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/agdg/ - Amateur Game Development General
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/!\ ALERT: FINAL HOURS TO DEMO DAY EDITION /!\
https://itch.io/jam/agdg-demo-day-5


Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
>>121853618
The documentation.
>>
>>121853607
>still using that shit image that is full of lies
>>
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Hey guys, I've been working with a music contractor for my game for a little while now, and ultimately I don't think I like what he's come up with for the game music. I'm going to pay him of course, but I'm not sure I want to actually use the music in the game, or at least not have it be the "default" music...
I was thinking I might want to allow the player to cycle through a few possible music choices to have running while playing (the state never really changes in the game, so the music just loops forever), so part of the approach might be that I do include this guy's music for gameplay, but that's not the "default" track, it's just possible for the player to select if they want to change the music up.
I don't want to offend the guy or insult him in any way, but I don't want him to see the game come out and then see his music doesn't appear in it obviously.
Have you guys dealt with this before? What has your approach been as far as approaching the contractor to let them know "Thanks, but I probably won't include this in the game?"
This is not really a question about legality or contracts, really just etiquette.
>>
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>>121853821
You either didn't vet him or monitor him well enough. I feel like a sample of his music should have been enough for you to know if it would work for your game.

Don't include bad music to make someone feel better. If it doesn't work, tell him, pay him and move on and both of you will be smarter from the experience.
>>
>>121853821
>>121853735
>>
nth for anime is ok
>>
>>121853821
>I don't want to offend the guy or insult him in any way

You're literally paying him for a service, you have every right to tell him you don't think that what he's come up with so far is matching what you had in mind. Do you really have so much money to burn that you're willing to just chalk it up as a loss and pay somebody else to start from scratch?

Not saying that you have an obligation to speak up or anything, but damn.
>>
How old are you, /agdg/?

https://strawpoll.me/5945409/
>>
>>121854079
The same with furry
>>
>>121853607
~~~* RECAP MONDAY *~~~

game:
dev:
tools:
website:
progress:
>>
>>121853821
I wonder how many gamedevs I could bully into paying me for shit work
>>
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>making a programming language for humans
Fuck off typeshitter
We have enough languages for humans
>>
>>121854503
>tfw you always think devs include your work because they feel sorry for you
>>
http://strawpoll.me/5968070
http://strawpoll.me/5968070
http://strawpoll.me/5968070
>>
>>121853821
making music with original tools and whatnot is harder than chimptune generator

but then again i don't know what a little while now means
>>
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Would you rather have a low-fidelity character sprite which displays equipment or a high-fidelity character sprite which does not?

https://strawpoll.me/5960550 (embed)
>>
ok making an android game.
how many people here would like to download the apk from itch.io to give me feedback?
>>
>>121855096
How low-fidelity is low-fidelity? 16x16? 8x8? 32x32?
>>
>>121855096
Feedback is almost always better than fidelity
>>
>>121854937
What aggy doggies are confirmed animal fuckers?
>>
>>121855096
Are you the same motherfucker that wont make his character sprites bigger than 8x8?
If your characters are 16x16 all will be alright.
>>
>>121854902
:)
>>
>>121854434

game: not really sure
dev: me
tools: scala + LWJGL
website: N/A
progress: >implying
>>
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I'm trying to get these directional sprites for my lil' dude but I'm not really fond of the the sprites where he faces north-west and north-east.

Feedback pls

ignore those magical shimmy legs
>>
>>121855223
>>121855601
I'm considering roughly 10x10 on a 16x16 canvas. 8x8 would be minimum but if everyone thinks it's shit I'll probably just suck it up and sprite some 10x10's.

>>121855302
what do you mean?
>>
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You do good work, yesdevs. Be proud of what you've accomplished in your game. Continue to work on it and keep your head up. :)

And to the nodevs, it's never too late to join the yesdevs. And if you still need time to figure out if that's what you want to do, in the meantime, don't be a bully. Be a happy little friend instead. Because everyone needs a friend. :)

I believe in all of you. Good luck!

https://twitter.com/bobrossgamedev
>>
>>121855753
Giving feedback to the player(ie, seeing your armor change when you equip a new piece) is better than having a higher fidelity in pretty much every case.
>>
>>121855765
I shoved a pencil in my urethra once to impress /ic/
>>
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>>121854937
>>
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>>121854434
game:???
dev:anon
tools:unity, c#, gimp, paint, blender
website:???
progress:Improved AI, added random events, popup windows, naming units, a bunch of misc shit i guess
>>
>>121855910
EVEN if I have to settle for the scorpions and similar sprites here >>121855096?
