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Let's get this shit started.

>Leaf Bomber
110 Pwr / 90% Acc / Grass / Special
The foe is bombarded with explosive force. This move does physical damage to the target.
>If Sceptile knows Leaf Blade when it Mega Evolves, it becomes Leaf Bomber and its PP rolls over.

>Inferno Kick
120 Pwr / 80% Acc / Fire / Physical
The user delivers a searing kick that has a high critical hit ratio. It has a 20% chance to burn and does Fire or Fighting-type damage to the target, depending on which would inflict more damage. If the target is immune to either of these types (e.g. the target is Heatran, Gengar or Stingulor) the move fails.
>If Blaziken knows Blaze Kick when it mega Evolves, it turns into Inferno Kick.

>Muddy River
100 Pwr / 100% Acc / Water / Physical
The user's power arms deliver a punch with all the strength of a raging river. This move has a 50% to reduce the target's accuracy.
>If Swampert knows Muddy Water when it Mega Evolves, it becomes this move.

>Quint Needle
25 Pwr / 90% Acc / Bug / Physical
The user attacks with all five of its stingers in quick succession. This move hits 5 times. Each strike has a 15% chance of inflicting Toxic poison (avg 50% including Accuracy).
>If Beedrill knows Twin Needle when it Mega Evolves, it becomes this move.
>>
>>25747707
>Psychokinesis
100 BP / 80% Acc / Psychic / Special
The user attacks the foe with enough force to bend a whopping five spoons. This attack has a 60% chance to lower the foe's accuracy and a 30% chance to inflict confusion.
>If Alakazam knows Kinesis when it Mega Evolves, it becomes Psychokinesis and its PP rolls over.

>Comet Crash
50 BP / 100% Acc / Steel / Physical
The foe is slugged with two crushing punches from its four arms. This move hits twice and has a 25% chance to raise the user's Attack stat.
>If Metagross knows Meteor Mash when it Mega Evolves, it becomes this move
>>
Bump for interest
>>
Cool concept
>>
Items:
>Mood Ring
Randomly raises the user's stats each time it takes damage from an attack

Abilities
>Vitality Boost
Stats lower when the user takes damage, but increase sharply when the user's HP is restored

>Restorative
Restores 1/16th of its HP each time it uses a status move

You thought Stall was bad with Mega Sableye? Fuck your shit, faggot.
>>
pls respond
>>
>>25749087
>Put mood ring on steel pokemon
>Switch in on cloyster/cincinno
>Profit
>>
>>25749920
>implying anyone still uses those above 1200 rating
>>
>Overload
80 Pwr / 100% Acc / Electric / Special
The user delivers a high-power electrical charge to the foe. This move is super effective on Electric types.
>>
>>25751663
I'd use it
fuck rotom and thundurus
>>
>>25747707
>Stingulor
Stingulor is Bug/Poison.
>>
>>25747707
>Rat Bite
85 BP / 95% / 15 PP / Normal / Physical
Signature move of Ratatta and Raticate. Deals normal damage to Rock and Steel types, ignoring their Normal-type resistance.

>Beaver Fang
90 BP / 95% / 15 PP / Normal / Physical
Signature move of Bidoof and Bibarel. Super-effective against Grass types.

>Spider Bite
70 BP / 100% / 20 PP / Bug / Physical
Learned by Spinarak's and Joltick's lines. Has 30% chance to poison the target.
>>
>Dull Claw
Prevents the holder from landing critical hits.
>>
>Safety Boots
Protects the holder from entry hazards.
>>
>>25747707

>Mystic Punch
Basically a Fairy-type version of the elemental punches. Same power, accuracy and all that shit I can't be fucked looking up. 10% chance to make the target fall asleep because fair folk hypno voodoo shit.
>The target is punched with a glistening fist. This may also leave the target asleep.

>Magma Rush
I can't think of a decent name for this. Basically, it's a physical move that would be a godsend for every quadrupedal mon in dire need of a good physical Fire-type attack, or pretty much a Fire-type Aqua Tail that burns.
90 BP, 90% accuracy, 10 PP, 20% chance to burn.
>Coated in magma, the user charges forward and tackles the target. It has a chance to inflict a burn.
>>
what about, we retcon >levitate
all pokémon are now either airborne or grounded as a set trait
all mons which previously had levitate can now have more interesting abilities while still enjoying levitate benefits
>>
>>25754695
>Sawsbuck and Zebstrika are now able to coat themselves in magma

literally what
>>
>>25757441
>Even considering that Pokemon like them would be able to use that move

literally what
>>
>>25757378
this
>>
>>25757487
He literally said that "every quadruped who wants a fire-type physical move" would be able to get it. I don't know what "every" means to you, but Zebstrika and Sawsbuck fall under that definition.

