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/vp/ Makes a Game: Pokemon Sage
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READ THIS IF YOU ARE NEW:
http://capx.wikia.com/wiki/Guide
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=159

Wiki:
http://capx.wikia.com/wiki/CAPX_Wiki
Forum:
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?
Current Demo of the Game:
http://capx.wikia.com/wiki/Demo


Right now we need:
>Region details & mapping (tile updates needed!)
>Sprites (QC, Pokémon overworlds, trainers)
>All the rest of the Dex info

If you have constructive ideas for revisions, post them. If you're going to complain, don't. Ideas are only as good as the person willing to execute them.
If you're working on maps, music, programs or art, please continue!


TO REMEMBER:
>The region is based on South and Central America, but not everything needs to be Latin American in nature.
>Yes, we are making this a game, and we're using RPG Maker to do it.
>Check the wiki!!! It has the answer to 90% of all questions.
>We have art for the entire Dex; this image just shows what's been Sugi'd (check the wiki!).
>Spriters make original sprites! No copying GF or sizing down art!
>We are not adding the Fairy type or Mega Evolutions.
>We are really trying to capture the spirit of Pokémon games. We want to make this a fun and enjoyable experience for any Pokémon player.

Clash's Art Folder (http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=336):
https://www.dropbox.com/sh/g0exdjc1rdlkg4z/dZAAdIcVGB

Battle Sim:
http://www.mediafire.com/download/lv31l9h95mg8cmp/BattleSim_V2.rar

Archived threads:
http://archive.foolz.us/vp/search/text/capx/type/op/
>>
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SUPER IMPORTANT PLOT SURVEY:
https://www.surveymonkey.com/s/GoodPlotHunting

Demo Feedback Survey:
https://www.surveymonkey.com/s/F88BFDG

Name Suffix Survey 2
https://www.surveymonkey.com/s/regionnames2

Dreamdery/Macabra QC Survey:
https://www.surveymonkey.com/s/6WFTCGM

Minor Redesign Batch 4:
https://www.surveymonkey.com/s/P9PPRMJ

Megahorn Basilect:
https://www.surveymonkey.com/s/doImakeyoumegahornybabydoI

===========================================

Map Dropbox (mapping files, concepts, and environmental fanart):
https://www.dropbox.com/sh/d9n947wa2vdc4sp/ooxe-EBbmT

Dialogue archive (if you write dialogue, post it here please):
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=169

Gen /vp/ SoundCloud:
https://soundcloud.com/mathias-kristoffersen-2

Mapping tiles:
http://capx.wikia.com/wiki/Mapping_Tiles
http://capx.wikia.com/wiki/Route_Mapping

The Plot:
http://capx.wikia.com/wiki/The_Plot

Plot survey info:
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=480

Random idea thread:
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=419

Sidequest idea thread:
http://z13.invisionfree.com/Pokemon_Gen_VP/index.php?showtopic=441
>>
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So to continue the topic from last thread.
Hows this?
>>
>>20557540
>Megahorn Basilect:
>https://www.surveymonkey.com/s/doImakeyoumegahornybabydoI
Really? It actually got a survey.

What about High Jump Kick on everything that has legs? Wait, that actually makes more sense than MH Basilect.

How about HJK on something that doesn't have legs?
>>
>>20557579
It's great m8, can you make a version with the side area and small town colors swapped?
>>
>>20557579
Feel like the gold cities are too big. You follow the route map anyway, it's not like they need to be huge to be noticed.
>>
>>20557540
>>20557633
Reminder that the answer is Cahokisect, that other Cahokisect answer or "Illinois a shit, fuck you Dunky and your Shitcago leanings, I come from the [insert name of shitty location in the United States not named the MIDBEST, or some foreign location that is probably alright]"

Also it "got a survey" because Dunky decided to make one with his personal account. That's it. This is pretty much a strawpoll with privileges.
>>
>>20557579
Gold blends in with the green. How about red?
>>
Can't wait till basilect gets to keep megahorn
>>
>>20557685
Yeah, it is Dunky bias. He could say that the survey will show what people want, but that really is muh bro tier move distribution. Just because someone something doesn't make it right.
>>
>>20557579
I'd say red or blue instead of yellow
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>>20557704
someone wants something*
>>
>>20557704
You comment sounds dictatorish if not worse communistic
>>
>>20557685
>>20557704
We talked about doing this a week ago fuckers. It's still being shitposted, still being argued, so we're going to end it now. If you want to spend the next year dealing with megahorn shit, be my guest, but the survey is going to end the discussion.

Quit being salty and just vote. If it wins, it wins. If it loses, it loses. Stop talking about it

Also fuck you >>20557685 dude. What kind of cunt goes and ruins the filter.
>>
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Note: this is only about Quibble and Fowattle.
Only Turkistador gets the magic shaman moves, only Fowattle gets the Rock and Ground moves aside from Mud Slap which is given even to Normal/Flying types.
>>
>>20557725
I'm saying forcing a survey because you want a move that doesn't fit is wrong and hurts integrity. A survey doesn't make mandibles into horns and it will have a bad taste in game.

Besides, we have plenty physical bugs that have to make due without MH, yet it is being forced upon the strongest of them. Not saying I want them to get it either because that doesn't fit and isn't right either, but with that in mind we could make them good other ways.
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>>20557749
>What kind of cunt goes and ruins the filter.
You, apparently, when you made such a stupid one.
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>>20557689
Gold is perfectly visible over green, red makes too much contrast.

>>20557640
Pretty shit, the smaller towns look like they are inaccessible or something, like a turned off light.

