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/sg/ - S.T.A.L.K.E.R. General
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Happiness edition

>BugTrap, crash to desktop, freeze/lockup?? Find your crash log.
Check your Documents or game install directories for the xray_[your name].log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.

>Start guide, beginner tips, and much much more
http://pastebin.com/FUPEbLiv
>HUD guide, modding basics, mod reviews, and AMK mod guide
https://docs.google.com/document/d/10yi79NUFhJrFO4hmGeKqaWSw35BJQv0Ve0OK94ioMEw
>Why Complete is bad and you shouldn't play it
http://pastebin.com/6AtetpMM
>Performance Guides, Steam settings
http://pastebin.com/nzXEevG7

>The Zone Manual: Every Mod You'll Ever Need for the True Ukrainian Experience
http://steamcommunity.com/sharedfiles/filedetails/?id=121125400
>Pasta summaries, streamer listing and more
http://cheeki.violates.me/
>STALKER General Steam Group - Join chat and ask for an invite!
http://steamcommunity.com/groups/BroZone

Reminder that MS Update KB2670838 breaks your DX10/11 games including Clear Sky and Call of Pripyat. Here's a fix:
https://mega.nz/#!LAAXlaIZ!uVbJ-gsIPm8Sn2ydh7btI_3VK7Mfr41qoO2L6M7FZfQ
>>
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Mods and Repositories | Often out of date; use only as a last resort!

>Shadow of Chernobyl
https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A
>Clear Sky
https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw
>Call of Pripyat
https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A
>Game Repacks + Modding Tools
https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ
>Downgrading Patches (drag-and-drop)
https://mega.co.nz/#F!M4BmDRCL!vfze70GSJDyv-HzWn7Dwww
>Unpacked Gamedata + GSC Backup HDD assets
https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g
>Old Builds (dated from June 1st, 2002)
https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw

>Lost Alpha
https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg
>Oblivion Lost Remake
http://pastebin.com/ZUHS77ZS

>Call of Chernobyl
https://mega.nz/#F!Z01CVQgZ!kzFOBdGnnehBSk1OUQm6PQ
>Call of Chernobyl/Warfare Bitbucket repository
https://bitbucket.org/revo_lucas/
>Call of Chernobyl Patch to 1.3.05
http://www.moddb.com/mods/call-of-chernobyl/downloads/coc-1305
>Harpoon Knife/Alternate Flashlights for Arsenal Overhaul 3.x+
https://mega.nz/#!at5AACJT!_GFaRwe-D4XPY8bdD8DHrBY9njvc9T107hE-lc0J0vs
>Don't have Call of Pripyat but want to play Call of Chernobyl?
https://mega.nz/#!uoYinJ7I!Lqj2DNIAkaVkcFUa1PLZzj80cVhAFK5D-9zbU2Iy5KI

>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
http://www.mediafire.com/download/6644yv6xekn73rr/Codebro's+1.0008b+Fix+1.zip
http://pastebin.com/CtQ7zfkA
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ
http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22

Previous bread: >>137469471
>>
im gay
>>
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>>137634574
We all are.
>>
So I should upgrade my 1.2 CoC which I got from the torrent to 1.3.11 right? As AO 3.35 and the Dr. X stuff is made for that currently?
>>
>>137634890
yes, do that. since it's supposed to be compatible with thst version of coc + ao
>>
anyone has the picture for the body parts in OGSE?
>>
>>137635067
Can I just grab the the 1.3.11 patch from the legacy link and drop that into my CoC folder or do I have to use every patch leading up to the 1.3.11 first?

Sorry, I am retarded.
>>
>>137635313
1.3.12 is a cumulative one, but since you arent using 1.3.12 you need to patch to 1.3.05 (manual_1.3.05 in the repo)
THEN use
coc_1.3.05 to 1.3.11.12 patch
that should bring you up to 1.3.11
>>
>>137635618
All right thanks. Now I can't find the AO for 1.3.11, on the ModDB add ons page for CoC they just have the latest version for 1.3.12 - are there legacy links for AO for CoC?
>>
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8th for tech support for tards
>>
>>137636153
AO 3.35 is in the repo
>>
>>137634815
tkgp please stop posting oc
>>
>>137636339
>tkgp
Who?
>>
>>137635618
Just to let others know, if you patch up to 1.3.11 and then use cocdater to 1.3.12, it worked on my machine.

However, using cocdater with a completely vanilla install or 1.3.05 caused a lot of different crashes.
>>
>>137636420
Newfriends get out reeee
>>
>>137636273
it's not for tards if the issue doesn't have any documentation though.
>>
>>137636609
:^)
>>
Hello, /sg/.

I have seen a lot of discussion about Lost Alpha in the previous thread lately, about how bad it is, about how effortlessly it was produced, and how broken it is, and especially I became concerned about the criticisms of Lost Alpha's plot specially developed to satisfy this game's needs. Some posters have loudly condemned the plot for being absolutely poorly written and being overly emotional in a sexually devious way.