Try going back to 4th grade to work on your reading comprehension, friend
>>
>Mega Charge

Same as Pursuit, but is used to predict Mega Evolutions rather than switches.
>>
>>25757825
That doesn't seem like it'd be good for anything.
There isn't a shortage of moves with more than 80 base power and you could just use those, especially since they would do more damage every turn the opponent doesn't mega evolve, which is the vast, vast majority of them
>>
>>25757843
What if Pursuit's default power was buffed to 60 in Gen VII?
>>
>>25757862
That would definitely continue the trend of scizor getting buffed every gen
>>
>Scorpember, the Scorching Sting Pokémon

A Fire/Poison type scorpion with the ability Poison Touch
>>
>>25757914
bait?
>>
I'm sorry about this cancer

>Stealth Thorns

Grass-type Stealth Rock
>>
>Living Battery

The terrain turns electrified when this pokemon enters battle.

Do you remember Electric Field? That move that nobody ever used? Now it's like drought!

This thing boosts electric attacks damage by 50%. Imagine Mega Luxray abusing this with Wild Charge. Shit would be so cash.

Also, pokemon can't fell asleep while electrified terrain is up.

>Mystical

The terrain turns misty when this pokemon enters battle

Basically, gives status inmunity upon switching and for 5 turns. It also reduces the damage of dragon type moves by 50%.

>Gardener

The terrain turns grassy when this pokemon enters battle

Grassy terrain sounds retarded, but it's actually pretty cool. It recovers 1/16 HP every turn, increases the damage of grass type moves by 50% and reduces the damage of Earthquake and Bulldoze by 50%.
>>
>>25757825
This should just be a normal-type move that does 2x typeless damage to a Pokemon whose species name now has Mega or Primal in it.
>>
Draco Meteor needs to be 150 BP. "Most powerful Dragon move" is a farce since Roar of Time exists.

It at least needs to go back to 140 to set itself apart from its clones.
>>
Items:
>Magic Wand
Boosts Fairy Type moves.

Abilities:
>Intervene
Prevents other Pokemon from using self-fainting moves.

>Catcher's Mitt
Catches items that are Flung at them.

>Generosity
Shares held item with ally Pokemon

Moves:
>Smolder
Fire
Special, 20 PP, Fire
"The user burns off excess rock, raising its Speed."
>>
>>25759488
Except for the fact that Draco Meteor is a clone of Psycho Boost and Overheat
>>
>>25759869
Is this bait? I already established the fact that Draco Meteor has clones like Psycho Boost and Overheat. It needs to set itself apart from Overheat, and become equal to the actual "most powerful Dragon move," Roar of Time.

Psycho Boost only stayed 140 due to being unique to Deoxys (for now. Psycho Boost TM taught to Espeon when?)
>>
>>25751663
I really like this. It should work through volt absorb as well.
>>
>>25759791
>>Smolder
>Fire
>Special, 20 PP, Fire
>"The user burns off excess rock, raising its Speed."
Who would benefit from this, though

Magcargo is probably the one who needs it the most but he's already got Shell Smash
>>
>>25759930
>>25759930
No, you said Draco Meteor and it's clones. Overheat and Psycho Boost predate it, so it is the clone.
>>
Uprooted - a grass type exit hazard. Works like stealth rocks but you take damage when you switch out instead. Can be removed with defog and rapid spin. On entry a pokemon with sap sipper can get their boost and also removes the hazard.

It's grass because that way it doesn't shit more on bug, fire, or flying type
>>
Gay touch.
if a pokemon of the same gender touches you they fall in love
>>
>>25761787
So like attract but same sex
>>
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>Corrosive Touch
--BP / 10 PP / 100% Acc / Poison / Status
Causes the user's Poison attacks to be super effective against Steel types for 5 turns.
>>
>Neurotoxin
Poison
Power 60-80
10PP
Accuracy 100%
Not sure if Physical or Special
"20-30% chance to apply paralysis to target".
>>
>>25747707
Psycho Crash

- Pwr/ 100% Acc / Psychic/ Physical

Using strong psychic power, the user grasps the foe and slams them down. This move's damage is determined by weight.
>>
>>25761991
Actually its special.
>>
>Nice Try

50 power dark type

Out prioritizes item use and doubles in power if used before the enemy uses an item
>>
>???
Fairy or Dark
Status
5PP
Accuracy 80%

Applies like leech seed, except it replicates all healing done to the target before granting it to the user (+25-50%)?