>>20557717
Blue looks bad to me, any lighter or greener and its the same color as the water.
The only good looking options are gold and maybe purple/pink.
>>
>>20557749
>What kind of cunt goes and ruins the filter.
You did. Sorry but that question is just incompetent. Not even the fact that you asked what name can be connected to Illinois, but the way you did it including having at least two correct answers.
>>
>>20557749
Whining isn't reason enough to survey something. You should have just been strict and accepted that you were wrong and say fuck no, it shouldn't get Megahorn.
>>
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>>20557768
Something like this could work, but I still much prefer gold.
If you guys have something specific in mind feel free to recolor it yourself, there's only a few shades.
>>
>>20557768
Try coloring the routes?
>>
>>20557579
I like it
>>
>>20557662
>>20557799
>>
>>20557768
Gold is the best here but I'm not sure about the pale red small towns. The small town color from here looks better >>20557799.
>>
>>20557817
If that's you trying to make me notice your post, I see you m8. Testing smaller sprites isn't as fast as sliding colors around.
The big ones are only 1 pixel bigger in each direction, so to make it smaller all the towns would be the same size. I personally like them that size because it's closer to the actual size of the towns, it would be weird for dronia to be a tiny dot while the forest is huge.
>>
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>>20557821
Made it myself. Feeling meh about it.
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Ok if I tone down the red a bit it's not bad, how is this?
>>
>>20557858
If you reduced size wouldn't all towns be the same size on the map? They're just locations on a map, and I don't think they should give away just what they are. I wouldn't mind if it was just one huge city, or one captial like city, but the majority of the cities are big on that map and they pop out like crazy compared to the smaller ones, which just confuses you considering you will just be following the routes anyway.

And having different sized means having different target sizes for flying.
>>
>>20557916
>And having different sized means having different target sizes for flying.
The grid makes them all work the same, your cursor locks to 4x4 pixel squares in a grid.
And yeah they could be all the same size, but I just think that would look shit.
>>
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Sorry for taking several months to do this QB.
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>>20558194
its ok i still love you
>>
>>20557800
No way, the transparent routes look way better. Plus that'll make it even more busy.
>>
>>20558064
Survey it is.
>>
>>20558064
and you would be correct.

>>20557916
there needs to be size differences to make the map points less monotonous. different sizes implies variety in the settlements (without being too busy). It's good as is.
>>
>>20557579
I still think this is the best one. Or the one with all gold town markers.

Clean and simple, no need to muck it up.
>>
>>20558245
>Plus that'll make it even more busy
Not really. If anything I am willing to agree they would be equally "busy". With transparent you get many more different colors because of the dark overlay, and you get two dark lines. Without transparent you get a solid one colour with outlines. I think that the solid is easier to read and displays the interactive parts of the map better.
>>
>>20558304
I agree with you, people just really wanted red for some reason.

I'm done working on it, you guys feel free to improve it.
>>
>>20558283
>there needs to be size differences to make the map points less monotonous. different sizes implies variety in the settlements (without being too busy). It's good as is.
>There needs to be
No. That's an opinion. And when almost every city is "a big city" as it looks like on the map, it's kind of redundant, and instead of big cities for the big cities it's more like small cities for small cities.

To have variety, you need variety. Or you can have one-two big cities that stand out and don't clutter the map.
>>
>>20558335
of course that was an opinion - we're discussing subjective map layouts/colouring ... do I really have to preface everything with "IMO there needs to be"?
Sorry I assumed that would be obvious from context.

>big cities for the big cities
I think the idea is not so much about size but importance, i.e. the larger dots are gym towns.
>>
>>20558308
i understand what you mean by the dark overlay, in terms of more shades, but i don't think the human eye registers the shaded areas as different colours.

What I mean is that an opaque route will add an additional prominent colour, and will draw the eye ... which will make it seem like more is going on.
>>
>>20558422
How about just making it solid like gen 4?

And doesn't cities in the official game just wary in color between blue and red? I see there being shape differences, but the shapes follows the squares on the map that the city covers.
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If you guys want to make the map better, here is the layout...
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>>20558535
...and here is the background.
For your editing convenience.
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>>20558547
and make sure everything lines up with the grid like the guide says.
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>>20558535
>>20558547
Where is the post game?
>>
>>20558580
I would assume we will give a button to switch to the postgameislands map since were not gonna make a third of the map space something you can't access, especially when we have no clue what they are going to look like. Either way you are dumb.
>>
>>20558580
Rematches & sidequests. Although a lot of side quests will already be accessible before post game, it's a bit different.
>>
>>20558575
>them solid routes.

We have a winner.
>>
>>20558687
>Pure white blocks used just to layout the paths
You're dumb. Also solid routes are shit, especially with out big areas, they block out the region.
>>
>>20558535
You leave Dacapo to the south to get to Route 1, not the east.
>>
>>20558535
>>20558734
Perhaps we should sort out a layout (or a couple of layouts) first.
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>>20558710
Easy to read. Doesn't have to be white. For me it makes the region look big.
>>
>>20558786
it does make the region look big, i'll give you that. But the background layer is so pretty, why don't you want to show it off??

Also doesn't look as clean.
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>>20558831
Because I think a map's function is more important than its looks.
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>>20558734
>>20558766
It's not significant enough to warrant it looking like this. In canon maps, the actual exit direction doesn't matter as much as you might think. It just gives you an idea of the paths.
>>
>>20558893
Wait, that makes it sound like I didn't think the solid color looks good/better. But I think that.
>>
>>20558786
They're more visible, but all that does for me is make the appalling perfectly straight routes through the jungle stand out. (Of all places, the jungle has the beelines.)

How about making the white semi-transparent and see what that does?