>>
>>121855698
looks fine
post bitmap if you want people to make suggestions tho
>>
>>121855698
the sprites are fine anon
>>
>>121856217
yes
>>
>>121855698
Why exactly aren't you fond of them? They just just pretty much the same as the others to me, not out place or anything.
>>
>>121855956
http://strawpoll.me/5968189
http://strawpoll.me/5968189
http://strawpoll.me/5968189
very importan question
VERY
>>
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>>121856240
Got it.

>>121856345
I'm just afraid I'm getting the angle wrong or the perspective is wrong. Maybe I'm not thinking about the fur of the coat for example in 3D all too well and it should held back in certain areas.
>>
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What recent obstacle did you overcome?
What is your favorite part about your game?
How are you doing? I hope you're having a nice day
>>
>>121856483
draw yourself a reference sheet to help with that
>>
>>121856483
could be the reason it looks wrong is transitioning from NE to E is the same as transitioning from NE to SE. You have a straight down and straight up, why not straight left or straight right?
>>
>>121856519
Fixed a really annoying glitch where the player would fall through the floor.
Now I'm working on an equally annoying glitch where the player doesn't get pushed away when he collides with an enemy.
>>
>>121856883
>
> game: The Ninth Planet
> dev: Io
> tools: Unreal Engine 4
> website: TBA
> progress: implemented NPC scheduling
> progress: rigged animations for enemy soldier
> progress: expanded draw distance to 1km
Nice stolen assets
>>
>>121856483
I think your E & SE and W & SW look too similar. The E and W should be more of a direct side view in my opinion. It makes it strange when going from E to NE because the difference is a lot bigger than it should be.
>>
>>121856931
b-but anon they aren't stolen
>>
>>121856931
>oh shit his game looks good
>I better accuse him of stealing assets

how anal anguished can you even be
>>
>>121853821
Grow a spine, holy shit.
>>
Hey guys, I've been working with a music contractor for my game for a little while now, and ultimately I don't think I like what he's come up with for the game music. I'm going to pay him of course, but I'm not sure I want to actually use the music in the game, or at least not have it be the "default" music...
I was thinking I might want to allow the player to cycle through a few possible music choices to have running while playing (the state never really changes in the game, so the music just loops forever), so part of the approach might be that I do include this guy's music for gameplay, but that's not the "default" track, it's just possible for the player to select if they want to change the music up.
I don't want to offend the guy or insult him in any way, but I don't want him to see the game come out and then see his music doesn't appear in it obviously.
Have you guys dealt with this before? What has your approach been as far as approaching the contractor to let them know "Thanks, but I probably won't include this in the game?"
This is not really a question about legality or contracts, really just etiquette.
>>
>>121857557
Go back to reddit
>>>https://www.reddit.com/r/gamedev/comments/3s5h57/contractor_etiquette/
>>
>>121857557
holy spine, shit. a Grow
>>
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>>121853821
literally my favorite meme
>>
>>121857879
nice time-quads
>>
>>121857879
Have any more?
>>
>>121857879
y = !x;
>>
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>make art for programmer
>send it to them in email
>never replies again
>>
>>121857221

I should have known not to post on 4Chan. I did not steal any assets, but I'm deleting any trace of myself here to make sure I don't get an angry mob on my back.
>>
>>121858068
you don't say, genius
>>
>>121858072
gotta make the programmer be a roommate, then you can dev together nicely
>>
>>121858072
Show me your art. I'm looking to hire an artist. Post quick, bed in 5 minutes.
>>
>>121858107
looks pretty suspicious now t b h
>>
>>121857879
Ah man, I remember when I first started learning I would do shit like
if x == true then a = true

Those were the days.
>>
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remember me?
>>
>>121858072
>>121858072
it means your art isnt good enough and you need to get better 247 111
>>
>>121858196
Here's a mirror.
http://i.imgur.com/N8gcRxc.jpg
>>
>>121858268
WHEN I KILLED YOUR BROTHER

I TALKED

JUST

LIKE

THIIIIIIIIIIIIISSSSSSSSSS
>>
>>121858308
>literally a screenshot of the exit of the vault in fallout 4
good one
>>
>>121858072
was it for free? not surprised then
>>
>>121858107
You won't get an angry mob on your back if you don't act like a retard. If you can ignore people shitposting then people will make fun of you. You should just not post anyways since you clearly don't understand how the community works.
>>
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Reminder that nobody is going to play all 40 of our games. The real 'game' is a zero sum battle for each others' attention. We are competing with each other, when you like it or not.