The stance of yours on the plot is very problematic and concerning, although I see it differently. While Lost Alpha may be technically broken (not from my experience at least, I had no crashes nor bugs occurring and the gameplay was very pleasant), the dez0wave team's specially developed plot has put up with one of the most brave stances on sexual openness in the game's setting, which during its times was ridden with complete condemnation towards sexual minorities - This kind of action is comparable with what Mass Effect tried to achieve, and it did. The original games had lots of sexist, if not overly misogynist and homophobic slurs, they teach people hatred towards oppressed people of different but in their circles unacceptable views, deviations and sexual interests. I myself am a bisexual male who pays lots of attention to such issues.

All three games released (ShOC, CS, CoP) have turned me down because of their harshness, in terms of difficulty and verbal interaction towards me, the player, but when I played Lost Alpha I was surprised in how actually tolerant it is towards the player and his ways and I played it all the way to the end, where the ending itself made me happy. I am genuinely happy that there are still some people who are willing to stand up against the stereotyping and verbal violence in video games and their mods. If I ever wanted my children to play a S.T.A.L.K.E.R. game, I'd give them Lost Alpha first, because it teaches you that you can be a good stalker without being a stubborn hater.
>>
>>137636829
>this pasta

>>137636783
it does though. you just have to READ
>>
How come FPS performance is poor for me in CoC? Any other version / mod of STALKER runs fine maxed out, I have a 970. Even dropping the usual culprits like sun quality, grass, etc has no effect, frames are really low, sub 30 for no discernible reason.
>>
>>137633737

still interested in this
>>
>>137636783
It doesn't have documentation because people who made said mod/tweak/patch presumed you are not a tard. Oh, the folly of it, the hubris!
>>
>>137636829
anon
Matherfucker i fuck your
family,your BITCH mather
suckdick in petrolium,your
faggot
father suck and lick dick again
for your grow up bestard.Say
hello to your BITCH mather
because i'm with blacks fuck her
too and she almost died like a
Street dog.
I want fuck your grandmather
and grandfather too(of course
with blacks) but they are already
dead but i can fuck their tombs
SON OF A BITCH.
Be assure this time we will fuck
again your mather but this time
she will die like a BITCH in the
street
After all your homo fag father will
suck many dicks to bury
your BITCH mother.
>>
>>137637108
Guys, here is a thing I want to tell you.

I was always looking forward making the great genuine S.T.A.L.K.E.R. experience of Call of Pripyat even greater, because something felt a bit off about it - its atmosphere was rather bland, the difficulty was rather meh, but I looked up some forums, learned some stuff and took appropriate action.

First, I installed Complete on my Call of Pripyat, everything worked as it should, the game looked better and played way better than vanilla, but this was not enough. I learned how to modify scripts associated with the game, main menu and settings. I edited the starting loadout to give you the F2000 and an Exoskeleton, so almost nobody will overpower the player, which is the most important thing in the genuine stalker experience. Nonetheless, I edited the settings and launch options, so it's all locked on Novice difficulty - nobody will feel all the frustration caused by constant deaths anymore, which is great. Even though, this was not enough - the atmosphere of the game was still a problem - I have modified the game's ambient level tracks to play ambient medieval music which is very chilling and will fit the game better, and also I put some great Skyrim tunes as battle tracks - now it's all better.

It still wasn't playing as I intend it to be played as, by everyone in future who will play my mod for maximum atmosphere. I edited the maps so they will now feature invisible walls and roadsigns preventing the player from accessing absolutely unimportant areas of the game and showing him the proper way. Soon I'll be working on a script after the removal of the invisible walls, and it will feature a 10 seconds timer to death after leaving the battle zone. At the end, I removed the ability of throwing grenades by the NPCs because this was against the principles of frustration-free gameplay, which S.T.A.L.K.E.R. fundamentally strived for, since Oblivion Lost.

Let me know if you want me to upload my mod!
>>
>>137637084
Well yeah, that's just rule 1 of social interaction. Always assume that people outside your social circles are incompetent.
>>
>>137637269
I'm a veteran stalker and muties still scare the piss fuck out of me. So do bandits. They're smart shitters.

Anyway, I never venture into the zone without THE DEFENDER. THE DEFENDER is a pump action shotgun i take with me at all times. Nothing can get near me when it's been plugged full of holes.


Get yourself a defender. Rifles are good for engaging cheekis, but the defender is what you want in tight spots
>>
>>137636301
Is this supposed to download at a snail's pace? This transfer thing on MEGA is awfully slow.
>>
>>137636829
I assume you got this from reddit.
>>
>>137637431
Social... interaction?
>>
>>137633737
i answered this
>>137634210
>>
Anybody have issues changing gamma/contrast/brightness? I've ran stalkercoc.exe as admin and it still changes back as soon as I click apply.
>>
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>>137637723
Right, forgot where I was
>>
>>137637949
Is that scope actually modeled and not just an overlay? If it is an overlay they did a good job of making it match the model.
>>
>>137636482
Just get the manual 1.3.12 and be done in one go.
>>
>>137637017
Bumping for this, I tried leaving Cordon and the fps bogged down to the single digits as I got attacked by two cats. What is going on?
>>
>>137638309
Yeah just reminding people that cocdater is finnicky and should be avoided if possible.
>>
>>137638138
It's 3D open scope. No more cozy aiming while the guns is reloading in the background.