>>20558893
That time we talked about this, there was a faggot preferring looks to geographical accuracy.
>>
>>20558919
I'm all for more suggestions. It's just my opinion. It will go to survey anyway.
>>
>>20558902
Can you provide any examples where the Town Map shows a route leaving a town in a completely different cardinal direction to how the maps go? Gens 5 and 6 with their diagonals don't count because we have a grid-based Town Map and they don't.
>>
Need a new move? Why not megahorn?
>>
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>>20558786
>>20558710
>>20558687
white is nice
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>>20559074
it is, but those fugly town indications made me barf and gain anal cancer.
>>
>>20559074
Beautiful
>>
>>20559074
>south america
>red, white, and blue map

DO IT
>>
>>20558964
You said no gen 5, but
http://bulbapedia.bulbagarden.net/wiki/Accumula_Town
is clearly is going upwards on the map, but it goes to the side in-game.
There might be more this is just the first thing I thought of, but either way the actual route goes right so I don't think it should go down first.

>>20559074
Eh alright gimme a bit I'll try something.
>>
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Both are alright I guess.
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>>20559285
Oh forgot to 2x it.
Alternatively the white could be the outline.
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Worked on shrinking down Capulilly along with fixing one or two small things. Thoughts?
>>
>>20559344
>>20559285
Suggestion: White outline with a semitransparent white fill?
>>
>>20559347
you got the new and old backwards I think
>>
>>20559347
Not a fan of new coloring, and some detail on the face seems to have been lost. Also thin the arms, she looks stubby now
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>>20559366
>far superior spriter making me do stuff
Great idea though, this is my favorite version.

>>20559347
Old is the new New I guess.
The shorter one looks like a midget, you need to make her thinner to be fucking majestic like the tall one. Also the face is a bit squished but I guess that can't be helped.
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>>20559425
i like that one the most
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>>20559425
Oh shit wrong location colors.
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>>20559133
But the whole gist of traveling through Route 2 is to travel vertically. There is no western extension of the route and you can see it immediately doubles back on itself to go north to Striaton.
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>>20559495
This is pretty damn straight too.
I understand that it does go down a bit, it's just not significant enough to go an extra 4+ pixels down on the map.
>>
>>20559380
Haha I can't post anything without goofing at least one thing up, can I?

>>20559461
Yay, that looks great! I'll also try making her a little thinner.

>>20559404
Hmmm, the only changed color was the face shade being slightly darker because the face details weren't showing up, unless you're referring to something else?
>>
So like, what's the deal with Upward Cave anyway?

If the league entrance is in dacapo, wouldnt you just fly there instead of going through Route 22 and Upwards cave?

Seems like yet another thing we didn't think through.
>>
>>20559576
Bottom leaf being shiny as fuck was what I meant.
>>
>>20559587
That's a great point! In fact, why don't you just fly to every location? Game freak really didn't think it through when they added these "route" things.
>>
>>20559587
Upwards Cave is to get back to Dacapo. That's about it. Get to Victory Road from Dacapo. This has always been the plan since the inception of Upwards Cave that it allows us to make the region truly circular
>>
>>20559587
You aren't given Fly until you beat the League.
>>
>>20559537
>it's just not significant enough
That would be your opinion.

The exit at the east end of Route 1 is about 20 tiles further south than the absolute very bottom of Dacapo. That's the height of half a Town Map square, which makes the exit (which is vertically centred in the Route) half a Town Map square below Dacapo.

The numbers match up perfectly to support the southern connection.
>>
>>20559648
>Upwards Cave is to get back to Dacapo. That's about it.
Except you can just fly right away to dacapo after getting the 8th badge. I guess it's similar how you could just fly to viridian right after beating blaine, but it seems like wasted potential and doesn't have the same surprise factor as finding out who the "secret" 8th gym leader was.

>>20559652
This sounds like it'd be the only other option. I don't think everyone would be down for that though.
>>
>>20557532

I feel like I've seen these threads constantly for like two years now. How much progress have you guys actually made in the last month for example? I'm wonder how slow/quickly the process is going.
>>
>>20559727
We're working on plot and have finished our Dark gym leader design. We're chugging along

>>20559712
Then we do some shit to make the player go through Upwards Cave. No big deal. We can get creative
>>
>>20559727
plot's getting done, dark leader concept and steel leader sugi, various battle sprites, various overworld sprites, movesets etc, probably a few maps too

'slow but thorough and broad' is how I'd describe our progress, but not slow enough to be close to paralysis
>>
>>20559727
Not as fast as we'd like but it's going. Our constant autistic debating over trivial matters does ensure the quality of this game, however.
>>
>>20559727
Those threads are always up no matter how fast or slow the progress is.
Also check out the demo if you want to see how far we are (except things go faster now with basics like pokemon out of the way).
>>
>>20559760
that sounds like a plot thing, and the outlines have already been made. So let's hope the winning one has something in UpCave then, i guess?
>>
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>>20559597
Ohhh okay, got it. How's this now?

>>20559712
I think this is a fair point. Would it be worthwhile to force players to take Upwards Cave at least once before they can get into Victory Road?
>>
>>20559347
please tell me you compared their sprites to Gardevoir and Gallade
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>>20559760
>We can get creative
Sounds like an opportunity to use dancing and singing men to forcibly block routes.

:^)
>>
>>20559802
I legitimately want at least one silly roadblock in the game. They're funny.
>>
Quiver Dance Florresum. Florresum will be in the upcoming demo.
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>>20559780
If you used the old stem it would be perfect.
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>>20559802
Actually brilliant. Better than construction work or an old grampa selling you shit.
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>>20559760
>Then we do some shit to make the player go through Upwards Cave. No big deal. We can get creative
There are a shit ton of optional routes in pokemon, you're a moron if you don't explore them. We don't need to force players to play the game, people know to follow paths and will do so. Especially when it means missing out on possible new pokemon.