>>
>>121858485
>eprink troll comment on every progress post
>YOU NEED TO UNDERSTAND, ITS AN ENTIRE CULTURE

agdg is composed from sensible people and retards
>>
>>121858497
> nobody is going to play all 40 of our games.

Hey! I will!
>>
>>121856883
Hi Mellon3D.

Nice of you to dust off some 4 year old content for your new game dev project

http://mellon3d.deviantart.com/art/Sci-Fi-corridor-destroyed-212671804
>>
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cat jam WHEN?
>>
>>121858773
NOW!
Submissions due in an hour.
>>
>>121858773
slick cunny jam when
>>
>>121858773
Has my vote for January jam
>>
>>121858846
NOW!
Submissions due in an hour.
>>
>>121858773

Catlateral Damage is better than any cat jam game any of us can make.
>>
>>121858773
That looks so good, what is it from?

>cat jam WHEN?
When troll answers stop winning the polls

never
>>
>>121858497
I'm playing the ones with qts
>>
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>>121855302
>>121855753
>>121855910
part of the reason I want to use 8x8 sprites is that they're super fucking easy to pseudo-animate using my engine rather than actually drawing animation frames on the bitmap. If I have complex, higher-res sprites, the armor overlay becomes extremely complex and annoying. I think I could pull it off with 10x10 which would just require me drawing a new sprite base but anything higher than that just turns making my fun amateur game into a chore.
>>
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>>121853821
Sounds like you got a shit music guy, to be honest.
I only consider a track done when whoever is paying for it says "yes, this is exactly what I want"
>>
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>>
>>121858497
There are only 40 games and I think people primarily just look for the kind of games they like. You're only really competing with other games in your genre.

Of course, if you're making something generic like a pixel platformer then yeah, you're going to have competition from other AGDG games. But that's nothing compared to the competition you'll face in the real world.
>>
>>121859025
>death grips
there is no way that isn't shitposting
no way
>>
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>>121859025
>google "christian gang rap"
>did you mean "christian gang raped"?
>>
>>121859036
what site is this?
>>
>>121859009
also meant for >>121855601


basically, I can easily draw some decent-looking 16x16 pixel art sprites, but I can't do modular gear on them without going to a lot of trouble. If I do some simple 8x8 I can do a whole load of shit to them after the fact--shaders, particles, various types of movement (vibration, rotation not just x and y but also z, etc.)

Just like they did in rotmg
>>
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so I've spent the last afternoon making an uninteractive inventory and a door that actually moves. Yay me
>>
>>121859036
he is right tho, if you are an aspiring developer reaching for help,its not a good thing

agdg devs is just a clicke of people that somehow tolerate shitposting
>>
>>121859319
Progress is progress.

Me, I spent my afternoon trying to figure out if I should continue developing my prototype, and if so, how. So.. not actually any progress.
>>
>>121859025
>Christian Metal
>not Theocracy
https://www.youtube.com/watch?v=38fDHOTMggU
>>
>>121859164

Then why are we pretending we're this cute tight-knit group that helps each other out? We should be sabotaging each other.
>>
>>121859025
>christian death grips
this i gotta see
>>
>>121859209
tumblr
>>
>>121859526
Because it's amateur game development general and if you're concerned about "competition" (i.e. treating games as a commodity) you should leave
>>
>>121859529
don't
it's shit
>>
>>121859009
>>121859249
Anon please. No shaders (unless they stay on-grid with the rest of the pixels), no rotating pixels like rotmg, no off grid effects.

Please, it's so easy to make it look good. But people just fuck it up for no reason, just like they did in rotmg.
>>
>>121859663
just because you start as an amateur don't mean you have to shut yourself to opportunities.

>commodity
i hope your not a gpl fag
>>
>>121859025
> Death grips
> punk rap
Haha
No
>>
>>121859663
im gonna win
>>
>>121859845
"Opportunities" meaning becoming a jew that only makes games for money and thus nothing of intrinsic value?

What does the GPL have to do with any of this
>>
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>>121859807
I don't like rotating shit like in rotmg, but I do like shaders. Check out the equipment in pic related--these are shitty 8x8 item sprites with a couple of simple shaders. I think it looks great.

I won't be doing rotation, though, and I think that looks absolutely stupid. But this >>121859009 looks nice to me sans the funky grass and the mini-trees (should be shrubs desu)
>>
How should unlocks in a stealth game work?? Certain things like faster crawling and stuff?
>>
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Just started on a small new project which I probably won't finish.
It's a short lighthearted adventure game with a focus on puzzle solving.
Spent my evening messing around and looking for what style I want to go for. How does this look?
