>3306397
>Doom's Imps are furry bara
oh my
>>
>>3306553
The /aco/ thread makes far more OC than this thread.

>>3306581
I can't imagine doomguy would be gay, so no. I wouldn't want to get in the way of his righteous battle against hell

>>3306585
thanks doc
>>
>>3307007
(what wad?)

maybe spider will accidentally hit + distract cybers, allowing your escape? or, well, you have enough shells to kill them, it will take time, but is possible.
>>
>>3307019
consoledoom map 19
>>
>>3306984
The Lost Souls deal massive damage when being created by the Pain Elemental in Doom 64.

https://www.youtube.com/watch?v=430N2g82u8A
>>
>>3307059
No wonder, that is ridiculous.
>>
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These panels strongly remind me of a Doom texture, probably because of the interlocking bits.
>>
>>3307067
Also to add to this if you kill one point blank you run a risk of getting instagibbed again.

The people behind Doom 64 knew of how to stop a Pain Elemental in classic before it became common knowledge and changed how it worked.
>>
I'VE BEEN PLAYING DOOM FOR NINE FUCKING YEARS AND I STILL CANT GET THE TIMING OF AN ARCHVILE ATTACK RIGHT

FUCK
>>
>>3307084
It took you that long? For me I didn't know for the longest time you could just hide behind pillars and stuff to stop the attack from damaging you. Thanks PRO DOOM MONSTER STRATS.
>>
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>>3306397
>Imps have fur.
>Shamblers don't.
>>
>>3307007
plenty of shells and plasma to take them out
>>
I love how Heretic messes with the player.

>hit a switch
>opens a random door on the other side of the map

Wish more wads did stuff like that.
>>
>>3307176
>Play heretic
>IDKFA
>Cheater! You don't deserve weapons

Heretic is a pretty based game
>>
>>3307135
>Shamblers don't.
Wut.
>>
>>3307176
Just wait until you play hexen!
>>
Whoever makes the next thread should remember to change all instances of the word desustorage to cuckchan. That's their backup doamain after desustorage was taken down for cp.
>>
>>3307228
>cuckchan
sounds legit. not. you must think we were born yesterday.
>>
>>3307228
>desustorage was taken down for cp
That sure does seem to happen a lot on the imageboard scene, huh?
>>
>>3307242
Well personally I think you did
https://cuckchan.org/desu/thread/1250/
>>
Post how you usually circle-strafe
And post what your dominant hand is
I wonder if there is a correlation

I circle-strafe clockwise
I'm left handed
>>
>>3306430
I've got some F-Zero fonts ripped https://mega.nz/#F!1xdEFQ4A!wTuvZxFatpVjMPBAZVUtTQ

There's a bunch of arcade fonts in here http://nfggames.com/system/arcade/builder.php
>>
>>3307263
clockwise
righty
Thread replies: 255
Thread images: 146

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