>>20559821
>Wait! you can't enter this jungle! I dropped my glasses inside and am still looking for them.
>>
>>20559858
I chuckled. Do you have to find their glasses which they dropped somewhere completely different?
>>
>>20559779
None of them do. It would have been excellent to introduce a pathway to the Golden City here but those who wrote plots dropped the ball there. Not as bad as that guy who made it so there is a huge tower in Ossia that is tallest in the region to find something and completely forgot about the huge tower we have on the map

I was thinking more along the lines of something not plot, but like Ricardo was seen running into Upwards Cave or the keystone that you place your badges in that opens Victory Road is in here, or maybe something like an HM is hidden in there.

>>20559802
>>20559821
Soakoth blocking Train Path and everyone is yelling at Soakoth
"God damn you Soakoth you fat lard"
"I hate you fat fat fatty"
"I PULLED A MUSCLE IN MY BACK TRYING TO MOVE YOU, I HATE YOU SOAKOTH"

>>20559858
I don't get what your problem is then man. You're complaining about Upwards Cave yet you're saying optional routes are fine. What are you trying to get at here
>>
>>20559858
>>20559821
Assuming we're still using HMs and having an HM-mandatory Victory Road, we could just throw the last needed HM at the top of Upwards Cave to force people up there.
>>
>>20559898
Dude, he didn't complain at all.
>>
Didn't you hear me? I said quiver dance
>>
>>20559898
Upward Cave is not Victory Road. Upward Cave is more like Route 45 in Johto - completely unnecessary but has a few exclusive Pokémon and other places to explore.

There is no need at all to force the player up it.
>>
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>>20559697
Obviously it's my opinion, but alright fair enough.
Ok here is the map as of now.

>>20559898
>You're
Listen tripfag, not every anon is the same fucking person. I'm just telling you we don't need to force people to play the game, if they don't want to explore a route then they are dumb.
>>
>>20559948
Sorry dude, thought you were the same person. No need to be an asshole about it. Nevermind then. I see your point
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>>20559898
>Soakoth
tfw berratel used to be our snorlax
>>
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>>20559858
>It turns out my glasses were on my head the whole time!
The character blocking this road looks like the default x/y protagonist of your character's gender.
>>
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>>20559852
Added!

>>20559793
No, but here's a comparison. Keep in mind Gardevoir is taller than Capullily.
>>
>>20559961
>No need to be an asshole about it
You're such a hypocrite. You constantly call people cunts.
>>
>>20559962

Still can be. Maybe the locals are scared to approach as it is being territorial when its eating berries at the side of the road.
>>
>>20559973
Can we make these guys usable somehow? Their designes just are too good to waste
>>
>>20560002
it used to be really fat though
>>
>>20559990
If you're being a cunt, then yeah. And I fully expect it in return, just saying, I thought we were being civil and didn't see the need to escalate.

>>20559962
>>20560002
Maybe Soakoth on the tracks, but Berratel in the woods somewhere? Maybe do something like the Farfetch'd from Gen II in Ilex Forest only work a Musburry and Berratel into it
>>
>>20559961
>No need to be an asshole about it
There's no need not to either. I hate fags like you.
>>
>>20559898
>I don't get what your problem is then man. You're complaining about Upwards Cave yet you're saying optional routes are fine. What are you trying to get at here
different dude.

I just think it's weird that you don't actually have to complete the "circle" to finish the game. Considering our hard on for circles and cycles and shit, it's funny how you can just cut off at the end and make it a C.

Gen 2 still had 2 great routes before victory road. You couldn't just fly straight there. This isn't like making another route 45. This is like cutting out Route 26 and 27. Could you imagine how GSC would have been without you stepping into Kanto soil for the first time, having https://www.youtube.com/watch?v=YP6-sqMQJ9s play and tackling 2 huge routes before the climax of the game?
>>
>>20560033
>If you're being a cunt, then yeah
muh opinion

Stop calling out people calling you out for being assholes, cunt.
>>
>>20560048
Thanks man.

I know we've talked about Victory Road itself being this massive and epic endeavor where it involves traveling through a glacier, possibly underwater navigating through glacial water tunnels to get to different levels, coming out on top of the glacier and traveling towards mountain paths and then traversing sheer cliffs, rickety bridges, and icy pathways. I get where you're going though.

Frankly, we have plenty of room to make something as memorable if not more so than Johto pre-Victory Road routes. While the route may not be as long in straightshot distance, we can always involve changes in altitude and height and make the entire victory road a MASSIVE endeavor with multiple checkpoints, perfect music, and excellent environments
>>
quiver dance ;_;
>>
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just came by to say that i love you all.
i played the demo and it was fun.
looking forward to the game.
>>
>>20560114
I have no worries that victory road won't be something crazy. I'll make sure of that myself.
I'm just saddened that we don't have a rising action to the climax like route 26/27, Unova 10 and 23 or Sinnoh's 223.
It's a similar reason why I thought the build up to Hoenn's VR to be a little weak. Because it was just a short surf from Sootopolis to get there and nothing else.
>>
>>20560163
Going home isn't part of the climax rise, you loop back around, spend some time with your mom, have tea with your rival or some shit. Then you man up and begin your ascent.
>>
>>20559973
>No, but here's a comparison. Keep in mind Gardevoir is taller than Capullily.
Why does that matter? Sprite sizes aren't entirely dependant on size. Nidoking is a tiny little rabbit but its sprite is gigantic. Gallade's sprite appears to be slightly bigger considering Garde is levitating, even though theyre the same size. What happened to that image that said Sprite size does not reflect actual size?
>>
>>20560193
that sounds way lamer than trekking through swamps, water, grasslands and mountains and then a big ass cave.
>>
>>20560141
Don't worry. quiver dance and baton pass will probably, maybe get surveyed eventually by someone. Perhaps.
>>
>>20560216
Nidoking is 4'07"
>>
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STATS TEAM. ASSEMBLE.