>>
>>121859518
This is not awful for a metal band.
It's still awful because it's metal, but it's something.
>>
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>>121853607
>not demoday OP
>not even recap OP
>>
>>121860174
>not even recap OP
It's still Monday man, the recap hasn't been made.
>>
>>121860006
selling a game don't instantly make you a jew
its troubling that people like you exist
>>
>>121860310
you must be new here
>>
>>121860079
Looks really good! I'm a little bit curious on how whole buildings would look like (you've drew only the side of a building) and the lighting. Would you use a shader to draw it would it be inside the sprites?
>>
>>121860049
>>121860049
>I think it looks great.

ohmyfuckingbarf
>>
>>121860310
>selling a game don't instantly make you a jew
I didn't imply this you god damn retard, stop thinking that games are something that need to be further industrialized and washed out for mass appeal (where competition is real since nobody wants to buy the same game 10 times)

Make unique games and you don't need to try to sabotage others to succeed
>>
>>121860049
Well if you like it and you want to do it, then you can. At the end of the day customers don't care that much. rotmg was successful after all.
Personally I don't like the 8x8 sprites with a small outline around the pixels like that, but that's just my opinion.
>>
>>121860518
it might seem unreal to you but people start as amateurs fucking around with frameworks and assets, if you want to fuck around with them your whole life that's fine.
>>
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>>121859319
Is that refrigerator running?
>>
>>121860491
Thanks!
Not really sure if I want a straight on perspective or show the sides of the building as well.
As for the lighting, I'm not sure. I'm working in construct so probably the latter as I doubt shaders are even a possibility.
>>
>>121860809
Stop conflating the two orthogonal definitions of "amateur"
>>
>>121860854
what fridge?
>>
>>121860524
>Personally I don't like the 8x8 sprites with a small outline around the pixels like that, but that's just my opinion.
can you make a suggestion relating to what you do like?
>>
what are some good resources for video game animation ?
>>
>>121860935
other dev communities don't care about pixels,engines,pandering and platformers, just because agdg is heavily regulated to that don't mean the rest of the dev world is
>>
>>121861105
the same resources on the basics of regular animation
>>
>>121861209
You're just babbling nonsense at this point, fuck off
>>
>>121861387
>where competition is real since nobody wants to buy the same game 10 times

my point is that no one is forcing agdg to make pixel platformers, its a conscious choice of mediocrity
>>
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What are you sick of seeing from indie games/developers, both regarding the games themselves and actions from the developers?

I'm an unknown game developer (don't like to call myself indie because san fran ruined the word) and I want to avoid making shit games as well as looking like a giant jerkoff.

What are you sick of seeing and what would you like to see?
>>
>>121853821
sounds like you got kekolded by your musicbro.
>>
do you guys who do game dev ever think about killing yourselves? I'm pretty much at the end of my rope desu

time to just buy the gas mask and helium tank from amazon
>>
>>121861790
how about making a good game with depth
>>
>>121861085
16x16 sprites that don't have mixels or off-grid effects.
>>
>>121856483
thanks for the sprite sheet sucker.
>>
>>121861861
become my slave instead
>>
>>121861989
You're welcome...?
I can post my original reference too if you'd like :D
>>
>>121861861
don't do it anon
just cause your game suck don't wimp out,make a new one. Do you think you'll be handed good dev skills on a platter? if you never actually try to reach your goals and just sit there complaining about how life sucks of course you're gonna be depressed.
>>
>>121861790
You're a faggot bitch if you're afraid to call yourself an indie/independent developer when that's exactly what you are.

What I'm sick of? Games that try to ride a trend rather than realize a vision. What would I like to see? Fewer posts like yours and the two assholes pontificating on art vs. commercial product.

Just like make game, fucking hell.
>>
do you guys who do game dev ever think about making a game? I'm pretty much finished and about to release

time to just dev the progress and get bitches from kotaku
>>
>>121861790
my outlook is that the gaming world is sick of "save of the world" scenario bullshit or "an evil force has awakened".

some indie whore said that games should be more based on everyday life and i partly agree
>>
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>>121861978
how do you feel about them not being locked to a grid? pic related
>>
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>>121861790
sick of:
-screen shake
-rougelikes with 2 pixel wide characters
-extremely shitty pixel art
-glowing/bloom/cromatic aberration to hide the shittiness of a game
-misleading game trailers
-quotes from videogame "critics" in trailers

I probably can think more but I'm too drunk to think
>>
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>>121854434
game: Project Tundra
dev: crabowitz
tools: GM:S
website: crabowitz.tumblr.com
progress: Small polish details for demo day
+overhauled parallax. Added it to each level.