Either that or it redirects healing from the target and applies it only to the user.

What do you think is better and what would you call it?
>>
What about an ability that gives a Pokémon a boost when it is the last Pokémon in the party?
>>
poison version of Giga Impact pls
>>
>>25761718
Goddamn it you fucking autist, I meant counterparts obviously
>>
>Momentum Grab
Ability

If the user makes the foe flinch, both defenses gets raised by one stage
>>
Moves:

Clobber:
Fighting
80 BP
95 Accuracy
Physical
10% of flinching
>The user strikes the foe with a powerful punch. May cause flinching

Arctic Rush
Ice
95 BP
90 Accuracy
Physical
No secondary effects
>The user coats itself in ice then slams into the foe.

Abilities:

Aptitude: Raises accuracy when an attack misses

Heart Breaker: Doubles the power of moves on an infatuated foe or ally. Snaps target out of infatuation.

Miracle: Raises chance of critical hits when HP is below 1/3
>>
>>25763774
>Heart Breaker: Doubles the power of moves on an infatuated foe or ally. Snaps target out of infatuation.
wew lad I like it
>>
>>25757968
It does damage on switch out.
>>
>>25764610
same

clobber is just a fighting type extrasensory, there's no reason for it to have less than 100% acc
>>
>>25762334
>Fake Out
Sign me up.
>>
>Skating Rink (or alternatively, Icy Terrain)

The user freezes the ground and covers it in ice. Halves the speed and evasion of all grounded non-ice type Pokemon.
Given to: Vanilluxe, Aurorus, Articuno, Cryogonal

>Inverse Field

Warps the laws of nature to reverse type effectiveness. Super effective hits become resistances and vice-versa. Immunities are kept the same, however.
Given to: Malamar, Solrock, Lunatone, Slowking
>>
>Temporal Manipulation
As long as the user is in battle, Trick Room is applied.

>Spacial Manipulation
As long as the user is on the field, Gravity is applied.

>Reverse Manipulator
The battle will be conducted as an inverse battle as long as the user is on the field.

>Omnipotence
The user's type changes to match the move it is about to use. When the user is the target of an attack, its type is changed to that of the attack.

Given to Primal Dialga, Palkia, Giratina and Arceus, respectively.

Primal Arceus is effectively only weak to Dragon and Ghost and now resists something like 9 or 10 types or something
>>
>>25750561
What do people above 1200 use instead?
>>
>>25764675
Knowing Gamefreak they will not grant any pokemon that learns Fake Out this ability.
>>
>>25747707
Inferno
>Fire Type
>10 PP
>200 power
The user rampages for 5 turns, dealing heavy damage but quickly burning out. Every turn, this move's base power halves.
>>
>>25764969
Mega Heracross is the only decent Skill Link user in OU and it's only BL.
>>
>>25759428
Yanmega drops to PU
>>
Psychic Power

Psychic moves do 1.5 damage.

Basically you can give Golduck and Noctowl this ability to kinda make it a psuedo psychic type.
>>
>>25765052
Inferno is already a move

>>25765096
where it belongs
>>
>>25765139
fUCK
>>
An ability that makes pokemon immune to fairy
>>
>Death Roll
120 Pwr / 95% Acc / 10 PP / Water / Physical
The user clamps onto the foe with it's powerful jaws and violently shakes and twists. May make the foe flinch. Has a high critical hit ratio.
>signature move of Totodile and Sandile lines since crocodiles in real life kill their prey with the death roll technique.

Ice Claw
100 Pwr / 95% Acc / 5 PP / Ice / Physical
The foe is slashed with frigid claws. May freeze the foe. Has a high critical hit ratio.
>Basically a stronger Ice Punch.

Thunder Claw
>Variant of Ice Claw except it may paralyze and is a stronger version of Thunderpunch.