WE HAVE WORK TO DO
>>
>>20560246
But there are more reasons for both quiver dance and baton pass than megahorn, I don't see why it wasn't just included in the survey.
>>
>>20560294
Which is a tiny little rabbit compared to 'mons with similar sprite sizes, like Garchomp or the 7 foot Snorlax.
>>
>>20560328
what do you want faggot
>>
>>20560368
Comossus moveset. It's bad. Maybe handle more shit in there than devolve the thread into nonsense
>>
Why does Comossus get hyper beam?
>>
>>20560416
It's a Laputa
>>
>>20560416
Because its fully evolved.

Also its based on something that shoots beams.
>>
>>20560416
are you fucking serious
>>
>>20560416
Why does Dragonite get Hyper Beam?
Why does Aerodactyl get Hyper Beam?
Why does Tyranitar get Giga Impact?
>>
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>>20560416
>>
>>20560416
muh may may
>>
>>20560216
While sprites sizes don't make much sense when compared between heights, Pokemon of the same height tend to be the same size (though there are exceptions like Sudowoodo).
>>
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megahorn when?
>>
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Hey guys, don't mind me, I'd just like to let you know the dex looks fuggin fantastic. I haven't seen a fakedex with so many things I want. Despite what everyone said, this thing is turning out smashingly and I can't wait to play it. Keep it up you beautiful shitcops you.
>>
>>20560597
It actually has a horn. Wouldn't mind megahorning that thing. Despite it looking like an abomination.
>>
>>20560597
holy fuck 10/10 mega-evolution

and megahorn in gen 2 with the mega
>>
>>20560676
This. Like how Heracross got multi-hit moves because of its mega, and probably other mons got moves befitting the mega.
>>
>>20557755
Please give feedback, even if it's just "okay".
>>
>>20560745
>>20557755
it's good, i assumed these sets already had consensus
>>
>>20560597
The only logical place I would put a horn is as an extension of its face plate at the top. It's already got a ridge to work with. Maybe go for a crown effect because bazilisk = little king.
The ability would be fairy aura for bugs.
>>
>>20557540
>Megahorn Basilect:
What happened to actually using a clever fitting filter that would help people look up MH?
>>
>>20560599
K cool thnx m8
>>
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>>20560837
>>
>>20560845
Dunky happened.
>>
>>20560845
The filter is meant to get people to look at the wiki. Though a more fitting less funposting filter wouldve been appropriate
>>
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>>20560892
RIP in piece
>>
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>>20560892
What a derp.
I don't want a redesign.
>>
>>20561024
Go away PK
>>
>>20561020
There were suggestions about making it about megahorn and asking which mons got it or something similar, and Dunky said he had "something even better" planned. And then he just said fuck it when drunk and put it up like it is now.
>>
>>20561020
>Which Pokemon's name references a location in Illinois?
>Solacari
>Magnitogre
>Cahokisect
>Monkezuma

Easy.
>>
Which mons needs OW´s for our next demo?
>>
Can Viipii pass Egg moves down? So that if a Pokemon learns a move by breeding and Viipii is the only possible 'mon that can learn it naturally, it could be passed from Viipii to non-Viipii offspring
>>
>>20560892
No redesi...!
it's actually pretty good
>>
>>20560389
How about these changes?
Hyper Beam only on Cosmossus, made it so Growlem learns moves faster than Cosmossus, switched Cosmic Power for Leaf Shield, switched Energy Ball for Grass Knot, changed Rock Polish to Rock Slide, and changed what levels some moves are learnt at so that these changes would make sense.

The current movepool is of course on the wiki if you want to see it.

Grolem:
Start Rock Throw
Start Harden
Start Bide
8 Ingrain
14 Headbutt
20 AncientPower
26 Grass Knot
32 Leaf Shield
38 Rock Slide
44 Zen Headbutt
50 Gravity
56 Block

Cosmossus
Start Extrasensory
Start Rock Throw
Start Harden
Start Bide
8 Ingrain
14 Headbutt
20 AncientPower
26 Grass Knot
32 Leaf Shield
38 Rock Slide
48 Earth Power
56 Stone Edge
64 Gravity
72 Superpower
80 Hyper Beam
>>
>>20561170
OWs probably aren't showing up in the next demo.
>>
>>20561170
Looking at the wiki http://capx.wikia.com/wiki/Overworld_Sprites
>Montegrew
>Capulilly
>Alpint
>Forusk
>Platikhao
>Cuppy
>Fettlekish
>Psybex
>Flowger
>Craliber
>Crawglock
>Magnitogre
>Minarac
>Trenchula
>Oarwish
>>
>>20561412
still, it´s nice to have some mons finfished, so which ones?
>>
>>20561461
here >>20561452
>>
>>20561376
They currently learn moves every 8 levels except for one move. Keep this pattern.
>>
>>20561376
You on skype?