+added in very basic enemies
-they're super annoying and I hate them.
>>
>>121862220
People play games to escape from real life and/or do things they can't do in real life, so that view is pretty flawed
>>
>>121862287
I'm talking about the pixel grid. As in when you scale the game up to 2x or 3x resolution the pixels will remain lined up as if they were 1x. There will be no half pixel movement.
>>
>>121862317
clink clink glug fampai
>>
>>121862220
I think people do want the story to go somewhere meaningful, what they are tired of is minimum effort generic evil awakens you're the hero now type setups.
>>
>>121862490
are you talking about a scaling factor?

and with regard to what exactly? just the environment? why would there ever be a half pixel movement? shit makes no sense mane unless you scale it to some weird decimal number

are you just saying don't use half pixels in my environment tiles? because that's a given and was never something that i was considering

however I am gonna use downscaled 8x8's like you see in >>121859009
(note the green goblins)
>>
>>121862389
earthbound started in a simple setting, do did fallout, so games don't have to begin with "SAVE THE WORLD FAGGOT, OUR ARMY OF KNIGHTS ARE HERE TO GUARD THE CASTLE"
>>
>>121861790

GOD TIER: Indie games inspired by real life
HIGH TIER: Indie games inspired by movies and books
MID TIER: Indie games inspired by older video games
LOW TIER: Indie games inspired by indie games
SHIT TIER: Indie games inspired by popular indie games

I'm sick of indie games in the bottom two tiers.
>>
I wonder what kind of games s. miyamoto would have made if he was born in the times of unity/unreal engine.
>>
>>121862896
Tell us about some of the "god tier" indie games you've played within the past few years, anon, assuming they exist.
>>
>>121862690
The scaling yes, as when you look at the pixels each pixel is 2x2 or 3x3 or whatever.
Some games will scale up the pixels but wont keep them on the pixel grid. So pixels will be able to move half way across another pixel because they're scaled up.

Don't use mixels. Keep all pixels the same scale.
>>
>>121863157

I wouldn't know, I don't play indie games. I don't even play AGDG's.
>>
>>121859036
I'm only here for when people post their tumblrs and to shill my game
>>
>>121862896
>Indie games inspired by real life
so gone home?
great list fagtron
>>
>>121863193
This >>121859009
involves mixels (goblins are 8x8 scaled at 60% compared to PC) and they look fine
>>
>>121863146
he would be a programmer for call of duty
>>
>>121863416
You're not joking when you say that you think these graphics look fine, are you?

I wish you were.
>>
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>>121863634
I think the character sprites look just fine. Other than highly-detailed sprite work I don't really see why it's an issue. You can go sharper within the same pixel canvas size but that doesn't necessarily mean it'll look better. Most times when people try to cram tons of detail in it just ends up looking like some RPG maker game anyway.
>>
none american here

how does hungry man taste like
>>
>>121863789
>Other than highly-detailed sprite work I don't really see why it's an issue
I don't see why it's an issue--there isn't a whole lot better than this other than highly-detailed sprite work which is probably beyond the scope of what I'm working on*
>>
>>121863982
grease and salt, seriously.
>>
Anybody wanna throw some name suggestions in for the Anubis game?
>>
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Some days it's just cozy to look at peoples' progress on /agdg/.

-nodev
>>
>>121864702
Best one from last time was The Buried Bone.
But of course it loses some impact if there is no actual bone in the game.
>>
>>121864702
Degeneracy simulator.
>>
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>>121863416
Listen man, I'm going to stop replying to this graphic discussion after this:

Look at this image. Do you see how every single pixel is the same size and every single pixel is lined up even though the image is scaled by 2x? This is what I like, I don't care how big or small your sprites are (although I prefer characters that are 16x16). As long as every single effect, every single sprite, every single tile aligns with the pixel grid even when scaled up in size, and there's no mixels, that's all that matters to me.

But it doesn't really matter, do what you want to do. This is just my opinion. If you can't see what I'm talking about then I can't help you.

I love you man, I want you to make the game you want to make. I hope you can solve this graphic decision soon.
>>
>want to make a comfy game
>turns out I just want to make Animal Crossing
why must life be nothing but suffering
>>
>>121865048
What's wrong with that
>>
>>121865040
why did you reply with all this shit? if you're not implying that I misunderstood you above and that the goblins are in fact NOT mixels, then I don't know what the shit your point is. I know what mixels are and I'm saying that they look fine sometimes, as evidenced by >>121859009
>>121859009
>>121859009
>>121859009
>>
>>121865048
Do this please
>>
>>121865048
Make an animal crossing clone with monstergirls instead of animals.