>>137637826
I think he means max capacity as in X by Y squares, like LWO did.
>>
>>137638697
>No more cozy aiming while the guns is reloading in the background.
Can't you just force disable scope overlay on reload?
>>
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Fuck, sneaking past all these freedumb patrols to get into the compound and assassinate this leader is some MGS tier shit
>>
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>>137639041
shieeeet
>>
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>>137639031
How?
>>
>>137638697
yes i meqn this. i think pack should be much smaller
>>
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>>137639263
Anons help, I ran and hid in a bush but they followed me, now they're just walking around shouting at each other in russian
>>
>>137639375
Holy shit, what mod?

If you're creating it, put a StG 44 too please...
>>
>>137639375
Might require a simple script, scripting is not my area however.

if instaled_scope "" then
anm_reload
zoom = flase

Yeah, see
>>
>>137639814
My own soup mod.

Point me to a StG model and which weapon pack you use and I will port it for you.
>>
>>137640443
Okay for a sec I thought it was a cvar I was unaware of.
>>
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>>137636609
dumb frogposter
>>
>>137640764
Plenty of those as well, since you have to plunder the full list from obscure malware infested russian forums
>>
>>137635229
>and still be able to run, jump, fight just as well as you could without them?
There is a reason why the weight limit exists, and I think it should be limited to 30 kg for jogging and 50 kg for getting encumbered, unless you're wearing an exo or using artifacts.

>if it was that easy to get a bundle of ak's then realistically traders wouldn't be offering you so much.
And that's why the economy should revolve around non-common ammo (basically, divide ammo in tiers, tier 3/4 pays well, as in traders give you about 90% of its value in RU(*), tier 1/2 pays but not much and selling that kind of weapons ammo is more of a matter of getting rid of garbage), luxury items (same deal as with the ammo, I think I already said something about it in the old thread), and faction patches. Maybe make so that patches change quality depending on the rank of the original owners' experience level.

(*) You can take two different approaches for this:
The boring way: make so that every trader has the same ratios.

Cont.
>>
>>137641651
The interesting way: other than a few things that are common among all of the traders, base the traders' trade ratios on lore and common sense, for example:
Loners: "standard" prices for most items.
Eggheads: highest price for artifacts, pays better for anti mutant and compact weapons (eg: pistols, SMGs/PDWs, shotgun) and relative ammo, pays slightly less for high tier weapons that aren't suited for mutants. Values monolith patches better than any other faction, but isn't really interested in patches from factions that aren't monolith. Pays very well for luxury food and cigs, not interested in medical supplies for obvious reasons.
Monolith: Values ammo, medical supplies and weapons more. You get paid well for patches, artifact pay is decent but not on par with the eggheads (only because turning in artifacts to them makes so that filthy nonbelievers don't get them, in monolith's case money should be more of a proof of loyalty than anything). Values luxury food almost as much as basic food. Shouldn't be able to trade with any other faction.
Duty: not interested in alcoholics (while you're at it edit out alcohol from the duty stalkers' inventory) and artifacts, they pay more for high grade PACT ammo and weapons, freedom/bandit/monolith patches and high grade medical items, and they pay less for luxury food.
Freedom traders are almost the opposite of duty traders.
Bandits: the only thing that I can think of is that alcohol and cigs pay really well regardless of quality but prices are more evenly spread out.
Mercs: artifacts are valued as much a the eggheads, other than that they pay better for high tier ammo (but not weapons)/luxury food and medical supplies, pays very well for cigarettes. Pay for alcoholics is lousy and most mercs shouldn't carry alcohol, like dutyers.
>>
>>137641651
>and I think it should be limited to 30 kg for jogging and 50 kg for getting encumbered
Ideally suit weight excluded, since you don't haul your suit but wear it
>>
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rate my oc hurr durr
>>
>>137641826
Also you could include some lines of dialogue for the traders, making them explain what they need/prefer so that whoever plays with the overhaul doesn't have to read a tl;dr readme or fiddle with every item.

>>137641870
The suit weight is always included in the encumbrance meter, it has always been like that.
>>
>>137642426
>The suit weight is always included in the encumbrance meter, it has always been like that.
Just make all but heaviest suits weigh 0 then
>>
>>137642559
No, that's fucking stupid and in the vanilla game you always have weight on you (basic clothes, binocs and knife, as you can never take those off).
>>
>>137640558
Can you please make a version compatible with CoC and AO if possible and not a massive pain in the ass?
>>
>>137642360
But it's not new, I already have it saved.
>>
>>137642782
Your usual clothing IRL probably weighs half a sunrise suit in the game, but that doesn't encumber you much, does it
>>
>>137641651
>>137641826
I agree with the other guy that inv space should be based on the number of squares. This way you can add an extra layer to the hobo mode where you start with a small backpack and have to earn money to buy a bigger one with more inv space.

Agree on the vendor nuances.
>>
>>137643232
My actual clothing IRL weighs as much as your empty inventory weight in vanilla SoC (1 and a half kilograms, and that's during winter). However a 20kg backpack is enough to hamper my mobility.
>>
oh shit i think i posted it in a draw thread before
>>
>>137643426
But the number of squares is completely fucking retarded as it doesn't stop you from lugging around five thousand 7.62 rounds, and yet you'd have problems with carrying an assortment of cigaretters that weighs not even a tenth of all those rounds. Drop that idea, seriously, it won't work unless CoC gets ammo boxes a la Lost Alpha.
>>
>>137643740
meant for
>>137643035
>>
>>137642909
It will be compatible with STCoP as that's what it's based on. I am not adding a StG44 as it doesn't tickle my fancy. I can port one over to AO if you point me to a model that you like.
>>
>>137643598
>However a 20kg backpack is enough to hamper my mobility.
That's a different case entirely, with the suit and clothing weight is a lot more evenly distributed, but for simplicity's sake the suit counts as "in your backpack" in game
>>
>>137643805
It obviously has the old weight limit too.
>>
>>137643901
No, you posted it here.
>>
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I installed CoC 1.2 from the torrent in its own folder under Programs.