Also follow, >>20561591
I'd give it solarbeam at 72 instead of Superpower
>>
>>20561606
>you on Skype
no, because I'm not a faggot. Solarbeam is a great idea since Superpower is a tutor move anyway.
>>20561591
also, pokemon are supposed to learn moves slower their evolved forms, so how about keeping it 8 levels apart before evolution and then 10 levels apart after evolution. That way Comossus learns its last move at level 100 like Volcarona.
>>
>>20561746
Larvesta learns moves the same levels Volcarona does; every ten. The only difference is Volc learns a move at 59 and learns Special moves instead of physical (Fiery Dance and Heat Wave, rather than Flare Blitz and Flame Wheel respectively)
>>
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>>20560676
>>20560728
please note that I started work on this before the other pisstakes

h8, h8, h8
>>
>>20561746
>no, because I'm not a faggot
Oh look, it's this guy again
>>
>>20561746
>no, because I'm not a faggot.
I like you.
>>
>>20561781
Can you at least submit that as a Shiny pallet? Thats really fucking cool, 8.5/10 would MM
>>
>>20561781
Not too bad, could use some more visual differences besides the additional horn and color swap. Maybe larger claws or wings, or just go all-out typical Mega fashion and whack spikes everywhere.
>>
>>20561820
Why is that cool?
>>
>>20561849
i was thinking of extending the spike son its forearm into some sort of wing things, charizard Y style
>>
>>20561873
It's a nice color?
>>
>>20561887
Speaking of superior Megazard, possibly slim it down a little; though that may need a complete redraw.
>>
>>20561778
How about this then?

Start Rock Throw
Start Harden
Start Bide
10 Ingrain
20 Headbutt
30 AncientPower
40 Grass Knot
50 Rock Slide
60 Solarbeam
70 Stone Edge
80 Earth Power
90 Gravity
100 Block

Start Extrasensory
Start Rock Throw
Start Harden
Start Bide
10 Ingrain
20 Headbutt
30 AncientPower
40 Grass Knot
50 Rock Slide
59 Leaf Shield
60 Solarbeam
70 Stone Edge
80 Earth Power
90 Gravity
100 Hyper Beam
>>
>>20562118
Or rather leaf shield at 42 because quiver dance at level 59 was learnt at evolution.

Start Rock Throw
Start Harden
Start Bide
10 Ingrain
20 Headbutt
30 AncientPower
40 Grass Knot
50 Rock Slide
60 Solarbeam
70 Stone Edge
80 Earth Power
90 Gravity
100 Block

Start Extrasensory
Start Rock Throw
Start Harden
Start Bide
10 Ingrain
20 Headbutt
30 AncientPower
40 Grass Knot
42 Leaf Shield
50 Rock Slide
60 Solarbeam
70 Stone Edge
80 Earth Power
90 Gravity
100 Hyper Beam
>>
>>20562521
We can't change when it evolves because that was voted on.
>>
>>20562185
I just noticed that pokemon that can learn hyperbeam by level up can learn it in all their forms (besides beldum), so it's back to the drawing board with this.
>>
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>>20562018
>>20561849
d-d-did I do good anons?
>>
>>20563024
>Magmortar
>Exploud
>Claydol
>Pyroar
>>
>>20563030
Well, they're both me actually, but it seems you have the right idea. Megas usually look drastically different from their standards, to the point where some look completely different, so in that regard you're in the right track. The artwork leaves much to be desired, but this is a perfect starting point for future conceptual design.
>>
>>20563030

It's a digimon now.
>>
>>20563237
yeah don't worry about the artwork, was just a doodle. I'd never be able to sugify any additions and it'd need a complete redraw probably anyway

I think the more draconic appearance would go well in a british/european setting

>>20563379
it's not like there's a digimon with a gray skull or- shit you're right

I know that XY are based on France but they made it too renaissance/classical/cosmopolitan
>>
>>20563102
I meant more that it was acceptable to keep it as it is not that it was a rule you can't break. I'm trying to do a quick fix and not a complete overhaul.
>>
>>20563379
Doesn't that mean he did a good job?
>>
>tfw we won't get mega sagemons for at least a decade
Why even live?
>>
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>>20563435
just close your eyes and imagine hard anon
>>
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>>20563424

You tell me.
>>
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>>20563473
>gen2 bros won't be usable in the meta since every gen1 mon gets mega
>>
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>>20563030
git gud
>>
>>20563527
>implying having fairy type and the inevitable power creep and megas of their own won't make them more viable
>>
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>>20563527
>gen2 bros won't ever make it past a few sketches
>>
>>20563478
What's even more absurd is what evolves into it.

I love Digimon.
>>
>>20563572
Damn that looks cool. Like a robot.
>>
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Reposting this from yesterday. People seemed to be in support of it, except for the acrobatics guy, but that didn't have any actual basis.

>>20559712
Hours late, but just make a strength puzzle or something that you can only solve on the Upwards Cave side that allows you to access Victory Road. Pretty easy fix.

>>20561218
Yes it can.
>>
>>20563597

> Sketches gradually improve over time from different users.
> mazing artist graces us and makes it look amazing.
> 90% approval rating.
>>
>>20559760
It's pretty late, but how about the badge check is in Upwards Cave. The badge check is always before Victory Road and not in it anyways.
>>
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>>20563682
>3Tops changing my concept ruining it so it no longer looks like its type or ability
>>
>>20563698
Just throwing it out there that Upwards Cave isn't connected physically to Victory Road in the slightest
>>
>>20563709
W-which design was yours? Was it Gigaard?
>>
>>20563718

Has it's exit been decided?
>>
>>20563657
Some guy on /b/ stuck one up their butthole yesterday. Mandibles first. He lost the head up there.
>>
>>20563759
It exits in Dacapo. Dacapo is where we enter the Victory Road as well
>>
>>20563674
>Yes it can.
Thank you.
I'll start working on some breeding moves for *ehem* something later. Working on its tutors at the moment
>>
>>20563674
Looks good to me!
Hey do you have skype by chance?
>>
>>20563890
No, I'm not a faggot.
>>
>>20563759
>>20563797
I thought we hadn't really decided since we haven't gotten to that part yet.