And add romancing.
>>
>>121865302
>game is basically sandbox but pretty much comfy-driven
>your goal is to live in peace and harmony with your dog or your little 8-but waifu and children and tend to your farm/fish/do odd jobs/craft/make things/chill out to the pleasant little beat in the background
>>
>>121865192
Why do you keep asking the same question if you already know what you want to hear?
>>
>>121865040
you tried
>>
>>121865495
I'm not (?) you fucking replied with a bunch of shit that have already been said and sorta implied things that didn't make sense

obviously, given the fact that *I myself* pointed to the mixels above and said "I ilke this", I understood what mixels are

>"mixels suck!"
>but they look okay sometimes, here look at this example
>"DUDE U DONT GET IT THESE ARE MIXELS LET ME EXPLAIN IT 2 U IN A CONDESCENDING FASHION HERP DERP"
>uhh... I know what they are, but...
>WOW Y DO U KEEP ASKING LET ME REPLY TO MYSELF AND BE CONDESCENDIG HURRR DURR
>>121865496
>>121865496


are you mentally damaged or something
>>
>>121865419
Sounds like Harvest Moon/Story of Seasons

Please make a comfy farming game they are the best and I can guarantee you will get at least one purchase from me.
>>
>>121865728
I (>>121865495) am not the other guy, but clearly you've already gone with the decision to use tiny sprites with mixel effects and are just seeking validation
>>
>>121865728
Mixels look like trash, in my opinion. They are not aesthetically pleasing, they ruin the illusion of a low-resolution game. However, if you're making 8x8 sprites you probably don't care about mixels because you really just want to pump something out with minimal thought put into art so that's fine, just don't expect people to praise your game's artstyle.
>>
I know I'm probably going to come off as a complete fool, but I have a question.

If I am fairly competent in Java how hard would something like game maker script (or whatever it's called) be for me to learn and use well?

I've been toying with an idea for a game for a while. I know art and music will be the hardest part, but I at least want to know if I'm wasting my time even trying.

I know I'm not competent enough to start from scratch at least.
>>
>>121865748
There was a dev here some months back who was making a farming sim, it looked wonderful.

Also debating on SoS, RF4 is hands down my favorite game ever (well neck-and-neck with CK2).

I.... I think I might try gamedev and make simulators. maybe.
>>
>>121865857
I was never asking about whether or not I should go with mixels you fucking retard, this is just a tangent you're pulling us off on for no reason whatsoever. I like the above and it's not at all related to the central point which I and others were originally discussing

just fuck off you god damn mentally-deficient cunt

>>121865867
it's not a universal rule. This isn't even a real concept, just some stupid /agdg/ meme posted mostly by nodevs. "muh mixels"

I like how you latched onto this one topic for no apparent reason. Genuine autism ITT
>>
>>121862895
on earthbound you literally have to save the world though, no? havent played it by know the end boss is a huge alien
>>
>>121865748
my gimmick is that there's no dialog other than elipses and that all of the plot and character development is left to the imagination of the player. The game is silent other than the soundtrack and soothing sound effects

I should probably just give up.
>>
>>121866045
this is funny

goes a long way to explain the type of person who can make something that bad looking though

thanks
>>
>>121866045
>>121865867 here, I was busy cooking dinner so this was my first response to the conversation. Ignoring mixels, I think Realm of the Mad Gods looks like trash and if your game looks like that, I will also probably think your game looks like trash.

Relax, we're not attacking you or your opinion. I could care less what kind of game you make, I'm just saying that I think that kind of artstyle looks trashy as fuck and shows someone doesn't actually want to make art for their game.
>>
>>121866227
>I have a mental disorder so instead of admitting that I was totally off-base I'm going to double down and just outright shitpost and not even pretend to assert a real point
can any other yesdevs please explain why these people even come to this thread

I've been here for a few weeks now and a solid 98% of the thread is just people seeking out arguments over nothing.

>>121866337
>Relax, we're not attacking you or your opinion
relax, I'm just pointing out that "the other guy" (wink wink) was losing his mind and going off on a random tangent that his autism latched onto for some reason
>>
>>121866163
Well, there should still be sound effects, just comfy sound effects. Having no dialogue can work, but might be weird when it's humans that just aren't talking. Look at Journey, that was a comfy game with absolutely no words, but the characters were all fully cloaked or non-human so it wasn't uncanny that they didn't talk.
