I didn't stop disliking megas until I considered ot a "mega forme" instead of a "mega evolution"
Who here is dreading what shark jumping power up might come from Alola?
>>26774872
They literally just introduced Mega Evolution. They won't introduce anything "shark jumping" again already. Sun & Moon will, at most, introduce another Primal Reversion that is basically just a different kind of Mega.
Everyone is talking about Synchro like it's gonna be fucking huge but I believe it'll simply be something like ordinary stat boosts depending on the crystals you have in your bracelet. Fucking no one talks about the fact that the bracelets have multiple fucking slots in them to carry multiple crystals. A crystal for each stat? A recovery crystal? A status healer crystal? Shit's just gonna be like a multi-item we can use once per battle.
>>26774887
>the "It's just a revive" fags were right
>>26774910
It's basically this but you have to plan ahead on which effects you want to include before the battle starts.
>>26774887
>introduced mega evolution
>next game, same gen, introduce primal evolutions
>next game, next gen, think they won't add something else
keep dreaming ponyboy
>>26774887
>I believe it'll simply be something like ordinary stat boosts depending on the crystals you have in your bracelet.
We already have similar mechanics in Pokkén (Synergy Burst, stats increase + powered up moves) and PTCG (BREAK evo cards, HP increase + extra move/ability).
>>26774994 is right, GF mentioned they want to keep things "fresh", so they introduced Primal Reversion in ORAS: basically Mega Evolution mechanic, but """new""".
I wouldn't be surprised at all if we'll get "synchro" or whatever in SunMoo.