I'd like to see it connect to the wast side of Route 1 (which comes out south from Dacapo).
>>
>>20563718
>>20563797
Well then have the badge check at the end of Upwards cave then exit to Dacapo and take a short stroll up to Victory Road.
>>
>>20563918
So Pawter and Mage are faggots?

>>20563920
If you look on the map, it exits in Dacapo
>>
>>20563920
It's decided, it has been connected to dacapo since the region map was voted in last spring.

Which brings me to this: I think it's a waste of time to be working on anything but a barebones region map right now: It's going to be changed every demo as more maps are confirmed and we know their exact shape.
>>
>>20563982
We make the maps to match up to the Town Map. Problem solved. We should be doing that anyway.
>>
>>20563982
*barebones town map
>>
>>20563890
Not the guy who first responded to you. Yes I do.
>>
>>20564039
Well, you do good work, and stats chat would be lucky to have you
>>
>>20564015
>We make the maps to match up to the Town Map. Problem solved. We should be doing that anyway.
No.

The town map is a simplified version of the region map that's set up to work based on grids. Even in the GF games, the town map does not match up 1:1 with the maps in game or the region map, it has always been a simplified version of it. We voted on a region map ages ago, and that is what we will use. We are not invalidating 2 years of map surveys.

People have consistently bitched at me about map limitations and how they don't want to have to follow the region map. Following a town map would be even stricter.
>>
The Comossus line didn't need nearly as much fixing as Monkeyfuckr implied.

Switched Gyro Ball out for Gravity and Rock Polish out for Rock Slide for Grolem

Grolem:
Start Rock Throw
Start Harden
Start Bide
8 Ingrain
16 Headbutt
24 Ancient Power
32 Energy Ball
40 Rock Slide
48 Zen Headbutt
56 Block
64 Gravity
72 Hyper Beam

Switched Rock Polish for Rock Slide, cosmic power for either growth or leaf shield (whichever you guys want) and moved around what levels things are learnt at for Cosmossus.

Cosmossus
Start Extrasensory
Start Rock Throw
Start Harden
Start Bide
8 Ingrain
16 Headbutt
24 Ancient Power
32 Energy Ball
40 Rock Slide
42 Growth or Leaf Guard
48 Superpower
56 Stone Edge
64 Gravity
72 Earth Power
80 Hyper Beam
>>
>>20564067
Sure, I'm pretty available for the conceivable future considering all I'm doing now is studying for the GRE.

I'm eldestearth on skype
>>
>>20564192
... but he has no tutor/breeding moves.

Well, now he has no breeding moves.
I cant do transparencies so I just made a list of the remaining Tutor moves. There MAY be duplicates, but if a move is on both lists, it was intended to be learned.
>>
>>20564256
Adding now

>>20564315
Looks good to me
>>
>>20564101
You may not have noticed, but the region map uses a grid as well. It's made of squares. Another of your statements that I reject is your claim that the Town Map is "simplified". It isn't. It's just compacted to fit into the space provided. Everything is still in there and in the same places. Nothing about the Town Map makes mapping more strict than the region sketch does.

Maps may not match up perfectly to either representation of the region. That's fine.

However, the region sketch will need to be shortened vertically in order to fit into the space provided and become the Town Map. This means vertical routes may have significant height differences, which just makes maps based on the region sketch that much more "off model" when compared to the Town Map.

The only thing affected are the sizes of some maps that have not yet been made or even imagined. This is no impact at all.

Since maps don't match up perfectly to a region representation anyway, I see no harm in using the Town Map (which is in-game) as a base for the maps (which are in-game).

Your stance appears to be based entirely around "it came first", which is no argument at all.
>>
>>20564315
Cosmossus is genderless so no breeding moves. Besides viipii stuff if any fit.

As for those tutor moves, gunkshot is way out their, hyper voice is kinda iffy, painsplit is iffy too and ominous wind doesn't fit unless their is something from laputa that justifies it(I haven't made the time to watch it yet). Other than those moves I think they all fit well.
>>
>>20564315
I can see Comossus getting Signal Beam since it's a beam move.
Also the line is more Rock types covered in plants, so it might be fitting to give it Fire or Ice Punch as well.
Also, you put Seed Bomb under the tutor move it doesn't get.
>>
>>20564380
>You may not have noticed, but the region map uses a grid as well. It's made of squares.
No, it's not.I've explained this before: The grids on the region map are simply there because it makes it easier to view.

>However, the region sketch will need to be shortened vertically in order to fit into the space provided and become the Town Map.
That's false: The town map's aspect ratio does not need to occupy the maxium allowed resolution for it: It can have black bars with contextual information on them, furthermore, I am capable of editing the region map to be wider, thinner, taller, or shorter in order to make it fit: As is, the region map needs to be extended vertically to make room for the E4 location.

>The only thing affected are the sizes of some maps that have not yet been made or even imagined. This is no impact at all.
That has a HUGE impact: That means every single map will have to match 1:1 with the town map, which means every prior map will have to be changed as well.

>Since maps don't match up perfectly to a region representation anyway
That's false: The region map matches 1:1 with in game maps because that's what the region map is: It's the in game maps. The grids on the region map are simply there to make visualizing how the routes easier, and those grid spots are modified to best show how the in game routes look on the map.

If we aren't going to make the in game maps fit 1:1 with the town map anywise, then what changes by using switching to the town map as our base? Fucking nothing, except for the fact the region map becomes invalidated. It's a waste of logistical time. We are doing it as GF does it, there is no reason to change.