>>
>>121866163
For what reason are you doing that? Do you literally mean you give the ability to interact with people to the player but all you see is "..."? Or do you mean there just won't be dialogue
>>
>>121866407
Why are you responding to silly arguments if you think that it's pointless, dawg? Just go and make your game, it's fine. Again, nobody's attacking you (except for maybe someone I didn't read any posts from but I'm too lazy to read this whole conversation), you might as well just dev.
>>
>>121853821
bumping for that pic
dont know what to say about your situation though. Creative types are so fragile and reliant on their motivation/enthusiasm. Maybe you could say "your music is so extra special I'm going to make it a secret unlockable for the player"
>>
>>121866419
My characters will talk, you just won't see what they're saying.

Subtlety and imagination, no?

>>121866463
yes
>>
I hope this guy sticks around, hes funny
>>
I just realized that one or two people make up 80% of the shitposting on /agdg/ and spend copious amounts of time replying to themselves to make it seem as if they aren't lone shitposters.
>>
Is busy waiting the only way to write loops that don't get constantly fucked by inconsistent interruptions? In that case, basically hogging all threads all the time if they're necessary for per-frame calculations?
>>
>>121866698
Hey now, I just shitposted a little by accident because I didn't realize it wasn't a genuine conversation so they weren't lone shitposters for a bit.
>>
>>121866698
this is true. Whenever those guys go to sleep or get temp banned the entire thread becomes a lot more quiet with mostly progress and sane dev talk going on.
>>
>>121866840
you are part of the problem, go seek attention elsewhere
>>
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>>121854434
game: hacking sim
dev: vestigial, bed-art, Malex
tools: Unity
website: vestigialdev.tumblr.com
progress: barfed a shit demo onto demoday
progress: bought some mapping/street modelling assets
progress: minor fixes/improvements
>>
>>121866698

You weren't there to see the AGDG thread on /qa/. It was 300 posts by a single shitposter pretending to be 3 people.
>>
Why is making games so hard? Why has no one figured out a way to make it easy? Easy would be measured by an increase in the proportion of Started to Completed projects. Modern engines have not increased this ratio. In fact, they have probably decreased it because everyone starts and no one finishes.

So, why can't someone make an engines that can make it easy?(defined by the ratio stated above).
>>
>>121866939
Honestly, the one on /biz/ was way funnier because it was way more obvious it's only one faggot.
>>
>>121867016
The easier it is, the more people try it and fail
>>
>>121867016
That ratio relies completely on the persons personal discipline to finish a project. No engine, no matter how simple it is will ever be able to make a lazy person finish a game.
>>
>>121867016
but anon, making games IS easy
>>
>>121867031
why was it more obvious?
>>
>>121866547
So, they DO speak, just you can't read what they say? Then it seems it's no different in effect from the sound effects that anon suggested, like Journey.
>>
>>121867154
>>121867228
So what could increase the stated ratio? There is no technology that could make more people that start a project make it to the end?
>>
>>121867439
There's poster IDs over there, and so most of it was just one dude begging for shit to just be productive discussion while also trying to cause as much drama as possible. It was pretty funny.
>>
>>121855691
are you the guy who wanted to team up last night?
>>
>>121865898
>game maker

Top kek
>>
>>121866547
>>121866419
>>121867458
The characters in game along with the player's character do communicate, I just thought that it would be cool if there were no visible dialogue, that way I could increase the atmosphere and the sort of implied/inferred interaction. For example, cutesy romancing could happen but it wouldn't be dependent on some autist's bad dialogue writing skills--it would just be two characters connecting and the player sort of filling in the gaps.

I guess this is probably a dumb idea but it sounded nice to me. Dialogue isn't hard to implement, I guess--it's just time-consuming and easy to screw up.
>>
>>121867593
What's wrong with it? I'm not the most experienced at coding and I want a platform I can make a game that isn't to ambitious and easy to work with but still have lots of control and customization.
>>
>>121866698
you mean sourcefam, mothdan and progressman

these three have basically caused 90% of devs to leave agdg
>>
>>121862220
I think there's room for both. Really just depends on what kind of narrative you want.
>>
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>you will never produce something this god-tier
https://www.youtube.com/watch?v=xvnRX2np2HQ
>>
>>121867941

This is the guy from /qa/ I mentioned here >>12186693. Either he's Mothdan or he's pathologically obsessed with him.
>>
>>121867469
Honestly there's nothing that can increase the ratio. Maybe one day 100 years from now when a computer AI can literally write an entire game based on a few paragraphs that you input.

The ratio doesn't even show anything important. Like I said it completely depends on the persons personal discipline. If they can't force themselves to finish a game there's no engine that can make them.