I patched it up to 1.3.11 no problem, tested it and it worked fine.

I drop AO3.35 the version for 1.3.11, and upon pressing new game I get this.

What gives?
>>
>>137643970
That's true, both most of a suit's weight is in the chest area. And IIRC most of the suits upgrades that increase the carry weight are weight redistribution applied to the suit itself.

>>137644019
Which reinforces my point. The idea of haing the inventory based on squares instead of weight or volume is fucking stupid. 7.62 High Calibre is proof of that, if you ever played it.
>>
>>137644251
At the end of the day that whole argument is entirely asinine and pointless since even the tardiest of tards can easily change weight limit to whatever he prefers

Cheers, anon
>>
>>137644225
thats typically what you get when you didnt patch it correctly.

are you sure you put the files from both patches where they belong? _bin to _bin, patch to patch?
>>
>>137644251
I have never played that but seriously, drop 1 (one) aks-74u and you can bulk up on 4 different types of ammo or 8 different food stuffs. I'm not advocating to putting the inv at 5x8, just small enough that you can't cram a dozen full sized ARs in there, or if you want to you'd have to buy the "extra super sized pro ultimate" backpack which costs a tonne.
>>
>>137644251

i think weight and size of items iare both important. especially in stalker where you can staxk hundreds of rounds in the area the size of one box of ammo. if you ever camp in real life you know bulk is just as big an issue as weight
>>
>>137644034
sorry for being stupid i have short memory.

i wont repost it ever again
>>
>>137644640
this. i just wanto to change the inventory volume to be a littlw more realistic
>>
>>137644659
Oh come on m8, it's not bad. Just don't make the same posts a million times.
>>
>>137644631
Cheers buddy. I'm retarded and it turns out I forgot to even put the "patch" folders from the patches into the root directory. Everything is working now!
>>
>>137644640
>drop 1 (one) aks-74u and you can bulk up on 4 different types of ammo or 8 different food stuffs
And that's the fucking problem. Squares don't take account for the volume, and I can guarantee you that the 4 different kinds of ammo would take a lot more space than a Krink. In 7.62 you have the exact same fucking problem of a magazine occupying the same number of inventory slots as two double Saiga 12 mags.
>>
Magmod for CoC WHEN
>>
>>137645205
>a simplified hybrid weight and volume system is bad
>so lets make it entirely based on weight

no
>>
>>137645205
Squares still weigh the amount that occupies it, I don't get your point at all.
>>
>>137645139
sure thanks
>>
>>137645887
No problem.
>>
>>137644646
>if you ever camp in real life you know bulk is just as big an issue as weight
And that's why I'm saying that the idea of limiting the number of slots is fucking stupid, as STALKER would assume (exactly like 7.62) that a slip of paper has the same volume as a F1 grenade or two packet of cigarettes.

The correct way of handling it would be adding a volume value to every fucking item, because, again, the idea of squares = volume is pants on head retarded.
>>
Should I finally start Clear Sky or play SoC for the 5th time in a row with the new OGSE update?
>>
>>137637882
Anybody know where the setting is for gamma/contrast/brightness? Maybe I can change it manually via notepad.
>>
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>>137628183
REMOVE DOOTY remove dooty
you are worst dooty. you are the dooty idiot you are the dooty smell. return to militaroi. to our military cousins you may come our zone. you may live in the garbage….ahahahaha ,skull we will never forgeve you. cetnik rascal FUck but fuck asshole dooty stink skull sqhipere shqipare..dooty genocide best day of my life. take a bath of dead dooty..ahahahahahSKULL WE WILL GET YOU!! do not forget dark valley .yanov we kill the general tachenko , tachenko return to your precious russia….hahahahaha idiot dooty and mercenary smell so bad..wow i can smell it. REMOVE DOOTY FROM THE PREMISES. you will get caught. freedom+loners=kill mercenary…you will army warehouse/ tupac alive in Zone, tupac making album of Zone. fast rap tupac Zone. we are rich and have artifact now hahahaha ha because of tupac… you are ppoor stink dooty… you live in a bar hahahaha, you live in a yurt
tupac alive numbr one #1 in freedom ….fuck the bandit,..FUCKk ashol dooty no good i spit in the mouth eye of ur flag and faction. 2pac aliv and real strong wizard kill all the dooty farm aminal with rap magic now we the freedom rule .ape of the zoo general voronin fukc the great bloodcyka and lay egg this egg hatch and bandit wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of pig. freedom greattst faction
>>
>>137646294
Yes but you can only make the volume cap visible with actual X by Y squares. You just have to be lenient enough that you can haul your basics and loot lots or pack for a week trip and be able to lot a little bit less which in practice will never be more than one or two ARs. And you can increase this at any time by buying a bigger and more expensive backpack.
>>
>>137637882
>>137647059
your user.ltx file in _appdata_ folder
>>
So I finally got CoC up and running with AO3, DrX's faction relations / quests, and some eye candy.