>Your stance appears to be based entirely around "it came first", which is no argument at all.
My argument is that we voted in a region map and we voted in following that, not a town map. And that's a fact and that's not changing, unless you also want to allow us to use gen 6 moves, etc
>>
>>20564457
yeah, ominous wind doesn't make any sense.
>>
>>20564669
>>20564457
Agreed with ominous wind not making sense, everything else looks good.
>>
>>20564457
Gunk Shot I guess I can take off. Hyper Voice has extremely wide distribution. Pain Split is learned by Chesnaught by level up, and Tangela and Lileep's lines by tutor. Also, Comossus gets a variety of Psychic moves by level up, so it seems fitting.

I can take off Ominous Wind, but i kept it because it fits with Overshadow, at least by name. But im taking it off anyway.
>>
>>20564457
>>20564669
>>20564675
>>20564702
Any thoughts on this >>20564498
If you don't understand the Punching one I can explain it further.
>>
>>20564896
I think signal beam would be fine. I'd be okay with the punches as well, but I think others may not like it
>>
>>20564896
I do like signal beam but I think that your justification is enough for fire and ice punch.
>>
Okay I think I covered everything?
>>
>>20565021
... Obviously I forgot the image itself.
>>
>>20565015
>is not
>>
>>20564896
No on fire punch. MAYBE on Ice Punch.

Lombre is the only Grass type to get fire punch
>>
>>20565043
Yeah I think it's good. I'm still against hyper voice because it doesn't have a mouth, but in the end that's no big deal.
>>
>>20565113
>I'm still against hyper voice because it doesn't have a mouth
FUCK.

Okay ignoring that oversight, wiki?
>>
>>20565015
>>20565053
>>20565092
Think of it this way. If it was just a Rock type with not plants in the design then would you find Ice and Fire Punch more fitting?
If you do then I don't see how just adding plants to the design would really change that especially when there are no plants anywhere near the hands.
>>
>>20564657
>No, it's not.I've explained this before: The grids on the region map are simply there because it makes it easier to view.
How are you saying that with a straight face? The towns and routes of the region sketch are composed entirely of squares. That's a grid.

>furthermore, I am capable of editing the region map to be wider, thinner, taller, or shorter in order to make it fit
I'm not comfortable with this statement. Why are you allowed to change things, but my suggesting that it be tweaked to fit the Town Map is forbidden?

I won't debate specific tweaks necessary to make a Town Map, but there will almost certainly be some.

>That has a HUGE impact: That means every single map will have to match 1:1 with the town map, which means every prior map will have to be changed as well.
This is NO different than requiring that "every single map will have to match 1:1 with the" region sketch, which is what we currently do. If the specific tweaks necessary to turn the region sketch into the Town Map don't alter the relative sizes of the routes/towns that are already mapped (which is what I assume will happen), then no map changes are required.

>what changes by using switching to the town map as our base? Fucking nothing
If "fucking nothing" changes, then there's no harm in doing so. As I explained, doing so has the ADVANTAGE of having an in-game Town Map better represent in-game maps.

>We are doing it as GF does it
How is that, exactly?
>>
>>20565152
>Think of it this way. If it was just a Rock type with not plants in the design then would you find Ice and Fire Punch more fitting?
Ice Punch goes on a few rock types.
Fire Punch goes on almost none

So no, Id still not give it those punches if it was mono-rock
>>
>>20564657
>unless you also want to allow us to use gen 6 moves, etc
No strawmen, please.
>>
>>20565177
not every map has to be 1:1 or whatever. it is very loose, like maps themselves. towns don't look like that. it's a lose representation. our regions are flexible to the quality of maps, and fit of our routes
>>
>>20565214
Alright, it was just a suggestion.
Everything else fine on the Tutors except for Hyper Voice, but you said you would fix that.
>>
>>20565258
I would agree, but the process is that we make maps based on the size they're depicted as being in a particular representation of the region, so they'll end up being practically that size anyway. This results in every map being practically the size depicted in that region representation. Theoretically it's flexible, but in practice it doesn't happen.

If we're doing that (and we are), then I would say that it's better for the region representation to be the in-game Town Map, because both it and the maps are in-game.
>>
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Make your mega thread?
>>
>>20565282
Sorry if I came off as rude.

Other than Hyper Voice, if I get more responses to that last one I can update the wiki. Otherwise I'll shelve it for later...
>>
>>20565445
No I didn't think you were be rude.
In fact I was worried that I was coming off as being defensive.
I was just trying to say that I wasn't dead set on getting the punching moves so I don't mind that much about not getting them.
>>
Just popping in to say that all those route maps at the beginning of the thread with transparent routes are completely wrong. The only three cities we have for sure are Dronia, Vivace and Ossia. All other settlements are towns except for Coda which may be considered a city as well. The town map has to reflect this.

>>20565392
I've argued with you multiple times before on this and I still think your view is completely wrong by the way. Don't think that Majora's shitty arguing is a represrntation of anything but how he sees it.
>>
>>20565550
>completely wrong
>some of the circles are slightly the wrong size
>completely wrong
>>
>>20565550
Just shut the living fuck up about towns no one cares.

If it means this much to you, at least argue when nothing is going on, not while people are trying to work on things that ACTUALLY MATTER.

>>20565043
TM List courtesy of the stone-faced Fish. There are some changes from the wiki (namely removing Fire Blast)
>>
File: Snome OW Ani 2.gif (21 KB, 210x340) Image search: [Google]
Snome OW Ani 2.gif
21 KB, 210x340
Made a smaller version (the left one in the image) of the Snome overworld as requested (if I remember correctly). The head should also be at the correct angle/placement now for the front and side views. Based around the size of Poliwag/Voltorb which are 2' and 1'8" respectively (Snome is 1'8").
>>
>>20565643
please ignore the misordering of Psychic. Yes I know 31 comes AFTER 29
>>
>>20565666
Looks really good
Thread replies: 255
Thread images: 60

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