>>
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>want to make fanart about a random game in the demo day 5
>I picked by mistake a game from demo day 2
>>
>>121868458
>>121867941
do these guys actually dev or do they just like to waste time antagonizing strangers online?
>>
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>the indie market gets more saturated everyday

This time next year making an indie game will be like starting a band. You start off having fun and then sweat in the process of making your vision realized. Then you release your vision to the public and no one gives a damn.
>>
>>121865728
you need to realize that all art is based on other art

you can't simply reinvent it
that's why people are shilling loomis despite being almost irrelevant to gamedev and modern painting, its because the foundations are important
>>
>>121868892
Eh it's already been like that for years, Anon. Especially in the mobile market, but also in the PC market.
>>
>>121868291
I knew I was going to get mad when I looked up its sales figures, but I did it anyway
>>
>>121868675
They had once attempted to dev but failed, and in their rage they tried to destroy /agdg/ and scare off every yesdev there was. They still come back sometimes and attempt to destroy /agdg/ again.
>>
>>121868919
why are you replying to this post with more off-topic nonsense
are you really this starved for attention
>>
>>121867674
I think it's a fine idea in itself. It definitely could work. But the nature and quality of the content which is included will determine how the player bridges the gaps, and "creates" that content which isn't included. That is how game atmosphere is made basically (though more gaps does not equal more atmosphere, atmosphere is independent of amount of content). In my opinion writing is one skill and making good characters is another, and together they make "writing good characters". So even if you feel this is a good way to expand the emotional content of your game without having to write, you still should know how to make good characters, and know how to properly facilitate the player's interaction with these characters so that the illusion comes about that the player can feel what the characters are saying, without them saying anything at all. In some cases I might even consider that harder than just writing what they say, but it's an admirable goal, so go for it.
>>
>>121865898
You should probably lean towards Unity, because it supports Java Script and C#
Just look up a few tutorials to get use to Unity's terminology and scripting.

I'm not entirely sure about game maker script, but I've heard it's fairly easy to learn.
>>
>>121869163
link
>>
>>121869416
Thanks for a serious reply Anon. I'll take a look at unity.
>>
You know what I don't see being made? a Top-down 2D platformer. Like a twin-stick shooter but without the shooting and only platforming elements. That would be unique I think. If you guys need more ideas about this, let me know.
>>
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>>121854434
game: Restless Dreams
dev: Nied
tools: GM8
website: naeko-studios.tumblr.com
progress: Save room added, enemy AI tweaks, melee combat's still crud, and other minor adjustments made. Currently working on the main menu.
>>
>>121869476
steamspy.com
>>
>>121869850
nice
>>
>>121868892

I don't care. Money doesn't matter to me, respect does.
>>
>>121868291
Does the music supposed to suck balls or is it my speakers?
>>
>>121870359
probably speakers, try headphones
>>
>>121870234

How are you getting respect if no one plays your game you fucking idiot?
>>
>>121870904

I get respect if my game is good.
>>
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I just hope my friends on agdg like my game!
>>
>>121868892
You're right, anon. Just give up, play some vidya, kill yourself, I hear CSGO is fun.
>>
>>121871329
where is your game?
>>
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Does that mean my game was out there with all the normal peoples' games?
That's embarrassing.
>>
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>>121868291
>tfw I will
>>
Comfiest imaginable game = ?
>>
>>121869691

sounds like shit
>>
>>121869691
Like Spyro? Those games were shit.
>>
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practice everyday and good things will come to you
>>
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>>
If I'm making a game that can have ridiculous amounts of projectiles with large amount spawning and/or clearing on single frames, am I better off making an array of like 1000 pre-allocated bullets rather than using a list or vector or something?
Will that be too slow to loop through if most of them are just being skipped because they're flagged as inactive?
>>
>>121872224
good job m8
when did u start modeling
>>
>>121854902
>FOUR EARS
>>
>>121873128
a tried it a few months ago but what i made didnt come out as good as this. ive been grinding out some youtube videos the past three days to much success

im rigging him up right now
>>
>>121872091
>>121872202
>this same old faggot posting this stuff
get
a
job
retard
>>
>>121873032
you probably don't need to prematurely optimize
I made a rewinding time demo where I copied N particles each frame to a new buffer and besides taking a fuckton of memory it ran perfectly fine for N < 10000
>>
>>121868560
What game? I hope it's mine, demo day 2 was the last time I did a demo.
>>
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>>121873381

sorry your idea sucks pal maybe run it to some friends next time before your anal gets flustered
>>
Do any of you guys program for a living? I want to get a job as a programmer.

>>121873818
nice page source edit bro
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