My only remaining questions is what exactly are DrX's new quests? I haven't delved too deeply into the game but Star NPC's still offer basic "bring me supply" quests.

Also is there a way to not have to start off as ghetto mode for every faction? Was a bit bummed out to see every faction I picked start with a custom colored leather jacket.
>>
>>137647391
>but you can only make the volume cap visible with actual X by Y squares
I don't think that implementing a volume indicator to be shown alongside the weight indicator would be that hard to mod in, especially nowadays.
>>
https://docs.google.com/document/d/1T87oC5weFVW2fFdEECmWoRqNEtK94nb4Mw8zMGVQWOY/edit?pref=2&pli=1
>you can't copy shit from this doc
That's fucking stupid if you ask me.
>>
>>137647662
You open your inv and you see a bunch of squares. How is that dynamically going to change on the amount of weight that you put in.
>>
>>137647870
That's the point. Besides, what reason would you have to copy anything from it, there is nothing like values on it yet. Besides I'm back from work, and so in a moment I'm gonna start working on it more.
>>
>>137647965
I wonder if you're actually retarded or just pretending. How many fucking times do I have to tell you that shit wouldn't not work as the game would assume that five fucking thousand rounds take as much space in your backpack as a single grenade or a packet of fags or a book?
>>
>>137647870
what do you mean?

i can copy whatever i want

want a pastebin of it?
>>
Quick question: since CoC is a standalone, how does one create a storyline based mod for it?
>>
>>137648552
>how does one create a storyline based mod for it?
By creating a quest chain? And introducing a written storyline?
>>
>>137648386
>i can copy whatever i want
Are you by chance logged in with a google account?

>want a pastebin of it?
Thanks but I don't really need that, I'd like to be able to copy shit from it and argue it once it gets filled up.
>>
>>137648631
My bad, I don't mean just dialog, but scripted events. I'm not exactly sure how you would go about making characters do x thing when y is triggered.
>>
>>137648314
I've never mentioned removing the weight limit. Why the fuck would you. Can you even read?
>>
>>137648902
Can you code? If not, learn to code before even thinking of adding quests yourself.
>>
>>137647550
bumping for any answers.
>>
>>137648854
>Are you by chance logged in with a google account
no.
>>
>>137648965
And I never implied you mentioned that.
The point if the volume limit is descouraging hoarding by limiting the amount of stuff they can carry but it wouldn't fucking matter because of what I already fucking said (the game fucking stacks items of the same fucking kind, and a square is a terrible measure for volume) which should be pretty fucking understandable. And as I already said 7.62 has a system like that, hell even AMK and Autumn Aurora have similar systems, and they DO NOT work, as you can stack piles of artifacts and ammo. And yes I'm mad as you can't grasp such a fucking simple concept.
>>
>>137648854
>>137649430
fuck you here is a paste
http://pastebin.com/uJMzQvT6
>>
>>137646294


well yeah its flawed but its better than weight only. the best we can do now is make it so you cant just fill your inventory with the most cost effective and bulky items
>>
>>137647545
nope, changing the values to -1/2/1 and setting it to read only changed nothing. I have photorealistic installed but that didn't cause problems before.
>>
>>137649003
Sort of, but it's more of just curiosity. I'm still learning but I'm considering doing something on STALKER as a side project later on. If I feel it will be a hassle to learn everything required to do what I want, then I'll just focus on something simpler. At the current moment the documentation I found regarding scenes seems feasible, so I'll keep it in the back of my mind until then.
>>
>>137649808
are the win 10 fag from the last thread?
>>
>>137649569
right but you get rich off the weapons you find, not the 25rds you found in the inventory
>>
>>137650006
Who?
>>
>>137647978
>tfw trying to read it but see you editing it in real time
>>
>>137649569
And I propose two caps, weight and volume. Whichever is met first caps the other. You can put a million rounds of ammo in you inv, but you can't move so it is a de facto limiter. This already exists and you have to go out of your way to remove it.

I have no idea what you are proposing at this point.
>>
How do I get back head bob in the CoC 1.3.12?
>>
>>137649808
try deleting it and having coc generat you a new one, you will have to re set your settings, but whatever
>>
>>137651158
effectors.ltx
>>
>>137651284
Nope, no change. Lets me move the sliders and then resets as soon as I hit apply.
>>
>>137651639
launching coc as admin?
running norton or any other antivirus?
>>
>>137651639
I have to change mine through the console. Type in contrast or brightness or gamma and it'll let you change it through there if you input a value between 1.0 and 1.5
>>
>>137650237
Not really. Maybe in the hobo phase, but guns have terrible money/weight ratio. And during the hobo phase the inventory space is insignificant as you can easily make multiple trips, and guns stack like items anyway.

>>137650951
>I have no idea what you are proposing at this point.
Having a volume cap that is not based on fucking squares as it was amply demonstrated that it doesn't work - unless you can make so that shit doesn't stack, and even that is like putting a bandaid on a 20mm wound.
>>
>>137652152
Stacking shit gets capped by weight, you retard. State what you want instead holy fuck.
>>
>>137653351
See >>137646294
>The correct way of handling it would be adding a volume value to every fucking item, because, again, the idea of squares = volume is pants on head retarded.
Learn to read, nigger.