Fire Claw
>Variant of Ice claw except it may burn and is a stronger Fire Punch.
>>
>>25747707

All of these op moves with way too many added effects.
>>
>>25765139
Not really. It would get quickbanned the first day.
>>
Infiltrate

100 BP/ --Acc/ Normal Type / Special

Bascially like infiltrator, the move, so hits behind sub, ignores light screen, but it also ignores defensive boosts, and does not check accuaracy.
>>
>>25765096
kek
>>
>>25765209
Lower it to 60 or 70 BP. It is Far to overpowered otherwise
>>
>>25765303

I'm thinking it would be the signature move of a new pokemon that doesn't have much else going for it. I just tried to think of a very spammable move.
>>
>>25765187
disagree

>>25765203
what? inferno?

>>25765313
this is already a signature move, you basically described hyperspace fury
>>
>Thaw
The user warms up its body and loosens its joints. The next move it uses has +1 priority. The user cures itself and its allies of Freeze.

>Submerge
Reduces the speed and evasion of non-Water type pokemon on the foe's side of the field by flooding the area.

>Firewall
The user raises a wall of fire in the middle of the field. Any pokemon who crosses it by using a contact move runs a 20% chance of being burned. Most special moves become dual-type, and their second type becomes Fire. The move is extinguished by using a Water-type attack, Rain Dance, Sandstorm or Hail. Tailwind will deal fire-type damage to the team that did not use tailwind, and will then cancel the move
>>
>>25765171
I love these.
>>
>>25766547
>on the foe's side
It should be all, even your own.
>>
>>25766603
>>25766603
if it lowered everyone's speed then it's basically gravity, which is why i changed it, but i guess it could still work since it probably wouldn't affect flying types
>>
>>25765358
Yanmega in PU. It wouldn't last long.
>>
>>25754628
What's the point of this

>>25757378
how have people not gotten over beedrill and venomoth yet
>>
Skeptic
Ability
Grants immunity to Fairy and Ghost types, takes additional damage from Normal and Fighting type moves.

Hunger Strike
Dark Type move
Field effect, for 5 turns, no pokemon can eat berries or heal.

Flash Flood
Ability
Grants water type moves +1 priority

Optimize
Normal type move
Exclusive to cybernetic and metallic pokemon.
+1 Spe, +1 Atk and +1 SpAtk

Spin Cycle
Water Type
Field effect
For 5 turns, every pokemon is forced to switch out at the end of the turn.
>>
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>>25766675
>Dragon Dance Mega Metagross with the ability to boost its grass knot
>>
>>25766628
Wouldn't affect water types, either.
>>
>>25766666
According to the numbers, it should make impact…
>>
Abilities:
Trigger Happy:
Boosts move power by 50% but uses 2 PP.

Vengeance:
Moves gain priority on turns after allies faint

Neutralize:
All stat changes are removed when Pokemon is sent out.

Caretaker:
Increases the amount of turns that terrain moves last.
>>
>>25766666
>What's the point of this
Not having crits gives you more control over how much damage you want to deal. Useless in competitive but handy for catching powerful mons with low catch rates when you just want to whittle down their HP without killing them due to a random crit. Maybe some people would also prefer playing through the game with no crits as an additional challenge, as well as to get a better sense of damage estimates.

I for one always wanted something that removes crits.
>>
>>25768799
It would also be useful with trick
>>
>>25768937
i prefer tricking choice items but that's just me desu
>>
So, what about an ability called:
>Oscillation

I could see this being a thing for noise based Pokémon. I would like it to have something to do with inversion of stat changes (representing the "peaks and troughs" of a wave).

Maybe a Pokémon never loses their stat changes, but upon switching in they are inverted. Either that or stat changes are inverted every turn that Pokémon is in combat, as a double edged sword that you could take advantage of with protect maybe.
>>
Move
>Inverse Wave
85 Pwr / 100% Acc / Psychic / Special
The target is attacked with a mysterious wave that deals inverse damage when hit. (Dark is super effective)

Ability
>Last Stand
Triples all stats when all other allies are fainted.

>Emergency Exit
The user automatically switches out if HP is below 25%. This ability does not work on moves and abilities that trap the user.

>Hit and Run
The user is immediately switched out upon knocking out an enemy.

>Stacked Odds
Deals double damage when facing against an enemy with a type advantage against the user.
>>
>>25770844
>>Last Stand
>Triples all stats when all other allies are fainted.
this is ridiculously broken
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