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How would you design, from the ground up, a pokemon balanced
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How would you design, from the ground up, a pokemon balanced around Parental Bond?
Hard mode: don't change the ability itself
Dante Must Die mode: don't just give it a horrible BST
>>
A shitty moveset that doesnt allow it to be as powerful. No moves like power up punch that increase stats and cause damage and no moves with a base damage above 100 maybe.
>>
A shitty gimmickmon like Spinda or some shit.
Bst of like 400
>>
Electric
Parental Bond/Motor Drive
500 BST

90 HP
110 Atk
75 Def
70 SpA
75 SpD
80 Spe

Relevant moves: Wild Charge, Thunder Punch, Knock Off (lol ,second hit will have really bad BP because it won't hit an item) Superpower (lol, drop your own stats twice), Iron Tail, Dynamic Punch, Aerial Ace

CAN'T Learn (this is important): Flame Charge, Ice Punch, Fire Punch, Power-up-punch

So we have...
Physical electric type with cruddy coverage, the coverage moves it odes get are low BP or have bad accuracy, it doesn't learn any key moves that work well with Parental Bond, some of its move like Superpower and Knock Off actually suck with Parental Bond, it's slow, and it has below-average defenses.

I think we have a loser here.
>>
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Concept: A mischievous fae that disguises itself as a clay cookie jar. The cookies inside are it's pre-evolution based on cookies made of rocks with the chocolate chips being pebbles. The general aesthetic of the cookie jar is fairy tale esque, invoking that of an old cottage in a European forest.

Type: Fairy/Rock
Ability: Parental Bond

HP: 105
Atk: 85
Def: 95
Sp.A: 85
Sp.D: 95
Spe: 55

Can learn (but not limited to):
Aromatic Mist
Barrage
Chip Away
Fake Out
Harden
Rapid Spin
Rock Throw
Rock Slide
Rollout
Stone Edge
Fairy Wind
Dark Pulse
Attack Order
Calm Mind
Stored Power
Trick

Is she shit?
>>
>>26805072
>Trick
>parental bond
are you shitting me
>>
>>26805146
I wasn't making a viable set of moves. I was just throwing out moves that fit it's theme.

Also, status moves don't get repeated by Parental Bond., only damaging.
>>
>make it ice type
>give it bulky stats
>give it shitty speed
There you go. Immovable object vs unstoppable force.
Or in this case, unbreakable shitty typing meets inherently broken ability.
>>
>>26802975
>balanced around Parental Bond
Mega Kangaskhan
>>
Rock/Dark

Parental Bond

Hp: 73
Atk: 90
Def: 45
Spatk: 109
Spdef: 64
Spe: 136

Notable moves: Smack Down, Head Smash, Dark Pulse, Pursuit, Ancient power, knock off, stealth rock, spikes, taunt, pain split, disable, memento

Notable moves it DOESN'T have:
any fighting or ground attacks, no seismic toss, super fang or power up punch, no boosting moves
>>
>>26802975

HP: 135
Attack: 135
Defense: 65
Sp.Atk: 135
Sp.Def: 65
Speed: 55
Same BST as M-Kang. Gets moves that decrease it's own stats, like close combat, superpower, overheat and such. Does NOT get power up punch, charge beam or any move like that, nor priority. Should be extremely strong, but slow and frail enough to be balanced
>>
>>26802975
I've always wanted an evolution of Doublade where it evolves into two daggers

balance it by giving it low defenses and a lower BST than Aegislash, like 480-ish
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