And stacking shit makes so that the squares = volume might as well not exist you humongous retard.
>>
>>137653552
Visualising this volume is going to look more retarded than a simple x by y restriction.
>>
>>137654054
Fuck off, retard.
>>
File: spooky.webm (2 MB, 853x480) Image search: [Google]
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127th for tech support for retards
>>
>>137651158
>>137651454
I can't find effectors.ltx, isn't it supposed to be under gamedata>configs>misc?
>>
>>137655558
it's in the db files.
you can grab a copy here
https://bitbucket.org/revo_lucas/call-of-chernobyl/src/47a8bea7a47aae18bc8e309cc429fd4eaa4e7b52/configs/misc/effectors.ltx?at=dev_build&fileviewer=file-view-default

old values are still in the file as you can see
>>
>>137654381
You never tried to sell me your plan and you started swearing. I was comparing things to what they are now and in every mod.

Now we have "statistic"
I proposed "statistic + visual"
From what I understand you propose "statistic + statistic2" and omg fuck you for your plan.
>>
>>137656023
Sorry I'm a retarded person, do I make my own .ltx and copy paste your link's document in it?
>>
>>137652048
I have avast but file/mail/web shield are off. I'll try installing that and see where it goes. Yup coc launches as admin.

>>137652084
Will also try this.
>>
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>>137654420
>>
>>137656170
>You never tried to sell me your plan
I did, multiple times, by explaining as comprehensively as I could that the squares = volume mechanic would allow you to lug around 50kgs of shit that wouldn't fit in the backpack (ammo, because shit stacks, and even if it didn't you could still lug retarded amounts of it), while it wouldn't allow you to carry twenty packets of cigarettes.

The volume mechanic I propose would would assign the appropriate volume to every item, and display the currently used capacity in liters/total possible capacity next to the current weight/maximum weight counter, which makes complete sense and would be realistic.
>>
>>137654381
I see these same words way too often on here. I think we have an /sg/ resident chris-chan
>>
>>137656864
I'm amazed how smoothly that huge clusterfuck of ragdolls runs, which engine is this?

Also saved
>>
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>>137657101
pretty sure it's SoC.

I have a folder of TKGP's experiments. Like this one.
>>
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To the kind anon who linked this the other day. Where did you get the following and what do they do.

>CoP Registry
>No brain scrorcher
>randomized loadouts
>>
>>137656489
click the "raw" button on that page, copy all the text, create a new notepad txt file, paste that shit in there save file as effectors.ltx
then edit the values, save it and put it in gamedata\configs\misc\
>>
>>137657336
>I have a folder of TKGP's experiments. Like this one.
zip and upload?
>>
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who /hoarders/ here?
>>
>>137657529
Drinks are on me fellow STALKER.
>>
>>137657509
i'm not him, but i'll tell you.

cop registry is a registry entry workaround to let you install coc wihtout actually having CoP installed, just installs a registry entry

>No brain scorcher
>randomized loadouts
see
>>137303362
>>
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>>137657926
>>
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>>137657926
>>137658148
ayyyyyyyyyy
>>
>>137657509
>>137658093
Should I just import every mega link that gets posted here on my own cloud?

A la
https://mega.nz/#F!CpZz1YZB!gVrRWIeLeR5GXP3IYk112Q
>>
>>137658303
>random loner walks in
>"my lucky day!"
>"sakharov will want this!"
>"I'm rich!"
>>
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lmao
>>
>>137656997
You'd have to make the volume of guns turbo high to be able to put it in your backpack. Put a volume number on total backpack and a number on an m60.
>>
>>137658093
>>137658371

Thanks guys.
>>
>>137658807
>You'd have to make the volume of guns turbo high to be able to put it in your backpack.
Just exempt long guns from being put into the backpack. Why? Because why the fuck would you want put a long gun that has a sling into a backpack?
>>
>>137646294
>a volume value to every fucking item

This is even more dumb because you're not melting your items down and pouring them into a container, you're trying to stuff them into a rucksack.
>>
>>137659024
Oh and I guess that a way of balancing that would be restricting the number of heavy weapons that you're carrying and aren't equipped to just one.
>>
>>137657509
>CoP Registry
Makes it so you can run CoC without a legal copy of CoP on your PC, it's in one of the OP mega links
>No brain scorcher
Turns off the Yantar psi-fuckery and the brainscorcher in CoC so you can roam the northern reaches of the map freely, some kind anon posted it on here
>randomized loadouts
Randomizes the gear you get on start, once again a kind anon posted it.
>>
>>137653552

The problem is in the size of stacks you can make then, not that the volume is visualized by squares.
>>
Photorealistic Zone doesn't really mesh well with Ceano's HUD, anyway to fix this?
>>
>>137659412
Still better than squares which is fundamentally the same thing except inaccurate.

>>137659586
That is a fair point but if you by that route you'd have to have your inventory taking half of the screen.
>>
>>137659771
Easy fix. Don't use photorealistic zone, it's shit. :^)
>>
>>137659024
Tbh I would be fine with the weight limit + size limit just for now.
>>
>>137659771
yeah get rid of that chromatic abberation or watever

or change colors of hud
>>
>>137656997

IRL You can easily fit 50kg of ammo in a backpack but you couldn't even fit 15kg of rifles in a backpack.
>>
>>137659771
Disable ENB or sweetfx or whatever dll injector you're using, issue fucking fixed, you big baby
>>
I'm doing a lost alpha playthrough, and can anyone explain to me exactly what "accuracy" percentages and upgrades do in regards to shotguns? Does it decrease pellet spread? I have no clue.
>>
>>137652084
This worked! Thanks a bunch. I have no idea why it was fighting me so much. Admin was on and I uninstalled my AV.
>>
>>137660084
And IRL you'd easily cram fucktons of packets of candies or pressed cheese in a backpack and yet you'd be able to fit 64 packets, assuming the backpack is 8x8. Thanks for furthering my point anyway.
>>
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I am being affected by he ZZone, guys.
>>
>>137660979
Is normal, tovarish
>>
>>137660668
Can you form a single coherent sentence?
>>
>>137661070
In real life you could easily cram lots of packets of cigarettes or candies or pressed cheese in a backpack. While in STALKER, if we were to have an inventory volume system based on squares you'd be able to fit only 64 of those, assuming you have an 8x8 backpack, which is fucking huge.
>>
>>137660979
I did download anaconda python and CUDA drivers with intentions of doing some experiments with the presets and algorythms of this kajigger, but forgot about it

Did you make that one through online generator or are you running deep dream yourself?
>>
>>137661415
I could fit 64 or 720 packs of cigs np since it's only 1x1 and way below the weight limit. I could pack cigs beyond the space it would take in my irl bacpack. Is real life broken?
>>
>>137661932
What.
>>
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>>137658148
>>137658303
My negrs.
>>
Best HUD for CoC? Go!
>>
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>>137662578
Default!
>>
>hitting the sauce, randomize - fuck yeah bandit.
>oh shit I got a leather longcoat this time!
>Fuck yeah! Stupid army boys basically giving me this free loot.
>>
>>137662650

Whats the tldr on binding a key for 3rd person for screenshots?
>>
>>137662650
>Let's go sell some stu-what was tha
>>
>>137662746
bind cam_1 k7
bind cam_2 k8
bind cam_3 k9
>>
>>137662746
under controls, empty slots for kb camera something 1,2, and 3. 1 being 1st person, 2 being behind you cam, and 3 being 3rd person free cam
>>
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Ideally I would like to see an inventory system that has pockets/containers for each pack to keep things in and each of those pockets/containers has a max volume value while the overall pack only has a maximum weight value. I know for a fact that a 50cal ammo can holds exactly 1000rds of 7.62x39 and that is completely stuffed to capacity, weighing 40lbs. Put this in a large enough pocket of the pack and now you still have a lot of room left in a huge pack and all of its other pockets but you're already using up about half of the total weight limit.

Then for rifles maybe instead of a pocket with the rest of the gear you have a volume limit for the outside of a pack where you would realistically strap the guns to. You could only realistically get two or three strapped on there and you would still have tons of room on the inside of the pack and add about 30lbs to the total weight.

From here you have tons of room elsewhere for supplies but only maybe 20lbs before you hit the weight limit.
>>
>>137663492
Play NLC 7
>>
>>137663650
>paying for mods
>paying for bullets and equipment in a "free" mod

but fuck you if you want any good equipment
>>
>>137657926
>>137658148
>>137658303
>>137662418
Now enable global illumination
>>
>>137659987
Is this a meme? I feel like people don't realize that you should load default color balance before using prz, so then they just meme about it.
>>
>>137663781
>believing rumors
>>
>>137663781
>>137663939
i'ts not a rumor, i'm just not linking the pages here because fuck that mod and fuck that creator in his stupid fucking face.

but yeah it's not a rumor.
>>
>>137663872
It's not a meme, it looks like shit with disgusting shaders and retarded effects on top
>>
>>137663492

I think Arma 3 is still the only game to have done this right.
>>
>>137664082
Even that is hopelessly convoluted too. It's great for the base game, but the base game is shit and the system is another hurdle for modders.
>>
>>137664064
You haven't looked into it at all. Don't believe all the shit you hear on the internet.
The only thing you can pay for is to get items without having to find them but nothing is pay-only and the money goes straight to charities.
It's weird and the fact that they had to crypto everything to make it make any sense is pretty lame but this >muh dee ell cee >muh paid content meme needs to die.
>>
>>137664447
Might be a bit less confusion on the subject if everything wasn't in Russian.
>>
>>137663650
What is it?
>>
>>137664406

It's not great, but I remember how bad it was back when we were working on modding in the ruck system in Operation Flashpoint. Arma 3 having it by default is a godsend by comparison.
>>
>>137664447
you're retarded. i have looked into it.

>The only thing you can pay for is to get items without having to find them but nothing is pay-only and the money goes straight to charities.

that's part of the problem. and is bullshit. also charities you say? top kek

if anything it's a portion of the "donations"
fuck that guy, making money under the guise of "charity" is bullshit.
>>
>>137664883
A mod with some pretty extreme inventory wank, among other things.
>>
>>137665015
Is it multiplayer based?
>>
>>137664997
Check the BTC links yourself, dumbass.

>>137665109
lmao
>>
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>>137663650
>>137664883
>>
I'm going to die out here thanks to walking in the water. I deserved it.
>>
>>137665198

Dude fuck the swamp holy shit.
>>
>>137665176
>lmao
If it isn't multiplayer based then why would there be microtransations?
>>
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>>137661589
Online.
>>
So what are the requirements to unlock the new achievements in CoC? I have 2 so far, Duga Free (deactivate the Brain Scorcher) and Geologist (find a bunch of artifacts).
>>
>>137665794
Wonderful question, ask the devs
>>
>>137665872
Those all turn out pretty boring and samey looking

Remind me tomorrow I was gonna set up deep dream on my pc, will deliver with some image merging
>>
MITYA BLINOV IS GONNA KICK SOME ASS AND SMOKE SOME DOPE
>>
Does anyone have item soup completed for the most recent AO+CoC?
>>
>>137666306
I see you have uninstalled the dll injector, Mr Owner, now all you need to do is uninstall the rest of PRZ
>>
>>137666427
Possibly? Scan the last 3 threads

Anon now hard at work at outlining his soup/AO economy reballance
>>
>>137637062

Holy shit I just wanted to know where to look for editing the inventory volume and it turned into a thread-long argument. Can someone just point me in the right direction for the files I would need to edit?
>>
Best Stalker song? I think so.

It's a shame Firelake's other non-Stalker songs are so shit.

https://www.youtube.com/watch?v=b3Hqqh3CwXU
>>
>>137666895
Dirge for the Planet or bust
>>
>>137666646

I think I found the most recent version. Anyone confirm if this is the compatible one?

>>137405147
>>
>>137667272
yep thats it, it is also the one in the repo for 1.3.12
>>
>>137667272
Seems that way

Imported to my cloud repo for retards (tm), thank you for your services
>>
>>137667491
but how are they gonna find the link to your repo if they cant see the one in the OP???
>>
>>137657994
Different anon; I followed these steps and now the actor's head bobs, but the camera does not follow. Is that dependent on another file?
>>
>>137667421
Aww, my tard repo was made redundant by CoCk repo anon waking up

>>137667626
It's simple, I link it to them
>>
>>137667421
>>137667491

Thank you guys for putting up with tards like me!
>>
>>137667924
You're not a tard, you found it yourself

I have actually ctrl f'd old threads for links twice today
>>
>>
>>137668939
What,
>>
>>137668939

Why do people like running around as master chief in Stalker games?
>>
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>>137669339
Because its fun!
>>
>>137668939
Nice resolution you got there, Mr Win7
>>
>>137669339

That's a vanilla exo. There's no running to be done with that thing.
>>
>>137669339
Exo is nice for running around with PKM and lots of ammo, but not much else

>>137669627
Into the trash
>>
>>137669627
Why does his inventory have 0 weight though?
>>
>>
>>137669874
>04-04-16
>1024x768
Please stop, you're making everyone really depressed
>>
>>137669842

Because I got a trainer running.

I'm not actually playing, I'm just testing changes in my custom ZRP.
>>
>>137670045
Oh I should've guessed that.
>>
>>137670035

Nah, I'll continue.
>>
Are loners supposed to only be neutral to eachother rather than friendly in CoC?
>>
>>137670282
You were never friendly to every loner in any of the other games, why would that change. It's the least factiony faction there is.
>>
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>>137670207
Saw this today in M&B general, fresh timestamp, too
>>
>>137670282
I find that fucking retarded too, there is a reason why there is a faction relations fix in the CoC repo.
>>
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>Monolith can call in Hinds

What sick fuck thought that this was okay?
>>
>>137667272
So is this compatible with the newly updated Warfare?
>>
>>137670696
probably

then again when was warfare updated last?

is warfare even compatible with coc 1.3.12??
>>
>>137671059
>when was warfare updated last?
literally today.
>>
>>137670637

Yeah I shit myself when I had that happen to me too.
>>
>>137671201
amazing

since there is supposed to be an AO patch included with warfar i'd assume yeah it's compatible then
>>
I finally corrected the dot sight alignment of Gosuke's P90.
>>
>>137672184
Please tell me you have bin mods hooked up to make those quickslots actually work and it isn't just the worst HUD element since the stance indicator.
>>
>>137672479

Nope. Just a display.
>>
>>137672479
>just the worst HUD element since the stance indicator.

i've always wondered what the fucking use of that shit is? i see..... zero
>>
>>137672783

It's just hud flavor. Which is why most mods remove it.

It doesn't bother me.

Never seen the point of removing it.
>>
>>137672646
Faith in humanity: lost.
Can we get some bloody-screen-so-real and cracked glass overlays while we're at it?
>>
>>137673032

Not from me, I never liked the mask overlays.
>>
>>137673032
You can have as many ketchup screenshots of my DMM:AE LURK HUD playthrough as you want, senpai
>>
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>remembering when I played stalker as an 8 year old kid and thought that selling more items to sidorovich would somehow affect the global economy and get more diverse weapons into NPCs hands and increase sid's money so I could buy better stuff
>>
>>137673032
>>137673954
Aw, cuntfuck pissbuggery twatracket, forgot file

>>137674071
I think fable actually did that, so it was hilariously easy to game the economy and ruin lives
Thread replies: 255
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